@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Wizmark (Allies) vs Dawgoneit (LAxis) BM3
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TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 2 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 armour and 1 mech_infantry moved from Jehol to Suiyuyan 1 bomber moved from Philippines to French Indo China Combat - ANZAC Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in French Indo China causes 4 damage total. Battle in Suiyuyan ANZAC attack with 2 armour and 1 mech_infantry Japanese defend with 1 infantry ANZAC roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Suiyuyan ANZAC win, taking Suiyuyan from Japanese with 2 armour remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 armour and 1 mech_infantry moved from Korea to Buryatia 1 bomber moved from French Indo China to India 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to Northern Territory 1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory 1 transport moved from 54 Sea Zone to 55 Sea Zone 1 marine moved from Okinawa to 19 Sea Zone 1 marine and 1 transport moved from 19 Sea Zone to 22 Sea Zone 1 marine moved from 22 Sea Zone to Marianas Place Units - ANZAC 2 armour and 1 mech_infantry placed in Korea 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
ANZAC : -0.17 Japanese : 0.67 AA fire in French Indo China : : -0.17 -
TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 2 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 armour and 1 mech_infantry moved from Jehol to Suiyuyan 1 bomber moved from Philippines to French Indo China Combat - ANZAC Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in French Indo China causes 4 damage total. Battle in Suiyuyan ANZAC attack with 2 armour and 1 mech_infantry Japanese defend with 1 infantry ANZAC roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Suiyuyan ANZAC win, taking Suiyuyan from Japanese with 2 armour remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 armour and 1 mech_infantry moved from Korea to Buryatia 1 bomber moved from French Indo China to India 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to Northern Territory 1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory 1 transport moved from 54 Sea Zone to 55 Sea Zone 1 marine moved from Okinawa to 19 Sea Zone 1 marine and 1 transport moved from 19 Sea Zone to 22 Sea Zone 1 marine moved from 22 Sea Zone to Marianas Place Units - ANZAC 2 armour and 1 mech_infantry placed in Korea 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.17 Japanese : 0.67 AA fire in French Indo China : : -0.17 -
@dawgoneit Hi there…if you attack caucasus this round…which i dont think you will!..please dont start taking the us bombers as casualties until all the infantry, mech infantry and artillery are dead. Thanks
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 14 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 10 artilleries and 11 infantry moved from Bryansk to Rostov 3 armour moved from Russia to Rostov 1 infantry moved from Caucasus to Kazakhstan 1 mech_infantry moved from France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 2 infantry moved from Yugoslavia to Albania 2 bombers moved from Germany to Albania 1 artillery and 2 infantry moved from Yugoslavia to Bulgaria 3 infantry moved from Northern Italy to Southern France 1 artillery moved from Normandy Bordeaux to Southern France 1 armour moved from Normandy Bordeaux to Southern France Combat - Germans Battle in Albania Germans attack with 2 bombers and 2 infantry British defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Albania, round 2 : 0/4 hits, 1.67 expected hits British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers and 2 infantry in Albania, round 3 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in Albania, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Albania Germans win, taking Albania from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Southern France Germans attack with 1 armour, 1 artillery and 3 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery and 3 infantry in Southern France, round 2 : 1/5 hits, 1.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Southern France Germans roll dice for 1 armour, 1 artillery and 3 infantry in Southern France, round 3 : 3/5 hits, 1.50 expected hits Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Bulgaria Germans attack with 1 artillery and 2 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bulgaria, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Bulgaria Germans win, taking Bulgaria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 1 infantry and 1 mech_infantry Americans defend with 1 artillery Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Non Combat Move - Germans 2 bombers moved from Albania to Western Germany 1 armour and 3 infantry moved from Yugoslavia to Bulgaria 2 infantry moved from Northern Italy to Southern Italy 3 armour moved from Normandy Bordeaux to Northern Italy 2 armour moved from Normandy Bordeaux to Western Germany 1 artillery moved from Western Germany to Northern Italy 3 armour moved from Western Germany to Northern Italy 1 armour moved from Western Germany to Southern Italy 1 armour moved from Western Germany to Southern Italy 1 armour moved from Western Germany to Northern Italy Place Units - Germans 3 tactical_bombers placed in Russia 1 artillery and 2 infantry placed in France 10 infantry placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,5,2,5,3,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3 Germans collect 54 PUs (10 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : -0.00 British : 1.00 Americans : -0.33 -
TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Japanese Japanese buy 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Malaya to Shan State 1 bomber moved from Kwangtung to 42 Sea Zone 1 bomber moved from Kwangtung to 19 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 submarine; Americans defend with 1 transport 1 submarine owned by the ANZAC Submerged Japanese roll dice for 1 bomber in 19 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Shan State Japanese attack with 2 infantry British defend with 1 armour Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.33 expected hits UK_Pacific roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Non Combat Move - Japanese 1 bomber moved from 42 Sea Zone to Malaya 1 bomber moved from 19 Sea Zone to Japan Place Units - Japanese 1 infantry placed in Malaya 2 infantry placed in Kwangtung 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 20 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,2,5,2,6,6,1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,5,3,2,5,2,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,2,4,1,1,6,2,4,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,2,2,3,2,2,1,3,6,2,6 Japanese collect 9 PUs (20 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
UK_Pacific : 0.50 Japanese : 0.00 -
TripleA Move Summary: Americans round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Americans Americans buy 4 artilleries, 4 bombers, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 bomber moved from Northwest Persia to Kazakhstan 1 bomber moved from Northwest Persia to Kazakhstan 2 bombers moved from Northwest Persia to Yenisey 2 bombers moved from Northwest Persia to Tsinghai 2 bombers moved from Northwest Persia to Sikang 1 bomber moved from Morocco to Southern France 2 bombers moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to France 2 bombers moved from Morocco to Northern Italy 3 artilleries moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Holland Belgium 1 artillery moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Northwest Persia to Kazakhstan 1 bomber moved from Northwest Persia to Tsinghai 1 bomber moved from Northwest Persia to Sikang -
TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Americans Americans buy 4 artilleries, 4 bombers, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 bomber moved from Northwest Persia to Kazakhstan 1 bomber moved from Northwest Persia to Kazakhstan 2 bombers moved from Northwest Persia to Yenisey 2 bombers moved from Northwest Persia to Tsinghai 2 bombers moved from Northwest Persia to Sikang 1 bomber moved from Morocco to Southern France 2 bombers moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to France 2 bombers moved from Morocco to Northern Italy 3 artilleries moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Holland Belgium 1 artillery moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Northwest Persia to Kazakhstan 1 bomber moved from Northwest Persia to Tsinghai 1 bomber moved from Northwest Persia to Sikang Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/2 hits, 0.33 expected hits Bombing raid in Northern Italy rolls: 3,4 and causes: 7 damage to unit: factory_major Bombing raid in Northern Italy causes 7 damage total. Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 6,3 and causes: 9 damage to unit: factory_major Bombing raid in Western Germany causes 9 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Southern France causes 4 damage total. Battle in Holland Belgium Americans attack with 2 artilleries, 1 fighter and 2 infantry Germans defend with 1 artillery and 1 mech_infantry Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium Americans roll dice for 2 artilleries and 1 fighter in Holland Belgium, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 2 infantry Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Kiangsi Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Americans win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kazakhstan Americans attack with 3 bombers Germans defend with 1 infantry Americans roll dice for 3 bombers in Kazakhstan, round 2 : 1/3 hits, 2.00 expected hits Italians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Americans win with 3 bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 4 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 5 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in Tsinghai Americans attack with 3 bombers Japanese defend with 1 artillery Americans roll dice for 3 bombers in Tsinghai, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Tsinghai Americans win with 3 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Yenisey Americans attack with 2 bombers Germans defend with 1 mech_infantry Americans roll dice for 2 bombers in Yenisey, round 2 : 0/2 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in Yenisey, round 3 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Yenisey Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Sikang Americans attack with 3 bombers Japanese defend with 1 infantry Americans roll dice for 3 bombers in Sikang, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Americans win with 3 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Yenisey to Yakut S.S.R. 1 bomber moved from Yenisey to Yakut S.S.R. 3 bombers moved from Kazakhstan to Persia 3 bombers moved from Sikang to Persia 3 bombers moved from Tsinghai to Persia 1 bomber moved from Southern France to Morocco 2 bombers moved from Northern Italy to Sicily 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from France to United Kingdom 2 bombers moved from Western Germany to United Kingdom 1 fighter moved from Holland Belgium to 110 Sea Zone 1 transport moved from 93 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 6 transports moved from 107 Sea Zone to 101 Sea Zone 3 bombers moved from Eastern United States to Morocco 2 fighters moved from Eastern United States to Morocco 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 2 transports moved from 33 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 bomber and 2 fighters placed in Western United States 3 bombers placed in Eastern United States 3 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUsCombat Hit Differential Summary :
Germans : 0.00 Italians : -0.33 AA fire in France : : -0.17 AA fire in Western Germany : : -0.33 Americans : -6.17 AA fire in Southern France : : -0.17 AA fire in Northern Italy : : -0.33 Japanese : -1.00 -
TripleA Move Summary: Chinese round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 3 infantry moved from Chahar to Hopei 3 infantry moved from Anhwe to Kweichow -
TripleA Turn Summary: Chinese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 3 infantry moved from Chahar to Hopei 3 infantry moved from Anhwe to Kweichow Combat - Chinese Chinese creates battle in territory Tsinghai Chinese creates battle in territory Sikang Battle in Kweichow Chinese attack with 3 infantry Germans defend with 1 mech_infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Tsinghai from Japanese, taking Sikang from Japanese with 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Anhwe 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 16 PUs; end with 17 PUsCombat Hit Differential Summary :
Chinese : -1.17 Japanese : 2.00 -
TripleA Move Summary: British round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Combat Move - British 2 infantry moved from Burma to Shan State 2 fighters moved from Burma to Shan State 1 armour, 3 artilleries and 14 infantry moved from Burma to Yunnan 1 armour and 2 mech_infantrys moved from India to Yunnan 1 armour moved from Turkmenistan to Volgograd British take Kazakhstan from Italians British take Volgograd from Germans 1 armour and 1 mech_infantry moved from Turkmenistan to Novosibirsk British take Novosibirsk from Germans -
TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Americans Americans buy 4 artilleries, 4 bombers, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 bomber moved from Northwest Persia to Kazakhstan 1 bomber moved from Northwest Persia to Kazakhstan 2 bombers moved from Northwest Persia to Yenisey 2 bombers moved from Northwest Persia to Tsinghai 2 bombers moved from Northwest Persia to Sikang 1 bomber moved from Morocco to Southern France 2 bombers moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to France 2 bombers moved from Morocco to Northern Italy 3 artilleries moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Holland Belgium 1 artillery moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Northwest Persia to Kazakhstan 1 bomber moved from Northwest Persia to Tsinghai 1 bomber moved from Northwest Persia to Sikang Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/2 hits, 0.33 expected hits Bombing raid in Northern Italy rolls: 3,4 and causes: 7 damage to unit: factory_major Bombing raid in Northern Italy causes 7 damage total. Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 6,3 and causes: 9 damage to unit: factory_major Bombing raid in Western Germany causes 9 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Southern France causes 4 damage total. Battle in Holland Belgium Americans attack with 2 artilleries, 1 fighter and 2 infantry Germans defend with 1 artillery and 1 mech_infantry Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium Americans roll dice for 2 artilleries and 1 fighter in Holland Belgium, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 2 infantry Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Kiangsi Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Americans win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kazakhstan Americans attack with 3 bombers Germans defend with 1 infantry Americans roll dice for 3 bombers in Kazakhstan, round 2 : 1/3 hits, 2.00 expected hits Italians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Americans win with 3 bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 4 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 5 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in Tsinghai Americans attack with 3 bombers Japanese defend with 1 artillery Americans roll dice for 3 bombers in Tsinghai, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Tsinghai Americans win with 3 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Yenisey Americans attack with 2 bombers Germans defend with 1 mech_infantry Americans roll dice for 2 bombers in Yenisey, round 2 : 0/2 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in Yenisey, round 3 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Yenisey Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Sikang Americans attack with 3 bombers Japanese defend with 1 infantry Americans roll dice for 3 bombers in Sikang, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Americans win with 3 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Yenisey to Yakut S.S.R. 1 bomber moved from Yenisey to Yakut S.S.R. 3 bombers moved from Kazakhstan to Persia 3 bombers moved from Sikang to Persia 3 bombers moved from Tsinghai to Persia 1 bomber moved from Southern France to Morocco 2 bombers moved from Northern Italy to Sicily 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from France to United Kingdom 2 bombers moved from Western Germany to United Kingdom 1 fighter moved from Holland Belgium to 110 Sea Zone 1 transport moved from 93 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 6 transports moved from 107 Sea Zone to 101 Sea Zone 3 bombers moved from Eastern United States to Morocco 2 fighters moved from Eastern United States to Morocco 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 2 transports moved from 33 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 bomber and 2 fighters placed in Western United States 3 bombers placed in Eastern United States 3 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 3 infantry moved from Chahar to Hopei 3 infantry moved from Anhwe to Kweichow Combat - Chinese Chinese creates battle in territory Tsinghai Chinese creates battle in territory Sikang Battle in Kweichow Chinese attack with 3 infantry Germans defend with 1 mech_infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Tsinghai from Japanese, taking Sikang from Japanese with 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Anhwe 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 16 PUs; end with 17 PUs Purchase Units - British British buy 1 aaGun, 1 armour, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Burma to Shan State 2 fighters moved from Burma to Shan State 1 armour, 3 artilleries and 14 infantry moved from Burma to Yunnan 1 armour and 2 mech_infantrys moved from India to Yunnan 1 armour moved from Turkmenistan to Volgograd British take Kazakhstan from Italians British take Volgograd from Germans 1 armour and 1 mech_infantry moved from Turkmenistan to Novosibirsk British take Novosibirsk from Germans Combat - British Battle in Yunnan British attack with 2 armour, 3 artilleries, 14 infantry and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 2 armour, 3 artilleries, 14 infantry and 2 mech_infantrys in Yunnan, round 2 : 4/21 hits, 5.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 armour, 3 artilleries, 14 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 2 infantry in Shan State, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns moved from Burma to Yunnan 1 infantry moved from India to Burma 2 fighters moved from Shan State to India 3 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia 1 fighter moved from Persia to Northwest Persia 1 mech_infantry moved from Eastern Persia to Kazakhstan 2 infantry moved from Trans-Jordan to Egypt 1 armour moved from Persia to Northwest Persia 1 armour moved from Persia to Turkmenistan 1 armour and 2 mech_infantrys moved from Eastern Persia to Turkmenistan Place Units - British 1 aaGun and 2 fighters placed in Persia 3 infantry placed in Iraq 1 armour, 1 infantry and 1 mech_infantry placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 52 PUs Place Units - UK_Pacific 1 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 1 armour and 3 mech_infantrysCombat Hit Differential Summary :
Germans : 0.00 Italians : -0.33 British : -1.83 AA fire in France : : -0.17 AA fire in Western Germany : : -0.33 Americans : -6.17 AA fire in Southern France : : -0.17 AA fire in Northern Italy : : -0.33 Chinese : -1.17 Japanese : 1.00 -
TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Italians Italians repair damage of 2x factory_major; Remaining resources: 9 PUs; Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from Northern Italy to France Non Combat Move - Italians Place Units - Italians 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,3,5,1,4,5 Italians collect 11 PUs (7 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
-
TripleA Move Summary: ANZAC round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries moved from Northern Territory to 55 Sea Zone 2 infantry moved from Northern Territory to 55 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 37 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 artilleries and 4 infantry moved from 37 Sea Zone to Malaya 1 bomber moved from India to Malaya 2 armour moved from Suiyuyan to Kansu 2 armour and 1 mech_infantry moved from Buryatia to Yenisey ANZAC take Yenisey from Germans 1 submarine moved from 19 Sea Zone to 6 Sea Zone -
TripleA Turn Summary: ANZAC round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries moved from Northern Territory to 55 Sea Zone 2 infantry moved from Northern Territory to 55 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 37 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 artilleries and 4 infantry moved from 37 Sea Zone to Malaya 1 bomber moved from India to Malaya 2 armour moved from Suiyuyan to Kansu 2 armour and 1 mech_infantry moved from Buryatia to Yenisey ANZAC take Yenisey from Germans 1 submarine moved from 19 Sea Zone to 6 Sea Zone Combat - ANZAC ANZAC creates battle in territory 22 Sea Zone Battle in Kansu ANZAC attack with 2 armour Japanese defend with 1 infantry ANZAC roll dice for 2 armour in Kansu, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 armour in Kansu, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu ANZAC win, taking Kansu from Japanese with 2 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Malaya ANZAC attack with 2 artilleries, 1 bomber and 4 infantry Japanese defend with 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry ANZAC roll dice for 2 artilleries, 1 bomber and 4 infantry in Malaya, round 2 : 3/7 hits, 2.33 expected hits Japanese roll dice for 2 artilleries, 1 bomber and 3 infantry in Malaya, round 2 : 3/6 hits, 1.83 expected hits 2 infantry owned by the Japanese, 3 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Malaya ANZAC roll dice for 2 artilleries, 1 bomber and 1 infantry in Malaya, round 3 : 1/4 hits, 1.67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Malaya, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya ANZAC roll dice for 1 artillery and 1 bomber in Malaya, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 artilleries in Malaya, round 4 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Japanese, 1 bomber owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya Japanese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for ANZAC: 2 artilleries, 1 bomber and 4 infantry Casualties for Japanese: 1 artillery, 1 bomber and 3 infantry Non Combat Move - ANZAC 1 marine moved from Marianas to 22 Sea Zone 1 marine and 1 transport moved from 22 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 2 armour and 1 mech_infantry moved from Korea to Jehol Place Units - ANZAC 2 armour and 1 mech_infantry placed in Korea 1 bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 23 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUsCombat Hit Differential Summary :
ANZAC : -0.00 Japanese : 2.83 -
TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries moved from Northern Territory to 55 Sea Zone 2 infantry moved from Northern Territory to 55 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 37 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 artilleries and 4 infantry moved from 37 Sea Zone to Malaya 1 bomber moved from India to Malaya 2 armour moved from Suiyuyan to Kansu 2 armour and 1 mech_infantry moved from Buryatia to Yenisey ANZAC take Yenisey from Germans 1 submarine moved from 19 Sea Zone to 6 Sea Zone Combat - ANZAC ANZAC creates battle in territory 22 Sea Zone Battle in Kansu ANZAC attack with 2 armour Japanese defend with 1 infantry ANZAC roll dice for 2 armour in Kansu, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 armour in Kansu, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu ANZAC win, taking Kansu from Japanese with 2 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Malaya ANZAC attack with 2 artilleries, 1 bomber and 4 infantry Japanese defend with 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry ANZAC roll dice for 2 artilleries, 1 bomber and 4 infantry in Malaya, round 2 : 3/7 hits, 2.33 expected hits Japanese roll dice for 2 artilleries, 1 bomber and 3 infantry in Malaya, round 2 : 3/6 hits, 1.83 expected hits 2 infantry owned by the Japanese, 3 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Malaya ANZAC roll dice for 2 artilleries, 1 bomber and 1 infantry in Malaya, round 3 : 1/4 hits, 1.67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Malaya, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya ANZAC roll dice for 1 artillery and 1 bomber in Malaya, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 artilleries in Malaya, round 4 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Japanese, 1 bomber owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya Japanese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for ANZAC: 2 artilleries, 1 bomber and 4 infantry Casualties for Japanese: 1 artillery, 1 bomber and 3 infantry Non Combat Move - ANZAC 1 marine moved from Marianas to 22 Sea Zone 1 marine and 1 transport moved from 22 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 2 armour and 1 mech_infantry moved from Korea to Jehol Place Units - ANZAC 2 armour and 1 mech_infantry placed in Korea 1 bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 23 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.00 Japanese : 2.83 -
TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor, 4x factory_minor, 9x factory_major; Remaining resources: 63 PUs; Germans buy 10 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Albania to Greece Germans take Greece from British 2 tactical_bombers moved from Russia to Novosibirsk 4 infantry moved from Caucasus to Kazakhstan 1 tactical_bomber moved from Russia to Kazakhstan 1 artillery and 3 infantry moved from Rostov to Volgograd 3 armour, 9 artilleries and 8 infantry moved from Rostov to Caucasus 1 armour moved from Bulgaria to Bessarabia 1 armour and 2 mech_infantrys moved from Southern Italy to Western Germany 1 armour moved from Southern Italy to Western Germany 7 armour moved from Northern Italy to Bulgaria 1 armour moved from Southern France to Western Germany 1 artillery and 2 infantry moved from France to Normandy Bordeaux 3 infantry moved from Western Germany to Holland Belgium 2 bombers moved from Western Germany to United Kingdom 1 armour moved from Western Germany to Holland Belgium Combat - Germans Battle in Kazakhstan Germans attack with 4 infantry and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 4 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from British with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Battle in Novosibirsk Germans attack with 2 tactical_bombers British defend with 1 armour and 1 mech_infantry Germans roll dice for 2 tactical_bombers in Novosibirsk, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits 1 tactical_bomber owned by the Germans lost in Novosibirsk Germans roll dice for 1 tactical_bomber in Novosibirsk, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 3 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British lost in Novosibirsk Germans roll dice for 1 tactical_bomber in Novosibirsk, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour in Novosibirsk, round 4 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Germans and 1 armour owned by the British lost in Novosibirsk British win with no units remaining. Battle score for attacker is -12 Casualties for Germans: 2 tactical_bombers Casualties for British: 1 armour and 1 mech_infantry Battle in United Kingdom Germans attack with 2 bombers British defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry; Americans defend with 3 bombers Germans roll dice for 2 bombers in United Kingdom, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 3 bombers and 1 infantry in United Kingdom, round 2 : 1/4 hits, 0.83 expected hits 1 bomber owned by the Germans, 1 bomber owned by the Americans and 1 infantry owned by the British lost in United Kingdom Germans roll dice for 1 bomber in United Kingdom, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 2 bombers in United Kingdom, round 3 : 1/2 hits, 0.33 expected hits 1 bomber owned by the Germans and 1 bomber owned by the Americans lost in United Kingdom British win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 bombers Casualties for Americans: 2 bombers Casualties for British: 1 infantry Battle in Volgograd Germans attack with 1 artillery and 3 infantry British defend with 1 armour and 1 factory_minor Germans roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery and 3 infantry in Volgograd, round 3 : 2/4 hits, 1.00 expected hits British roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Volgograd Germans win, taking Volgograd from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Holland Belgium Germans attack with 1 armour and 3 infantry Americans defend with 2 artilleries Germans roll dice for 1 armour and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 2 artilleries in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Germans roll dice for 1 armour and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 infantry in Holland Belgium, round 4 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for Americans: 2 artilleries Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Non Combat Move - Germans 10 infantry moved from Western Germany to France 2 infantry moved from Germany to Western Germany 1 tactical_bomber moved from Kazakhstan to Caucasus Place Units - Germans 3 tactical_bombers placed in Russia 3 infantry placed in Novgorod 3 infantry placed in Southern France 3 infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,5,3,5,3,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6 Germans collect 57 PUs (8 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : 0.67 British : 0.33 Americans : 1.33 -
TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Combat Move - Russians Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Japanese Japanese buy 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to 37 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 bomber ANZAC defend with 2 submarines and 3 transports; Americans defend with 2 submarines 2 submarines owned by the Americans and 2 submarines owned by the ANZAC Submerged Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 3 transports owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 21 Casualties for ANZAC: 3 transports Non Combat Move - Japanese 1 bomber moved from 37 Sea Zone to French Indo China Place Units - Japanese 1 infantry placed in Malaya 2 infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 18 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,4,4,4,5,5,3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,5,6,5,4,4,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,4,5,1,1,5,3,3,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,5,4,2,3,4,2,2,1,1,6,5 Japanese collect 4 PUs (18 lost to blockades); end with 4 PUsCombat Hit Differential Summary :
Japanese : -0.67 -
TripleA Move Summary: Americans round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Americans Americans buy 4 artilleries, 3 bombers, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Persia to Kazakhstan 5 bombers moved from Persia to Russia 2 bombers moved from Sicily to Northern Italy 1 bomber moved from United Kingdom to Western Germany 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 mech_infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Kiangsi to Hunan





