@ArtofWar1947 Here is a new game.
I will bid transport to Japan and inf to Germany.
@SixUnder 1d6
just trying something
@dawgoneit :1@1d100:
@dawgoneit Rolling1d6
@dawgoneit 1d6:
@dawgoneit Rolling 1d6:
:1@1d100:
hmm, not working. ill post in general forums, see if someone can help us
@majikforce said in 2019 dawgoneit (Allies) vs SixUnder (Axis) BM:
@SixUnder Hi guys. As far as I know there is no way to roll forum dice as of yet. I think the easiest way to correct the situation is to load the German turn before you rolled and just do the bombing run attack. That way you both will see the dice results and then just edit the map accordingly for the latest german turn to include the bombing results. Hope that helps!
so load the game from where? like beginning of turn, and just do that single combat? err bombing raid and edit map? ill, try it.
oh wow, it wasnt me after all
i loaded it from start of turn, didnt buy nothing, etc, just sent bombers and fighter to UK for bombing raid, i got no option to do the raid. auto went straight to attacking.
bugged from my side? someone else load game and try to do what i did and see if you get same results, i wondered if i chose attack, or bomb, however i didnt get the option.
if someone can perform the bombing im cool with that, just edit
@SixUnder panther said dice roller not implamented yet
ok, well not sure what to do then. i guess, no bombing raid then,hehe
wonder why UK is not giving me the option. all is well @dawgoneit lets play on without that part of my turn i suppose :}
@SixUnder i have an idea. load like your doing your turn all over again. go to start local game. run your bombing raid and go back to the end of your last turn and edit the results. i trust ya.
@dawgoneit said in 2019 dawgoneit (Allies) vs SixUnder (Axis) BM:
@SixUnder i have an idea. load like your doing your turn all over again. go to start local game. run your bombing raid and go back to the end of your last turn and edit the results. i trust ya.
to be honest, i tried that. the game file dosnt give me th raid option, only attack. i will try again, but i dont think it will let me bomb, just attack. hence, might as well move forward i suppose.
yep same thing, attack only, wont let me bomb. go ahead sir, next turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Japanese
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Japanese
3 infantry moved from Russia to Vologda
3 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Tambov
3 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 armour moved from Russia to Smolensk
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 armour and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Samara, round 2 : 3/5 hits, 1.50 expected hits
Italians roll dice for 1 armour and 1 infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Samara
Russians win, taking Samara from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Smolensk
Russians attack with 1 armour, 1 artillery and 5 infantry
Italians defend with 2 artilleries and 1 infantry
Russians roll dice for 1 armour, 1 artillery and 5 infantry in Smolensk, round 2 : 3/7 hits, 1.83 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 2 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Tambov, round 2 : 4/8 hits, 2.50 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Battle in Bryansk
Russians attack with 1 armour, 1 artillery and 5 infantry
Italians defend with 1 aaGun, 1 bomber and 1 fighter
Russians roll dice for 1 armour, 1 artillery and 5 infantry in Bryansk, round 2 : 3/7 hits, 1.83 expected hits
Italians roll dice for 1 aaGun, 1 bomber and 1 fighter in Bryansk, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Italians, 1 bomber owned by the Italians and 1 fighter owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 24
Casualties for Russians: 1 infantry
Casualties for Italians: 1 aaGun, 1 bomber and 1 fighter
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Samara to Russia
1 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Smolensk
3 artilleries moved from Russia to Smolensk
1 mech_infantry moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Vologda
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 1.33
Russians : 6.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 bomber, 9 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Manchuria to Amur
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 1 cruiser and 1 fighter moved from 36 Sea Zone to 37 Sea Zone
2 armour moved from Malaya to Burma
3 armour moved from French Indo China to Yunnan
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Japan to 6 Sea Zone
3 fighters moved from Japan to Hawaiian Islands
1 carrier and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Suiyuyan to Kansu
1 artillery moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Shensi
1 tactical_bomber moved from Kweichow to Szechwan
1 fighter moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 fighter moved from Hopei to Hunan
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 transports moved from 19 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Guam
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Yunnan
Japanese attack with 3 armour
Chinese defend with 1 infantry
Japanese roll dice for 3 armour in Yunnan, round 2 : 0/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Yunnan
Japanese roll dice for 2 armour in Yunnan, round 3 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Burma
Japanese attack with 2 armour
British defend with 1 infantry
Japanese roll dice for 2 armour in Burma, round 2 : 2/2 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 bomber and 6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,1,5,5
Japanese collect 53 PUs (8 lost to blockades); end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Chinese : 0.33
UK_Pacific : -0.33
Russians : 1.33
Japanese : -2.50
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 6 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 artillery
Hainan : 1 harbour
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 2 armour
Suiyuyan : 1 flag, 1 artillery
Kweichow : 1 flag, 1 fighter
Hunan : 1 flag, 1 fighter
Kansu : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 mech_infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 tactical_bomber
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag, 2 armour
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield and 2 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 7 infantry
Amur : 1 flag, 1 artillery
Siberia : 1 flag, 1 marine
French Indo China : 1 flag, 1 factory_minor, 1 fighter and 5 infantry
Celebes : 1 flag
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
36 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 2 fighters and 3 transports
21 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Novosibirsk : 1 flag, 1 infantry
Turkmenistan : 1 flag
75 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 53 / 70
Russians : 17 / 23
Japanese : 61 / 63
Americans : 49 / 69
Chinese : 0 / 5
British : 37 / 48
UK_Pacific : 5 / 6
Italians : 20 / 23
ANZAC : 18 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 296 times
2 was rolled 306 times
3 was rolled 336 times
4 was rolled 301 times
5 was rolled 325 times
6 was rolled 333 times
Average roll : 3.555
Median : 4.000
Variance : 0.788
Standard Deviation : 0.888
Total rolls : 1897
Null / Other
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.643
Median : 4.000
Variance : 0.198
Standard Deviation : 0.444
Total rolls : 28
Germans Combat
1 was rolled 56 times
2 was rolled 55 times
3 was rolled 65 times
4 was rolled 55 times
5 was rolled 54 times
6 was rolled 59 times
Average roll : 3.503
Median : 3.000
Variance : 0.249
Standard Deviation : 0.499
Total rolls : 344
British Combat
1 was rolled 43 times
2 was rolled 58 times
3 was rolled 45 times
4 was rolled 42 times
5 was rolled 46 times
6 was rolled 44 times
Average roll : 3.439
Median : 3.000
Variance : 0.626
Standard Deviation : 0.791
Total rolls : 278
Italians Combat
1 was rolled 32 times
2 was rolled 30 times
3 was rolled 32 times
4 was rolled 26 times
5 was rolled 40 times
6 was rolled 31 times
Average roll : 3.550
Median : 4.000
Variance : 0.552
Standard Deviation : 0.743
Total rolls : 191
Americans Combat
1 was rolled 30 times
2 was rolled 37 times
3 was rolled 38 times
4 was rolled 34 times
5 was rolled 29 times
6 was rolled 33 times
Average roll : 3.468
Median : 3.000
Variance : 0.328
Standard Deviation : 0.572
Total rolls : 201
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 65 times
2 was rolled 54 times
3 was rolled 85 times
4 was rolled 62 times
5 was rolled 79 times
6 was rolled 75 times
Average roll : 3.621
Median : 4.000
Variance : 1.613
Standard Deviation : 1.270
Total rolls : 420
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.643
Median : 4.000
Variance : 0.198
Standard Deviation : 0.444
Total rolls : 28
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 14 times
2 was rolled 27 times
3 was rolled 30 times
4 was rolled 29 times
5 was rolled 31 times
6 was rolled 38 times
Average roll : 3.888
Median : 4.000
Variance : 1.850
Standard Deviation : 1.360
Total rolls : 169
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Russians Combat
1 was rolled 37 times
2 was rolled 31 times
3 was rolled 22 times
4 was rolled 30 times
5 was rolled 25 times
6 was rolled 38 times
Average roll : 3.486
Median : 4.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 183
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from Gibraltar to 110 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
2 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
6 fighters moved from 26 Sea Zone to Hawaiian Islands
4 bombers moved from Western United States to Hawaiian Islands
@SixUnder scramble in sz26?
@dawgoneit no scramble ty
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from Gibraltar to 110 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
2 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
6 fighters moved from 26 Sea Zone to Hawaiian Islands
4 bombers moved from Western United States to Hawaiian Islands
Combat - Americans
Battle in Hawaiian Islands
Americans attack with 2 armour, 1 artillery, 4 bombers, 6 fighters and 3 infantry
Japanese defend with 1 airfield, 1 artillery, 3 fighters, 1 harbour and 7 infantry
Americans roll dice for 1 battleship and 2 cruisers in Hawaiian Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 2 armour, 1 artillery, 4 bombers, 6 fighters and 3 infantry in Hawaiian Islands, round 2 : 10/16 hits, 7.67 expected hits
Japanese roll dice for 1 artillery, 3 fighters and 7 infantry in Hawaiian Islands, round 2 : 2/11 hits, 4.67 expected hits
3 fighters owned by the Japanese, 7 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 2 armour, 1 artillery, 4 bombers, 6 fighters and 1 infantry remaining. Battle score for attacker is 49
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery, 3 fighters and 7 infantry
Battle in 110 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Germans defend with 1 destroyer and 2 submarines
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers and 1 destroyer in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
Casualties for Germans: 1 destroyer and 2 submarines
Non Combat Move - Americans
2 bombers moved from 110 Sea Zone to Gibraltar
4 bombers moved from Hawaiian Islands to Johnston Island
6 fighters moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Alaska to Johnston Island
1 destroyer moved from 3 Sea Zone to 9 Sea Zone
1 destroyer moved from 8 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 transport placed in 101 Sea Zone
1 carrier and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : 3.67
Japanese : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -0.83
Japanese : 0.17