@Stucifer Wow, this one will be interesting. Never played a game like this :)
Scramble French fighter to Southern France
Well, the naval defence of South Africa was also totally unexpected by me. It has turned the Italian move south into a major blunder…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Smolensk to Tambov
1 armour moved from Western Ukraine to Tambov
1 armour moved from Volgograd to Caucasus
1 bomber moved from Novgorod to Caucasus
1 armour moved from Bryansk to Tambov
2 mech_infantrys moved from Western Ukraine to Tambov
1 bomber moved from Novgorod to Caucasus
3 artilleries moved from Nigeria to 82 Sea Zone
3 infantry moved from Nigeria to 82 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 82 Sea Zone to 70 Sea Zone
3 artilleries moved from 70 Sea Zone to Belgian Congo
3 infantry moved from 70 Sea Zone to Belgian Congo
1 artillery moved from Gold Coast to 82 Sea Zone
1 artillery moved from French West Africa to 82 Sea Zone
1 infantry moved from French West Africa to 82 Sea Zone
1 infantry moved from Gold Coast to 82 Sea Zone
2 infantry moved from Nigeria to 82 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 82 Sea Zone to 70 Sea Zone
2 artilleries moved from 70 Sea Zone to Belgian Congo
4 infantry moved from 70 Sea Zone to Belgian Congo
1 cruiser moved from 82 Sea Zone to 70 Sea Zone
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour and 2 bombers
British defend with 1 infantry
Italians roll dice for 1 armour and 2 bombers in Caucasus, round 2 : 2/3 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
Italians win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for British: 1 infantry
Battle in Tambov
Italians attack with 2 armour and 4 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour and 4 mech_infantrys in Tambov, round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belgian Congo
Italians attack with 5 artilleries and 7 infantry
British defend with 4 mech_infantrys
Italians roll dice for 1 cruiser in Belgian Congo, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 5 artilleries and 7 infantry in Belgian Congo, round 2 : 4/12 hits, 3.67 expected hits
British roll dice for 4 mech_infantrys in Belgian Congo, round 2 : 1/4 hits, 1.33 expected hits
4 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
Italians win, taking Belgian Congo from British with 5 artilleries and 6 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 infantry
Casualties for British: 4 mech_infantrys
Non Combat Move - Italians
1 carrier moved from 82 Sea Zone to 70 Sea Zone
1 submarine moved from 82 Sea Zone to 70 Sea Zone
1 destroyer moved from 82 Sea Zone to 70 Sea Zone
2 fighters moved from 82 Sea Zone to Gibraltar
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour moved from Algeria to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 armour moved from Novgorod to Bryansk
2 bombers moved from Caucasus to Greece
Place Units - Italians
2 mech_infantrys placed in Western Ukraine
1 fighter placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 1.33
British : -0.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from India to 37 Sea Zone
1 fighter moved from India to 41 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to India
1 fighter moved from 37 Sea Zone to Yunnan
1 cruiser and 1 submarine moved from 77 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 carrier and 2 fighters moved from 49 Sea Zone to 31 Sea Zone
2 aaGuns, 3 artilleries and 8 infantry moved from New South Wales to Queensland
1 fighter moved from New Zealand to Queensland
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from Hawaiian Islands to Wake Island
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 2 fighters, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
2 bombers moved from Novgorod to Russia
1 mech_infantry moved from Volgograd to Caucasus
Germans take Caucasus from Russians
2 tactical_bombers moved from Novgorod to Russia
2 fighters moved from Novgorod to Russia
1 fighter moved from Novgorod to Russia
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 carrier moved from 112 Sea Zone to 114 Sea Zone
1 battleship moved from 112 Sea Zone to 114 Sea Zone
1 cruiser moved from 112 Sea Zone to 114 Sea Zone
1 submarine moved from 82 Sea Zone to 70 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Novgorod to 114 Sea Zone
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 114 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Russia
Germans attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 2 infantry
Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Russia, round 2 : 5/10 hits, 5.00 expected hits
Russians roll dice for 2 infantry in Russia, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
Germans captures 12PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 fighters moved from 114 Sea Zone to Western Germany
1 fighter moved from Western Germany to Gibraltar
1 mech_infantry moved from Volgograd to Kazakhstan
2 aaGuns moved from Bryansk to Rostov
1 aaGun moved from Belarus to Bryansk
2 mech_infantrys moved from Belarus to Rostov
1 mech_infantry moved from Belarus to Rostov
2 fighters moved from Novgorod to Greece
1 infantry moved from Albania to Greece
2 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 armour moved from Belarus to Tambov
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
19 infantry moved from Bryansk to Tambov
10 mech_infantrys moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Tambov
9 mech_infantrys moved from Bryansk to Tambov
1 mech_infantry moved from Norway to Karelia
1 infantry moved from Norway to Finland
4 infantry moved from Western Germany to France
4 infantry moved from Western Germany to 112 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
4 infantry moved from 127 Sea Zone to Finland
1 artillery moved from Norway to Finland
21 artilleries moved from Bryansk to Tambov
3 mech_infantrys moved from Bryansk to Tambov
4 armour moved from Bryansk to Tambov
2 fighters moved from Bryansk to Greece
5 armour moved from Bryansk to Tambov
2 fighters moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Tambov
1 armour moved from Bryansk to Tambov
1 armour moved from Bryansk to Tambov
3 fighters moved from Russia to Tambov
1 fighter moved from Tambov to Rostov
1 fighter moved from Tambov to Rostov
2 bombers moved from Russia to Greece
2 tactical_bombers moved from Russia to Tambov
1 mech_infantry moved from Volgograd to Novosibirsk
1 mech_infantry moved from Bryansk to Vologda
1 mech_infantry moved from Bryansk to Tambov
2 armour moved from Bryansk to Tambov
1 fighter moved from Rostov to Greece
1 mech_infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
Place Units - Germans
1 destroyer placed in 113 Sea Zone
2 fighters placed in Western Germany
3 mech_infantrys placed in Ukraine
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Norway
2 artilleries and 2 infantry placed in Western Germany
2 infantry placed in Novgorod
Germans undo move 7.
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - Russians
1 artillery and 2 infantry moved from Samara to Russia
3 artilleries and 68 infantry moved from Samara to Kazakhstan
1 artillery and 3 infantry moved from Samara to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Volgograd, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery in Volgograd, round 5 : 1/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Volgograd, round 5 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Germans: 2 infantry
Battle in Kazakhstan
Russians attack with 3 artilleries and 68 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 artilleries and 68 infantry in Kazakhstan, round 2 : 8/71 hits, 12.83 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 3 artilleries and 68 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Russia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 artillery and 1 factory_minor
Russians roll dice for 1 artillery and 2 infantry in Russia, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Russia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
2 armour and 1 mech_infantry moved from Samara to Sikang
4 aaGuns, 1 artillery and 1 infantry moved from Samara to Kazakhstan
2 fighters and 1 tactical_bomber moved from Persia to Iraq
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -5.50
1 US sub will attack SZ92. Will the sub fight?
The sub runs away
under water
I guess that is later, during the American turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 fighter, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 mech_infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 armour moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from 37 Sea Zone to Malaya
1 marine moved from Philippines to 35 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
2 infantry moved from Kwangtung to Kwangsi
2 artilleries moved from Kwangtung to Kwangsi
1 fighter moved from Philippines to Kwangsi
1 tactical_bomber moved from Philippines to Kwangsi
2 infantry moved from Philippines to 35 Sea Zone
1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
1 armour moved from Shantung to Hunan
1 fighter moved from Hopei to Hunan
1 bomber moved from Philippines to Hunan
1 submarine moved from 79 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 fighter moved from 35 Sea Zone to Dutch New Guinea
1 bomber moved from Philippines to Dutch New Guinea
1 bomber moved from Philippines to Kwangsi
Combat - Japanese
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 marine
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Malaya, round 2 : 1/5 hits, 1.67 expected hits
UK_Pacific roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Dutch New Guinea
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 4/5 hits, 2.17 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Hunan, round 2 : 3/5 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/7 hits, 3.17 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 bomber moved from Dutch New Guinea to Philippines
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 mech_infantry moved from Manchuria to Chahar
1 aaGun moved from Hopei to Anhwe
1 mech_infantry moved from Hopei to Anhwe
1 infantry moved from Jehol to Anhwe
2 infantry moved from Manchuria to Jehol
2 infantry moved from Shantung to Anhwe
1 fighter moved from Hunan to Kwangtung
1 bomber moved from Hunan to Kwangtung
1 bomber moved from Kwangsi to Philippines
1 submarine moved from 6 Sea Zone to 8 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 8 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 carriers, 1 fighter and 1 transport placed in 6 Sea Zone
1 mech_infantry placed in Kwangtung
1 artillery and 1 infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Shantung
3 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Chinese : -0.67
UK_Pacific : 0.50
Japanese : 2.33
Edit was for sub sinking transport in 8, was supposed to be done during combat phase, but I forgot
until it was already in NCM phase
Can I add a naval attack to UK?
on SZ70.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 5 artilleries, 1 bomber, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 submarine moved from 123 Sea Zone to 106 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Algeria to Morocco
1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
8 fighters moved from 91 Sea Zone to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber and 1 tactical_bomber moved from India to Hopei
2 bombers moved from Yunnan to Suiyuyan
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 8 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Aleutian Islands
Battle in Gibraltar
Americans attack with 4 artilleries, 8 fighters, 4 infantry and 1 marine
Germans defend with 3 artilleries, 1 fighter and 3 infantry; Italians defend with 1 armour, 4 fighters, 1 harbour and 9 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 4 artilleries, 8 fighters, 4 infantry and 1 marine in Gibraltar, round 2 : 5/17 hits, 7.00 expected hits
Italians roll dice for 1 armour, 3 artilleries, 5 fighters and 12 infantry in Gibraltar, round 2 : 12/21 hits, 8.83 expected hits
3 infantry owned by the Germans, 3 fighters owned by the Americans, 4 infantry owned by the Americans, 4 artilleries owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Italians win, taking Aleutian Islands from Japanese with 1 armour, 3 artilleries, 5 fighters and 7 infantry remaining. Battle score for attacker is -48
Casualties for Americans: 4 artilleries, 3 fighters, 4 infantry and 1 marine
Casualties for Germans: 3 infantry
Casualties for Italians: 2 infantry
5 fighters owned by the Americans retreated
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
1 transport owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Hopei
Americans attack with 1 bomber and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 tactical_bomber in Hopei, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hopei
Americans win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Suiyuyan, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in Suiyuyan, round 3 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 bombers moved from Suiyuyan to Yunnan
1 bomber moved from Hopei to Yunnan
5 fighters moved from Gibraltar to 91 Sea Zone
9 infantry moved from Eastern United States to Central United States
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from 8 Sea Zone to British Columbia
1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 fighter moved from Wake Island to 31 Sea Zone
1 armour and 1 infantry moved from Wake Island to 31 Sea Zone
1 armour, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 infantry, 3 submarines and 1 transport moved from 31 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
2 transports placed in 101 Sea Zone
2 armour and 5 artilleries placed in Central United States
1 bomber and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 fighter and 2 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hunan
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hopei
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 4 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Hunan, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 5 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Hunan, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Hunan
Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
3 infantry moved from Szechwan to Yunnan
Place Units - Chinese
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 5 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Burma to Shan State
1 armour, 1 artillery and 12 infantry moved from Yunnan to Kwangsi
3 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi
1 artillery moved from French Indo China to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from West India to Caucasus
Combat - British
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
British attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 1 infantry in Caucasus, round 3 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kwangsi
British attack with 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys
Japanese defend with 2 artilleries and 2 infantry
British roll dice for 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys in Kwangsi, round 2 : 4/20 hits, 4.00 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 1 artillery, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing unit hit damage for these Italians owned units to: carrier = 1
EDIT: Changing unit hit damage for these British owned units to: carrier = 1, battleship = 1
EDIT: Removing units owned by Germans from 70 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from 70 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 aaGun moved from Yunnan to Kwangsi
1 aaGun and 3 infantry moved from Burma to Yunnan
5 infantry moved from Burma to India
1 bomber moved from Caucasus to Kazakhstan
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Tobruk to Egypt
1 artillery and 5 infantry moved from Tobruk to Alexandria
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
2 fighters moved from 71 Sea Zone to Union of South Africa
Place Units - British
3 infantry placed in Union of South Africa
2 fighters and 1 infantry placed in Iraq
1 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,5
British collect 29 PUs (7 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,6,1,1,2,5,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,3,6
UK_Pacific collect 5 PUs (5 lost to blockades); end with 10 PUs
Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.67
Italians : 3.17
British : -0.17
Americans : -1.50
Chinese : -2.33
Japanese : -1.17
I edited in the battle, assuming it would be ok.
I also added moving the Soviet sub.
You might want to check the casualties in Gibraltar also.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 5 artilleries, 1 bomber, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 submarine moved from 123 Sea Zone to 106 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Algeria to Morocco
1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
8 fighters moved from 91 Sea Zone to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber and 1 tactical_bomber moved from India to Hopei
2 bombers moved from Yunnan to Suiyuyan
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 8 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Aleutian Islands
Battle in Gibraltar
Americans attack with 4 artilleries, 8 fighters, 4 infantry and 1 marine
Germans defend with 3 artilleries, 1 fighter and 3 infantry; Italians defend with 1 armour, 4 fighters, 1 harbour and 9 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 4 artilleries, 8 fighters, 4 infantry and 1 marine in Gibraltar, round 2 : 5/17 hits, 7.00 expected hits
Italians roll dice for 1 armour, 3 artilleries, 5 fighters and 12 infantry in Gibraltar, round 2 : 12/21 hits, 8.83 expected hits
3 infantry owned by the Germans, 3 fighters owned by the Americans, 4 infantry owned by the Americans, 4 artilleries owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Italians win, taking Aleutian Islands from Japanese with 1 armour, 3 artilleries, 5 fighters and 7 infantry remaining. Battle score for attacker is -48
Casualties for Americans: 4 artilleries, 3 fighters, 4 infantry and 1 marine
Casualties for Germans: 3 infantry
Casualties for Italians: 2 infantry
5 fighters owned by the Americans retreated
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
1 transport owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Hopei
Americans attack with 1 bomber and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 tactical_bomber in Hopei, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hopei
Americans win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Suiyuyan, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in Suiyuyan, round 3 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 bombers moved from Suiyuyan to Yunnan
1 bomber moved from Hopei to Yunnan
5 fighters moved from Gibraltar to 91 Sea Zone
9 infantry moved from Eastern United States to Central United States
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from 8 Sea Zone to British Columbia
1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 fighter moved from Wake Island to 31 Sea Zone
1 armour and 1 infantry moved from Wake Island to 31 Sea Zone
1 armour, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 infantry, 3 submarines and 1 transport moved from 31 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
2 transports placed in 101 Sea Zone
2 armour and 5 artilleries placed in Central United States
1 bomber and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 fighter and 2 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hunan
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hopei
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 4 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Hunan, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 5 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Hunan, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Hunan
Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
3 infantry moved from Szechwan to Yunnan
Place Units - Chinese
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 5 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Burma to Shan State
1 armour, 1 artillery and 12 infantry moved from Yunnan to Kwangsi
3 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi
1 artillery moved from French Indo China to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from West India to Caucasus
Combat - British
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
British attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 1 infantry in Caucasus, round 3 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kwangsi
British attack with 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys
Japanese defend with 2 artilleries and 2 infantry
British roll dice for 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys in Kwangsi, round 2 : 4/20 hits, 4.00 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 1 artillery, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing unit hit damage for these Italians owned units to: carrier = 1
EDIT: Changing unit hit damage for these British owned units to: carrier = 1, battleship = 1
EDIT: Removing units owned by Germans from 70 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from 70 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 aaGun moved from Yunnan to Kwangsi
1 aaGun and 3 infantry moved from Burma to Yunnan
5 infantry moved from Burma to India
1 bomber moved from Caucasus to Kazakhstan
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Tobruk to Egypt
1 artillery and 5 infantry moved from Tobruk to Alexandria
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
2 fighters moved from 71 Sea Zone to Union of South Africa
Place Units - British
3 infantry placed in Union of South Africa
2 fighters and 1 infantry placed in Iraq
1 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,5
British collect 29 PUs (7 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,6,1,1,2,5,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,3,6
UK_Pacific collect 5 PUs (5 lost to blockades); end with 10 PUs
Some Units in India change ownership: 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 31 Sea Zone: 2 carriers, 1 cruiser and 3 fighters
EDIT: Adding units owned by British to 54 Sea Zone: 2 carriers, 1 cruiser and 3 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67
Italians : 3.17
British : -0.17
Americans : -1.50
Chinese : -2.33
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 5 artilleries, 1 bomber, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 submarine moved from 123 Sea Zone to 106 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Algeria to Morocco
1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
8 fighters moved from 91 Sea Zone to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber and 1 tactical_bomber moved from India to Hopei
2 bombers moved from Yunnan to Suiyuyan
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 8 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Aleutian Islands
Battle in Gibraltar
Americans attack with 4 artilleries, 8 fighters, 4 infantry and 1 marine
Germans defend with 3 artilleries, 1 fighter and 3 infantry; Italians defend with 1 armour, 4 fighters, 1 harbour and 9 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 4 artilleries, 8 fighters, 4 infantry and 1 marine in Gibraltar, round 2 : 5/17 hits, 7.00 expected hits
Italians roll dice for 1 armour, 3 artilleries, 5 fighters and 12 infantry in Gibraltar, round 2 : 12/21 hits, 8.83 expected hits
3 infantry owned by the Germans, 3 fighters owned by the Americans, 4 infantry owned by the Americans, 4 artilleries owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Italians win, taking Aleutian Islands from Japanese with 1 armour, 3 artilleries, 5 fighters and 7 infantry remaining. Battle score for attacker is -48
Casualties for Americans: 4 artilleries, 3 fighters, 4 infantry and 1 marine
Casualties for Germans: 3 infantry
Casualties for Italians: 2 infantry
5 fighters owned by the Americans retreated
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
1 transport owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Hopei
Americans attack with 1 bomber and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 tactical_bomber in Hopei, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hopei
Americans win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Suiyuyan, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in Suiyuyan, round 3 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 bombers moved from Suiyuyan to Yunnan
1 bomber moved from Hopei to Yunnan
5 fighters moved from Gibraltar to 91 Sea Zone
9 infantry moved from Eastern United States to Central United States
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from 8 Sea Zone to British Columbia
1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 fighter moved from Wake Island to 31 Sea Zone
1 armour and 1 infantry moved from Wake Island to 31 Sea Zone
1 armour, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 infantry, 3 submarines and 1 transport moved from 31 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
2 transports placed in 101 Sea Zone
2 armour and 5 artilleries placed in Central United States
1 bomber and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 fighter and 2 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hunan
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hopei
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 4 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Hunan, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 5 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Hunan, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Hunan
Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
3 infantry moved from Szechwan to Yunnan
Place Units - Chinese
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 5 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Burma to Shan State
1 armour, 1 artillery and 12 infantry moved from Yunnan to Kwangsi
3 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi
1 artillery moved from French Indo China to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from West India to Caucasus
Combat - British
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
British attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 1 infantry in Caucasus, round 3 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kwangsi
British attack with 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys
Japanese defend with 2 artilleries and 2 infantry
British roll dice for 1 armour, 1 artillery, 16 infantry and 2 mech_infantrys in Kwangsi, round 2 : 4/20 hits, 4.00 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 1 artillery, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing unit hit damage for these Italians owned units to: carrier = 1
EDIT: Changing unit hit damage for these British owned units to: carrier = 1, battleship = 1
EDIT: Removing units owned by Germans from 70 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from 70 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 aaGun moved from Yunnan to Kwangsi
1 aaGun and 3 infantry moved from Burma to Yunnan
5 infantry moved from Burma to India
1 bomber moved from Caucasus to Kazakhstan
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Tobruk to Egypt
1 artillery and 5 infantry moved from Tobruk to Alexandria
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
2 fighters moved from 71 Sea Zone to Union of South Africa
Place Units - British
3 infantry placed in Union of South Africa
2 fighters and 1 infantry placed in Iraq
1 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,5
British collect 29 PUs (7 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,6,1,1,2,5,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,3,6
UK_Pacific collect 5 PUs (5 lost to blockades); end with 10 PUs
Some Units in India change ownership: 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 31 Sea Zone: 2 carriers, 1 cruiser and 3 fighters
EDIT: Adding units owned by British to 54 Sea Zone: 2 carriers, 1 cruiser and 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 carrier, 1 cruiser and 2 fighters
EDIT: Adding units owned by British to 30 Sea Zone: 1 carrier, 1 cruiser and 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67
Italians : 3.17
British : -0.17
Americans : -1.50
Chinese : -2.33
Japanese : -1.17
@simon33 said in OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid:
I edited in the battle, assuming it would be ok.
I also added moving the Soviet sub.
You might want to check the casualties in Gibraltar also.
Sorry about all the edits.
5 ANZAC planes will attack the fleet in SZ45 (DNG). I presume that I can assume Max D.