@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Ukraine: 4 fighters
EDIT: Adding units owned by Russians to Russia: 4 fighters
19 BM3 Lyonsj AX vs Giallo ALL
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 2 infantry moved from Yunnan to Kweichow 4 artilleries and 4 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 4 artilleries and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 artilleries and 4 infantry in Szechwan, round 2 : 2/8 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Burma Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : -2,17 Japanese : 0,67 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 battleship and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 3 fighters moved from Midway to Hawaiian Islands 1 bomber moved from Midway to Hawaiian Islands 1 armour, 2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 2 fighters, 6 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 25 Sea Zone to 26 Sea Zone 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Eastern United States to Suriname 1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 2 carriers and 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 destroyer and 3 submarines placed in 10 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 2 infantry moved from Yunnan to Kweichow 4 artilleries and 4 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 4 artilleries and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 artilleries and 4 infantry in Szechwan, round 2 : 2/8 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Burma Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 5 PUs Purchase Units - British British buy 1 aaGun, 4 artilleries and 2 fighters; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 2 infantry moved from Persia to Iraq 1 infantry moved from Persia to Iraq 1 fighter moved from Nigeria to Egypt 1 armour moved from French Equatorial Africa to Egypt 1 mech_infantry moved from Ethiopia to Egypt 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 infantry moved from Italian Somaliland to Ethiopia 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 infantry moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 battleship, 1 carrier and 2 cruisers moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Brazil to French Guiana British take French Guiana from Neutral_Axis Combat - British Battle in Iraq British attack with 1 fighter, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 0/5 hits, 1,67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 1/5 hits, 1,67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 4 : 2/4 hits, 1,50 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry EDIT: Removing units owned by British from Ethiopia: 1 infantry EDIT: Adding units owned by British to Italian Somaliland: 1 infantry EDIT: Turning off Edit Mode 2 aaGuns, 1 artillery and 2 infantry moved from Yunnan to Burma 1 aaGun and 1 infantry moved from Shan State to Burma 4 artilleries, 5 infantry and 6 mech_infantrys moved from India to Burma 1 fighter moved from Iraq to Egypt 1 tactical_bomber moved from Iraq to Egypt 3 submarines moved from 106 Sea Zone to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Quebec to Eastern United States 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 infantry moved from Italian Somaliland to 76 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 bomber moved from United Kingdom to Nigeria 2 fighters moved from United Kingdom to Suriname Place Units - British 3 artilleries placed in Persia 1 aaGun and 2 fighters placed in Egypt 1 artillery placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,6,1,1,5 British collect 32 PUs (3 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 submarine and 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,2,5,1,1,5,3,3,2,3,1,1 UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in 39 Sea Zone change ownership: 1 submarine and 1 transportCombat Hit Differential Summary :
British : -1,83 Chinese : -2,17 Neutral_Axis : -0,67 Japanese : 0,67 -
TripleA Move Summary: Italians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 3 marines moved from Southern Italy to 97 Sea Zone 1 battleship, 2 cruisers and 3 marines moved from 97 Sea Zone to 98 Sea Zone 3 marines moved from 98 Sea Zone to Egypt 6 infantry moved from Alexandria to 98 Sea Zone 6 infantry moved from 98 Sea Zone to Egypt 1 armour, 4 artilleries and 1 infantry moved from Alexandria to Egypt 1 mech_infantry moved from Tobruk to Egypt 1 bomber and 2 fighters moved from Southern Italy to Egypt -
@Giallo OOL=Max Defense?
Guess we will figure this game out early lol!
Gotta take risks as the Axis early on.
Good luck my friend and hopefully the dice don’t hose either of us to bad in one direction. -
@Lyonsj said in 19 BM3 Lyonsj AX vs Giallo ALL:
@Giallo OOL=Max Defense?
Guess we will figure this game out early lol!
Gotta take risks as the Axis early on.
Good luck my friend and hopefully the dice don’t hose either of us to bad in one direction.please ask after your attack
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@Giallo said in 19 BM3 Lyonsj AX vs Giallo ALL:
@Lyonsj said in 19 BM3 Lyonsj AX vs Giallo ALL:
@Giallo OOL=Max Defense?
Guess we will figure this game out early lol!
Gotta take risks as the Axis early on.
Good luck my friend and hopefully the dice don’t hose either of us to bad in one direction.please ask after your attack
for the amp attack you can do max def
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 3 marines moved from Southern Italy to 97 Sea Zone 1 battleship, 2 cruisers and 3 marines moved from 97 Sea Zone to 98 Sea Zone 3 marines moved from 98 Sea Zone to Egypt 6 infantry moved from Alexandria to 98 Sea Zone 6 infantry moved from 98 Sea Zone to Egypt 1 armour, 4 artilleries and 1 infantry moved from Alexandria to Egypt 1 mech_infantry moved from Tobruk to Egypt 1 bomber and 2 fighters moved from Southern Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters, 7 infantry, 3 marines and 1 mech_infantry British defend with 1 aaGun, 1 armour, 4 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 1 infantry AA fire in Egypt : 0/3 hits, 0.50 expected hits Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 7 infantry, 3 marines and 1 mech_infantry in Egypt, round 2 : 5/19 hits, 6.50 expected hits British roll dice for 1 aaGun, 1 armour, 4 artilleries, 4 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 8/19 hits, 8.00 expected hits 1 infantry owned by the ANZAC, 1 aaGun owned by the British, 1 artillery owned by the Italians, 4 infantry owned by the British and 7 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 marines and 1 mech_infantry in Egypt, round 3 : 3/11 hits, 4.50 expected hits British roll dice for 1 armour, 4 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 7/14 hits, 6.33 expected hits 1 mech_infantry owned by the Italians, 3 marines owned by the Italians, 3 artilleries owned by the Italians and 3 infantry owned by the British lost in Egypt 1 armour retreated to Alexandria British win with 1 armour, 4 artilleries, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -27 Casualties for Italians: 4 artilleries, 7 infantry, 3 marines and 1 mech_infantry Casualties for British: 1 aaGun and 7 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Italians 2 fighters moved from Egypt to 98 Sea Zone 1 bomber moved from Egypt to Syria 2 mech_infantrys moved from Romania to Eastern Poland 1 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine 2 infantry moved from Romania to Eastern Poland 2 armour moved from Baltic States to Western Ukraine 2 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 2 destroyers and 1 transport placed in 97 Sea Zone 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians : -3.67 British : 0.67 AA fire in Egypt : : -0.50 -
@Lyonsj Well, good game. Big risk on my part but one I had to make considering where you were defensively speaking. We can play it out though. History repeated itself at El Alamein!
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@Lyonsj Dice were too kind up to that point anyway lol.
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to Hawaiian Islands 1 destroyer moved from 54 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to Hawaiian Islands 1 destroyer moved from 54 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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I would have done the same thing…
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Syria to Iraq 1 fighter and 1 tactical_bomber moved from Syria to Iraq 1 infantry moved from Syria to Trans-Jordan Germans take Trans-Jordan from British 1 fighter moved from Alexandria to 81 Sea Zone 1 armour moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Western Ukraine 2 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Novgorod to Belarus 1 fighter and 2 tactical_bombers moved from Western Ukraine to Belarus 1 fighter and 2 tactical_bombers moved from Western Ukraine to Ukraine 2 infantry moved from Karelia to Novgorod 1 bomber moved from Romania to Ukraine 1 bomber moved from Romania to Belarus 1 submarine moved from 98 Sea Zone to 95 Sea Zone 1 fighter moved from Alexandria to Iraq 3 mech_infantrys moved from Eastern Poland to Ukraine 1 armour moved from Eastern Poland to Ukraine Combat - Germans Battle in 81 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Belarus Germans attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Belarus, round 2 : 3/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 0/4 hits, 1.83 expected hits British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Iraq Germans roll dice for 2 fighters and 1 tactical_bomber in Iraq, round 3 : 1/3 hits, 1.67 expected hits British roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans and 1 infantry owned by the British lost in Iraq Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -10 Casualties for Germans: 1 fighter and 1 infantry Casualties for British: 1 infantry Battle in Ukraine Germans attack with 1 armour, 1 bomber, 1 fighter, 3 infantry, 3 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 armour, 1 bomber, 1 fighter, 3 infantry, 3 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 6/11 hits, 4.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Ukraine to Southern Italy 1 fighter and 2 tactical_bombers moved from Ukraine to Western Ukraine 1 bomber moved from Belarus to Western Germany 1 fighter and 2 tactical_bombers moved from Belarus to Western Ukraine 1 armour and 4 mech_infantrys moved from Eastern Poland to Western Ukraine 1 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Iraq to Syria 1 fighter moved from 81 Sea Zone to Syria 1 aaGun moved from Western Ukraine to Ukraine 1 armour moved from Western Ukraine to Ukraine 2 infantry moved from Western Ukraine to Ukraine 2 mech_infantrys moved from Western Ukraine to Ukraine 1 armour moved from Western Ukraine to Ukraine Place Units - Germans 1 armour and 6 mech_infantrys placed in Germany 2 fighters placed in Western Germany 1 artillery and 1 infantry placed in France Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans : 0.00 British : 1.33 Russians : 0.00 -
@Giallo As a history fan, I love how the variances of war(Dice in this case) in the Middle East are making this game authentic to the historical outcome.
As an Axis player, I hate it lol!I like your Russian static front concept. It forces the Axis player to make choices. Every time the German turn comes around I think to myself dammit how did he get 23 more troops haha!
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Vologda to Novgorod Russians take Archangel from Germans 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 1 fighter moved from Russia to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits, 2,33 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 aaGuns and 18 infantry moved from Timguska to Novosibirsk 2 fighters and 1 tactical_bomber moved from Novgorod to Vologda 1 infantry moved from Russia to Vologda 3 infantry moved from Samara to Russia 1 armour and 2 mech_infantrys moved from Volgograd to Tambov 1 infantry moved from Tambov to Rostov 3 infantry moved from Russia to Tambov 1 aaGun moved from Russia to Tambov 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Tambov 1 submarine moved from 109 Sea Zone to 125 Sea Zone Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : 0,33 Russians : -0,33 -
@Giallo I want to edit my purchase before I roll combat just for an FYI! I am changing my air base to a minor factory and an infantry. Just didn’t want you to think I changed my purchase based upon battle outcomes!
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 2 destroyers, 1 fighter, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 marine moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Kweichow to Szechwan 1 artillery and 1 infantry moved from Shensi to Szechwan 1 mech_infantry moved from Sikang to Szechwan 1 armour moved from Tsinghai to Szechwan 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Kweichow 3 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Shantung to Chahar 1 armour moved from Kiangsu to Hopei 1 infantry moved from Kwangsi to Hunan 1 armour and 1 mech_infantry moved from Shantung to Manchuria 3 fighters and 3 tactical_bombers moved from Kwangtung to Szechwan 2 bombers moved from Kwangtung to Szechwan 1 fighter moved from Japan to Korea 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from UK_Pacific 1 fighter moved from 36 Sea Zone to Szechwan 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 cruiser and 2 destroyers moved from 36 Sea Zone to 35 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 36 Sea Zone to 21 Sea Zone 1 carrier and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Szechwan 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone 3 artilleries, 2 infantry and 3 transports moved from 36 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 34 Sea Zone to 35 Sea Zone 3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines 1 battleship moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Guam Battle in Szechwan Japanese attack with 1 armour, 1 artillery, 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers Chinese defend with 4 artilleries and 8 infantry Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Szechwan, round 2 : 9/15 hits, 7.50 expected hits Chinese roll dice for 4 artilleries and 8 infantry in Szechwan, round 2 : 5/12 hits, 4.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese, 8 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan retreated to Szechwan Chinese win, taking Guam from Americans with 3 artilleries remaining. Battle score for attacker is 8 Casualties for Japanese: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Casualties for Chinese: 1 artillery and 8 infantry Battle in Philippines Japanese attack with 3 artilleries and 3 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 3 artilleries and 3 infantry in Philippines, round 2 : 3/6 hits, 2.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 submarines ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 2 submarines remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 bombers moved from Szechwan to Kwangtung 3 artilleries moved from Kwangsi to Kwangtung 1 aaGun and 4 infantry moved from Kwangsi to Kwangtung 2 mech_infantrys moved from Kwangsi to Kweichow 4 fighters and 4 tactical_bombers moved from Szechwan to Kweichow 1 fighter moved from Korea to Japan 1 fighter moved from Japan to Kwangtung 1 fighter moved from Japan to Kwangtung 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 carrier moved from 6 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone Place Units - Japanese 1 fighter placed in Japan 1 infantry and 2 mech_infantrys placed in Kiangsu Japanese undo move 2. 1 infantry and 1 mech_infantry placed in Kiangsu 3 mech_infantrys placed in Shantung 1 airfield placed in Kiangsu 2 destroyers and 1 submarine placed in 6 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Japanese to Kiangsu: 1 infantry EDIT: Adding units owned by Japanese to Kwangtung: 1 factory_minor EDIT: Removing units owned by Japanese from Kiangsu: 1 airfield EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans : 0.33 ANZAC : -0.33 Chinese : 1.00 Japanese : 2.67 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 5 fighters; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Suriname to Gibraltar 2 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys Italians defend with 1 harbour and 2 infantry Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/6 hits, 1,67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Gibraltar, round 3 : 1/5 hits, 1,50 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 2 fighters moved from Gibraltar to 91 Sea Zone 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to 26 Sea Zone Place Units - Americans 3 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Italians : 1,00 Americans : -1,17 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 3 artilleries moved from Szechwan to Yunnan Combat - Chinese Chinese creates battle in territory Sikang Battle in Yunnan Chinese attack with 3 artilleries Japanese defend with 1 infantry Chinese roll dice for 3 artilleries in Yunnan, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Sikang from Japanese, taking Yunnan from Japanese with 3 artilleries remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : 0,00 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 5 fighters; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Suriname to Gibraltar 2 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys Italians defend with 1 harbour and 2 infantry Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/6 hits, 1,67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Gibraltar, round 3 : 1/5 hits, 1,50 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 2 fighters moved from Gibraltar to 91 Sea Zone 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to 26 Sea Zone Place Units - Americans 3 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 3 artilleries moved from Szechwan to Yunnan Combat - Chinese Chinese creates battle in territory Sikang Battle in Yunnan Chinese attack with 3 artilleries Japanese defend with 1 infantry Chinese roll dice for 3 artilleries in Yunnan, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Sikang from Japanese, taking Yunnan from Japanese with 3 artilleries remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 infantry moved from Siam to French Indo China 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 2 infantry moved from Burma to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from India to French Indo China 1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone 1 artillery moved from Union of South Africa to Rhodesia 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Egypt to Alexandria 1 bomber moved from Nigeria to Alexandria 1 artillery moved from Egypt to Alexandria 1 artillery moved from Egypt to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan 2 fighters moved from Egypt to Alexandria 1 artillery and 1 infantry moved from Eastern United States to Central United States Combat - British Battle in Sumatra Battle in Alexandria British attack with 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry Italians defend with 1 armour British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry in Alexandria, round 2 : 4/5 hits, 2,33 expected hits Italians roll dice for 1 armour in Alexandria, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Alexandria British win, taking Sumatra from Japanese, taking Alexandria from Italians with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Italians: 1 armour Battle in 37 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 2 submarines British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Japanese lost in 37 Sea Zone British win, taking 37 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Battle in Trans-Jordan British attack with 1 artillery, 2 fighters and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 3/4 hits, 2,00 expected hits Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in French Indo China British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in French Indo China, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Suriname to Gibraltar 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 2 submarines moved from 109 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to 92 Sea Zone 2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt 1 bomber and 2 fighters moved from Alexandria to Egypt 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan 1 fighter moved from French Indo China to Yunnan 1 mech_infantry moved from India to Yunnan 1 aaGun, 5 artilleries and 6 infantry moved from Burma to Yunnan 4 mech_infantrys moved from Burma to Yunnan 1 infantry moved from Malaya to Shan State 1 armour and 3 infantry moved from Brazil to French Guiana 1 fighter moved from 92 Sea Zone to Gibraltar Place Units - British 3 infantry placed in Persia 1 fighter and 2 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,3,2,5,4,3,3,5,1,4 British collect 32 PUs (3 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by British from Burma: 2 mech_infantrys EDIT: Adding units owned by British to Yunnan: 2 mech_infantrys EDIT: Removing units owned by British from Burma: 1 aaGun EDIT: Adding units owned by British to Yunnan: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0,33 Italians : 1,50 British : 4,50 Americans : -1,17 Chinese : 0,00 Japanese : -1,00





