TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
I’m going to redo the turn I’ll just edit the combat so the results are the same.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 1 armour and 1 infantry
EDIT: Changing ownership of Malaya from Japanese to UK_Pacific
EDIT: Adding units owned by ANZAC to Malaya: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 submarines and 1 transport moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 cruiser, 2 destroyers and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Ok that was unnecessarily hard but I did it! =)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 1 armour and 1 infantry
EDIT: Changing ownership of Malaya from Japanese to UK_Pacific
EDIT: Adding units owned by ANZAC to Malaya: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 submarines and 1 transport moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 cruiser, 2 destroyers and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 59 PUs;
Germans buy 3 artilleries, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 artilleries and 8 infantry moved from Smolensk to Bryansk
1 fighter, 1 infantry and 1 tactical_bomber moved from Novgorod to Archangel
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
3 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
Combat - Germans
Battle in Bryansk
Germans attack with 6 artilleries and 8 infantry
Russians defend with 3 infantry
Germans roll dice for 6 artilleries and 8 infantry in Bryansk, round 2 : 5/14 hits, 4.33 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 6 artilleries and 7 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Archangel
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 3 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
British defend with 2 mech_infantrys
Germans roll dice for 3 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 6/8 hits, 4.00 expected hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 3 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Non Combat Move - Germans
3 bombers, 1 fighter and 2 tactical_bombers moved from Caucasus to Ukraine
3 armour, 12 artilleries and 1 mech_infantry moved from Ukraine to Bryansk
2 aaGuns, 7 armour and 9 mech_infantrys moved from Smolensk to Bryansk
3 mech_infantrys moved from Belarus to Bryansk
1 armour and 3 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Archangel to Novgorod
3 mech_infantrys moved from Vyborg to Belarus
1 artillery and 1 infantry moved from Finland to Vyborg
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Archangel to Ukraine
1 tactical_bomber moved from Novgorod to Ukraine
2 artilleries moved from Eastern Poland to Belarus
2 mech_infantrys moved from Poland to Belarus
6 mech_infantrys moved from Western Germany to Poland
1 artillery and 1 infantry moved from France to Western Germany
1 aaGun and 2 artilleries moved from France to Western Germany
Place Units - Germans
3 artilleries placed in Ukraine
Germans undo move 1.
1 artillery and 1 infantry placed in Germany
2 artilleries and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,5,3,1,1,1,1,5,2,2,1,6,5,5
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 2.33
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
2 mech_infantrys moved from Russia to Volgograd
2 fighters moved from Russia to Tambov
2 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in Smolensk
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Vologda to Archangel
2 fighters moved from Tambov to Russia
2 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 artilleries, 6 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Sakha to Korea
3 artilleries, 1 infantry and 1 mech_infantry moved from Amur to Korea
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 marine moved from Siberia to 5 Sea Zone
1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Jehol to Korea
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kiangsu to Suiyuyan
1 bomber moved from Japan to Suiyuyan
1 infantry moved from Kiangsu to Kiangsi
2 fighters and 2 tactical_bombers moved from French Indo China to Kiangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 infantry moved from French Indo China to Shan State
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 6 Sea Zone to Korea
1 battleship moved from 36 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Korea
Japanese attack with 5 artilleries, 3 infantry, 1 marine and 3 mech_infantrys
Russians defend with 1 aaGun and 6 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 5 artilleries, 3 infantry, 1 marine and 3 mech_infantrys in Korea, round 2 : 6/12 hits, 3.83 expected hits
Russians roll dice for 1 aaGun and 6 infantry in Korea, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 5 artilleries, 2 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 aaGun and 6 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 1/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Suiyuyan, round 3 : 4/5 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar
1 infantry moved from Anhwe to Hopei
4 artilleries and 1 infantry moved from Jehol to Chahar
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from Kiangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
3 carriers, 3 destroyers and 1 submarine moved from 36 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 artilleries, 1 infantry and 1 marine placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,2,3,1,2,1,4,2,4,1,4,6,6,3,4
Japanese collect 49 PUs (2 lost to blockades); end with 49 PUs
Combat Hit Differential Summary :
Chinese : 0.33
UK_Pacific : -0.33
Russians : -1.00
Japanese : 1.83
That Korea battle was sad, 1 hit…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 3 destroyers, 1 factory_minor, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 37 Sea Zone to 43 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 armour moved from Egypt to Tobruk
1 bomber moved from Cyprus to Greece
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Morocco to Algeria
Place Units - Americans
1 factory_minor placed in Greece
1 battleship, 1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 3 destroyers, 1 factory_minor, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 37 Sea Zone to 43 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 armour moved from Egypt to Tobruk
1 bomber moved from Cyprus to Greece
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Morocco to Algeria
Place Units - Americans
1 factory_minor placed in Greece
1 battleship, 1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 2 armour, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 armour moved from Kazakhstan to Rostov
2 mech_infantrys moved from Kazakhstan to Rostov
1 bomber, 5 fighters and 1 tactical_bomber moved from Russia to Rostov
1 fighter moved from 97 Sea Zone to Rostov
1 armour and 2 mech_infantrys moved from Persia to Caucasus
2 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
4 fighters moved from Yunnan to Shan State
1 artillery moved from Kazakhstan to Caucasus
Combat - British
Battle in Caucasus
British attack with 3 armour, 1 artillery and 4 mech_infantrys
Germans defend with 2 mech_infantrys
British roll dice for 3 armour, 1 artillery and 4 mech_infantrys in Caucasus, round 2 : 1/8 hits, 2.67 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British roll dice for 3 armour, 1 artillery and 4 mech_infantrys in Caucasus, round 3 : 3/8 hits, 2.67 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 3 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 mech_infantry
Battle in Shan State
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/7 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Rostov
British attack with 2 armour, 1 bomber, 6 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 aaGun, 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
AA fire in Rostov : 2/3 hits, 0.50 expected hits
2 fighters owned by the British lost in Rostov
British roll dice for 2 armour, 1 bomber, 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 4/10 hits, 4.67 expected hits
Italians roll dice for 1 aaGun, 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 2 : 2/5 hits, 2.00 expected hits
1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British, 1 aaGun owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Rostov
British roll dice for 2 armour, 1 bomber, 4 fighters and 1 tactical_bomber in Rostov, round 3 : 5/8 hits, 4.33 expected hits
Italians roll dice for 2 armour in Rostov, round 3 : 1/2 hits, 1.00 expected hits
1 armour owned by the British and 2 armour owned by the Italians lost in Rostov
British win, taking Rostov from Italians with 1 armour, 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for British: 1 armour, 2 fighters and 2 mech_infantrys
Casualties for Italians: 1 aaGun, 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - British
1 bomber, 4 fighters and 1 tactical_bomber moved from Rostov to Russia
4 fighters and 1 tactical_bomber moved from Shan State to Yunnan
2 mech_infantrys moved from India to Yunnan
2 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 fighter moved from Egypt to 97 Sea Zone
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Egypt to Alexandria
Place Units - British
1 fighter and 2 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
British undo move 3.
British undo move 2.
British undo move 1.
1 fighter and 2 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.00
British : -3.33
AA fire in Rostov : : 1.50
Italians : 0.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Algeria
2 fighters moved from 95 Sea Zone to Algeria
1 infantry moved from Tunisia to Algeria
Combat - Italians
Battle in Algeria
Italians attack with 1 bomber, 2 fighters and 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Algeria, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 mech_infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Algeria to 95 Sea Zone
1 bomber moved from Algeria to Southern Italy
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,1,4,3,6,4,6,2,6,5,2,2,5,1
Italians collect 4 PUs (8 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Italians : 0.17
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 43 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 37 Sea Zone to 43 Sea Zone
2 submarines moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 marine moved from 43 Sea Zone to Borneo
1 fighter moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 cruisers in Borneo, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Borneo, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 fighter and 1 marine remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Borneo to 43 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 43 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 37 Sea Zone to 43 Sea Zone
2 submarines moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 marine moved from 43 Sea Zone to Borneo
1 fighter moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 cruisers in Borneo, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Borneo, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 fighter and 1 marine remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Borneo to 43 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to Scotland
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 infantry moved from Novgorod to Archangel
2 bombers moved from Ukraine to Archangel
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
2 tactical_bombers moved from Ukraine to Rostov
1 bomber and 1 tactical_bomber moved from Ukraine to Tambov
2 infantry moved from Bryansk to Tambov
1 fighter moved from Novgorod to Tambov
1 fighter moved from Southern Italy to Rostov
1 tactical_bomber moved from Rostov to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 2/6 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 2 bombers, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Archangel, round 2 : 0/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Archangel, round 3 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Rostov
retreated to Rostov
Russians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 bomber, 1 fighter and 2 tactical_bombers moved from Tambov to Bryansk
1 fighter moved from Archangel to Novgorod
2 bombers moved from Archangel to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
2 artilleries and 5 mech_infantrys moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 artillery moved from Novgorod to Belarus
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 artillery and 1 infantry moved from Vyborg to Finland
6 mech_infantrys moved from Poland to Western Ukraine
7 mech_infantrys moved from Germany to Romania
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
8 mech_infantrys moved from Bryansk to Ukraine
3 mech_infantrys moved from Bryansk to Ukraine
1 fighter moved from Novgorod to Bryansk
Place Units - Germans
3 armour placed in Ukraine
1 artillery and 1 infantry placed in Germany
3 infantry placed in Novgorod
1 bomber, 7 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,5,2,6,6,2,1,4,6,5,1,5,6,5
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -4.33
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 mech_infantry moved from Volgograd to Russia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier and 5 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
2 fighters, 1 infantry and 1 tactical_bomber moved from French Indo China to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 bomber moved from Chahar to Kansu
1 infantry moved from Suiyuyan to Kansu
1 fighter, 1 infantry and 2 tactical_bombers moved from French Indo China to Shan State
1 tactical_bomber moved from Chahar to Kwangsi
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 17 Sea Zone
2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from Japan to 25 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 marine moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
Combat - Japanese
Battle in Philippines
Battle in Iwo Jima
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Iwo Jima, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Japanese roll dice for 2 artilleries and 1 infantry in Iwo Jima, round 3 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Japanese roll dice for 2 artilleries and 1 infantry in Iwo Jima, round 4 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Philippines from Americans, taking Iwo Jima from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kansu
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 4/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 marine moved from Korea to 6 Sea Zone
1 battleship, 3 carriers, 3 destroyers, 1 marine and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from Kiangsu to 35 Sea Zone
1 fighter moved from Chahar to 35 Sea Zone
2 fighters moved from Kwangsi to 35 Sea Zone
1 fighter moved from Shan State to 35 Sea Zone
2 tactical_bombers moved from Shan State to French Indo China
1 infantry moved from Chahar to Suiyuyan
1 bomber moved from Kansu to Kiangsu
1 infantry moved from Anhwe to Chahar
4 artilleries moved from Chahar to Anhwe
3 artilleries and 1 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kwangsi to Anhwe
1 tactical_bomber moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kiangsu to Anhwe
3 mech_infantrys moved from Korea to Jehol
5 artilleries and 2 infantry moved from Korea to Manchuria
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans : -1.00
Chinese : 0.33
UK_Pacific : -0.33
Japanese : -0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 1 destroyer, 3 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 3 fighters moved from 43 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
2 infantry moved from Greece to Albania
Americans take Albania from Italians
1 bomber moved from Greece to Ukraine
2 fighters moved from 97 Sea Zone to Ukraine
2 artilleries moved from Morocco to 91 Sea Zone
2 armour moved from Morocco to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
2 armour, 2 artilleries, 1 battleship, 1 cruiser, 3 destroyers, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 112 Sea Zone to Norway
Combat Hit Differential Summary :
sz 35 who do you want to kami if any?
One on each cruiser.