@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Wizmark (Allies) vs Dawgoneit (LAxis) BM3
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TripleA Move Summary: ANZAC round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from India to Malaya 1 artillery moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from Korea to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Formosa -
TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from India to Malaya 1 artillery moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from Korea to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Formosa Combat - ANZAC Battle in Formosa Battle in Malaya ANZAC attack with 1 artillery, 1 bomber and 3 infantry Japanese defend with 1 factory_minor, 1 harbour and 3 infantry ANZAC roll dice for 1 artillery, 1 bomber and 3 infantry in Malaya, round 2 : 1/5 hits, 1.67 expected hits Japanese roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 1 artillery, 1 bomber and 2 infantry in Malaya, round 3 : 1/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Malaya, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 1 artillery and 1 bomber in Malaya, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya ANZAC win, taking Formosa from Japanese, taking Malaya from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for ANZAC: 3 infantry Casualties for Japanese: 3 infantry Non Combat Move - ANZAC 1 bomber moved from Malaya to India 1 armour moved from New South Wales to Queensland 1 carrier moved from 33 Sea Zone to 21 Sea Zone 2 marines moved from Korea to 6 Sea Zone 2 marines and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 marines moved from 19 Sea Zone to Kiangsu Place Units - ANZAC 1 factory_minor placed in Korea 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
ANZAC : -1.17 Japanese : 1.00 -
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from India to Malaya 1 artillery moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from Korea to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Formosa Combat - ANZAC Battle in Formosa Battle in Malaya ANZAC attack with 1 artillery, 1 bomber and 3 infantry Japanese defend with 1 factory_minor, 1 harbour and 3 infantry ANZAC roll dice for 1 artillery, 1 bomber and 3 infantry in Malaya, round 2 : 1/5 hits, 1.67 expected hits Japanese roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 1 artillery, 1 bomber and 2 infantry in Malaya, round 3 : 1/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Malaya, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 1 artillery and 1 bomber in Malaya, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya ANZAC win, taking Formosa from Japanese, taking Malaya from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for ANZAC: 3 infantry Casualties for Japanese: 3 infantry Non Combat Move - ANZAC 1 bomber moved from Malaya to India 1 armour moved from New South Wales to Queensland 1 carrier moved from 33 Sea Zone to 21 Sea Zone 2 marines moved from Korea to 6 Sea Zone 2 marines and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 marines moved from 19 Sea Zone to Kiangsu Place Units - ANZAC 1 factory_minor placed in Korea 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1.17 Japanese : 1.00 -
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 1 infantry moved from Holland Belgium to Normandy Bordeaux 10 armour and 2 mech_infantrys moved from Belarus to Rostov 1 artillery and 6 infantry moved from Rostov to Caucasus 3 infantry moved from Bryansk to Rostov 3 infantry moved from Russia to Bryansk 1 infantry moved from Novgorod to Baltic States 10 artilleries and 10 infantry moved from Karelia to Novgorod 5 artilleries, 2 bombers and 6 infantry moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 artillery and 9 infantry moved from Western Germany to Northern Italy 13 infantry moved from Germany to Western Germany Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 armour, 7 artilleries, 2 bombers and 7 infantry British defend with 5 artilleries, 1 fighter and 1 marine; French defend with 2 infantry; Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 3 fighters and 1 harbour Germans roll dice for 2 armour, 7 artilleries, 2 bombers and 7 infantry in Normandy Bordeaux, round 2 : 4/18 hits, 7.00 expected hits Americans roll dice for 6 artilleries, 4 fighters, 2 infantry and 1 marine in Normandy Bordeaux, round 2 : 3/13 hits, 5.67 expected hits 3 infantry owned by the Germans, 1 artillery owned by the Americans, 2 infantry owned by the French and 1 artillery owned by the British lost in Normandy Bordeaux Germans roll dice for 2 armour, 7 artilleries, 2 bombers and 4 infantry in Normandy Bordeaux, round 3 : 6/15 hits, 6.00 expected hits Americans roll dice for 4 artilleries, 4 fighters and 1 marine in Normandy Bordeaux, round 3 : 4/9 hits, 4.33 expected hits 1 marine owned by the British, 4 infantry owned by the Germans, 4 artilleries owned by the British and 1 fighter owned by the British lost in Normandy Bordeaux Germans roll dice for 2 armour, 7 artilleries and 2 bombers in Normandy Bordeaux, round 4 : 7/11 hits, 4.67 expected hits Americans roll dice for 3 fighters in Normandy Bordeaux, round 4 : 2/3 hits, 2.00 expected hits 2 artilleries owned by the Germans and 3 fighters owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 armour, 5 artilleries and 2 bombers remaining. Battle score for attacker is 46 Casualties for Germans: 2 artilleries and 7 infantry Casualties for Americans: 1 artillery and 3 fighters Casualties for British: 5 artilleries, 1 fighter and 1 marine Casualties for French: 2 infantry Non Combat Move - Germans 2 bombers moved from Normandy Bordeaux to Western Germany Place Units - Germans 3 armour, 3 infantry and 4 mech_infantrys placed in Western Germany 1 artillery and 2 infantry placed in France 1 artillery and 2 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 5 infantry EDIT: Adding units owned by Germans to Germany: 5 infantry EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in Volgograd 2 infantry placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,5,6,6,2,2,3,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Germans collect 57 PUs (4 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : -0.67 Americans : -3.00 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Shan State to Malaya 2 artilleries and 3 infantry moved from Shan State to Malaya 1 bomber moved from Hunan to 20 Sea Zone 1 bomber moved from Hunan to 37 Sea Zone 5 infantry moved from Kwangtung to Kiangsi 1 artillery and 2 infantry moved from Yunnan to Burma 1 infantry moved from French Indo China to Yunnan Combat - Japanese Battle in Malaya Japanese attack with 3 artilleries and 5 infantry ANZAC defend with 1 artillery; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 3 artilleries and 5 infantry in Malaya, round 2 : 3/8 hits, 2.33 expected hits UK_Pacific roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 3 artilleries and 4 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Battle in 20 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 submarine and 1 transport; Americans defend with 2 submarines 2 submarines owned by the Americans and 1 submarine owned by the ANZAC Submerged Japanese roll dice for 1 bomber in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 bomber ANZAC defend with 2 submarines and 2 transports; Americans defend with 1 submarine 1 submarine owned by the Americans and 2 submarines owned by the ANZAC Submerged Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 2 transports owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Non Combat Move - Japanese 1 bomber moved from 37 Sea Zone to Yunnan 1 bomber moved from 20 Sea Zone to Yunnan Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Kwangtung 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 21 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,1,5,5,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,5,3,3,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,2,6,2,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,5,1,3,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,2,3,2,6,1 Japanese collect 16 PUs (21 lost to blockades); end with 16 PUsCombat Hit Differential Summary :
UK_Pacific : 0.67 Japanese : 0.33 -
TripleA Move Summary: Americans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 4 artilleries, 3 bombers, 4 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from 110 Sea Zone: 1 cruiser EDIT: Adding units owned by Russians to 92 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 fighter moved from 19 Sea Zone to French Indo China 2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone 3 artilleries moved from 36 Sea Zone to French Indo China 3 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy 4 bombers moved from Malta to Southern Italy -
TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 4 artilleries, 3 bombers, 4 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from 110 Sea Zone: 1 cruiser EDIT: Adding units owned by Russians to 92 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 fighter moved from 19 Sea Zone to French Indo China 2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone 3 artilleries moved from 36 Sea Zone to French Indo China 3 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy 4 bombers moved from Malta to Southern Italy Combat - Americans Battle in Southern Italy Americans attack with 1 artillery, 4 bombers and 1 infantry Italians defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 artillery, 4 bombers and 1 infantry in Southern Italy, round 2 : 2/6 hits, 3.33 expected hits Italians roll dice for 1 armour and 1 artillery in Southern Italy, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Southern Italy Americans destroys 12PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 artillery, 4 bombers and 1 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 armour and 1 artillery Battle in French Indo China Americans attack with 3 artilleries, 1 fighter and 3 infantry Japanese defend with 1 artillery, 1 factory_minor and 4 infantry Americans roll dice for 3 artilleries, 1 fighter and 3 infantry in French Indo China, round 2 : 1/7 hits, 2.50 expected hits Japanese roll dice for 1 artillery and 4 infantry in French Indo China, round 2 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in French Indo China Americans roll dice for 3 artilleries, 1 fighter and 1 infantry in French Indo China, round 3 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 3 infantry in French Indo China, round 3 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in French Indo China Americans roll dice for 3 artilleries, 1 fighter and 1 infantry in French Indo China, round 4 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China Americans win, taking French Indo China from Japanese with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 2 infantry Casualties for Japanese: 1 artillery and 4 infantry Non Combat Move - Americans 1 carrier and 2 destroyers moved from 19 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 carrier moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 2 transports moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 3 artilleries moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 92 Sea Zone 3 transports moved from 107 Sea Zone to 101 Sea Zone 1 transport moved from 110 Sea Zone to 92 Sea Zone 3 bombers moved from Eastern United States to Gibraltar 4 bombers moved from Southern Italy to Malta 4 bombers moved from French Equatorial Africa to Egypt 1 infantry moved from Iraq to Northwest Persia 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island Place Units - Americans 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 3 bombers and 4 fighters placed in Eastern United States 3 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUsCombat Hit Differential Summary :
Italians : -0.83 Americans : -2.50 Japanese : -1.67 -
TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 4 artilleries, 3 bombers, 4 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from 110 Sea Zone: 1 cruiser EDIT: Adding units owned by Russians to 92 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 fighter moved from 19 Sea Zone to French Indo China 2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone 3 artilleries moved from 36 Sea Zone to French Indo China 3 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy 4 bombers moved from Malta to Southern Italy Combat - Americans Battle in Southern Italy Americans attack with 1 artillery, 4 bombers and 1 infantry Italians defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 artillery, 4 bombers and 1 infantry in Southern Italy, round 2 : 2/6 hits, 3.33 expected hits Italians roll dice for 1 armour and 1 artillery in Southern Italy, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Southern Italy Americans destroys 12PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 artillery, 4 bombers and 1 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 armour and 1 artillery Battle in French Indo China Americans attack with 3 artilleries, 1 fighter and 3 infantry Japanese defend with 1 artillery, 1 factory_minor and 4 infantry Americans roll dice for 3 artilleries, 1 fighter and 3 infantry in French Indo China, round 2 : 1/7 hits, 2.50 expected hits Japanese roll dice for 1 artillery and 4 infantry in French Indo China, round 2 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in French Indo China Americans roll dice for 3 artilleries, 1 fighter and 1 infantry in French Indo China, round 3 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 3 infantry in French Indo China, round 3 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in French Indo China Americans roll dice for 3 artilleries, 1 fighter and 1 infantry in French Indo China, round 4 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China Americans win, taking French Indo China from Japanese with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 2 infantry Casualties for Japanese: 1 artillery and 4 infantry Non Combat Move - Americans 1 carrier and 2 destroyers moved from 19 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 carrier moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 2 transports moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 3 artilleries moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 92 Sea Zone 3 transports moved from 107 Sea Zone to 101 Sea Zone 1 transport moved from 110 Sea Zone to 92 Sea Zone 3 bombers moved from Eastern United States to Gibraltar 4 bombers moved from Southern Italy to Malta 4 bombers moved from French Equatorial Africa to Egypt 1 infantry moved from Iraq to Northwest Persia 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island Place Units - Americans 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 3 bombers and 4 fighters placed in Eastern United States 3 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 2 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - British Combat - British Non Combat Move - British 1 fighter and 2 infantry moved from Persia to Northwest Persia 3 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia 2 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia 5 mech_infantrys moved from Egypt to Iraq 2 fighters moved from India to Northwest Persia 2 destroyers moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar Place Units - British 2 infantry placed in Iraq 1 armour placed in Iraq 3 mech_infantrys placed in Egypt 1 armour, 1 fighter and 1 infantry placed in Persia Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 1 artillery and 4 infantryCombat Hit Differential Summary :
Italians : -0.83 Americans : -2.50 Japanese : -1.67 -
TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Combat Move - Italians 1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan Italians take Turkmenistan from Russians Combat - Italians Non Combat Move - Italians Turn Complete - ItaliansCombat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from India to Malaya 1 marine moved from Kiangsu to Shantung Chinese take Shantung from Japanese -
TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from India to Malaya 1 marine moved from Kiangsu to Shantung Chinese take Shantung from Japanese Combat - ANZAC Strategic bombing raid in Malaya AA fire in Malaya : 0/1 hits, 0.17 expected hits Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Malaya causes 6 damage total. Non Combat Move - ANZAC 1 marine moved from Kiangsu to 19 Sea Zone 1 marine and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery moved from Formosa to 20 Sea Zone 1 artillery, 1 marine and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery and 1 marine moved from 36 Sea Zone to French Indo China 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 21 Sea Zone to 36 Sea Zone 1 bomber moved from Malaya to India Place Units - ANZAC 2 armour and 1 mech_infantry placed in Korea 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary :
AA fire in Malaya : : -0.17 -
TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from India to Malaya 1 marine moved from Kiangsu to Shantung Chinese take Shantung from Japanese Combat - ANZAC Strategic bombing raid in Malaya AA fire in Malaya : 0/1 hits, 0.17 expected hits Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Malaya causes 6 damage total. Non Combat Move - ANZAC 1 marine moved from Kiangsu to 19 Sea Zone 1 marine and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery moved from Formosa to 20 Sea Zone 1 artillery, 1 marine and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery and 1 marine moved from 36 Sea Zone to French Indo China 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 21 Sea Zone to 36 Sea Zone 1 bomber moved from Malaya to India Place Units - ANZAC 2 armour and 1 mech_infantry placed in Korea 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French 2 infantry moved from Morocco to 92 Sea Zone Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
AA fire in Malaya : : -0.17 -
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 13 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 9 infantry moved from Northern Italy to Southern Italy 5 artilleries moved from Normandy Bordeaux to France 1 artillery and 2 infantry moved from France to Northern Italy 2 armour moved from Normandy Bordeaux to Northern Italy 3 armour and 4 mech_infantrys moved from Western Germany to Southern Italy 1 bomber moved from Western Germany to 95 Sea Zone 11 infantry moved from Western Germany to Northern Italy 2 armour, 1 artillery and 3 infantry moved from Volgograd to Caucasus 10 armour, 3 infantry and 2 mech_infantrys moved from Rostov to Caucasus 3 infantry moved from Bryansk to Rostov 2 infantry moved from Russia to Tambov 10 artilleries and 10 infantry moved from Novgorod to Belarus 1 infantry moved from Baltic States to Belarus 1 artillery and 7 infantry moved from Germany to Slovakia Hungary Combat - Germans Battle in 95 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Southern Italy Germans attack with 3 armour, 1 artillery, 9 infantry and 4 mech_infantrys Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 armour, 1 artillery, 9 infantry and 4 mech_infantrys in Southern Italy, round 2 : 4/17 hits, 4.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern Italy Germans win, taking Southern Italy from Americans with 3 armour, 1 artillery, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Germans 1 bomber moved from 95 Sea Zone to Northern Italy 1 bomber moved from Western Germany to Northern Italy Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Russia 3 armour placed in Germany 4 armour and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,4,1,4,3,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1 Germans collect 54 PUs (7 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : -0.17 Americans : 0.33 -
TripleA Manual Gamesave Post: Germans round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 13 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 9 infantry moved from Northern Italy to Southern Italy 5 artilleries moved from Normandy Bordeaux to France 1 artillery and 2 infantry moved from France to Northern Italy 2 armour moved from Normandy Bordeaux to Northern Italy 3 armour and 4 mech_infantrys moved from Western Germany to Southern Italy 1 bomber moved from Western Germany to 95 Sea Zone 11 infantry moved from Western Germany to Northern Italy 2 armour, 1 artillery and 3 infantry moved from Volgograd to Caucasus 10 armour, 3 infantry and 2 mech_infantrys moved from Rostov to Caucasus 3 infantry moved from Bryansk to Rostov 2 infantry moved from Russia to Tambov 10 artilleries and 10 infantry moved from Novgorod to Belarus 1 infantry moved from Baltic States to Belarus 1 artillery and 7 infantry moved from Germany to Slovakia Hungary Combat - Germans Battle in 95 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Southern Italy Germans attack with 3 armour, 1 artillery, 9 infantry and 4 mech_infantrys Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 armour, 1 artillery, 9 infantry and 4 mech_infantrys in Southern Italy, round 2 : 4/17 hits, 4.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern Italy Germans win, taking Southern Italy from Americans with 3 armour, 1 artillery, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Germans 1 bomber moved from 95 Sea Zone to Northern Italy 1 bomber moved from Western Germany to Northern Italy Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Russia 3 armour placed in Germany 4 armour and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,4,1,4,3,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1 Germans collect 54 PUs (7 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 2 bombers EDIT: Adding units owned by Germans to Western Germany: 2 bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.17 Americans : 0.33 -
TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - Russians Non Combat Move - Russians 1 cruiser moved from 92 Sea Zone to 91 Sea Zone Turn Complete - RussiansCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 12 PUs; 6 SuicideAttackTokens; Japanese buy 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Yunnan to French Indo China 3 armour moved from Burma to French Indo China 1 infantry moved from Yunnan to French Indo China 11 artilleries and 8 infantry moved from Burma to Yunnan 1 infantry moved from Kiangsi to Kiangsu Japanese take Kiangsu from Chinese 1 infantry moved from Anhwe to Shantung 1 infantry moved from Jehol to Shantung 1 infantry moved from Kiangsi to Anhwe Combat - Japanese Battle in French Indo China Japanese attack with 3 armour, 2 bombers and 1 infantry Americans defend with 3 artilleries, 1 factory_minor and 1 infantry; ANZAC defend with 1 artillery and 1 marine Japanese roll dice for 3 armour, 2 bombers and 1 infantry in French Indo China, round 2 : 1/6 hits, 3.00 expected hits Americans roll dice for 4 artilleries, 1 infantry and 1 marine in French Indo China, round 2 : 4/6 hits, 2.00 expected hits 1 infantry owned by the Japanese, 3 armour owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China retreated to French Indo China Americans win with 4 artilleries and 1 marine remaining. Battle score for attacker is -18 Casualties for Japanese: 3 armour and 1 infantry Casualties for Americans: 1 infantry Battle in Shantung Japanese attack with 2 infantry ANZAC defend with 1 marine Japanese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 marine in Shantung, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Shantung, round 3 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 marine in Shantung, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Shantung, round 4 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 marine in Shantung, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 marine in Shantung, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win with 1 marine remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Non Combat Move - Japanese 2 bombers moved from French Indo China to Yunnan Place Units - Japanese 3 infantry placed in Kwangtung 1 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 22 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,5,1,2,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5,4,6,3,5,2,5,1,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,1,4,5,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,5,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3,3,6,2,5,1,1,4 Japanese collect 14 PUs (22 lost to blockades); end with 14 PUsCombat Hit Differential Summary :
Americans : 2.00 Chinese : 0.67 Japanese : -3.17 -
TripleA Move Summary: Americans round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 3 artilleries, 3 bombers, 3 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 6 artilleries moved from Morocco to 92 Sea Zone 6 infantry moved from Morocco to 92 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 92 Sea Zone to 110 Sea Zone 5 artilleries moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 2 bombers moved from Malta to Southern Italy 2 bombers moved from Malta to Northern Italy 5 bombers moved from Egypt to Turkmenistan 1 bomber moved from Egypt to Ukraine 3 bombers moved from Egypt to Greece -
TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 3 artilleries, 3 bombers, 3 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 6 artilleries moved from Morocco to 92 Sea Zone 6 infantry moved from Morocco to 92 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 92 Sea Zone to 110 Sea Zone 5 artilleries moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 2 bombers moved from Malta to Southern Italy 2 bombers moved from Malta to Northern Italy 5 bombers moved from Egypt to Turkmenistan 1 bomber moved from Egypt to Ukraine 3 bombers moved from Egypt to Greece Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Northern Italy causes 5 damage total. Strategic bombing raid in Ukraine AA fire in Ukraine : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Ukraine causes 0 damage total. Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/2 hits, 0.33 expected hits Bombing raid in Southern Italy rolls: 6,6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern Italy causes 6 damage total. Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Greece Americans attack with 3 bombers Italians defend with 1 infantry Americans roll dice for 3 bombers in Greece, round 2 : 1/3 hits, 2.00 expected hits Italians roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Greece Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 bombers remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Italians: 1 infantry Battle in Turkmenistan Americans attack with 5 bombers Italians defend with 1 artillery and 1 infantry Americans roll dice for 5 bombers in Turkmenistan, round 2 : 5/5 hits, 3.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Turkmenistan, round 2 : 1/2 hits, 0.67 expected hits 1 bomber owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Turkmenistan Americans win with 4 bombers remaining. Battle score for attacker is -5 Casualties for Americans: 1 bomber Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 4 bombers moved from Turkmenistan to Persia 2 bombers moved from Greece to Egypt 2 bombers moved from Southern Italy to Malta 1 bomber moved from Northern Italy to Malta 3 bombers moved from Gibraltar to Egypt 3 bombers moved from Eastern United States to United Kingdom 1 carrier and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 2 fighters moved from Eastern United States to 92 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China 1 transport moved from 36 Sea Zone to 45 Sea Zone 2 transports moved from 36 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 3 artilleries moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 3 artilleries moved from 91 Sea Zone to Morocco 3 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Central United States 3 bombers placed in Eastern United States 2 infantry placed in Western United States 1 transport placed in 10 Sea Zone 3 fighters placed in French Indo China Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUsCombat Hit Differential Summary :
Italians : 1.00 AA fire in Southern Italy : : -0.33 Americans : 0.67 AA fire in Northern Italy : : 0.67 AA fire in Ukraine : : 0.83





