Good luck - and have fun!
19L majikforce (Allies) vs Lebowsky (Axis) BM3
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@majikforce Wow! MARTI really favored you in Novgorod! That was a huge dice swing. 10 hits rd 1 was the difference in you keeping your air force.
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You got 2/3 on AA too, some luck for both ^^
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 2 infantry moved from Malaya to Shan State 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 submarine moved from 33 Sea Zone to 55 Sea Zone 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 1 armour moved from Sakha to Soviet Far East Japanese take Siberia from Russians Japanese take Soviet Far East from Russians 1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland Combat - Japanese Battle in 54 Sea Zone Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 submarines and 2 transports ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 transports in 54 Sea Zone, round 2 : 5/5 hits, 2,67 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shan State Japanese attack with 1 artillery and 2 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0,83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Queensland Battle in 25 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win, taking Queensland from ANZAC with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from French Indo China to Yunnan 3 artilleries moved from Szechwan to Yunnan 1 mech_infantry moved from Anhwe to Szechwan 1 mech_infantry moved from Hopei to Szechwan 1 mech_infantry moved from Jehol to Hopei 1 mech_infantry moved from Jehol to Anhwe 1 mech_infantry moved from Anhwe to Kweichow 3 mech_infantrys moved from Manchuria to Anhwe 2 artilleries and 4 infantry moved from Java to 42 Sea Zone 2 artilleries, 5 carriers, 1 destroyer, 4 infantry and 3 transports moved from 42 Sea Zone to 54 Sea Zone 2 artilleries and 4 infantry moved from 54 Sea Zone to Queensland 3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 54 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 carrier placed in 6 Sea Zone 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan 3 mech_infantrys placed in Manchuria 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
ANZAC : -0,33 Americans : 0,33 UK_Pacific : 0,67 Japanese : 0,83 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Eire to Scotland Americans take Scotland from Germans 1 destroyer moved from 106 Sea Zone to 119 Sea Zone Combat - Americans Battle in 119 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 119 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 119 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 119 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 bomber moved from Egypt to 92 Sea Zone 1 bomber moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5 Americans collect 54 PUs (2 lost to blockades); end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 2 mech_infantrys moved from Algeria to Libya 1 armour moved from Morocco to Tunisia 1 fighter and 1 tactical_bomber moved from India to Burma 2 infantry moved from India to Burma Combat - British Battle in Burma British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Burma to India 4 mech_infantrys moved from Eastern Persia to Iraq 1 fighter moved from India to Iraq Place Units - UK_Pacific 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : 0.33 British : 1.50 Americans : -1.33 Japanese : -0.33 -
@lebowsky said in 19L majikforce (Allies) vs Lebowsky (Axis) BM3:
You got 2/3 on AA too, some luck for both ^^
Well 1 extra aa hit as opposed to 4 extra hits in rd 1 don’t really even out. You should win the battle but at a cost to your air force. Especially since I had two aa hits. You took the territory and kept a good portion of your air force. Luck was definitely not favoring me. But its all good dice are dice. And Germany isn’t even the real threat. Japan is a monster! Won’t be long now.
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@majikforce said in 19L majikforce (Allies) vs Lebowsky (Axis) BM3:
@lebowsky said in 19L majikforce (Allies) vs Lebowsky (Axis) BM3:
You got 2/3 on AA too, some luck for both ^^
Well 1 extra aa hit as opposed to 4 extra hits in rd 1 don’t really even out. You should win the battle but at a cost to your air force. Especially since I had two aa hits. You took the territory and kept a good portion of your air force. Luck was definitely not favoring me. But its all good dice are dice. And Germany isn’t even the real threat. Japan is a monster! Won’t be long now.
I know man just kidding, that attack was way too good for me
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Eastern Poland to Bessarabia 1 fighter moved from 99 Sea Zone to Bessarabia 1 infantry moved from Syria to Trans-Jordan 1 fighter moved from 99 Sea Zone to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 fighter and 1 infantry ANZAC defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan retreated to Trans-Jordan British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Bessarabia Italians attack with 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Bessarabia to 99 Sea Zone 1 fighter moved from Trans-Jordan to 99 Sea Zone 3 transports moved from 99 Sea Zone to 97 Sea Zone 1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone 2 artilleries and 4 infantry moved from 99 Sea Zone to Syria Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : -1,00 British : 0,67 Russians : -0,67 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 26 Sea Zone: 2 submarines EDIT: Adding units owned by ANZAC to 16 Sea Zone: 2 submarines EDIT: Turning off Edit Mode 1 armour, 1 fighter, 3 infantry and 1 mech_infantry moved from New South Wales to Queensland Combat - ANZAC ANZAC creates battle in territory 16 Sea Zone Battle in 16 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 16 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in Queensland ANZAC attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry Japanese defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 7 infantry ANZAC roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Queensland, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 3 artilleries and 7 infantry in Queensland, round 2 : 3/10 hits, 3.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the ANZAC lost in Queensland ANZAC roll dice for 1 armour, 1 fighter and 1 mech_infantry in Queensland, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 3 artilleries and 6 infantry in Queensland, round 3 : 2/9 hits, 3.00 expected hits 1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Queensland retreated to Queensland Japanese win with 3 artilleries and 5 infantry remaining. Battle score for attacker is -13 Casualties for ANZAC: 1 armour, 3 infantry and 1 mech_infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter moved from Queensland to New South Wales 1 submarine moved from 79 Sea Zone to 76 Sea Zone 1 submarine moved from 39 Sea Zone to 76 Sea Zone Place Units - ANZAC 1 armour, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.50 Japanese : -0.67 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries, 2 fighters and 4 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Baltic States to Belarus 1 infantry moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Vyborg to Belarus 2 bombers moved from Vyborg to Scotland 1 infantry moved from United Kingdom to Scotland 2 fighters moved from United Kingdom to Scotland Combat - Germans Battle in Scotland Germans attack with 2 bombers, 2 fighters and 1 infantry Americans defend with 1 airfield and 1 infantry Germans roll dice for 2 bombers, 2 fighters and 1 infantry in Scotland, round 2 : 3/5 hits, 2,50 expected hits Americans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Scotland Germans win, taking Scotland from Americans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Belarus Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland 2 fighters and 1 tactical_bomber moved from Vyborg to Western Germany 1 submarine moved from 119 Sea Zone to 110 Sea Zone 2 fighters moved from Scotland to United Kingdom 2 bombers moved from Scotland to United Kingdom 4 mech_infantrys moved from Poland to Eastern Poland 3 artilleries and 7 infantry moved from Germany to Poland 4 infantry moved from Western Germany to Germany Place Units - Germans 3 infantry placed in Novgorod 2 fighters and 1 infantry placed in United Kingdom 10 artilleries placed in Germany Turn Complete - Germans Germans collect 55 PUs; end with 56 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Germans : 2,00 Americans : -0,33 Russians : 0,33 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Russia to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Belarus 2 infantry moved from Ukraine to Bessarabia 2 fighters moved from Russia to Bessarabia 2 mech_infantrys moved from Novosibirsk to Archangel 1 bomber moved from Russia to Archangel 1 infantry moved from Ukraine to Western Ukraine Combat - Russians Battle in Bessarabia Russians attack with 2 fighters and 2 infantry Italians defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Bessarabia, round 2 : 3/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bessarabia Russians win, taking Bessarabia from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Archangel Russians attack with 1 bomber and 2 mech_infantrys Germans defend with 1 artillery Russians roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Belarus Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Russia to Western Ukraine 2 mech_infantrys moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine 1 bomber moved from Archangel to Russia 2 fighters moved from Bessarabia to Western Ukraine 1 armour and 2 mech_infantrys moved from Novosibirsk to Tambov 1 infantry and 2 mech_infantrys moved from Volgograd to Caucasus 1 infantry and 2 mech_infantrys moved from Kazakhstan to Caucasus 1 armour moved from Egypt to Iraq 1 infantry and 1 mech_infantry moved from Northwest Persia to Iraq 2 aaGuns and 11 infantry moved from Timguska to Yenisey Place Units - Russians 1 factory_minor placed in Iraq 1 artillery and 2 infantry placed in Ukraine 1 infantry placed in Volgograd 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : -0.67 Italians : -0.33 Russians : 3.17 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 mech_infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 mech_infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 artillery and 1 infantry moved from Shan State to Burma 2 bombers moved from French Indo China to Burma 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 30 Sea Zone 1 submarine moved from 54 Sea Zone to 30 Sea Zone 3 artilleries and 3 infantry moved from Queensland to New South Wales 2 infantry moved from Queensland to New South Wales Combat - Japanese Japanese creates battle in territory 35 Sea Zone Battle in 16 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 16 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 16 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 30 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 30 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 1 artillery, 2 bombers and 1 infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Burma, round 2 : 2/4 hits, 2,00 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in New South Wales Japanese attack with 3 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers ANZAC defend with 2 aaGuns, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry AA fire in New South Wales : 0/6 hits, 1,00 expected hits Japanese roll dice for 3 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers in New South Wales, round 2 : 6/14 hits, 5,83 expected hits ANZAC roll dice for 2 aaGuns, 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in New South Wales, round 2 : 1/4 hits, 1,83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the ANZAC, 1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC, 2 aaGuns owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in New South Wales Japanese captures 11PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 3 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 30 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 aaGuns, 1 armour, 1 fighter, 1 infantry and 1 mech_infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 submarine moved from 55 Sea Zone to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 3 fighters and 3 tactical_bombers moved from New South Wales to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone 2 bombers moved from Burma to French Indo China 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Malaya to Shan State 1 aaGun moved from Yunnan to Burma 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kweichow to Sikang 1 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Manchuria to Anhwe 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia 1 armour moved from Soviet Far East to Sakha 1 fighter and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 fighter placed in Japan 3 artilleries placed in Manchuria 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Malaya 1 artillery and 2 infantry placed in Queensland Turning on Edit Mode EDIT: Removing units owned by Japanese from 54 Sea Zone: 3 transports EDIT: Adding units owned by Japanese to 62 Sea Zone: 3 transports EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 78 PUs; end with 90 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 93 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 103 PUsCombat Hit Differential Summary :
ANZAC : -1,00 Americans : -0,33 AA fire in New South Wales : : -1,00 UK_Pacific : 0,33 Japanese : -0,17 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 3 fighters moved from 26 Sea Zone to 30 Sea Zone 2 fighters moved from 10 Sea Zone to 30 Sea Zone 3 fighters and 1 submarine moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 30 Sea Zone Americans attack with 1 destroyer and 5 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 5 fighters in 30 Sea Zone, round 2 : 5/6 hits, 2.83 expected hits Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 30 Sea Zone Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 5 fighters moved from 30 Sea Zone to 26 Sea Zone 3 fighters moved from 16 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 infantry moved from 10 Sea Zone to Western United States Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 5 infantry moved from Egypt to Trans-Jordan 2 artilleries moved from Egypt to Trans-Jordan 1 armour and 2 mech_infantrys moved from Libya to Tobruk 1 armour moved from Tunisia to Tobruk 1 artillery and 2 infantry moved from India to Burma 1 tactical_bomber moved from India to Burma Combat - British Battle in Burma British attack with 1 artillery, 2 infantry and 1 tactical_bomber Japanese defend with 1 aaGun and 1 artillery AA fire in Burma : 0/1 hits, 0.17 expected hits British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 aaGun owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 aaGun and 1 artillery Non Combat Move - British 1 tactical_bomber moved from Burma to India 1 marine moved from Morocco to Algeria 1 infantry moved from Morocco to Algeria Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1 UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : 0.67 AA fire in Burma : : -0.17 Americans : 3.33 Japanese : -0.83 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 3 transports moved from 99 Sea Zone to 97 Sea Zone 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone 1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone 2 artilleries and 4 infantry moved from 99 Sea Zone to Syria Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Egypt Combat Move - French Non Combat Move - French 2 infantry moved from Trans-Jordan to Iraq Turn Complete - FrenchCombat Hit Differential Summary :
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@majikforce I know this one is basically over, but you gotta earn it! Thanks for bearing with me for these last 1-2 turns. I’m stubborn but I also like to see how the different and unusual scenarios play out this late in the game.
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@majikforce said in 19L majikforce (Allies) vs Lebowsky (Axis) BM3:
@majikforce I know this one is basically over, but you gotta earn it! Thanks for bearing with me for these last 1-2 turns. I’m stubborn but I also like to see how the different and unusual scenarios play out this late in the game.
Dont worry! I like to have it easy sometimes too hahaha
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter, 6 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Eastern Poland to Belarus 2 infantry moved from Novgorod to Archangel 2 bombers moved from United Kingdom to Archangel 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia 2 infantry moved from Eastern Poland to Bessarabia 2 fighters and 1 tactical_bomber moved from Western Germany to Belarus 1 infantry moved from Novgorod to Archangel 1 infantry moved from Scotland to Eire 4 fighters moved from United Kingdom to Eire Combat - Germans Battle in Bessarabia Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 2 mech_infantrys Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2,00 expected hits Russians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Battle in Archangel Germans attack with 2 bombers and 3 infantry Russians defend with 2 mech_infantrys Germans roll dice for 2 bombers and 3 infantry in Archangel, round 2 : 2/5 hits, 1,83 expected hits Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 2 mech_infantrys Battle in Eire Germans attack with 4 fighters and 1 infantry Americans defend with 1 mech_infantry Germans roll dice for 4 fighters and 1 infantry in Eire, round 2 : 2/5 hits, 2,17 expected hits Americans roll dice for 1 mech_infantry in Eire, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Eire Germans win with 4 fighters remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Germans 4 fighters moved from Eire to United Kingdom 2 bombers moved from Archangel to Novgorod 1 fighter moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland 1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland 3 artilleries and 7 infantry moved from Poland to Eastern Poland 10 artilleries and 4 infantry moved from Germany to Slovakia Hungary Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in United Kingdom 1 armour and 7 mech_infantrys placed in Germany 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : 3,50 Americans : 0,67 Russians : 1,00 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Allies To War With TrueNeutrals Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Russians 2 armour, 1 infantry and 2 mech_infantrys moved from Iraq to Turkey 2 infantry and 4 mech_infantrys moved from Caucasus to Turkey 1 fighter and 1 tactical_bomber moved from Western Ukraine to Turkey 1 mech_infantry moved from Western Ukraine to Romania Russians take Romania from Germans 1 infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 10 infantry moved from Yenisey to Timguska 1 infantry moved from Volgograd to Kazakhstan 1 armour and 1 mech_infantry moved from Tambov to Kazakhstan 1 mech_infantry moved from Tambov to Novosibirsk 1 mech_infantry moved from Russia to Novosibirsk 1 bomber moved from Russia to Novosibirsk 2 mech_infantrys moved from Russia to Archangel 2 mech_infantrys moved from Smolensk to Archangel 1 fighter moved from Western Ukraine to Archangel 1 fighter moved from Western Ukraine to Belarus 1 armour and 2 mech_infantrys moved from Western Ukraine to Belarus Combat - Russians Battle in Timguska Russians attack with 10 infantry Japanese defend with 1 infantry Russians roll dice for 10 infantry in Timguska, round 2 : 1/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Turkey Russians attack with 2 armour, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber Neutral_True defend with 8 infantry Russians roll dice for 2 armour, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 3/13 hits, 3.67 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 0/8 hits, 2.67 expected hits 3 infantry owned by the Neutral_True lost in Turkey Russians roll dice for 2 armour, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 4/13 hits, 3.67 expected hits Neutral_True roll dice for 5 infantry in Turkey, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 4 infantry owned by the Neutral_True lost in Turkey Russians roll dice for 2 armour, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber in Turkey, round 4 : 3/11 hits, 3.33 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Turkey Russians win, taking Turkey from Neutral_True with 2 armour, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Neutral_True: 8 infantry Casualties for Russians: 2 infantry Battle in Novosibirsk Russians attack with 1 bomber and 2 mech_infantrys Japanese defend with 1 mech_infantry Russians roll dice for 1 bomber and 2 mech_infantrys in Novosibirsk, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Archangel Russians attack with 1 fighter and 4 mech_infantrys Germans defend with 2 infantry Russians roll dice for 1 fighter and 4 mech_infantrys in Archangel, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 fighter and 4 mech_infantrys in Archangel, round 3 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 4 mech_infantrys in Archangel, round 4 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Kazakhstan Russians attack with 1 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Belarus Russians attack with 1 armour, 1 fighter and 2 mech_infantrys Germans defend with 2 infantry Russians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Belarus, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Bryansk 1 fighter moved from Archangel to Vologda 1 bomber moved from Novosibirsk to Russia 2 aaGuns moved from Western Ukraine to Bryansk 2 infantry moved from Ukraine to Bessarabia 1 artillery moved from Ukraine to Bryansk 27 artilleries moved from Western Ukraine to Bryansk 5 armour moved from Western Ukraine to Bryansk 8 mech_infantrys moved from Western Ukraine to Bryansk 22 infantry moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Turkey to Iraq 2 aaGuns moved from Yenisey to Timguska Place Units - Russians 3 infantry placed in Iraq 2 mech_infantrys placed in Volgograd 3 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1,5,5,1 Russians collect 33 PUs (2 lost to blockades); end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : -1.33 Neutral_True : -2.67 Russians : -0.17 Japanese : -1.00 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 5 bombers, 2 fighters and 2 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 infantry moved from New South Wales to Victoria Japanese take Victoria from ANZAC 7 artilleries and 9 infantry moved from Yunnan to Burma 1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R. 1 armour moved from Sakha to Yakut S.S.R. 1 artillery and 2 infantry moved from Shan State to Burma 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 3 artilleries and 3 infantry moved from New South Wales to 62 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 62 Sea Zone to 30 Sea Zone 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry, 4 tactical_bombers and 2 transports moved from 54 Sea Zone to 30 Sea Zone 4 artilleries and 5 infantry moved from 30 Sea Zone to Johnston Island 2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in 16 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 30 Sea Zone Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 tactical_bombers and 5 transports Americans defend with 1 destroyer Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 tactical_bombers and 5 transports in 30 Sea Zone, round 2 : 9/15 hits, 8,00 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese 1 destroyer owned by the Americans lost in 30 Sea Zone Japanese win with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 tactical_bombers and 5 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Turning on Edit Mode EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0 EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1 EDIT: Turning off Edit Mode Battle in Johnston Island Battle in Yakut S.S.R. Japanese attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 2 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Johnston Island from Americans, taking Yakut S.S.R. from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 8 artilleries and 11 infantry British defend with 1 artillery and 2 infantry Japanese roll dice for 8 artilleries and 11 infantry in Burma, round 2 : 7/19 hits, 5,83 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 8 artilleries and 9 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Japanese 3 mech_infantrys moved from French Indo China to Burma 3 mech_infantrys moved from Malaya to Burma 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 armour and 5 mech_infantrys moved from Szechwan to Burma 1 mech_infantry moved from Hunan to Burma 1 mech_infantry moved from Anhwe to Yunnan 1 mech_infantry moved from Chahar to Hunan 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Manchuria to Anhwe 3 artilleries moved from Manchuria to Jehol 2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 30 Sea Zone 1 destroyer moved from 6 Sea Zone to 31 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 carriers, 1 destroyer, 2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 1 bomber, 1 fighter and 1 tactical_bomber placed in French Indo China 1 bomber, 1 fighter and 1 tactical_bomber placed in Malaya 3 bombers placed in Japan Turn Complete - Japanese Japanese collect 76 PUs; end with 77 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
Americans : 0,50 UK_Pacific : 1,00 Russians : -0,33 Japanese : 2,33 -
@lebowsky Good game! I concede. I guess my UK strat was somewhat flawed. But I learned alot. Russia was a beast though! I wish I had been able to better set up the neutral crush. I think Japan wouldn’t have been so strong had I been more patient with the US. I underestimated your all air attack in the java sz. That effectively ended the US in the Pac. Are you up for a rematch?





