Yes, hard decisions in E Poland. Glad the game is underway!
2018 Championship Final: JDOW vs Adam (Allies+12) BM3“
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Yenisey to Timguska 1 fighter and 1 tactical_bomber moved from Belarus to Russia 7 infantry moved from Russia to Bryansk 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 2 infantry moved from Belarus to Smolensk 1 aaGun, 1 armour, 3 artilleries, 25 infantry and 1 mech_infantry moved from Belarus to Bryansk 1 aaGun moved from Belarus to Smolensk 3 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Rostov to Bryansk 1 mech_infantry moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Russia 1 submarine moved from 109 Sea Zone to 105 Sea Zone Place Units - Russians 2 artilleries and 8 infantry placed in Russia 1 infantry and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 airfield, 1 factory_minor, 1 harbour and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Philippines to 35 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Shan State Japanese take Shan State from UK_Pacific Combat - Japanese Battle in Sumatra Battle in Java Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 1 aaGun and 1 infantry Japanese roll dice for 1 battleship and 2 cruisers in Java, round 2 : 3/3 hits, 1,67 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java Japanese win, taking Sumatra from Dutch, taking Java from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 aaGun and 1 infantry Non Combat Move - Japanese 1 fighter moved from Caroline Islands to 42 Sea Zone 2 transports moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from Kwangtung to Kwangsi 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 43 Sea Zone to 42 Sea Zone 1 fighter moved from Kwangsi to 42 Sea Zone 3 infantry moved from Malaya to Shan State 1 infantry moved from Yunnan to French Indo China 1 artillery moved from Yunnan to French Indo China 3 artilleries and 6 infantry moved from Kweichow to Yunnan 1 aaGun moved from Anhwe to Kweichow 3 infantry moved from Jehol to Anhwe 3 infantry moved from Manchuria to Jehol 1 aaGun and 1 infantry moved from Korea to Manchuria 2 infantry moved from Japan to 6 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Japan to French Indo China 2 tactical_bombers moved from Hunan to French Indo China 1 fighter moved from Hunan to French Indo China 2 bombers, 1 fighter and 2 tactical_bombers moved from Kwangsi to French Indo China 2 fighters and 2 tactical_bombers moved from Anhwe to French Indo China 1 mech_infantry moved from Hunan to Kweichow 1 infantry moved from Anhwe to Hunan Place Units - Japanese 2 infantry placed in Kiangsu 1 airfield, 1 factory_minor and 1 harbour placed in French Indo China Turn Complete - Japanese Japanese collect 56 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : 1,33
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from New Zealand to 41 Sea Zone 1 fighter moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Caroline Islands, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 artillery and 3 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 41 Sea Zone Americans attack with 1 bomber and 1 fighter Japanese defend with 1 battleship Americans roll dice for 1 bomber and 1 fighter in 41 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship in 41 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 bomber and 1 fighter in 41 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship in 41 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 41 Sea Zone Americans roll dice for 1 bomber in 41 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship in 41 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Americans lost in 41 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is -22 Casualties for Americans: 1 bomber and 1 fighter Non Combat Move - Americans
Combat Hit Differential Summary :
Americans : -2.50 Japanese : 2.33
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I concede. I can’t do much with this.
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Congratulations to JDOW! League Champion!
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Wow, I did not expect to win at this stage. Caro was crazy, sorry about that dice disaster. I still can’t resist to mention that I believe it is better to just send your 5 air over the AA and risk 1/2 plane but save the ground units.
Altogether, the dice didn’t show any extreme results before this US turn and this always favors the Axis. G1 went smoothly, and all the air strikes in Europe, and especially at Burma, went well.
Combined with a flawless J1. That nullified the bid and put Axis in an advantage.Still, let’s pretend you take Caro eg losing just 1 ground and kill the BB with the bomber remaining, I still think, that Axis are in a dominant position from there as they will get India with minimal concessions. Either you retreat and I can take it cheaply or Indians make a stand and get slaughtered. This comes with positional concessions but annihilating all Indians with minimal loss of air is an even better compensation.
I believe I exploited the fact that Axis still have the advantage in BM if played well early despite a 12ish bid. Plus, I guess I exploited that you leave India vulnerable in the first turns in order to apply enough pressure on Germans.
May I ask, is there anything you regret or wish you made different before that US3?
I have to say, I am not a fan of the 98 sub bid without making a Taranto. I believe Allies have better options for a bid to make a difference in turn 1 then.Anyway, thanks a lot for the game Adam! You are a great sportsman and always a great opponent to play!
In the end, I am just glad I won. Playing long games against your Allies is a nightmare for sure so I am just happy that I could as much of an advantage early to discourage you enough to go for that route. -
It would have been 4 planes that could reach Carolines, since I need to keep a carrier for a potential pickup for the fighter for the BB attack.
The plan was to block Sumatra with French DD making India not very enticing, take Korea and Manchuria and advance with Chinese. Then you’d have to choose between committing everything to India and letting the Allies in the Pacific for a few turns, enough that I wouldn’t go for India if I were you in that position. I don’t think Japan would have been in that good of a position if everything went well in this US turn.
I’m a big fan of 92 stack personally, and your German opening made the 92 stack an even better move relative to other options. I wouldn’t have done anything differently this game.
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Yeah, UK harbour at Persia would have had its merits. With 5 ground units less, the India attack would have been more dicey, but still with an average TUV of +9 which is still good for Japan in order to take India for good in J.
Re 92 opener. Yep, I saw that preference in your game, that’s why the sub98 bid surprised me.
It made me buy that extra bomber in G1 in order to have better air strike options on 97 in case you made a Taranto.But I agree, the 98 sub makes the 96 attack more comfortable, removes the 3% chance of failure and makes sure UK loses no plane there.
WIthout Taranto I might have used that bid to maybe allow an attack with UK in Africa. -
@Adam514 said in 2018 Championship Final: JDOW vs Adam (Allies+12) BM3“:
I’m a big fan of 92 stack personally, and your German opening made the 92 stack an even better move relative to other options. I wouldn’t have done anything differently this game.
May I ask, what German opener would have discouraged you to stack 92?
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Something with some transport buy gives 90%+ on UK if 92 stack is done.
You’d need at least 2 planes to defend the landing sea zone too. As Japan I wouldn’t go for India in that situation.
I had some pretty good plans for Allies all around this round. I don’t think the Axis had the decisive advantage before the US turn.
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True. That would have made India dicey and most likely delayed the loss for a turn which would have made a difference. Comes with a rather useless harbour st persia though plus a chance that the Italian bomber gets lucky or forces an ab at persia too:-)
I could have done the India move better by saccing another 2dd to block US and then protect Sumatra better so that the French dd cannot block.
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I feel like I’m missing something looking at this game. I’d be pretty ecstatic to have India J4 after a J2 DOW.
Besides that, even with a G1 buy of a CV & TT, to take down Gibraltar don’t you need to clear out the blockers with Italian air? Seems a risky attack with the French fighter still there for the scramble. Or are you (Adam) saying that you’d attack it G3.
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I think Adam might refer to the risk of a G2 sea lion in case UK sends too much to Gib. UK might be vulnerable against 3 TT and 12 air or so? But not sure.
“I feel like I’m missing something looking at this game. I’d be pretty ecstatic to have India J4 after a J2 DOW.”
Me too, although the execution was sloppy by me. I overlooked the Allies’ option to block Sumatra with the French DD supported by a UK harbour.The “correct” execution would have been to block the US fleet off Java saccing 2 DDs and then to protect both seazone, Java and Sumatra against any strikes. In this setup Japan will become a beast as India is taken with low concessions and I would have been very comfortable that Japan could have easily handled the Chinese and Russians, thanks for the extra money and thanks to the fact that 9 IPC for UK Pac will be permanently taken off the equation, although Allies can trade India for some time if they like.
Still a long route from there but with the US fleet stuck at Caro with no harbour and not amphibious units for at least 3 turns, the Allies had to fight a nasty uphill battle and even with blocking the java fleet off India, the invasion is just postponed for one turn and will still come at low costs for Japan.
I personally still think it is not worth to take a 7% risk at Caro to suffer a potentially game-ending defeat and I would have taken all 4 available air to that attack with no hesitation. -
@JDOW said in 2018 Championship Final: JDOW vs Adam (Allies+12) BM3“:
I personally still think it is not worth to take a 7% risk at Caro to suffer a potentially game-ending defeat and I would have taken all 4 available air to that attack with no hesitation.
I’m inclined to agree. I’ve also lost a game due to losing such a battle.
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@JDOW What happened here???
One month without connecting and when I check to see how things are evolving in the expected 1st third of the game I find its over! Big surprise. I feel we have lost a great long term game to see.Congrats to JDOW for the second consecutive very deserved win.
Congrats to Adam for having reached the final. It is always a great prize to reach the end of the competition and enjoy it.
Juan
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Thanks Juan.
I guess the last posts did sum it up. First 2.5 rounds went smoothly for Axis, Allies felt under pressure and increased the risk level by not taking air to Caro. 7% chance of failure materialized and Adam decided not to fight an uphill battle from there.