Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 4 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 2 submarines moved from 26 Sea Zone to 46 Sea Zone
2 fighters moved from Hawaiian Islands to 46 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 5 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
4 fighters moved from 125 Sea Zone to 113 Sea Zone
3 bombers and 4 fighters moved from Normandy Bordeaux to 113 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Tsinghai to Egypt
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Holland Belgium
Americans attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 6 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in 113 Sea Zone
Americans attack with 3 bombers and 8 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 2 tactical_bombers and 2 transports
1 submarine owned by the Germans Submerged
Americans roll dice for 3 bombers and 8 fighters in 113 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 2 transports in 113 Sea Zone, round 2 : 5/9 hits, 4,83 expected hits
1 destroyer owned by the Germans, 1 carrier owned by the Germans, 5 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone
Americans roll dice for 3 bombers and 3 fighters in 113 Sea Zone, round 3 : 5/6 hits, 3,50 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports in 113 Sea Zone, round 3 : 6/6 hits, 3,67 expected hits
3 fighters owned by the Germans, 3 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 3 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 113 Sea Zone
Germans win with 1 battleship and 2 transports remaining. Battle score for attacker is -28
Casualties for Americans: 3 bombers and 8 fighters
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers
Battle in 46 Sea Zone
Americans attack with 1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 7 fighters, 6 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 9 fighters, 3 submarines, 3 tactical_bombers and 5 transports
Americans roll dice for 6 submarines in 46 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 7 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 10/18 hits, 8,33 expected hits
Japanese roll dice for 3 submarines in 46 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 9 fighters, 3 tactical_bombers and 5 transports in 46 Sea Zone, round 2 : 16/29 hits, 14,17 expected hits
Units damaged: 1 battleship owned by the Americans
4 submarines owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 submarines owned by the Japanese and 6 carriers owned by the Americans lost in 46 Sea Zone
Americans roll dice for 2 submarines in 46 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 battleship, 3 cruisers, 6 destroyers, 7 fighters and 1 tactical_bomber in 46 Sea Zone, round 3 : 6/18 hits, 8,33 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 9 fighters, 3 tactical_bombers and 5 transports in 46 Sea Zone, round 3 : 13/25 hits, 12,83 expected hits
1 tactical_bomber owned by the Japanese, 2 submarines owned by the Americans, 6 destroyers owned by the Americans, 5 destroyers owned by the Japanese and 5 fighters owned by the Americans lost in 46 Sea Zone
Americans roll dice for 1 battleship, 3 cruisers, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 4 : 3/7 hits, 3,83 expected hits
Combat Hit Differential Summary :
Germans : 1,17
Americans : -2,33
Japanese : 2,50
@Karl7 3 hits
lose 2 tacbs and ftr
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 4 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 2 submarines moved from 26 Sea Zone to 46 Sea Zone
2 fighters moved from Hawaiian Islands to 46 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 5 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
4 fighters moved from 125 Sea Zone to 113 Sea Zone
3 bombers and 4 fighters moved from Normandy Bordeaux to 113 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Tsinghai to Egypt
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Holland Belgium
Americans attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 6 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in 113 Sea Zone
Americans attack with 3 bombers and 8 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 2 tactical_bombers and 2 transports
1 submarine owned by the Germans Submerged
Americans roll dice for 3 bombers and 8 fighters in 113 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 2 transports in 113 Sea Zone, round 2 : 5/9 hits, 4,83 expected hits
1 destroyer owned by the Germans, 1 carrier owned by the Germans, 5 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone
Americans roll dice for 3 bombers and 3 fighters in 113 Sea Zone, round 3 : 5/6 hits, 3,50 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports in 113 Sea Zone, round 3 : 6/6 hits, 3,67 expected hits
3 fighters owned by the Germans, 3 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 3 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 113 Sea Zone
Germans win with 1 battleship and 2 transports remaining. Battle score for attacker is -28
Casualties for Americans: 3 bombers and 8 fighters
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers
Battle in 46 Sea Zone
Americans attack with 1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 7 fighters, 6 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 9 fighters, 3 submarines, 3 tactical_bombers and 5 transports
Americans roll dice for 6 submarines in 46 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 7 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 10/18 hits, 8,33 expected hits
Japanese roll dice for 3 submarines in 46 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 9 fighters, 3 tactical_bombers and 5 transports in 46 Sea Zone, round 2 : 16/29 hits, 14,17 expected hits
Units damaged: 1 battleship owned by the Americans
4 submarines owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 submarines owned by the Japanese and 6 carriers owned by the Americans lost in 46 Sea Zone
Americans roll dice for 2 submarines in 46 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 battleship, 3 cruisers, 6 destroyers, 7 fighters and 1 tactical_bomber in 46 Sea Zone, round 3 : 6/18 hits, 8,33 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 9 fighters, 3 tactical_bombers and 5 transports in 46 Sea Zone, round 3 : 13/25 hits, 12,83 expected hits
1 tactical_bomber owned by the Japanese, 2 submarines owned by the Americans, 6 destroyers owned by the Americans, 5 destroyers owned by the Japanese and 5 fighters owned by the Americans lost in 46 Sea Zone
Americans roll dice for 1 battleship, 3 cruisers, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 4 : 3/7 hits, 3,83 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 9 fighters, 2 tactical_bombers and 5 transports in 46 Sea Zone, round 4 : 10/19 hits, 10,67 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 3 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 46 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters and 5 transports remaining. Battle score for attacker is -160
Casualties for Americans: 1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 7 fighters, 6 submarines and 1 tactical_bomber
Casualties for Japanese: 3 carriers, 6 destroyers, 1 fighter, 3 submarines and 3 tactical_bombers
2 fighters owned by the Japanese forced to land in New Guinea
Non Combat Move - Americans
3 fighters moved from Western United States to Hawaiian Islands
6 infantry moved from Central United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 11 Sea Zone
6 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
6 artilleries and 6 infantry moved from 112 Sea Zone to Norway
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 78 Sea Zone to 41 Sea Zone
Place Units - Americans
2 destroyers and 3 submarines placed in 10 Sea Zone
1 fighter and 4 tactical_bombers placed in Western United States
2 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 1,17
Americans : -2,33
Japanese : 1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Suiyuyan to Sikang
1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
8 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : 0,67
so now it’s anzac’s time to shine if they can nuke the fleet!
if you attack, max defense, save dd as long as you have attacking subs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - British
British buy 3 artilleries, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 7 PUs;
Combat Move - British
1 tactical_bomber moved from Normandy Bordeaux to 113 Sea Zone
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
2 fighters moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to 113 Sea Zone
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 battleship and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Denmark
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Denmark
1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
Combat Hit Differential Summary :
scramble?
no
I have Anzac at 24ish percent win against Japan!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 4 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 2 submarines moved from 26 Sea Zone to 46 Sea Zone
2 fighters moved from Hawaiian Islands to 46 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 5 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
4 fighters moved from 125 Sea Zone to 113 Sea Zone
3 bombers and 4 fighters moved from Normandy Bordeaux to 113 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Tsinghai to Egypt
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Holland Belgium
Americans attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 6 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in 113 Sea Zone
Americans attack with 3 bombers and 8 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 2 tactical_bombers and 2 transports
1 submarine owned by the Germans Submerged
Americans roll dice for 3 bombers and 8 fighters in 113 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 2 transports in 113 Sea Zone, round 2 : 5/9 hits, 4,83 expected hits
1 destroyer owned by the Germans, 1 carrier owned by the Germans, 5 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone
Americans roll dice for 3 bombers and 3 fighters in 113 Sea Zone, round 3 : 5/6 hits, 3,50 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports in 113 Sea Zone, round 3 : 6/6 hits, 3,67 expected hits
3 fighters owned by the Germans, 3 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 3 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 113 Sea Zone
Germans win with 1 battleship and 2 transports remaining. Battle score for attacker is -28
Casualties for Americans: 3 bombers and 8 fighters
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers
Battle in 46 Sea Zone
Americans attack with 1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 7 fighters, 6 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 9 fighters, 3 submarines, 3 tactical_bombers and 5 transports
Americans roll dice for 6 submarines in 46 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 7 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 10/18 hits, 8,33 expected hits
Japanese roll dice for 3 submarines in 46 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 9 fighters, 3 tactical_bombers and 5 transports in 46 Sea Zone, round 2 : 16/29 hits, 14,17 expected hits
Units damaged: 1 battleship owned by the Americans
4 submarines owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 submarines owned by the Japanese and 6 carriers owned by the Americans lost in 46 Sea Zone
Americans roll dice for 2 submarines in 46 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 battleship, 3 cruisers, 6 destroyers, 7 fighters and 1 tactical_bomber in 46 Sea Zone, round 3 : 6/18 hits, 8,33 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 9 fighters, 3 tactical_bombers and 5 transports in 46 Sea Zone, round 3 : 13/25 hits, 12,83 expected hits
1 tactical_bomber owned by the Japanese, 2 submarines owned by the Americans, 6 destroyers owned by the Americans, 5 destroyers owned by the Japanese and 5 fighters owned by the Americans lost in 46 Sea Zone
Americans roll dice for 1 battleship, 3 cruisers, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 4 : 3/7 hits, 3,83 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 9 fighters, 2 tactical_bombers and 5 transports in 46 Sea Zone, round 4 : 10/19 hits, 10,67 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 3 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 46 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters and 5 transports remaining. Battle score for attacker is -160
Casualties for Americans: 1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 7 fighters, 6 submarines and 1 tactical_bomber
Casualties for Japanese: 3 carriers, 6 destroyers, 1 fighter, 3 submarines and 3 tactical_bombers
2 fighters owned by the Japanese forced to land in New Guinea
Non Combat Move - Americans
3 fighters moved from Western United States to Hawaiian Islands
6 infantry moved from Central United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 11 Sea Zone
6 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
6 artilleries and 6 infantry moved from 112 Sea Zone to Norway
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 78 Sea Zone to 41 Sea Zone
Place Units - Americans
2 destroyers and 3 submarines placed in 10 Sea Zone
1 fighter and 4 tactical_bombers placed in Western United States
2 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Suiyuyan to Sikang
1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
8 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 3 artilleries, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 7 PUs;
Combat Move - British
1 tactical_bomber moved from Normandy Bordeaux to 113 Sea Zone
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
2 fighters moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to 113 Sea Zone
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 battleship and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Denmark
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Denmark
1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
Combat - British
Battle in Denmark
British attack with 1 artillery, 3 infantry and 1 marine
Germans defend with 1 aaGun and 4 infantry
British roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 2/2 hits, 1,17 expected hits
British roll dice for 1 artillery, 3 infantry and 1 marine in Denmark, round 2 : 2/5 hits, 1,33 expected hits
Germans roll dice for 1 aaGun and 4 infantry in Denmark, round 2 : 1/4 hits, 1,33 expected hits
1 aaGun owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark
British roll dice for 1 artillery, 2 infantry and 1 marine in Denmark, round 3 : 0/4 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery, 2 infantry and 1 marine in Denmark, round 4 : 3/4 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Denmark, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Denmark
British win, taking Denmark from Germans with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 14
Casualties for British: 1 infantry
Casualties for Germans: 1 aaGun and 4 infantry
Battle in 113 Sea Zone
British attack with 1 bomber, 6 fighters and 2 tactical_bombers
Germans defend with 1 battleship, 1 submarine and 2 transports
1 submarine owned by the Germans Submerged
British roll dice for 1 bomber, 6 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 2/9 hits, 5,00 expected hits
Germans roll dice for 1 battleship and 2 transports in 113 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Germans and 1 transport owned by the Germans lost in 113 Sea Zone
1 transport owned by the Germans lost in 113 Sea Zone
British win with 1 bomber, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Germans: 1 battleship and 2 transports
Battle in Southern France
British attack with 1 bomber and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 bomber and 1 infantry in Southern France, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from 113 Sea Zone to United Kingdom
1 fighter moved from 113 Sea Zone to United Kingdom
5 fighters and 2 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 aaGuns, 6 artilleries and 21 infantry moved from West India to Eastern Persia
5 infantry moved from Northwest Persia to Iraq
2 mech_infantrys moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Northwest Persia to Kazakhstan
Place Units - British
3 artilleries placed in Iraq
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 44 PUs; end with 51 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 54 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 57 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 60 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,50
British : -0,67
Italians : -0,33
Americans : -2,33
Chinese : 0,33
Japanese : 2,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 bomber moved from Western Germany to Southern France
1 fighter moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Southern France, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 bomber moved from Southern France to Western Germany
1 artillery and 1 infantry moved from Northern Italy to Western Germany
Place Units - Italians
3 infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,1,5,2
Italians collect 12 PUs (5 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 1 submarine moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 2 carriers, 2 cruisers, 5 destroyers, 6 fighters and 1 submarine
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 carriers, 2 cruisers, 5 destroyers and 6 fighters in 46 Sea Zone, round 2 : 8/13 hits, 5,67 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports in 46 Sea Zone, round 2 : 7/14 hits, 7,67 expected hits
2 carriers owned by the ANZAC, 2 destroyers owned by the ANZAC, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 46 Sea Zone
ANZAC roll dice for 2 cruisers, 3 destroyers and 6 fighters in 46 Sea Zone, round 3 : 4/11 hits, 5,00 expected hits
Japanese roll dice for 2 battleships, 1 cruiser, 6 fighters and 5 transports in 46 Sea Zone, round 3 : 4/9 hits, 5,83 expected hits
3 fighters owned by the Japanese, 1 cruiser owned by the ANZAC, 3 destroyers owned by the ANZAC and 1 cruiser owned by the Japanese lost in 46 Sea Zone
ANZAC roll dice for 1 cruiser and 6 fighters in 46 Sea Zone, round 4 : 3/7 hits, 3,50 expected hits
Japanese roll dice for 2 battleships, 3 fighters and 5 transports in 46 Sea Zone, round 4 : 3/5 hits, 3,33 expected hits
3 fighters owned by the Japanese, 2 fighters owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 46 Sea Zone
ANZAC roll dice for 4 fighters in 46 Sea Zone, round 5 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 2 battleships and 5 transports in 46 Sea Zone, round 5 : 2/2 hits, 1,33 expected hits
1 transport owned by the Japanese, 2 fighters owned by the ANZAC and 2 battleships owned by the Japanese lost in 46 Sea Zone
4 transports owned by the Japanese lost in 46 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 73
Casualties for ANZAC: 2 carriers, 2 cruisers, 5 destroyers, 4 fighters and 1 submarine
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to Queensland
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Place Units - ANZAC
3 infantry placed in New South Wales
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
ANZAC : 1,50
Japanese : -2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 1 submarine moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 2 carriers, 2 cruisers, 5 destroyers, 6 fighters and 1 submarine
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 carriers, 2 cruisers, 5 destroyers and 6 fighters in 46 Sea Zone, round 2 : 8/13 hits, 5,67 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports in 46 Sea Zone, round 2 : 7/14 hits, 7,67 expected hits
2 carriers owned by the ANZAC, 2 destroyers owned by the ANZAC, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 46 Sea Zone
ANZAC roll dice for 2 cruisers, 3 destroyers and 6 fighters in 46 Sea Zone, round 3 : 4/11 hits, 5,00 expected hits
Japanese roll dice for 2 battleships, 1 cruiser, 6 fighters and 5 transports in 46 Sea Zone, round 3 : 4/9 hits, 5,83 expected hits
3 fighters owned by the Japanese, 1 cruiser owned by the ANZAC, 3 destroyers owned by the ANZAC and 1 cruiser owned by the Japanese lost in 46 Sea Zone
ANZAC roll dice for 1 cruiser and 6 fighters in 46 Sea Zone, round 4 : 3/7 hits, 3,50 expected hits
Japanese roll dice for 2 battleships, 3 fighters and 5 transports in 46 Sea Zone, round 4 : 3/5 hits, 3,33 expected hits
3 fighters owned by the Japanese, 2 fighters owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 46 Sea Zone
ANZAC roll dice for 4 fighters in 46 Sea Zone, round 5 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 2 battleships and 5 transports in 46 Sea Zone, round 5 : 2/2 hits, 1,33 expected hits
1 transport owned by the Japanese, 2 fighters owned by the ANZAC and 2 battleships owned by the Japanese lost in 46 Sea Zone
4 transports owned by the Japanese lost in 46 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 73
Casualties for ANZAC: 2 carriers, 2 cruisers, 5 destroyers, 4 fighters and 1 submarine
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to Queensland
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Place Units - ANZAC
3 infantry placed in New South Wales
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,50
Japanese : -2,17
saved for now
wow, didn’t think you could win that… aye it’s going to be a long game!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 12x factory_major; Remaining resources: 61 PUs;
Germans buy 1 artillery and 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Western Germany to Denmark
3 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Germany to Denmark
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 bomber moved from Western Germany to Denmark
2 infantry moved from Rostov to Volgograd
2 tactical_bombers moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Kazakhstan
2 tactical_bombers moved from Caucasus to Kazakhstan
1 bomber moved from Novgorod to Denmark
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kazakhstan
Germans attack with 1 mech_infantry and 2 tactical_bombers
British defend with 1 fighter
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 fighter in Kazakhstan, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in Volgograd
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 2 bombers, 2 fighters and 5 infantry
British defend with 1 artillery, 2 infantry and 1 marine
Germans roll dice for 2 bombers, 2 fighters and 5 infantry in Denmark, round 2 : 4/9 hits, 3.17 expected hits
British roll dice for 1 artillery, 2 infantry and 1 marine in Denmark, round 2 : 1/4 hits, 1.33 expected hits
1 marine owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 2 bombers, 2 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery, 2 infantry and 1 marine
Non Combat Move - Germans
1 bomber and 2 fighters moved from Denmark to Western Germany
1 bomber moved from Denmark to Western Germany
2 fighters moved from Holland Belgium to Germany
1 artillery moved from Germany to Western Germany
2 artilleries moved from Western Germany to France
4 infantry moved from Novgorod to Belarus
1 infantry moved from Vologda to Smolensk
2 infantry moved from Russia to Tambov
2 aaGuns, 13 artilleries and 15 infantry moved from Rostov to Tambov
2 tactical_bombers moved from Volgograd to Caucasus
2 tactical_bombers moved from Kazakhstan to Caucasus
3 mech_infantrys moved from Ukraine to Tambov
35 armour moved from Caucasus to Tambov
14 mech_infantrys moved from Caucasus to Tambov
4 mech_infantrys moved from Caucasus to Tambov
5 mech_infantrys moved from Caucasus to Tambov
Place Units - Germans
10 infantry placed in Western Germany
9 infantry placed in Germany
1 artillery placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,6,4,4
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 1.50
British : -0.33
Americans : 0.00
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Samara to Russia
Russians take Russia from Germans
5 fighters and 1 tactical_bomber moved from Tsinghai to Volgograd
2 infantry moved from Samara to Volgograd
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 armour moved from Timguska to Kazakhstan
15 artilleries and 58 infantry moved from Samara to Kazakhstan
Combat - Russians
Battle in Volgograd
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 6/8 hits, 3,50 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Kazakhstan
Russians attack with 2 armour, 15 artilleries and 58 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour, 15 artilleries and 58 infantry in Kazakhstan, round 2 : 14/75 hits, 18,17 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 2 armour, 15 artilleries and 58 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Volgograd to Northwest Persia
1 aaGun moved from Samara to Kazakhstan
1 aaGun moved from Samara to Kazakhstan
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : 0,00
Russians : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Kwangsi to Hunan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangtung to Kwangsi
3 armour and 3 mech_infantrys moved from Yunnan to Shensi
3 armour moved from Kweichow to Shensi
1 armour moved from Yakut S.S.R. to Evenkiyskiy
2 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
Combat - Japanese
Battle in Shensi
Japanese attack with 6 armour, 2 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 6 armour, 2 infantry and 3 mech_infantrys in Shensi, round 2 : 4/11 hits, 3.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 6 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Shan State to French Indo China
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from New Guinea to 46 Sea Zone
3 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from New Guinea to Dutch New Guinea
1 transport moved from 6 Sea Zone to 33 Sea Zone
3 submarines moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Philippines to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
1 destroyer and 2 transports placed in 36 Sea Zone
1 carrier and 1 submarine placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
3 armour placed in Kiangsu
3 mech_infantrys placed in Kwangtung
3 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 1 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Kwangsi to Hunan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangtung to Kwangsi
3 armour and 3 mech_infantrys moved from Yunnan to Shensi
3 armour moved from Kweichow to Shensi
1 armour moved from Yakut S.S.R. to Evenkiyskiy
2 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
Combat - Japanese
Battle in Shensi
Japanese attack with 6 armour, 2 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 6 armour, 2 infantry and 3 mech_infantrys in Shensi, round 2 : 4/11 hits, 3.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 6 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Shan State to French Indo China
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from New Guinea to 46 Sea Zone
3 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from New Guinea to Dutch New Guinea
1 transport moved from 6 Sea Zone to 33 Sea Zone
3 submarines moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Philippines to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
1 destroyer and 2 transports placed in 36 Sea Zone
1 carrier and 1 submarine placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
3 armour placed in Kiangsu
3 mech_infantrys placed in Kwangtung
3 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 1 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Dutch New Guinea: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to New Guinea: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : 0.17