Test summary from TripleA, engine version: 2.6.14803, time: 11:32:24 PM
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Odonis (Allies) vs Lebowsky (Axis) BM3L19 --- Round 2 ---
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 2 carriers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 armour, 1 artillery and 2 infantry Italians defend with 2 armour and 1 harbour Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 2 armour in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Americans and 2 armour owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Italians: 2 armour Battle in 16 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 16 Sea Zone to Midway 1 bomber moved from 16 Sea Zone to Hawaiian Islands 4 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 4 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 bomber and 1 infantry placed in Eastern United States 1 carrier and 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Western United States 2 fighters placed in Eastern United States 1 carrier placed in 10 Sea Zone Americans undo move 3. 1 infantry placed in Western United States 1 armour placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 infantry moved from Sikang to Szechwan 1 fighter moved from Kansu to Szechwan Combat - Chinese Chinese creates battle in territory Hopei Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Hopei from Japanese, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Shensi Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from India to Shan State 1 fighter moved from India to Shan State 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from United Kingdom to Germany 2 fighters moved from Egypt to 98 Sea Zone 1 tactical_bomber moved from Egypt to 98 Sea Zone Combat - British Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Battle in Morocco Battle in 98 Sea Zone British attack with 2 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 tactical_bomber owned by the British lost in 98 Sea Zone British win, taking Morocco from Germans with 2 fighters remaining. Battle score for attacker is -3 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 destroyer Battle in Shan State British attack with 1 fighter and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to India 1 mech_infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 2 fighters moved from 98 Sea Zone to 81 Sea Zone 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery moved from Syria to Trans-Jordan 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 transport moved from 88 Sea Zone to 86 Sea Zone Place Units - British 1 destroyer placed in 81 Sea Zone 1 factory_minor placed in Iraq 1 armour placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4 British collect 34 PUs (3 lost to blockades); end with 34 PUs Place Units - UK_Pacific 2 artilleries and 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,1,5,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2 UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs Some Units in India change ownership: 2 artilleries and 5 infantryCombat Hit Differential Summary :
Italians : 0.67 British : 0.00 Americans : -0.33 Chinese : 1.33 Japanese : -1.33 AA fire in Germany : : 0.83 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 3 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Eastern Poland to Bessarabia 1 bomber moved from Algeria to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 artillery and 2 infantry Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Bessarabia, round 2 : 3/4 hits, 1,50 expected hits Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Italians 1 bomber moved from Bessarabia to Romania 1 artillery and 3 infantry moved from Bulgaria to Romania 2 aaGuns moved from Eastern Poland to Bessarabia 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 battleship, 2 cruisers and 2 transports moved from 92 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Algeria to Libya 1 armour, 2 artilleries and 4 infantry moved from Tobruk to Libya 2 fighters moved from Southern Italy to 95 Sea Zone 2 aaGuns and 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 destroyers and 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : 1,50 Russians : -1,00 -
TripleA Manual Gamesave Post: ANZAC round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 37 Sea Zone 1 submarine moved from 57 Sea Zone to 41 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 1 fighter in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hitsCombat Hit Differential Summary :
ANZAC : 0.17 Japanese : 0.17 -
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Hit the carrier
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 37 Sea Zone 1 submarine moved from 57 Sea Zone to 41 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 1 fighter in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits 1 fighter owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -18 Casualties for ANZAC: 2 fighters and 1 submarine Casualties for Japanese: 1 destroyer 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Malaya Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 artillery and 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.33 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Algeria to Morocco 1 fighter and 2 tactical_bombers moved from Southern Italy to Morocco 1 infantry moved from Algeria to Morocco 2 infantry moved from Eastern Poland to Belarus 8 mech_infantrys moved from Germany to Baltic States 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 bomber moved from Western Germany to Belarus 1 infantry moved from Eastern Poland to Belarus 8 armour, 14 artilleries, 16 infantry and 14 mech_infantrys moved from Eastern Poland to Western Ukraine 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 7 infantry moved from Finland to Karelia Combat - Germans Battle in Morocco Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers British defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Morocco, round 2 : 2/5 hits, 2,00 expected hits British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Morocco Germans win, taking Morocco from British with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Karelia Germans attack with 7 infantry Russians defend with 1 infantry Germans roll dice for 7 infantry in Karelia, round 2 : 1/7 hits, 1,17 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 6 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 8 armour, 14 artilleries, 16 infantry and 14 mech_infantrys Russians defend with 2 infantry Germans roll dice for 8 armour, 14 artilleries, 16 infantry and 14 mech_infantrys in Western Ukraine, round 2 : 17/52 hits, 16,00 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 8 armour, 14 artilleries, 16 infantry and 14 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 8 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 8 mech_infantrys in Baltic States, round 2 : 1/8 hits, 1,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Baltic States Germans roll dice for 8 mech_infantrys in Baltic States, round 3 : 2/8 hits, 1,33 expected hits Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 8 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Belarus Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/6 hits, 2,33 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Belarus to Poland 1 bomber moved from Belarus to Germany 1 aaGun moved from Eastern Poland to Belarus 3 aaGuns moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Yugoslavia to Bessarabia 1 mech_infantry moved from Southern France to Yugoslavia 1 fighter and 2 tactical_bombers moved from Morocco to Algeria 1 armour and 1 mech_infantry moved from Tunisia to Algeria 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 1 submarine moved from 119 Sea Zone to 125 Sea Zone 1 submarine moved from 109 Sea Zone to 124 Sea Zone Place Units - Germans 1 infantry placed in Western Germany 1 bomber placed in Western Germany 2 mech_infantrys placed in Western Germany 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : 1,83 British : 0,33 Russians : -2,00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Novgorod to Belarus 2 artilleries moved from Archangel to Belarus 1 infantry moved from Smolensk to Belarus Combat - Russians Battle in Belarus Russians attack with 2 artilleries and 4 infantry Germans defend with 1 aaGun and 3 infantry Russians roll dice for 2 artilleries and 4 infantry in Belarus, round 2 : 3/6 hits, 1.67 expected hits Germans roll dice for 1 aaGun and 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Belarus Russians roll dice for 2 artilleries and 3 infantry in Belarus, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 1 aaGun and 3 infantry Non Combat Move - Russians 3 artilleries moved from Smolensk to Russia 2 aaGuns and 6 infantry moved from Archangel to Smolensk 1 infantry moved from Archangel to Smolensk 3 artilleries moved from Russia to Smolensk 2 armour and 3 mech_infantrys moved from Bryansk to Volgograd 3 infantry moved from Novosibirsk to Vologda 3 infantry moved from Ukraine to Rostov 7 artilleries and 10 infantry moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Russia 3 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 armour moved from Bryansk to Tambov 3 mech_infantrys moved from Bryansk to Tambov 2 mech_infantrys moved from Bryansk to Smolensk 3 infantry moved from Novosibirsk to Kazakhstan 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 1 submarine moved from 115 Sea Zone to 114 Sea Zone Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine Russians undo move 2. 2 artilleries and 6 infantry placed in Russia 2 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : 1.83 -
@Odonis @lebowsky
Hey, I noticed that for some reason I left my US units on their transports off of Queensland which was an oversight. There was no benefit to doing so… If you’re ok, can you edit these onto Queensland so they can have some much needed R&R after their long trip from Pearl? Let me know if that’s not ok… -
@Odonis said in Odonis (Allies) vs Lebowsky (Axis) BM3L19 --- Round 2 ---:
@Odonis @lebowsky
Hey, I noticed that for some reason I left my US units on their transports off of Queensland which was an oversight. There was no benefit to doing so… If you’re ok, can you edit these onto Queensland so they can have some much needed R&R after their long trip from Pearl? Let me know if that’s not ok…Sure man ,didnt notice it, will edit them
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 54 Sea Zone: 1 artillery, 4 infantry, 1 mech_infantry and 3 transports EDIT: Adding units owned by Americans to 54 Sea Zone: 3 transports EDIT: Adding units owned by Americans to Queensland: 1 artillery, 4 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Japanese buy 1 carrier, 1 factory_minor, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 49 Sea Zone to 54 Sea Zone 1 carrier moved from 37 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 54 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Malaya to Shan State 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from Hunan to Szechwan 1 fighter and 1 tactical_bomber moved from Hunan to Hopei 2 bombers moved from Hunan to Suiyuyan 1 fighter and 1 tactical_bomber moved from Hunan to Yunnan 2 fighters moved from Hunan to Shan State 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from Manchuria to 16 Sea Zone -
@Odonis
Scrambles Queensland? -
@lebowsky
full scramble. Max defence. -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 54 Sea Zone: 1 artillery, 4 infantry, 1 mech_infantry and 3 transports EDIT: Adding units owned by Americans to 54 Sea Zone: 3 transports EDIT: Adding units owned by Americans to Queensland: 1 artillery, 4 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Japanese buy 1 carrier, 1 factory_minor, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 49 Sea Zone to 54 Sea Zone 1 carrier moved from 37 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 54 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Malaya to Shan State 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from Hunan to Szechwan 1 fighter and 1 tactical_bomber moved from Hunan to Hopei 2 bombers moved from Hunan to Suiyuyan 1 fighter and 1 tactical_bomber moved from Hunan to Yunnan 2 fighters moved from Hunan to Shan State 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from Manchuria to 16 Sea Zone Combat - Japanese Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone Battle in Celebes Battle in Sumatra Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Celebes from Dutch, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Shan State, round 2 : 3/4 hits, 1,67 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Yunnan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 fighter EDIT: Changing ownership of Yunnan from Chinese to Japanese EDIT: Adding units owned by Japanese to Yunnan: 1 infantry EDIT: Turning off Edit Mode Battle in Hopei Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 2 : 2/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 54 Sea Zone Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 3 submarines, 1 tactical_bomber and 3 transports; ANZAC defend with 2 fighters Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 5/15 hits, 8,00 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 3 transports in 54 Sea Zone, round 2 : 5/13 hits, 7,17 expected hits Units damaged: 1 battleship owned by the Japanese 3 submarines owned by the Americans and 2 carriers owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 3 : 7/15 hits, 8,00 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 3 transports in 54 Sea Zone, round 3 : 3/13 hits, 7,17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 54 Sea Zone Japanese roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 4 : 5/12 hits, 6,50 expected hits Americans roll dice for 5 fighters in 54 Sea Zone, round 4 : 5/5 hits, 3,33 expected hits Americans roll dice for 1 battleship and 3 transports in 54 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the ANZAC, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 5 : 5/7 hits, 4,17 expected hits Americans roll dice for 1 battleship and 3 transports in 54 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 78 Casualties for Japanese: 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 3 submarines, 1 tactical_bomber and 3 transports Casualties for ANZAC: 2 fighters Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 1 fighter moved from Kwangsi to 54 Sea Zone 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi 2 fighters moved from Shan State to Kwangsi 1 artillery moved from Hunan to Kweichow 1 armour moved from Kwangtung to Hunan 1 infantry moved from Kwangtung to Kwangsi 2 bombers moved from Suiyuyan to Hunan 1 fighter and 1 tactical_bomber moved from Hopei to Hunan 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Manchuria to Anhwe 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 37 Sea Zone to 20 Sea Zone 2 transports moved from 20 Sea Zone to 19 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 2 mech_infantrys placed in Manchuria 1 mech_infantry placed in Manchuria 2 mech_infantrys placed in Shantung 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
ANZAC : -0,33 Americans : -4,83 Chinese : 1,67 UK_Pacific : -0,33 Japanese : -0,83 -
TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Midway to 26 Sea Zone 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 2 fighters moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to Morocco 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco -
TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Midway to 26 Sea Zone 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 2 fighters moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to Morocco 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in French West Africa Battle in Morocco Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Morocco, round 2 : 4/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Americans win, taking French West Africa from Neutral_Axis, taking Morocco from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 54 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/6 hits, 3.17 expected hitsCombat Hit Differential Summary :
Germans : 0.67 Americans : 1.00 -
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@Odonis
Sorry I forgot about this.Kill 1 carrier and tactical.
Next turn loses depends a lot on hits, yours and mine, will answer asap.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Midway to 26 Sea Zone 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 2 fighters moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to Morocco 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in French West Africa Battle in Morocco Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Morocco, round 2 : 4/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Americans win, taking French West Africa from Neutral_Axis, taking Morocco from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 54 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 7/10 hits, 5.50 expected hits 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 1 bomber owned by the Americans lost in 54 Sea Zone retreated to 54 Sea Zone Japanese win with 2 battleships, 1 carrier, 2 cruisers and 3 fighters remaining. Battle score for attacker is -40 Casualties for Americans: 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber Casualties for Japanese: 1 carrier and 1 tactical_bomber 1 fighter owned by the Japanese could not land and were killed Non Combat Move - Americans 1 fighter moved from 54 Sea Zone to Queensland 2 fighters moved from Morocco to 91 Sea Zone 1 bomber moved from Morocco to 92 Sea Zone 1 bomber moved from 92 Sea Zone to Gibraltar 2 fighters moved from Eastern United States to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : 0.67 Americans : 1.00 Japanese : 1.50 -
@lebowsky
crushing loss





