@crockett36 no thanks
Weddingsinger (Allies+10) vs Simon33 (Axis) BM3
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If I dented the carrier first you could just retreat after 1 round and I’d lose the planes anyway.
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 1 Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 2 fighters moved from Southern Italy to 97 Sea Zone 1 armour moved from Albania to Greece 2 infantry moved from Albania to Greece 1 bomber moved from Northern Italy to 97 Sea Zone Purchase Units - Italians Italians buy 1 marine and 1 mech_infantry; Remaining resources: 1 PUs; Combat - Italians Battle in 97 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport British defend with 1 carrier, 1 destroyer and 2 fighters Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 2/1 hits, 2.50 expected hits British roll dice for 1 carrier, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits 1 destroyer owned by the Italians, 1 submarine owned by the Italians and 2 fighters owned by the British lost in 97 Sea Zone Italians roll dice for 1 bomber, 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 3 : 2/1 hits, 2.17 expected hits British roll dice for 1 carrier and 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 carrier owned by the British lost in 97 Sea Zone Italians roll dice for 1 bomber, 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 4 : 2/1 hits, 2.17 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 97 Sea Zone Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 30 Casualties for Italians: 1 destroyer and 1 submarine Casualties for British: 1 carrier, 1 destroyer and 2 fighters Battle in Greece Italians attack with 1 armour, 1 artillery and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 2 : 2/1 hits, 1.50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/1 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 3 : 2/1 hits, 1.33 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from 97 Sea Zone to Southern Italy 1 armour moved from Northern Italy to Romania 1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 marine and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 11 PUs (1 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : 0.00 British : -1.00 Neutral_Allies : -1.00
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 1 Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 2 fighters moved from Southern Italy to 97 Sea Zone 1 armour moved from Albania to Greece 2 infantry moved from Albania to Greece 1 bomber moved from Northern Italy to 97 Sea Zone Purchase Units - Italians Italians buy 1 marine and 1 mech_infantry; Remaining resources: 1 PUs; Combat - Italians Battle in 97 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport British defend with 1 carrier, 1 destroyer and 2 fighters Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 2/1 hits, 2.50 expected hits British roll dice for 1 carrier, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits 1 destroyer owned by the Italians, 1 submarine owned by the Italians and 2 fighters owned by the British lost in 97 Sea Zone Italians roll dice for 1 bomber, 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 3 : 2/1 hits, 2.17 expected hits British roll dice for 1 carrier and 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 carrier owned by the British lost in 97 Sea Zone Italians roll dice for 1 bomber, 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 4 : 2/1 hits, 2.17 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 97 Sea Zone Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 30 Casualties for Italians: 1 destroyer and 1 submarine Casualties for British: 1 carrier, 1 destroyer and 2 fighters Battle in Greece Italians attack with 1 armour, 1 artillery and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 2 : 2/1 hits, 1.50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/1 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 3 : 2/1 hits, 1.33 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from 97 Sea Zone to Southern Italy 1 armour moved from Northern Italy to Romania 1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 marine and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 11 PUs (1 lost to blockades); end with 12 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Libya: 1 artillery EDIT: Adding units owned by Italians to Tobruk: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.00 British : -1.00 Neutral_Allies : -1.00
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A couple of comments. Wouldn’t you lose the DD first?
One thing I noticed after I made the attack, is that assuming that I lost the battle for Greece, the fighter(s) would be able to land there. I think.
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Also with the Ethiopia crush, I think the scramble would have been advised. You would have needed to keep a ship alive to prevent an attack on Egypt.
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 1 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Non Combat Move - ANZAC 1 fighter moved from Queensland to Sumatra 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 aaGuns moved from New South Wales to Queensland 2 fighters moved from New Zealand to Queensland 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 58 Sea Zone 1 fighter moved from United Kingdom to Scotland 2 infantry moved from United Kingdom to Scotland Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Research Technology - Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 armour moved from Poland to Eastern Poland Germans take Baltic States from Russians 2 armour moved from Yugoslavia to Eastern Poland 3 infantry moved from Slovakia Hungary to Eastern Poland 3 artilleries and 16 infantry moved from Poland to Eastern Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 fighter moved from Southern Italy to 96 Sea Zone 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 cruiser moved from 113 Sea Zone to 114 Sea Zone 2 bombers moved from Western Germany to Eastern Poland 1 tactical_bomber moved from Holland Belgium to 114 Sea Zone 2 fighters moved from Western Germany to 114 Sea Zone 1 fighter and 2 tactical_bombers moved from Holland Belgium to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone 1 bomber moved from Western Germany to 96 Sea Zone 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone 1 transport moved from 113 Sea Zone to 112 Sea Zone Purchase Units - Germans Germans buy 1 infantry, 15 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat - Germans Battle in 96 Sea Zone Germans attack with 1 bomber, 2 fighters and 1 tactical_bomber British defend with 1 cruiser Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 114 Sea Zone Germans attack with 1 cruiser, 2 fighters and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 114 Sea Zone, round 2 : 3/1 hits, 2.17 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in 112 Sea Zone Germans attack with 1 destroyer, 1 fighter, 3 tactical_bombers and 1 transport Russians defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter, 3 tactical_bombers and 1 transport in 112 Sea Zone, round 2 : 2/1 hits, 2.50 expected hits Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 112 Sea Zone Germans win with 1 destroyer, 1 fighter, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Eastern Poland Germans attack with 3 armour, 3 artilleries, 2 bombers and 19 infantry Russians defend with 1 artillery and 3 infantry Germans roll dice for 3 armour, 3 artilleries, 2 bombers and 19 infantry in Eastern Poland, round 2 : 7/1 hits, 7.50 expected hits Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 1/1 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 armour, 3 artilleries, 2 bombers and 18 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 3 infantry Non Combat Move - Germans 2 bombers moved from Eastern Poland to Western Germany 2 aaGuns moved from Poland to Eastern Poland 1 artillery and 4 infantry moved from Germany to Poland 1 tactical_bomber moved from 114 Sea Zone to Poland 2 fighters moved from 114 Sea Zone to Western Germany 1 fighter and 3 tactical_bombers moved from 112 Sea Zone to Western Germany 2 aaGuns moved from Holland Belgium to Western Germany 5 armour and 3 mech_infantrys moved from France to Germany 1 armour moved from Normandy Bordeaux to Western Germany 1 artillery moved from France to Western Germany 1 artillery moved from Normandy Bordeaux to France 5 infantry moved from Bulgaria to Romania 2 artilleries and 1 infantry moved from Yugoslavia to Romania 1 bomber and 1 fighter moved from 96 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy Place Units - Germans 1 submarine placed in 110 Sea Zone 1 infantry and 5 mech_infantrys placed in Western Germany 10 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : -0.50 Russians : -1.00
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Novgorod to Karelia 1 fighter and 1 tactical_bomber moved from Belarus to Karelia 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans Purchase Units - Russians Russians buy 3 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; Combat - Russians Battle in Karelia Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 artilleries and 3 infantry moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Karelia to Belarus 1 mech_infantry moved from Bryansk to Caucasus 2 aaGuns, 1 armour, 1 artillery and 1 infantry moved from Bryansk to Belarus 4 mech_infantrys moved from Russia to Belarus 1 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Western Ukraine to Bryansk 3 artilleries moved from Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Amur Place Units - Russians 3 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 1 mech_infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.33
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I forgot Russia’s sub to attack your unguarded cruiser. So, if its NOT OK, go ahead and use above post. If it IS OK, I’m going to reload game for the battle.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans 1 fighter and 1 tactical_bomber moved from Belarus to Karelia Purchase Units - Russians Russians buy 3 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; Combat - Russians Battle in 114 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Russians lost in 114 Sea Zone Germans win with 1 cruiser remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Karelia Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 2/1 hits, 1.33 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Karelia to Belarus 3 artilleries and 3 infantry moved from Novgorod to Belarus 3 mech_infantrys moved from Russia to Belarus 2 aaGuns, 1 armour, 1 artillery and 1 infantry moved from Bryansk to Belarus 2 infantry moved from Rostov to Bryansk 1 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Western Ukraine to Bryansk 3 artilleries moved from Ukraine to Bryansk 1 mech_infantry moved from Russia to Belarus 1 mech_infantry moved from Bryansk to Caucasus 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Amur Place Units - Russians 3 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 1 mech_infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 1 aaGun EDIT: Adding units owned by Russians to Novgorod: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.17 Russians : 0.33
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And the Russian sub died, so its all good anyway…
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - Japanese 1 unit repaired. 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 artillery and 2 infantry moved from Kiangsi to Hunan 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 4 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 2 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone Purchase Units - Japanese Japanese buy 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport British defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 37 Sea Zone Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for British: 1 destroyer Battle in Malaya Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 4/0 hits, 4.00 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber British defend with 1 cruiser and 1 transport Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 41 Sea Zone 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for British: 1 cruiser and 1 transport Non Combat Move - Japanese 2 bombers moved from Malaya to French Indo China 2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 infantry moved from French Indo China to Siam 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Siam 1 carrier moved from 43 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from 36 Sea Zone to Japan 1 battleship and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 45 Sea Zone to Caroline Islands 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands 1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 carrier and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 aaGun and 2 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 artillery moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from Kwangsi to French Indo China 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Kiangsi Place Units - Japanese 1 factory_minor and 1 harbour placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
British : 0.17 UK_Pacific : -0.33 Japanese : -0.67
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Hmm, miscue there. I couldn’t land troops on FIC because of those planes on Yunnan.
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Politics - British
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - Americans 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from British Columbia to Western United States 2 mech_infantrys moved from British Columbia to Alaska 1 bomber moved from United Kingdom to 114 Sea Zone Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 tactical_bombers and 2 transports; Remaining resources: 1 PUs; Combat - Americans Battle in 114 Sea Zone Americans attack with 1 bomber Germans defend with 1 cruiser Americans roll dice for 1 bomber in 114 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Germans lost in 114 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in Morocco Americans attack with 1 armour and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 1/1 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 2 carriers, 1 cruiser and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from 114 Sea Zone to Belarus Place Units - Americans 1 artillery and 2 tactical_bombers placed in Eastern United States 2 carriers placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Suiyuyan to Yunnan 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Combat Move - British 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 armour moved from Ethiopia to Kenya 1 bomber moved from Malta to Iraq 3 infantry moved from Persia to Iraq 1 fighter and 1 tactical_bomber moved from Malta to Egypt Purchase Units - British British buy 1 armour, 1 artillery, 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat - British Battle in Iraq British attack with 1 bomber and 3 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 bomber and 3 infantry in Iraq, round 2 : 1/1 hits, 1.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 bomber and 2 infantry in Iraq, round 3 : 1/0 hits, 1.00 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 bomber and 1 infantry in Iraq, round 4 : 1/1 hits, 0.83 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 3 infantry Casualties for Neutral_Axis: 3 infantry Battle in Kenya British attack with 1 armour and 2 infantry Italians defend with 1 infantry British roll dice for 1 armour and 2 infantry in Kenya, round 2 : 1/1 hits, 0.83 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 bomber moved from Iraq to Egypt 3 aaGuns moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 2 infantry moved from Burma to India 1 destroyer moved from 58 Sea Zone to 38 Sea Zone 2 infantry moved from Burma to Yunnan 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to Morocco 1 fighter moved from United Kingdom to Scotland 1 mech_infantry moved from Eire to United Kingdom Place Units - British 1 factory_minor placed in Persia 1 armour, 1 artillery and 1 infantry placed in Union of South Africa 2 fighters and 1 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,2,4,3,1,6,3 UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.50 British : 0.17 Italians : -0.33 Americans : 0.67 Neutral_Axis : 0.67
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I’m surprised at how solid a stack China/UKPac has going. I’m really desperately trying to figure out a nice U.S. balance on Pacific/Atlantic and balancing the risk of China/UK.
For instance, last turn you could have wiped out Yunnan, but it would have cost you around 7 planes, which I decided would be a victory, long term.
A little disappointed Malaya only killed 1 of your troopers, but… overall I’m happy.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - Italians 1 artillery moved from Yugoslavia to 97 Sea Zone 1 infantry and 1 marine moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Cyprus 1 bomber moved from Southern Italy to Baltic States 1 armour moved from Romania to Baltic States Purchase Units - Italians Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs; Combat - Italians Battle in Cyprus Battle in Malta Italians attack with 1 artillery and 1 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Malta, round 3 : 0/1 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Malta Italians roll dice for 1 artillery in Malta, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 4 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British lost in Malta Italians roll dice for 1 artillery in Malta, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Malta, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Malta British win, taking Cyprus from British with 1 infantry remaining. Battle score for attacker is -2 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 aaGun Battle in Baltic States Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Baltic States, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Italians win, taking Baltic States from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Baltic States to Romania 1 aaGun and 2 infantry moved from Yugoslavia to Romania 1 armour moved from Greece to Romania 1 artillery and 2 infantry moved from Greece to Bulgaria 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -1.17 British : 0.67 Russians : -0.33
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@weddingsinger said in Weddingsinger (Allies+10) vs Simon33 (Axis) BM3:
For instance, last turn you could have wiped out Yunnan, but it would have cost you around 7 planes, which I decided would be a victory, long term.
That was exactly my calculation. Wasn’t worth the loss of the air. Unless the positioning made it so, which I wasn’t convinced of. Although not being able to land troops on FIC was a bit of a setback.
@weddingsinger said in Weddingsinger (Allies+10) vs Simon33 (Axis) BM3:
A little disappointed Malaya only killed 1 of your troopers, but… overall I’m happy.
I could have lost a plane. I made sure to get a single round kill on everyone.
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 submarine; Remaining resources: 1 PUs; Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from New South Wales to Queensland 1 infantry moved from Dutch New Guinea to New Guinea 1 fighter moved from Sumatra to India Place Units - ANZAC 1 cruiser and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Scotland to United Kingdom 1 fighter moved from Scotland to Nenetsia 1 destroyer moved from 58 Sea Zone to 41 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Research Technology - Germans Combat Move - Germans 6 infantry moved from Finland to Karelia 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod 2 artilleries and 6 infantry moved from Romania to Bessarabia 1 tactical_bomber moved from Poland to Novgorod 3 bombers and 1 fighter moved from Western Germany to Novgorod Purchase Units - Germans Germans buy 2 artilleries, 4 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat - Germans Battle in Novgorod Germans attack with 1 artillery, 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys AA fire in Novgorod : 1/1 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Novgorod Germans roll dice for 1 artillery, 3 bombers, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/1 hits, 3.17 expected hits Russians roll dice for 1 aaGun and 3 mech_infantrys in Novgorod, round 2 : 1/0 hits, 1.00 expected hits 2 mech_infantrys owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod Germans roll dice for 1 artillery, 3 bombers and 1 tactical_bomber in Novgorod, round 3 : 3/1 hits, 2.83 expected hits Russians roll dice for 1 mech_infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery and 3 bombers remaining. Battle score for attacker is -7 Casualties for Germans: 1 fighter, 1 infantry and 1 tactical_bomber Casualties for Russians: 1 aaGun and 3 mech_infantrys Battle in Karelia Germans attack with 6 infantry Russians defend with 1 infantry Germans roll dice for 6 infantry in Karelia, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 2 artilleries and 6 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 6 infantry in Bessarabia, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 bombers moved from Novgorod to Baltic States 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 2 armour moved from Eastern Poland to Bessarabia 1 aaGun, 1 armour, 3 artilleries and 18 infantry moved from Eastern Poland to Baltic States 1 aaGun, 1 artillery and 4 infantry moved from Poland to Baltic States 5 armour and 13 mech_infantrys moved from Germany to Baltic States 1 armour and 5 mech_infantrys moved from Western Germany to Poland 1 submarine moved from 110 Sea Zone to 124 Sea Zone 1 submarine moved from 124 Sea Zone to 125 Sea Zone Place Units - Germans 1 submarine placed in 113 Sea Zone 2 artilleries and 1 infantry placed in France 3 infantry and 2 mech_infantrys placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 0.00 AA fire in Novgorod : : 0.50