TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 5 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
3 infantry moved from Karelia to Novgorod
1 artillery moved from Karelia to Novgorod
1 mech_infantry moved from Iraq to Egypt
1 armour moved from Iraq to Caucasus
1 tactical_bomber moved from Russia to Ukraine
2 fighters moved from Russia to Ukraine
1 infantry moved from Rostov to Ukraine
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Novgorod, round 2 : 0/5 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 3 : 0/4 hits, 1.00 expected hits
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Novgorod, round 3 : 2/5 hits, 2.00 expected hits
2 infantry owned by the Russians lost in Novgorod
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Karelia
Germans win with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 aaGun moved from Vologda to Russia
1 aaGun moved from Bryansk to Russia
1 tactical_bomber moved from Ukraine to Russia
2 fighters moved from Ukraine to Russia
3 infantry moved from Bryansk to Russia
Place Units - Russians
5 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -1.33
Russians : -2.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 bombers, 2 destroyers, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Chahar
1 armour moved from Manchuria to Chahar
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 battleship moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Guam
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to Guam
2 fighters moved from Japan to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
2 bombers moved from Siam to Kweichow
1 infantry moved from Anhwe to Kweichow
Combat - Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 bombers, 2 destroyers, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Chahar
1 armour moved from Manchuria to Chahar
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 battleship moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Guam
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to Guam
2 fighters moved from Japan to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
2 bombers moved from Siam to Kweichow
1 infantry moved from Anhwe to Kweichow
Combat - Japanese
Battle in Guam
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield; ANZAC defend with 1 fighter
Japanese roll dice for 1 battleship in Guam, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 2/4 hits, 1,83 expected hits
Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Battle in Kweichow
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Kweichow, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Chahar
1 armour owned by the Japanese retreated to Jehol
Chinese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
3 infantry moved from Manchuria to Jehol
2 artilleries moved from Anhwe to Hunan
2 infantry moved from Anhwe to Hunan
2 bombers moved from Kweichow to Siam
1 infantry moved from Ceylon to 39 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 33 Sea Zone
1 cruiser moved from 44 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 33 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 39 Sea Zone to India
3 infantry moved from India to West India
Place Units - Japanese
3 mech_infantrys placed in Malaya
3 infantry placed in India
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
2 destroyers placed in 6 Sea Zone
2 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0,33
Chinese : -0,67
Japanese : -1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 bombers, 2 destroyers, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Chahar
1 armour moved from Manchuria to Chahar
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 battleship moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Guam
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to Guam
2 fighters moved from Japan to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
2 bombers moved from Siam to Kweichow
1 infantry moved from Anhwe to Kweichow
Combat - Japanese
Battle in Guam
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield; ANZAC defend with 1 fighter
Japanese roll dice for 1 battleship in Guam, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 2/4 hits, 1,83 expected hits
Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Battle in Kweichow
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Kweichow, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Chahar
1 armour owned by the Japanese retreated to Jehol
Chinese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
3 infantry moved from Manchuria to Jehol
2 artilleries moved from Anhwe to Hunan
2 infantry moved from Anhwe to Hunan
2 bombers moved from Kweichow to Siam
1 infantry moved from Ceylon to 39 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 33 Sea Zone
1 cruiser moved from 44 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 33 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 39 Sea Zone to India
3 infantry moved from India to West India
Place Units - Japanese
3 mech_infantrys placed in Malaya
3 infantry placed in India
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
2 destroyers placed in 6 Sea Zone
2 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0,33
Chinese : -0,67
Japanese : -1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 bombers, 2 destroyers, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Chahar
1 armour moved from Manchuria to Chahar
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 battleship moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Guam
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to Guam
2 fighters moved from Japan to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
2 bombers moved from Siam to Kweichow
1 infantry moved from Anhwe to Kweichow
Combat - Japanese
Battle in Guam
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield; ANZAC defend with 1 fighter
Japanese roll dice for 1 battleship in Guam, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 2/4 hits, 1,83 expected hits
Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Battle in Kweichow
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Kweichow, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Chahar
1 armour owned by the Japanese retreated to Jehol
Chinese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
3 infantry moved from Manchuria to Jehol
2 artilleries moved from Anhwe to Hunan
2 infantry moved from Anhwe to Hunan
2 bombers moved from Kweichow to Siam
1 infantry moved from Ceylon to 39 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 33 Sea Zone
1 cruiser moved from 44 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 33 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 39 Sea Zone to India
3 infantry moved from India to West India
Place Units - Japanese
3 mech_infantrys placed in Malaya
3 infantry placed in India
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
2 destroyers placed in 6 Sea Zone
2 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0,33
Chinese : -0,67
Japanese : -1,50
scramble?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 4 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
7 fighters moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 battleship moved from 110 Sea Zone to 112 Sea Zone
2 cruisers moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@crockett36 No scramble.
Another bad idea from you, :joy:
Test summary from TripleA, engine version: 1.9, time: 6:23:17 AM
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 4 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
7 fighters moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 battleship moved from 110 Sea Zone to 112 Sea Zone
2 cruisers moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in Western Germany
Americans attack with 2 bombers, 7 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 8 mech_infantrys and 2 tactical_bombers; Italians defend with 1 infantry
AA fire in Western Germany : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Western Germany
Americans roll dice for 1 battleship and 2 cruisers in Western Germany, round 2 : 3/3 hits, 1.67 expected hits
Americans roll dice for 2 bombers, 6 fighters, 4 infantry and 1 tactical_bomber in Western Germany, round 2 : 5/13 hits, 5.67 expected hits
Germans roll dice for 1 aaGun, 1 fighter, 2 infantry, 8 mech_infantrys and 2 tactical_bombers in Western Germany, round 2 : 5/13 hits, 5.00 expected hits
1 aaGun owned by the Germans, 1 infantry owned by the Germans, 2 fighters owned by the Americans, 3 infantry owned by the Americans, 5 mech_infantrys owned by the Germans and 1 infantry owned by the Italians lost in Western Germany
Americans roll dice for 2 bombers, 4 fighters, 1 infantry and 1 tactical_bomber in Western Germany, round 3 : 4/8 hits, 4.17 expected hits
Germans roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Western Germany, round 3 : 3/6 hits, 2.67 expected hits
1 tactical_bomber owned by the Americans, 1 tactical_bomber owned by the Germans, 2 bombers owned by the Americans and 3 mech_infantrys owned by the Germans lost in Western Germany
Americans roll dice for 4 fighters and 1 infantry in Western Germany, round 4 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in Western Germany, round 4 : 2/2 hits, 1.17 expected hits
1 fighter owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Western Germany
Americans win with 3 fighters remaining. Battle score for attacker is -12
Casualties for Americans: 2 bombers, 4 fighters, 4 infantry and 1 tactical_bomber
Casualties for Germans: 1 aaGun, 1 fighter, 1 infantry, 8 mech_infantrys and 2 tactical_bombers
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from Western Germany to 110 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
7 fighters moved from Midway to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Western United States to Eastern United States
Place Units - Americans
3 infantry placed in Eastern United States
Americans undo move 1.
1 artillery and 1 infantry placed in Eastern United States
1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
2 infantry placed in Eastern United States
1 fighter placed in Eastern United States
3 fighters placed in Western United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 1.17
AA fire in Western Germany : : 0.50
Americans : 1.33
Test summary from TripleA, engine version: 1.9, time: 9:18:56 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 4 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
7 fighters moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 battleship moved from 110 Sea Zone to 112 Sea Zone
2 cruisers moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in Western Germany
Americans attack with 2 bombers, 7 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 8 mech_infantrys and 2 tactical_bombers; Italians defend with 1 infantry
AA fire in Western Germany : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Western Germany
Americans roll dice for 1 battleship and 2 cruisers in Western Germany, round 2 : 3/3 hits, 1.67 expected hits
Americans roll dice for 2 bombers, 6 fighters, 4 infantry and 1 tactical_bomber in Western Germany, round 2 : 5/13 hits, 5.67 expected hits
Germans roll dice for 1 aaGun, 1 fighter, 2 infantry, 8 mech_infantrys and 2 tactical_bombers in Western Germany, round 2 : 5/13 hits, 5.00 expected hits
1 aaGun owned by the Germans, 1 infantry owned by the Germans, 2 fighters owned by the Americans, 3 infantry owned by the Americans, 5 mech_infantrys owned by the Germans and 1 infantry owned by the Italians lost in Western Germany
Americans roll dice for 2 bombers, 4 fighters, 1 infantry and 1 tactical_bomber in Western Germany, round 3 : 4/8 hits, 4.17 expected hits
Germans roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Western Germany, round 3 : 3/6 hits, 2.67 expected hits
1 tactical_bomber owned by the Americans, 1 tactical_bomber owned by the Germans, 2 bombers owned by the Americans and 3 mech_infantrys owned by the Germans lost in Western Germany
Americans roll dice for 4 fighters and 1 infantry in Western Germany, round 4 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in Western Germany, round 4 : 2/2 hits, 1.17 expected hits
1 fighter owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Western Germany
Americans win with 3 fighters remaining. Battle score for attacker is -12
Casualties for Americans: 2 bombers, 4 fighters, 4 infantry and 1 tactical_bomber
Casualties for Germans: 1 aaGun, 1 fighter, 1 infantry, 8 mech_infantrys and 2 tactical_bombers
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from Western Germany to 110 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
7 fighters moved from Midway to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Western United States to Eastern United States
Place Units - Americans
3 infantry placed in Eastern United States
Americans undo move 1.
1 artillery and 1 infantry placed in Eastern United States
1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
2 infantry placed in Eastern United States
1 fighter placed in Eastern United States
3 fighters placed in Western United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Removing units owned by Russians from Caucasus: 1 armour
EDIT: Adding units owned by Russians to Egypt: 1 armour
EDIT: Turning off Edit Mode
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Chahar to Anhwe
1 fighter moved from Shensi to Anhwe
2 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shensi to Kweichow
1 artillery moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
1 artillery moved from Szechwan to Shensi
1 fighter moved from Anhwe to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Purchase Units - British
British buy 2 armour, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Holland Belgium to France
French take France from Germans
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 carrier and 1 fighter moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from Iraq to Caucasus
4 fighters moved from Iraq to Caucasus
1 mech_infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
4 fighters moved from Caucasus to Volgograd
3 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Malta to 92 Sea Zone
3 infantry moved from Iraq to Persia
2 tactical_bombers moved from Caucasus to Volgograd
1 fighter moved from United Kingdom to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Iraq to Caucasus
Combat - British
Battle in Western Germany
British converts factory_major into different units
Battle in Norway
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Non Combat Move - British
Place Units - British
1 transport placed in 110 Sea Zone
2 armour and 1 infantry placed in Iraq
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.17
AA fire in Western Germany : : 0.50
Americans : 1.33
Chinese : -0.33
Japanese : 2.00
Aev,
Midpoint of game. Have I sold you on any of my crazy ideas? A person we all know and love told me last Sunday, “I always think your strategies are so crazy and then later I regret it.” Couldn’t think of a higher compliment.
Btw, in the combat hit differential summary, does a negative sign mean bad luck?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
1 armour moved from Western Ukraine to Belarus
1 bomber moved from Southern Italy to Belarus
1 artillery moved from Western Ukraine to Bryansk
1 armour and 1 infantry moved from Southern France to France
1 fighter moved from Southern Italy to France
1 infantry and 1 mech_infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 fighter moved from Southern Italy to France
Combat - Italians
Battle in Bryansk
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Bryansk, round 2 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Bryansk
Italians roll dice for 1 armour and 1 artillery in Bryansk, round 3 : 2/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Belarus, round 2 : 2/2 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in France
Italians attack with 1 armour, 2 fighters, 3 infantry and 1 mech_infantry
British defend with 1 artillery; French defend with 1 airfield, 1 factory_minor and 4 infantry
Italians roll dice for 1 armour, 2 fighters, 3 infantry and 1 mech_infantry in France, round 2 : 1/7 hits, 2,17 expected hits
French roll dice for 1 artillery and 4 infantry in France, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in France
Italians roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in France, round 3 : 1/6 hits, 2,00 expected hits
French roll dice for 1 artillery and 3 infantry in France, round 3 : 1/4 hits, 1,33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in France
Italians roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in France, round 4 : 2/5 hits, 1,83 expected hits
French roll dice for 1 artillery and 2 infantry in France, round 4 : 0/3 hits, 1,00 expected hits
2 infantry owned by the French lost in France
Italians roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in France, round 5 : 1/5 hits, 1,83 expected hits
French roll dice for 1 artillery in France, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in France
Italians captures 0PUs while taking French capital
Italians win, taking France from French with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 infantry
Casualties for French: 4 infantry
Casualties for British: 1 artillery
Non Combat Move - Italians
2 fighters moved from France to Southern Italy
1 bomber moved from Belarus to Novgorod
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -2,00
French : -2,33
Russians : 1,00
@crockett36 the chd gives you only the differential out for this round of Combats you did.
You may still have a negative chd but won the battle.
All it means is: You should have hit more often but you didn’t
Or: you hit way above the expected.
Yeah, we will do a break after your France turn for an Analysis.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Algeria to Morocco
1 infantry moved from Normandy Bordeaux to Southern France
French take Southern France from Italians
1 fighter moved from Malta to Caucasus
1 infantry moved from Iraq to Trans-Jordan
Combat - French
Non Combat Move - French
1 infantry moved from 112 Sea Zone to Norway
Turn Complete - French
Combat Hit Differential Summary :
Halftime analysis:
Round 1 Allies stacked Leningrad, abandoned Yunnan along with Egypt. WHY?
Round 2 Allies spread Russians all over the map and kept the frontline thin, US pulled out of the Pacific with focus on Atlantic, fortyfied China and left India wide open.
Round 3 Russia granted Germany to get Moscow and controll of Asia (Ukr stack was a mistake IMO),
Axis gains controll of Pacific West (No Allied counter force in Range).
Allied placing foot on european side.
Round 4 Allies liberated Egypt and fortifies Iraq.
Round 5 No US presence in the Pacific, Desperate attack on Germany.
I can’t see any Kind of a solid strategy behind all this for Allies and they will lose this game.
Germany can slowely dismantle Russia, no help from US and UK will soon face a hard time to send any assets to Moscow.
Pacific is lost for the Allies b/c of NO Intervention of the US.
Japan will become a Monster and will be all over the place.
WOW. You and I see things completely differently. I actually think I’m going to win this game. Weird. Play on.
Yunnan is a trap. Seizing and keeping the middle of China has kept me alive and you bogged down. Egypt was recaptured and is safely under my control.