@zlefin I actually need to know which of your german air are on the italian carriers.
Giallo (Allies) vs BobbaRossa (Axis) BM3
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - Russians 1 artillery and 1 infantry moved from Samara to Novosibirsk 1 armour and 1 mech_infantry moved from Samara to Novosibirsk 1 artillery and 2 infantry moved from Samara to Volgograd 1 artillery and 2 infantry moved from Samara to Russia 1 infantry moved from Samara to Russia 1 infantry moved from Samara to Volgograd Combat - Russians Battle in Novosibirsk Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Volgograd Russians attack with 1 artillery and 3 infantry Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 3 : 2/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Russia Russians attack with 1 artillery and 3 infantry Germans defend with 1 airfield, 1 factory_minor and 3 infantry Russians roll dice for 1 artillery and 3 infantry in Russia, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 3 infantry in Russia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia Russians roll dice for 1 artillery and 2 infantry in Russia, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Russia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 1 aaGun moved from Samara to Russia 1 aaGun moved from Samara to Volgograd 1 mech_infantry moved from Samara to Timguska Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : 3,00 -
hold on…
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Jehol: 1 infantry EDIT: Adding units owned by Russians to Manchuria: 1 infantry EDIT: Removing units owned by Russians from Chahar: 2 aaGuns and 14 infantry EDIT: Adding units owned by Russians to Anhwe: 2 aaGuns, 2 fighters, 14 infantry and 1 tactical_bomber EDIT: Removing units owned by Russians from Hopei: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Jehol: 1 infantry EDIT: Adding units owned by Russians to Manchuria: 1 infantry EDIT: Removing units owned by Russians from Chahar: 2 aaGuns and 14 infantry EDIT: Adding units owned by Russians to Anhwe: 2 aaGuns, 2 fighters, 14 infantry and 1 tactical_bomber EDIT: Removing units owned by Russians from Hopei: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Japanese buy 1 carrier, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Korea to Amur Japanese take Amur from Russians 1 armour moved from Amur to Manchuria 1 infantry moved from Korea to Manchuria 1 fighter moved from Japan to Manchuria 2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 36 Sea Zone to 42 Sea Zone 2 bombers, 1 fighter and 2 tactical_bombers moved from Shan State to 42 Sea Zone 1 tactical_bomber moved from Hunan to 42 Sea Zone 1 artillery and 2 infantry moved from Shan State to Malaya Combat - Japanese Battle in Manchuria Japanese attack with 1 armour, 1 fighter and 1 infantry Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Manchuria, round 3 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Japanese roll dice for 1 armour and 1 fighter in Manchuria, round 4 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 fighter in Manchuria, round 5 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Japanese attack with 2 bombers, 2 carriers, 1 destroyer, 5 fighters, 1 submarine and 3 tactical_bombers British defend with 1 fighter; Americans defend with 1 carrier, 1 destroyer and 2 fighters; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers, 2 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 5/11 hits, 6.17 expected hits Units damaged: 1 carrier owned by the ANZAC and 1 carrier owned by the Americans ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 42 Sea Zone, round 2 : 8/9 hits, 4.50 expected hits 2 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 3 : 7/8 hits, 4.83 expected hits ANZAC roll dice for 2 carriers, 1 cruiser and 4 fighters in 42 Sea Zone, round 3 : 3/7 hits, 3.83 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 1 fighter owned by the British lost in 42 Sea Zone Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters Casualties for British: 1 fighter Battle in Malaya Japanese attack with 1 artillery and 2 infantry ANZAC defend with 1 artillery; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 3/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 1 marine moved from Shan State to French Indo China 2 bombers moved from 42 Sea Zone to French Indo China 1 tactical_bomber moved from 42 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Yunnan to French Indo China 1 fighter moved from Manchuria to Shantung 2 infantry moved from Japan to 6 Sea Zone 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from 42 Sea Zone to Sumatra 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier placed in 36 Sea Zone 2 infantry placed in French Indo China 2 infantry placed in Shantung 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
ANZAC : 2.50 Chinese : -0.67 UK_Pacific : -0.33 Japanese : 0.50 -
Sigh… what a round. Really needed that one to go my way. Go away Allies!! Let me conquer and pillage in peace!!
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 carriers, 4 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to Szechwan 1 artillery and 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians Combat - Americans Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters moved from Hawaiian Islands to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from 92 Sea Zone to Egypt 2 carriers, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 88 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 88 Sea Zone to French Guiana 4 fighters moved from Eastern United States to Gibraltar 3 fighters moved from Gibraltar to Egypt Place Units - Americans 2 carriers placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone 3 fighters placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans : 0,33 Japanese : 0,67 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 9 infantry moved from Anhwe to Kweichow Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Hunan Chinese creates battle in territory Szechwan Battle in Kweichow Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Kweichow, round 2 : 1/9 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Yunnan from Japanese, taking Hunan from Japanese, taking Szechwan from Japanese, taking Kweichow from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
Chinese : -0,50 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 carriers, 4 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to Szechwan 1 artillery and 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians Combat - Americans Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters moved from Hawaiian Islands to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from 92 Sea Zone to Egypt 2 carriers, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 88 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 88 Sea Zone to French Guiana 4 fighters moved from Eastern United States to Gibraltar 3 fighters moved from Gibraltar to Egypt Place Units - Americans 2 carriers placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone 3 fighters placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 9 infantry moved from Anhwe to Kweichow Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Hunan Chinese creates battle in territory Szechwan Battle in Kweichow Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Kweichow, round 2 : 1/9 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Yunnan from Japanese, taking Hunan from Japanese, taking Szechwan from Japanese, taking Kweichow from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 4 fighters EDIT: Adding units owned by Americans to 88 Sea Zone: 4 fighters EDIT: Turning off Edit Mode British buy 1 aaGun, 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 fighter moved from Egypt to 99 Sea Zone 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan 2 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter and 1 tactical_bomber moved from Ethiopia to West India 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 83 Sea Zone 1 infantry moved from 83 Sea Zone to French West Africa 1 fighter moved from Gibraltar to United Kingdom 2 bombers moved from Gibraltar to United Kingdom 1 infantry moved from Iraq to Trans-Jordan 1 artillery and 4 infantry moved from Trans-Jordan to Egypt 1 battleship, 1 cruiser and 1 transport moved from 92 Sea Zone to 88 Sea Zone Combat - British Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in French West Africa Non Combat Move - British 1 fighter moved from 99 Sea Zone to Egypt 1 aaGun moved from Burma to Yunnan 1 infantry moved from Burma to India 2 aaGuns moved from Burma to Shan State 3 artilleries and 12 infantry moved from Burma to Shan State Place Units - British 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 aaGun and 5 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 2 artilleries and 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from Iceland: 1 fighter EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Removing units owned by British from 123 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : 0,33 Chinese : -0,50 Japanese : 0,33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 carriers, 4 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to Szechwan 1 artillery and 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians Combat - Americans Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters moved from Hawaiian Islands to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from 92 Sea Zone to Egypt 2 carriers, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 88 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 88 Sea Zone to French Guiana 4 fighters moved from Eastern United States to Gibraltar 3 fighters moved from Gibraltar to Egypt Place Units - Americans 2 carriers placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone 3 fighters placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 9 infantry moved from Anhwe to Kweichow Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Hunan Chinese creates battle in territory Szechwan Battle in Kweichow Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Kweichow, round 2 : 1/9 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Yunnan from Japanese, taking Hunan from Japanese, taking Szechwan from Japanese, taking Kweichow from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 4 fighters EDIT: Adding units owned by Americans to 88 Sea Zone: 4 fighters EDIT: Turning off Edit Mode British buy 1 aaGun, 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 fighter moved from Egypt to 99 Sea Zone 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan 2 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter and 1 tactical_bomber moved from Ethiopia to West India 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 83 Sea Zone 1 infantry moved from 83 Sea Zone to French West Africa 1 fighter moved from Gibraltar to United Kingdom 2 bombers moved from Gibraltar to United Kingdom 1 infantry moved from Iraq to Trans-Jordan 1 artillery and 4 infantry moved from Trans-Jordan to Egypt 1 battleship, 1 cruiser and 1 transport moved from 92 Sea Zone to 88 Sea Zone Combat - British Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in French West Africa Non Combat Move - British 1 fighter moved from 99 Sea Zone to Egypt 1 aaGun moved from Burma to Yunnan 1 infantry moved from Burma to India 2 aaGuns moved from Burma to Shan State 3 artilleries and 12 infantry moved from Burma to Shan State Place Units - British 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 aaGun and 5 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 2 artilleries and 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from Iceland: 1 fighter EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Removing units owned by British from 123 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Yunnan: 2 aaGuns, 3 artilleries and 12 infantry EDIT: Removing units owned by British from Shan State: 2 aaGuns, 3 artilleries and 12 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : 0,33 Chinese : -0,50 Japanese : 0,33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 bomber, 2 infantry and 1 marine; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Urals to Yenisey Italians take Evenkiyskiy from Russians Italians take Yenisey from Russians 2 armour moved from Caucasus to Iraq Italians take Iraq from British 1 mech_infantry moved from Libya to Algeria 1 armour, 1 artillery and 3 infantry moved from Libya to Tobruk 2 bombers and 3 fighters moved from Southern Italy to Algeria Combat - Italians Battle in Tobruk Italians attack with 1 armour, 1 artillery and 3 infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 3 infantry in Tobruk, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Algeria Italians attack with 2 bombers, 3 fighters and 1 mech_infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 2 bombers, 3 fighters and 1 mech_infantry in Algeria, round 2 : 3/6 hits, 3.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Algeria Italians win, taking Algeria from Americans with 2 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 2 bombers moved from Algeria to Southern Italy 3 fighters moved from Algeria to Libya Place Units - Italians 2 infantry and 1 marine placed in Northern Italy 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 29 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Italians : -0.50 British : -0.33 Americans : -0.67 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 transport moved from 37 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 artillery, 1 harbour and 2 infantry ANZAC roll dice for 1 artillery and 3 infantry in Malaya, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Malaya ANZAC roll dice for 1 artillery and 3 infantry in Malaya, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 1 artillery and 2 infantry in Malaya, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 2 infantry Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone 1 fighter placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
ANZAC : 0,17 Japanese : -0,33 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 transport moved from 37 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 artillery, 1 harbour and 2 infantry ANZAC roll dice for 1 artillery and 3 infantry in Malaya, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Malaya ANZAC roll dice for 1 artillery and 3 infantry in Malaya, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 1 artillery and 2 infantry in Malaya, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 2 infantry Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone 1 fighter placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,17 Japanese : -0,33 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 bombers and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Tambov to Samara 1 infantry moved from Vologda to Samara 1 armour and 2 mech_infantrys moved from Bryansk to Samara 5 artilleries and 10 infantry moved from Bryansk to Russia 4 fighters and 4 tactical_bombers moved from Ukraine to Samara 1 armour and 1 mech_infantry moved from Caucasus to Samara Germans take Kazakhstan from Russians 3 infantry moved from Rostov to Volgograd 2 armour and 1 mech_infantry moved from Ukraine to Volgograd 18 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan 11 bombers moved from Southern Italy to Samara Combat - Germans Battle in Volgograd Germans attack with 2 armour, 3 infantry and 1 mech_infantry Russians defend with 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Volgograd, round 2 : 3/6 hits, 1.67 expected hits Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Volgograd Germans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Volgograd, round 3 : 2/6 hits, 1.67 expected hits Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry Battle in Trans-Jordan Germans attack with 18 armour and 1 mech_infantry British defend with 1 infantry Germans roll dice for 18 armour and 1 mech_infantry in Trans-Jordan, round 2 : 9/19 hits, 9.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 18 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Samara Germans attack with 2 armour, 11 bombers, 4 fighters, 3 infantry, 3 mech_infantrys and 4 tactical_bombers Russians defend with 2 aaGuns, 1 artillery and 24 infantry AA fire in Samara : 0/6 hits, 1.00 expected hits Germans roll dice for 2 armour, 11 bombers, 4 fighters, 3 infantry, 3 mech_infantrys and 4 tactical_bombers in Samara, round 2 : 10/27 hits, 14.00 expected hits Russians roll dice for 2 aaGuns, 1 artillery and 24 infantry in Samara, round 2 : 9/25 hits, 8.33 expected hits 8 infantry owned by the Russians, 2 fighters owned by the Germans, 3 infantry owned by the Germans, 1 armour owned by the Germans, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Samara Germans roll dice for 1 armour, 11 bombers, 2 fighters and 4 tactical_bombers in Samara, round 3 : 12/18 hits, 11.33 expected hits Russians roll dice for 1 artillery and 16 infantry in Samara, round 3 : 10/17 hits, 5.67 expected hits 12 infantry owned by the Russians, 3 bombers owned by the Germans, 2 fighters owned by the Germans, 1 armour owned by the Germans and 4 tactical_bombers owned by the Germans lost in Samara retreated to Samara Russians win with 1 artillery and 4 infantry remaining. Battle score for attacker is -83 Casualties for Germans: 2 armour, 3 bombers, 4 fighters, 3 infantry, 3 mech_infantrys and 4 tactical_bombers Casualties for Russians: 2 aaGuns and 20 infantry Battle in Russia Germans attack with 5 artilleries and 10 infantry Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 5 artilleries and 10 infantry in Russia, round 2 : 2/15 hits, 4.17 expected hits Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Russia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Russia Germans roll dice for 5 artilleries and 9 infantry in Russia, round 3 : 4/14 hits, 4.00 expected hits Russians roll dice for 1 artillery in Russia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Russia Germans destroys 24PUs while taking Russians capital Germans win, taking Russia from Russians with 5 artilleries and 9 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry Non Combat Move - Germans 2 aaGuns moved from Bryansk to Tambov 8 bombers moved from Samara to Tambov 1 armour moved from Caucasus to Tambov 1 armour moved from Caucasus to Iraq 1 armour and 2 mech_infantrys moved from Novgorod to Karelia 1 aaGun moved from Poland to Germany 4 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy 2 artilleries and 3 infantry moved from France to Western Germany 1 destroyer moved from 105 Sea Zone to 113 Sea Zone 1 cruiser and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 submarine moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 1 armour and 2 mech_infantrys placed in Ukraine 6 bombers placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUsCombat Hit Differential Summary :
Germans : -4.00 British : 0.67 AA fire in Samara : : -1.00 Russians : 3.67 -
When the AAs missed, I really thought my luck had turned… Sigh… :P
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - Russians 1 armour and 1 mech_infantry moved from Novosibirsk to Volgograd Russians take Kazakhstan from Germans 1 artillery and 4 infantry moved from Samara to Volgograd 1 infantry moved from Novosibirsk to Urals Russians take Urals from Italians 1 artillery moved from Novosibirsk to Timguska Combat - Russians Battle in Volgograd Russians attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry Germans defend with 2 armour, 1 factory_minor, 3 infantry and 1 mech_infantry Russians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Volgograd, round 2 : 2/7 hits, 1,83 expected hits Germans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Volgograd, round 2 : 2/6 hits, 2,33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Volgograd, round 3 : 3/5 hits, 1,50 expected hits Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Volgograd, round 3 : 2/4 hits, 1,67 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Volgograd, round 4 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 armour in Volgograd, round 4 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Volgograd, round 5 : 3/3 hits, 1,17 expected hits Germans roll dice for 1 armour in Volgograd, round 5 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for Russians: 4 infantry Casualties for Germans: 2 armour, 3 infantry and 1 mech_infantry Non Combat Move - Russians 2 aaGuns, 2 fighters, 14 infantry and 1 tactical_bomber moved from Anhwe to Hunan Turn Complete - RussiansCombat Hit Differential Summary :
Germans : -1,00 Russians : 2,33 -
These bombers realy are killing me… can’t defend that
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 56 Sea Zone Japanese take 42 Sea Zone from Americans 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from Sumatra to Shan State 1 infantry moved from Shantung to Jehol Japanese take Jehol from Chinese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery and 1 infantry moved from Shantung to Kiangsu 1 fighter moved from Shantung to Kiangsu 1 armour moved from Manchuria to Sakha Japanese take Sakha from Russians 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 bombers moved from French Indo China to Malaya Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 56 Sea Zone Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in Kiangsu Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 3 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 4 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 5 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Malaya, round 2 : 2/4 hits, 2.00 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 2 bombers moved from Malaya to French Indo China 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 artillery and 1 infantry moved from Kwangsi to French Indo China 1 fighter moved from Kiangsu to French Indo China 1 fighter moved from Japan to French Indo China 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone Place Units - Japanese 1 infantry placed in French Indo China 1 destroyer and 1 transport placed in 36 Sea Zone 2 infantry placed in Shantung 1 destroyer placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 44 PUsCombat Hit Differential Summary :
Chinese : -1.33 UK_Pacific : -1.00 Japanese : -4.33 -
@Giallo said in Giallo (Allies) vs BobbaRossa (Axis) BM3:
These bombers realy are killing me… can’t defend that
They are fantastic when you want to reach out and touch somebody ;).
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 8 fighters; Remaining resources: 2 PUs; Combat Move - Americans 3 fighters moved from Eastern United States to Gibraltar 2 carriers moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 54 Sea Zone to 56 Sea Zone 2 fighters moved from 54 Sea Zone to 56 Sea Zone 1 fighter moved from 54 Sea Zone to 37 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 56 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 56 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from 56 Sea Zone to 42 Sea Zone 2 carriers and 1 fighter moved from 54 Sea Zone to 42 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 1 armour, 2 artilleries and 3 infantry moved from French Guiana to 88 Sea Zone 1 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - Americans 8 fighters placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans : -0,33 Japanese : -0,17 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kiangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Hunan to Anhwe 1 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 8 infantry moved from Kweichow to Hunan 4 infantry moved from Yunnan to Hunan Place Units - Chinese 5 artilleries placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
Chinese : 0,67 Japanese : 0,67





