There’s no point leaving a CV, 2 fgs., and a TT in 50. ANZAC could attack with 3 figs, DD, and CA and stand a 83% chance of winning. I’d rather have 3 figs and 2 tacs on the Solomons. Will revise tomorrow.
Simon33 (Allies) vs weddingsinger (Axis) BM3
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 1 destroyer and 7 fighters; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Americans takes 17 Sea Zone from Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Americans takes 17 Sea Zone from Japanese EDIT: Turning off Edit Mode 4 bombers moved from Eastern United States to 110 Sea Zone 1 bomber and 4 fighters moved from United Kingdom to 110 Sea Zone 1 fighter moved from Iceland to 110 Sea Zone 4 fighters moved from Gibraltar to 110 Sea Zone 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 bomber moved from India to 41 Sea Zone 2 fighters moved from India to 37 Sea Zone 1 fighter moved from India to Szechwan 1 armour moved from Yunnan to Szechwan 1 artillery, 1 infantry and 1 marine moved from Wake Island to 31 Sea Zone 1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Battle in 37 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win, taking Caroline Islands from Japanese with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Szechwan Americans attack with 1 armour and 1 fighter Germans defend with 1 mech_infantry Americans roll dice for 1 armour and 1 fighter in Szechwan, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Szechwan Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 armour Casualties for Germans: 1 mech_infantry Battle in 110 Sea Zone British loiter and taunt; Americans attack with 5 bombers and 9 fighters Germans defend with 2 carriers, 2 destroyers and 4 fighters Americans roll dice for 5 bombers and 9 fighters in 110 Sea Zone, round 2 : 7/1 hits, 7.83 expected hits Germans roll dice for 2 carriers, 2 destroyers and 4 fighters in 110 Sea Zone, round 2 : 4/0 hits, 4.00 expected hits 2 destroyers owned by the Germans, 1 fighter owned by the Germans, 2 carriers owned by the Germans, 1 fighter owned by the Americans and 3 bombers owned by the Americans lost in 110 Sea Zone Americans roll dice for 2 bombers and 8 fighters in 110 Sea Zone, round 3 : 6/1 hits, 5.33 expected hits Germans roll dice for 3 fighters in 110 Sea Zone, round 3 : 2/0 hits, 2.00 expected hits 3 fighters owned by the Germans and 2 bombers owned by the Americans lost in 110 Sea Zone Americans win with 8 fighters remaining. Battle score for attacker is 18 Casualties for Americans: 5 bombers and 1 fighter Casualties for Germans: 2 carriers, 2 destroyers and 4 fighters Battle in 41 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone 1 transport owned by the Japanese lost in 41 Sea Zone Americans win, taking 41 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from Szechwan to Yunnan 1 bomber moved from Caucasus to Gibraltar 2 infantry and 2 mech_infantrys moved from Quebec to 106 Sea Zone 1 submarine moved from 106 Sea Zone to 109 Sea Zone 6 fighters moved from 110 Sea Zone to United Kingdom 2 infantry, 2 mech_infantrys and 2 transports moved from 106 Sea Zone to 109 Sea Zone 2 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom 2 fighters moved from 110 Sea Zone to United Kingdom 3 fighters moved from Eastern United States to Gibraltar 1 destroyer moved from 31 Sea Zone to 23 Sea Zone 1 destroyer moved from 31 Sea Zone to 22 Sea Zone 7 carriers, 2 destroyers, 12 fighters, 22 submarines and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone 1 bomber moved from 41 Sea Zone to India 1 fighter moved from 37 Sea Zone to Java 1 fighter moved from 37 Sea Zone to Yunnan Place Units - Americans 1 destroyer placed in 101 Sea Zone 7 fighters placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Combat - Chinese Chinese creates battle in territory Szechwan Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 5 PUs Purchase Units - British British repair damage of 17x factory_major; Remaining resources: 27 PUs; British buy 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery and 2 fighters; Remaining resources: 1 PUs; Combat Move - British 1 submarine moved from 110 Sea Zone to 111 Sea Zone 1 submarine moved from 109 Sea Zone to 111 Sea Zone 4 fighters and 2 mech_infantrys moved from Caucasus to Bryansk 1 mech_infantry moved from Ukraine to Western Ukraine British take Western Ukraine from Germans 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from India to Sumatra 1 armour, 1 artillery and 1 infantry moved from Yunnan to French Indo China 2 fighters and 2 infantry moved from Yunnan to Kwangsi 1 fighter moved from India to Sumatra Combat - British Battle in 111 Sea Zone British attack with 2 submarines Germans defend with 1 carrier, 2 tactical_bombers and 8 transports British roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 carrier and 8 transports in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 submarines in 111 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 carrier and 8 transports in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 submarines in 111 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 carrier and 8 transports in 111 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 2 submarines in 111 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier and 8 transports in 111 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 111 Sea Zone British roll dice for 1 submarine in 111 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier and 8 transports in 111 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 111 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier and 8 transports in 111 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 111 Sea Zone Germans win with 1 carrier, 2 tactical_bombers and 8 transports remaining. Battle score for attacker is -12 Casualties for British: 2 submarines Battle in Bryansk British attack with 4 fighters and 2 mech_infantrys Germans defend with 2 mech_infantrys British roll dice for 4 fighters and 2 mech_infantrys in Bryansk, round 2 : 3/1 hits, 2.33 expected hits Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/1 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Bryansk British win, taking Bryansk from Germans with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Sumatra British attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 2/1 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Sumatra British win, taking Sumatra from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Kwangsi British attack with 2 fighters and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 2 fighters and 2 infantry in Kwangsi, round 2 : 2/1 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in French Indo China British attack with 1 armour, 1 artillery and 1 infantry Japanese defend with 1 factory_minor and 1 mech_infantry British roll dice for 1 armour, 1 artillery and 1 infantry in French Indo China, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry 2 tactical_bombers owned by the Germans forced to land in Scotland Non Combat Move - British 2 fighters moved from Kwangsi to Yunnan 2 fighters moved from Sumatra to 41 Sea Zone 2 infantry moved from Yunnan to French Indo China 3 infantry moved from Yunnan to French Indo China 1 armour and 1 mech_infantry moved from India to Yunnan 1 artillery and 4 infantry moved from Northwest Persia to Caucasus 4 fighters moved from Bryansk to Caucasus 2 infantry moved from Persia to Northwest Persia 3 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia 3 mech_infantrys moved from Northwest Persia to Caucasus 1 artillery and 3 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 1 transport moved from 80 Sea Zone to 71 Sea Zone 12 infantry moved from India to Burma Place Units - British 9 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 71 Sea Zone: 1 transport EDIT: Adding units owned by British to 39 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 armour, 1 artillery and 2 fighters placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 22 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Some Units in India change ownership: 1 armour, 1 artillery and 2 fightersCombat Hit Differential Summary :
Germans : 0.00 British : -0.83 Americans : -0.17 Japanese : 0.00 -
You win. I needed that SZ111 battle. I feel like you’ve had some luck in this game when it’s counted. Perhaps +10 for allies is enough on low luck, I just didn’t have the luck with me this time? What do you think?
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TripleA Manual Gamesave Post: ANZAC round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZACCombat Hit Differential Summary :
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I’d have to go back and review… I ended up in 3 games as Axis and at one point it all 3 were in the same round 12 so its a bit blurry which game is which.
Here I think UK’s failed sea zone stack at the beginning hurt since it let’s Italy run wild for a little while, forcing UK to exert a lot of effort.
Russia stacking Karaelia round 1/2 was a minor mistake, loosing a valueable stack of infantry, forcing you back to your capital as Germany ran south.
Even in the end here, if you had moved some subs away from Italy to help attack Germany’s fleet… or noticed how weakly defended London was before I did, this game might still go your way because of my screw ups in the Pacific.
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That puts us even at 1-1. If you want to do a third game I’m in. Doesn’t have to be right away.
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Do you want the same sides or swap? Still low luck?
Yeah, smashing the SZ92 stack was a major setback for me. It was a 36% attack, I think 18% chance of a draw, so a pretty dodgy attack. It was only that good for Italy because you hit in the SZ96 battle. Otherwise I would have had a tac in the fleet as well, can’t imagine you making the attack in that case.
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Do you have a preference?We can flip for Axis if you have a preference (I’m actually fine with either) I’m back and forth on low luck. Kind of like not having the wild swings like, in one of my other games I whiffed in a battle despite having like 95% odds and plenty of things attacking at 3 and 4.
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I reckon swap sides. Which gives you allies+10. Placements?
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Something goofy to try… a destroyer in sz 106, the 2 ipcs to UK
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You know, as I think about it, not sure what preserving that transport would really do for me long term…if I’m not too late, how about a transport in South Africa and 2 ipcs to Russia
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Game is finally up: https://www.axisandallies.org/forums/topic/33581/weddingsinger-allies-10-vs-simon33-axis-bm3
Scrambles?
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I assumed the third IPC went to USSR. Let me know if you want to edit.





