@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
@wizmark yes 3 fighters
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 2 armour, 2 artilleries, 1 destroyer, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 submarine moved from 113 Sea Zone to 109 Sea Zone
        3 bombers moved from Western Germany to 109 Sea Zone
        3 fighters moved from Western Germany to 109 Sea Zone
        2 mech_infantrys moved from Baltic States to Smolensk
        1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
        1 armour and 2 mech_infantrys moved from Ukraine to Rostov
        1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
        1 mech_infantry moved from Novgorod to Vologda
        1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
        1 infantry moved from Bryansk to Tambov
        2 tactical_bombers moved from Bryansk to Tambov
        1 armour and 1 mech_infantry moved from Novgorod to Finland
        3 armour, 1 infantry and 2 mech_infantrys moved from Karelia to Finland
        1 infantry moved from Archangel to Vologda
    Combat - Germans
        British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
        Battle in Finland
            Germans attack with 4 armour, 1 infantry and 3 mech_infantrys
            British defend with 1 infantry
                Germans roll dice for 4 armour, 1 infantry and 3 mech_infantrys in Finland, round 2 : 3/8 hits, 2.67 expected hits
                British roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland
            Germans win, taking Finland from British with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for British: 1 infantry
        Battle in Tambov
            Germans attack with 1 infantry and 2 tactical_bombers
            Russians defend with 1 infantry
                Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 2 : 0/3 hits, 1.17 expected hits
                Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Tambov
                Germans roll dice for 2 tactical_bombers in Tambov, round 3 : 1/2 hits, 1.00 expected hits
                Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Tambov
            Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 infantry
        Battle in Rostov
            Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
            Russians defend with 1 infantry
                Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2.00 expected hits
                Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Rostov
            Germans win, taking Rostov from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in 109 Sea Zone
            Germans attack with 3 bombers, 3 fighters and 1 submarine
            British defend with 2 destroyers, 2 fighters and 3 transports; French defend with 1 fighter
                Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 3 bombers and 3 fighters in 109 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
                British roll dice for 2 destroyers, 3 fighters and 3 transports in 109 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                2 destroyers owned by the British, 1 submarine owned by the Germans, 2 fighters owned by the Germans and 1 fighter owned by the French lost in 109 Sea Zone
                Germans roll dice for 3 bombers and 1 fighter in 109 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits
                British roll dice for 2 fighters and 3 transports in 109 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                1 fighter owned by the Germans and 2 fighters owned by the British lost in 109 Sea Zone
                3 transports owned by the British lost in 109 Sea Zone
            Germans win with 3 bombers remaining. Battle score for attacker is 31
            Casualties for Germans: 3 fighters and 1 submarine
            Casualties for British: 2 destroyers, 2 fighters and 3 transports
            Casualties for French: 1 fighter
        Battle in Smolensk
            Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
            Russians defend with 1 infantry
                Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
            Germans win, taking Smolensk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
            Casualties for Germans: 1 mech_infantry
            Casualties for Russians: 1 infantry
        Battle in Vologda
            Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
            Russians defend with 1 infantry
                Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
            Germans win, taking Vologda from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 infantry
    Non Combat Move - Germans
        3 bombers moved from 109 Sea Zone to Western Germany
        1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
        2 tactical_bombers moved from Tambov to Bryansk
        1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
        1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
        1 armour and 4 mech_infantrys moved from Baltic States to Bryansk
        1 artillery moved from Poland to Baltic States
        2 artilleries and 6 infantry moved from Germany to Poland
    Place Units - Germans
        1 destroyer and 1 submarine placed in 110 Sea Zone
        1 armour and 2 mech_infantrys placed in Ukraine
        1 armour and 2 mech_infantrys placed in Novgorod
        2 artilleries and 3 infantry placed in Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
        Germans collect 52 PUs (1 lost to blockades); end with 52 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -2.17
British : 0.67
Russians : 1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Russians
        Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 artillery and 2 infantry moved from Volgograd to Rostov
        1 infantry moved from Samara to Vologda
        1 infantry moved from Russia to Smolensk
        1 fighter and 1 infantry moved from Russia to Smolensk
        2 fighters and 1 tactical_bomber moved from Russia to Rostov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Russians
        Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 artillery and 2 infantry moved from Volgograd to Rostov
        1 infantry moved from Samara to Vologda
        1 infantry moved from Russia to Smolensk
        1 fighter and 1 infantry moved from Russia to Smolensk
        2 fighters and 1 tactical_bomber moved from Russia to Rostov
    Combat - Russians
        Battle in Rostov
            Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
            Germans defend with 1 armour and 2 mech_infantrys
                Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 2.50 expected hits
                Germans roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 2/3 hits, 1.17 expected hits
                2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov
                Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Rostov, round 3 : 2/4 hits, 2.00 expected hits
                Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
                1 armour owned by the Germans lost in Rostov
            Russians win, taking Rostov from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Russians: 2 infantry
            Casualties for Germans: 1 armour and 2 mech_infantrys
        Battle in Smolensk
            Russians attack with 1 fighter and 2 infantry
            Germans defend with 1 mech_infantry
                Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 2/3 hits, 0.83 expected hits
                Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Smolensk
            Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
            Casualties for Germans: 1 mech_infantry
        Battle in Vologda
            Russians attack with 1 infantry
            Germans defend with 1 mech_infantry
                Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.17 expected hits
                Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.17 expected hits
                Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0.17 expected hits
                Germans roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Vologda
            Russians win, taking Vologda from Germans with 1 infantry remaining. Battle score for attacker is 4
            Casualties for Germans: 1 mech_infantry
    Non Combat Move - Russians
        1 aaGun moved from Samara to Russia
        1 fighter moved from Smolensk to Russia
        2 fighters and 1 tactical_bomber moved from Rostov to Russia
        1 infantry moved from Russia to Tambov
        1 artillery and 3 infantry moved from Russia to Samara
    Place Units - Russians
        1 artillery and 2 infantry placed in Volgograd
        1 artillery and 6 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 25 PUs; end with 25 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 1.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Japanese
        Japanese buy 2 armour, 1 carrier, 1 cruiser, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Politics - Japanese
        Japanese takes Political Action: Political Action Japanese To War With Russians
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    Combat Move - Japanese
        1 destroyer moved from 35 Sea Zone to 42 Sea Zone
        1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from French Indo China to Siam
        1 fighter and 1 tactical_bomber moved from French Indo China to Siam
        1 transport moved from 35 Sea Zone to 20 Sea Zone
        1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
        1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
        1 armour moved from Tsinghai to Kazakhstan
              Japanese take Kazakhstan from Russians
        1 armour moved from Kazakhstan to Novosibirsk
              Japanese take Novosibirsk from Russians
        2 infantry moved from Japan to 6 Sea Zone
        2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
        2 infantry moved from 2 Sea Zone to Alaska
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Japanese
        Japanese buy 2 armour, 1 carrier, 1 cruiser, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Politics - Japanese
        Japanese takes Political Action: Political Action Japanese To War With Russians
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    Combat Move - Japanese
        1 destroyer moved from 35 Sea Zone to 42 Sea Zone
        1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from French Indo China to Siam
        1 fighter and 1 tactical_bomber moved from French Indo China to Siam
        1 transport moved from 35 Sea Zone to 20 Sea Zone
        1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
        1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
        1 armour moved from Tsinghai to Kazakhstan
              Japanese take Kazakhstan from Russians
        1 armour moved from Kazakhstan to Novosibirsk
              Japanese take Novosibirsk from Russians
        2 infantry moved from Japan to 6 Sea Zone
        2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
        2 infantry moved from 2 Sea Zone to Alaska
    Combat - Japanese
        Battle in Alaska
        Battle in 42 Sea Zone
            Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
            ANZAC defend with 1 submarine
                Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the ANZAC lost in 42 Sea Zone
            Japanese win, taking Alaska from Americans, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 submarine
        Battle in Siam
            Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
            British defend with 2 infantry
                Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 0/4 hits, 1.83 expected hits
                UK_Pacific roll dice for 2 infantry in Siam, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese lost in Siam
                Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Siam, round 3 : 1/3 hits, 1.50 expected hits
                UK_Pacific roll dice for 2 infantry in Siam, round 3 : 1/2 hits, 0.67 expected hits
                1 artillery owned by the Japanese and 1 infantry owned by the British lost in Siam
             retreated to Siam
            UK_Pacific win with 1 infantry remaining. Battle score for attacker is -4
            Casualties for Japanese: 1 artillery and 1 infantry
            Casualties for British: 1 infantry
        Battle in Celebes
            Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
            ANZAC defend with 1 artillery
                Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.83 expected hits
                ANZAC roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
            Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
            Casualties for Japanese: 1 infantry
            Casualties for ANZAC: 1 artillery
    Non Combat Move - Japanese
        1 destroyer moved from 44 Sea Zone to 43 Sea Zone
        1 destroyer moved from 35 Sea Zone to 36 Sea Zone
        1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
        1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
        1 fighter and 1 tactical_bomber moved from Siam to Hunan
        1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
        1 bomber moved from Kweichow to Hunan
        1 aaGun moved from Kweichow to Hunan
        1 armour moved from Kwangtung to Hunan
        1 armour moved from French Indo China to Hunan
        1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
        1 armour moved from Kweichow to Hunan
        1 armour and 1 mech_infantry moved from Shantung to Hunan
        1 infantry moved from Szechwan to Sikang
        1 armour moved from Sikang to Kweichow
        1 infantry moved from Kweichow to Szechwan
        1 infantry moved from Anhwe to Kweichow
        1 infantry moved from Shantung to Anhwe
        1 submarine moved from 6 Sea Zone to 35 Sea Zone
        1 destroyer moved from 6 Sea Zone to 16 Sea Zone
    Place Units - Japanese
        1 carrier and 1 cruiser placed in 6 Sea Zone
        3 infantry placed in French Indo China
        1 armour and 2 mech_infantrys placed in Kwangtung
        1 armour, 1 infantry and 1 mech_infantry placed in Shantung
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
        Japanese collect 63 PUs; end with 63 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
ANZAC : 0.50
UK_Pacific : 0.67
Japanese : -1.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Americans
        Americans buy 1 armour, 5 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 fighter moved from 37 Sea Zone to 44 Sea Zone
        2 infantry and 1 marine moved from Malaya to 37 Sea Zone
        1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 1 fighter, 2 infantry, 1 marine, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone
        1 marine moved from 36 Sea Zone to Hainan
        2 infantry moved from 36 Sea Zone to French Indo China
        2 fighters moved from 37 Sea Zone to 43 Sea Zone
        2 fighters moved from 37 Sea Zone to French Indo China
        1 fighter moved from 36 Sea Zone to French Indo China
        1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
        1 bomber moved from Norway to Novgorod
        3 fighters moved from Norway to 110 Sea Zone
        1 destroyer moved from 91 Sea Zone to 110 Sea Zone
        1 bomber moved from Eastern United States to 110 Sea Zone
        1 submarine moved from 26 Sea Zone to 16 Sea Zone
        1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Americans
        Americans buy 1 armour, 5 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 fighter moved from 37 Sea Zone to 44 Sea Zone
        2 infantry and 1 marine moved from Malaya to 37 Sea Zone
        1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 1 fighter, 2 infantry, 1 marine, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone
        1 marine moved from 36 Sea Zone to Hainan
        2 infantry moved from 36 Sea Zone to French Indo China
        2 fighters moved from 37 Sea Zone to 43 Sea Zone
        2 fighters moved from 37 Sea Zone to French Indo China
        1 fighter moved from 36 Sea Zone to French Indo China
        1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
        1 bomber moved from Norway to Novgorod
        3 fighters moved from Norway to 110 Sea Zone
        1 destroyer moved from 91 Sea Zone to 110 Sea Zone
        1 bomber moved from Eastern United States to 110 Sea Zone
        1 submarine moved from 26 Sea Zone to 16 Sea Zone
        1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
    Combat - Americans
        Strategic bombing raid in Novgorod
                AA fire in Novgorod : 0/1 hits, 0.17 expected hits
            Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor
            Bombing raid in Novgorod causes 6 damage total. 
        Battle in 44 Sea Zone
            Americans attack with 1 fighter
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 44 Sea Zone
            Americans win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 43 Sea Zone
            Americans attack with 2 fighters
            Japanese defend with 1 destroyer
                Americans roll dice for 2 fighters in 43 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 43 Sea Zone
            Americans win with 2 fighters remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in 16 Sea Zone
            Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 16 Sea Zone
            Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in 110 Sea Zone
            Americans attack with 1 bomber, 1 destroyer and 3 fighters
            Germans defend with 1 destroyer and 1 submarine
                Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 submarine owned by the Germans lost in 110 Sea Zone
                Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 110 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits
                Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Germans lost in 110 Sea Zone
            Americans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
            Casualties for Germans: 1 destroyer and 1 submarine
        Battle in 36 Sea Zone
            Americans attack with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 1 submarine and 1 transport
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 3 destroyers and 1 transport in 36 Sea Zone, round 2 : 4/7 hits, 3.17 expected hits
                Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
            Units damaged: 1 battleship owned by the Americans
                1 destroyer owned by the Japanese lost in 36 Sea Zone
            Americans win, taking 36 Sea Zone from Neutral with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in Hainan
        Battle in French Indo China
            Americans attack with 4 fighters, 2 infantry and 1 tactical_bomber
            Japanese defend with 1 airfield, 1 factory_minor and 3 infantry
                Americans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/7 hits, 3.00 expected hits
                Japanese roll dice for 3 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits
                3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China
            Americans win, taking Hainan from Japanese, taking French Indo China from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Americans: 1 infantry
            Casualties for Japanese: 3 infantry
    Non Combat Move - Americans
        4 fighters and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
        2 fighters moved from 43 Sea Zone to 36 Sea Zone
        1 fighter moved from 44 Sea Zone to 36 Sea Zone
        1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
        1 submarine moved from 26 Sea Zone to 8 Sea Zone
        2 artilleries moved from Eastern United States to 101 Sea Zone
        2 aaGuns moved from Quebec to Eastern United States
        10 infantry moved from Central United States to 101 Sea Zone
        2 artilleries, 10 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
        2 artilleries and 10 infantry moved from 91 Sea Zone to Morocco
        3 infantry moved from Algeria to Tunisia
        3 fighters moved from 110 Sea Zone to Gibraltar
        1 bomber moved from 110 Sea Zone to United Kingdom
        1 bomber moved from Novgorod to Russia
        3 fighters moved from Russia to Norway
        1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
    Place Units - Americans
        3 fighters placed in Norway
        1 armour, 2 fighters, 2 infantry and 1 mech_infantry placed in Western United States
        2 transports placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 55 PUs; end with 55 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.83
Americans : -1.00
Japanese : 0.00
AA fire in Novgorod : : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Combat Move - British
        1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
        1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
        1 infantry moved from Siam to 37 Sea Zone
        1 battleship, 2 carriers, 4 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 36 Sea Zone
        1 infantry moved from 36 Sea Zone to Kwangsi
        1 artillery and 2 infantry moved from Burma to Yunnan
        2 fighters moved from India to Yunnan
        1 bomber moved from India to Kwangtung
@samuel06 Scramble sz97?
@samuel06 yes max scramble please…max def on losses
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Americans
        Americans buy 1 armour, 5 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 fighter moved from 37 Sea Zone to 44 Sea Zone
        2 infantry and 1 marine moved from Malaya to 37 Sea Zone
        1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 1 fighter, 2 infantry, 1 marine, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone
        1 marine moved from 36 Sea Zone to Hainan
        2 infantry moved from 36 Sea Zone to French Indo China
        2 fighters moved from 37 Sea Zone to 43 Sea Zone
        2 fighters moved from 37 Sea Zone to French Indo China
        1 fighter moved from 36 Sea Zone to French Indo China
        1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
        1 bomber moved from Norway to Novgorod
        3 fighters moved from Norway to 110 Sea Zone
        1 destroyer moved from 91 Sea Zone to 110 Sea Zone
        1 bomber moved from Eastern United States to 110 Sea Zone
        1 submarine moved from 26 Sea Zone to 16 Sea Zone
        1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
    Combat - Americans
        Strategic bombing raid in Novgorod
                AA fire in Novgorod : 0/1 hits, 0.17 expected hits
            Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor
            Bombing raid in Novgorod causes 6 damage total. 
        Battle in 44 Sea Zone
            Americans attack with 1 fighter
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 44 Sea Zone
            Americans win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 43 Sea Zone
            Americans attack with 2 fighters
            Japanese defend with 1 destroyer
                Americans roll dice for 2 fighters in 43 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 43 Sea Zone
            Americans win with 2 fighters remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in 16 Sea Zone
            Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 16 Sea Zone
            Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in 110 Sea Zone
            Americans attack with 1 bomber, 1 destroyer and 3 fighters
            Germans defend with 1 destroyer and 1 submarine
                Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 submarine owned by the Germans lost in 110 Sea Zone
                Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 110 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits
                Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Germans lost in 110 Sea Zone
            Americans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
            Casualties for Germans: 1 destroyer and 1 submarine
        Battle in 36 Sea Zone
            Americans attack with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 1 submarine and 1 transport
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 3 destroyers and 1 transport in 36 Sea Zone, round 2 : 4/7 hits, 3.17 expected hits
                Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
            Units damaged: 1 battleship owned by the Americans
                1 destroyer owned by the Japanese lost in 36 Sea Zone
            Americans win, taking 36 Sea Zone from Neutral with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in Hainan
        Battle in French Indo China
            Americans attack with 4 fighters, 2 infantry and 1 tactical_bomber
            Japanese defend with 1 airfield, 1 factory_minor and 3 infantry
                Americans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/7 hits, 3.00 expected hits
                Japanese roll dice for 3 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits
                3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China
            Americans win, taking Hainan from Japanese, taking French Indo China from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Americans: 1 infantry
            Casualties for Japanese: 3 infantry
    Non Combat Move - Americans
        4 fighters and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
        2 fighters moved from 43 Sea Zone to 36 Sea Zone
        1 fighter moved from 44 Sea Zone to 36 Sea Zone
        1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
        1 submarine moved from 26 Sea Zone to 8 Sea Zone
        2 artilleries moved from Eastern United States to 101 Sea Zone
        2 aaGuns moved from Quebec to Eastern United States
        10 infantry moved from Central United States to 101 Sea Zone
        2 artilleries, 10 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
        2 artilleries and 10 infantry moved from 91 Sea Zone to Morocco
        3 infantry moved from Algeria to Tunisia
        3 fighters moved from 110 Sea Zone to Gibraltar
        1 bomber moved from 110 Sea Zone to United Kingdom
        1 bomber moved from Novgorod to Russia
        3 fighters moved from Russia to Norway
        1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
    Place Units - Americans
        3 fighters placed in Norway
        1 armour, 2 fighters, 2 infantry and 1 mech_infantry placed in Western United States
        2 transports placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 55 PUs; end with 55 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    Combat Move - Chinese
    Turn Complete - Chinese
        Chinese collect 0 PUs; end with 1 PU
    Purchase Units - British
        British buy 2 artilleries, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific repair damage of 1x factory_major; Remaining resources: 20 PUs; 
        UK_Pacific buy 2 fighters; Remaining resources: 0 PUs; 
    Combat Move - British
        1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
        1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
        1 infantry moved from Siam to 37 Sea Zone
        1 battleship, 2 carriers, 4 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 36 Sea Zone
        1 infantry moved from 36 Sea Zone to Kwangsi
        1 artillery and 2 infantry moved from Burma to Yunnan
        2 fighters moved from India to Yunnan
        1 bomber moved from India to Kwangtung
    Combat - British
        Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
        Strategic bombing raid in Kwangtung
                AA fire in Kwangtung : 0/1 hits, 0.17 expected hits
            Bombing raid in Kwangtung rolls: 6 and causes: 6 damage to unit: factory_minor
            Bombing raid in Kwangtung causes 6 damage total. 
        Battle in Kwangsi
        Battle in 97 Sea Zone
            British attack with 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
            Italians defend with 1 destroyer, 3 fighters and 2 submarines
                British roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                British roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 fighter owned by the Italians, 2 submarines owned by the Italians, 2 submarines owned by the British and 1 fighter owned by the British lost in 97 Sea Zone
             retreated to 97 Sea Zone
            Italians win, taking Kwangsi from Japanese with 2 fighters remaining. Battle score for attacker is 0
            Casualties for British: 1 destroyer, 1 fighter and 2 submarines
            Casualties for Italians: 1 destroyer, 1 fighter and 2 submarines
        Battle in Yunnan
            British attack with 1 artillery, 2 fighters and 2 infantry
            Japanese defend with 1 infantry
                British roll dice for 1 artillery, 2 fighters and 2 infantry in Yunnan, round 2 : 3/5 hits, 1.83 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Yunnan
            British win, taking Yunnan from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
        Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
    Non Combat Move - British
        1 tactical_bomber could not land in 97 Sea Zone and was removed
        1 artillery and 3 infantry moved from Shan State to French Indo China
        1 artillery and 1 infantry moved from India to Burma
        3 mech_infantrys moved from Persia to West India
        1 destroyer and 1 submarine moved from 39 Sea Zone to 36 Sea Zone
        2 fighters moved from Yunnan to French Indo China
        1 bomber moved from Kwangtung to French Indo China
        1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone
    Place Units - British
        Turning on Edit Mode
        EDIT: Removing units owned by British from Burma: 1 artillery and 1 infantry
        EDIT: Adding units owned by UK_Pacific to India: 1 artillery and 1 infantry
        EDIT: Turning off Edit Mode
        1 carrier and 1 transport placed in 80 Sea Zone
        1 fighter placed in 80 Sea Zone
        2 artilleries and 1 infantry placed in Egypt
    Turn Complete - British
        British collect 40 PUs; end with 41 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
    Place Units - UK_Pacific
        2 fighters placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 11 PUs; end with 11 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
        Some Units in India change ownership: 1 artillery, 2 fighters and 1 infantry
Combat Hit Differential Summary :
Germans : -0.83
AA fire in Kwangtung : : -0.17
British : 1.83
Italians : 1.33
Americans : -1.00
Japanese : -0.33
AA fire in Novgorod : : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Italians
        Italians buy 1 artillery, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 armour and 1 mech_infantry moved from Ukraine to Rostov
        1 bomber moved from Southern Italy to Rostov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Italians
        Italians buy 1 artillery, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 armour and 1 mech_infantry moved from Ukraine to Rostov
        1 bomber moved from Southern Italy to Rostov
    Combat - Italians
        Battle in Rostov
            Italians attack with 1 armour, 1 bomber and 1 mech_infantry
            Russians defend with 1 artillery
                Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.33 expected hits
                Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Russians lost in Rostov
            Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
            Casualties for Russians: 1 artillery
    Non Combat Move - Italians
        1 bomber moved from Rostov to Bryansk
        1 armour and 1 mech_infantry moved from Romania to Ukraine
        1 armour and 1 mech_infantry moved from Northern Italy to Southern Italy
        1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
    Place Units - Italians
        1 submarine placed in 95 Sea Zone
        1 artillery and 1 mech_infantry placed in Southern Italy
    Turn Complete - Italians
        Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 0.67
Russians : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 submarine moved from 62 Sea Zone to 42 Sea Zone
        1 fighter moved from Queensland to 42 Sea Zone
        2 infantry moved from Shan State to 37 Sea Zone
        2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
        2 infantry moved from 43 Sea Zone to Borneo
        2 fighters moved from 37 Sea Zone to Borneo
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 submarine moved from 62 Sea Zone to 42 Sea Zone
        1 fighter moved from Queensland to 42 Sea Zone
        2 infantry moved from Shan State to 37 Sea Zone
        2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
        2 infantry moved from 43 Sea Zone to Borneo
        2 fighters moved from 37 Sea Zone to Borneo
    Combat - ANZAC
        Battle in Borneo
            ANZAC attack with 2 fighters and 2 infantry
            Japanese defend with 1 artillery and 1 infantry
                ANZAC roll dice for 2 fighters and 2 infantry in Borneo, round 2 : 2/4 hits, 1.33 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
            ANZAC win, taking Borneo from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 artillery and 1 infantry
        Battle in 42 Sea Zone
            ANZAC attack with 1 fighter and 1 submarine
            Japanese defend with 1 destroyer
                ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
            ANZAC win with 1 fighter remaining. Battle score for attacker is 2
            Casualties for ANZAC: 1 submarine
            Casualties for Japanese: 1 destroyer
    Non Combat Move - ANZAC
        1 fighter moved from 42 Sea Zone to Malaya
        2 infantry and 1 marine moved from Shan State to French Indo China
        1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 37 Sea Zone to 36 Sea Zone
        1 submarine moved from 41 Sea Zone to 36 Sea Zone
        2 fighters moved from Borneo to 36 Sea Zone
        1 fighter moved from Queensland to 36 Sea Zone
        1 submarine moved from 62 Sea Zone to 54 Sea Zone
    Place Units - ANZAC
        1 artillery placed in Queensland
        1 fighter placed in Queensland
        1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0.83
Japanese : 0.00
@samuel06 Hey, I just realized that I never sent the French… You can go ahead and play Germany, the French will have no moves.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Germans
        Germans repair damage of 6x factory_minor; Remaining resources: 51 PUs; 
        Germans buy 5 artilleries, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Germans
        2 infantry moved from Bryansk to Smolensk
        1 mech_infantry moved from Ukraine to Caucasus
              Germans take Caucasus from Russians
        1 armour and 1 mech_infantry moved from Ukraine to Volgograd
        2 mech_infantrys moved from Bryansk to Volgograd
        2 tactical_bombers moved from Bryansk to Volgograd
        1 fighter moved from Bryansk to Volgograd
        1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
        1 infantry moved from Bryansk to Tambov
        1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
        1 tactical_bomber moved from Bryansk to Volgograd
        1 bomber moved from Western Germany to 110 Sea Zone
        2 bombers moved from Western Germany to United Kingdom
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Germans
        Germans repair damage of 6x factory_minor; Remaining resources: 51 PUs; 
        Germans buy 5 artilleries, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Germans
        2 infantry moved from Bryansk to Smolensk
        1 mech_infantry moved from Ukraine to Caucasus
              Germans take Caucasus from Russians
        1 armour and 1 mech_infantry moved from Ukraine to Volgograd
        2 mech_infantrys moved from Bryansk to Volgograd
        2 tactical_bombers moved from Bryansk to Volgograd
        1 fighter moved from Bryansk to Volgograd
        1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
        1 infantry moved from Bryansk to Tambov
        1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
        1 tactical_bomber moved from Bryansk to Volgograd
        1 bomber moved from Western Germany to 110 Sea Zone
        2 bombers moved from Western Germany to United Kingdom
    Combat - Germans
        Strategic bombing raid in United Kingdom
                AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
            Bombing raid in United Kingdom rolls: 7,6 and causes: 13 damage to unit: factory_major
            Bombing raid in United Kingdom causes 13 damage total. 
        Battle in Volgograd
            Germans attack with 1 armour, 1 fighter, 3 mech_infantrys and 3 tactical_bombers
            Russians defend with 1 artillery, 1 factory_minor and 2 infantry
                Germans roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 3 tactical_bombers in Volgograd, round 2 : 5/8 hits, 3.33 expected hits
                Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
            Germans win, taking Volgograd from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Germans: 1 mech_infantry
            Casualties for Russians: 1 artillery and 2 infantry
        Battle in 110 Sea Zone
            Germans attack with 1 bomber
            Americans defend with 1 destroyer
                Germans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 110 Sea Zone
            Germans win with 1 bomber remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in Tambov
            Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
            Russians defend with 1 infantry
                Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1.33 expected hits
                Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
            Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 infantry
        Battle in Smolensk
            Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
            Russians defend with 2 infantry
                Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
                Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/3 hits, 1.33 expected hits
                Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
            Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Germans: 2 infantry
            Casualties for Russians: 2 infantry
    Non Combat Move - Germans
        1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
        1 fighter and 3 tactical_bombers moved from Volgograd to Bryansk
        1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
        1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
        1 artillery moved from Baltic States to Novgorod
        2 artilleries and 6 infantry moved from Poland to Baltic States
        1 bomber moved from 110 Sea Zone to Western Germany
        2 bombers moved from United Kingdom to Western Germany
        1 infantry moved from Germany to Western Germany
        2 artilleries and 2 infantry moved from Germany to Poland
    Place Units - Germans
        1 submarine placed in 110 Sea Zone
        1 fighter placed in Western Germany
        1 artillery and 2 infantry placed in Ukraine
        Germans undo move 3.
        2 artilleries and 1 infantry placed in Ukraine
        1 artillery and 2 infantry placed in Novgorod
        2 artilleries and 2 infantry placed in Western Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
        Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 2.83
Americans : -0.33
Russians : 1.67
AA fire in United Kingdom : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Russians
        Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
        1 infantry moved from Amur to Manchuria
              Chinese take Manchuria from Japanese
        1 infantry moved from Vologda to Archangel
              Russians take Archangel from Germans
        1 infantry moved from Samara to Novosibirsk
        1 infantry moved from Samara to Kazakhstan
              Russians take Kazakhstan from Japanese
        1 artillery and 1 infantry moved from Samara to Volgograd
        1 mech_infantry moved from Russia to Novosibirsk
        1 mech_infantry moved from Russia to Volgograd
        1 fighter moved from Russia to Novosibirsk
        2 fighters and 1 tactical_bomber moved from Russia to Volgograd
    Combat - Russians
        Battle in Novosibirsk
            Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
            Japanese defend with 1 armour
                Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 2/3 hits, 0.83 expected hits
                Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits
                1 armour owned by the Japanese lost in Novosibirsk
            Russians win, taking Novosibirsk from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 armour
        Battle in Volgograd
            Russians attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
            Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                Russians roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 2.50 expected hits
                Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 1.17 expected hits
                1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
            Russians win, taking Volgograd from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for Russians: 1 artillery and 1 infantry
            Casualties for Germans: 1 armour and 2 mech_infantrys
        Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    Non Combat Move - Russians
        2 fighters and 1 tactical_bomber moved from Volgograd to Russia
        1 fighter moved from Novosibirsk to Russia
        1 infantry moved from Russia to Tambov
        1 infantry moved from Russia to Smolensk
        1 artillery and 3 infantry moved from Russia to Samara
        1 infantry moved from Russia to Vologda
        1 infantry moved from Amur to Buryatia
    Place Units - Russians
        2 artilleries and 7 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 22 PUs; end with 22 PUs
        Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
        Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.83
Russians : 1.67
Japanese : -0.50