@cwglee51 said in cwglee51 allies+40 vs simon Axis OOB:
@simon33 no scramble
Can’t agree with that decision but the possibility of getting the Bismarck trapped in 111 does seem to be the upside.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 factory_minor, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kansu to Tsinghai
2 fighters moved from Yunnan to Tsinghai
1 bomber and 1 tactical_bomber moved from Kwangsi to Tsinghai
1 tactical_bomber moved from Kwangsi to Tsinghai
1 mech_infantry moved from Korea to Amur
Japanese take Amur from Russians
7 infantry moved from Korea to Amur
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
2 fighters and 3 tactical_bombers moved from Kwangsi to Burma
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 battleship moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 destroyer moved from 35 Sea Zone to 49 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 carrier moved from 41 Sea Zone to 36 Sea Zone
1 carrier and 1 cruiser moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 carrier and 1 cruiser moved from 37 Sea Zone to 46 Sea Zone
1 fighter moved from Kiangsi to 46 Sea Zone
1 fighter moved from 41 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Kwangsi to 44 Sea Zone
Combat - Japanese
Battle in New Guinea
Battle in Dutch New Guinea
Battle in Guam
Battle in Solomon Islands
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking New Guinea from ANZAC, taking Dutch New Guinea from Dutch, taking Guam from Americans, taking Solomon Islands from ANZAC, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tsinghai
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Tsinghai, round 2 : 3/6 hits, 3.17 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for Chinese: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 : 5/7 hits, 3.50 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Burma to Kwangsi
1 transport moved from 43 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Philippines
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Tsinghai to Shensi
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 bomber moved from Tsinghai to Anhwe
Place Units - Japanese
1 factory_minor placed in Malaya
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
2 transports placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Japan
2 armour and 1 mech_infantry placed in Korea
Turn Complete - Japanese
Japanese collect 66 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : 0.33
UK_Pacific : 0.00
Japanese : 2.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 49 Sea Zone
6 bombers moved from Gibraltar to Southern France
2 bombers moved from Gibraltar to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 49 Sea Zone
6 bombers moved from Gibraltar to Southern France
2 bombers moved from Gibraltar to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Southern France
Americans attack with 6 bombers
Germans defend with 2 bombers; Italians defend with 1 factory_minor and 1 harbour
Americans roll dice for 6 bombers in Southern France, round 2 : 5/6 hits, 4.00 expected hits
Italians roll dice for 2 bombers in Southern France, round 2 : 0/2 hits, 0.33 expected hits
2 bombers owned by the Germans lost in Southern France
Americans win with 6 bombers remaining. Battle score for attacker is 24
Casualties for Germans: 2 bombers
Battle in 104 Sea Zone
Americans attack with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 49 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 49 Sea Zone
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
1 fighter moved from 49 Sea Zone to Fiji
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
6 bombers moved from Southern France to Gibraltar
2 bombers moved from 104 Sea Zone to Gibraltar
2 armour, 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 fighter moved from Western United States to 101 Sea Zone
2 aaGuns moved from Western United States to British Columbia
1 mech_infantry moved from Western United States to Central United States
1 infantry and 2 mech_infantrys moved from Western United States to British Columbia
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
1 armour placed in Western United States
2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.33
Americans : 1.17
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Combat Move - British
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
6 artilleries and 21 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 49 Sea Zone
6 bombers moved from Gibraltar to Southern France
2 bombers moved from Gibraltar to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Southern France
Americans attack with 6 bombers
Germans defend with 2 bombers; Italians defend with 1 factory_minor and 1 harbour
Americans roll dice for 6 bombers in Southern France, round 2 : 5/6 hits, 4.00 expected hits
Italians roll dice for 2 bombers in Southern France, round 2 : 0/2 hits, 0.33 expected hits
2 bombers owned by the Germans lost in Southern France
Americans win with 6 bombers remaining. Battle score for attacker is 24
Casualties for Germans: 2 bombers
Battle in 104 Sea Zone
Americans attack with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 49 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 49 Sea Zone
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
1 fighter moved from 49 Sea Zone to Fiji
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
6 bombers moved from Southern France to Gibraltar
2 bombers moved from 104 Sea Zone to Gibraltar
2 armour, 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 fighter moved from Western United States to 101 Sea Zone
2 aaGuns moved from Western United States to British Columbia
1 mech_infantry moved from Western United States to Central United States
1 infantry and 2 mech_infantrys moved from Western United States to British Columbia
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
1 armour placed in Western United States
2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
6 artilleries and 21 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 6 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 6 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber in Burma, round 2 : 7/30 hits, 8.17 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 6 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to West India
1 infantry moved from West India to India
3 aaGuns moved from India to Burma
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 bomber moved from Egypt to Persia
1 fighter and 1 tactical_bomber moved from Cyprus to Persia
2 artilleries moved from Egypt to Trans-Jordan
1 battleship and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 86 Sea Zone to 89 Sea Zone
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.33
British : -1.17
Americans : 1.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to United Kingdom
1 armour moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Nigeria to French Central Africa
Italians take French Central Africa from French
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Eastern Poland
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 armour moved from Western Germany to Slovakia Hungary
2 infantry moved from Northern Italy to Yugoslavia
2 aaGuns and 9 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Italians collect 11 PUs (5 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : -1.00
Russians : 0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from French Equatorial Africa to Nigeria
ANZAC take Nigeria from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from French Equatorial Africa to Nigeria
ANZAC take Nigeria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from India to Burma
3 fighters moved from India to Burma
2 infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to New South Wales
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3
ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from French Equatorial Africa to Nigeria
ANZAC take Nigeria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from India to Burma
3 fighters moved from India to Burma
2 infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to New South Wales
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3
ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
Combat Move - French
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Slovakia Hungary to Romania
6 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Romania
3 infantry moved from Slovakia Hungary to Romania
6 armour, 6 infantry and 4 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 armour moved from Germany to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
4 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 carrier moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Norway to Finland
Germans take Finland from Russians
1 infantry moved from Slovakia Hungary to Romania
1 armour moved from Germany to Romania
1 armour and 1 infantry moved from Norway to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 armour and 1 infantry moved from 114 Sea Zone to Poland
1 armour and 1 infantry moved from Norway to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 armour and 1 infantry moved from 114 Sea Zone to Poland
1 armour and 1 infantry moved from Norway to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 armour and 1 infantry moved from 114 Sea Zone to Poland
2 mech_infantrys moved from Western Germany to Poland
2 armour moved from Germany to Eastern Poland
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Eastern Poland
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Romania
Germans attack with 2 armour and 7 infantry
Russians defend with 1 armour
Germans roll dice for 2 armour and 7 infantry in Romania, round 2 : 4/9 hits, 2.17 expected hits
Russians roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 armour and 7 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 114 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 114 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Poland
Germans attack with 3 armour, 3 infantry and 2 mech_infantrys
Russians defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 3 armour, 3 infantry and 2 mech_infantrys in Poland, round 2 : 3/8 hits, 2.33 expected hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Poland, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 3 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Battle in 110 Sea Zone
Germans attack with 4 fighters, 1 submarine and 1 tactical_bomber
French defend with 1 cruiser
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
French roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the French and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiser
Battle in Eastern Poland
Germans attack with 9 armour, 6 artilleries, 13 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 6 artilleries, 13 infantry and 9 mech_infantrys in Eastern Poland, round 2 : 12/37 hits, 11.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 9 armour, 6 artilleries, 12 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Slovakia Hungary to Romania
2 aaGuns moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Germany to Baltic States
1 armour and 1 infantry moved from Norway to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
4 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 armour moved from Norway to 113 Sea Zone
1 armour and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to United Kingdom
1 aaGun moved from Norway to 113 Sea Zone
1 aaGun and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to United Kingdom
3 transports moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from France to Western Germany
Place Units - Germans
1 destroyer placed in 110 Sea Zone
3 infantry placed in United Kingdom
3 mech_infantrys placed in Western Germany
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,6,2,6,1,5,3,6,1,4,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Germans collect 40 PUs (11 lost to blockades); end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 5.17
French : 0.50
Russians : -0.50
ooops posted from wrong computer :p
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Slovakia Hungary to Romania
6 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Romania
3 infantry moved from Slovakia Hungary to Romania
6 armour, 6 infantry and 4 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 armour moved from Germany to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
4 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 carrier moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Norway to Finland
Germans take Finland from Russians
1 infantry moved from Slovakia Hungary to Romania
1 armour moved from Germany to Romania
1 armour and 1 infantry moved from Norway to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 armour and 1 infantry moved from 114 Sea Zone to Poland
1 armour and 1 infantry moved from Norway to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 armour and 1 infantry moved from 114 Sea Zone to Poland
1 armour and 1 infantry moved from Norway to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 armour and 1 infantry moved from 114 Sea Zone to Poland
2 mech_infantrys moved from Western Germany to Poland
2 armour moved from Germany to Eastern Poland
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Eastern Poland
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Romania
Germans attack with 2 armour and 7 infantry
Russians defend with 1 armour
Germans roll dice for 2 armour and 7 infantry in Romania, round 2 : 4/9 hits, 2.17 expected hits
Russians roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 armour and 7 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 114 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 114 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Poland
Germans attack with 3 armour, 3 infantry and 2 mech_infantrys
Russians defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 3 armour, 3 infantry and 2 mech_infantrys in Poland, round 2 : 3/8 hits, 2.33 expected hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Poland, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 3 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Battle in 110 Sea Zone
Germans attack with 4 fighters, 1 submarine and 1 tactical_bomber
French defend with 1 cruiser
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
French roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the French and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiser
Battle in Eastern Poland
Germans attack with 9 armour, 6 artilleries, 13 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 6 artilleries, 13 infantry and 9 mech_infantrys in Eastern Poland, round 2 : 12/37 hits, 11.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 9 armour, 6 artilleries, 12 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Slovakia Hungary to Romania
2 aaGuns moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Germany to Baltic States
1 armour and 1 infantry moved from Norway to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
4 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 armour moved from Norway to 113 Sea Zone
1 armour and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to United Kingdom
1 aaGun moved from Norway to 113 Sea Zone
1 aaGun and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to United Kingdom
3 transports moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from France to Western Germany
Place Units - Germans
1 destroyer placed in 110 Sea Zone
3 infantry placed in United Kingdom
3 mech_infantrys placed in Western Germany
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,6,2,6,1,5,3,6,1,4,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Germans collect 40 PUs (11 lost to blockades); end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 1 artillery
EDIT: Adding units owned by Germans to United Kingdom: 1 artillery
EDIT: Removing units owned by Germans from 114 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from United Kingdom: 1 artillery
EDIT: Removing units owned by Germans from Finland: 1 infantry
EDIT: Adding units owned by Germans to 114 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Finland: 1 artillery
EDIT: Adding units owned by Germans to United Kingdom: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 5.17
French : 0.50
Russians : -0.50
Ok - REPOSTED with minor NCM changes. Maximizing transports etc…
Euro Axis are in the pressure cooker! Everyman counts!
For next allied turn.
If you go full london from 97 - I would scramble 1 tac to Sz109 to stop the 4 bombards.
If you have overwhelming odds on Sz110 - I will not scramble anything. But if you go tight… I just might! (Probably you’ll just send 8 bombers lol).
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 2 infantry moved from Karelia to Finland
3 infantry moved from Persia to Iraq
2 artilleries moved from Northwest Persia to Iraq
1 infantry moved from Novgorod to Baltic States
2 fighters and 1 tactical_bomber moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
2 infantry moved from Novgorod to Belarus
2 armour moved from Karelia to Belarus
1 mech_infantry moved from Volgograd to Bryansk
1 mech_infantry moved from Russia to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 mech_infantry moved from Russia to Belarus
1 armour moved from Russia to Belarus
1 infantry moved from Russia to Bryansk
1 artillery moved from Rostov to Bryansk
3 armour moved from Ukraine to Belarus
1 infantry moved from Rostov to Bryansk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 2 infantry moved from Karelia to Finland
3 infantry moved from Persia to Iraq
2 artilleries moved from Northwest Persia to Iraq
1 infantry moved from Novgorod to Baltic States
2 fighters and 1 tactical_bomber moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
2 infantry moved from Novgorod to Belarus
2 armour moved from Karelia to Belarus
1 mech_infantry moved from Volgograd to Bryansk
1 mech_infantry moved from Russia to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 mech_infantry moved from Russia to Belarus
1 armour moved from Russia to Belarus
1 infantry moved from Russia to Bryansk
1 artillery moved from Rostov to Bryansk
3 armour moved from Ukraine to Belarus
1 infantry moved from Rostov to Bryansk
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Finland
Russians attack with 1 armour and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour and 2 infantry in Finland, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Iraq
Russians attack with 2 artilleries and 3 infantry
Neutral_Axis defend with 3 infantry
Russians roll dice for 2 artilleries and 3 infantry in Iraq, round 2 : 1/5 hits, 1.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 2 artilleries and 2 infantry in Iraq, round 3 : 2/4 hits, 1.33 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Baltic States
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Baltic States to Belarus
1 tactical_bomber moved from Baltic States to Belarus
2 aaGuns and 6 infantry moved from Buryatia to Yakut S.S.R.
3 infantry moved from Karelia to Finland
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
3 armour and 6 mech_infantrys placed in Russia
1 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -0.67
Neutral_Axis : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 1 destroyer, 1 factory_minor, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
7 infantry and 1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Korea to Sakha
Japanese take Sakha from Russians
1 armour moved from Korea to Buryatia
1 armour moved from Korea to Siberia
Japanese take Siberia from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Yunnan to French Indo China
1 artillery moved from Shan State to French Indo China
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from 46 Sea Zone to New Zealand
1 carrier moved from 46 Sea Zone to 63 Sea Zone
1 cruiser moved from 46 Sea Zone to 63 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Gilbert Islands
1 battleship moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from Shensi to Kwangsi
1 bomber moved from Anhwe to Kwangsi
1 battleship moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Japan to Kwangsi
1 infantry moved from Yunnan to Shan State
1 infantry moved from Szechwan to Yunnan
1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Gilbert Islands
Battle in 79 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking Gilbert Islands from UK_Pacific, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Wake Island
Battle in New Zealand
Japanese attack with 1 artillery and 1 fighter
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 cruiser in New Zealand, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 1 fighter in New Zealand, round 2 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking Wake Island from Americans, taking New Zealand from ANZAC with 1 artillery remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Midway
Non Combat Move - Japanese
3 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 35 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Philippines to Kwangsi
1 destroyer moved from 35 Sea Zone to 48 Sea Zone
1 carrier moved from 35 Sea Zone to 48 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from 25 Sea Zone to Marshall Islands
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
Place Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 bomber placed in Japan
1 factory_minor placed in Kwangtung
1 artillery and 2 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Americans : 0.67
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 destroyers, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 31 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
3 armour, 2 artilleries and 5 infantry moved from 109 Sea Zone to Eire
1 submarine moved from 104 Sea Zone to 110 Sea Zone
6 bombers moved from Gibraltar to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
2 bombers moved from Gibraltar to 109 Sea Zone
1 fighter moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Scramble sz 109 or and 110?
NO scramble.