There’s no official answer that I know of. A&A is such an abstracted game that, in one sense, it would be meaningless to say that game unit X corresponds to real-world military (or naval) formation Y. Given the scope of A&A Global 1940, however, the various unit types on the map would roughly correspond to large formations if we were to assume that the allocation of units in the rules corresponds to real WWII numbers. As an example, Germany’s invasion of the USSR was carried out with over 150 divisions – so from that perspective, the small number of sculpts on the actual board could at best only correspond to army groups. At that level, it shouldn’t even be possible to differentiate between the components of the army groups, nor even of their consitutent armies or corps; the highest-level tank formations in WWII were, I think, armoured divisions and (one level further down) tank brigades. So one way to look at the game would be to imagine that we’re not actually seeing the military formations themselves, but rather a patchwork picture showing some of the elements of those formations, with some of these elements being high-level ones and others being lower-level ones (like tank brigades).
NA's - Japanese Clarifications
-
JA 1: Japan is already buying Infantry at 2 IPC in the capital. Was this left over prior to Variable Infantry Costs or OOB?
This NA gives very little advantage over currently AARHE 4.0 ruleset (e.g., saves 1 IPC).
–------This is in addition to that, so they can build a bit more infantry for cheaper.
-
JA 3: Inclusive of Japan or 2 flight SZ’s (e.g., can they hit SZ 56 or only out to SZ 57)
These attacks may be launched if an Allied player move ships within 2 sea
zones from Japan, after all combat movement has been completed. Kamikaze may target specific enemy
ships, except for Submarines. They attack on a roll of 4 or less. This attack precedes all normal combat in
the sea zone ( defending ships fire AA rolls). Before any Kamikaze rolls you must announce all target(s). If
a Kamikaze is used during the enemy’s turn it counts as a naval battle in the sea zone. This attack precedes
all normal combat in the sea zone.any two zones of any type from Japan. I don’t have a map to look
-
JA 5: “In 1945 it…” vs. “It 1945 it…”
and
“select which ship they want to hit” vs. “select which hit they want to hit”
–-------------Up to two Battleships you got or want to build in total now take 3 hits and can
select which hit they want to hit. If any unit is hit it’s sunk even if it takes two hits. -
JA 11: “were” elite vs. “was” elite
–------grammar issues admittedly.
tekkyy?
-
JA 14: “option of breaking non-aggression pact with USSR”
I don’t think this pact is spelled out anywhere in AARHE 4.0. I think this is a 1939 rule if memory is correct.
–-------sort of :Japan is not bound to attack Russia, and can avoid a war if she wishes. The Soviet player is bound to avoid attacking Japanese territories until either attacked or Germany falls. its in both rules somewhere.
-
JA 15: Is this a persistent NA or only used once?
e.g., Capture India on Turn 3 - double Income for India Turn 4
Capture Persia on Turn 4 - double Income for Peria Turn 5
Capture Trans-Jordan on Turn 5 - double Income for Trans-Jordan Turn 6–-------------only once per game. the first time Japan takes these places.





