Also, did you mean to leave the infantry and tank on the transport in sz33, or did you want them on Caroline Islands?
L19 Giallo (L) vs AetV (X) Game III BM3 G40
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 airfield and 1 harbour; Remaining resources: 0 PUs; Combat Move - ANZAC 3 destroyers moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from 42 Sea Zone to Java 2 infantry moved from Trans-Jordan to Iraq Non Combat Move - ANZAC Place Units - ANZAC 1 airfield and 1 harbour placed in Java Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 2 infantry moved from Trans-Jordan to Iraq Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 6 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Russia 2 infantry moved from Bryansk to Russia 5 fighters moved from Bryansk to Russia 2 fighters moved from Volgograd to Russia 2 fighters moved from Ukraine to Russia 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Southern Italy to 110 Sea Zone -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 6 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Russia 2 infantry moved from Bryansk to Russia 5 fighters moved from Bryansk to Russia 2 fighters moved from Volgograd to Russia 2 fighters moved from Ukraine to Russia 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Southern Italy to 110 Sea Zone Combat - Germans Germans creates battle in territory 93 Sea Zone Battle in 110 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Russia Germans attack with 9 fighters and 3 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_major and 4 infantry Germans roll dice for 9 fighters and 3 infantry in Russia, round 2 : 4/12 hits, 5,00 expected hits Russians roll dice for 1 artillery and 4 infantry in Russia, round 2 : 2/5 hits, 1,67 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia Germans roll dice for 9 fighters and 1 infantry in Russia, round 3 : 3/10 hits, 4,67 expected hits Russians roll dice for 1 artillery in Russia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Russia Germans captures 4PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 9 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 4 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 infantry moved from Volgograd to Kazakhstan 3 armour and 7 mech_infantrys moved from Ukraine to Tambov 2 aaGuns, 17 armour, 11 artilleries, 38 infantry and 14 mech_infantrys moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Rostov 4 bombers moved from Bryansk to Western Germany 9 fighters moved from Russia to Ukraine 3 submarines moved from 93 Sea Zone to 104 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 2 bombers moved from 110 Sea Zone to Western Germany 3 infantry moved from Western Germany to Holland Belgium 1 aaGun and 3 infantry moved from France to Holland Belgium Place Units - Germans 3 infantry placed in Volgograd 3 armour placed in Ukraine 6 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,5,4,2 Germans collect 62 PUs (5 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to 110 Sea Zone: 2 fighters EDIT: Removing units owned by Germans from Western Germany: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 110 Sea Zone: 3 transports EDIT: Removing units owned by Germans from 112 Sea Zone: 3 transports EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -2,83 British : -0,33 Russians : -0,00 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Russians 2 infantry moved from Samara to Volgograd 1 artillery and 1 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Volgograd 1 armour moved from Samara to Novosibirsk Russians take Novosibirsk from Germans 1 armour and 1 mech_infantry moved from Samara to Tsinghai 1 armour moved from Novosibirsk to Timguska Russians take Timguska from Germans 1 armour and 1 mech_infantry moved from Samara to Tsinghai 2 armour, 19 artilleries, 44 infantry and 2 mech_infantrys moved from Samara to Kazakhstan 4 fighters moved from Szechwan to Persia Combat - Russians Battle in Tsinghai Russians attack with 2 armour and 2 mech_infantrys Italians defend with 1 armour Russians roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Tsinghai Russians win, taking Tsinghai from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Italians: 1 armour Battle in Volgograd Russians attack with 1 artillery and 4 infantry Germans defend with 1 factory_minor and 3 infantry; Italians defend with 1 aaGun Russians roll dice for 1 artillery and 4 infantry in Volgograd, round 2 : 0/5 hits, 1,17 expected hits Germans roll dice for 1 aaGun and 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 artillery and 4 infantry in Volgograd, round 3 : 0/5 hits, 1,17 expected hits Germans roll dice for 1 aaGun and 3 infantry in Volgograd, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Volgograd Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 4 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 aaGun and 3 infantry in Volgograd, round 4 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Italians lost in Volgograd Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 5 : 1/3 hits, 0,83 expected hits Germans roll dice for 3 infantry in Volgograd, round 5 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 artillery in Volgograd, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 infantry in Volgograd, round 6 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery in Volgograd, round 7 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 infantry in Volgograd, round 7 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Russians lost in Volgograd Germans win with 2 infantry remaining. Battle score for attacker is -8 Casualties for Russians: 1 artillery and 4 infantry Casualties for Italians: 1 aaGun Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 2 armour, 19 artilleries, 44 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 19 artilleries, 44 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 17/67 hits, 18,17 expected hits Italians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Italians with 2 armour, 19 artilleries, 44 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Samara to Kazakhstan Turn Complete - RussiansCombat Hit Differential Summary :
Germans : -0,33 Italians : 0,17 Russians : -4,33 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 3 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 2 bombers moved from French Indo China to 80 Sea Zone 1 mech_infantry moved from Burma to Yunnan 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 armour moved from Hunan to Yunnan 2 fighters moved from French Indo China to Yunnan 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Sumatra Battle in 80 Sea Zone Japanese attack with 2 bombers British defend with 1 carrier, 1 destroyer and 1 transport; Americans defend with 1 transport Japanese roll dice for 2 bombers in 80 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier, 1 destroyer and 2 transports in 80 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 bomber owned by the Japanese lost in 80 Sea Zone Japanese roll dice for 1 bomber in 80 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits British roll dice for 1 carrier, 1 destroyer and 2 transports in 80 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 bomber owned by the Japanese lost in 80 Sea Zone British win, taking Sumatra from ANZAC with 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is -24 Casualties for Japanese: 2 bombers Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/6 hits, 2,33 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Yunnan, round 3 : 1/5 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 fighters moved from Yunnan to 36 Sea Zone 1 infantry moved from Kwangsi to Hunan 3 infantry moved from Japan to 6 Sea Zone 2 destroyers, 3 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 36 Sea Zone 3 infantry moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone 2 armour moved from Amur to Yakut S.S.R. 1 infantry moved from Amur to Manchuria Place Units - Japanese 3 fighters placed in Japan 1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria 3 infantry placed in French Indo China 3 infantry placed in India Japanese undo move 1. 1 destroyer placed in 6 Sea Zone 3 fighters placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
British : 0,67 Chinese : 0,67 Japanese : -2,50 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 3 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 2 bombers moved from French Indo China to 80 Sea Zone 1 mech_infantry moved from Burma to Yunnan 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 armour moved from Hunan to Yunnan 2 fighters moved from French Indo China to Yunnan 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Sumatra Battle in 80 Sea Zone Japanese attack with 2 bombers British defend with 1 carrier, 1 destroyer and 1 transport; Americans defend with 1 transport Japanese roll dice for 2 bombers in 80 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier, 1 destroyer and 2 transports in 80 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 bomber owned by the Japanese lost in 80 Sea Zone Japanese roll dice for 1 bomber in 80 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits British roll dice for 1 carrier, 1 destroyer and 2 transports in 80 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 bomber owned by the Japanese lost in 80 Sea Zone British win, taking Sumatra from ANZAC with 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is -24 Casualties for Japanese: 2 bombers Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/6 hits, 2,33 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Yunnan, round 3 : 1/5 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 fighters moved from Yunnan to 36 Sea Zone 1 infantry moved from Kwangsi to Hunan 3 infantry moved from Japan to 6 Sea Zone 2 destroyers, 3 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 36 Sea Zone 3 infantry moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone 2 armour moved from Amur to Yakut S.S.R. 1 infantry moved from Amur to Manchuria Place Units - Japanese 3 fighters placed in Japan 1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria 3 infantry placed in French Indo China 3 infantry placed in India Japanese undo move 1. 1 destroyer placed in 6 Sea Zone 3 fighters placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
British : 0,67 Chinese : 0,67 Japanese : -2,50 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 2 submarines moved from 101 Sea Zone to 104 Sea Zone 1 bomber moved from Queensland to Yunnan 1 fighter moved from 42 Sea Zone to Yunnan 2 destroyers and 4 submarines moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 42 Sea Zone to Yunnan 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 3 tactical_bombers moved from Hawaiian Islands to Queensland 3 carriers, 1 cruiser, 2 destroyers, 1 submarine, 2 tactical_bombers and 5 transports moved from 96 Sea Zone to 92 Sea Zone 3 artilleries and 3 infantry moved from Tobruk to Alexandria Combat - Americans Americans creates battle in territory 93 Sea Zone Battle in Yunnan Americans attack with 1 bomber and 2 fighters Japanese defend with 1 armour and 1 artillery Americans roll dice for 1 bomber and 2 fighters in Yunnan, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 2 : 0/2 hits, 0,83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan Americans win, taking 93 Sea Zone from Germans with 1 bomber and 2 fighters remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 artillery Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 submarines Germans defend with 3 submarines Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits 2 submarines owned by the Germans lost in 104 Sea Zone Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 submarines in 104 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 18 Casualties for Germans: 3 submarines Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Eastern Persia from Japanese to Americans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Malaya from Japanese to Americans EDIT: Turning off Edit Mode 1 submarine moved from 101 Sea Zone to 88 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 4 destroyers moved from 101 Sea Zone to 87 Sea Zone 1 infantry moved from Persia to Eastern Persia 1 bomber and 2 fighters moved from Yunnan to Szechwan 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Place Units - Americans 3 fighters placed in Eastern United States 1 airfield, 1 factory_minor and 1 harbour placed in Persia 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Germans : -0,17 Americans : 1,67 Japanese : -0,83 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 2 infantry moved from Anhwe to Chahar Combat - Chinese Chinese creates battle in territory Yunnan Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 17 PUs; end with 19 PUsCombat Hit Differential Summary :
Chinese : -1,00 Japanese : 0,33 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 2 submarines moved from 101 Sea Zone to 104 Sea Zone 1 bomber moved from Queensland to Yunnan 1 fighter moved from 42 Sea Zone to Yunnan 2 destroyers and 4 submarines moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 42 Sea Zone to Yunnan 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 3 tactical_bombers moved from Hawaiian Islands to Queensland 3 carriers, 1 cruiser, 2 destroyers, 1 submarine, 2 tactical_bombers and 5 transports moved from 96 Sea Zone to 92 Sea Zone 3 artilleries and 3 infantry moved from Tobruk to Alexandria Combat - Americans Americans creates battle in territory 93 Sea Zone Battle in Yunnan Americans attack with 1 bomber and 2 fighters Japanese defend with 1 armour and 1 artillery Americans roll dice for 1 bomber and 2 fighters in Yunnan, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 2 : 0/2 hits, 0,83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan Americans win, taking 93 Sea Zone from Germans with 1 bomber and 2 fighters remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 artillery Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 submarines Germans defend with 3 submarines Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits 2 submarines owned by the Germans lost in 104 Sea Zone Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 submarines in 104 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 18 Casualties for Germans: 3 submarines Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Eastern Persia from Japanese to Americans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Malaya from Japanese to Americans EDIT: Turning off Edit Mode 1 submarine moved from 101 Sea Zone to 88 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 4 destroyers moved from 101 Sea Zone to 87 Sea Zone 1 infantry moved from Persia to Eastern Persia 1 bomber and 2 fighters moved from Yunnan to Szechwan 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Place Units - Americans 3 fighters placed in Eastern United States 1 airfield, 1 factory_minor and 1 harbour placed in Persia 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 2 infantry moved from Anhwe to Chahar Combat - Chinese Chinese creates battle in territory Yunnan Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 17 PUs; end with 19 PUs Purchase Units - British British buy 14 infantry; Remaining resources: 1 PUs; Combat Move - British 1 unit repaired. 1 armour moved from Iraq to Caucasus British take Northwest Persia from Germans British take Caucasus from Germans 1 infantry moved from Syria to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 armour moved from Italian Somaliland to Anglo Egyptian Sudan 1 transport moved from 71 Sea Zone to 80 Sea Zone 3 bombers moved from Persia to Rostov 1 fighter moved from Persia to Rostov Combat - British Battle in Rostov British attack with 3 bombers and 1 fighter Germans defend with 1 aaGun; Italians defend with 1 armour and 1 mech_infantry AA fire in Rostov : 1/3 hits, 0,50 expected hits 1 fighter owned by the British lost in Rostov British roll dice for 3 bombers in Rostov, round 2 : 3/3 hits, 2,00 expected hits Italians roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Rostov, round 2 : 2/2 hits, 0,83 expected hits 1 mech_infantry owned by the Italians, 1 aaGun owned by the Germans, 2 bombers owned by the British and 1 armour owned by the Italians lost in Rostov British win with 1 bomber remaining. Battle score for attacker is -19 Casualties for British: 2 bombers and 1 fighter Casualties for Germans: 1 aaGun Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - British 1 bomber moved from Rostov to Persia 4 armour moved from Iraq to Eastern Persia 1 aaGun and 1 artillery moved from Iraq to Persia 1 carrier, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar Place Units - British 3 infantry placed in Iraq 1 infantry placed in Egypt 10 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -0,17 AA fire in Rostov : : 0,50 British : 1,00 Italians : 1,17 Americans : 1,67 Chinese : -1,00 Japanese : -0,50 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Southern France to Yugoslavia Combat - Italians Non Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,1,3,5 Italians collect 6 PUs (10 lost to blockades); end with 6 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Java to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from 42 Sea Zone to Java 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Java to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from 42 Sea Zone to Java 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Politics - French Combat Move - French 2 infantry moved from Iraq to Northwest Persia Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 88 PUs; Germans buy 5 artilleries, 3 bombers, 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Volgograd to Caucasus 9 fighters moved from Ukraine to Caucasus 1 infantry moved from Vologda to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Russia to Samara Germans take Samara from Russians Combat - Germans Battle in Caucasus Germans attack with 9 fighters and 2 infantry British defend with 1 armour Germans roll dice for 9 fighters and 2 infantry in Caucasus, round 2 : 3/11 hits, 4,83 expected hits British roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from British with 9 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Non Combat Move - Germans 2 aaGuns, 20 armour, 11 artilleries, 39 infantry and 21 mech_infantrys moved from Tambov to Volgograd 9 fighters moved from Caucasus to Volgograd 3 armour moved from Ukraine to Volgograd 6 bombers and 4 fighters moved from Western Germany to Southern Italy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun and 6 infantry moved from Holland Belgium to France Place Units - Germans 3 artilleries placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 3 bombers placed in Novgorod Germans undo move 4. 1 destroyer placed in 112 Sea Zone 2 artilleries placed in Western Germany 3 bombers placed in France Germans undo move 6. 3 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,3,4,1 Germans collect 62 PUs (5 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : -1,83 British : 0,50 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Russians 2 armour, 19 artilleries, 44 infantry and 2 mech_infantrys moved from Kazakhstan to Novosibirsk 1 armour moved from Timguska to Urals Russians take Urals from Germans 1 armour moved from Urals to Novosibirsk 2 armour and 1 mech_infantry moved from Tsinghai to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 5 armour, 19 artilleries, 44 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 5 armour, 19 artilleries, 44 infantry and 3 mech_infantrys in Novosibirsk, round 2 : 24/71 hits, 19,83 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 5 armour, 19 artilleries, 43 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Kazakhstan to Novosibirsk Turn Complete - RussiansCombat Hit Differential Summary :
Germans : 0,67 Russians : 4,17 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 2 bombers, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Hunan to Kiangsi 1 fighter moved from 36 Sea Zone to Kiangsi 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan 1 artillery and 2 infantry moved from Manchuria to Jehol Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 37 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Yunnan Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 5/10 hits, 5,00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 3 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from Manchuria to Buryatia 3 fighters moved from Japan to French Indo China 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone 4 tactical_bombers moved from Yunnan to India 4 fighters moved from Yunnan to India 2 battleships, 5 carriers, 1 cruiser, 9 submarines and 2 transports moved from 36 Sea Zone to 39 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 4 destroyers moved from 36 Sea Zone to 39 Sea Zone 1 fighter moved from Kiangsi to French Indo China Place Units - Japanese 1 armour, 1 bomber and 1 mech_infantry placed in India 1 artillery, 1 bomber and 1 infantry placed in French Indo China 3 mech_infantrys placed in Manchuria 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Chinese : -0,67 Japanese : -1,00 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 4 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Malaya to Shan State Americans take Shan State from Japanese 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 destroyer moved from 30 Sea Zone to 32 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Szechwan to 37 Sea Zone 1 fighter moved from Szechwan to 37 Sea Zone 1 bomber moved from Szechwan to 41 Sea Zone 3 tactical_bombers moved from Queensland to 37 Sea Zone 1 infantry moved from Eastern Persia to West India Americans take West India from Japanese Combat - Americans Battle in Marshall Islands Battle in 37 Sea Zone Americans attack with 2 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win, taking Marshall Islands from Japanese, taking 37 Sea Zone from Japanese with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 41 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 submarine moved from 92 Sea Zone to 93 Sea Zone 3 carriers, 1 cruiser, 2 destroyers, 1 tactical_bomber and 5 transports moved from 92 Sea Zone to 102 Sea Zone 2 submarines moved from 104 Sea Zone to 102 Sea Zone 1 destroyer moved from 104 Sea Zone to 102 Sea Zone 2 submarines moved from 101 Sea Zone to 88 Sea Zone 1 submarine moved from 88 Sea Zone to 92 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 4 destroyers moved from 87 Sea Zone to 88 Sea Zone 3 artilleries and 3 infantry moved from Alexandria to Egypt 1 transport moved from 80 Sea Zone to 71 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 38 Sea Zone 2 battleships, 4 carriers, 4 cruisers, 8 destroyers and 8 submarines moved from 42 Sea Zone to 37 Sea Zone 1 bomber moved from 41 Sea Zone to 42 Sea Zone 1 bomber moved from 42 Sea Zone to Java Place Units - Americans 3 fighters placed in Persia 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 4 destroyers placed in 10 Sea Zone 1 fighter placed in Eastern United States Americans undo move 4. 2 destroyers placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
Americans : 0,33 Japanese : -1,00 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Hopei to Chahar 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Shantung to Jehol Combat - Chinese Chinese creates battle in territory Hunan Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Hunan from Japanese with no units remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Jehol Chinese attack with 1 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 2 infantry Japanese defend with 2 infantry Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 6 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese : 2,33 Japanese : 1,33 -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 4 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Malaya to Shan State Americans take Shan State from Japanese 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 destroyer moved from 30 Sea Zone to 32 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Szechwan to 37 Sea Zone 1 fighter moved from Szechwan to 37 Sea Zone 1 bomber moved from Szechwan to 41 Sea Zone 3 tactical_bombers moved from Queensland to 37 Sea Zone 1 infantry moved from Eastern Persia to West India Americans take West India from Japanese Combat - Americans Battle in Marshall Islands Battle in 37 Sea Zone Americans attack with 2 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win, taking Marshall Islands from Japanese, taking 37 Sea Zone from Japanese with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 41 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 submarine moved from 92 Sea Zone to 93 Sea Zone 3 carriers, 1 cruiser, 2 destroyers, 1 tactical_bomber and 5 transports moved from 92 Sea Zone to 102 Sea Zone 2 submarines moved from 104 Sea Zone to 102 Sea Zone 1 destroyer moved from 104 Sea Zone to 102 Sea Zone 2 submarines moved from 101 Sea Zone to 88 Sea Zone 1 submarine moved from 88 Sea Zone to 92 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 4 destroyers moved from 87 Sea Zone to 88 Sea Zone 3 artilleries and 3 infantry moved from Alexandria to Egypt 1 transport moved from 80 Sea Zone to 71 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 38 Sea Zone 2 battleships, 4 carriers, 4 cruisers, 8 destroyers and 8 submarines moved from 42 Sea Zone to 37 Sea Zone 1 bomber moved from 41 Sea Zone to 42 Sea Zone 1 bomber moved from 42 Sea Zone to Java Place Units - Americans 3 fighters placed in Persia 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 4 destroyers placed in 10 Sea Zone 1 fighter placed in Eastern United States Americans undo move 4. 2 destroyers placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Hopei to Chahar 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Shantung to Jehol Combat - Chinese Chinese creates battle in territory Hunan Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Hunan from Japanese with no units remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Jehol Chinese attack with 1 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 2 infantry Japanese defend with 2 infantry Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 6 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Purchase Units - British British buy 2 aaGuns and 6 armour; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 88 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 4 armour moved from Eastern Persia to Iraq 1 artillery moved from Persia to Iraq 2 transports moved from 80 Sea Zone to 71 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Anglo Egyptian Sudan to Trans-Jordan 1 carrier moved from 92 Sea Zone to 102 Sea Zone 2 tactical_bombers moved from 92 Sea Zone to Gibraltar 1 tactical_bomber moved from 102 Sea Zone to Gibraltar 3 fighters moved from United Kingdom to Gibraltar 1 destroyer moved from 80 Sea Zone to 79 Sea Zone 1 carrier moved from 80 Sea Zone to 71 Sea Zone Non Combat Move - British 1 aaGun moved from Persia to Iraq Place Units - British 3 armour placed in Iraq 3 armour placed in Egypt 2 aaGuns placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans : 0,33 Chinese : 2,33 Japanese : 0,33 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 mech_infantrys moved from Yugoslavia to Bessarabia 2 mech_infantrys moved from Northern Italy to Romania 4 fighters moved from Southern Italy to Caucasus 1 infantry moved from Greece to Bulgaria Place Units - Italians 1 armour placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,6,5,6 Italians collect 14 PUs (2 lost to blockades); end with 14 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Northwest Persia to Iraq Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 battleship, 1 carrier, 3 destroyers and 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from New South Wales to Queensland 1 fighter moved from Java to 35 Sea Zone Place Units - ANZAC 1 cruiser and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary :





