• TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - British
            1 ArmoredCar moved from Burma to N.French Indochina
            1 Infantry moved from N.Thailand to N.French Indochina
            1 ArmoredCar moved from Burma to S.French Indochina
                  French take S.French Indochina from Yamamoto
            1 Infantry moved from Yunnan to N.French Indochina
            3 Artillerys, 9 Elites, 4 Fighters, 22 Infantrys, 7 Mech.Infs and 6 Tanks moved from Burma to S.Thailand
            2 Artillerys and 2 Infantrys moved from Syria to Palestine
            2 Infantrys and 2 Tanks moved from Syria to Palestine
            2 Infantrys moved from Italian East Africa to Nubia
            1 Mech.Inf moved from Belgian Congo to Italian East Africa
            1 Mech.Inf moved from Italian East Africa to Nubia
            1 Mech.Inf moved from Belgian Congo to Italian East Africa
            1 Mech.Inf moved from Italian East Africa to Kordofan
            1 Mech.Inf moved from French Equatorial Africa to Darfur
                  British take Darfur from Italians
            1 Mech.Inf moved from Cape Town to Belgian Congo
            1 Mech.Inf moved from Cape Town to Kenya
            12 Adv.Fighters, 1 Bomber, 8 Fighters and 6 Infantrys moved from Manchester to Wales
            8 Infantrys moved from London to Wales
            3 Infantrys moved from Dover to Wales
    
        Purchase Units - British
            British buy 2 Adv.Fighters, 4 Artillerys, 2 Fighters, 12 Infantrys, 2 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Palestine
                British attack with 2 Artillerys, 4 Infantrys and 2 Tanks
                Italians defend with 1 Infantry
                    British roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Palestine, round 2 : 2/8 hits, 2.67 expected hits
                    Italians roll dice for 1 Infantry in Palestine, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Palestine
                British win, taking Palestine from Italians with 2 Artillerys, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in N.French Indochina
                British attack with 1 ArmoredCar and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 ArmoredCar and 2 Infantrys in N.French Indochina, round 2 : 1/3 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in N.French Indochina
                British win, taking N.French Indochina from Yamamoto with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Wales
                British attack with 12 Adv.Fighters, 1 Bomber, 8 Fighters and 17 Infantrys
                Germans defend with 1 AAGun, 8 Artillerys, 3 Elites, 1 Factory and 18 Infantrys
                    AA fire in Wales : 5/21 hits, 3.50 expected hits
                    2 Fighters owned by the British and 3 Adv.Fighters owned by the British lost in Wales
                    British roll dice for 9 Adv.Fighters, 1 Bomber, 6 Fighters and 17 Infantrys in Wales, round 2 : 8/33 hits, 10.00 expected hits
                    Germans roll dice for 8 Artillerys, 3 Elites and 18 Infantrys in Wales, round 2 : 8/29 hits, 9.67 expected hits
                    8 Infantrys owned by the Germans and 8 Infantrys owned by the British lost in Wales
                    British roll dice for 9 Adv.Fighters, 1 Bomber, 6 Fighters and 9 Infantrys in Wales, round 3 : 7/25 hits, 8.67 expected hits
                    Germans roll dice for 8 Artillerys, 3 Elites and 10 Infantrys in Wales, round 3 : 5/21 hits, 7.00 expected hits
                    7 Infantrys owned by the Germans and 5 Infantrys owned by the British lost in Wales
                    British roll dice for 9 Adv.Fighters, 1 Bomber, 6 Fighters and 4 Infantrys in Wales, round 4 : 10/20 hits, 7.83 expected hits
                    Germans roll dice for 8 Artillerys, 3 Elites and 3 Infantrys in Wales, round 4 : 5/14 hits, 4.67 expected hits
                    2 Fighters owned by the British, 3 Elites owned by the Germans, 4 Artillerys owned by the Germans, 3 Infantrys owned by the Germans and 3 Infantrys owned by the British lost in Wales
                    British roll dice for 9 Adv.Fighters, 1 Bomber, 4 Fighters and 1 Infantry in Wales, round 5 : 4/15 hits, 6.67 expected hits
                    Germans roll dice for 4 Artillerys in Wales, round 5 : 0/4 hits, 1.33 expected hits
                    4 Artillerys owned by the Germans lost in Wales
                British win, taking Wales from Germans with 9 Adv.Fighters, 1 Bomber, 4 Fighters and 1 Infantry remaining. Battle score for attacker is -17
                Casualties for British: 3 Adv.Fighters, 4 Fighters and 16 Infantrys
                Casualties for Germans: 8 Artillerys, 3 Elites and 18 Infantrys
            Battle in S.Thailand
                British attack with 3 Artillerys, 9 Elites, 4 Fighters, 22 Infantrys, 7 Mech.Infs and 6 Tanks
                Yamamoto defend with 1 AAGun; Thai defend with 9 Artillerys, 2 Bunkers, 2 Elites, 1 Fighter, 21 Infantrys, 1 Marine and 1 Tank
                    AA fire in S.Thailand : 0/4 hits, 0.67 expected hits
                    British roll dice for 3 Artillerys, 9 Elites, 4 Fighters, 22 Infantrys, 7 Mech.Infs and 6 Tanks in S.Thailand, round 2 : 17/51 hits, 16.00 expected hits
                Units damaged: 2 Bunkers owned by the Thai
                    Thai roll dice for 9 Artillerys, 2 Bunkers, 2 Elites, 1 Fighter, 21 Infantrys, 1 Marine and 1 Tank in S.Thailand, round 2 : 13/37 hits, 13.00 expected hits
                    15 Infantrys owned by the Thai and 13 Infantrys owned by the British lost in S.Thailand
                    British roll dice for 3 Artillerys, 9 Elites, 4 Fighters, 9 Infantrys, 7 Mech.Infs and 6 Tanks in S.Thailand, round 3 : 16/38 hits, 13.83 expected hits
                    Thai roll dice for 9 Artillerys, 2 Bunkers, 2 Elites, 1 Fighter, 6 Infantrys, 1 Marine and 1 Tank in S.Thailand, round 3 : 7/22 hits, 8.00 expected hits
                    6 Infantrys owned by the Thai, 2 Elites owned by the Thai, 7 Infantrys owned by the British and 8 Artillerys owned by the Thai lost in S.Thailand
                    British roll dice for 3 Artillerys, 9 Elites, 4 Fighters, 2 Infantrys, 7 Mech.Infs and 6 Tanks in S.Thailand, round 4 : 12/31 hits, 12.67 expected hits
                    Thai roll dice for 1 Artillery, 2 Bunkers, 1 Fighter, 1 Marine and 1 Tank in S.Thailand, round 4 : 0/6 hits, 2.67 expected hits
                    1 Tank owned by the Thai, 2 Bunkers owned by the Thai, 1 Fighter owned by the Thai, 1 Artillery owned by the Thai and 1 Marine owned by the Thai lost in S.Thailand
                British win, taking S.Thailand from Thai with 3 Artillerys, 9 Elites, 4 Fighters, 2 Infantrys, 7 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 73
                Casualties for British: 20 Infantrys
                Casualties for Thai: 9 Artillerys, 2 Bunkers, 2 Elites, 1 Fighter, 21 Infantrys, 1 Marine and 1 Tank
            Battle in Kordofan
                British attack with 1 Mech.Inf
                Italians defend with 1 ArmoredCar
                    British roll dice for 1 Mech.Inf in Kordofan, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 ArmoredCar in Kordofan, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Mech.Inf in Kordofan, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 ArmoredCar in Kordofan, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Mech.Inf in Kordofan, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 ArmoredCar in Kordofan, round 4 : 1/1 hits, 0.17 expected hits
                1 Mech.Inf owned by the British lost in Kordofan
                Italians win with 1 ArmoredCar remaining. Battle score for attacker is -6
                Casualties for British: 1 Mech.Inf
            Battle in Nubia
                British attack with 2 Infantrys and 1 Mech.Inf
                Italians defend with 1 ArmoredCar
                    British roll dice for 2 Infantrys and 1 Mech.Inf in Nubia, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 ArmoredCar in Nubia, round 2 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Italians and 1 Infantry owned by the British lost in Nubia
                British win, taking Nubia from Italians with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 ArmoredCar
    
        Non Combat Move - British
            1 Adv.Fighter moved from Cairo to W.Iran
            1 Adv.Fighter moved from Cairo to W.Iran
            9 Adv.Fighters, 1 Bomber and 4 Fighters moved from Wales to Manchester
            1 Infantry moved from Scotland to Northern Ireland
            4 Fighters moved from S.Thailand to Burma
            1 Artillery and 9 Infantrys moved from Assam to Burma
            8 Infantrys moved from Bihar to Assam
            7 Infantrys moved from Hyderabad to Bihar
            2 Infantrys moved from Rajputana to Bombay
            3 Mech.Infs and 1 Tank moved from Delhi to Bombay
            1 Elite moved from Delhi to Bihar
    
        Place Units - British
            3 Infantrys placed in W.Iran
            2 Infantrys placed in Bombay
            2 Mech.Infs placed in Cape Town
            2 Artillerys, 2 Infantrys and 4 Tanks placed in London
            4 Infantrys placed in Manchester
            British undo move 5.
            2 Adv.Fighters and 2 Fighters placed in Manchester
            British undo move 5.
            4 Infantrys placed in Manchester
            2 Adv.Fighters, 2 Artillerys and 2 Fighters placed in Cairo
            1 Infantry placed in Delhi
            British undo move 6.
            British undo move 4.
            2 Adv.Fighters and 2 Fighters placed in London
            British undo move 4.
            4 Tanks placed in Manchester
            2 Artillerys and 2 Infantrys placed in London
            2 Artillerys and 4 Infantrys placed in Cairo
    
        Turn Complete - British
            British collect 109 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.67
    British : -2.83
    Italians : 1.00
    AA fire in S.Thailand : : -0.67
    Yamamoto : -0.33
    AA fire in Wales : : 1.50
    Thai : -3.67
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Anzac round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Anzac
            1 Destroyer, 1 Submarine and 1 T.Boat moved from 67 Sea Zone to 110 Sea Zone
            1 Destroyer and 1 Submarine moved from 67 Sea Zone to 110 Sea Zone
            1 Artillery and 2 Elites moved from Broome to 67 Sea Zone
            1 Artillery, 1 Cruiser, 2 Elites and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
            1 Artillery and 2 Elites moved from 110 Sea Zone to Banjarmasin
            2 Artillerys, 1 Elite and 1 Infantry moved from Flores to 67 Sea Zone
            2 Infantrys moved from Flores to 67 Sea Zone
            2 Artillerys, 1 Elite, 2 Infantrys and 3 Transports moved from 67 Sea Zone to 110 Sea Zone
            2 Artillerys, 1 Elite and 2 Infantrys moved from 110 Sea Zone to Banjarmasin
            1 Cruiser and 1 Infantry moved from 67 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to West Borneo
            2 Adv.Fighters moved from 67 Sea Zone to Banjarmasin
            1 Adv.Fighter moved from 67 Sea Zone to Banjarmasin
            3 Carriers moved from 67 Sea Zone to 110 Sea Zone
            1 Adv.Fighter moved from 67 Sea Zone to Banjarmasin
            1 Adv.Fighter moved from 67 Sea Zone to 110 Sea Zone
            1 Adv.Fighter moved from 67 Sea Zone to Banjarmasin
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer, 3 Elites, 3 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 110 Sea Zone
                Anzac attack with 1 Adv.Fighter, 3 Carriers, 2 Cruisers, 2 Destroyers, 2 Submarines, 1 T.Boat and 4 Transports
                Hisaichi defend with 3 Destroyers and 3 Transports
                    Anzac roll dice for 2 Submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Adv.Fighter, 3 Carriers, 2 Cruisers, 2 Destroyers, 1 T.Boat and 4 Transports in 110 Sea Zone, round 2 : 1/9 hits, 3.00 expected hits
                    Hisaichi roll dice for 3 Destroyers and 3 Transports in 110 Sea Zone, round 2 : 1/6 hits, 1.50 expected hits
                    1 Transport owned by the Hisaichi and 1 T.Boat owned by the Anzac lost in 110 Sea Zone
                    Anzac roll dice for 2 Submarines in 110 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Adv.Fighter, 3 Carriers, 2 Cruisers, 2 Destroyers and 4 Transports in 110 Sea Zone, round 3 : 2/8 hits, 2.67 expected hits
                    Hisaichi roll dice for 3 Destroyers and 2 Transports in 110 Sea Zone, round 3 : 1/5 hits, 1.33 expected hits
                    2 Transports owned by the Hisaichi, 1 Destroyer owned by the Hisaichi and 1 Submarine owned by the Anzac lost in 110 Sea Zone
                    Anzac roll dice for 1 Submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Adv.Fighter, 3 Carriers, 2 Cruisers, 2 Destroyers and 4 Transports in 110 Sea Zone, round 4 : 1/8 hits, 2.67 expected hits
                    Hisaichi roll dice for 2 Destroyers in 110 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    1 Destroyer owned by the Hisaichi and 1 Submarine owned by the Anzac lost in 110 Sea Zone
                    Anzac roll dice for 1 Adv.Fighter, 3 Carriers, 2 Cruisers, 2 Destroyers and 4 Transports in 110 Sea Zone, round 5 : 4/8 hits, 2.67 expected hits
                    Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Hisaichi and 1 Destroyer owned by the Anzac lost in 110 Sea Zone
                Anzac win with 1 Adv.Fighter, 3 Carriers, 2 Cruisers, 1 Destroyer and 4 Transports remaining. Battle score for attacker is 14
                Casualties for Anzac: 1 Destroyer, 2 Submarines and 1 T.Boat
                Casualties for Hisaichi: 3 Destroyers and 3 Transports
            Battle in West Borneo
            Battle in Banjarmasin
                Anzac attack with 5 Adv.Fighters, 3 Artillerys, 3 Elites and 2 Infantrys
                Yamamoto defend with 1 AAGun, 1 Bunker, 1 Factory and 8 Infantrys
                    AA fire in Banjarmasin : 1/5 hits, 0.83 expected hits
                1 Adv.Fighter owned by the Anzac lost in Banjarmasin
                    Anzac roll dice for 4 Adv.Fighters, 3 Artillerys, 3 Elites and 2 Infantrys in Banjarmasin, round 2 : 6/12 hits, 4.83 expected hits
                Units damaged: 1 Bunker owned by the Yamamoto
                    Yamamoto roll dice for 1 Bunker and 8 Infantrys in Banjarmasin, round 2 : 3/9 hits, 3.17 expected hits
                    2 Infantrys owned by the Anzac, 1 Elite owned by the Anzac and 5 Infantrys owned by the Yamamoto lost in Banjarmasin
                    Anzac roll dice for 4 Adv.Fighters, 3 Artillerys and 2 Elites in Banjarmasin, round 3 : 4/9 hits, 4.00 expected hits
                    Yamamoto roll dice for 1 Bunker and 3 Infantrys in Banjarmasin, round 3 : 1/4 hits, 1.50 expected hits
                    1 Artillery owned by the Anzac, 3 Infantrys owned by the Yamamoto and 1 Bunker owned by the Yamamoto lost in Banjarmasin
                Anzac win, taking West Borneo from Thai, taking Banjarmasin from Yamamoto with 4 Adv.Fighters, 2 Artillerys and 2 Elites remaining. Battle score for attacker is 1
                Casualties for Anzac: 1 Adv.Fighter, 1 Artillery, 1 Elite and 2 Infantrys
                Casualties for Yamamoto: 1 Bunker and 8 Infantrys
    
        Non Combat Move - Anzac
            4 Adv.Fighters moved from Banjarmasin to 110 Sea Zone
            1 Infantry moved from South Australia to Western Australia
            2 Elites moved from Townsville to Northern Territory
            1 Artillery moved from Townsville to Northern Territory
            3 Infantrys moved from West Papua to Hollandia
            3 Infantrys moved from Port Moresby to West Papua
            3 Infantrys moved from New South Wales to South Australia
            1 Tank moved from Canberra to South Australia
    
        Place Units - Anzac
            1 Artillery and 2 Elites placed in Broome
            1 Destroyer and 1 Transport placed in 113 Sea Zone
            1 Elite placed in Townsville
            Anzac undo move 3.
            1 Artillery placed in Townsville
            1 Elite and 2 Infantrys placed in Port Moresby
            1 Infantry placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    AA fire in Banjarmasin : : 0.17
    Hisaichi : 0.17
    Yamamoto : -0.67
    Anzac : -2.50
    

    Territory Summary for Anzac :

    Western Australia : 1 Infantry
    West Papua : 1 AAGun and 3 Infantrys
    Port Moresby : 1 Elite, 1 Factory and 2 Infantrys
    Wellington : 1 AAGun and 1 Factory
    Broome : 1 AAGun, 1 Artillery, 1 Bunker, 2 Elites and 1 Factory
    Northern Territory : 1 Artillery and 2 Elites
    New Britain : 1 Infantry
    Canberra : 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
    Townsville : 1 AAGun, 1 Artillery, 1 Bunker and 1 Factory
    South Australia : 3 Infantrys and 1 Tank
    West Borneo : 1 Infantry
    Hollandia : 5 Infantrys
    Banjarmasin : 2 Artillerys and 2 Elites
    Lombok : 2 Infantrys
    110 Sea Zone : 5 Adv.Fighters, 3 Carriers, 2 Cruisers, 1 Destroyer and 4 Transports
    113 Sea Zone : 1 Destroyer and 1 Transport
    

    Production/PUs Summary :

    Germans : 155 / 219
    Russians : 39 / 42
    Italians : 75 / 80
    French : 17 / 13
    Yamamoto : 56 / 68
    Chinese : 30 / 30
    Hisaichi : 48 / 49
    British : 109 / 109
    Anzac : 36 / 36
    Dutch : 26 / 20
    Finns : 16 / 16
    Romanians : 30 / 32
    Thai : 16 / 24
    Americans : 129 / 133
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Dutch round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Purchase Units - Dutch
            Dutch buy 2 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            2 ArmoredCars moved from Suriname to Rio De Janeiro
    
        Place Units - Dutch
            2 Infantrys and 2 Tanks placed in Banjarmasin
            1 Mech.Inf placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Dutch :

    Timor : 1 Infantry
    Hollandia : 1 Artillery, 2 Infantrys and 1 Tank
    Banjarmasin : 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
    Flores : 1 Bunker
    Lombok : 1 Bunker
    Suriname : 1 Factory and 1 Mech.Inf
    Tanimbar : 1 Infantry
    Java : 1 Bunker
    Bolivia : 1 flag
    Rio De Janeiro : 1 flag, 2 ArmoredCars, 2 Infantrys and 1 Tank
    Amazon : 1 flag
    

    Production/PUs Summary :

    Germans : 155 / 219
    Russians : 39 / 42
    Italians : 75 / 80
    French : 17 / 13
    Yamamoto : 56 / 68
    Chinese : 30 / 30
    Hisaichi : 48 / 49
    British : 109 / 109
    Anzac : 36 / 36
    Dutch : 26 / 26
    Finns : 16 / 16
    Romanians : 30 / 32
    Thai : 16 / 24
    Americans : 129 / 133
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    I t looks like the Royal Navy is going to stay anchored in the Red Sea for the entire game…are they out of fuel? anchors stuck in the mud? was there a mutiny?

  • '20

    TripleA Turn Summary: Romanians round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Romanians
            4 Tanks moved from Rostov to Erzurum
            1 Fighter moved from Kuybyshev to Erzurum
            1 Tank moved from Chimkent to E.Iran
                  Romanians take Uzbekistan from Russians
                  Romanians take E.Iran from British
            1 Tank moved from Chimkent to Alma Ata
                  Romanians take Alma Ata from Russians
            1 Tank moved from Alma Ata to Semipalatinsk
                  Romanians take Semipalatinsk from Russians
            1 Tank moved from Ufa to Krasnoyarsk
                  Romanians take Novosibirsk from Russians
                  Romanians take Krasnoyarsk from Russians
            1 Tank moved from Ufa to Karaganda
                  Romanians take Karaganda from Russians
            1 Tank moved from Karaganda to Semipalatinsk
            2 Tanks moved from Ufa to Yeniseysk
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Erzurum
                Romanians attack with 1 Fighter and 4 Tanks
                Neutral defend with 2 Infantrys
                    Romanians roll dice for 1 Fighter and 4 Tanks in Erzurum, round 2 : 4/5 hits, 2.33 expected hits
                    Neutral roll dice for 2 Infantrys in Erzurum, round 2 : 2/2 hits, 0.67 expected hits
                    2 Tanks owned by the Romanians and 2 Infantrys owned by the Neutral lost in Erzurum
                Romanians loses 0 PUs for violating Erzurums neutrality.
                Romanians win, taking Erzurum from Neutral with 1 Fighter and 2 Tanks remaining. Battle score for attacker is -6
                Casualties for Romanians: 2 Tanks
                Casualties for Neutral: 2 Infantrys
            Battle in Yeniseysk
                Romanians attack with 2 Tanks
                Russians defend with 1 Infantry
                    Romanians roll dice for 2 Tanks in Yeniseysk, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Yeniseysk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Yeniseysk
                Romanians win, taking Yeniseysk from Russians with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Erzurum to Kuybyshev
            1 AAGun, 5 Artillerys and 2 Infantrys moved from Rostov to Georgia
            1 ArmoredCar and 2 Tanks moved from Kiev to Rostov
            2 Infantrys moved from Kursk to Rostov
            3 Tanks moved from Vinnytsia to Rostov
            1 Infantry moved from E.Romania to Bulgaria
            1 ArmoredCar and 1 Tank moved from Bucharest to Bulgaria
            2 Infantrys moved from Bucharest to E.Romania
    
        Place Units - Romanians
            2 ArmoredCars and 1 Tank placed in Kiev
            4 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Romanians : 1.67
    Neutral : 1.33
    Russians : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Purchase Units - Thai
            Thai buy 1 Bunker, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Place Units - Thai
            1 Bunker, 4 Infantrys and 2 Tanks placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Americans
            1 Bomber moved from Rio de Oro to W.Morocco
            1 Adv.Fighter moved from 31 Sea Zone to W.Morocco
            1 Artillery and 3 Infantrys moved from Mauritania to W.Morocco
            1 Submarine and 1 T.Boat moved from 72 Sea Zone to 76 Sea Zone
            1 Infantry moved from Saipan to 86 Sea Zone
            1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 93 Sea Zone
            1 Infantry moved from Saipan to 86 Sea Zone
            1 Infantry moved from 93 Sea Zone to Mindanao
                  Americans take Mindanao from Yamamoto
            1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Manila
                  Americans take Manila from Yamamoto
            1 S.Submarine moved from 95 Sea Zone to 94 Sea Zone
            1 S.Submarine moved from 95 Sea Zone to 94 Sea Zone
            1 Artillery and 1 Marine moved from Saipan to 86 Sea Zone
            1 Artillery, 1 Marine and 1 Transport moved from 86 Sea Zone to 93 Sea Zone
            4 Infantrys moved from Saipan to 86 Sea Zone
            1 B.Transport and 4 Infantrys moved from 86 Sea Zone to 93 Sea Zone
            1 Artillery, 4 Infantrys and 1 Marine moved from 93 Sea Zone to Kyushu
            6 Adv.Fighters moved from 86 Sea Zone to Kyushu
            2 Adv.Fighters moved from 72 Sea Zone to 76 Sea Zone
            1 Infantry moved from Saipan to 86 Sea Zone
            4 Battleships, 1 Cruiser and 1 Infantry moved from 86 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Mindoro
                  Americans take Mindoro from Yamamoto
            1 Infantry moved from Guam to 94 Sea Zone
            1 Infantry and 1 S.Submarine moved from 94 Sea Zone to 93 Sea Zone
            1 S.Submarine moved from 94 Sea Zone to 93 Sea Zone
            1 Infantry moved from Peleliu to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Formosa
                  Americans take Formosa from Hisaichi
            1 Infantry moved from 93 Sea Zone to Samar
                  Americans take Samar from Yamamoto
            1 Artillery and 1 Marine moved from Saipan to 86 Sea Zone
            1 Artillery, 1 Marine and 1 Transport moved from 86 Sea Zone to 93 Sea Zone
            1 Artillery and 1 Marine moved from 93 Sea Zone to Panay
                  Americans take Panay from Hisaichi
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 2 Battleships, 1 Bunker, 2 Destroyers, 1 Elite, 2 Infantrys, 3 S.Submarines and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 76 Sea Zone
                Americans attack with 2 Adv.Fighters, 1 Submarine and 1 T.Boat
                Hisaichi defend with 1 T.Boat
                    Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Adv.Fighters and 1 T.Boat in 76 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 T.Boat in 76 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Hisaichi lost in 76 Sea Zone
                Americans win with 2 Adv.Fighters, 1 Submarine and 1 T.Boat remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 T.Boat
            Battle in W.Morocco
                Americans attack with 1 Adv.Fighter, 1 Artillery, 1 Bomber and 3 Infantrys
                Italians defend with 2 Artillerys
                    Americans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber and 3 Infantrys in W.Morocco, round 2 : 0/6 hits, 2.17 expected hits
                    Italians roll dice for 2 Artillerys in W.Morocco, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber and 3 Infantrys in W.Morocco, round 3 : 4/6 hits, 2.17 expected hits
                    Italians roll dice for 2 Artillerys in W.Morocco, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 2 Artillerys owned by the Italians lost in W.Morocco
                Americans win, taking W.Morocco from Italians with 1 Adv.Fighter, 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Infantry
                Casualties for Italians: 2 Artillerys
            Battle in Kyushu
                Americans attack with 6 Adv.Fighters, 1 Artillery, 4 Infantrys and 1 Marine
                Yamamoto defend with 7 Infantrys
                    Americans roll dice for 4 Battleships and 1 Cruiser in Kyushu, round 2 : 3/5 hits, 3.17 expected hits
                    3 Infantrys owned by the Yamamoto lost in Kyushu
                    Americans roll dice for 6 Adv.Fighters, 1 Artillery, 4 Infantrys and 1 Marine in Kyushu, round 2 : 4/12 hits, 4.67 expected hits
                    Yamamoto roll dice for 4 Infantrys in Kyushu, round 2 : 1/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Yamamoto and 1 Infantry owned by the Americans lost in Kyushu
                Americans win, taking Kyushu from Yamamoto with 6 Adv.Fighters, 1 Artillery, 3 Infantrys and 1 Marine remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 7 Infantrys
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Americans
            6 Adv.Fighters moved from Kyushu to 93 Sea Zone
            3 Carriers moved from 86 Sea Zone to 93 Sea Zone
            1 Artillery and 1 Marine moved from Saipan to 86 Sea Zone
            4 Infantrys moved from Saipan to 86 Sea Zone
            1 Artillery, 1 B.Transport, 5 Destroyers, 4 Infantrys, 1 Marine, 4 Submarines and 1 Transport moved from 86 Sea Zone to 93 Sea Zone
            1 Artillery, 4 Infantrys and 1 Marine moved from 93 Sea Zone to Panay
            1 Destroyer and 1 Submarine moved from 95 Sea Zone to 86 Sea Zone
            2 Adv.Fighters moved from 76 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 88 Sea Zone to 86 Sea Zone
            1 Carrier and 1 Destroyer moved from 72 Sea Zone to 86 Sea Zone
            1 Infantry moved from Alaska to 71 Sea Zone
            1 Infantry and 1 S.Submarine moved from 71 Sea Zone to 86 Sea Zone
            1 Infantry moved from 86 Sea Zone to Saipan
            1 Bomber moved from Alaska to Saipan
            1 Bomber moved from Ponape to Saipan
            4 Infantrys moved from San Francisco to 83 Sea Zone
            1 B.Transport and 4 Infantrys moved from 83 Sea Zone to 89 Sea Zone
            4 Infantrys moved from 89 Sea Zone to Midway
            2 Artillerys and 1 Tank moved from Rio de Oro to Mauritania
            1 Adv.Fighter moved from W.Morocco to 34 Sea Zone
            1 B.Transport, 1 Carrier, 4 Destroyers and 2 Submarines moved from 31 Sea Zone to 34 Sea Zone
            1 Bomber moved from W.Morocco to Mauritania
            1 Cruiser moved from 31 Sea Zone to 34 Sea Zone
            2 Artillerys moved from Salvador to 35 Sea Zone
            2 Infantrys moved from Bahia to 35 Sea Zone
            1 Artillery moved from Salvador to 35 Sea Zone
            2 Infantrys moved from Bahia to 35 Sea Zone
            3 Artillerys, 1 B.Transport, 4 Infantrys and 2 Transports moved from 35 Sea Zone to 34 Sea Zone
            3 Artillerys and 4 Infantrys moved from 34 Sea Zone to Mauritania
            1 B.Transport and 1 Transport moved from 34 Sea Zone to 35 Sea Zone
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            4 Infantrys moved from 32 Sea Zone to Bahia
    
        Place Units - Americans
            1 Adv.Fighter and 1 Bunker placed in Saipan
            2 Battleships placed in 86 Sea Zone
            2 S.Submarines placed in 109 Sea Zone
            1 Adv.Fighter placed in 34 Sea Zone
            1 S.Submarine placed in 71 Sea Zone
            1 Elite placed in Alaska
            1 Destroyer and 1 Submarine placed in 91 Sea Zone
            1 Destroyer and 1 Submarine placed in 34 Sea Zone
            2 Infantrys placed in Salvador
    
        Turn Complete - Americans
            Americans collect 144 PUs; end with 144 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.17
    Italians : -0.33
    Yamamoto : -0.33
    Americans : -1.83
    

    Territory Summary for Americans :

    Ayan : 1 Artillery and 1 Infantry
    Mauritania : 5 Artillerys, 1 Bomber, 20 Infantrys and 11 Tanks
    W.Morocco : 1 Artillery and 2 Infantrys
    Kusaie : 1 flag
    Minamitori : 1 flag
    Kwajalein : 1 flag
    Ulithi : 1 flag, 1 Infantry
    Kunashir : 1 flag, 1 Infantry
    Eniwetok : 1 flag
    Rongelap : 1 flag
    Saipan : 1 flag, 1 AAGun, 2 Adv.Fighters, 2 Bombers, 2 Bunkers, 1 Factory, 6 Infantrys and 1 Tank
    Jaluit : 1 flag
    Yap : 1 flag
    Kyushu : 1 flag, 1 Artillery, 3 Infantrys and 1 Marine
    Iturup : 1 flag
    Peleliu : 1 flag
    Formosa : 1 flag, 1 Infantry
    Washington : 1 AAGun, 1 Factory and 2 Infantrys
    San Francisco : 1 Factory
    Pearl Harbor : 1 Factory and 2 Infantrys
    Samar : 1 Infantry
    South Central USA : 1 AAGun and 1 Factory
    Ponape : 1 Factory and 4 Infantrys
    Wake : 1 AAGun
    Alaska : 1 AAGun, 1 Elite and 1 Factory
    Mindoro : 1 Infantry
    Panay : 2 Artillerys, 4 Infantrys and 2 Marines
    Woleai : 2 Infantrys
    Midway : 4 Infantrys
    Manila : 1 Infantry
    South Atlantic USA : 1 AAGun and 1 Factory
    Mindanao : 1 Infantry
    Bahia : 1 flag, 4 Infantrys
    W.Mexico : 1 flag
    Salvador : 1 flag, 1 AAGun, 1 Factory and 2 Infantrys
    Peru : 1 flag
    Central America : 1 flag
    Rio de Oro : 1 flag, 1 Factory
    S.Chile : 1 flag
    E.Mexico : 1 flag
    N.Chile : 1 flag
    Venezuela : 1 flag
    Santiago : 1 flag, 1 AAGun and 1 Factory
    31 Sea Zone : 1 Submarine
    35 Sea Zone : 1 B.Transport and 1 Transport
    32 Sea Zone : 1 B.Transport
    89 Sea Zone : 1 B.Transport
    91 Sea Zone : 1 Destroyer and 1 Submarine
    71 Sea Zone : 1 S.Submarine
    93 Sea Zone : 6 Adv.Fighters, 2 B.Transports, 4 Battleships, 3 Carriers, 1 Cruiser, 5 Destroyers, 4 S.Submarines, 4 Submarines and 3 Transports
    109 Sea Zone : 2 S.Submarines
    86 Sea Zone : 2 Adv.Fighters, 2 Battleships, 1 Carrier, 5 Destroyers, 1 S.Submarine and 1 Submarine
    34 Sea Zone : 2 Adv.Fighters, 2 B.Transports, 1 Carrier, 1 Cruiser, 6 Destroyers, 3 Submarines and 2 Transports
    76 Sea Zone : 1 Submarine and 1 T.Boat
    

    Production/PUs Summary :

    Germans : 155 / 219
    Russians : 34 / 42
    Italians : 73 / 80
    French : 19 / 13
    Yamamoto : 46 / 68
    Chinese : 30 / 30
    Hisaichi : 43 / 49
    British : 106 / 109
    Anzac : 36 / 36
    Dutch : 26 / 26
    Finns : 16 / 17
    Romanians : 39 / 39
    Thai : 16 / 16
    Americans : 144 / 144
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Americans
            1 Bomber moved from Rio de Oro to W.Morocco
            1 Adv.Fighter moved from 31 Sea Zone to W.Morocco
            1 Artillery and 3 Infantrys moved from Mauritania to W.Morocco
            1 Submarine and 1 T.Boat moved from 72 Sea Zone to 76 Sea Zone
            1 Infantry moved from Saipan to 86 Sea Zone
            1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 93 Sea Zone
            1 Infantry moved from Saipan to 86 Sea Zone
            1 Infantry moved from 93 Sea Zone to Mindanao
                  Americans take Mindanao from Yamamoto
            1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Manila
                  Americans take Manila from Yamamoto
            1 S.Submarine moved from 95 Sea Zone to 94 Sea Zone
            1 S.Submarine moved from 95 Sea Zone to 94 Sea Zone
            1 Artillery and 1 Marine moved from Saipan to 86 Sea Zone
            1 Artillery, 1 Marine and 1 Transport moved from 86 Sea Zone to 93 Sea Zone
            4 Infantrys moved from Saipan to 86 Sea Zone
            1 B.Transport and 4 Infantrys moved from 86 Sea Zone to 93 Sea Zone
            1 Artillery, 4 Infantrys and 1 Marine moved from 93 Sea Zone to Kyushu
            6 Adv.Fighters moved from 86 Sea Zone to Kyushu
            2 Adv.Fighters moved from 72 Sea Zone to 76 Sea Zone
            1 Infantry moved from Saipan to 86 Sea Zone
            4 Battleships, 1 Cruiser and 1 Infantry moved from 86 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Mindoro
                  Americans take Mindoro from Yamamoto
            1 Infantry moved from Guam to 94 Sea Zone
            1 Infantry and 1 S.Submarine moved from 94 Sea Zone to 93 Sea Zone
            1 S.Submarine moved from 94 Sea Zone to 93 Sea Zone
            1 Infantry moved from Peleliu to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Formosa
                  Americans take Formosa from Hisaichi
            1 Infantry moved from 93 Sea Zone to Samar
                  Americans take Samar from Yamamoto
            1 Artillery and 1 Marine moved from Saipan to 86 Sea Zone
            1 Artillery, 1 Marine and 1 Transport moved from 86 Sea Zone to 93 Sea Zone
            1 Artillery and 1 Marine moved from 93 Sea Zone to Panay
                  Americans take Panay from Hisaichi
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 2 Battleships, 1 Bunker, 2 Destroyers, 1 Elite, 2 Infantrys, 3 S.Submarines and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 76 Sea Zone
                Americans attack with 2 Adv.Fighters, 1 Submarine and 1 T.Boat
                Hisaichi defend with 1 T.Boat
                    Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Adv.Fighters and 1 T.Boat in 76 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 T.Boat in 76 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Hisaichi lost in 76 Sea Zone
                Americans win with 2 Adv.Fighters, 1 Submarine and 1 T.Boat remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 T.Boat
            Battle in W.Morocco
                Americans attack with 1 Adv.Fighter, 1 Artillery, 1 Bomber and 3 Infantrys
                Italians defend with 2 Artillerys
                    Americans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber and 3 Infantrys in W.Morocco, round 2 : 0/6 hits, 2.17 expected hits
                    Italians roll dice for 2 Artillerys in W.Morocco, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber and 3 Infantrys in W.Morocco, round 3 : 4/6 hits, 2.17 expected hits
                    Italians roll dice for 2 Artillerys in W.Morocco, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 2 Artillerys owned by the Italians lost in W.Morocco
                Americans win, taking W.Morocco from Italians with 1 Adv.Fighter, 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Infantry
                Casualties for Italians: 2 Artillerys
            Battle in Kyushu
                Americans attack with 6 Adv.Fighters, 1 Artillery, 4 Infantrys and 1 Marine
                Yamamoto defend with 7 Infantrys
                    Americans roll dice for 4 Battleships and 1 Cruiser in Kyushu, round 2 : 3/5 hits, 3.17 expected hits
                    3 Infantrys owned by the Yamamoto lost in Kyushu
                    Americans roll dice for 6 Adv.Fighters, 1 Artillery, 4 Infantrys and 1 Marine in Kyushu, round 2 : 4/12 hits, 4.67 expected hits
                    Yamamoto roll dice for 4 Infantrys in Kyushu, round 2 : 1/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Yamamoto and 1 Infantry owned by the Americans lost in Kyushu
                Americans win, taking Kyushu from Yamamoto with 6 Adv.Fighters, 1 Artillery, 3 Infantrys and 1 Marine remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 7 Infantrys
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Americans
            6 Adv.Fighters moved from Kyushu to 93 Sea Zone
            3 Carriers moved from 86 Sea Zone to 93 Sea Zone
            1 Artillery and 1 Marine moved from Saipan to 86 Sea Zone
            4 Infantrys moved from Saipan to 86 Sea Zone
            1 Artillery, 1 B.Transport, 5 Destroyers, 4 Infantrys, 1 Marine, 4 Submarines and 1 Transport moved from 86 Sea Zone to 93 Sea Zone
            1 Artillery, 4 Infantrys and 1 Marine moved from 93 Sea Zone to Panay
            1 Destroyer and 1 Submarine moved from 95 Sea Zone to 86 Sea Zone
            2 Adv.Fighters moved from 76 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 88 Sea Zone to 86 Sea Zone
            1 Carrier and 1 Destroyer moved from 72 Sea Zone to 86 Sea Zone
            1 Infantry moved from Alaska to 71 Sea Zone
            1 Infantry and 1 S.Submarine moved from 71 Sea Zone to 86 Sea Zone
            1 Infantry moved from 86 Sea Zone to Saipan
            1 Bomber moved from Alaska to Saipan
            1 Bomber moved from Ponape to Saipan
            4 Infantrys moved from San Francisco to 83 Sea Zone
            1 B.Transport and 4 Infantrys moved from 83 Sea Zone to 89 Sea Zone
            4 Infantrys moved from 89 Sea Zone to Midway
            2 Artillerys and 1 Tank moved from Rio de Oro to Mauritania
            1 Adv.Fighter moved from W.Morocco to 34 Sea Zone
            1 B.Transport, 1 Carrier, 4 Destroyers and 2 Submarines moved from 31 Sea Zone to 34 Sea Zone
            1 Bomber moved from W.Morocco to Mauritania
            1 Cruiser moved from 31 Sea Zone to 34 Sea Zone
            2 Artillerys moved from Salvador to 35 Sea Zone
            2 Infantrys moved from Bahia to 35 Sea Zone
            1 Artillery moved from Salvador to 35 Sea Zone
            2 Infantrys moved from Bahia to 35 Sea Zone
            3 Artillerys, 1 B.Transport, 4 Infantrys and 2 Transports moved from 35 Sea Zone to 34 Sea Zone
            3 Artillerys and 4 Infantrys moved from 34 Sea Zone to Mauritania
            1 B.Transport and 1 Transport moved from 34 Sea Zone to 35 Sea Zone
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            4 Infantrys moved from 32 Sea Zone to Bahia
    
        Place Units - Americans
            1 Adv.Fighter and 1 Bunker placed in Saipan
            2 Battleships placed in 86 Sea Zone
            2 S.Submarines placed in 109 Sea Zone
            1 Adv.Fighter placed in 34 Sea Zone
            1 S.Submarine placed in 71 Sea Zone
            1 Elite placed in Alaska
            1 Destroyer and 1 Submarine placed in 91 Sea Zone
            1 Destroyer and 1 Submarine placed in 34 Sea Zone
            2 Infantrys placed in Salvador
    
        Turn Complete - Americans
            Americans collect 144 PUs; end with 144 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Mauritania: 3 Artillerys and 4 Infantrys
            EDIT: Adding units owned by Americans to Rio de Oro: 3 Artillerys and 4 Infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Hisaichi : -0.17
    Italians : -0.33
    Yamamoto : -0.33
    Americans : -1.83
    

    Territory Summary for Americans :

    Ayan : 1 Artillery and 1 Infantry
    Mauritania : 2 Artillerys, 1 Bomber, 16 Infantrys and 11 Tanks
    W.Morocco : 1 Artillery and 2 Infantrys
    Kusaie : 1 flag
    Minamitori : 1 flag
    Kwajalein : 1 flag
    Ulithi : 1 flag, 1 Infantry
    Kunashir : 1 flag, 1 Infantry
    Eniwetok : 1 flag
    Rongelap : 1 flag
    Saipan : 1 flag, 1 AAGun, 2 Adv.Fighters, 2 Bombers, 2 Bunkers, 1 Factory, 6 Infantrys and 1 Tank
    Jaluit : 1 flag
    Yap : 1 flag
    Kyushu : 1 flag, 1 Artillery, 3 Infantrys and 1 Marine
    Iturup : 1 flag
    Peleliu : 1 flag
    Formosa : 1 flag, 1 Infantry
    Washington : 1 AAGun, 1 Factory and 2 Infantrys
    San Francisco : 1 Factory
    Pearl Harbor : 1 Factory and 2 Infantrys
    Samar : 1 Infantry
    South Central USA : 1 AAGun and 1 Factory
    Ponape : 1 Factory and 4 Infantrys
    Wake : 1 AAGun
    Alaska : 1 AAGun, 1 Elite and 1 Factory
    Mindoro : 1 Infantry
    Panay : 2 Artillerys, 4 Infantrys and 2 Marines
    Woleai : 2 Infantrys
    Midway : 4 Infantrys
    Manila : 1 Infantry
    South Atlantic USA : 1 AAGun and 1 Factory
    Mindanao : 1 Infantry
    Bahia : 1 flag, 4 Infantrys
    W.Mexico : 1 flag
    Salvador : 1 flag, 1 AAGun, 1 Factory and 2 Infantrys
    Peru : 1 flag
    Central America : 1 flag
    Rio de Oro : 1 flag, 3 Artillerys, 1 Factory and 4 Infantrys
    S.Chile : 1 flag
    E.Mexico : 1 flag
    N.Chile : 1 flag
    Venezuela : 1 flag
    Santiago : 1 flag, 1 AAGun and 1 Factory
    31 Sea Zone : 1 Submarine
    35 Sea Zone : 1 B.Transport and 1 Transport
    32 Sea Zone : 1 B.Transport
    89 Sea Zone : 1 B.Transport
    91 Sea Zone : 1 Destroyer and 1 Submarine
    71 Sea Zone : 1 S.Submarine
    93 Sea Zone : 6 Adv.Fighters, 2 B.Transports, 4 Battleships, 3 Carriers, 1 Cruiser, 5 Destroyers, 4 S.Submarines, 4 Submarines and 3 Transports
    109 Sea Zone : 2 S.Submarines
    86 Sea Zone : 2 Adv.Fighters, 2 Battleships, 1 Carrier, 5 Destroyers, 1 S.Submarine and 1 Submarine
    34 Sea Zone : 2 Adv.Fighters, 2 B.Transports, 1 Carrier, 1 Cruiser, 6 Destroyers, 3 Submarines and 2 Transports
    76 Sea Zone : 1 Submarine and 1 T.Boat
    

    Production/PUs Summary :

    Germans : 155 / 219
    Russians : 34 / 42
    Italians : 73 / 80
    French : 19 / 13
    Yamamoto : 46 / 68
    Chinese : 30 / 30
    Hisaichi : 43 / 49
    British : 106 / 109
    Anzac : 36 / 36
    Dutch : 26 / 26
    Finns : 16 / 17
    Romanians : 39 / 39
    Thai : 16 / 16
    Americans : 144 / 144
    

    Savegame

  • '20

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Germans
            3 ArmoredCars moved from Georgia to W.Iran
            1 Mot.Inf and 1 Tank moved from Astrakhan to W.Iran
                  Germans take Azerbaijan from British
            3 JetFighters moved from Kuybyshev to W.Iran
            1 Tank moved from Sverdlovsk to Surgut
                  Germans take Surgut from Russians
            1 Tank moved from Surgut to Yeniseysk
            6 Artillerys and 9 Infantrys moved from S.Karelia to Arkhangelsk
            2 Artillerys and 1 Infantry moved from Kirov to Arkhangelsk
            2 Artillerys moved from Normandy to 20 Sea Zone
            3 Artillerys moved from Belgium to 20 Sea Zone
            3 Artillerys moved from Netherlands to 20 Sea Zone
            4 Elites moved from Netherlands to 20 Sea Zone
            8 Infantrys moved from Picardy to 20 Sea Zone
            1 Infantry moved from Hamburg to 22 Sea Zone
            2 S.Submarines moved from 20 Sea Zone to 22 Sea Zone
            2 Infantrys moved from Hamburg to 22 Sea Zone
            2 Infantrys and 2 S.Submarines moved from 22 Sea Zone to 21 Sea Zone
            8 Artillerys, 1 Battleship, 1 Cruiser, 4 Elites, 5 Infantrys and 8 Transports moved from 20 Sea Zone to 21 Sea Zone
            3 Infantrys and 3 T.Boats moved from 20 Sea Zone to 21 Sea Zone
            5 Adv.Fighters and 3 Fighters moved from 20 Sea Zone to Manchester
            1 Infantry and 1 T.Boat moved from 22 Sea Zone to 21 Sea Zone
            8 Artillerys, 4 Elites and 11 Infantrys moved from 21 Sea Zone to Manchester
            1 Bomber moved from Netherlands to Manchester
    
        Purchase Units - Germans
            Germans buy 20 ArmoredCars, 8 Artillerys, 11 Elites, 1 Fighter, 3 HeavyTanks, 3 Infantrys, 2 JetFighters, 3 Mech.Infs and 2 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in Manchester
                Germans attack with 5 Adv.Fighters, 8 Artillerys, 1 Bomber, 4 Elites, 3 Fighters and 11 Infantrys
                British defend with 1 AAGun, 9 Adv.Fighters, 1 Bomber, 1 Factory, 4 Fighters and 4 Tanks
                    AA fire in Manchester : 2/9 hits, 1.50 expected hits
                2 Adv.Fighters owned by the Germans lost in Manchester
                    Germans roll dice for 1 Battleship and 1 Cruiser in Manchester, round 2 : 1/2 hits, 1.17 expected hits
                    1 Bomber owned by the British lost in Manchester
                    Germans roll dice for 3 Adv.Fighters, 8 Artillerys, 1 Bomber, 4 Elites, 3 Fighters and 11 Infantrys in Manchester, round 2 : 9/30 hits, 10.33 expected hits
                    British roll dice for 9 Adv.Fighters, 4 Fighters and 4 Tanks in Manchester, round 2 : 12/17 hits, 10.00 expected hits
                    4 Fighters owned by the British, 4 Tanks owned by the British, 1 Artillery owned by the Germans, 11 Infantrys owned by the Germans and 1 Adv.Fighter owned by the British lost in Manchester
                    Germans roll dice for 3 Adv.Fighters, 7 Artillerys, 1 Bomber, 4 Elites and 3 Fighters in Manchester, round 3 : 9/18 hits, 7.50 expected hits
                    British roll dice for 8 Adv.Fighters in Manchester, round 3 : 6/8 hits, 5.33 expected hits
                    4 Elites owned by the Germans, 2 Artillerys owned by the Germans and 8 Adv.Fighters owned by the British lost in Manchester
                Germans win, taking Manchester from British with 3 Adv.Fighters, 5 Artillerys, 1 Bomber and 3 Fighters remaining. Battle score for attacker is 90
                Casualties for Germans: 2 Adv.Fighters, 3 Artillerys, 4 Elites and 11 Infantrys
                Casualties for British: 9 Adv.Fighters, 1 Bomber, 4 Fighters and 4 Tanks
            Battle in W.Iran
                Germans attack with 3 ArmoredCars, 3 JetFighters, 1 Mot.Inf and 1 Tank
                British defend with 1 AAGun, 2 Adv.Fighters, 1 Factory and 3 Infantrys
                    AA fire in W.Iran : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 3 ArmoredCars, 3 JetFighters, 1 Mot.Inf and 1 Tank in W.Iran, round 2 : 2/8 hits, 3.67 expected hits
                    British roll dice for 2 Adv.Fighters and 3 Infantrys in W.Iran, round 2 : 3/5 hits, 2.33 expected hits
                    2 ArmoredCars owned by the Germans, 1 Mot.Inf owned by the Germans and 2 Infantrys owned by the British lost in W.Iran
                    Germans roll dice for 1 ArmoredCar, 3 JetFighters and 1 Tank in W.Iran, round 3 : 1/5 hits, 2.83 expected hits
                    British roll dice for 2 Adv.Fighters and 1 Infantry in W.Iran, round 3 : 1/3 hits, 1.67 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the British lost in W.Iran
                    Germans roll dice for 3 JetFighters and 1 Tank in W.Iran, round 4 : 3/4 hits, 2.50 expected hits
                    British roll dice for 2 Adv.Fighters in W.Iran, round 4 : 2/2 hits, 1.33 expected hits
                    2 JetFighters owned by the Germans and 2 Adv.Fighters owned by the British lost in W.Iran
                Germans win, taking W.Iran from British with 1 JetFighter and 1 Tank remaining. Battle score for attacker is -15
                Casualties for Germans: 3 ArmoredCars, 2 JetFighters and 1 Mot.Inf
                Casualties for British: 2 Adv.Fighters and 3 Infantrys
            Battle in Arkhangelsk
                Germans attack with 8 Artillerys and 10 Infantrys
                French defend with 2 Infantrys; Russians defend with 1 AAGun, 2 Artillerys, 1 Bunker, 1 Factory and 5 Infantrys
                    Germans roll dice for 8 Artillerys and 10 Infantrys in Arkhangelsk, round 2 : 6/18 hits, 5.67 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 2 Artillerys, 1 Bunker and 7 Infantrys in Arkhangelsk, round 2 : 4/10 hits, 3.50 expected hits
                    3 Infantrys owned by the Russians, 4 Infantrys owned by the Germans and 2 Infantrys owned by the French lost in Arkhangelsk
                    Germans roll dice for 8 Artillerys and 6 Infantrys in Arkhangelsk, round 3 : 5/14 hits, 4.67 expected hits
                    Russians roll dice for 2 Artillerys, 1 Bunker and 2 Infantrys in Arkhangelsk, round 3 : 1/5 hits, 1.83 expected hits
                    2 Infantrys owned by the Russians, 2 Artillerys owned by the Russians, 1 Infantry owned by the Germans and 1 Bunker owned by the Russians lost in Arkhangelsk
                Germans win, taking Arkhangelsk from Russians with 8 Artillerys and 5 Infantrys remaining. Battle score for attacker is 18
                Casualties for Germans: 5 Infantrys
                Casualties for French: 2 Infantrys
                Casualties for Russians: 2 Artillerys, 1 Bunker and 5 Infantrys
    
        Non Combat Move - Germans
            1 AAGun moved from Gorky to Kuybyshev
            1 AAGun moved from Georgia to Erzurum
            1 AAGun moved from Saratov to Astrakhan
            4 ArmoredCars moved from Rostov to Erzurum
            2 ArmoredCars moved from Stalingrad to Georgia
            5 Artillerys moved from Stalingrad to Saratov
            3 Elites and 2 Infantrys moved from Rostov to Saratov
            3 ArmoredCars moved from Kursk to Georgia
            4 Elites moved from Kursk to Rostov
            1 Elite moved from Tula to Rostov
            5 Elites and 3 Infantrys moved from Penza to Saratov
            2 ArmoredCars moved from Vinnytsia to Rostov
            1 Adv.Fighter moved from Vinnytsia to Astrakhan
            1 Transport moved from 46 Sea Zone to 51 Sea Zone
            1 Infantry moved from Kuybyshev to Astrakhan
            4 Tanks moved from Sverdlovsk to Surgut
            4 HeavyTanks and 7 Tanks moved from Sverdlovsk to Yeniseysk
            1 Tank moved from Tashkent to E.Iran
            2 Stukas moved from Provence to E.Morocco
            1 S.Submarine moved from 20 Sea Zone to 23 Sea Zone
            3 Infantrys moved from Pomerania to Hamburg
            1 Artillery, 11 Elites and 1 Infantry moved from Saxony to Hamburg
            3 Elites and 2 Tanks moved from Rhine to Netherlands
            1 Bomber moved from Manchester to Brittany
            1 AAGun moved from Normandy to Brittany
            1 Fighter moved from Bavaria to N.Tunisia
            1 Infantry moved from Krakow to Vinnytsia
            4 Infantrys moved from Brest to Kiev
            1 AAGun, 1 Elite and 7 Infantrys moved from Minsk to Kursk
            6 ArmoredCars moved from Moscow to Saratov
            3 Infantrys moved from Moscow to Penza
            1 Infantry moved from Lapland to Upper Norrland
            1 Infantry moved from Murmansk to N.Karelia
            5 Carriers, 4 Destroyers and 3 Submarines moved from 20 Sea Zone to 18 Sea Zone
            3 Adv.Fighters and 3 Fighters moved from Manchester to 18 Sea Zone
            2 Adv.Fighters moved from Bavaria to 18 Sea Zone
            4 T.Boats moved from 20 Sea Zone to 21 Sea Zone
            8 Infantrys moved from Paris to Normandy
            1 JetFighter moved from W.Iran to Karaganda
    
        Place Units - Germans
            2 JetFighters and 3 Mech.Infs placed in Sverdlovsk
            3 Artillerys placed in Netherlands
            2 Artillerys and 4 Elites placed in Hamburg
            3 HeavyTanks placed in Georgia
            3 ArmoredCars and 2 Tanks placed in Stalingrad
            3 ArmoredCars placed in Kursk
            10 ArmoredCars placed in Moscow
            4 ArmoredCars placed in Vinnytsia
            3 Infantrys placed in Belgium
            Germans undo move 9.
            3 Infantrys placed in Normandy
            3 Artillerys placed in Belgium
            1 Fighter placed in Bavaria
            Germans undo move 9.
            3 Elites placed in Normandy
            Germans undo move 9.
            3 Elites placed in Belgium
            1 Artillery and 1 Elite placed in Tashkent
            1 Artillery and 2 Infantrys placed in Danzig
            1 Artillery and 1 Infantry placed in Warsaw
    
        Turn Complete - Germans
            Germans collect 168 PUs; end with 169 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.33
    British : 3.33
    AA fire in Manchester : : 0.50
    AA fire in W.Iran : : -0.50
    Russians : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Russians
            1 Artillery, 8 Infantrys and 3 Mech.Infs moved from Chita to Hulunbuir
            1 Destroyer, 1 Submarine and 2 Transports moved from 4 Sea Zone to 8 Sea Zone
    
        Purchase Units - Russians
            Russians buy 2 Adv.Fighters, 1 Bunker, 1 Fighter, 1 Infantry and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in Hulunbuir
                Russians attack with 1 Artillery, 8 Infantrys and 3 Mech.Infs
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 Artillery, 8 Infantrys and 3 Mech.Infs in Hulunbuir, round 2 : 3/12 hits, 3.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Hulunbuir, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Hulunbuir
                Russians win, taking Hulunbuir from Hisaichi with 1 Artillery, 8 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Russians
            1 AAGun moved from N.Buryat Mongolia to Olyokminsk
            1 Infantry moved from Evenkia to Bratsk
            1 Infantry moved from Evenkia to Sibirsky
            4 Infantrys moved from Salekhard to Khatanga
    
        Place Units - Russians
            2 Adv.Fighters, 1 Bunker, 1 Fighter, 1 Infantry and 1 Tank placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.33
    Russians : -0.33
    

    Production/PUs Summary :

    Germans : 168 / 169
    Russians : 33 / 34
    Italians : 73 / 80
    French : 19 / 13
    Yamamoto : 46 / 68
    Chinese : 30 / 30
    Hisaichi : 40 / 49
    British : 97 / 109
    Anzac : 36 / 36
    Dutch : 26 / 26
    Finns : 16 / 17
    Romanians : 39 / 39
    Thai : 16 / 16
    Americans : 144 / 144
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 02:17:12
    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Italians
            4 Infantrys moved from Lower Egypt to Palestine
            1 Cruiser moved from 56 Sea Zone to 51 Sea Zone
            1 Cruiser moved from 56 Sea Zone to 51 Sea Zone
            1 Cruiser moved from 56 Sea Zone to 51 Sea Zone
            1 Cruiser moved from 56 Sea Zone to 51 Sea Zone
            4 Infantrys moved from Greece to 51 Sea Zone
            4 Cruisers and 4 Infantrys moved from 51 Sea Zone to 56 Sea Zone
            2 Adv.Fighters and 4 Infantrys moved from 56 Sea Zone to Palestine
            1 Transport moved from 56 Sea Zone to 51 Sea Zone
            1 Artillery moved from Mersa Matruh to 51 Sea Zone
            1 Infantry moved from Mersa Matruh to Lower Egypt
            1 Infantry moved from Tobruk to Mersa Matruh
            1 Infantry moved from Mersa Matruh to 51 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 51 Sea Zone to 56 Sea Zone
            1 Infantry moved from 56 Sea Zone to Palestine
            1 Artillery moved from 56 Sea Zone to Palestine
            1 ArmoredCar moved from Equatoria to Belgian Congo
            1 ArmoredCar moved from Equatoria to Belgian Congo
            1 Infantry moved from Equatoria to Belgian Congo
            1 ArmoredCar moved from Kordofan to Italian East Africa
                  Italians take Italian East Africa from British
            1 ArmoredCar moved from Italian East Africa to French Somaliland
                  Italians take French Somaliland from French
            1 Artillery moved from Kufra to Darfur
            1 Elite moved from Kufra to Darfur
            1 ArmoredCar moved from Kufra to Darfur
            1 Infantry moved from New Valley to Nubia
            1 ArmoredCar moved from Kufra to Nubia
            1 Tank moved from Kufra to Nubia
            1 ArmoredCar moved from Kufra to Nubia
            1 Artillery moved from Rome to 46 Sea Zone
            1 Elite moved from Rome to 46 Sea Zone
            1 Artillery moved from 46 Sea Zone to N.Tunisia
            1 Infantry moved from Rome to 46 Sea Zone
            1 Elite and 1 S.Submarine moved from 46 Sea Zone to 41 Sea Zone
            1 Infantry and 1 S.Submarine moved from 46 Sea Zone to 41 Sea Zone
            1 Artillery moved from N.Algeria to E.Morocco
            1 ArmoredCar moved from N.Algeria to W.Morocco
            1 Elite moved from E.Morocco to W.Morocco
            1 Infantry moved from E.Morocco to W.Morocco
            1 Infantry moved from E.Morocco to W.Morocco
            1 Artillery moved from E.Morocco to W.Morocco
            1 Infantry moved from N.Tunisia to N.Algeria
            1 Infantry moved from N.Tunisia to N.Algeria
            1 ArmoredCar moved from Tunis to N.Algeria
            1 ArmoredCar moved from Tunis to N.Algeria
            1 ArmoredCar moved from Ghadames to Kufra
            1 Infantry moved from Hun to Kufra
            1 Infantry moved from Hun to Kufra
            1 Infantry moved from Hun to Kufra
            1 Infantry moved from 41 Sea Zone to Gibraltar
            1 Elite moved from 41 Sea Zone to Gibraltar
            1 Infantry moved from Andalusia to Gibraltar
            1 Infantry moved from E.Morocco to 41 Sea Zone
            1 Infantry moved from E.Morocco to 41 Sea Zone
            1 Infantry moved from 41 Sea Zone to Gibraltar
            1 Infantry moved from 41 Sea Zone to Gibraltar
            1 Elite moved from E.Morocco to 41 Sea Zone
            1 Elite moved from 41 Sea Zone to Gibraltar
            1 Elite moved from E.Morocco to 41 Sea Zone
            1 Elite moved from 41 Sea Zone to Gibraltar
            1 Infantry moved from E.Morocco to 41 Sea Zone
            1 Infantry moved from 41 Sea Zone to Gibraltar
    
        Purchase Units - Italians
            Italians buy 4 ArmoredCars, 4 Artillerys, 1 Battleship, 1 Cruiser, 6 Elites and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in W.Morocco
                Italians attack with 1 ArmoredCar, 1 Artillery, 1 Elite and 2 Infantrys
                Americans defend with 1 Artillery and 2 Infantrys
                    Italians roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite and 2 Infantrys in W.Morocco, round 2 : 2/5 hits, 1.50 expected hits
                    French roll dice for 1 Artillery and 2 Infantrys in W.Morocco, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Americans and 1 Infantry owned by the Italians lost in W.Morocco
                    Italians roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite and 1 Infantry in W.Morocco, round 3 : 2/4 hits, 1.33 expected hits
                    French roll dice for 1 Artillery in W.Morocco, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Americans lost in W.Morocco
                Italians win, taking W.Morocco from French with 1 ArmoredCar, 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 Infantry
                Casualties for Americans: 1 Artillery and 2 Infantrys
            Battle in Gibraltar
                Italians attack with 3 Elites and 5 Infantrys
                British defend with 1 Bunker and 2 Infantrys
                    Italians roll dice for 3 Elites and 5 Infantrys in Gibraltar, round 2 : 3/8 hits, 1.83 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 1 Bunker and 2 Infantrys in Gibraltar, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Italians and 2 Infantrys owned by the British lost in Gibraltar
                    Italians roll dice for 3 Elites and 4 Infantrys in Gibraltar, round 3 : 1/7 hits, 1.67 expected hits
                    British roll dice for 1 Bunker in Gibraltar, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the British and 1 Infantry owned by the Italians lost in Gibraltar
                Italians win, taking Gibraltar from British with 3 Elites and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Italians: 2 Infantrys
                Casualties for British: 1 Bunker and 2 Infantrys
            Battle in Palestine
                Italians attack with 2 Adv.Fighters, 1 Artillery and 9 Infantrys
                British defend with 2 Artillerys, 4 Infantrys and 2 Tanks
                    Italians roll dice for 1 Battleship and 4 Cruisers in Palestine, round 2 : 3/5 hits, 2.67 expected hits
                    3 Infantrys owned by the British lost in Palestine
                    Italians roll dice for 2 Adv.Fighters, 1 Artillery and 9 Infantrys in Palestine, round 2 : 4/12 hits, 3.00 expected hits
                    British roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Palestine, round 2 : 1/5 hits, 2.00 expected hits
                    1 Tank owned by the British, 2 Artillerys owned by the British, 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Palestine
                    Italians roll dice for 2 Adv.Fighters, 1 Artillery and 8 Infantrys in Palestine, round 3 : 3/11 hits, 2.83 expected hits
                    British roll dice for 1 Tank in Palestine, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the Italians lost in Palestine
                Italians win, taking Palestine from British with 2 Adv.Fighters, 1 Artillery and 7 Infantrys remaining. Battle score for attacker is 22
                Casualties for British: 2 Artillerys, 4 Infantrys and 2 Tanks
                Casualties for Italians: 2 Infantrys
            Battle in Darfur
                Italians attack with 1 ArmoredCar, 1 Artillery and 1 Elite
                British defend with 1 Mech.Inf
                    Italians roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in Darfur, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 Mech.Inf in Darfur, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Darfur
                Italians win, taking Darfur from British with 1 ArmoredCar, 1 Artillery and 1 Elite remaining. Battle score for attacker is 6
                Casualties for British: 1 Mech.Inf
            Battle in Belgian Congo
                Italians attack with 2 ArmoredCars and 1 Infantry
                British defend with 1 Mech.Inf
                    Italians roll dice for 2 ArmoredCars and 1 Infantry in Belgian Congo, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 Mech.Inf in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Belgian Congo
                Italians win, taking Belgian Congo from British with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 Mech.Inf
            Battle in Nubia
                Italians attack with 2 ArmoredCars, 1 Infantry and 1 Tank
                British defend with 1 Infantry and 1 Mech.Inf
                    Italians roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Nubia, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 Infantry and 1 Mech.Inf in Nubia, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British and 1 Mech.Inf owned by the British lost in Nubia
                Italians win, taking Nubia from British with 2 ArmoredCars, 1 Infantry and 1 Tank remaining. Battle score for attacker is 8
                Casualties for British: 1 Infantry and 1 Mech.Inf
    
        Non Combat Move - Italians
            1 Adv.Fighter moved from Palestine to 56 Sea Zone
            1 Adv.Fighter moved from Palestine to 56 Sea Zone
            1 ArmoredCar moved from Tunis to Ghadames
            1 ArmoredCar moved from Tunis to Ghadames
            1 Mot.Inf moved from Kufra to Equatoria
            1 Mech.Inf moved from Kufra to Belgian Congo
            1 Mech.Inf moved from Kufra to Belgian Congo
            1 Mech.Inf moved from Kufra to Belgian Congo
            1 Tank moved from Kufra to Equatoria
            1 Tank moved from Kufra to Equatoria
            1 Mot.Inf moved from Equatoria to Belgian Congo
            1 Mech.Inf moved from Kufra to Equatoria
            1 Elite moved from Kufra to Darfur
            1 Infantry moved from Kufra to New Valley
            1 Artillery moved from Kufra to Darfur
            1 Artillery moved from Kufra to Darfur
            1 ArmoredCar moved from Kufra to Darfur
            1 Elite moved from Kufra to Darfur
    
        Place Units - Italians
            1 Artillery and 2 Elites placed in Hun
            3 Elites and 1 Infantry placed in Greece
            4 ArmoredCars placed in Tunis
            1 Artillery and 1 Elite placed in Rome
            2 Artillerys placed in E.Morocco
            1 Battleship and 1 Cruiser placed in 41 Sea Zone
    
        Turn Complete - Italians
            Italians collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Italians : 3.83
    British : -1.50
    French : -0.33
    

    Territory Summary for Italians :

    Rome : 1 AAGun, 1 Artillery, 1 Elite and 1 Factory
    Lombardy : 1 AAGun and 1 Factory
    Kufra : 1 ArmoredCar, 1 Artillery, 1 Bunker and 3 Infantrys
    Ghadames : 2 ArmoredCars
    Hun : 1 Artillery, 2 Elites and 1 Factory
    Burgundy : 1 flag
    Languedoc : 1 flag
    Provence : 1 flag, 1 AAGun and 1 Factory
    N.Algeria : 2 ArmoredCars and 2 Infantrys
    French Somaliland : 1 flag, 1 ArmoredCar
    E.Morocco : 1 flag, 1 AAGun, 1 ArmoredCar, 3 Artillerys, 1 Bunker, 1 Factory, 15 Infantrys, 3 Mot.Infs and 2 Tanks
    W.Morocco : 1 flag, 1 ArmoredCar, 1 Artillery, 1 Elite and 1 Infantry
    Tangier : 1 flag
    N.Tunisia : 1 Artillery
    Tunis : 1 flag, 1 AAGun, 4 ArmoredCars and 1 Factory
    New Valley : 1 flag, 1 Infantry
    Equatoria : 1 flag, 1 Mech.Inf and 2 Tanks
    Darfur : 1 flag, 2 ArmoredCars, 3 Artillerys and 3 Elites
    Kordofan : 1 flag
    Mersa Matruh : 1 flag, 2 Infantrys
    Nubia : 1 flag, 2 ArmoredCars, 1 Infantry and 1 Tank
    Palestine : 1 flag, 1 Artillery and 7 Infantrys
    Lower Egypt : 1 flag, 1 Infantry
    Gibraltar : 1 flag, 3 Elites and 3 Infantrys
    Crete : 1 flag, 1 AAGun
    Belgian Congo : 1 flag, 2 ArmoredCars, 1 Infantry, 3 Mech.Infs and 1 Mot.Inf
    Croatia : 1 flag
    Greece : 1 flag, 1 AAGun, 3 Elites, 1 Factory and 1 Infantry
    Serbia : 1 flag
    Andalusia : 1 flag
    41 Sea Zone : 1 Battleship, 1 Cruiser, 2 Destroyers and 15 S.Submarines
    56 Sea Zone : 2 Adv.Fighters, 1 Battleship, 1 Carrier, 4 Cruisers, 1 Destroyer and 1 Transport
    46 Sea Zone : 1 Transport
    

    Production/PUs Summary :

    Germans : 168 / 169
    Russians : 33 / 34
    Italians : 87 / 87
    French : 16 / 13
    Yamamoto : 46 / 68
    Chinese : 30 / 30
    Hisaichi : 40 / 49
    British : 86 / 109
    Anzac : 36 / 36
    Dutch : 26 / 26
    Finns : 16 / 17
    Romanians : 39 / 39
    Thai : 16 / 16
    Americans : 144 / 144
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Purchase Units - French
            French buy 1 Bunker and 3 Infantrys; Remaining resources: 1 PUs; 
    
        Non Combat Move - French
            1 Adv.Fighter moved from Iceland to Montreal
            1 Infantry and 1 Tank moved from Greenland to 8 Sea Zone
            1 Elite and 1 Infantry moved from Greenland to 8 Sea Zone
            1 Elite, 2 Infantrys, 1 Tank and 2 Transports moved from 8 Sea Zone to 1 Sea Zone
            1 Elite, 2 Infantrys and 1 Tank moved from 1 Sea Zone to Churchill
            1 Cruiser and 2 Destroyers moved from 8 Sea Zone to 2 Sea Zone
    
        Place Units - French
            1 Bunker and 2 Infantrys placed in Syria
            1 Infantry placed in Churchill
    
        Turn Complete - French
            French collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for French :

    Churchill : 1 AAGun, 1 Elite, 1 Factory, 4 Infantrys and 2 Tanks
    Syria : 2 Bunkers, 1 Factory, 5 Infantrys and 1 Tank
    French Equatorial Africa : 3 Bunkers
    French Guiana : 1 Infantry
    Madagascar : 1 Infantry
    Montreal : 1 Adv.Fighter
    Cairo : 1 AAGun and 1 Infantry
    2 Sea Zone : 1 Cruiser and 2 Destroyers
    1 Sea Zone : 2 Transports
    

    Production/PUs Summary :

    Germans : 168 / 169
    Russians : 33 / 34
    Italians : 87 / 87
    French : 16 / 17
    Yamamoto : 46 / 68
    Chinese : 30 / 30
    Hisaichi : 40 / 49
    British : 86 / 109
    Anzac : 36 / 36
    Dutch : 26 / 26
    Finns : 16 / 17
    Romanians : 39 / 39
    Thai : 16 / 16
    Americans : 144 / 144
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Yamamoto
            1 Elite moved from Tokyo to 85 Sea Zone
            4 Infantrys moved from Hokkaido to 85 Sea Zone
            1 Elite and 4 Infantrys moved from 85 Sea Zone to Kyushu
            3 Adv.Fighters moved from 85 Sea Zone to Kyushu
            1 Bomber moved from Tokyo to Kyushu
            2 Infantrys and 1 Tank moved from Davao to Mindanao
    
        Purchase Units - Yamamoto
            Yamamoto buy 5 Adv.Fighters, 1 Bunker, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Kyushu
                Yamamoto attack with 3 Adv.Fighters, 1 Bomber, 1 Elite and 4 Infantrys
                Americans defend with 1 Artillery, 3 Infantrys and 1 Marine
                    Yamamoto roll dice for 3 Battleships in Kyushu, round 2 : 2/3 hits, 2.00 expected hits
                    2 Infantrys owned by the Americans lost in Kyushu
                    Yamamoto roll dice for 3 Adv.Fighters, 1 Bomber, 1 Elite and 4 Infantrys in Kyushu, round 2 : 1/9 hits, 3.17 expected hits
                    Americans roll dice for 1 Artillery, 1 Infantry and 1 Marine in Kyushu, round 2 : 3/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Yamamoto and 1 Infantry owned by the Americans lost in Kyushu
                    Yamamoto roll dice for 3 Adv.Fighters, 1 Bomber, 1 Elite and 1 Infantry in Kyushu, round 3 : 3/6 hits, 2.67 expected hits
                    Americans roll dice for 1 Artillery and 1 Marine in Kyushu, round 3 : 0/2 hits, 0.67 expected hits
                    1 Marine owned by the Americans and 1 Artillery owned by the Americans lost in Kyushu
                Yamamoto win, taking Kyushu from Americans with 3 Adv.Fighters, 1 Bomber, 1 Elite and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Artillery, 3 Infantrys and 1 Marine
                Casualties for Yamamoto: 3 Infantrys
            Battle in Mindanao
                Yamamoto attack with 2 Infantrys and 1 Tank
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 2 Infantrys and 1 Tank in Mindanao, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in Mindanao, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Mindanao
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Mindanao, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Infantry in Mindanao, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Mindanao
                Yamamoto win, taking Mindanao from Americans with 1 Tank remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 AAGun, 1 Artillery and 17 Infantrys moved from Hunan to Kwangsi
            3 Adv.Fighters and 1 Bomber moved from Kyushu to Tokyo
            2 Infantrys moved from Hokkaido to Tohoku
    
        Place Units - Yamamoto
            5 Adv.Fighters, 1 Bunker, 1 Infantry and 2 Tanks placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -2.33
    Americans : 2.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Chinese
            16 Infantrys, 1 Mech.Inf and 7 Tanks moved from Shansi to Shantung
            2 ArmoredCars and 2 Infantrys moved from Hupeh to Anhwei
            1 Infantry moved from Suiyuan to Chahar
            2 Fighters moved from Shensi to Chahar
    
        Purchase Units - Chinese
            Chinese buy 2 Bunkers and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 2 Fighters and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Fighters and 1 Infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Shantung
                Chinese attack with 16 Infantrys, 1 Mech.Inf and 7 Tanks
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 16 Infantrys, 1 Mech.Inf and 7 Tanks in Shantung, round 2 : 7/24 hits, 6.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 16 Infantrys, 1 Mech.Inf and 7 Tanks remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Anhwei
                Chinese attack with 2 ArmoredCars and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 ArmoredCars and 2 Infantrys in Anhwei, round 2 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 2 ArmoredCars and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Infantry moved from Shensi to Hupeh
            1 Elite, 9 Infantrys and 1 Tank moved from Shensi to Shansi
            2 Fighters moved from Chahar to Shensi
            3 Infantrys moved from Szechwan to Hupeh
            7 Infantrys moved from Ningsia to Gobi Altai
            2 Infantrys moved from Gobi Altai to E.Sinkiang
            4 Infantrys moved from E.Sinkiang to C.Sinkiang
            2 Infantrys moved from Urumqi to C.Sinkiang
            6 Infantrys moved from Hsining to W.Qinghai
            5 Infantrys moved from E.Qinghai to W.Qinghai
    
        Place Units - Chinese
            1 Bunker placed in C.Sinkiang
            1 Bunker and 6 Infantrys placed in Hsining
            3 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.00
    Chinese : 0.50
    

    Production/PUs Summary :

    Germans : 168 / 169
    Russians : 33 / 34
    Italians : 87 / 87
    French : 16 / 17
    Yamamoto : 51 / 51
    Chinese : 37 / 37
    Hisaichi : 33 / 49
    British : 86 / 109
    Anzac : 36 / 36
    Dutch : 26 / 26
    Finns : 16 / 17
    Romanians : 39 / 39
    Thai : 16 / 16
    Americans : 139 / 144
    

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Hisaichi
            1 Infantry moved from Heilungchiang to Chita
                  Hisaichi take Chita from Russians
            1 Tank moved from Khabarovsk to Hulunbuir
            2 Artillerys, 11 Infantrys and 2 Tanks moved from Liaoning to Hulunbuir
            1 Transport moved from 111 Sea Zone to 105 Sea Zone
            1 Artillery moved from Bangkok to 105 Sea Zone
            1 Elite moved from Bangkok to 105 Sea Zone
            1 Elite moved from 105 Sea Zone to S.French Indochina
            1 Artillery moved from 105 Sea Zone to S.French Indochina
            2 Artillerys, 1 Elite and 15 Infantrys moved from Peking to Shantung
            1 Bomber moved from Changchun to Shantung
            1 Fighter moved from Changchun to Shantung
            3 Transports moved from 85 Sea Zone to 84 Sea Zone
            6 Infantrys moved from Changchun to 84 Sea Zone
            6 Infantrys moved from 84 Sea Zone to Shantung
            3 Fighters moved from 85 Sea Zone to Shantung
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Bunker, 1 Elite and 8 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in S.French Indochina
                Hisaichi attack with 1 Artillery and 1 Elite
                British defend with 1 ArmoredCar
                    Hisaichi roll dice for 1 Artillery and 1 Elite in S.French Indochina, round 2 : 1/2 hits, 0.83 expected hits
                    French roll dice for 1 ArmoredCar in S.French Indochina, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the British lost in S.French Indochina
                Hisaichi win, taking S.French Indochina from French with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4
                Casualties for British: 1 ArmoredCar
            Battle in Hulunbuir
                Hisaichi attack with 2 Artillerys, 11 Infantrys and 3 Tanks
                Russians defend with 1 Artillery, 8 Infantrys and 3 Mech.Infs
                    Hisaichi roll dice for 2 Artillerys, 11 Infantrys and 3 Tanks in Hulunbuir, round 2 : 3/16 hits, 4.33 expected hits
                    Russians roll dice for 1 Artillery, 8 Infantrys and 3 Mech.Infs in Hulunbuir, round 2 : 5/12 hits, 4.00 expected hits
                    3 Infantrys owned by the Russians and 5 Infantrys owned by the Hisaichi lost in Hulunbuir
                    Hisaichi roll dice for 2 Artillerys, 6 Infantrys and 3 Tanks in Hulunbuir, round 3 : 2/11 hits, 3.50 expected hits
                    Russians roll dice for 1 Artillery, 5 Infantrys and 3 Mech.Infs in Hulunbuir, round 3 : 3/9 hits, 3.00 expected hits
                    2 Infantrys owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Hulunbuir
                    Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 3 Tanks in Hulunbuir, round 4 : 2/8 hits, 3.00 expected hits
                    Russians roll dice for 1 Artillery, 3 Infantrys and 3 Mech.Infs in Hulunbuir, round 4 : 3/7 hits, 2.33 expected hits
                    2 Infantrys owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Hulunbuir
                    Hisaichi roll dice for 2 Artillerys and 3 Tanks in Hulunbuir, round 5 : 2/5 hits, 2.17 expected hits
                    Russians roll dice for 1 Artillery, 1 Infantry and 3 Mech.Infs in Hulunbuir, round 5 : 2/5 hits, 1.67 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 2 Artillerys owned by the Hisaichi lost in Hulunbuir
                    Hisaichi roll dice for 3 Tanks in Hulunbuir, round 6 : 3/3 hits, 1.50 expected hits
                    Russians roll dice for 3 Mech.Infs in Hulunbuir, round 6 : 1/3 hits, 1.00 expected hits
                    1 Tank owned by the Hisaichi and 3 Mech.Infs owned by the Russians lost in Hulunbuir
                Hisaichi win, taking Hulunbuir from Russians with 2 Tanks remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 2 Artillerys, 11 Infantrys and 1 Tank
                Casualties for Russians: 1 Artillery, 8 Infantrys and 3 Mech.Infs
            Battle in Shantung
                Hisaichi attack with 2 Artillerys, 1 Bomber, 1 Elite, 4 Fighters and 21 Infantrys
                Chinese defend with 16 Infantrys, 1 Mech.Inf and 7 Tanks
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber, 1 Elite, 4 Fighters and 21 Infantrys in Shantung, round 2 : 7/29 hits, 6.83 expected hits
                    Chinese roll dice for 16 Infantrys, 1 Mech.Inf and 7 Tanks in Shantung, round 2 : 12/24 hits, 9.17 expected hits
                    12 Infantrys owned by the Hisaichi and 7 Infantrys owned by the Chinese lost in Shantung
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber, 1 Elite, 4 Fighters and 9 Infantrys in Shantung, round 3 : 8/17 hits, 4.83 expected hits
                    Chinese roll dice for 9 Infantrys, 1 Mech.Inf and 7 Tanks in Shantung, round 3 : 9/17 hits, 6.83 expected hits
                    9 Infantrys owned by the Hisaichi and 8 Infantrys owned by the Chinese lost in Shantung
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber, 1 Elite and 4 Fighters in Shantung, round 4 : 4/8 hits, 3.17 expected hits
                    Chinese roll dice for 1 Infantry, 1 Mech.Inf and 7 Tanks in Shantung, round 4 : 7/9 hits, 4.17 expected hits
                1 Mech.Inf owned by the Chinese, 1 Elite owned by the Hisaichi, 4 Fighters owned by the Hisaichi, 2 Tanks owned by the Chinese, 1 Infantry owned by the Chinese and 2 Artillerys owned by the Hisaichi lost in Shantung
                Chinese win with 5 Tanks remaining. Battle score for attacker is -37
                Casualties for Hisaichi: 2 Artillerys, 1 Elite, 4 Fighters and 21 Infantrys
                Casualties for Chinese: 16 Infantrys, 1 Mech.Inf and 2 Tanks
                1 Bomber owned by the Hisaichi retreated
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Shantung to Changchun
            5 Infantrys moved from Kirin to Changchun
            1 Destroyer moved from 85 Sea Zone to 84 Sea Zone
    
        Place Units - Hisaichi
            1 Bunker and 8 Tanks placed in Changchun
            1 Elite placed in Peking
    
        Turn Complete - Hisaichi
            Hisaichi collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.83
    French : -0.17
    Chinese : 7.83
    Russians : 2.00
    

    Savegame


  • TripleA Turn Summary: British round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - British
            1 Infantry moved from Wales to Manchester
            2 Infantrys moved from London to Manchester
            2 Adv.Fighters moved from London to Manchester
            2 Fighters moved from London to Manchester
            1 Tank moved from Northern Ireland to Manchester
            2 Artillerys moved from London to Manchester
            1 Infantry moved from Cairo to Lower Egypt
            1 Infantry moved from Cairo to Lower Egypt
            1 Artillery moved from Cairo to Lower Egypt
            1 Battleship, 1 Carrier, 3 Cruisers and 2 Destroyers moved from 57 Sea Zone to 59 Sea Zone
            1 Mech.Inf moved from Cape Town to Rhodesia
            1 Mech.Inf moved from Cape Town to Angola
            3 Mech.Infs moved from Bombay to E.Iran
            3 Infantrys moved from Bombay to 59 Sea Zone
            3 Infantrys moved from 59 Sea Zone to Baluchistan
            1 Tank moved from Bombay to Baluchistan
            1 Infantry moved from Bombay to Rajputana
            1 Tank moved from S.Thailand to Malaya
                  British take Malaya from Thai
            1 Tank moved from Malaya to Bangkok
            1 Fighter moved from Burma to 110 Sea Zone
            1 Artillery and 2 Elites moved from S.Thailand to S.French Indochina
            1 ArmoredCar and 2 Infantrys moved from N.French Indochina to Kweichow
            1 Infantry moved from S.Thailand to S.French Indochina
            2 Artillerys, 7 Elites, 1 Infantry, 7 Mech.Infs and 5 Tanks moved from S.Thailand to Bangkok
            1 Fighter moved from Burma to Kweichow
            2 Fighters moved from Burma to S.French Indochina
            1 Submarine moved from 8 Sea Zone to 17 Sea Zone
            1 Submarine moved from 8 Sea Zone to 10 Sea Zone
            4 Submarines and 3 Transports moved from 8 Sea Zone to 29 Sea Zone
            1 Infantry moved from Northern Ireland to Scotland
    
        Purchase Units - British
            British buy 4 Adv.Fighters, 2 Artillerys, 16 Infantrys and 6 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Kweichow
                British attack with 1 ArmoredCar, 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Bunker
                    British roll dice for 1 ArmoredCar, 1 Fighter and 2 Infantrys in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Bunker in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in Kweichow
                    British roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Kweichow, round 3 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Bunker in Kweichow, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in Kweichow
                    British roll dice for 1 ArmoredCar and 1 Fighter in Kweichow, round 4 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Bunker in Kweichow, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Hisaichi lost in Kweichow
                British win, taking Kweichow from Hisaichi with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for British: 2 Infantrys
                Casualties for Hisaichi: 1 Bunker
            Battle in Lower Egypt
                British attack with 1 Artillery and 2 Infantrys
                Italians defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Lower Egypt, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in Lower Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Manchester
                British attack with 2 Adv.Fighters, 2 Artillerys, 2 Fighters, 3 Infantrys and 1 Tank
                Germans defend with 1 AAGun, 5 Artillerys and 1 Factory
                    AA fire in Manchester : 1/4 hits, 0.67 expected hits
                1 Adv.Fighter owned by the British lost in Manchester
                    British roll dice for 1 Adv.Fighter, 2 Artillerys, 2 Fighters, 3 Infantrys and 1 Tank in Manchester, round 2 : 3/9 hits, 3.17 expected hits
                    Germans roll dice for 5 Artillerys in Manchester, round 2 : 2/5 hits, 1.67 expected hits
                    3 Artillerys owned by the Germans and 2 Infantrys owned by the British lost in Manchester
                    British roll dice for 1 Adv.Fighter, 2 Artillerys, 2 Fighters, 1 Infantry and 1 Tank in Manchester, round 3 : 1/7 hits, 2.67 expected hits
                    Germans roll dice for 2 Artillerys in Manchester, round 3 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Germans lost in Manchester
                    British roll dice for 1 Adv.Fighter, 2 Artillerys, 2 Fighters, 1 Infantry and 1 Tank in Manchester, round 4 : 2/7 hits, 2.67 expected hits
                    Germans roll dice for 1 Artillery in Manchester, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Manchester
                British win, taking Manchester from Germans with 1 Adv.Fighter, 2 Artillerys, 2 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
                Casualties for British: 1 Adv.Fighter and 2 Infantrys
                Casualties for Germans: 5 Artillerys
            Battle in E.Iran
                British attack with 3 Mech.Infs
                Romanians defend with 1 Tank; Germans defend with 1 Tank
                    British roll dice for 3 Mech.Infs in E.Iran, round 2 : 1/3 hits, 1.00 expected hits
                    Romanians roll dice for 2 Tanks in E.Iran, round 2 : 2/2 hits, 1.00 expected hits
                    1 Tank owned by the Romanians and 2 Mech.Infs owned by the British lost in E.Iran
                    British roll dice for 1 Mech.Inf in E.Iran, round 3 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Tank in E.Iran, round 3 : 1/1 hits, 0.50 expected hits
                1 Mech.Inf owned by the British lost in E.Iran
                Romanians win with 1 Tank remaining. Battle score for attacker is -13
                Casualties for British: 3 Mech.Infs
                Casualties for Romanians: 1 Tank
            Battle in S.French Indochina
                British attack with 1 Artillery, 2 Elites, 2 Fighters and 1 Infantry
                Hisaichi defend with 1 Artillery and 1 Elite
                    British roll dice for 1 Artillery, 2 Elites, 2 Fighters and 1 Infantry in S.French Indochina, round 2 : 1/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Elite in S.French Indochina, round 2 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Hisaichi lost in S.French Indochina
                    British roll dice for 1 Artillery, 2 Elites, 2 Fighters and 1 Infantry in S.French Indochina, round 3 : 2/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Artillery in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in S.French Indochina
                British win, taking S.French Indochina from Hisaichi with 1 Artillery, 2 Elites, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Artillery and 1 Elite
            Battle in Bangkok
                British attack with 2 Artillerys, 7 Elites, 1 Infantry, 7 Mech.Infs and 6 Tanks
                Hisaichi defend with 1 Elite; Thai defend with 1 AAGun, 2 Bunkers, 1 Factory, 10 Infantrys and 2 Tanks
                    British roll dice for 2 Artillerys, 7 Elites, 1 Infantry, 7 Mech.Infs and 6 Tanks in Bangkok, round 2 : 7/23 hits, 9.83 expected hits
                Units damaged: 2 Bunkers owned by the Thai
                    Thai roll dice for 2 Bunkers, 1 Elite, 10 Infantrys and 2 Tanks in Bangkok, round 2 : 5/15 hits, 5.67 expected hits
                    5 Infantrys owned by the Thai, 1 Elite owned by the British, 2 Artillerys owned by the British, 1 Infantry owned by the British and 1 Mech.Inf owned by the British lost in Bangkok
                    British roll dice for 6 Elites, 6 Mech.Infs and 6 Tanks in Bangkok, round 3 : 6/18 hits, 8.00 expected hits
                    Thai roll dice for 2 Bunkers, 1 Elite, 5 Infantrys and 2 Tanks in Bangkok, round 3 : 2/10 hits, 4.00 expected hits
                    5 Infantrys owned by the Thai, 1 Elite owned by the Hisaichi and 2 Elites owned by the British lost in Bangkok
                    British roll dice for 4 Elites, 6 Mech.Infs and 6 Tanks in Bangkok, round 4 : 6/16 hits, 7.00 expected hits
                    Thai roll dice for 2 Bunkers and 2 Tanks in Bangkok, round 4 : 1/4 hits, 2.00 expected hits
                    2 Tanks owned by the Thai, 2 Bunkers owned by the Thai and 1 Mech.Inf owned by the British lost in Bangkok
                British captures 16PUs while taking Thai capital
                British win, taking Bangkok from Thai with 4 Elites, 5 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 14
                Casualties for British: 2 Artillerys, 3 Elites, 1 Infantry and 2 Mech.Infs
                Casualties for Thai: 2 Bunkers, 10 Infantrys and 2 Tanks
                Casualties for Hisaichi: 1 Elite
    
        Non Combat Move - British
            1 AAGun, 1 Artillery and 9 Infantrys moved from Burma to N.Thailand
            8 Infantrys moved from Assam to Bihar
            1 Elite and 7 Infantrys moved from Bihar to Delhi
            1 Infantry moved from Delhi to Rajputana
            1 Adv.Fighter and 2 Fighters moved from Manchester to London
            2 Fighters moved from S.French Indochina to N.Thailand
            1 Fighter moved from Kweichow to N.Thailand
    
        Place Units - British
            4 Adv.Fighters, 2 Artillerys and 2 Infantrys placed in London
            4 Tanks placed in Wales
            6 Infantrys placed in Cairo
            2 Tanks placed in Cape Town
            5 Infantrys placed in Delhi
            2 Infantrys placed in Bombay
            1 Infantry placed in Madras
    
        Turn Complete - British
            British collect 103 PUs; end with 119 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Romanians : 1.50
    British : -10.00
    Hisaichi : -0.50
    Italians : -0.33
    AA fire in Manchester : : 0.33
    Thai : -3.67
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Anzac round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Anzac
            1 Infantry moved from West Borneo to British Borneo
                  British take British Borneo from Hisaichi
            1 Artillery and 1 Elite moved from Northern Territory to 113 Sea Zone
            1 Artillery, 1 Destroyer, 1 Elite and 1 Transport moved from 113 Sea Zone to 107 Sea Zone
            1 Adv.Fighter moved from 110 Sea Zone to Mindanao
            1 Artillery and 1 Elite moved from 107 Sea Zone to Mindanao
            2 Artillerys and 2 Elites moved from Banjarmasin to 110 Sea Zone
            2 Artillerys and 2 Elites moved from 110 Sea Zone to Sumatra
            2 Transports moved from 110 Sea Zone to 67 Sea Zone
            1 Elite moved from Northern Territory to 67 Sea Zone
            1 Artillery and 2 Elites moved from Broome to 67 Sea Zone
            1 Artillery, 3 Elites and 2 Transports moved from 67 Sea Zone to 110 Sea Zone
            1 Artillery and 3 Elites moved from 110 Sea Zone to East And South Borneo
                  Dutch take East And South Borneo from Thai
            2 Adv.Fighters moved from 110 Sea Zone to Sumatra
            1 Adv.Fighter moved from 110 Sea Zone to Mindanao
            1 Adv.Fighter moved from 110 Sea Zone to 105 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Destroyer, 1 Elite, 1 Infantry and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 105 Sea Zone
                Anzac attack with 1 Adv.Fighter
                Hisaichi defend with 1 Transport
                    Anzac roll dice for 1 Adv.Fighter in 105 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Transport in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Adv.Fighter in 105 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Transport in 105 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 Transport owned by the Hisaichi and 1 Adv.Fighter owned by the Anzac lost in 105 Sea Zone
                Hisaichi win with no units remaining. Battle score for attacker is -4
                Casualties for Anzac: 1 Adv.Fighter
                Casualties for Hisaichi: 1 Transport
            Battle in Mindanao
                Anzac attack with 2 Adv.Fighters, 1 Artillery and 1 Elite
                Yamamoto defend with 1 Tank
                    Anzac roll dice for 2 Adv.Fighters, 1 Artillery and 1 Elite in Mindanao, round 2 : 3/4 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Tank in Mindanao, round 2 : 1/1 hits, 0.50 expected hits
                    1 Elite owned by the Anzac and 1 Tank owned by the Yamamoto lost in Mindanao
                Anzac win, taking Mindanao from Yamamoto with 2 Adv.Fighters and 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Elite
                Casualties for Yamamoto: 1 Tank
            Battle in Sumatra
                Anzac attack with 2 Adv.Fighters, 2 Artillerys and 2 Elites
                Thai defend with 1 Artillery and 1 Bunker
                    Anzac roll dice for 2 Cruisers in Sumatra, round 2 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the Thai
                    Anzac roll dice for 2 Adv.Fighters, 2 Artillerys and 2 Elites in Sumatra, round 2 : 4/6 hits, 2.67 expected hits
                    Thai roll dice for 1 Artillery and 1 Bunker in Sumatra, round 2 : 0/2 hits, 0.83 expected hits
                    1 Bunker owned by the Thai and 1 Artillery owned by the Thai lost in Sumatra
                Anzac win, taking Sumatra from Thai with 2 Adv.Fighters, 2 Artillerys and 2 Elites remaining. Battle score for attacker is 10
                Casualties for Thai: 1 Artillery and 1 Bunker
    
        Non Combat Move - Anzac
            2 Adv.Fighters moved from Sumatra to 110 Sea Zone
            2 Adv.Fighters moved from Mindanao to 110 Sea Zone
            3 Infantrys moved from South Australia to Western Australia
            1 Tank moved from South Australia to Western Australia
            1 Artillery moved from Townsville to Northern Territory
            1 Elite moved from Port Moresby to West Papua
            2 Infantrys moved from Port Moresby to West Papua
    
        Place Units - Anzac
            1 Destroyer and 1 Transport placed in 113 Sea Zone
            1 Elite placed in Townsville
            2 Artillerys placed in Port Moresby
            1 Adv.Fighter and 1 Infantry placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.67
    Yamamoto : 0.50
    Anzac : 2.50
    Thai : -0.83
    

    Territory Summary for Anzac :

    British Borneo : 1 Infantry
    Western Australia : 4 Infantrys and 1 Tank
    West Papua : 1 AAGun, 1 Elite and 5 Infantrys
    Port Moresby : 2 Artillerys and 1 Factory
    Wellington : 1 AAGun and 1 Factory
    Broome : 1 AAGun, 1 Adv.Fighter, 1 Bunker, 1 Factory and 1 Infantry
    Northern Territory : 1 Artillery
    New Britain : 1 Infantry
    Canberra : 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
    Townsville : 1 AAGun, 1 Bunker, 1 Elite and 1 Factory
    Hollandia : 5 Infantrys
    East And South Borneo : 1 Artillery and 3 Elites
    Sumatra : 2 Artillerys and 2 Elites
    Lombok : 2 Infantrys
    Mindanao : 1 Artillery
    107 Sea Zone : 1 Destroyer and 1 Transport
    110 Sea Zone : 4 Adv.Fighters, 3 Carriers, 2 Cruisers, 1 Destroyer and 4 Transports
    113 Sea Zone : 1 Destroyer and 1 Transport
    

    Production/PUs Summary :

    Germans : 164 / 169
    Russians : 27 / 34
    Italians : 86 / 87
    French : 16 / 17
    Yamamoto : 49 / 51
    Chinese : 38 / 37
    Hisaichi : 37 / 41
    British : 104 / 119
    Anzac : 36 / 36
    Dutch : 30 / 26
    Finns : 16 / 17
    Romanians : 39 / 39
    Thai : 0 / 0
    Americans : 141 / 144
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Dutch round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Dutch
            2 ArmoredCars, 2 Infantrys and 1 Tank moved from Rio De Janeiro to Argentina
            1 Mech.Inf moved from Suriname to Argentina
    
        Purchase Units - Dutch
            Dutch buy 1 Destroyer, 3 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Argentina
                Dutch attack with 2 ArmoredCars, 2 Infantrys, 1 Mech.Inf and 1 Tank
                Neutral defend with 3 Infantrys
                    Dutch roll dice for 2 ArmoredCars, 2 Infantrys, 1 Mech.Inf and 1 Tank in Argentina, round 2 : 2/6 hits, 2.00 expected hits
                    Neutral roll dice for 3 Infantrys in Argentina, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral and 1 Infantry owned by the Dutch lost in Argentina
                    Dutch roll dice for 2 ArmoredCars, 1 Infantry, 1 Mech.Inf and 1 Tank in Argentina, round 3 : 4/5 hits, 1.83 expected hits
                    Neutral roll dice for 1 Infantry in Argentina, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the Dutch lost in Argentina
                Dutch loses 0 PUs for violating Argentinas neutrality.
                Dutch win, taking Argentina from Neutral with 2 ArmoredCars, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Dutch: 2 Infantrys
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Destroyer and 1 Transport placed in 110 Sea Zone
            2 Infantrys placed in Banjarmasin
            1 Transport placed in 32 Sea Zone
            1 Infantry placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Dutch : 2.17
    

    Territory Summary for Dutch :

    Timor : 1 Infantry
    Hollandia : 1 Artillery, 2 Infantrys and 1 Tank
    Banjarmasin : 1 AAGun, 1 Factory, 4 Infantrys and 2 Tanks
    Flores : 1 Bunker
    Lombok : 1 Bunker
    Suriname : 1 Factory and 1 Infantry
    Tanimbar : 1 Infantry
    Java : 1 Bunker
    Bolivia : 1 flag
    Rio De Janeiro : 1 flag
    Amazon : 1 flag
    Argentina : 1 flag, 2 ArmoredCars, 1 Mech.Inf and 1 Tank
    32 Sea Zone : 1 Transport
    110 Sea Zone : 1 Destroyer and 1 Transport
    

    Production/PUs Summary :

    Germans : 164 / 169
    Russians : 27 / 34
    Italians : 86 / 87
    French : 16 / 17
    Yamamoto : 49 / 51
    Chinese : 38 / 37
    Hisaichi : 37 / 41
    British : 104 / 119
    Anzac : 36 / 36
    Dutch : 32 / 32
    Finns : 16 / 17
    Romanians : 39 / 39
    Thai : 0 / 0
    Americans : 141 / 144
    

    Savegame

  • '21 '19 '18 '17 '16

    There are no Thai forces left so please go ahead and skip them after Finn and Rom.

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