@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Manchuria to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
1 armour moved from Manchuria to Sakha
Japanese take Sakha from Russians
2 infantry moved from Shan State to Burma
2 bombers moved from French Indo China to Burma
3 transports moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 4 infantry moved from 42 Sea Zone to Java
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Java
Combat - Japanese
Battle in Caroline Islands
Battle in Java
Japanese attack with 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers in Java, round 2 : 7/12 hits, 5,17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Caroline Islands from Americans, taking Java from ANZAC with 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 2 bombers and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Burma, round 2 : 0/4 hits, 1,67 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Burma
retreated to Burma
UK_Pacific win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
2 bombers moved from Burma to French Indo China
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from Shensi to Kansu
1 mech_infantry moved from Szechwan to Tsinghai
1 artillery moved from Shensi to Szechwan
1 artillery moved from Sikang to Szechwan
1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Szechwan to Hopei
2 mech_infantrys moved from Anhwe to Jehol
1 aaGun moved from Kweichow to Yunnan
3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to French Indo China
2 battleships and 2 cruisers moved from 45 Sea Zone to 33 Sea Zone
1 carrier moved from 21 Sea Zone to 33 Sea Zone
1 submarine moved from 21 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Guam to Japan
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Manchuria
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
Japanese collect 63 PUs (6 lost to blockades); end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : -0,67
UK_Pacific : 1,33
Japanese : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 destroyers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 infantry and 1 mech_infantry moved from 119 Sea Zone to Eire
Americans take Eire from Neutral_Allies
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 bomber moved from India to Egypt
1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 destroyers placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Non Combat Move - British
1 infantry moved from Burma to India
1 mech_infantry moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from Libya to Algeria
1 armour moved from Egypt to Iraq
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Yugoslavia to Eastern Poland
2 armour and 1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
2 artilleries and 4 infantry moved from 99 Sea Zone to Syria
Combat - Italians
Battle in Syria
Battle in Eastern Poland
Italians attack with 2 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 bomber and 1 infantry in Eastern Poland, round 2 : 2/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Syria from French, taking Eastern Poland from Russians with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
4 aaGuns moved from Western Ukraine to Eastern Poland
1 fighter moved from Southern Italy to United Kingdom
1 bomber moved from Eastern Poland to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0,17
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Yugoslavia to Eastern Poland
2 armour and 1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
2 artilleries and 4 infantry moved from 99 Sea Zone to Syria
Combat - Italians
Battle in Syria
Battle in Eastern Poland
Italians attack with 2 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 bomber and 1 infantry in Eastern Poland, round 2 : 2/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Syria from French, taking Eastern Poland from Russians with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
4 aaGuns moved from Western Ukraine to Eastern Poland
1 fighter moved from Southern Italy to United Kingdom
1 bomber moved from Eastern Poland to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Syria: 2 infantry
EDIT: Changing ownership of Cyprus from British to Italians
EDIT: Adding units owned by Italians to Cyprus: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0,17
Russians : -0,33
Edited 2 inf to cyprus, forgot i needed to do that
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
1 armour and 2 infantry moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 fighter moved from Queensland to Hawaiian Islands
2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
Place Units - ANZAC
1 infantry and 1 mech_infantry placed in New South Wales
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 69 PUs;
Germans buy 4 artilleries, 2 fighters and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 fighter moved from Western Germany to Novgorod
4 fighters and 4 tactical_bombers moved from Western Ukraine to Novgorod
1 artillery and 3 infantry moved from Karelia to Novgorod
2 bombers moved from United Kingdom to Novgorod
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 mech_infantry moved from Western Ukraine to Belarus
Germans take Belarus from Russians
Combat - Germans
Battle in 119 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 119 Sea Zone
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans win, taking 119 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Novgorod
Germans attack with 1 artillery, 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 1 harbour and 5 mech_infantrys
AA fire in Novgorod : 2/3 hits, 0,50 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery, 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers in Novgorod, round 2 : 10/13 hits, 6,33 expected hits
Russians roll dice for 1 aaGun, 4 armour, 1 artillery and 5 mech_infantrys in Novgorod, round 2 : 5/10 hits, 4,00 expected hits
5 mech_infantrys owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Russians, 1 fighter owned by the Germans, 3 infantry owned by the Germans, 1 aaGun owned by the Russians and 1 tactical_bomber owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers in Novgorod, round 3 : 4/8 hits, 4,50 expected hits
Russians roll dice for 1 armour in Novgorod, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 2 fighters, 3 infantry and 2 tactical_bombers
Casualties for Russians: 1 aaGun, 4 armour, 1 artillery and 5 mech_infantrys
Non Combat Move - Germans
2 bombers, 3 fighters and 2 tactical_bombers moved from Novgorod to Vyborg
6 aaGuns, 8 armour, 3 artilleries, 18 infantry and 19 mech_infantrys moved from Western Ukraine to Eastern Poland
1 infantry and 7 mech_infantrys moved from Poland to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Yugoslavia to Eastern Poland
4 mech_infantrys moved from Western Germany to Poland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
Place Units - Germans
1 artillery and 2 fighters placed in United Kingdom
3 artilleries and 7 infantry placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 2,83
Russians : 0,50
AA fire in Novgorod : : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Samara to Kazakhstan
11 infantry moved from Novosibirsk to Timguska
1 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Russia to Kazakhstan
1 bomber moved from Bryansk to Kazakhstan
3 fighters and 1 tactical_bomber moved from Bryansk to Belarus
2 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Timguska
Russians attack with 11 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 11 infantry in Timguska, round 2 : 1/11 hits, 1.83 expected hits
Japanese roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 11 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 bomber, 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 4/6 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns, 5 armour, 27 artilleries, 25 infantry and 7 mech_infantrys moved from Bryansk to Western Ukraine
2 aaGuns moved from Novosibirsk to Timguska
1 bomber moved from Kazakhstan to Russia
3 fighters and 1 tactical_bomber moved from Belarus to Russia
1 armour and 4 mech_infantrys moved from Russia to Novosibirsk
3 mech_infantrys moved from Russia to Western Ukraine
1 armour moved from Alexandria to Egypt
Place Units - Russians
3 infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in Volgograd
1 armour and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.50
Japanese : -0.67
@majikforce Wow! MARTI really favored you in Novgorod! That was a huge dice swing. 10 hits rd 1 was the difference in you keeping your air force.
You got 2/3 on AA too, some luck for both ^^
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 artillery and 2 infantry moved from Malaya to Shan State
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 submarine moved from 33 Sea Zone to 55 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 armour moved from Sakha to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 submarines and 2 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 transports in 54 Sea Zone, round 2 : 5/5 hits, 2,67 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Queensland
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Queensland from ANZAC with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Yunnan
3 artilleries moved from Szechwan to Yunnan
1 mech_infantry moved from Anhwe to Szechwan
1 mech_infantry moved from Hopei to Szechwan
1 mech_infantry moved from Jehol to Hopei
1 mech_infantry moved from Jehol to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
3 mech_infantrys moved from Manchuria to Anhwe
2 artilleries and 4 infantry moved from Java to 42 Sea Zone
2 artilleries, 5 carriers, 1 destroyer, 4 infantry and 3 transports moved from 42 Sea Zone to 54 Sea Zone
2 artilleries and 4 infantry moved from 54 Sea Zone to Queensland
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 54 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 carrier placed in 6 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
3 mech_infantrys placed in Manchuria
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Americans : 0,33
UK_Pacific : 0,67
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Eire to Scotland
Americans take Scotland from Germans
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
Combat - Americans
Battle in 119 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 119 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 119 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 119 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 bomber moved from Egypt to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
Americans collect 54 PUs (2 lost to blockades); end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Algeria to Libya
1 armour moved from Morocco to Tunisia
1 fighter and 1 tactical_bomber moved from India to Burma
2 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
4 mech_infantrys moved from Eastern Persia to Iraq
1 fighter moved from India to Iraq
Place Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.33
British : 1.50
Americans : -1.33
Japanese : -0.33
@lebowsky said in 19L majikforce (Allies) vs Lebowsky (Axis) BM3:
You got 2/3 on AA too, some luck for both ^^
Well 1 extra aa hit as opposed to 4 extra hits in rd 1 don’t really even out. You should win the battle but at a cost to your air force. Especially since I had two aa hits. You took the territory and kept a good portion of your air force. Luck was definitely not favoring me. But its all good dice are dice. And Germany isn’t even the real threat. Japan is a monster! Won’t be long now.
@majikforce said in 19L majikforce (Allies) vs Lebowsky (Axis) BM3:
@lebowsky said in 19L majikforce (Allies) vs Lebowsky (Axis) BM3:
You got 2/3 on AA too, some luck for both ^^
Well 1 extra aa hit as opposed to 4 extra hits in rd 1 don’t really even out. You should win the battle but at a cost to your air force. Especially since I had two aa hits. You took the territory and kept a good portion of your air force. Luck was definitely not favoring me. But its all good dice are dice. And Germany isn’t even the real threat. Japan is a monster! Won’t be long now.
I know man just kidding, that attack was way too good for me
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Eastern Poland to Bessarabia
1 fighter moved from 99 Sea Zone to Bessarabia
1 infantry moved from Syria to Trans-Jordan
1 fighter moved from 99 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
retreated to Trans-Jordan
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Bessarabia
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Bessarabia to 99 Sea Zone
1 fighter moved from Trans-Jordan to 99 Sea Zone
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
2 artilleries and 4 infantry moved from 99 Sea Zone to Syria
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -1,00
British : 0,67
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 2 submarines
EDIT: Adding units owned by ANZAC to 16 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 armour, 1 fighter, 3 infantry and 1 mech_infantry moved from New South Wales to Queensland
Combat - ANZAC
ANZAC creates battle in territory 16 Sea Zone
Battle in 16 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 16 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Queensland
ANZAC attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 7 infantry
ANZAC roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Queensland, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 3 artilleries and 7 infantry in Queensland, round 2 : 3/10 hits, 3.33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 1 armour, 1 fighter and 1 mech_infantry in Queensland, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 3 artilleries and 6 infantry in Queensland, round 3 : 2/9 hits, 3.00 expected hits
1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Queensland
retreated to Queensland
Japanese win with 3 artilleries and 5 infantry remaining. Battle score for attacker is -13
Casualties for ANZAC: 1 armour, 3 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
1 submarine moved from 79 Sea Zone to 76 Sea Zone
1 submarine moved from 39 Sea Zone to 76 Sea Zone
Place Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 2 fighters and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 artillery moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Vyborg to Belarus
2 bombers moved from Vyborg to Scotland
1 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
Combat - Germans
Battle in Scotland
Germans attack with 2 bombers, 2 fighters and 1 infantry
Americans defend with 1 airfield and 1 infantry
Germans roll dice for 2 bombers, 2 fighters and 1 infantry in Scotland, round 2 : 3/5 hits, 2,50 expected hits
Americans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Scotland
Germans win, taking Scotland from Americans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Vyborg to Western Germany
1 submarine moved from 119 Sea Zone to 110 Sea Zone
2 fighters moved from Scotland to United Kingdom
2 bombers moved from Scotland to United Kingdom
4 mech_infantrys moved from Poland to Eastern Poland
3 artilleries and 7 infantry moved from Germany to Poland
4 infantry moved from Western Germany to Germany
Place Units - Germans
3 infantry placed in Novgorod
2 fighters and 1 infantry placed in United Kingdom
10 artilleries placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 2,00
Americans : -0,33
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
2 infantry moved from Ukraine to Bessarabia
2 fighters moved from Russia to Bessarabia
2 mech_infantrys moved from Novosibirsk to Archangel
1 bomber moved from Russia to Archangel
1 infantry moved from Ukraine to Western Ukraine
Combat - Russians
Battle in Bessarabia
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Bessarabia, round 2 : 3/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Archangel
Russians attack with 1 bomber and 2 mech_infantrys
Germans defend with 1 artillery
Russians roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Belarus
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Western Ukraine
2 mech_infantrys moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
1 bomber moved from Archangel to Russia
2 fighters moved from Bessarabia to Western Ukraine
1 armour and 2 mech_infantrys moved from Novosibirsk to Tambov
1 infantry and 2 mech_infantrys moved from Volgograd to Caucasus
1 infantry and 2 mech_infantrys moved from Kazakhstan to Caucasus
1 armour moved from Egypt to Iraq
1 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
2 aaGuns and 11 infantry moved from Timguska to Yenisey
Place Units - Russians
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Ukraine
1 infantry placed in Volgograd
3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0.67
Italians : -0.33
Russians : 3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 1 infantry moved from Shan State to Burma
2 bombers moved from French Indo China to Burma
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 30 Sea Zone
1 submarine moved from 54 Sea Zone to 30 Sea Zone
3 artilleries and 3 infantry moved from Queensland to New South Wales
2 infantry moved from Queensland to New South Wales
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 16 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 16 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 30 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Burma, round 2 : 2/4 hits, 2,00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in New South Wales
Japanese attack with 3 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers
ANZAC defend with 2 aaGuns, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
AA fire in New South Wales : 0/6 hits, 1,00 expected hits
Japanese roll dice for 3 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers in New South Wales, round 2 : 6/14 hits, 5,83 expected hits
ANZAC roll dice for 2 aaGuns, 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in New South Wales, round 2 : 1/4 hits, 1,83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the ANZAC, 1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC, 2 aaGuns owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in New South Wales
Japanese captures 11PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 3 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 aaGuns, 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 55 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
3 fighters and 3 tactical_bombers moved from New South Wales to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
2 bombers moved from Burma to French Indo China
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Malaya to Shan State
1 aaGun moved from Yunnan to Burma
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kweichow to Sikang
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Manchuria to Anhwe
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
1 armour moved from Soviet Far East to Sakha
1 fighter and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
3 artilleries placed in Manchuria
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
1 artillery and 2 infantry placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 3 transports
EDIT: Adding units owned by Japanese to 62 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 78 PUs; end with 90 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
ANZAC : -1,00
Americans : -0,33
AA fire in New South Wales : : -1,00
UK_Pacific : 0,33
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
3 fighters moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from 10 Sea Zone to 30 Sea Zone
3 fighters and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 30 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 5 fighters in 30 Sea Zone, round 2 : 5/6 hits, 2.83 expected hits
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 30 Sea Zone
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
5 fighters moved from 30 Sea Zone to 26 Sea Zone
3 fighters moved from 16 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
2 infantry moved from 10 Sea Zone to Western United States
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
5 infantry moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Libya to Tobruk
1 armour moved from Tunisia to Tobruk
1 artillery and 2 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery, 2 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun and 1 artillery
AA fire in Burma : 0/1 hits, 0.17 expected hits
British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 aaGun owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 aaGun and 1 artillery
Non Combat Move - British
1 tactical_bomber moved from Burma to India
1 marine moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 0.67
AA fire in Burma : : -0.17
Americans : 3.33
Japanese : -0.83