@simon33
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19L SovietSPLAT (L+16) vs Toucan-SUPER-Sam G40
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 3 bombers and 1 carrier; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 89 Sea Zone to 102 Sea Zone 1 cruiser and 1 submarine moved from 64 Sea Zone to 102 Sea Zone 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 102 Sea Zone 4 bombers moved from Western United States to Eastern United States 1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 102 Sea Zone 1 armour and 1 infantry moved from Southeast Mexico to 89 Sea Zone 1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 102 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone 2 fighters moved from Western United States to 101 Sea Zone 1 destroyer and 1 submarine moved from 48 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands 1 fighter moved from Midway to Hawaiian Islands 1 fighter moved from Guam to Wake Island Place Units - Americans 1 carrier placed in 101 Sea Zone 3 bombers placed in Eastern United States 1 artillery placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Move Summary: Chinese round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 10 infantry moved from Shensi to Szechwan 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.67 -
TripleA Move Summary: British round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Combat Move - British 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 bomber moved from Malta to Kenya 1 submarine moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from United Kingdom to Scotland 2 fighters moved from United Kingdom to Scotland -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 3 bombers and 1 carrier; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 89 Sea Zone to 102 Sea Zone 1 cruiser and 1 submarine moved from 64 Sea Zone to 102 Sea Zone 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 102 Sea Zone 4 bombers moved from Western United States to Eastern United States 1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 102 Sea Zone 1 armour and 1 infantry moved from Southeast Mexico to 89 Sea Zone 1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 102 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone 2 fighters moved from Western United States to 101 Sea Zone 1 destroyer and 1 submarine moved from 48 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands 1 fighter moved from Midway to Hawaiian Islands 1 fighter moved from Guam to Wake Island Place Units - Americans 1 carrier placed in 101 Sea Zone 3 bombers placed in Eastern United States 1 artillery placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 10 infantry moved from Shensi to Szechwan 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British repair damage of 2x airfield, 8x factory_major; Remaining resources: 21 PUs; British buy 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 bomber moved from Malta to Kenya 1 submarine moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from United Kingdom to Scotland 2 fighters moved from United Kingdom to Scotland Combat - British Battle in 97 Sea Zone British attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 97 Sea Zone British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Scotland British attack with 2 fighters and 2 infantry Germans defend with 1 airfield and 2 infantry British roll dice for 2 fighters and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British roll dice for 2 fighters and 1 infantry in Scotland, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 1 infantry in Scotland, round 4 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Scotland, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 1 infantry in Scotland, round 5 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Scotland, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Germans: 2 infantry Battle in Kenya British attack with 1 bomber and 2 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Kenya, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kenya British roll dice for 1 bomber and 1 infantry in Kenya, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win with 1 bomber remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Kenya to Tanganyika Territory 2 fighters moved from Scotland to United Kingdom 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt 2 armour and 1 mech_infantry moved from Tobruk to Egypt 3 artilleries moved from Tobruk to Alexandria 1 fighter and 1 tactical_bomber moved from Malta to Egypt 1 cruiser moved from 96 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 transport moved from 41 Sea Zone to 38 Sea Zone 2 infantry moved from Shan State to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 cruiser moved from 43 Sea Zone to 37 Sea Zone Place Units - British 3 infantry placed in United Kingdom 3 infantry placed in Union of South Africa 1 infantry placed in Quebec Turn Complete - British British collect 24 PUs; end with 24 PUs Place Units - UK_Pacific 5 infantry placed in India 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 7 infantryCombat Hit Differential Summary :
Germans : 0.33 British : -2.00 Italians : 1.33 Chinese : 0.17 Japanese : 0.67 -
TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from 88 Sea Zone: 1 transport EDIT: Adding units owned by British to 101 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from 88 Sea Zone: 1 transport EDIT: Adding units owned by British to 101 Sea Zone: 1 transport EDIT: Turning off Edit Mode Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British Combat - Italians Non Combat Move - Italians 1 armour moved from Greece to Yugoslavia 1 artillery moved from Greece to Bulgaria 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 armour moved from Northern Italy to Slovakia Hungary 2 aaGuns and 1 infantry moved from Northern Italy to Yugoslavia 1 armour moved from Southern France to Yugoslavia 1 artillery moved from Southern France to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 2 infantry moved from Southern France to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2 Italians collect 15 PUs (4 lost to blockades); end with 15 PUsCombat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 2 infantry moved from Egypt to Anglo Egyptian Sudan -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 2 infantry moved from Egypt to Anglo Egyptian Sudan Combat - ANZAC Battle in Anglo Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 1/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan ANZAC win, taking Anglo Egyptian Sudan from Italians with 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 aaGun and 1 infantry moved from 39 Sea Zone to India 3 fighters moved from Java to India 1 aaGun, 2 artilleries and 5 infantry moved from New South Wales to South Australia 1 destroyer moved from 42 Sea Zone to 43 Sea Zone Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : -0.67 ANZAC : -0.17 -
TripleA Move Summary: French round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Combat Move - French 1 infantry moved from Tunisia to Libya French take Libya from Italians 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Algeria to Morocco -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 2 infantry moved from Egypt to Anglo Egyptian Sudan Combat - ANZAC Battle in Anglo Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 1/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan ANZAC win, taking Anglo Egyptian Sudan from Italians with 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 aaGun and 1 infantry moved from 39 Sea Zone to India 3 fighters moved from Java to India 1 aaGun, 2 artilleries and 5 infantry moved from New South Wales to South Australia 1 destroyer moved from 42 Sea Zone to 43 Sea Zone Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 infantry moved from Tunisia to Libya French take Libya from Italians 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Algeria to Morocco Combat - French Battle in French Equatorial Africa French attack with 1 infantry Italians defend with 1 infantry French roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French lost in French Equatorial Africa Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French 1 cruiser and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 destroyer moved from 81 Sea Zone to 94 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Italians : -0.33 French : -0.33 ANZAC : -0.17 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 cruiser moved from 113 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 2 submarines moved from 118 Sea Zone to 109 Sea Zone 1 transport moved from 111 Sea Zone to 110 Sea Zone 1 infantry moved from Holland Belgium to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from Norway to 113 Sea Zone 9 armour moved from Western Germany to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 5 infantry moved from Germany to 113 Sea Zone 9 armour, 8 infantry and 9 transports moved from 113 Sea Zone to 109 Sea Zone 9 armour and 8 infantry moved from 109 Sea Zone to United Kingdom 1 carrier moved from 111 Sea Zone to 109 Sea Zone 1 fighter moved from 111 Sea Zone to Eire 1 fighter moved from 111 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from Holland Belgium to 109 Sea Zone 2 bombers and 1 tactical_bomber moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to Slovakia Hungary 3 infantry moved from Germany to Slovakia Hungary Combat - Germans Battle in Eire Germans attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Eire, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Eire, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Eire Germans win, taking Eire from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in United Kingdom Germans attack with 9 armour, 2 bombers, 9 infantry and 1 tactical_bomber British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 7 infantry; French defend with 1 fighter and 2 infantry AA fire in United Kingdom : 1/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 9 armour, 2 bombers and 9 infantry in United Kingdom, round 2 : 9/20 hits, 7.33 expected hits British roll dice for 5 aaGuns, 1 artillery, 3 fighters and 9 infantry in United Kingdom, round 2 : 4/13 hits, 5.33 expected hits 5 aaGuns owned by the British, 4 infantry owned by the Germans, 2 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom Germans roll dice for 9 armour, 2 bombers and 5 infantry in United Kingdom, round 3 : 7/16 hits, 6.67 expected hits British roll dice for 1 artillery, 3 fighters and 5 infantry in United Kingdom, round 3 : 4/9 hits, 4.00 expected hits 4 infantry owned by the Germans, 1 fighter owned by the French, 1 artillery owned by the British and 5 infantry owned by the British lost in United Kingdom Germans roll dice for 9 armour, 2 bombers and 1 infantry in United Kingdom, round 4 : 5/12 hits, 6.00 expected hits British roll dice for 2 fighters in United Kingdom, round 4 : 2/2 hits, 1.33 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 2 fighters owned by the British lost in United Kingdom Germans captures 24PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 8 armour and 2 bombers remaining. Battle score for attacker is 42 Casualties for Germans: 1 armour, 9 infantry and 1 tactical_bomber Casualties for British: 5 aaGuns, 1 artillery, 2 fighters and 7 infantry Casualties for French: 1 fighter and 2 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 fighter moved from Eire to Scotland 4 infantry moved from Romania to Slovakia Hungary 3 aaGuns, 3 artilleries and 7 infantry moved from Poland to Slovakia Hungary 4 mech_infantrys moved from Yugoslavia to Slovakia Hungary 1 artillery moved from Western Germany to Germany 3 aaGuns moved from Western Germany to Germany 4 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Scotland 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland Place Units - Germans 7 armour, 1 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1 Germans collect 47 PUs (2 lost to blockades); end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : 1.33 British : -1.00 AA fire in United Kingdom : : 0.50 -
Assumed you wouldn’t scramble off UK. Up to you if you want to Roll. But I’m sure you’ll be busy conquering with RUSSIA! Yikes…
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TripleA Move Summary: Russians round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 18 infantry moved from Amur to Korea 1 infantry moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Eastern Poland to Poland 1 infantry moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Poland 1 tactical_bomber moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Romania -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 18 infantry moved from Amur to Korea 1 infantry moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Eastern Poland to Poland 1 infantry moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Poland 1 tactical_bomber moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Romania Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Romania Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Romania, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Poland, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Korea Russians attack with 18 infantry Japanese defend with 1 aaGun, 9 infantry and 1 mech_infantry Russians roll dice for 18 infantry in Korea, round 2 : 0/18 hits, 3.00 expected hits Japanese roll dice for 1 aaGun, 9 infantry and 1 mech_infantry in Korea, round 2 : 4/10 hits, 3.33 expected hits 4 infantry owned by the Russians lost in Korea Russians roll dice for 14 infantry in Korea, round 3 : 2/14 hits, 2.33 expected hits Japanese roll dice for 1 aaGun, 9 infantry and 1 mech_infantry in Korea, round 3 : 6/10 hits, 3.33 expected hits 1 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Korea Russians roll dice for 8 infantry in Korea, round 4 : 1/8 hits, 1.33 expected hits Japanese roll dice for 8 infantry and 1 mech_infantry in Korea, round 4 : 2/9 hits, 3.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea 6 infantry owned by the Russians retreated to Amur Japanese win with 7 infantry and 1 mech_infantry remaining. Battle score for attacker is -25 Casualties for Russians: 12 infantry Casualties for Japanese: 1 aaGun and 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland 1 fighter moved from Poland to Eastern Poland 2 aaGuns, 1 artillery and 1 infantry moved from Belarus to Eastern Poland 2 mech_infantrys moved from Ukraine to Eastern Poland 1 artillery and 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 2 artilleries moved from Volgograd to Caucasus 4 infantry moved from Karelia to Finland 3 armour moved from Novgorod to Finland Place Units - Russians 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 1 artillery and 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : -2.33 Japanese : 2.33 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 factory_minors and 1 fighter; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 infantry moved from Anhwe to Kweichow 1 artillery moved from Hunan to Kweichow 1 artillery and 3 infantry moved from Yunnan to Szechwan 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery and 2 infantry moved from Kiangsi to Kwangtung 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 4 fighters moved from 38 Sea Zone to Szechwan 1 battleship moved from 38 Sea Zone to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 43 Sea Zone 1 battleship moved from 37 Sea Zone to 36 Sea Zone 1 carrier moved from 38 Sea Zone to 37 Sea Zone 1 fighter moved from 37 Sea Zone to Sumatra 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 37 Sea Zone to Malaya 1 carrier moved from 38 Sea Zone to 41 Sea Zone 1 destroyer moved from 38 Sea Zone to 42 Sea Zone 1 cruiser moved from 38 Sea Zone to 37 Sea Zone 1 cruiser moved from 37 Sea Zone to 43 Sea Zone 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 bomber moved from Kwangsi to Philippines 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 bomber moved from Kwangsi to 37 Sea Zone 1 fighter moved from Kwangsi to Kwangtung 4 fighters and 8 tactical_bombers moved from Kwangsi to Szechwan Combat - Japanese Battle in Celebes Battle in 39 Sea Zone Japanese attack with 1 submarine British defend with 1 transport; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 1 transport owned by the British lost in 39 Sea Zone Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking Celebes from Dutch, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for British: 1 transport Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 43 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 destroyer and 1 transport ANZAC defend with 1 cruiser Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Japanese 1 cruiser owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 37 Sea Zone Japanese attack with 1 bomber, 1 carrier, 1 cruiser, 1 submarine and 1 transport British defend with 1 cruiser Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Japanese 1 cruiser owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 36 Sea Zone Japanese attack with 1 battleship and 1 destroyer British defend with 1 destroyer Japanese roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Malaya Japanese attack with 1 artillery, 1 fighter and 1 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Malaya, round 2 : 0/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Malaya, round 3 : 0/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Malaya, round 4 : 0/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya Japanese roll dice for 1 artillery and 1 fighter in Malaya, round 5 : 1/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 5 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter and 1 infantry Casualties for ANZAC: 1 infantry Battle in Philippines Japanese attack with 1 artillery, 1 bomber and 2 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Philippines, round 2 : 0/4 hits, 1.50 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Philippines, round 3 : 1/4 hits, 1.50 expected hits Americans roll dice for 2 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Philippines, round 4 : 3/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Borneo Battle in Szechwan Japanese attack with 1 artillery, 8 fighters, 3 infantry and 8 tactical_bombers Chinese defend with 1 fighter and 15 infantry Japanese roll dice for 1 artillery, 8 fighters, 3 infantry and 8 tactical_bombers in Szechwan, round 2 : 8/20 hits, 10.33 expected hits Chinese roll dice for 1 fighter and 15 infantry in Szechwan, round 2 : 4/16 hits, 5.67 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 8 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 8 fighters and 8 tactical_bombers in Szechwan, round 3 : 8/16 hits, 9.33 expected hits Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 3 : 3/8 hits, 3.00 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 7 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan Japanese win, taking Borneo from UK_Pacific with 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber Casualties for Chinese: 1 fighter and 15 infantry Battle in Java Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter and 2 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 0/4 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 3 : 0/3 hits, 1.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 1 artillery and 1 fighter in Kwangtung, round 4 : 1/2 hits, 0.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 4 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangtung UK_Pacific win, taking Java from ANZAC with 1 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry Casualties for British: 1 infantry Battle in Sumatra Japanese attack with 1 armour, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Sumatra, round 2 : 3/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Sumatra to 41 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Kwangsi 1 artillery moved from French Indo China to Yunnan 4 fighters and 7 tactical_bombers moved from Szechwan to Kwangsi 2 fighters moved from Kwangsi to Kiangsi 1 fighter moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 bomber moved from Philippines to Kwangsi 1 bomber moved from 37 Sea Zone to Japan Place Units - Japanese 1 factory_minor placed in Korea 1 fighter placed in Japan 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 59 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
British : -0.17 ANZAC : 0.17 Americans : -1.67 Chinese : -2.00 UK_Pacific : 3.33 Japanese : -8.50 -
@Toucan-son-of-sam said in 19L SovietSPLAT (L+16) vs Toucan-SUPER-Sam G40:
Japanese : -8.50
More allied SUPER luck!
Japanese : -8.50
UK_Pacific : 3.33lol It’s a good thing all my pac battles were outrageously overwhelming. Getting pounded. Good game so far!
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TripleA Move Summary: Americans round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer and 2 transports Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 2 transports in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 1 armour, 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 3 infantry, 1 tactical_bomber and 3 transports moved from 102 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 carrier and 2 fighters moved from 101 Sea Zone to 102 Sea Zone 1 carrier, 3 fighters and 1 submarine moved from 102 Sea Zone to 91 Sea Zone 8 bombers moved from Eastern United States to 91 Sea Zone 8 bombers moved from 91 Sea Zone to Gibraltar 1 artillery moved from Central United States to 101 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Western United States Place Units - Americans 3 transports placed in 101 Sea Zone 2 armour, 1 artillery and 3 infantry placed in Central United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans : -0.33 Japanese : 0.67 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :





