@zlefin I actually need to know which of your german air are on the italian carriers.
Giallo (Allies) vs BobbaRossa (Axis) BM3
-
3 hits…
-
Tac and Carrier.
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 6 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 55 Sea Zone to 37 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone 1 bomber moved from Wake Island to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 89 Sea Zone to Morocco 1 carrier moved from 89 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Java Battle in Borneo Battle in 35 Sea Zone Americans attack with 1 bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 35 Sea Zone Americans win, taking Java from Japanese, taking Borneo from Japanese with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Iwo Jima Battle in Morocco Americans attack with 1 armour, 2 fighters and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco Americans win, taking Iwo Jima from Japanese, taking Morocco from Neutral_Axis with 1 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in 37 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 tactical_bombers and 1 transport Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 8/10 hits, 4,83 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 8/17 hits, 8,17 expected hits Units damaged: 1 battleship owned by the Americans 2 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 37 Sea Zone Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/9 hits, 4,50 expected hits Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 7/11 hits, 5,83 expected hits 1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in 37 Sea Zone 1 cruiser owned by the Americans and 1 battleship owned by the Americans retreated to 42 Sea Zone Japanese win with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -32 Casualties for Americans: 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber Casualties for Japanese: 2 carriers, 3 destroyers and 3 tactical_bombers 1 fighter owned by the Japanese forced to land in Shan State Non Combat Move - Americans 1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Guam to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 bomber moved from 35 Sea Zone to Dutch New Guinea 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Morocco to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 destroyer placed in 10 Sea Zone 3 fighters placed in Eastern United States 3 fighters placed in Western United States 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans : 2,50 Neutral_Axis : 0,67 Japanese : 1,00 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Suiyuyan to Hopei 3 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 2 infantry in Chahar, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : 0,17 Japanese : -0,33 -
TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Combat Move - British 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from India to 37 Sea Zone 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Ethiopia 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Iraq to Syria 1 bomber moved from Egypt to Syria 1 bomber moved from Egypt to 99 Sea Zone 1 infantry moved from Egypt to Alexandria 2 fighters and 1 tactical_bomber moved from Egypt to Alexandria 1 infantry moved from Brazil to French Guiana British take French Guiana from Neutral_Axis Combat - British Battle in 99 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Alexandria British attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/4 hits, 1,83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Syria British attack with 1 bomber and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Syria, round 2 : 1/2 hits, 0,83 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Syria British win, taking Syria from Neutral_Axis with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in 37 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport British roll dice for 3 submarines in 37 Sea Zone, round 2 : 2/3 hits, 1,00 expected hitsCombat Hit Differential Summary :
British : 0,33 Italians : 0,67 Neutral_Axis : -0,33 -
2 hits with subs in 37
-
@Giallo Of course ;) . Kill the carrier please.
-
TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Combat Move - British 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from India to 37 Sea Zone 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Ethiopia 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Iraq to Syria 1 bomber moved from Egypt to Syria 1 bomber moved from Egypt to 99 Sea Zone 1 infantry moved from Egypt to Alexandria 2 fighters and 1 tactical_bomber moved from Egypt to Alexandria 1 infantry moved from Brazil to French Guiana British take French Guiana from Neutral_Axis Combat - British Battle in 99 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Alexandria British attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/4 hits, 1,83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Syria British attack with 1 bomber and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Syria, round 2 : 1/2 hits, 0,83 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Syria British win, taking Syria from Neutral_Axis with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in 37 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport British roll dice for 3 submarines in 37 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hitsCombat Hit Differential Summary :
British : 0,83 Italians : 0,67 Neutral_Axis : -0,33 -
4 more:sunglasses:
-
Ugh. This is nuts. Planes and cruisers.
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 6 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 55 Sea Zone to 37 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone 1 bomber moved from Wake Island to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 89 Sea Zone to Morocco 1 carrier moved from 89 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Java Battle in Borneo Battle in 35 Sea Zone Americans attack with 1 bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 35 Sea Zone Americans win, taking Java from Japanese, taking Borneo from Japanese with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Iwo Jima Battle in Morocco Americans attack with 1 armour, 2 fighters and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco Americans win, taking Iwo Jima from Japanese, taking Morocco from Neutral_Axis with 1 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in 37 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 tactical_bombers and 1 transport Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 8/10 hits, 4,83 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 8/17 hits, 8,17 expected hits Units damaged: 1 battleship owned by the Americans 2 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 37 Sea Zone Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/9 hits, 4,50 expected hits Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 7/11 hits, 5,83 expected hits 1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in 37 Sea Zone 1 cruiser owned by the Americans and 1 battleship owned by the Americans retreated to 42 Sea Zone Japanese win with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -32 Casualties for Americans: 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber Casualties for Japanese: 2 carriers, 3 destroyers and 3 tactical_bombers 1 fighter owned by the Japanese forced to land in Shan State Non Combat Move - Americans 1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Guam to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 bomber moved from 35 Sea Zone to Dutch New Guinea 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Morocco to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 destroyer placed in 10 Sea Zone 3 fighters placed in Eastern United States 3 fighters placed in Western United States 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Suiyuyan to Hopei 3 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 2 infantry in Chahar, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Purchase Units - British British buy 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from India to 37 Sea Zone 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Ethiopia 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Iraq to Syria 1 bomber moved from Egypt to Syria 1 bomber moved from Egypt to 99 Sea Zone 1 infantry moved from Egypt to Alexandria 2 fighters and 1 tactical_bomber moved from Egypt to Alexandria 1 infantry moved from Brazil to French Guiana British take French Guiana from Neutral_Axis Combat - British Battle in 99 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Alexandria British attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/4 hits, 1,83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Syria British attack with 1 bomber and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Syria, round 2 : 1/2 hits, 0,83 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Syria British win, taking Syria from Neutral_Axis with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in 37 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport British roll dice for 3 submarines in 37 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 37 Sea Zone, round 2 : 6/8 hits, 4,33 expected hits Units damaged: 1 battleship owned by the British 2 fighters owned by the Japanese, 2 destroyers owned by the British, 1 carrier owned by the Japanese, 3 submarines owned by the British and 2 cruisers owned by the Japanese lost in 37 Sea Zone 1 cruiser owned by the British, 1 battleship owned by the British and 1 carrier owned by the British retreated to 42 Sea Zone Japanese win with 2 battleships, 1 destroyer and 1 transport remaining. Battle score for attacker is 26 Casualties for British: 2 destroyers and 3 submarines Casualties for Japanese: 1 carrier, 2 cruisers and 2 fighters Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from 37 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by British to 42 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 fighters moved from 37 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to Suriname British take Suriname from Dutch 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from United Kingdom to Gibraltar 1 battleship and 1 cruiser moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 123 Sea Zone 1 fighter moved from United Kingdom to Iceland 1 bomber moved from 99 Sea Zone to Egypt 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt 1 bomber moved from Syria to Egypt 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia 1 fighter moved from 42 Sea Zone to Java Place Units - British 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 2 transports placed in 106 Sea Zone Turn Complete - British British collect 36 PUs; end with 38 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 2 artilleries and 2 infantryCombat Hit Differential Summary :
British : 0,83 Italians : 0,67 Americans : 2,50 Chinese : 0,17 Neutral_Axis : 0,33 Japanese : 2,33 -
the frenzy vs the japanese has ended, for now
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Algeria to Morocco 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 bomber and 2 fighters moved from Southern Italy to Morocco 1 armour moved from Baltic States to Archangel Italians take Archangel from Russians Combat - Italians Battle in Morocco Italians attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry British defend with 1 armour and 1 infantry; Americans defend with 1 armour, 1 artillery and 1 infantry Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Morocco, round 2 : 3/7 hits, 2.67 expected hits Americans roll dice for 2 armour, 1 artillery and 2 infantry in Morocco, round 2 : 2/5 hits, 2.00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Morocco Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Morocco, round 3 : 1/5 hits, 2.33 expected hits Americans roll dice for 2 armour in Morocco, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Morocco Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Morocco, round 4 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Morocco Italians win, taking Morocco from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 13 Casualties for Italians: 3 infantry Casualties for Americans: 1 armour, 1 artillery and 1 infantry Casualties for British: 1 armour and 1 infantry Non Combat Move - Italians 2 fighters moved from Morocco to Algeria 1 bomber moved from Morocco to Libya 1 infantry moved from Libya to Tobruk 1 armour and 1 mech_infantry moved from Tobruk to Libya 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Bulgaria to Yugoslavia 2 fighters moved from Western Germany to Algeria 2 armour moved from Baltic States to Bryansk Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : -1.00 Americans : -0.50 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Algeria to Morocco 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 bomber and 2 fighters moved from Southern Italy to Morocco 1 armour moved from Baltic States to Archangel Italians take Archangel from Russians Combat - Italians Battle in Morocco Italians attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry British defend with 1 armour and 1 infantry; Americans defend with 1 armour, 1 artillery and 1 infantry Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Morocco, round 2 : 3/7 hits, 2.67 expected hits Americans roll dice for 2 armour, 1 artillery and 2 infantry in Morocco, round 2 : 2/5 hits, 2.00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Morocco Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Morocco, round 3 : 1/5 hits, 2.33 expected hits Americans roll dice for 2 armour in Morocco, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Morocco Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Morocco, round 4 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Morocco Italians win, taking Morocco from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 13 Casualties for Italians: 3 infantry Casualties for Americans: 1 armour, 1 artillery and 1 infantry Casualties for British: 1 armour and 1 infantry Non Combat Move - Italians 2 fighters moved from Morocco to Algeria 1 bomber moved from Morocco to Libya 1 infantry moved from Libya to Tobruk 1 armour and 1 mech_infantry moved from Tobruk to Libya 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Bulgaria to Yugoslavia 2 fighters moved from Western Germany to Algeria 2 armour moved from Baltic States to Bryansk Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by Neutral_Axis from Southern France: 1 artillery and 1 infantry EDIT: Removing units owned by Neutral_Axis from 93 Sea Zone: 1 cruiser and 1 destroyer EDIT: Removing units owned by Neutral_Axis from French West Africa: 1 infantry EDIT: Changing ownership of Southern France from Neutral_Axis to Italians EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Adding units owned by Italians to Southern France: 1 infantry EDIT: Changing PUs for Italians from 30 to 33 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -1.00 Americans : -0.50 -
@Giallo said in Giallo (Allies) vs BobbaRossa (Axis) BM3:
the frenzy vs the japanese has ended, for now
Ugh. That went way better for you than I expected… Pacific is going to be really rough…
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 3 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from Queensland to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 fighter moved from Queensland to 37 Sea Zone 1 carrier moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters Japanese defend with 2 battleships, 1 destroyer and 1 transport ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Japanese roll dice for 2 battleships, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Japanese lost in 37 Sea Zone 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 45 Casualties for ANZAC: 1 fighter Casualties for Japanese: 2 battleships, 1 destroyer and 1 transport Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
ANZAC : -1,50 Japanese : -1,33 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 3 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from Queensland to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 fighter moved from Queensland to 37 Sea Zone 1 carrier moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters Japanese defend with 2 battleships, 1 destroyer and 1 transport ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Japanese roll dice for 2 battleships, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Japanese lost in 37 Sea Zone 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 45 Casualties for ANZAC: 1 fighter Casualties for Japanese: 2 battleships, 1 destroyer and 1 transport Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1,50 Japanese : -1,33 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 bombers, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Bryansk to Volgograd Germans take Tambov from Russians 4 bombers moved from Western Ukraine to Volgograd 1 mech_infantry moved from Belarus to Vologda Germans take Vologda from Russians 8 infantry moved from Bryansk to Russia 1 bomber, 5 fighters and 3 tactical_bombers moved from Western Ukraine to Russia 2 fighters and 2 tactical_bombers moved from Baltic States to Russia 4 bombers moved from Western Germany to Russia 17 armour moved from Bryansk to Rostov 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 4 infantry moved from Ukraine to Rostov Combat - Germans Battle in Volgograd Germans attack with 1 armour, 4 bombers and 1 mech_infantry Russians defend with 2 armour and 1 factory_minor Germans roll dice for 1 armour, 4 bombers and 1 mech_infantry in Volgograd, round 2 : 3/6 hits, 3.33 expected hits Russians roll dice for 2 armour in Volgograd, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Russians: 2 armour Battle in Rostov Germans attack with 17 armour and 4 infantry Russians defend with 2 infantry and 1 mech_infantry Germans roll dice for 17 armour and 4 infantry in Rostov, round 2 : 11/21 hits, 9.17 expected hits Russians roll dice for 2 infantry and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 17 armour and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry and 1 mech_infantry Battle in Russia Germans attack with 5 bombers, 7 fighters, 8 infantry and 5 tactical_bombers Russians defend with 1 airfield, 1 factory_major and 10 infantry Germans roll dice for 5 bombers, 7 fighters, 8 infantry and 5 tactical_bombers in Russia, round 2 : 10/25 hits, 11.50 expected hits Russians roll dice for 10 infantry in Russia, round 2 : 3/10 hits, 3.33 expected hits 10 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia Germans captures 36PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 5 bombers, 7 fighters, 5 infantry and 5 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Germans: 3 infantry Casualties for Russians: 10 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Algeria: 2 fighters EDIT: Adding units owned by Italians to Southern Italy: 2 fighters EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Eastern Poland to Southern Italy 1 aaGun moved from Belarus to Eastern Poland 1 infantry moved from Novgorod to Karelia 1 submarine moved from 110 Sea Zone to 113 Sea Zone 2 aaGuns moved from Bryansk to Western Ukraine 4 bombers moved from Volgograd to Ukraine 1 bomber, 5 fighters and 3 tactical_bombers moved from Russia to Ukraine 4 bombers, 2 fighters and 2 tactical_bombers moved from Russia to Bryansk EDIT: Germans undo move 1. 1 fighter and 1 tactical_bomber moved from Eastern Poland to Southern Italy Place Units - Germans 2 armour and 1 mech_infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 2 bombers and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 93 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 100 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : -1.33 -
Sorry for all the edits. Having heartburn on the Italian placements :P .
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - Russians 1 infantry moved from Samara to Tambov Russians take Tambov from Germans 1 artillery and 2 infantry moved from Samara to Volgograd 3 artilleries and 2 infantry moved from Samara to Russia 1 infantry moved from Jehol to Anhwe 1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe 1 fighter moved from Suiyuyan to Anhwe 1 infantry moved from Jehol to Anhwe 1 submarine moved from 91 Sea Zone to 105 Sea Zone Combat - Russians Battle in Volgograd Russians attack with 1 artillery and 2 infantry Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians lost in Volgograd Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 5 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians lost in Volgograd 1 artillery owned by the Russians retreated to Samara Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Anhwe Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Russians win, taking Anhwe from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Russia Russians attack with 3 artilleries and 2 infantry Germans defend with 1 airfield, 1 factory_minor and 5 infantry Russians roll dice for 3 artilleries and 2 infantry in Russia, round 2 : 2/5 hits, 1,67 expected hits Germans roll dice for 5 infantry in Russia, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia Russians roll dice for 3 artilleries in Russia, round 3 : 1/3 hits, 1,00 expected hits Germans roll dice for 3 infantry in Russia, round 3 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Russia Russians roll dice for 3 artilleries in Russia, round 4 : 1/3 hits, 1,00 expected hits Germans roll dice for 2 infantry in Russia, round 4 : 2/2 hits, 0,67 expected hits 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Russia Russians roll dice for 1 artillery in Russia, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Russia, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Russia, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Russia, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Russia, round 7 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Russia, round 7 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Russia, round 8 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Russia, round 8 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Russia Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 3 artilleries and 2 infantry Casualties for Germans: 4 infantry Non Combat Move - Russians 1 armour and 2 mech_infantrys moved from Novosibirsk to Samara 2 aaGuns and 14 infantry moved from Jehol to Chahar 2 fighters and 1 tactical_bomber moved from Anhwe to Hopei Turn Complete - RussiansCombat Hit Differential Summary :
Germans : -1,00 Russians : -3,00 Japanese : -0,33





