@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
9/12?!? That’s brutal… For the 8 more tip second BB, 3 destroyers, and kill 1 carrier and 2 tacs.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 6 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Wake Island to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 89 Sea Zone to Morocco
1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Java
Battle in Borneo
Battle in 35 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 35 Sea Zone
Americans win, taking Java from Japanese, taking Borneo from Japanese with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Iwo Jima
Battle in Morocco
Americans attack with 1 armour, 2 fighters and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Iwo Jima from Japanese, taking Morocco from Neutral_Axis with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in 37 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 8/10 hits, 4,83 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 8/17 hits, 8,17 expected hits
Units damaged: 1 battleship owned by the Americans
2 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 37 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/9 hits, 4,50 expected hits
Combat Hit Differential Summary :
Americans : 2,50
Neutral_Axis : 0,67
Japanese : -0,17
3 hits…
Tac and Carrier.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 6 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Wake Island to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 89 Sea Zone to Morocco
1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Java
Battle in Borneo
Battle in 35 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 35 Sea Zone
Americans win, taking Java from Japanese, taking Borneo from Japanese with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Iwo Jima
Battle in Morocco
Americans attack with 1 armour, 2 fighters and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Iwo Jima from Japanese, taking Morocco from Neutral_Axis with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in 37 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 8/10 hits, 4,83 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 8/17 hits, 8,17 expected hits
Units damaged: 1 battleship owned by the Americans
2 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 37 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/9 hits, 4,50 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 7/11 hits, 5,83 expected hits
1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in 37 Sea Zone
1 cruiser owned by the Americans and 1 battleship owned by the Americans retreated to 42 Sea Zone
Japanese win with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -32
Casualties for Americans: 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 3 destroyers and 3 tactical_bombers
1 fighter owned by the Japanese forced to land in Shan State
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from 35 Sea Zone to Dutch New Guinea
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Morocco to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
3 fighters placed in Eastern United States
3 fighters placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : 2,50
Neutral_Axis : 0,67
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Suiyuyan to Hopei
3 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 infantry in Chahar, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Combat Move - British
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Ethiopia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Iraq to Syria
1 bomber moved from Egypt to Syria
1 bomber moved from Egypt to 99 Sea Zone
1 infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Brazil to French Guiana
British take French Guiana from Neutral_Axis
Combat - British
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Alexandria
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/4 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Syria
British attack with 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Syria, round 2 : 1/2 hits, 0,83 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 37 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
British roll dice for 3 submarines in 37 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Combat Hit Differential Summary :
British : 0,33
Italians : 0,67
Neutral_Axis : -0,33
2 hits with subs in 37
@Giallo Of course ;) . Kill the carrier please.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Combat Move - British
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Ethiopia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Iraq to Syria
1 bomber moved from Egypt to Syria
1 bomber moved from Egypt to 99 Sea Zone
1 infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Brazil to French Guiana
British take French Guiana from Neutral_Axis
Combat - British
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Alexandria
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/4 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Syria
British attack with 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Syria, round 2 : 1/2 hits, 0,83 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 37 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
British roll dice for 3 submarines in 37 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
Combat Hit Differential Summary :
British : 0,83
Italians : 0,67
Neutral_Axis : -0,33
4 more:sunglasses:
Ugh. This is nuts. Planes and cruisers.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 6 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Wake Island to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 89 Sea Zone to Morocco
1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Java
Battle in Borneo
Battle in 35 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 35 Sea Zone
Americans win, taking Java from Japanese, taking Borneo from Japanese with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Iwo Jima
Battle in Morocco
Americans attack with 1 armour, 2 fighters and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Iwo Jima from Japanese, taking Morocco from Neutral_Axis with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in 37 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 8/10 hits, 4,83 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 8/17 hits, 8,17 expected hits
Units damaged: 1 battleship owned by the Americans
2 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 37 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/9 hits, 4,50 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 7/11 hits, 5,83 expected hits
1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in 37 Sea Zone
1 cruiser owned by the Americans and 1 battleship owned by the Americans retreated to 42 Sea Zone
Japanese win with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -32
Casualties for Americans: 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 3 destroyers and 3 tactical_bombers
1 fighter owned by the Japanese forced to land in Shan State
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from 35 Sea Zone to Dutch New Guinea
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Morocco to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
3 fighters placed in Eastern United States
3 fighters placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Suiyuyan to Hopei
3 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 infantry in Chahar, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Purchase Units - British
British buy 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Ethiopia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Iraq to Syria
1 bomber moved from Egypt to Syria
1 bomber moved from Egypt to 99 Sea Zone
1 infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Brazil to French Guiana
British take French Guiana from Neutral_Axis
Combat - British
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Alexandria
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/4 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Syria
British attack with 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Syria, round 2 : 1/2 hits, 0,83 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 37 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
British roll dice for 3 submarines in 37 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 37 Sea Zone, round 2 : 6/8 hits, 4,33 expected hits
Units damaged: 1 battleship owned by the British
2 fighters owned by the Japanese, 2 destroyers owned by the British, 1 carrier owned by the Japanese, 3 submarines owned by the British and 2 cruisers owned by the Japanese lost in 37 Sea Zone
1 cruiser owned by the British, 1 battleship owned by the British and 1 carrier owned by the British retreated to 42 Sea Zone
Japanese win with 2 battleships, 1 destroyer and 1 transport remaining. Battle score for attacker is 26
Casualties for British: 2 destroyers and 3 submarines
Casualties for Japanese: 1 carrier, 2 cruisers and 2 fighters
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 37 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by British to 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to Suriname
British take Suriname from Dutch
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to Gibraltar
1 battleship and 1 cruiser moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
1 fighter moved from United Kingdom to Iceland
1 bomber moved from 99 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 bomber moved from Syria to Egypt
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 fighter moved from 42 Sea Zone to Java
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 transports placed in 106 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 38 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
British : 0,83
Italians : 0,67
Americans : 2,50
Chinese : 0,17
Neutral_Axis : 0,33
Japanese : 2,33
the frenzy vs the japanese has ended, for now
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 bomber and 2 fighters moved from Southern Italy to Morocco
1 armour moved from Baltic States to Archangel
Italians take Archangel from Russians
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
British defend with 1 armour and 1 infantry; Americans defend with 1 armour, 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Morocco, round 2 : 3/7 hits, 2.67 expected hits
Americans roll dice for 2 armour, 1 artillery and 2 infantry in Morocco, round 2 : 2/5 hits, 2.00 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Morocco, round 3 : 1/5 hits, 2.33 expected hits
Americans roll dice for 2 armour in Morocco, round 3 : 1/2 hits, 1.00 expected hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Morocco, round 4 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 13
Casualties for Italians: 3 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Italians
2 fighters moved from Morocco to Algeria
1 bomber moved from Morocco to Libya
1 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Tobruk to Libya
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
2 fighters moved from Western Germany to Algeria
2 armour moved from Baltic States to Bryansk
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : -1.00
Americans : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 bomber and 2 fighters moved from Southern Italy to Morocco
1 armour moved from Baltic States to Archangel
Italians take Archangel from Russians
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
British defend with 1 armour and 1 infantry; Americans defend with 1 armour, 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Morocco, round 2 : 3/7 hits, 2.67 expected hits
Americans roll dice for 2 armour, 1 artillery and 2 infantry in Morocco, round 2 : 2/5 hits, 2.00 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Morocco, round 3 : 1/5 hits, 2.33 expected hits
Americans roll dice for 2 armour in Morocco, round 3 : 1/2 hits, 1.00 expected hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Morocco, round 4 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 13
Casualties for Italians: 3 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Italians
2 fighters moved from Morocco to Algeria
1 bomber moved from Morocco to Libya
1 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Tobruk to Libya
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
2 fighters moved from Western Germany to Algeria
2 armour moved from Baltic States to Bryansk
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Axis from Southern France: 1 artillery and 1 infantry
EDIT: Removing units owned by Neutral_Axis from 93 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Removing units owned by Neutral_Axis from French West Africa: 1 infantry
EDIT: Changing ownership of Southern France from Neutral_Axis to Italians
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern France: 1 infantry
EDIT: Changing PUs for Italians from 30 to 33
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -1.00
Americans : -0.50
@Giallo said in Giallo (Allies) vs BobbaRossa (Axis) BM3:
the frenzy vs the japanese has ended, for now
Ugh. That went way better for you than I expected… Pacific is going to be really rough…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 carrier moved from 54 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 2 battleships, 1 destroyer and 1 transport
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
Japanese roll dice for 2 battleships, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
1 fighter owned by the ANZAC, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Japanese lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 45
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 battleships, 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -1,50
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 carrier moved from 54 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 2 battleships, 1 destroyer and 1 transport
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
Japanese roll dice for 2 battleships, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
1 fighter owned by the ANZAC, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Japanese lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 45
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 battleships, 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,50
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
Germans take Tambov from Russians
4 bombers moved from Western Ukraine to Volgograd
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
8 infantry moved from Bryansk to Russia
1 bomber, 5 fighters and 3 tactical_bombers moved from Western Ukraine to Russia
2 fighters and 2 tactical_bombers moved from Baltic States to Russia
4 bombers moved from Western Germany to Russia
17 armour moved from Bryansk to Rostov
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
4 infantry moved from Ukraine to Rostov
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour, 4 bombers and 1 mech_infantry
Russians defend with 2 armour and 1 factory_minor
Germans roll dice for 1 armour, 4 bombers and 1 mech_infantry in Volgograd, round 2 : 3/6 hits, 3.33 expected hits
Russians roll dice for 2 armour in Volgograd, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Russians: 2 armour
Battle in Rostov
Germans attack with 17 armour and 4 infantry
Russians defend with 2 infantry and 1 mech_infantry
Germans roll dice for 17 armour and 4 infantry in Rostov, round 2 : 11/21 hits, 9.17 expected hits
Russians roll dice for 2 infantry and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 17 armour and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Russia
Germans attack with 5 bombers, 7 fighters, 8 infantry and 5 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 10 infantry
Germans roll dice for 5 bombers, 7 fighters, 8 infantry and 5 tactical_bombers in Russia, round 2 : 10/25 hits, 11.50 expected hits
Russians roll dice for 10 infantry in Russia, round 2 : 3/10 hits, 3.33 expected hits
10 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
Germans captures 36PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 5 bombers, 7 fighters, 5 infantry and 5 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 3 infantry
Casualties for Russians: 10 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Algeria: 2 fighters
EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Eastern Poland to Southern Italy
1 aaGun moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Karelia
1 submarine moved from 110 Sea Zone to 113 Sea Zone
2 aaGuns moved from Bryansk to Western Ukraine
4 bombers moved from Volgograd to Ukraine
1 bomber, 5 fighters and 3 tactical_bombers moved from Russia to Ukraine
4 bombers, 2 fighters and 2 tactical_bombers moved from Russia to Bryansk
EDIT: Germans undo move 1.
1 fighter and 1 tactical_bomber moved from Eastern Poland to Southern Italy
Place Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
2 bombers and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 93 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -1.33