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sz93: keep dd or cruiser?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 fighter and 8 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Germans
1 destroyer and 1 submarine moved from 109 Sea Zone to 123 Sea Zone
3 tactical_bombers moved from Novgorod to Russia
2 bombers moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
4 fighters and 4 tactical_bombers moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Russia
3 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
3 bombers moved from Germany to Russia
Combat - Germans
Battle in 123 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 123 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 123 Sea Zone
1 transport owned by the Americans lost in 123 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Battle in Volgograd
Germans attack with 2 bombers, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/1 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 3 bombers, 4 fighters, 4 infantry and 8 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 7 infantry
Germans roll dice for 3 bombers, 4 fighters, 4 infantry and 8 tactical_bombers in Russia, round 2 : 9/1 hits, 9.33 expected hits
Russians roll dice for 7 infantry in Russia, round 2 : 2/1 hits, 2.33 expected hits
7 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 bombers, 4 fighters, 2 infantry and 8 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 2 infantry
Casualties for Russians: 7 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
4 aaGuns, 7 armour, 24 artilleries, 14 infantry and 49 mech_infantrys moved from Bryansk to Tambov
3 bombers, 4 fighters and 8 tactical_bombers moved from Russia to Tambov
3 armour moved from Ukraine to Tambov
2 bombers moved from Volgograd to Tambov
1 tactical_bomber moved from Volgograd to Tambov
2 armour moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Norway to Karelia
1 carrier moved from 109 Sea Zone to 112 Sea Zone
Place Units - Germans
1 fighter placed in Western Germany
3 armour placed in Ukraine
3 armour placed in Novgorod
8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,6,6,1,6,4,3,3
Germans collect 62 PUs (3 lost to blockades); end with 83 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germans : 0.83
Americans : 0.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - Russians
2 fighters, 2 infantry and 1 tactical_bomber moved from Samara to Russia
2 fighters and 2 infantry moved from Samara to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 1/1 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 fighters and 1 infantry in Volgograd, round 3 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Russia
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Russia, round 2 : 2/0 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Russia, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
3 aaGuns, 1 armour, 5 artilleries and 76 infantry moved from Samara to Kazakhstan
2 fighters moved from Volgograd to Kazakhstan
2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 49 Sea Zone
1 artillery and 2 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery and 1 infantry moved from French Indo China to Shan State
3 mech_infantrys moved from French Indo China to Kwangtung
1 armour moved from Anhwe to Kwangtung
1 submarine moved from 35 Sea Zone to 49 Sea Zone
1 armour moved from Hunan to Shensi
Japanese take Shensi from Chinese
4 armour and 11 mech_infantrys moved from Burma to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Burma to Szechwan
3 artilleries moved from Yunnan to Szechwan
1 mech_infantry moved from Burma to Szechwan
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 49 Sea Zone
Japanese attack with 1 artillery, 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 49 Sea Zone
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Solomon Islands
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Solomon Islands, round 2 : 1/1 hits, 0.83 expected hits
ANZAC roll dice for 2 infantry in Solomon Islands, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands
Japanese roll dice for 1 artillery and 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Solomon Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
Japanese roll dice for 1 artillery in Solomon Islands, round 4 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Solomon Islands, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Solomon Islands
Japanese win, taking Solomon Islands from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/1 hits, 0.67 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Kwangtung
Japanese attack with 1 armour and 3 mech_infantrys
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour and 3 mech_infantrys in Kwangtung, round 2 : 1/0 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Szechwan: 1 mech_infantry
EDIT: Turning off Edit Mode
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
10 submarines moved from 6 Sea Zone to 26 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Yunnan: 1 mech_infantry
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Kiangsu
3 artilleries placed in French Indo China
2 carriers placed in 6 Sea Zone
1 tactical_bomber placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
UK_Pacific : 0.33
Japanese : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Western United States to 49 Sea Zone
2 fighters moved from Sikang to Yunnan
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Malaya to French Indo China
1 fighter moved from Sikang to French Indo China
1 bomber moved from Sikang to Shensi
1 fighter moved from Northwest Persia to Caucasus
1 fighter moved from Eastern Persia to Caucasus
2 fighters moved from Eastern United States to 123 Sea Zone
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
Combat - Americans
Battle in French Indo China
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 3 artilleries and 1 factory_minor
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in French Indo China, round 2 : 2/1 hits, 1.83 expected hits
Japanese roll dice for 3 artilleries in French Indo China, round 2 : 1/0 hits, 1.00 expected hits
2 artilleries owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China
Americans roll dice for 1 artillery, 1 bomber and 1 fighter in French Indo China, round 3 : 1/1 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in French Indo China
Americans win, taking French Indo China from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 artilleries
Battle in Yunnan
Americans attack with 2 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 2 fighters in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 49 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 artillery, 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 49 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 transport owned by the Japanese lost in 49 Sea Zone
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 artillery and 2 transports
Battle in 123 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 123 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 123 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Shensi
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Shensi
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Caucasus
Americans attack with 2 fighters
Italians defend with 1 mech_infantry
Americans roll dice for 2 fighters in Caucasus, round 2 : 1/0 hits, 1.00 expected hits
Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 fighter owned by the Americans lost in Caucasus
Americans win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from Caucasus to Eastern Persia
1 fighter moved from Eastern Persia to West India
2 fighters moved from 123 Sea Zone to Iceland
2 fighters moved from Yunnan to India
1 fighter moved from French Indo China to 36 Sea Zone
1 bomber moved from French Indo China to India
1 bomber moved from Shensi to India
1 carrier, 1 destroyer and 1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 bomber moved from 49 Sea Zone to Queensland
Place Units - Americans
2 carriers and 4 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Yunnan
Non Combat Move - Chinese
6 infantry moved from Sikang to Tsinghai
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 32 PUs;
UK_Pacific buy 1 destroyer and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
12 infantry moved from Malaya to Shan State
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Northwest Persia to Rostov
Russians take Caucasus from Italians
Russians take Rostov from Germans
Combat - British
Battle in Hainan
Battle in Shan State
British attack with 12 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 12 infantry in Shan State, round 2 : 2/0 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Hainan from Japanese, taking Shan State from Japanese with 11 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 armour moved from Malaya to French Indo China
3 aaGuns and 1 infantry moved from Malaya to Shan State
3 fighters, 6 infantry and 3 mech_infantrys moved from India to Burma
3 fighters moved from Burma to French Indo China
1 fighter moved from Eastern Persia to India
2 mech_infantrys moved from Northwest Persia to Rostov
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
1 artillery, 2 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Libya to Tobruk
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
3 infantry placed in Egypt
1 submarine placed in 106 Sea Zone
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
1 destroyer placed in 37 Sea Zone
8 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Units Change Ownership
Some Units in India change ownership: 8 infantry
Some Units in 37 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.67
British : 0.00
Americans : 0.00
Japanese : -0.83
I think I have you here. I was worried you’d be able to break into Egypt but the sacrifice of those 2mec 1arm should allow me to stop you in the Caucasus.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Rostov
1 mech_infantry moved from Smolensk to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 armour and 2 mech_infantrys
Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 2/1 hits, 1.17 expected hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians and 1 fighter owned by the Italians lost in Rostov
Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter and 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,2,4,5,4,5,1,5
Italians collect 4 PUs (7 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Battle in New Zealand
Non Combat Move - ANZAC
1 fighter moved from India to French Indo China
2 destroyers and 2 submarines moved from 42 Sea Zone to 55 Sea Zone
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 4 artilleries, 1 carrier, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs;
Combat Move - Germans
1 bomber moved from Tambov to Yunnan
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 mech_infantry moved from Archangel to Samara
Germans take Samara from Russians
1 armour moved from Archangel to Novosibirsk
Germans take Novosibirsk from Russians
3 infantry moved from Tambov to Russia
4 bombers moved from Tambov to Russia
3 infantry moved from Tambov to Rostov
4 fighters and 7 tactical_bombers moved from Tambov to Rostov
2 tactical_bombers moved from Tambov to Russia
10 armour, 24 artilleries, 8 infantry and 49 mech_infantrys moved from Tambov to Volgograd
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 4 artilleries, 1 carrier, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs;
Combat Move - Germans
1 bomber moved from Tambov to Yunnan
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 mech_infantry moved from Archangel to Samara
Germans take Samara from Russians
1 armour moved from Archangel to Novosibirsk
Germans take Novosibirsk from Russians
3 infantry moved from Tambov to Russia
4 bombers moved from Tambov to Russia
3 infantry moved from Tambov to Rostov
4 fighters and 7 tactical_bombers moved from Tambov to Rostov
2 tactical_bombers moved from Tambov to Russia
10 armour, 24 artilleries, 8 infantry and 49 mech_infantrys moved from Tambov to Volgograd
Combat - Germans
Battle in Russia
Germans attack with 4 bombers, 3 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor and 2 infantry
Germans roll dice for 4 bombers, 3 infantry and 2 tactical_bombers in Russia, round 2 : 4/1 hits, 4.17 expected hits
Russians roll dice for 2 infantry in Russia, round 2 : 1/1 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans destroys 20PUs while taking Russians capital
Germans win, taking Russia from Russians with 4 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 4 fighters, 3 infantry and 7 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 4 fighters, 3 infantry and 7 tactical_bombers in Rostov, round 2 : 7/1 hits, 6.67 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.83 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 4 fighters, 2 infantry and 7 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Volgograd
Germans attack with 10 armour, 24 artilleries, 8 infantry and 49 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 10 armour, 24 artilleries, 8 infantry and 49 mech_infantrys in Volgograd, round 2 : 26/1 hits, 26.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 10 armour, 24 artilleries, 8 infantry and 49 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Germans attack with 1 bomber
Chinese defend with 1 infantry
Germans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Germans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
1 bomber moved from Yunnan to Hunan
4 aaGuns moved from Tambov to Volgograd
4 bombers moved from Russia to Germany
8 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Ukraine to Volgograd
2 tactical_bombers moved from Russia to Ukraine
4 fighters moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
5 tactical_bombers moved from Rostov to Ukraine
1 mech_infantry moved from Karelia to Archangel
3 armour moved from Novgorod to Vologda
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
4 artilleries and 1 tactical_bomber placed in Western Germany
1 infantry placed in Germany
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 113 Sea Zone
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport placed in 112 Sea Zone
2 artilleries and 1 infantry placed in Normandy Bordeaux
Germans undo move 4.
1 artillery and 1 infantry placed in Normandy Bordeaux
3 artilleries placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,6,1,2,2,5,1,5
Germans collect 63 PUs (5 lost to blockades); end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -0.00
Chinese : -0.33
Russians : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - Russians
2 fighters and 1 infantry moved from Kazakhstan to Samara
2 fighters and 1 infantry moved from Kazakhstan to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 armour
Russians roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk
Russians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 2/1 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Samara to Caucasus
2 fighters moved from Novosibirsk to Caucasus
1 tactical_bomber moved from Kazakhstan to Yunnan
3 aaGuns, 1 armour, 5 artilleries and 74 infantry moved from Kazakhstan to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.17
Russians : 0.67
Nasty move in Yunnan. Looks like the tac will make it not too bad though.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 infantry, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 49 Sea Zone to 62 Sea Zone
1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Hunan to Yunnan
1 artillery moved from Szechwan to Yunnan
Combat - Japanese
Battle in 63 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 63 Sea Zone
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 63 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Yunnan
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 tactical_bomber
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 tactical_bomber in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 tactical_bomber owned by the Russians lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 tactical_bomber
Non Combat Move - Japanese
2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 19 Sea Zone
1 carrier and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 5 fighters, 2 infantry, 12 submarines, 5 tactical_bombers and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour and 2 mech_infantrys moved from Kwangtung to Hunan
5 armour and 11 mech_infantrys moved from Szechwan to Hunan
1 artillery moved from Szechwan to Kweichow
1 mech_infantry moved from Kweichow to Shantung
1 mech_infantry moved from Kiangsu to Shantung
Place Units - Japanese
2 destroyers placed in 19 Sea Zone
2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
1 mech_infantry placed in Shantung
Japanese undo move 1.
2 mech_infantrys placed in Shantung
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,2,3,5
Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 carriers, 3 fighters and 1 tactical_bomber
EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 carriers, 3 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.33
ANZAC : -0.33
Chinese : 0.50
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters moved from India to Yunnan
2 bombers moved from India to Szechwan
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Combat - Americans
Battle in Hawaiian Islands
Battle in Yunnan
Americans attack with 2 fighters
Japanese defend with 1 artillery
Americans roll dice for 2 fighters in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Americans win, taking Hawaiian Islands from Japanese with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Szechwan
Americans attack with 2 bombers
Japanese defend with 1 artillery
Americans roll dice for 2 bombers in Szechwan, round 2 : 2/1 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
2 bombers moved from Szechwan to India
1 fighter moved from West India to Caucasus
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to India
1 fighter moved from Yunnan to India
1 destroyer moved from 123 Sea Zone to 106 Sea Zone
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 armour, 1 fighter and 1 infantry placed in French Indo China
1 transport placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Szechwan
Non Combat Move - Chinese
1 infantry moved from Shensi to Sikang
9 infantry moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 1 artillery, 1 bomber, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 27 PUs;
UK_Pacific buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to French Indo China
1 mech_infantry moved from Burma to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Gibraltar to 92 Sea Zone
1 destroyer and 1 fighter moved from 92 Sea Zone to 98 Sea Zone
Combat - British
British creates battle in territory 37 Sea Zone
Battle in 98 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
British win, taking 37 Sea Zone from Japanese, taking 98 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - British
1 armour, 5 artilleries, 19 infantry and 4 mech_infantrys moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
3 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Tobruk to Alexandria
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 106 Sea Zone to 90 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
3 aaGuns and 12 infantry moved from Shan State to French Indo China
2 mech_infantrys moved from Burma to French Indo China
7 infantry moved from Burma to India
1 fighter moved from India to Caucasus
3 fighters moved from French Indo China to India
1 fighter moved from 37 Sea Zone to India
Place Units - British
3 mech_infantrys placed in Persia
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
3 infantry placed in Egypt
1 bomber placed in Quebec
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
9 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
Some Units in India change ownership: 9 infantry
Combat Hit Differential Summary :
British : 0.17
Italians : -0.17
Americans : 0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy nothing; Remaining resources: 4 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,2,6,5,4,2,2,6
Italians collect 2 PUs (9 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : -0.33
Yeah, nice defense at Yunnan.
Germany can get a nice bundle of stuff to Caucus in 2 turns but I’m debating adding navy and clearing out the med since Germany’s problem is always enough factories to get stuff to the Middle East quickly.
So the race is on… Can Japan hold out?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 55 Sea Zone to 63 Sea Zone
1 destroyer and 1 submarine moved from 55 Sea Zone to 62 Sea Zone
Combat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 63 Sea Zone
ANZAC win, taking 63 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 62 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win, taking 62 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 aaGun and 6 infantry moved from New South Wales to Queensland
1 fighter moved from French Indo China to 37 Sea Zone
2 fighters moved from India to Caucasus
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
@weddingsinger said in Simon33 (Allies) vs weddingsinger (Axis) BM3:
So the race is on… Can Japan hold out?
I think USA might still need to spend some more money on the Pacific side too. I’m not sure Germany can withstand the full US and UK spends though.
If I can hold Caucasus that denies you another place to build an IC, noSo the race is on… Can Japan hold out?t to mention 7IPC/turn.
A few battles in this game could have been really game changing. It’s interesting the way it goes even on low luck.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major, 3x factory_minor; Remaining resources: 80 PUs;
Germans buy 3 armour, 1 bomber, 1 destroyer, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Vologda to Timguska
Germans take Timguska from Russians
2 infantry moved from Russia to Samara
1 armour moved from Vologda to Kansu
Germans take Kansu from Chinese
1 armour moved from Vologda to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Archangel to Samara
1 armour moved from Urals to Samara
1 bomber moved from Hunan to Sikang
10 armour and 10 mech_infantrys moved from Volgograd to Sikang
Germans take Kazakhstan from Russians
8 mech_infantrys moved from Eastern Poland to Bryansk
Combat - Germans
Battle in Sikang
Germans attack with 10 armour, 1 bomber and 10 mech_infantrys
Chinese defend with 13 infantry
Germans roll dice for 10 armour, 1 bomber and 10 mech_infantrys in Sikang, round 2 : 7/1 hits, 7.33 expected hits
Chinese roll dice for 13 infantry in Sikang, round 2 : 4/1 hits, 4.33 expected hits
7 infantry owned by the Chinese and 4 mech_infantrys owned by the Germans lost in Sikang
Germans roll dice for 10 armour, 1 bomber and 6 mech_infantrys in Sikang, round 3 : 7/1 hits, 6.67 expected hits
Chinese roll dice for 6 infantry in Sikang, round 3 : 2/0 hits, 2.00 expected hits
6 infantry owned by the Chinese and 2 mech_infantrys owned by the Germans lost in Sikang
Germans win, taking Sikang from Chinese with 10 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 6 mech_infantrys
Casualties for Chinese: 13 infantry
Battle in Samara
Germans attack with 1 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Samara, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Sikang to Volgograd
3 armour moved from Ukraine to Volgograd
2 fighters and 2 tactical_bombers moved from Ukraine to Southern Italy
5 tactical_bombers moved from Ukraine to Volgograd
1 infantry moved from Rostov to Volgograd
3 armour moved from Novgorod to Bryansk
1 fighter moved from Western Germany to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 124 Sea Zone
3 artilleries moved from Germany to Western Germany
4 bombers moved from Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
Place Units - Germans
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 armour placed in Russia
1 destroyer and 3 transports placed in 112 Sea Zone
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,2,3,5,6,6,4,3
Germans collect 68 PUs (5 lost to blockades); end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 0.00
Chinese : -0.33
Russians : 0.67
I’m thinking Germany should have just done one big navy buy so I could just take Gibraltor, get into the Med, free up Italy already… hopefully I didn’t waste too much time.
And, yeah, until Japan’s navy moves away, U.S.’ Pacific fleet is vulnerable if you stop spending. Small favors for now. Its funny how enormous our navies got.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Combat Move - Russians
2 fighters and 1 infantry moved from Caucasus to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Rostov to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.17