2019 dawgoneit (Allies) vs SixUnder (Axis) BM


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Caucasus: 3 fighters
            EDIT: Adding units owned by ANZAC to Russia: 3 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Caucasus: 3 fighters
            EDIT: Adding units owned by ANZAC to Russia: 3 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 2 fighters, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 119 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            3 mech_infantrys moved from Bryansk to Volgograd
            1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
            1 artillery and 1 infantry moved from Bryansk to Smolensk
            2 fighters and 1 tactical_bomber moved from Bryansk to Smolensk
            7 mech_infantrys moved from Eastern Poland to Bryansk
            1 artillery moved from Novgorod to Archangel
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in United Kingdom causes 6 damage total. 
            Battle in 119 Sea Zone
                Germans attack with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 cruiser and 2 destroyers
                    Germans roll dice for 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                    Americans roll dice for 1 cruiser and 2 destroyers in 119 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    1 destroyer owned by the Germans, 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 119 Sea Zone
                    Germans roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 cruiser and 1 destroyer in 119 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 119 Sea Zone
                Germans win, taking 119 Sea Zone from Americans with 1 carrier, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 cruiser, 1 destroyer and 1 fighter
                Casualties for Americans: 1 cruiser and 2 destroyers
            Battle in Volgograd
                Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 artillery; Russians defend with 1 factory_minor
                    Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Smolensk
                Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Smolensk to Bryansk
            1 tactical_bomber moved from Smolensk to Bryansk
            1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
            1 bomber moved from United Kingdom to Western Germany
            1 fighter moved from Western Germany to 119 Sea Zone
            1 mech_infantry moved from Poland to Belarus
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            2 fighters placed in Western Germany
            1 infantry and 2 mech_infantrys placed in Novgorod
            5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1,1,5,4,3,6,5,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
            Germans collect 48 PUs (4 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.17
    Americans : 1.00
    Russians : 0.00
    AA fire in United Kingdom : : -0.17
    

    Territory Summary for Germans :

    Gibraltar : 1 tactical_bomber
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
    Western Germany : 2 aaGuns, 1 airfield, 6 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
    Germany : 1 factory_major and 5 mech_infantrys
    Belarus : 1 flag, 1 mech_infantry
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 3 aaGuns, 10 armour, 2 artilleries, 3 bombers, 3 fighters, 23 infantry, 34 mech_infantrys and 2 tactical_bombers
    Nenetsia : 1 flag, 1 infantry
    Archangel : 1 flag, 1 artillery
    Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
    Smolensk : 1 flag, 1 artillery
    112 Sea Zone : 1 destroyer and 5 transports
    119 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
    Bulgaria : 1 flag
    Greece : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 52 / 63
    Russians : 17 / 25
    Japanese : 65 / 75
    Americans : 50 / 75
    Chinese : 1 / 3
    British : 37 / 41
    UK_Pacific : 6 / 6
    Italians : 22 / 25
    ANZAC : 10 / 16
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 157 times
            2 was rolled 187 times
            3 was rolled 193 times
            4 was rolled 190 times
            5 was rolled 172 times
            6 was rolled 186 times
        Average roll : 3.545
        Median : 4.000
        Variance : 0.870
        Standard Deviation : 0.933
        Total rolls : 1085
    
    Null / Other
            1 was rolled 8 times
            2 was rolled 15 times
            3 was rolled 12 times
            4 was rolled 14 times
            5 was rolled 8 times
            6 was rolled 15 times
        Average roll : 3.611
        Median : 4.000
        Variance : 0.761
        Standard Deviation : 0.872
        Total rolls : 72
    
    Germans Combat
            1 was rolled 33 times
            2 was rolled 37 times
            3 was rolled 34 times
            4 was rolled 33 times
            5 was rolled 32 times
            6 was rolled 39 times
        Average roll : 3.534
        Median : 3.500
        Variance : 0.180
        Standard Deviation : 0.425
        Total rolls : 208
    
    British Combat
            1 was rolled 18 times
            2 was rolled 26 times
            3 was rolled 25 times
            4 was rolled 16 times
            5 was rolled 20 times
            6 was rolled 16 times
        Average roll : 3.347
        Median : 3.000
        Variance : 0.807
        Standard Deviation : 0.898
        Total rolls : 121
    
    Italians Combat
            1 was rolled 23 times
            2 was rolled 16 times
            3 was rolled 23 times
            4 was rolled 17 times
            5 was rolled 27 times
            6 was rolled 16 times
        Average roll : 3.467
        Median : 3.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 122
    
    Americans Combat
            1 was rolled 14 times
            2 was rolled 23 times
            3 was rolled 18 times
            4 was rolled 22 times
            5 was rolled 13 times
            6 was rolled 16 times
        Average roll : 3.425
        Median : 3.000
        Variance : 0.813
        Standard Deviation : 0.901
        Total rolls : 106
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 37 times
            2 was rolled 32 times
            3 was rolled 43 times
            4 was rolled 39 times
            5 was rolled 32 times
            6 was rolled 39 times
        Average roll : 3.514
        Median : 3.000
        Variance : 0.425
        Standard Deviation : 0.652
        Total rolls : 222
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 4.000
        Median : 5.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 5 times
            2 was rolled 15 times
            3 was rolled 16 times
            4 was rolled 20 times
            5 was rolled 19 times
            6 was rolled 22 times
        Average roll : 4.021
        Median : 4.000
        Variance : 1.905
        Standard Deviation : 1.380
        Total rolls : 97
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.900
        Median : 4.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Russians Combat
            1 was rolled 8 times
            2 was rolled 15 times
            3 was rolled 12 times
            4 was rolled 14 times
            5 was rolled 8 times
            6 was rolled 15 times
        Average roll : 3.611
        Median : 4.000
        Variance : 0.761
        Standard Deviation : 0.872
        Total rolls : 72
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 24 PUs; 
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            3 infantry moved from Amur to Manchuria
            6 infantry moved from Siberia to Amur
            2 infantry moved from Russia to Tambov
            2 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Tambov
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Japanese
            1 artillery moved from Vologda to Novosibirsk
                  Russians take Novosibirsk from Japanese
            2 infantry moved from Russia to Samara
            1 tactical_bomber moved from Russia to Samara
            1 fighter moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Samara
                Russians attack with 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Samara
                Russians win, taking Samara from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                 retreated to Smolensk
                Germans win with 1 artillery remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 4 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tambov
                Russians win, taking Tambov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Tambov to Russia
            1 tactical_bomber moved from Samara to Russia
            1 fighter moved from Smolensk to Russia
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,5,1,4,1,1,4,2,1,3,6,6
            Russians collect 18 PUs (3 lost to blockades); end with 18 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Italians : -1.00
    Russians : -1.83
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 fighter, 2 mech_infantrys, 6 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Timguska to Novosibirsk
            1 mech_infantry moved from Kansu to Novosibirsk
            1 infantry moved from Tsinghai to Kazakhstan
            1 infantry moved from Sikang to Kazakhstan
            1 artillery and 1 infantry moved from Shan State to Yunnan
            1 artillery and 1 infantry moved from Shan State to French Indo China
            6 submarines moved from 6 Sea Zone to 2 Sea Zone
            2 artilleries moved from Java to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            3 armour moved from Kiangsu to Kwangsi
            1 destroyer moved from 37 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            1 fighter moved from 42 Sea Zone to 55 Sea Zone
            2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 2 transports moved from 42 Sea Zone to 36 Sea Zone
            2 fighters moved from 36 Sea Zone to Yunnan
            1 tactical_bomber moved from 36 Sea Zone to Yunnan
            1 mech_infantry moved from Hunan to Jehol
            2 mech_infantrys moved from Hunan to Jehol
            1 destroyer moved from 36 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in Novosibirsk
                Japanese attack with 2 mech_infantrys
                Russians defend with 1 artillery
                    Japanese roll dice for 2 mech_infantrys in Novosibirsk, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Novosibirsk, round 3 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Novosibirsk, round 4 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Novosibirsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Novosibirsk
                    Japanese roll dice for 1 mech_infantry in Novosibirsk, round 5 : 1/1 hits, 0.17 expected hits
                    Russians roll dice for 1 artillery in Novosibirsk, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 artillery
            Battle in Kazakhstan
                Japanese attack with 2 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 2 Sea Zone
                Japanese attack with 6 submarines
                Americans defend with 2 destroyers and 2 transports
                    Japanese roll dice for 6 submarines in 2 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits
                    Americans roll dice for 2 destroyers and 2 transports in 2 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 6 submarines in 2 Sea Zone, round 3 : 3/6 hits, 2.00 expected hits
                    Americans roll dice for 2 destroyers and 2 transports in 2 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    2 destroyers owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 2 Sea Zone
                    1 transport owned by the Americans lost in 2 Sea Zone
                    Japanese roll dice for 5 submarines in 2 Sea Zone, round 4 : 1/5 hits, 1.67 expected hits
                Japanese win, taking 2 Sea Zone from Neutral with 5 submarines remaining. Battle score for attacker is 24
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 2 destroyers and 2 transports
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 36 Sea Zone
            2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Shensi to Tsinghai
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Hopei to Chahar
            1 infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Hunan to Hopei
            1 armour moved from Kwangsi to Szechwan
            2 fighters moved from Yunnan to Kweichow
            1 armour moved from French Indo China to Hunan
            1 infantry and 1 marine moved from Kwangsi to French Indo China
            1 tactical_bomber moved from Yunnan to 36 Sea Zone
    
        Place Units - Japanese
            3 transports placed in 36 Sea Zone
            1 fighter and 2 mech_infantrys placed in Kiangsu
            6 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    ANZAC : -0.33
    Chinese : -0.33
    Russians : -0.67
    Japanese : -1.50
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
    Iwo Jima : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 3 armour
    Kiangsu : 1 flag, 1 factory_minor, 2 fighters and 2 mech_infantrys
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 12 infantry and 1 tactical_bomber
    Jehol : 1 flag, 3 mech_infantrys
    Hainan : 1 harbour
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag, 1 artillery and 1 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 2 fighters
    Hunan : 1 flag, 1 armour
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag, 1 mech_infantry
    Tsinghai : 1 flag, 1 mech_infantry
    Szechwan : 1 flag, 1 armour
    Chahar : 1 flag, 1 mech_infantry
    Sikang : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 artillery
    Shan State : 1 flag
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Evenkiyskiy : 1 flag, 1 infantry
    Timguska : 1 flag
    Kazakhstan : 1 flag, 2 infantry
    French Indo China : 1 flag, 2 armour, 3 artilleries, 1 factory_minor, 3 infantry and 1 marine
    Celebes : 1 flag
    Java : 1 flag
    Sumatra : 1 flag
    42 Sea Zone : 1 flag
    43 Sea Zone : 1 flag
    37 Sea Zone : 1 flag
    36 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 6 transports
    2 Sea Zone : 1 flag, 5 submarines
    6 Sea Zone : 2 destroyers and 6 submarines
    55 Sea Zone : 1 destroyer
    Novosibirsk : 1 flag, 1 mech_infantry
    80 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 52 / 63
    Russians : 19 / 22
    Japanese : 62 / 70
    Americans : 50 / 75
    Chinese : 3 / 3
    British : 37 / 41
    UK_Pacific : 6 / 6
    Italians : 21 / 25
    ANZAC : 10 / 16
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 161 times
            2 was rolled 183 times
            3 was rolled 196 times
            4 was rolled 183 times
            5 was rolled 185 times
            6 was rolled 187 times
        Average roll : 3.556
        Median : 4.000
        Variance : 0.614
        Standard Deviation : 0.783
        Total rolls : 1095
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 3 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 5 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.293
        Standard Deviation : 0.542
        Total rolls : 26
    
    Germans Combat
            1 was rolled 33 times
            2 was rolled 39 times
            3 was rolled 34 times
            4 was rolled 32 times
            5 was rolled 32 times
            6 was rolled 39 times
        Average roll : 3.517
        Median : 3.000
        Variance : 0.264
        Standard Deviation : 0.513
        Total rolls : 209
    
    British Combat
            1 was rolled 16 times
            2 was rolled 26 times
            3 was rolled 23 times
            4 was rolled 14 times
            5 was rolled 18 times
            6 was rolled 14 times
        Average roll : 3.306
        Median : 3.000
        Variance : 1.123
        Standard Deviation : 1.060
        Total rolls : 111
    
    Italians Combat
            1 was rolled 23 times
            2 was rolled 16 times
            3 was rolled 25 times
            4 was rolled 17 times
            5 was rolled 27 times
            6 was rolled 17 times
        Average roll : 3.480
        Median : 3.000
        Variance : 0.910
        Standard Deviation : 0.954
        Total rolls : 125
    
    Americans Combat
            1 was rolled 14 times
            2 was rolled 24 times
            3 was rolled 19 times
            4 was rolled 22 times
            5 was rolled 15 times
            6 was rolled 16 times
        Average roll : 3.436
        Median : 3.000
        Variance : 0.746
        Standard Deviation : 0.864
        Total rolls : 110
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 43 times
            2 was rolled 35 times
            3 was rolled 53 times
            4 was rolled 41 times
            5 was rolled 41 times
            6 was rolled 45 times
        Average roll : 3.531
        Median : 3.000
        Variance : 0.685
        Standard Deviation : 0.828
        Total rolls : 258
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.929
        Median : 4.500
        Variance : 0.564
        Standard Deviation : 0.751
        Total rolls : 14
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 5 times
            2 was rolled 15 times
            3 was rolled 16 times
            4 was rolled 21 times
            5 was rolled 19 times
            6 was rolled 22 times
        Average roll : 4.020
        Median : 4.000
        Variance : 1.973
        Standard Deviation : 1.404
        Total rolls : 98
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.900
        Median : 4.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Russians Combat
            1 was rolled 11 times
            2 was rolled 16 times
            3 was rolled 12 times
            4 was rolled 18 times
            5 was rolled 14 times
            6 was rolled 21 times
        Average roll : 3.772
        Median : 4.000
        Variance : 0.784
        Standard Deviation : 0.885
        Total rolls : 92
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 carriers, 4 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 3 artilleries and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 3 artilleries, 3 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 10 Sea Zone to 2 Sea Zone
            4 fighters moved from 5 Sea Zone to 2 Sea Zone
            2 fighters moved from Yenisey to Novosibirsk
            2 bombers moved from Burma to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from Amur to Jehol
            1 bomber moved from Burma to Jehol
            2 bombers moved from Scotland to Gibraltar
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @SixUnder scramble in sz91?


  • no scramble
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  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 carriers, 4 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 3 artilleries and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 3 artilleries, 3 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 10 Sea Zone to 2 Sea Zone
            4 fighters moved from 5 Sea Zone to 2 Sea Zone
            2 fighters moved from Yenisey to Novosibirsk
            2 bombers moved from Burma to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from Amur to Jehol
            1 bomber moved from Burma to Jehol
            2 bombers moved from Scotland to Gibraltar
    
        Combat - Americans
            Battle in 2 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 5 submarines
                    Americans roll dice for 1 destroyer and 4 fighters in 2 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 5 submarines in 2 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
                    2 submarines owned by the Japanese lost in 2 Sea Zone
                    Americans roll dice for 1 destroyer and 4 fighters in 2 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 3 submarines in 2 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
                    3 submarines owned by the Japanese lost in 2 Sea Zone
                Americans win, taking 2 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 30
                Casualties for Japanese: 5 submarines
            Battle in Jehol
                Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                Japanese defend with 3 mech_infantrys
                    Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Jehol, round 2 : 2/3 hits, 1.83 expected hits
                    Japanese roll dice for 3 mech_infantrys in Jehol, round 2 : 0/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Japanese lost in Jehol
                    Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Jehol, round 3 : 2/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Jehol
                Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 3 mech_infantrys
            Battle in 55 Sea Zone
                Americans attack with 2 bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 bombers in 55 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 55 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 destroyer
            Battle in Novosibirsk
                Americans attack with 2 fighters
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 2 fighters in Novosibirsk, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in Novosibirsk, round 3 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Novosibirsk
                Americans win with 1 fighter remaining. Battle score for attacker is -6
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 mech_infantry
            Battle in Gibraltar
                Americans attack with 1 armour, 3 artilleries, 2 bombers, 5 infantry and 1 mech_infantry
                Germans defend with 1 tactical_bomber; Italians defend with 1 airfield, 2 artilleries, 1 harbour and 6 infantry
                    Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 5 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/12 hits, 4.33 expected hits
                    Italians roll dice for 2 artilleries, 6 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/9 hits, 3.17 expected hits
                    4 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 7/8 hits, 3.50 expected hits
                    Italians roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Gibraltar, round 3 : 0/6 hits, 2.17 expected hits
                    1 tactical_bomber owned by the Germans, 2 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour, 3 artilleries, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 25
                Casualties for Americans: 4 infantry
                Casualties for Italians: 2 artilleries and 6 infantry
                Casualties for Germans: 1 tactical_bomber
    
        Non Combat Move - Americans
            2 bombers moved from Gibraltar to French West Africa
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 bomber moved from 55 Sea Zone to Queensland
            4 fighters moved from 2 Sea Zone to 3 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 3 destroyers moved from 5 Sea Zone to 3 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
            1 bomber, 1 fighter and 1 tactical_bomber moved from Manchuria to Amur
            1 fighter moved from Novosibirsk to Russia
            1 armour and 1 mech_infantry moved from Western United States to Alaska
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 2 transports moved from 10 Sea Zone to 2 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.33
    Americans : 2.50
    Japanese : -1.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 2 fighters
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 fighters in Kweichow, round 2 : 1/2 hits, 1.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 2 fighters remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 carriers, 4 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 3 artilleries and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 3 artilleries, 3 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 10 Sea Zone to 2 Sea Zone
            4 fighters moved from 5 Sea Zone to 2 Sea Zone
            2 fighters moved from Yenisey to Novosibirsk
            2 bombers moved from Burma to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from Amur to Jehol
            1 bomber moved from Burma to Jehol
            2 bombers moved from Scotland to Gibraltar
    
        Combat - Americans
            Battle in 2 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 5 submarines
                    Americans roll dice for 1 destroyer and 4 fighters in 2 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 5 submarines in 2 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
                    2 submarines owned by the Japanese lost in 2 Sea Zone
                    Americans roll dice for 1 destroyer and 4 fighters in 2 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 3 submarines in 2 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
                    3 submarines owned by the Japanese lost in 2 Sea Zone
                Americans win, taking 2 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 30
                Casualties for Japanese: 5 submarines
            Battle in Jehol
                Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                Japanese defend with 3 mech_infantrys
                    Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Jehol, round 2 : 2/3 hits, 1.83 expected hits
                    Japanese roll dice for 3 mech_infantrys in Jehol, round 2 : 0/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Japanese lost in Jehol
                    Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Jehol, round 3 : 2/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Jehol
                Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 3 mech_infantrys
            Battle in 55 Sea Zone
                Americans attack with 2 bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 bombers in 55 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 55 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 destroyer
            Battle in Novosibirsk
                Americans attack with 2 fighters
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 2 fighters in Novosibirsk, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in Novosibirsk, round 3 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Novosibirsk
                Americans win with 1 fighter remaining. Battle score for attacker is -6
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 mech_infantry
            Battle in Gibraltar
                Americans attack with 1 armour, 3 artilleries, 2 bombers, 5 infantry and 1 mech_infantry
                Germans defend with 1 tactical_bomber; Italians defend with 1 airfield, 2 artilleries, 1 harbour and 6 infantry
                    Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 5 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/12 hits, 4.33 expected hits
                    Italians roll dice for 2 artilleries, 6 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/9 hits, 3.17 expected hits
                    4 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 7/8 hits, 3.50 expected hits
                    Italians roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Gibraltar, round 3 : 0/6 hits, 2.17 expected hits
                    1 tactical_bomber owned by the Germans, 2 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour, 3 artilleries, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 25
                Casualties for Americans: 4 infantry
                Casualties for Italians: 2 artilleries and 6 infantry
                Casualties for Germans: 1 tactical_bomber
    
        Non Combat Move - Americans
            2 bombers moved from Gibraltar to French West Africa
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 bomber moved from 55 Sea Zone to Queensland
            4 fighters moved from 2 Sea Zone to 3 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 3 destroyers moved from 5 Sea Zone to 3 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
            1 bomber, 1 fighter and 1 tactical_bomber moved from Manchuria to Amur
            1 fighter moved from Novosibirsk to Russia
            1 armour and 1 mech_infantry moved from Western United States to Alaska
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 2 transports moved from 10 Sea Zone to 2 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 2 fighters
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 fighters in Kweichow, round 2 : 1/2 hits, 1.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 2 fighters remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_major; Remaining resources: 35 PUs; 
            British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour moved from Caucasus to Volgograd
            1 tactical_bomber moved from Caucasus to Volgograd
            3 mech_infantrys moved from Caucasus to Volgograd
            3 mech_infantrys moved from Caucasus to Rostov
            1 mech_infantry moved from Caucasus to Rostov
            1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports moved from 99 Sea Zone to 98 Sea Zone
            1 fighter moved from Caucasus to Rostov
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            8 artilleries and 14 infantry moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from India to Yunnan
            1 armour and 1 mech_infantry moved from Tunisia to Morocco
                  British take Algeria from Italians
            2 infantry moved from French West Africa to 83 Sea Zone
            2 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
            2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            2 infantry moved from 91 Sea Zone to Morocco
            2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
            1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports moved from 98 Sea Zone to 81 Sea Zone
    
        Combat - British
            Battle in Yunnan
                British attack with 8 artilleries, 1 fighter, 14 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 8 artilleries, 1 fighter, 14 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/24 hits, 7.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 8 artilleries, 1 fighter, 14 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Rostov
                British attack with 1 fighter and 4 mech_infantrys
                Italians defend with 3 infantry
                    British roll dice for 1 fighter and 4 mech_infantrys in Rostov, round 2 : 0/5 hits, 1.17 expected hits
                    Italians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                    British roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 3 infantry in Rostov, round 3 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Rostov
                    British roll dice for 1 fighter and 1 mech_infantry in Rostov, round 4 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 2 infantry in Rostov, round 4 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Rostov
                 retreated to Rostov
                Italians win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for British: 4 mech_infantrys
                Casualties for Italians: 2 infantry
            Battle in Volgograd
                British attack with 2 armour, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 factory_minor and 3 mech_infantrys
                    British roll dice for 2 armour, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2.17 expected hits
                    Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Volgograd
                    British roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                British win, taking Volgograd from Germans with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 3 mech_infantrys
            Battle in Morocco
                British attack with 1 armour, 2 infantry and 1 mech_infantry
                Italians defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Morocco
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Morocco, round 3 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Morocco, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Morocco, round 4 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Morocco
                British win, taking Morocco from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Italians: 1 armour and 1 mech_infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Volgograd to Russia
            1 fighter moved from Rostov to Russia
            1 mech_infantry moved from Caucasus to Northwest Persia
            1 infantry moved from Northwest Persia to Caucasus
            1 artillery, 1 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
            1 infantry moved from Persia to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Yunnan to India
            12 infantry moved from Scotland to United Kingdom
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Egypt
            2 artilleries placed in United Kingdom
            3 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1,2,3,3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
            British collect 35 PUs (4 lost to blockades); end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.83
    British : -2.17
    Americans : 2.50
    Chinese : -0.17
    Japanese : -2.67
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Bryansk to Vologda
                  Italians take Vologda from Russians
            1 armour moved from Bryansk to Caucasus
            1 bomber and 1 fighter moved from Bryansk to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Caucasus, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from Caucasus to Bryansk
            1 artillery and 1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Ukraine to Rostov
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            2 artilleries and 1 infantry placed in Ukraine
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,4,5
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    Russians : -0.33
    

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Northern Italy : 1 factory_major
    Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
    Bryansk : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
    Rostov : 1 flag, 1 infantry
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Ukraine : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
    Western Ukraine : 1 flag
    Vologda : 1 flag, 1 mech_infantry
    Caucasus : 1 flag, 1 armour and 1 infantry
    97 Sea Zone : 1 destroyer and 6 submarines
    

    Production/PUs Summary :

    Germans : 50 / 63
    Russians : 18 / 22
    Japanese : 60 / 70
    Americans : 50 / 75
    Chinese : 4 / 3
    British : 39 / 44
    UK_Pacific : 7 / 7
    Italians : 22 / 27
    ANZAC : 10 / 16
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 198 times
            2 was rolled 234 times
            3 was rolled 250 times
            4 was rolled 235 times
            5 was rolled 236 times
            6 was rolled 230 times
        Average roll : 3.555
        Median : 4.000
        Variance : 1.085
        Standard Deviation : 1.042
        Total rolls : 1383
    
    Null / Other
            1 was rolled 21 times
            2 was rolled 30 times
            3 was rolled 29 times
            4 was rolled 29 times
            5 was rolled 24 times
            6 was rolled 23 times
        Average roll : 3.474
        Median : 3.000
        Variance : 0.465
        Standard Deviation : 0.682
        Total rolls : 156
    
    Germans Combat
            1 was rolled 34 times
            2 was rolled 39 times
            3 was rolled 36 times
            4 was rolled 32 times
            5 was rolled 33 times
            6 was rolled 39 times
        Average roll : 3.507
        Median : 3.000
        Variance : 0.215
        Standard Deviation : 0.463
        Total rolls : 213
    
    British Combat
            1 was rolled 23 times
            2 was rolled 35 times
            3 was rolled 33 times
            4 was rolled 24 times
            5 was rolled 31 times
            6 was rolled 21 times
        Average roll : 3.407
        Median : 3.000
        Variance : 1.041
        Standard Deviation : 1.020
        Total rolls : 167
    
    Italians Combat
            1 was rolled 27 times
            2 was rolled 23 times
            3 was rolled 27 times
            4 was rolled 24 times
            5 was rolled 32 times
            6 was rolled 23 times
        Average roll : 3.513
        Median : 4.000
        Variance : 0.387
        Standard Deviation : 0.622
        Total rolls : 156
    
    Americans Combat
            1 was rolled 21 times
            2 was rolled 30 times
            3 was rolled 29 times
            4 was rolled 29 times
            5 was rolled 24 times
            6 was rolled 23 times
        Average roll : 3.474
        Median : 3.000
        Variance : 0.465
        Standard Deviation : 0.682
        Total rolls : 156
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 45 times
            2 was rolled 38 times
            3 was rolled 56 times
            4 was rolled 43 times
            5 was rolled 45 times
            6 was rolled 50 times
        Average roll : 3.560
        Median : 3.000
        Variance : 0.691
        Standard Deviation : 0.832
        Total rolls : 277
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.929
        Median : 4.500
        Variance : 0.564
        Standard Deviation : 0.751
        Total rolls : 14
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 5 times
            2 was rolled 15 times
            3 was rolled 17 times
            4 was rolled 21 times
            5 was rolled 19 times
            6 was rolled 22 times
        Average roll : 4.010
        Median : 4.000
        Variance : 1.954
        Standard Deviation : 1.398
        Total rolls : 99
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.900
        Median : 4.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Russians Combat
            1 was rolled 11 times
            2 was rolled 16 times
            3 was rolled 12 times
            4 was rolled 18 times
            5 was rolled 15 times
            6 was rolled 21 times
        Average roll : 3.785
        Median : 4.000
        Variance : 0.755
        Standard Deviation : 0.869
        Total rolls : 93
    

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer, 2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer, 2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            2 infantry moved from Iraq to Northwest Persia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 bomber, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 119 Sea Zone to 104 Sea Zone
            5 infantry moved from Western Germany to 112 Sea Zone
            5 artilleries moved from Western Germany to 112 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
            1 cruiser moved from 119 Sea Zone to 111 Sea Zone
            5 artilleries moved from 111 Sea Zone to Scotland
            5 infantry moved from 111 Sea Zone to Scotland
            1 bomber moved from Western Germany to United Kingdom
            2 mech_infantrys moved from Bryansk to Volgograd
            2 armour moved from Bryansk to Volgograd
            3 fighters moved from Bryansk to Volgograd
            2 tactical_bombers moved from Bryansk to Volgograd
            3 bombers moved from Bryansk to Volgograd
            1 mech_infantry moved from Belarus to Bryansk
            2 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Novgorod to Belarus
            1 artillery moved from Archangel to Smolensk
            1 infantry moved from Nenetsia to Archangel
            5 mech_infantrys moved from Germany to Eastern Poland
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in United Kingdom causes 8 damage total. 
            Battle in Scotland
            Battle in Volgograd
                Germans attack with 2 armour, 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                British defend with 2 armour and 2 mech_infantrys; Russians defend with 1 factory_minor
                    Germans roll dice for 2 armour, 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 7/12 hits, 6.17 expected hits
                    Russians roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 3/4 hits, 1.67 expected hits
                    2 mech_infantrys owned by the British, 1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Volgograd
                Germans win, taking Scotland from British, taking Volgograd from Russians with 1 armour, 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour and 2 mech_infantrys
                Casualties for British: 2 armour and 2 mech_infantrys
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 destroyer
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            1 carrier moved from 119 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
            3 fighters moved from Volgograd to Bryansk
            3 bombers moved from Volgograd to Bryansk
            2 tactical_bombers moved from Volgograd to Bryansk
    
        Place Units - Germans
            3 artilleries, 1 bomber and 3 infantry placed in Western Germany
            3 transports placed in 112 Sea Zone
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
            Germans collect 52 PUs (2 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Americans : 0.67
    Russians : 1.33
    AA fire in United Kingdom : : -0.17
    

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield, 5 artilleries and 5 infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
    Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
    Germany : 1 factory_major
    Belarus : 1 flag, 1 infantry
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 3 aaGuns, 8 armour, 2 artilleries, 3 bombers, 3 fighters, 23 infantry, 35 mech_infantrys and 2 tactical_bombers
    Nenetsia : 1 flag
    Archangel : 1 flag, 1 infantry
    Eastern Poland : 5 mech_infantrys
    Volgograd : 1 flag, 1 armour and 1 factory_minor
    Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
    Smolensk : 1 flag, 2 artilleries
    112 Sea Zone : 3 transports
    119 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
    110 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
    111 Sea Zone : 1 cruiser and 5 transports
    

    Production/PUs Summary :

    Germans : 54 / 73
    Russians : 16 / 22
    Japanese : 56 / 70
    Americans : 50 / 75
    Chinese : 4 / 3
    British : 37 / 44
    UK_Pacific : 7 / 7
    Italians : 22 / 27
    ANZAC : 14 / 20
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 195 times
            2 was rolled 226 times
            3 was rolled 242 times
            4 was rolled 225 times
            5 was rolled 225 times
            6 was rolled 233 times
        Average roll : 3.563
        Median : 4.000
        Variance : 0.930
        Standard Deviation : 0.965
        Total rolls : 1346
    
    Null / Other
            1 was rolled 12 times
            2 was rolled 18 times
            3 was rolled 14 times
            4 was rolled 18 times
            5 was rolled 15 times
            6 was rolled 22 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.648
        Standard Deviation : 0.805
        Total rolls : 99
    
    Germans Combat
            1 was rolled 39 times
            2 was rolled 39 times
            3 was rolled 41 times
            4 was rolled 35 times
            5 was rolled 33 times
            6 was rolled 42 times
        Average roll : 3.480
        Median : 3.000
        Variance : 0.267
        Standard Deviation : 0.517
        Total rolls : 229
    
    British Combat
            1 was rolled 23 times
            2 was rolled 36 times
            3 was rolled 33 times
            4 was rolled 24 times
            5 was rolled 31 times
            6 was rolled 21 times
        Average roll : 3.399
        Median : 3.000
        Variance : 1.126
        Standard Deviation : 1.061
        Total rolls : 168
    
    Italians Combat
            1 was rolled 27 times
            2 was rolled 23 times
            3 was rolled 27 times
            4 was rolled 24 times
            5 was rolled 32 times
            6 was rolled 23 times
        Average roll : 3.513
        Median : 4.000
        Variance : 0.387
        Standard Deviation : 0.622
        Total rolls : 156
    
    Americans Combat
            1 was rolled 21 times
            2 was rolled 31 times
            3 was rolled 29 times
            4 was rolled 27 times
            5 was rolled 22 times
            6 was rolled 23 times
        Average roll : 3.438
        Median : 3.000
        Variance : 0.549
        Standard Deviation : 0.741
        Total rolls : 153
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 45 times
            2 was rolled 38 times
            3 was rolled 56 times
            4 was rolled 43 times
            5 was rolled 45 times
            6 was rolled 50 times
        Average roll : 3.560
        Median : 3.000
        Variance : 0.691
        Standard Deviation : 0.832
        Total rolls : 277
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.929
        Median : 4.500
        Variance : 0.564
        Standard Deviation : 0.751
        Total rolls : 14
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 5 times
            2 was rolled 15 times
            3 was rolled 17 times
            4 was rolled 21 times
            5 was rolled 19 times
            6 was rolled 22 times
        Average roll : 4.010
        Median : 4.000
        Variance : 1.954
        Standard Deviation : 1.398
        Total rolls : 99
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.900
        Median : 4.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Russians Combat
            1 was rolled 12 times
            2 was rolled 18 times
            3 was rolled 14 times
            4 was rolled 18 times
            5 was rolled 15 times
            6 was rolled 22 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.648
        Standard Deviation : 0.805
        Total rolls : 99
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Japanese
            1 infantry moved from Urals to Timguska
                  Russians take Timguska from Japanese
            4 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Korea to Manchuria
            2 infantry moved from Russia to Vologda
            2 infantry moved from Tambov to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            1 artillery moved from Russia to Vologda
            3 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 artillery and 2 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Vologda
                Russians win, taking Vologda from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 4 infantry
                Germans defend with 2 artilleries
                    Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 2 : 3/5 hits, 1.17 expected hits
                    Germans roll dice for 2 artilleries in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 artilleries
            Battle in Volgograd
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Volgograd to Russia
            1 fighter moved from Smolensk to Russia
    
        Place Units - Russians
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,6,4,6,5,4,6,3,2,5,5,2
            Russians collect 19 PUs (3 lost to blockades); end with 19 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Italians : 0.67
    Russians : 2.50
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Japanese
            1 infantry moved from Urals to Timguska
                  Russians take Timguska from Japanese
            4 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Korea to Manchuria
            2 infantry moved from Russia to Vologda
            2 infantry moved from Tambov to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            1 artillery moved from Russia to Vologda
            3 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 artillery and 2 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Vologda
                Russians win, taking Vologda from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 4 infantry
                Germans defend with 2 artilleries
                    Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 2 : 3/5 hits, 1.17 expected hits
                    Germans roll dice for 2 artilleries in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 artilleries
            Battle in Volgograd
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Volgograd to Russia
            1 fighter moved from Smolensk to Russia
    
        Place Units - Russians
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,6,4,6,5,4,6,3,2,5,5,2
            Russians collect 19 PUs (3 lost to blockades); end with 19 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 infantry
            EDIT: Adding units owned by Russians to Tambov: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Italians : 0.67
    Russians : 2.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 submarines moved from 6 Sea Zone to 2 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to Jehol
            2 mech_infantrys moved from Kiangsu to Jehol
            2 fighters moved from Kiangsu to Yunnan
            2 fighters moved from Kweichow to Yunnan
            1 marine moved from French Indo China to 36 Sea Zone
            1 battleship and 1 marine moved from 36 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            1 artillery moved from Anhwe to Jehol
            1 infantry moved from Kazakhstan to Turkmenistan
                  Japanese take Turkmenistan from Russians
            1 armour moved from Hunan to Yunnan
            1 armour moved from Szechwan to Yunnan
            2 armour, 3 artilleries and 3 infantry moved from French Indo China to Yunnan
            3 armour moved from Kwangsi to Yunnan
            3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Yunnan
            1 carrier and 6 transports moved from 36 Sea Zone to 6 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 80 Sea Zone to 75 Sea Zone
            1 infantry moved from Evenkiyskiy to Urals
                  Japanese take Urals from Russians
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Korea
            Battle in Jehol
                Japanese attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 4 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 3/5 hits, 2.00 expected hits
                    Chinese roll dice for 4 infantry in Jehol, round 2 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol
                    Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Jehol, round 3 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol
                Japanese win, taking Korea from Russians, taking Jehol from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Russians: 4 infantry
            Battle in 2 Sea Zone
                Japanese attack with 3 submarines
                Americans defend with 1 destroyer, 2 infantry and 2 transports
                    Japanese roll dice for 3 submarines in 2 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer and 2 transports in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 2 Sea Zone
                    2 infantry owned by the Americans and 2 transports owned by the Americans lost in 2 Sea Zone
                    Japanese roll dice for 3 submarines in 2 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
                Japanese win, taking 2 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 28
                Casualties for Americans: 1 destroyer, 2 infantry and 2 transports
            Battle in Yunnan
                Japanese attack with 7 armour, 3 artilleries, 7 fighters, 3 infantry and 3 tactical_bombers
                British defend with 8 artilleries and 14 infantry
                    Japanese roll dice for 7 armour, 3 artilleries, 7 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 10/23 hits, 11.00 expected hits
                    Chinese roll dice for 8 artilleries and 14 infantry in Yunnan, round 2 : 6/22 hits, 7.33 expected hits
                    3 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 10 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 7 armour, 7 fighters and 3 tactical_bombers in Yunnan, round 3 : 9/17 hits, 9.00 expected hits
                    Chinese roll dice for 8 artilleries and 4 infantry in Yunnan, round 3 : 5/12 hits, 4.00 expected hits
                    5 armour owned by the Japanese, 5 artilleries owned by the British and 4 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 2 armour, 7 fighters and 3 tactical_bombers in Yunnan, round 4 : 4/12 hits, 6.50 expected hits
                    Chinese roll dice for 3 artilleries in Yunnan, round 4 : 2/3 hits, 1.00 expected hits
                    2 fighters owned by the Japanese and 3 artilleries owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 armour, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 5 armour, 3 artilleries, 2 fighters and 3 infantry
                Casualties for British: 8 artilleries and 14 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
            1 mech_infantry moved from Hopei to Anhwe
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Kansu to Shensi
            1 mech_infantry moved from Tsinghai to Kansu
            1 infantry moved from Kazakhstan to Tsinghai
            2 fighters moved from Yunnan to French Indo China
            1 tactical_bomber moved from Yunnan to Szechwan
            1 tactical_bomber moved from Yunnan to Kweichow
            1 tactical_bomber moved from Yunnan to Hunan
            3 fighters moved from Yunnan to 36 Sea Zone
    
        Place Units - Japanese
            3 armour placed in French Indo China
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 submarines
            EDIT: Adding units owned by Japanese to 26 Sea Zone: 3 submarines
            EDIT: Turning off Edit Mode
            1 carrier, 2 destroyers and 2 fighters placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : 1.00
    Japanese : -2.33
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
    Iwo Jima : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Korea : 1 marine
    Kiangsu : 1 flag, 1 factory_minor
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 12 infantry
    Jehol : 1 flag, 1 artillery
    Hainan : 1 harbour
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag, 2 armour
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 tactical_bomber
    Hunan : 1 flag, 1 tactical_bomber
    Kansu : 1 flag, 1 mech_infantry
    Hopei : 1 flag, 1 infantry
    Tsinghai : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 tactical_bomber
    Chahar : 1 flag, 1 mech_infantry
    Sikang : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 mech_infantry
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Evenkiyskiy : 1 flag
    Kazakhstan : 1 flag
    French Indo China : 1 flag, 3 armour, 1 factory_minor and 2 fighters
    Celebes : 1 flag
    Sumatra : 1 flag
    42 Sea Zone : 1 flag, 1 destroyer
    43 Sea Zone : 1 flag
    37 Sea Zone : 1 flag
    36 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 3 fighters
    26 Sea Zone : 3 submarines
    2 Sea Zone : 1 flag, 3 submarines
    6 Sea Zone : 1 battleship, 2 carriers, 4 destroyers, 3 fighters, 1 tactical_bomber and 6 transports
    Urals : 1 flag, 1 infantry
    Turkmenistan : 1 flag, 1 infantry
    75 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 51 / 73
    Russians : 18 / 23
    Japanese : 59 / 62
    Americans : 50 / 75
    Chinese : 3 / 3
    British : 37 / 44
    UK_Pacific : 7 / 7
    Italians : 21 / 27
    ANZAC : 14 / 20
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 214 times
            2 was rolled 229 times
            3 was rolled 251 times
            4 was rolled 227 times
            5 was rolled 240 times
            6 was rolled 235 times
        Average roll : 3.541
        Median : 4.000
        Variance : 0.566
        Standard Deviation : 0.752
        Total rolls : 1396
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 5 times
            3 was rolled 3 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 5 times
        Average roll : 3.556
        Median : 4.000
        Variance : 0.288
        Standard Deviation : 0.537
        Total rolls : 27
    
    Germans Combat
            1 was rolled 39 times
            2 was rolled 39 times
            3 was rolled 41 times
            4 was rolled 36 times
            5 was rolled 33 times
            6 was rolled 43 times
        Average roll : 3.494
        Median : 3.000
        Variance : 0.276
        Standard Deviation : 0.525
        Total rolls : 231
    
    British Combat
            1 was rolled 23 times
            2 was rolled 35 times
            3 was rolled 33 times
            4 was rolled 24 times
            5 was rolled 31 times
            6 was rolled 21 times
        Average roll : 3.407
        Median : 3.000
        Variance : 1.041
        Standard Deviation : 1.020
        Total rolls : 167
    
    Italians Combat
            1 was rolled 28 times
            2 was rolled 23 times
            3 was rolled 27 times
            4 was rolled 24 times
            5 was rolled 32 times
            6 was rolled 23 times
        Average roll : 3.497
        Median : 4.000
        Variance : 0.403
        Standard Deviation : 0.635
        Total rolls : 157
    
    Americans Combat
            1 was rolled 21 times
            2 was rolled 31 times
            3 was rolled 29 times
            4 was rolled 28 times
            5 was rolled 22 times
            6 was rolled 23 times
        Average roll : 3.442
        Median : 3.000
        Variance : 0.571
        Standard Deviation : 0.756
        Total rolls : 154
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 58 times
            2 was rolled 46 times
            3 was rolled 68 times
            4 was rolled 53 times
            5 was rolled 60 times
            6 was rolled 59 times
        Average roll : 3.547
        Median : 3.500
        Variance : 0.791
        Standard Deviation : 0.889
        Total rolls : 344
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.929
        Median : 4.500
        Variance : 0.564
        Standard Deviation : 0.751
        Total rolls : 14
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 12 times
            2 was rolled 23 times
            3 was rolled 26 times
            4 was rolled 24 times
            5 was rolled 26 times
            6 was rolled 30 times
        Average roll : 3.844
        Median : 4.000
        Variance : 1.339
        Standard Deviation : 1.157
        Total rolls : 141
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.900
        Median : 4.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Russians Combat
            1 was rolled 17 times
            2 was rolled 19 times
            3 was rolled 13 times
            4 was rolled 20 times
            5 was rolled 17 times
            6 was rolled 23 times
        Average roll : 3.642
        Median : 4.000
        Variance : 0.526
        Standard Deviation : 0.725
        Total rolls : 109
    

    Savegame


  • one NC edit with my subs to Honolulu


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 bombers, 4 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 3 Sea Zone to 2 Sea Zone
            1 bomber moved from Queensland to 42 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters moved from 3 Sea Zone to 2 Sea Zone
            1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            2 bombers moved from French West Africa to 91 Sea Zone
            3 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            2 bombers moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 3 artilleries, 1 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 109 Sea Zone
            1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
            1 bomber moved from Amur to Yunnan
            1 bomber moved from 42 Sea Zone to Yunnan
            2 submarines moved from 93 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 2 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters
                Japanese defend with 3 submarines
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters in 2 Sea Zone, round 2 : 3/10 hits, 4.67 expected hits
                    Japanese roll dice for 3 submarines in 2 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    3 submarines owned by the Japanese lost in 2 Sea Zone
                Americans win, taking 2 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters remaining. Battle score for attacker is 18
                Casualties for Japanese: 3 submarines
            Battle in Yunnan
                Americans attack with 2 bombers
                Japanese defend with 2 armour
                    Americans roll dice for 2 bombers in Yunnan, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 armour in Yunnan, round 2 : 2/2 hits, 1.00 expected hits
                    2 bombers owned by the Americans lost in Yunnan
                Japanese win with 2 armour remaining. Battle score for attacker is -24
                Casualties for Americans: 2 bombers
            Battle in Scotland
                Americans attack with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 5 artilleries and 5 infantry
                    Americans roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Scotland, round 2 : 3/6 hits, 2.17 expected hits
                    Germans roll dice for 5 artilleries and 5 infantry in Scotland, round 2 : 4/10 hits, 3.33 expected hits
                    3 infantry owned by the Germans, 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Scotland
                    Americans roll dice for 1 armour and 1 artillery in Scotland, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 5 artilleries and 2 infantry in Scotland, round 3 : 3/7 hits, 2.33 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Scotland
                Germans win with 5 artilleries and 1 infantry remaining. Battle score for attacker is -13
                Casualties for Americans: 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry
                Casualties for Germans: 4 infantry
            Battle in 110 Sea Zone
                Americans attack with 2 bombers, 3 destroyers and 1 submarine
                Germans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers and 3 destroyers in 110 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 2 bombers and 2 destroyers in 110 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    1 destroyer owned by the Americans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
                Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 23
                Casualties for Americans: 2 destroyers and 1 submarine
                Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
    
        Non Combat Move - Americans
            2 bombers moved from 110 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from Amur to Manchuria
            1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            3 destroyers placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            Americans undo move 1.
            2 destroyers placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
            3 bombers placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,1,1,1,2,5
            Americans collect 49 PUs (1 lost to blockades); end with 49 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Americans : -1.67
    Japanese : 0.50
    

    Savegame

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