@oysteilo
any scramble?
Dawg (Allies +30) vs. StuckTojo (Axis)
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Combat Move - Russians 1 infantry moved from Timguska to Novosibirsk Russians take Novosibirsk from Japanese 1 infantry moved from Yenisey to Timguska Combat - Russians Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 armour, 2 destroyers, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 mech_infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 artillery and 2 infantry moved from Amur to Buryatia 1 bomber moved from Manchuria to Buryatia 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 2 mech_infantrys moved from French Indo China to Malaya 1 mech_infantry moved from Yunnan to Burma 1 mech_infantry moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Malaya 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 mech_infantry moved from Kansu to Novosibirsk 1 tactical_bomber moved from Kansu to Novosibirsk Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Buryatia Japanese attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Buryatia, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Malaya Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber ANZAC defend with 1 artillery; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 0/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 3 : 3/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Burma Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 0/4 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Novosibirsk Japanese attack with 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Novosibirsk to Shensi 1 mech_infantry moved from Kweichow to Shensi 1 mech_infantry moved from Kweichow to Yunnan 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 3 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 aaGun moved from Manchuria to Amur 1 infantry moved from Amur to Korea 1 fighter moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 fighter moved from Philippines to French Indo China 1 bomber moved from Buryatia to Anhwe 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Shensi to Kweichow 1 tactical_bomber moved from Shensi to Kweichow 1 fighter moved from Philippines to Kweichow 1 tactical_bomber moved from Manchuria to Philippines 1 fighter moved from Manchuria to Japan 1 bomber moved from 25 Sea Zone to Japan Place Units - Japanese 2 armour and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUsCombat Hit Differential Summary :
Americans : -0.33 UK_Pacific : -2.00 Russians : -0.67 Japanese : 0.50 -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 9 fighters moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 mech_infantry moved from Caucasus to Tambov Americans take Tambov from Germans 1 mech_infantry moved from Caucasus to Sikang Chinese take Sikang from Japanese 1 armour moved from Caucasus to Tsinghai Chinese take Tsinghai from Japanese 1 mech_infantry moved from Iraq to Caucasus 3 infantry moved from Egypt to Trans-Jordan Combat - Americans Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 55 Sea Zone Americans attack with 9 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 9 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 9 fighters moved from 55 Sea Zone to 54 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Algeria to Tunisia 1 armour, 1 artillery and 3 infantry moved from Tunisia to Libya 1 armour, 1 artillery and 1 infantry moved from Libya to Tobruk 2 aaGuns, 1 armour, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 armour and 1 mech_infantry moved from Alexandria to Egypt Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans : 0.17 Japanese : 0.50 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - British British buy 7 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 4 armour, 4 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Caucasus to Rostov 2 fighters moved from 98 Sea Zone to Rostov 3 infantry moved from India to Burma 1 bomber and 1 fighter moved from India to Burma 1 infantry moved from Volgograd to Samara 1 artillery moved from Volgograd to Rostov 1 armour moved from Samara to Archangel British take Vologda from Germans British take Archangel from Germans 1 mech_infantry moved from Volgograd to Vologda Combat - British Battle in Burma British attack with 1 bomber, 1 fighter and 3 infantry Japanese defend with 2 mech_infantrys British roll dice for 1 bomber, 1 fighter and 3 infantry in Burma, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Japanese: 2 mech_infantrys Battle in Rostov British attack with 4 armour, 1 artillery, 6 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers Germans defend with 2 aaGuns and 7 armour AA fire in Rostov : 0/6 hits, 1.00 expected hits British roll dice for 4 armour, 1 artillery, 6 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 8/18 hits, 7.67 expected hits Germans roll dice for 2 aaGuns and 7 armour in Rostov, round 2 : 5/7 hits, 3.50 expected hits 2 aaGuns owned by the Germans, 4 mech_infantrys owned by the British, 6 armour owned by the Germans and 1 infantry owned by the British lost in Rostov British roll dice for 4 armour, 1 artillery, 6 fighters and 2 tactical_bombers in Rostov, round 3 : 8/13 hits, 6.67 expected hits Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 artillery owned by the British lost in Rostov British win, taking Rostov from Germans with 4 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 29 Casualties for British: 1 artillery, 1 infantry and 4 mech_infantrys Casualties for Germans: 2 aaGuns and 7 armour Non Combat Move - British 1 aaGun and 1 infantry moved from Northwest Persia to Caucasus 6 fighters and 2 tactical_bombers moved from Rostov to Caucasus 4 armour and 4 mech_infantrys moved from Iraq to Caucasus 1 infantry moved from Iraq to Northwest Persia 2 armour and 4 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 bomber and 1 fighter moved from Burma to India Place Units - British 3 armour placed in Iraq British undo move 1. 2 armour and 1 infantry placed in Iraq 3 armour placed in Egypt 2 armour and 1 mech_infantry placed in Union of South Africa British undo move 3. British undo move 1. 1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa 3 armour placed in Iraq Turn Complete - British British collect 46 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,3,6 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Germans : 2.00 British : 2.00 AA fire in Rostov : : -1.00 Japanese : 1.33 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Ukraine to Tambov 1 bomber moved from Russia to Tambov Combat - Italians Battle in Tambov Italians attack with 1 armour and 1 bomber Americans defend with 1 mech_infantry Italians roll dice for 1 armour and 1 bomber in Tambov, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Tambov Italians roll dice for 1 bomber in Tambov, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Tambov Italians win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Tambov to Southern Italy 1 infantry moved from Romania to Bessarabia 1 infantry moved from Bulgaria to Romania 1 infantry moved from Northern Italy to France Place Units - Italians 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,6,3,5,4,4,4,3 Italians collect 5 PUs (6 lost to blockades); end with 5 PUsCombat Hit Differential Summary :
Italians : -0.83 Americans : 0.33 -
TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 harbour and 2 mech_infantrys ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 mech_infantrys in Malaya, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Malaya ANZAC win, taking Malaya from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.67 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 bomber and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Nenetsia to Timguska Germans take Urals from Russians 1 infantry moved from Russia to Tambov Germans take Tambov from Americans 1 infantry moved from Russia to Samara 3 infantry moved from Ukraine to Rostov 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 2 mech_infantrys moved from Novgorod to Archangel 1 armour moved from Smolensk to Vologda 1 bomber moved from Eastern Poland to Archangel 1 bomber moved from Eastern Poland to Vologda 1 bomber moved from Eastern Poland to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Samara 2 fighters and 1 tactical_bomber moved from Russia to Rostov 1 bomber moved from Eastern Poland to Timguska 2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone 2 artilleries and 2 infantry moved from 109 Sea Zone to Eire 1 submarine moved from 110 Sea Zone to 104 Sea Zone 2 fighters moved from 110 Sea Zone to 104 Sea Zone 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone Combat - Germans Battle in Eire Battle in 104 Sea Zone Germans attack with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win, taking Eire from Neutral_Allies with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Timguska Germans attack with 1 armour and 1 bomber Russians defend with 1 infantry Germans roll dice for 1 armour and 1 bomber in Timguska, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Timguska Germans win, taking Timguska from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Samara Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Vologda Germans attack with 1 armour and 2 bombers British defend with 1 mech_infantry Germans roll dice for 1 armour and 2 bombers in Vologda, round 2 : 3/3 hits, 1.83 expected hits British roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Vologda Germans win, taking Vologda from British with 1 armour and 2 bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Rostov Germans attack with 2 fighters, 5 infantry and 1 tactical_bomber British defend with 4 armour Germans roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Rostov, round 2 : 2/8 hits, 2.50 expected hits British roll dice for 4 armour in Rostov, round 2 : 3/4 hits, 2.00 expected hits 3 infantry owned by the Germans and 2 armour owned by the British lost in Rostov Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 0/5 hits, 2.00 expected hits British roll dice for 2 armour in Rostov, round 3 : 0/2 hits, 1.00 expected hits Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 4 : 2/5 hits, 2.00 expected hits British roll dice for 2 armour in Rostov, round 4 : 0/2 hits, 1.00 expected hits 2 armour owned by the British lost in Rostov Germans win, taking Rostov from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Germans: 3 infantry Casualties for British: 4 armour Battle in Archangel Germans attack with 1 bomber and 2 mech_infantrys British defend with 1 armour Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Archangel Germans win, taking Archangel from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour Non Combat Move - Germans 3 armour moved from Russia to Ukraine 1 armour moved from Bryansk to Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 2 fighters and 1 tactical_bomber moved from Rostov to Ukraine 1 fighter and 1 tactical_bomber moved from Samara to Ukraine 1 bomber moved from Archangel to Germany 1 bomber moved from Timguska to Kansu 2 bombers moved from Vologda to Novgorod 1 mech_infantry moved from Novgorod to Bryansk 5 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Romania to Ukraine 1 fighter moved from Western Germany to Ukraine 1 carrier, 1 cruiser and 4 destroyers moved from 110 Sea Zone to 109 Sea Zone 2 fighters moved from 104 Sea Zone to 109 Sea Zone 2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Northern Italy to Normandy Bordeaux 2 infantry moved from Romania to Bessarabia Place Units - Germans 3 artilleries placed in Ukraine 3 armour placed in Russia 3 mech_infantrys placed in Novgorod 1 bomber and 4 mech_infantrys placed in France Germans undo move 4. 1 bomber placed in France 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4,6,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,3,5,3,3,4,2,5 Germans collect 60 PUs (5 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : -0.17 British : -0.17 Americans : -0.33 Russians : -0.33 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Yenisey Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 armour, 3 destroyers, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 2 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 2 armour and 1 mech_infantry moved from French Indo China to Malaya 1 artillery and 1 mech_infantry moved from Yunnan to Burma 1 mech_infantry moved from Yunnan to Sikang 1 fighter and 1 tactical_bomber moved from Yunnan to Sikang 1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai 1 bomber moved from Anhwe to Tsinghai 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 fighter moved from French Indo China to Malaya 1 bomber moved from Japan to Malaya 1 tactical_bomber moved from Philippines to Malaya 1 tactical_bomber moved from Philippines to Malaya 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 mech_infantrys moved from Kweichow to Tsinghai 1 mech_infantry moved from Novosibirsk to Kazakhstan Japanese take Kazakhstan from British Combat - Japanese Battle in Java Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 37 Sea Zone Japanese win, taking Java from ANZAC with 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in Alaska Battle in Malaya Japanese attack with 2 armour, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers ANZAC defend with 2 artilleries and 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 armour, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Malaya, round 2 : 3/7 hits, 3.67 expected hits UK_Pacific roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya Japanese roll dice for 2 armour, 1 bomber and 2 tactical_bombers in Malaya, round 3 : 3/5 hits, 3.00 expected hits UK_Pacific roll dice for 1 artillery in Malaya, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC and 1 armour owned by the Japanese lost in Malaya Japanese win, taking Alaska from Americans, taking Malaya from UK_Pacific with 1 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour, 1 fighter and 1 mech_infantry Casualties for ANZAC: 2 artilleries and 2 infantry Battle in Burma Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in Tsinghai Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 armour; Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 1 armour and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 armour Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 mech_infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Sikang Japanese win, taking Sikang from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Sikang to Kweichow 1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow 3 mech_infantrys moved from Kiangsu to Kweichow 1 bomber moved from Tsinghai to Kweichow 1 infantry moved from Sakha to Amur 1 artillery moved from Buryatia to Amur 1 aaGun moved from Amur to Korea 1 fighter moved from 37 Sea Zone to 35 Sea Zone 1 bomber moved from Malaya to Shan State 2 tactical_bombers moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from Burma to Shan State 6 artilleries moved from Yunnan to Shan State 1 fighter moved from Japan to 35 Sea Zone 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 2 armour and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 3 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 68 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese : -0.17 UK_Pacific : 2.00 Japanese : 0.00 -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 11 fighters moved from 54 Sea Zone to 55 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 45 Sea Zone to 42 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 fighter moved from 55 Sea Zone to 42 Sea Zone 2 mech_infantrys moved from Eastern United States to Alberta Saskatchewan Manitoba 1 armour moved from Eastern United States to Alberta Saskatchewan Manitoba 2 destroyers moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 101 Sea Zone to 104 Sea Zone 1 mech_infantry moved from Caucasus to Tambov 3 infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 3 bombers moved from India to Rostov 1 bomber moved from India to Burma 1 bomber moved from India to Tambov Combat - Americans Battle in 42 Sea Zone Americans attack with 1 fighter and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 104 Sea Zone Americans attack with 2 destroyers, 2 fighters and 1 submarine Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers and 2 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Battle in Burma Americans attack with 1 bomber Japanese defend with 1 artillery Americans roll dice for 1 bomber in Burma, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Burma Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery Battle in Rostov Americans attack with 3 bombers Germans defend with 2 infantry Americans roll dice for 3 bombers in Rostov, round 2 : 2/3 hits, 2.00 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Rostov Americans win with 2 bombers remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Germans: 2 infantry Battle in 55 Sea Zone Americans attack with 10 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 10 fighters in 55 Sea Zone, round 2 : 5/10 hits, 5.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 10 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Tambov Americans attack with 1 bomber and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Tambov Americans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Java Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Java, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Java, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Java Americans win, taking Java from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter moved from 42 Sea Zone to 54 Sea Zone 10 fighters moved from 55 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 2 aaGuns and 3 infantry moved from Alexandria to Egypt 1 armour, 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 armour moved from Alexandria to Egypt 1 artillery and 3 infantry moved from Libya to Tobruk 1 armour and 2 mech_infantrys moved from Tunisia to Tobruk 1 artillery and 2 infantry moved from Tunisia to Libya 3 infantry moved from Algeria to Tunisia 2 infantry moved from Morocco to Algeria 2 mech_infantrys moved from Morocco to Tunisia 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 104 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 86 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Rostov to Caucasus 1 bomber moved from Tambov to Volgograd Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 fighter placed in Western United States 2 destroyers placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Germans : 0.50 Americans : 2.17 Japanese : 0.00 -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 11 fighters moved from 54 Sea Zone to 55 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 45 Sea Zone to 42 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 fighter moved from 55 Sea Zone to 42 Sea Zone 2 mech_infantrys moved from Eastern United States to Alberta Saskatchewan Manitoba 1 armour moved from Eastern United States to Alberta Saskatchewan Manitoba 2 destroyers moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 101 Sea Zone to 104 Sea Zone 1 mech_infantry moved from Caucasus to Tambov 3 infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 3 bombers moved from India to Rostov 1 bomber moved from India to Burma 1 bomber moved from India to Tambov Combat - Americans Battle in 42 Sea Zone Americans attack with 1 fighter and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 104 Sea Zone Americans attack with 2 destroyers, 2 fighters and 1 submarine Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers and 2 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Battle in Burma Americans attack with 1 bomber Japanese defend with 1 artillery Americans roll dice for 1 bomber in Burma, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Burma Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery Battle in Rostov Americans attack with 3 bombers Germans defend with 2 infantry Americans roll dice for 3 bombers in Rostov, round 2 : 2/3 hits, 2.00 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Rostov Americans win with 2 bombers remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Germans: 2 infantry Battle in 55 Sea Zone Americans attack with 10 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 10 fighters in 55 Sea Zone, round 2 : 5/10 hits, 5.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 10 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Tambov Americans attack with 1 bomber and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Tambov Americans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Java Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Java, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Java, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Java Americans win, taking Java from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter moved from 42 Sea Zone to 54 Sea Zone 10 fighters moved from 55 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 2 aaGuns and 3 infantry moved from Alexandria to Egypt 1 armour, 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 armour moved from Alexandria to Egypt 1 artillery and 3 infantry moved from Libya to Tobruk 1 armour and 2 mech_infantrys moved from Tunisia to Tobruk 1 artillery and 2 infantry moved from Tunisia to Libya 3 infantry moved from Algeria to Tunisia 2 infantry moved from Morocco to Algeria 2 mech_infantrys moved from Morocco to Tunisia 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 104 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 86 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Rostov to Caucasus 1 bomber moved from Tambov to Volgograd Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 fighter placed in Western United States 2 destroyers placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 3 infantry and 2 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports EDIT: Adding units owned by Americans to Morocco: 3 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.50 Americans : 2.17 Japanese : 0.00 -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - British British buy 17 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 4 armour, 6 fighters, 4 mech_infantrys and 2 tactical_bombers moved from Caucasus to Ukraine British take Rostov from Germans 1 infantry moved from Northwest Persia to Caucasus 5 armour and 4 mech_infantrys moved from Iraq to Caucasus 3 mech_infantrys moved from Egypt to Iraq 3 armour moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 1 armour, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia 1 armour and 1 mech_infantry moved from Rhodesia to Belgian Congo 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - British Battle in Ukraine British attack with 4 armour, 6 fighters, 4 mech_infantrys and 2 tactical_bombers Germans defend with 4 armour, 3 artilleries, 1 factory_minor, 4 fighters, 8 mech_infantrys and 2 tactical_bombers British roll dice for 4 armour, 6 fighters, 4 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 6/16 hits, 7.00 expected hits Germans roll dice for 4 armour, 3 artilleries, 4 fighters, 8 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 8/21 hits, 9.33 expected hits 4 mech_infantrys owned by the British, 6 mech_infantrys owned by the Germans, 2 fighters owned by the British and 2 armour owned by the British lost in Ukraine British roll dice for 2 armour, 4 fighters and 2 tactical_bombers in Ukraine, round 3 : 7/8 hits, 4.33 expected hits Germans roll dice for 4 armour, 3 artilleries, 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 3 : 9/15 hits, 7.33 expected hits 2 tactical_bombers owned by the British, 3 artilleries owned by the Germans, 2 armour owned by the Germans, 2 mech_infantrys owned by the Germans, 4 fighters owned by the British and 2 armour owned by the British lost in Ukraine Germans win with 2 armour, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -66 Casualties for British: 4 armour, 6 fighters, 4 mech_infantrys and 2 tactical_bombers Casualties for Germans: 2 armour, 3 artilleries and 8 mech_infantrys Non Combat Move - British 1 fighter moved from India to Caucasus 1 bomber moved from India to Caucasus Place Units - British 10 infantry placed in United Kingdom 3 infantry placed in Iraq 3 infantry placed in Egypt 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,6,5,4,4,6,6,3 British collect 38 PUs (5 lost to blockades); end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,1,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Germans : 0.33 British : 1.67 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to United Kingdom Combat - Italians Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Non Combat Move - Italians 1 bomber moved from United Kingdom to Normandy Bordeaux 2 infantry moved from France to Normandy Bordeaux 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Romania to Bulgaria Place Units - Italians 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,2,5,1,5,6,1,1 Italians collect 6 PUs (5 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
AA fire in United Kingdom : : -0.17 -
TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 armour and 1 harbour ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Malaya ANZAC win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 artillery and 2 infantry placed in New South Wales 1 artillery placed in Queensland ANZAC undo move 3. ANZAC undo move 2. ANZAC undo move 1. 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.50 -
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 3 armour, 3 artilleries, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 destroyers moved from 109 Sea Zone to 104 Sea Zone 2 fighters moved from 109 Sea Zone to 104 Sea Zone 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone 1 bomber moved from Germany to 104 Sea Zone 1 bomber moved from France to United Kingdom 1 armour moved from Timguska to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey 1 bomber moved from Kansu to Yenisey 1 armour moved from Vologda to Samara Germans take Samara from British 1 armour moved from Samara to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 armour moved from Ukraine to Rostov Germans take Rostov from British 1 armour moved from Rostov to Ukraine 1 bomber moved from Novgorod to Volgograd Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in United Kingdom causes 3 damage total. Battle in 104 Sea Zone Germans attack with 1 bomber, 2 destroyers, 4 fighters and 1 tactical_bomber Americans defend with 2 destroyers and 1 submarine Germans roll dice for 1 bomber, 2 destroyers, 4 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber, 2 destroyers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Americans: 2 destroyers and 1 submarine Battle in Yenisey Germans attack with 1 armour and 1 bomber Russians defend with 1 infantry Germans roll dice for 1 armour and 1 bomber in Yenisey, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yenisey Germans win, taking Yenisey from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 armour, 1 bomber and 1 mech_infantry British defend with 1 factory_minor; Americans defend with 1 bomber Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 bomber in Volgograd, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Volgograd Germans win, taking Volgograd from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Non Combat Move - Germans 1 bomber moved from Volgograd to Bulgaria 3 armour moved from Russia to Ukraine 3 mech_infantrys moved from Novgorod to Belarus 1 mech_infantry moved from Archangel to Bryansk 1 bomber moved from Novgorod to France 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from 104 Sea Zone to Normandy Bordeaux 2 artilleries and 2 infantry moved from Eire to 109 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone 2 fighters moved from 104 Sea Zone to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux 2 infantry moved from Bessarabia to Ukraine 5 mech_infantrys moved from Eastern Poland to Ukraine 4 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Yenisey to Russia Place Units - Germans 3 artilleries placed in Ukraine 3 armour placed in Russia 3 mech_infantrys placed in Novgorod 2 mech_infantrys placed in Germany 1 airfield and 1 infantry placed in Normandy Bordeaux 1 destroyer placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,2,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,2,1,1,3,3,1,5 Germans collect 63 PUs (7 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : -0.50 British : -0.17 Americans : -0.83 Russians : -0.33 AA fire in United Kingdom : : -0.17 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 mech_infantry moved from Soviet Far East to 3 Sea Zone 1 mech_infantry and 1 transport moved from 3 Sea Zone to 8 Sea Zone 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 mech_infantry moved from French Indo China to Malaya 2 mech_infantrys moved from Kweichow to Burma 1 fighter and 1 tactical_bomber moved from Shan State to Burma 1 bomber and 2 tactical_bombers moved from Shan State to Malaya 1 mech_infantry moved from Kazakhstan to Rostov 1 mech_infantry moved from Tsinghai to Kazakhstan 1 bomber moved from Kweichow to Malaya 1 fighter and 1 tactical_bomber moved from Kweichow to Burma Combat - Japanese Battle in Aleutian Islands Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win, taking Aleutian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 55 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Malaya Japanese attack with 2 bombers, 1 mech_infantry and 2 tactical_bombers ANZAC defend with 1 artillery; UK_Pacific defend with 1 harbour Japanese roll dice for 2 bombers, 1 mech_infantry and 2 tactical_bombers in Malaya, round 2 : 2/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 artillery Battle in Burma Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 4/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kweichow to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Malaya to 35 Sea Zone 1 bomber moved from Malaya to Yunnan 1 bomber moved from Malaya to Yunnan 2 armour moved from French Indo China to Szechwan 1 mech_infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Sikang to Szechwan 2 fighters and 2 tactical_bombers moved from Burma to Yunnan 6 artilleries moved from Shan State to Yunnan 3 mech_infantrys moved from Kiangsu to Kweichow 1 submarine moved from 35 Sea Zone to 41 Sea Zone 3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Amur to Korea 2 infantry moved from Yakut S.S.R. to Buryatia Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUsCombat Hit Differential Summary :
Americans : -0.17 UK_Pacific : 0.33 Japanese : 2.00 -
TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Caucasus to Rostov 1 bomber moved from Caucasus to Kazakhstan 1 armour and 2 mech_infantrys moved from Alberta Saskatchewan Manitoba to British Columbia 1 fighter moved from Western United States to British Columbia 1 carrier and 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 12 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kazakhstan Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Kazakhstan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kazakhstan, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kazakhstan, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kazakhstan, round 5 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 5 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Kazakhstan Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in British Columbia Americans attack with 1 armour, 1 fighter and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in British Columbia, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Rostov Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Rostov, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Rostov Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 55 Sea Zone Americans attack with 1 destroyer, 12 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 12 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 7/14 hits, 7.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer, 12 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter could not land in 55 Sea Zone and was removed 1 bomber could not land in Rostov and was removed 11 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from British Columbia to Western United States 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier, 3 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 carrier, 3 destroyers and 2 fighters moved from 92 Sea Zone to 96 Sea Zone 1 armour, 3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus 2 aaGuns, 1 armour and 3 infantry moved from Egypt to Trans-Jordan 1 armour moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Alexandria to Egypt 1 artillery and 3 infantry moved from Tobruk to Alexandria 1 armour and 2 mech_infantrys moved from Tobruk to Egypt 1 artillery and 2 infantry moved from Libya to Tobruk 3 infantry and 2 mech_infantrys moved from Tunisia to Libya 2 mech_infantrys moved from Libya to Tobruk 2 infantry moved from Algeria to Tunisia 3 infantry moved from Morocco to Algeria Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 2 tactical_bombers placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Germans : -0.33 Americans : -3.00 Japanese : -1.00 -
TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUsCombat Hit Differential Summary :





