@Stucifer that’s right
The starting setup I put out there is not optional. But if sides aren’t easily agreed on, bid from that starting point, or negotiate, whatever
crockett just forgot that for a mo, or didn’t understand.
I got another crazy illogical error in Triplea that I had to override by edit. American troops loaded onto 2 transports off Norway > sz127 during NCM. But game only allowed me to unload from one transport. So I edited unloading the other transport.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 artillery and 1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Kwangsi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kwangsi
retreated to Kwangsi
Japanese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -1.67
Japanese : 0.33
China had 93% chance of win & 4% draw in Kwangsi, but I rolled 0-2 for 2 rounds.
Overlooked moving U.S. DD’s in sz58 and sz74. Will edit China’s turn to move them. Let me know if you accept this edit.
That’s fine…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 artillery and 1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Kwangsi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kwangsi
retreated to Kwangsi
Japanese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 58 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 74 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 72 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -1.67
Japanese : 0.33
Thank you
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 factory_minor and 6 fighters; Remaining resources: 5 PUs;
Combat Move - Americans
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 bombers moved from French Central Africa to Anglo Egyptian Sudan
4 bombers moved from India to Szechwan
Combat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in Szechwan
Americans attack with 4 bombers
Japanese defend with 1 artillery and 2 mech_infantrys
Americans roll dice for 4 bombers in Szechwan, round 2 : 4/4 hits, 2.67 expected hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Szechwan, round 2 : 0/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Japanese and 1 artillery owned by the Japanese lost in Szechwan
Americans win, taking 125 Sea Zone from Germans with 4 bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Battle in Anglo Egyptian Sudan
Americans attack with 2 bombers and 2 mech_infantrys
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 2 bombers and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Anglo Egyptian Sudan
Americans win, taking Anglo Egyptian Sudan from Italians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Anglo Egyptian Sudan to French Central Africa
4 bombers moved from Szechwan to India
4 bombers and 5 fighters moved from Finland to Novgorod
2 artilleries, 2 infantry and 1 marine moved from Norway to 125 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 125 Sea Zone to 127 Sea Zone
2 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 125 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 artillery moved from 127 Sea Zone to Novgorod
1 marine moved from 127 Sea Zone to Novgorod
2 fighters and 2 tactical_bombers moved from 125 Sea Zone to Novgorod
3 fighters moved from Iceland to 127 Sea Zone
1 transport moved from 125 Sea Zone to 123 Sea Zone
2 submarines moved from 125 Sea Zone to 110 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Queensland to Java
1 fighter moved from Queensland to New South Wales
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 bomber moved from Western United States to New Zealand
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to New Zealand
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 127 Sea Zone: 1 artillery, 1 infantry and 2 transports
EDIT: Adding units owned by Americans to 127 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to Novgorod: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 factory_minor placed in Norway
6 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,5
Americans collect 54 PUs (3 lost to blockades); end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 artillery and 1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Kwangsi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kwangsi
retreated to Kwangsi
Japanese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 58 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 74 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 72 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Kwangsi
1 bomber moved from India to Kwangsi
Combat - British
British creates battle in territory 71 Sea Zone
British creates battle in territory 81 Sea Zone
Battle in Kwangsi
British attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 mech_infantry in Kwangsi, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Kwangsi to India
3 infantry moved from Burma to Yunnan
2 artilleries and 4 infantry moved from India to West India
1 armour and 1 mech_infantry moved from India to Yunnan
1 aaGun moved from India to West India
1 submarine moved from 71 Sea Zone to 80 Sea Zone
1 artillery moved from Rhodesia to Belgian Congo
2 artilleries moved from Union of South Africa to Rhodesia
1 bomber moved from Union of South Africa to India
2 artilleries and 2 infantry moved from Norway to 125 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 125 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Novgorod
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 armour moved from Russia to Samara
5 fighters and 1 tactical_bomber moved from Russia to Novgorod
Place Units - British
2 infantry and 1 tactical_bomber placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,2
British collect 21 PUs (6 lost to blockades); end with 22 PUs
Place Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Italians : 0.33
British : 0.17
Americans : 1.67
Chinese : -1.67
Japanese : -1.00
Your convoy subs did a lot of damage. Normally, I’m not very successful with convoy raiders except for sz97, where I park a fleet of subs. St. Pete is crowded with 41 allied units from 15 different icons (excluding facilities).
It’s a party in St Petersburg! I went there on a cruise a couple of years ago. Pretty dismal place during WW2. Lots of sadness and starvation…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Caucasus to Tambov
2 bombers moved from Greece to Tambov
1 armour, 3 artilleries, 4 infantry, 1 marine and 3 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 submarine moved from 92 Sea Zone to 109 Sea Zone
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 3 artilleries, 4 infantry, 1 marine and 3 mech_infantrys
Americans defend with 1 mech_infantry
Italians roll dice for 1 armour, 3 artilleries, 4 infantry, 1 marine and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 4/12 hits, 3.33 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 3 artilleries, 4 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Tambov
Italians attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 bombers and 2 mech_infantrys in Tambov, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
Italians win, taking Tambov from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
2 bombers moved from Tambov to Iraq
2 mech_infantrys moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
1 artillery moved from Southern Italy to 95 Sea Zone
3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 carriers moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 destroyers moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
Place Units - Italians
1 submarine placed in 81 Sea Zone
1 submarine placed in 80 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 70 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 71 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Italians undo move 1.
2 armour and 1 mech_infantry placed in Egypt
2 infantry placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by Italians from Iraq: 2 bombers
EDIT: Adding units owned by Italians to Persia: 2 bombers
EDIT: Turning off Edit Mode
1 submarine placed in 95 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : -0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 armour and 2 infantry moved from New South Wales to 62 Sea Zone
2 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 49 Sea Zone
2 armour and 2 infantry moved from 49 Sea Zone to Solomon Islands
1 bomber moved from Queensland to Solomon Islands
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Java to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour, 1 bomber and 1 infantry in Borneo, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Solomon Islands
ANZAC attack with 2 armour, 1 bomber and 2 infantry
Japanese defend with 1 fighter and 2 infantry
ANZAC roll dice for 2 armour, 1 bomber and 2 infantry in Solomon Islands, round 2 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Solomon Islands, round 2 : 2/3 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Solomon Islands
ANZAC roll dice for 2 armour and 1 bomber in Solomon Islands, round 3 : 0/3 hits, 1.67 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Solomon Islands, round 3 : 0/2 hits, 1.00 expected hits
ANZAC roll dice for 2 armour and 1 bomber in Solomon Islands, round 4 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Solomon Islands, round 4 : 2/2 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 armour owned by the ANZAC and 1 bomber owned by the ANZAC lost in Solomon Islands
ANZAC win, taking Solomon Islands from Japanese with 1 armour remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 armour, 1 bomber and 2 infantry
Casualties for Japanese: 1 fighter and 2 infantry
Non Combat Move - ANZAC
2 aaGuns and 2 infantry moved from Queensland to New South Wales
1 fighter moved from Java to New South Wales
1 fighter moved from Yunnan to India
1 bomber moved from Borneo to Java
Place Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
1 fighter moved from Finland to Novgorod
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.67
Japanese : 1.00
Terrible dice again in Solomon. Bat Calc said 96% with 3 units left, but I had to take my bomber as a hit in order to take the islands. I see Italy is moving forward. Nothing I can do about it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor, 6x factory_minor; Remaining resources: 84 PUs;
Germans buy 1 armour, 1 artillery, 2 bombers, 8 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 9 mech_infantrys moved from Volgograd to Samara
8 armour and 1 mech_infantry moved from Rostov to Samara
9 armour moved from Bryansk to Samara
8 mech_infantrys moved from Bryansk to Samara
3 bombers moved from Bryansk to Samara
4 tactical_bombers moved from Bryansk to Samara
3 fighters moved from Bryansk to Samara
1 fighter moved from Ukraine to Samara
2 mech_infantrys moved from Ukraine to Russia
2 mech_infantrys moved from Ukraine to Russia
13 artilleries and 10 infantry moved from Bryansk to Russia
1 armour and 6 mech_infantrys moved from Belarus to Vologda
1 mech_infantry moved from Caucasus to Samara
1 bomber moved from Greece to Samara
1 fighter moved from Greece to Samara
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 submarine moved from 81 Sea Zone to 72 Sea Zone
1 submarine moved from 71 Sea Zone to 72 Sea Zone
Combat - Germans
Battle in 72 Sea Zone
Germans attack with 2 submarines
Americans defend with 2 destroyers
Germans roll dice for 2 submarines in 72 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 destroyers in 72 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Germans lost in 72 Sea Zone
1 submarine owned by the Germans retreated to 76 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Russia
Germans attack with 13 artilleries, 10 infantry and 4 mech_infantrys
Russians defend with 1 airfield, 1 armour, 1 factory_major and 9 infantry
Germans roll dice for 13 artilleries, 10 infantry and 4 mech_infantrys in Russia, round 2 : 10/27 hits, 8.83 expected hits
Russians roll dice for 1 armour and 9 infantry in Russia, round 2 : 4/10 hits, 3.50 expected hits
9 infantry owned by the Russians, 1 armour owned by the Russians and 4 infantry owned by the Germans lost in Russia
Germans captures 26PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 13 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Germans: 4 infantry
Casualties for Russians: 1 armour and 9 infantry
Battle in Samara
Germans attack with 19 armour, 4 bombers, 5 fighters, 19 mech_infantrys and 4 tactical_bombers
British defend with 1 armour; Russians defend with 4 aaGuns, 2 armour, 10 artilleries, 19 infantry and 1 mech_infantry
AA fire in Samara : 1/12 hits, 2.00 expected hits
1 fighter owned by the Germans lost in Samara
Germans roll dice for 19 armour, 4 bombers, 4 fighters, 19 mech_infantrys and 4 tactical_bombers in Samara, round 2 : 26/50 hits, 20.00 expected hits
Russians roll dice for 4 aaGuns, 3 armour, 10 artilleries, 19 infantry and 1 mech_infantry in Samara, round 2 : 11/33 hits, 11.50 expected hits
1 mech_infantry owned by the Russians, 19 infantry owned by the Russians, 2 artilleries owned by the Russians, 4 aaGuns owned by the Russians and 11 mech_infantrys owned by the Germans lost in Samara
Germans roll dice for 19 armour, 4 bombers, 4 fighters, 8 mech_infantrys and 4 tactical_bombers in Samara, round 3 : 21/39 hits, 18.17 expected hits
Russians roll dice for 3 armour and 8 artilleries in Samara, round 3 : 3/11 hits, 4.17 expected hits
2 armour owned by the Russians, 8 artilleries owned by the Russians, 3 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Samara
Germans win, taking Samara from Russians with 19 armour, 4 bombers, 4 fighters, 5 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 73
Casualties for Germans: 1 fighter and 14 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 10 artilleries, 19 infantry and 1 mech_infantry
Casualties for British: 1 armour
Battle in Vologda
Germans attack with 1 armour and 6 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 6 mech_infantrys in Vologda, round 2 : 1/7 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 bombers moved from Samara to Greece
1 bomber moved from Samara to Ukraine
4 tactical_bombers moved from Samara to Bryansk
1 fighter moved from Samara to Bryansk
1 fighter moved from Samara to Bryansk
1 fighter moved from Samara to Bryansk
1 fighter moved from Samara to Tambov
3 fighters moved from Belarus to Western Germany
2 artilleries moved from Germany to Poland
16 infantry moved from Germany to Poland
3 infantry moved from Western Germany to Germany
2 artilleries moved from Western Germany to Germany
1 artillery moved from Southern France to 93 Sea Zone
3 infantry moved from Southern France to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 aaGun moved from Rostov to Tambov
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
Place Units - Germans
1 artillery and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Ukraine
2 infantry placed in Western Germany
4 infantry placed in Germany
2 bombers placed in Western Germany
3 submarines placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Removing units owned by Germans from Germany: 1 fighter
EDIT: Adding units owned by Germans to 91 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Gibraltar: 2 fighters
EDIT: Turning off Edit Mode
Germans undo move 4.
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
Germans collect 64 PUs (2 lost to blockades); end with 90 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 97 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 101 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 116 PUs
Combat Hit Differential Summary :
Germans : 8.83
Americans : 0.33
AA fire in Samara : : -1.00
Russians : -0.50
The Solomon Islands battle is interesting, since that’s where Guadalcanal is and was such a big deal in the actual war. In the game, all of ANZAC’s N.O.s are tied to that territory, and after I won the first go there, I could have reinforced with another couple of ground units but it would have cost me an additional 14 IPCs, and only cost you the 9 IPCs for N.O.s for an additional turn of the smug Japanese holding out there. As it turns out, I decided to let Japan continue to tread water whilst the Germans do the dirty work against Russia.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Archangel to Vologda
1 armour and 1 mech_infantry moved from Novgorod to Vologda
3 armour and 2 fighters moved from Timguska to Vologda
1 tactical_bomber moved from Finland to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 4 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 5 mech_infantrys
Russians roll dice for 4 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 4/9 hits, 4.00 expected hits
Germans roll dice for 1 armour and 5 mech_infantrys in Vologda, round 2 : 3/6 hits, 2.17 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 4 mech_infantrys owned by the Germans lost in Vologda
Russians roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Vologda, round 3 : 4/6 hits, 3.17 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits
1 armour owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 2 armour, 1 infantry and 1 mech_infantry
Casualties for Germans: 1 armour and 5 mech_infantrys
Non Combat Move - Russians
2 fighters moved from Vologda to Novgorod
1 tactical_bomber moved from Vologda to Urals
1 aaGun and 9 infantry moved from Timguska to Urals
1 aaGun moved from Finland to Karelia
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 1.00
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 46 Sea Zone
3 fighters moved from 35 Sea Zone to 46 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from 35 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
2 fighters moved from 35 Sea Zone to Kwangsi
3 fighters moved from 35 Sea Zone to Borneo
2 fighters moved from 35 Sea Zone to Kwangsi
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 mech_infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 mech_infantry moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
1 armour moved from Novosibirsk to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Novosibirsk to Tsinghai
1 artillery moved from Shensi to Tsinghai
1 mech_infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Suiyuyan to Tsinghai
1 mech_infantry moved from Central Mongolia to Kansu
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 armour
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/6 hits, 2.83 expected hits
UK_Pacific roll dice for 1 armour in Borneo, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour
Battle in Kwangsi
Japanese attack with 4 fighters and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 4 fighters and 2 infantry in Kwangsi, round 2 : 4/6 hits, 2.33 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 46 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Tsinghai
Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Tsinghai, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 infantry moved from Yakut S.S.R. to Buryatia
1 artillery moved from Yakut S.S.R. to Buryatia
1 aaGun moved from Yakut S.S.R. to Buryatia
2 infantry moved from Manchuria to Jehol
2 mech_infantrys moved from Amur to Central Mongolia
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Shantung to Anhwe
1 infantry moved from Anhwe to Hopei
2 mech_infantrys moved from Shantung to Hopei
2 armour moved from Kwangtung to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 fighters moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
3 fighters moved from Borneo to 35 Sea Zone
1 tactical_bomber moved from Borneo to 35 Sea Zone
4 fighters moved from Kwangsi to 35 Sea Zone
1 fighter moved from Japan to Philippines
1 bomber moved from Japan to Philippines
Place Units - Japanese
2 fighters placed in Japan
1 submarine and 1 transport placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
1 artillery and 2 infantry placed in Shantung
Japanese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 fighter
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hopei: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Chahar: 1 mech_infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 mech_infantry
EDIT: Removing units owned by Japanese from Anhwe: 2 armour
EDIT: Adding units owned by Japanese to Kwangtung: 2 armour
EDIT: Turning off Edit Mode
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : 1.33
UK_Pacific : 0.50
Japanese : 0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 airfield and 4 carriers; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries, 2 infantry and 1 marine moved from Novgorod to 127 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 marine and 2 transports moved from 127 Sea Zone to 112 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 112 Sea Zone to Western Germany
4 bombers, 7 fighters and 2 tactical_bombers moved from Novgorod to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
Americans take 72 Sea Zone from Germans
1 bomber moved from French Central Africa to 71 Sea Zone
2 bombers moved from India to Sikang
2 bombers moved from India to Kweichow
2 bombers moved from Kweichow to Shensi
1 transport moved from 123 Sea Zone to 106 Sea Zone
Scramble fighters in W. Germany against American D-Day armada coming from Russia?
No scramble… I am not seeing how 7 fighters and 2 TAC Bombers from Novgorod have anywhere to land after attacking Western Germany, besides the 2 carriers which can only receive 4 planes…