19L G40 BM3 Giallo(x) vs OwenToo Game I

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 95 Sea Zone
    
        Combat - Italians
            Battle in 95 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport; Americans defend with 1 transport
                    1 transport owned by the British and 1 transport owned by the Americans lost in 95 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 1 transport
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 95 Sea Zone to Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,6,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,2,4,3,4,2,5,6
            Italians collect 2 PUs (9 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Queensland to 54 Sea Zone
            2 artilleries moved from Queensland to 54 Sea Zone
            3 infantry moved from Queensland to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 35 Sea Zone
            1 armour moved from 35 Sea Zone to Philippines
            2 artilleries moved from 35 Sea Zone to Philippines
            3 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 37 Sea Zone to 20 Sea Zone
                  ANZAC take 36 Sea Zone from Japanese
                  ANZAC take 37 Sea Zone from Japanese
                  ANZAC take 20 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in Philippines
                ANZAC attack with 1 armour, 2 artilleries and 3 infantry
                Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
                    ANZAC roll dice for 1 armour, 2 artilleries and 3 infantry in Philippines, round 2 : 4/6 hits, 2.00 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 artilleries and 2 infantry
    
        Non Combat Move - ANZAC
            1 carrier, 4 destroyers, 2 fighters and 5 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Caroline Islands to Manchuria
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 2.00
    Japanese : -1.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 12 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            4 infantry moved from Germany to Poland
            1 infantry moved from Germany to Slovakia Hungary
            2 mech_infantrys moved from Yugoslavia to Romania
            1 infantry moved from Germany to Slovakia Hungary
            1 bomber moved from Germany to Romania
            2 infantry moved from Baltic States to Eastern Poland
            1 bomber moved from Germany to Eastern Poland
            29 artilleries and 58 infantry moved from Baltic States to Novgorod
            2 fighters and 2 tactical_bombers moved from Germany to Slovakia Hungary
            1 fighter and 2 tactical_bombers moved from Germany to Poland
            1 fighter moved from Germany to Poland
            1 tactical_bomber moved from Western Germany to Poland
            1 fighter moved from Germany to Poland
            1 fighter and 1 tactical_bomber moved from Germany to Eastern Poland
            2 fighters moved from Germany to Romania
            2 fighters moved from Germany to Slovakia Hungary
            1 fighter moved from Germany to Poland
            1 bomber moved from Japan to 4 Sea Zone
    
        Combat - Germans
            Battle in 4 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 4 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Novgorod
                Germans attack with 29 artilleries and 58 infantry
                Americans defend with 1 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
                    Germans roll dice for 29 artilleries and 58 infantry in Novgorod, round 2 : 27/87 hits, 24,17 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Novgorod
                Germans win, taking Novgorod from Russians with 29 artilleries and 58 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Romania
                Germans attack with 1 bomber, 2 fighters and 2 mech_infantrys
                Americans defend with 1 mech_infantry
                    Germans roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Romania, round 2 : 3/5 hits, 2,00 expected hits
                    Americans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Romania
                Germans win, taking Romania from Americans with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Poland
                Germans attack with 4 fighters, 4 infantry and 3 tactical_bombers
                Americans defend with 1 mech_infantry
                    Germans roll dice for 4 fighters, 4 infantry and 3 tactical_bombers in Poland, round 2 : 3/11 hits, 4,67 expected hits
                    Americans roll dice for 1 mech_infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Poland
                Germans win, taking Poland from Americans with 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Slovakia Hungary
                Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 mech_infantry
                    Germans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Slovakia Hungary, round 2 : 2/8 hits, 3,67 expected hits
                    Americans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Americans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Eastern Poland
                Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/5 hits, 2,17 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Greece from Americans to Germans
            EDIT: Turning off Edit Mode
            1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Germany
            1 bomber and 2 fighters moved from Romania to Germany
            4 fighters and 2 tactical_bombers moved from Slovakia Hungary to Germany
            4 fighters and 3 tactical_bombers moved from Poland to Germany
            1 aaGun moved from Baltic States to Novgorod
            1 armour moved from Baltic States to Novgorod
            16 mech_infantrys moved from Baltic States to Novgorod
            2 mech_infantrys moved from Baltic States to Novgorod
            23 mech_infantrys moved from Baltic States to Poland
            10 mech_infantrys moved from Germany to Poland
            1 mech_infantry moved from Yugoslavia to Greece
            1 infantry moved from Western Germany to France
            1 bomber moved from 4 Sea Zone to Japan
    
        Place Units - Germans
            10 infantry placed in Germany
            2 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,4,3,2,1,1,1,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5,4,5
            Germans collect 36 PUs (6 lost to blockades); end with 38 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Americans : 0,00
    Russians : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Novgorod
            1 armour moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 armour moved from Baltic States to Novgorod
            1 armour moved from Belarus to Archangel
            1 armour moved from Archangel to Novgorod
            19 artilleries, 1 fighter, 93 infantry and 2 mech_infantrys moved from Belarus to Novgorod
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 armour, 19 artilleries, 1 bomber, 2 fighters, 93 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 aaGun, 1 airfield, 1 armour, 29 artilleries, 1 factory_minor, 1 harbour, 58 infantry and 18 mech_infantrys
                    AA fire in Novgorod : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 2 armour, 19 artilleries, 1 bomber, 2 fighters, 93 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 32/120 hits, 28.67 expected hits
                    Germans roll dice for 1 aaGun, 1 armour, 29 artilleries, 58 infantry and 18 mech_infantrys in Novgorod, round 2 : 31/106 hits, 35.50 expected hits
                    31 infantry owned by the Russians, 1 aaGun owned by the Germans and 31 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 2 armour, 19 artilleries, 1 bomber, 2 fighters, 62 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 25/89 hits, 23.50 expected hits
                    Germans roll dice for 1 armour, 29 artilleries, 27 infantry and 18 mech_infantrys in Novgorod, round 3 : 29/75 hits, 25.17 expected hits
                    29 infantry owned by the Russians and 25 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 2 armour, 19 artilleries, 1 bomber, 2 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 4 : 13/60 hits, 18.67 expected hits
                    Germans roll dice for 1 armour, 29 artilleries, 2 infantry and 18 mech_infantrys in Novgorod, round 4 : 19/50 hits, 16.83 expected hits
                    19 infantry owned by the Russians, 2 infantry owned by the Germans and 11 mech_infantrys owned by the Germans lost in Novgorod
                    Russians roll dice for 2 armour, 19 artilleries, 1 bomber, 2 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 5 : 19/41 hits, 15.00 expected hits
                    Germans roll dice for 1 armour, 29 artilleries and 7 mech_infantrys in Novgorod, round 5 : 10/37 hits, 12.50 expected hits
                    10 infantry owned by the Russians, 12 artilleries owned by the Germans and 7 mech_infantrys owned by the Germans lost in Novgorod
                    Russians roll dice for 2 armour, 19 artilleries, 1 bomber, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 6 : 9/31 hits, 11.67 expected hits
                    Germans roll dice for 1 armour and 17 artilleries in Novgorod, round 6 : 6/18 hits, 6.17 expected hits
                    2 mech_infantrys owned by the Russians, 4 infantry owned by the Russians and 9 artilleries owned by the Germans lost in Novgorod
                2 armour owned by the Russians and 19 artilleries owned by the Russians retreated to Belarus
                Germans win with 1 armour and 8 artilleries remaining. Battle score for attacker is 48
                Casualties for Russians: 93 infantry and 2 mech_infantrys
                Casualties for Germans: 1 aaGun, 21 artilleries, 58 infantry and 18 mech_infantrys
    
        Non Combat Move - Russians
            1 bomber moved from Novgorod to Russia
            1 tactical_bomber moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Russia
            1 fighter moved from Novgorod to Belarus
            2 mech_infantrys moved from Urals to Yenisey
            1 mech_infantry moved from Western Ukraine to Belarus
            1 infantry moved from Novosibirsk to Kansu
            1 artillery moved from Novosibirsk to Kansu
            1 aaGun moved from Novosibirsk to Kansu
            5 infantry moved from Smolensk to Belarus
            3 artilleries moved from Smolensk to Belarus
            1 armour moved from Russia to Novosibirsk
            1 mech_infantry moved from Russia to Novosibirsk
            1 mech_infantry moved from Russia to Belarus
            1 armour moved from Russia to Belarus
            4 artilleries moved from Russia to Smolensk
            2 infantry moved from Russia to Smolensk
            1 artillery moved from Urals to Vologda
            1 infantry moved from Urals to Vologda
    
        Place Units - Russians
            1 armour, 1 fighter, 6 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Russians : 0.50
    AA fire in Novgorod : : -0.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Japanese round 20

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy 1 cruiser, 2 destroyers and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Buryatia to Amur
            1 mech_infantry moved from Yakut S.S.R. to Amur
            1 bomber moved from Japan to Amur
            1 mech_infantry moved from Jehol to Manchuria
            1 mech_infantry moved from Chahar to Manchuria
            2 bombers moved from Japan to Manchuria
            4 tactical_bombers moved from French Indo China to 33 Sea Zone
            3 battleships, 6 carriers, 4 cruisers, 12 destroyers, 6 fighters, 20 submarines and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
                  Japanese take 22 Sea Zone from ANZAC
            1 fighter moved from 6 Sea Zone to Manchuria
            1 submarine moved from 35 Sea Zone to 33 Sea Zone
            1 fighter moved from French Indo China to 35 Sea Zone
            1 fighter moved from French Indo China to 37 Sea Zone
            1 artillery and 2 infantry moved from Shan State to Malaya
            3 infantry moved from French Indo China to Yunnan
            3 infantry moved from Shan State to Burma
    
        Combat - Japanese
            Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in Manchuria
                Japanese attack with 2 bombers, 1 fighter and 2 mech_infantrys
                Americans defend with 2 mech_infantrys; ANZAC defend with 1 fighter; Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Manchuria, round 2 : 2/5 hits, 2,17 expected hits
                    Chinese roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Manchuria, round 2 : 3/5 hits, 2,00 expected hits
                    1 fighter owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
                 retreated to Manchuria
                Chinese win with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -12
                Casualties for Japanese: 1 fighter and 2 mech_infantrys
                Casualties for Chinese: 2 infantry
            Battle in 33 Sea Zone
                Japanese attack with 3 battleships, 6 carriers, 4 cruisers, 12 destroyers, 6 fighters, 21 submarines and 6 tactical_bombers
                Americans defend with 1 battleship, 8 carriers, 9 destroyers, 17 fighters, 4 submarines and 2 transports; ANZAC defend with 1 carrier, 4 destroyers, 4 fighters and 5 submarines
                    Japanese roll dice for 21 submarines in 33 Sea Zone, round 2 : 10/21 hits, 7,00 expected hits
    

    Combat Hit Differential Summary :

    Chinese : 1,00
    Japanese : 2,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    10 hits in 33

  • '21 '20 '19 '18 '17

    Damage BB, Damage all 9 CVs

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Japanese round 20

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy 1 cruiser, 2 destroyers and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Buryatia to Amur
            1 mech_infantry moved from Yakut S.S.R. to Amur
            1 bomber moved from Japan to Amur
            1 mech_infantry moved from Jehol to Manchuria
            1 mech_infantry moved from Chahar to Manchuria
            2 bombers moved from Japan to Manchuria
            4 tactical_bombers moved from French Indo China to 33 Sea Zone
            3 battleships, 6 carriers, 4 cruisers, 12 destroyers, 6 fighters, 20 submarines and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
                  Japanese take 22 Sea Zone from ANZAC
            1 fighter moved from 6 Sea Zone to Manchuria
            1 submarine moved from 35 Sea Zone to 33 Sea Zone
            1 fighter moved from French Indo China to 35 Sea Zone
            1 fighter moved from French Indo China to 37 Sea Zone
            1 artillery and 2 infantry moved from Shan State to Malaya
            3 infantry moved from French Indo China to Yunnan
            3 infantry moved from Shan State to Burma
    
        Combat - Japanese
            Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in Manchuria
                Japanese attack with 2 bombers, 1 fighter and 2 mech_infantrys
                Americans defend with 2 mech_infantrys; ANZAC defend with 1 fighter; Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Manchuria, round 2 : 2/5 hits, 2,17 expected hits
                    Chinese roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Manchuria, round 2 : 3/5 hits, 2,00 expected hits
                    1 fighter owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
                 retreated to Manchuria
                Chinese win with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -12
                Casualties for Japanese: 1 fighter and 2 mech_infantrys
                Casualties for Chinese: 2 infantry
            Battle in 33 Sea Zone
                Japanese attack with 3 battleships, 6 carriers, 4 cruisers, 12 destroyers, 6 fighters, 21 submarines and 6 tactical_bombers
                Americans defend with 1 battleship, 8 carriers, 9 destroyers, 17 fighters, 4 submarines and 2 transports; ANZAC defend with 1 carrier, 4 destroyers, 4 fighters and 5 submarines
                    Japanese roll dice for 21 submarines in 33 Sea Zone, round 2 : 10/21 hits, 7,00 expected hits
                Units damaged: 1 carrier owned by the ANZAC, 8 carriers owned by the Americans and 1 battleship owned by the Americans
                    Japanese roll dice for 3 battleships, 6 carriers, 4 cruisers, 12 destroyers, 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 15/31 hits, 15,00 expected hits
    

    Combat Hit Differential Summary :

    Chinese : 1,00
    Japanese : 2,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    15 more…

  • '21 '20 '19 '18 '17

    all 9 subs, and then 3 destroyers each from USA and ANZAC

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Japanese round 20

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy 1 cruiser, 2 destroyers and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Buryatia to Amur
            1 mech_infantry moved from Yakut S.S.R. to Amur
            1 bomber moved from Japan to Amur
            1 mech_infantry moved from Jehol to Manchuria
            1 mech_infantry moved from Chahar to Manchuria
            2 bombers moved from Japan to Manchuria
            4 tactical_bombers moved from French Indo China to 33 Sea Zone
            3 battleships, 6 carriers, 4 cruisers, 12 destroyers, 6 fighters, 20 submarines and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
                  Japanese take 22 Sea Zone from ANZAC
            1 fighter moved from 6 Sea Zone to Manchuria
            1 submarine moved from 35 Sea Zone to 33 Sea Zone
            1 fighter moved from French Indo China to 35 Sea Zone
            1 fighter moved from French Indo China to 37 Sea Zone
            1 artillery and 2 infantry moved from Shan State to Malaya
            3 infantry moved from French Indo China to Yunnan
            3 infantry moved from Shan State to Burma
    
        Combat - Japanese
            Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in Manchuria
                Japanese attack with 2 bombers, 1 fighter and 2 mech_infantrys
                Americans defend with 2 mech_infantrys; ANZAC defend with 1 fighter; Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Manchuria, round 2 : 2/5 hits, 2,17 expected hits
                    Chinese roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Manchuria, round 2 : 3/5 hits, 2,00 expected hits
                    1 fighter owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
                 retreated to Manchuria
                Chinese win with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -12
                Casualties for Japanese: 1 fighter and 2 mech_infantrys
                Casualties for Chinese: 2 infantry
            Battle in 33 Sea Zone
                Japanese attack with 3 battleships, 6 carriers, 4 cruisers, 12 destroyers, 6 fighters, 21 submarines and 6 tactical_bombers
                Americans defend with 1 battleship, 8 carriers, 9 destroyers, 17 fighters, 4 submarines and 2 transports; ANZAC defend with 1 carrier, 4 destroyers, 4 fighters and 5 submarines
                    Japanese roll dice for 21 submarines in 33 Sea Zone, round 2 : 10/21 hits, 7,00 expected hits
                Units damaged: 1 carrier owned by the ANZAC, 8 carriers owned by the Americans and 1 battleship owned by the Americans
                    Japanese roll dice for 3 battleships, 6 carriers, 4 cruisers, 12 destroyers, 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 15/31 hits, 15,00 expected hits
                    Americans roll dice for 9 submarines in 33 Sea Zone, round 2 : 2/9 hits, 1,50 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 9 carriers, 13 destroyers, 21 fighters and 2 transports in 33 Sea Zone, round 2 : 25/44 hits, 22,00 expected hits
                Units damaged: 3 battleships owned by the Japanese
                    4 submarines owned by the Americans, 3 destroyers owned by the Americans, 3 destroyers owned by the ANZAC, 6 carriers owned by the Japanese, 12 submarines owned by the Japanese and 5 submarines owned by the ANZAC lost in 33 Sea Zone
                    Japanese roll dice for 9 submarines in 33 Sea Zone, round 3 : 5/9 hits, 3,00 expected hits
    

    Combat Hit Differential Summary :

    Americans : 3,50
    Chinese : 1,00
    Japanese : 4,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    another 5

  • '21 '20 '19 '18 '17

    5 USA Destroyers

  • '21 '20 '19 '18 '17

    OOL for the rest of the battle: leave one DD until after all Jap subs are gone, otherwise max defense, take ANZAC DDs and fighters first. Leave BB until last.

  • '21 '20 '19 '18 '17

    so take ANZAC DD, ANZAC CV, all USA CVs, USA DD (only if all subs are gone), ANZAC Fighters, USA Fighters, BB

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy 1 cruiser, 2 destroyers and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Buryatia to Amur
            1 mech_infantry moved from Yakut S.S.R. to Amur
            1 bomber moved from Japan to Amur
            1 mech_infantry moved from Jehol to Manchuria
            1 mech_infantry moved from Chahar to Manchuria
            2 bombers moved from Japan to Manchuria
            4 tactical_bombers moved from French Indo China to 33 Sea Zone
            3 battleships, 6 carriers, 4 cruisers, 12 destroyers, 6 fighters, 20 submarines and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
                  Japanese take 22 Sea Zone from ANZAC
            1 fighter moved from 6 Sea Zone to Manchuria
            1 submarine moved from 35 Sea Zone to 33 Sea Zone
            1 fighter moved from French Indo China to 35 Sea Zone
            1 fighter moved from French Indo China to 37 Sea Zone
            1 artillery and 2 infantry moved from Shan State to Malaya
            3 infantry moved from French Indo China to Yunnan
            3 infantry moved from Shan State to Burma
    
        Combat - Japanese
            Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in Manchuria
                Japanese attack with 2 bombers, 1 fighter and 2 mech_infantrys
                Americans defend with 2 mech_infantrys; ANZAC defend with 1 fighter; Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Manchuria, round 2 : 2/5 hits, 2,17 expected hits
                    Chinese roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Manchuria, round 2 : 3/5 hits, 2,00 expected hits
                    1 fighter owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
                 retreated to Manchuria
                Chinese win with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -12
                Casualties for Japanese: 1 fighter and 2 mech_infantrys
                Casualties for Chinese: 2 infantry
            Battle in 33 Sea Zone
                Japanese attack with 3 battleships, 6 carriers, 4 cruisers, 12 destroyers, 6 fighters, 21 submarines and 6 tactical_bombers
                Americans defend with 1 battleship, 8 carriers, 9 destroyers, 17 fighters, 4 submarines and 2 transports; ANZAC defend with 1 carrier, 4 destroyers, 4 fighters and 5 submarines
                    Japanese roll dice for 21 submarines in 33 Sea Zone, round 2 : 10/21 hits, 7,00 expected hits
                Units damaged: 1 carrier owned by the ANZAC, 8 carriers owned by the Americans and 1 battleship owned by the Americans
                    Japanese roll dice for 3 battleships, 6 carriers, 4 cruisers, 12 destroyers, 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 15/31 hits, 15,00 expected hits
                    Americans roll dice for 9 submarines in 33 Sea Zone, round 2 : 2/9 hits, 1,50 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 9 carriers, 13 destroyers, 21 fighters and 2 transports in 33 Sea Zone, round 2 : 25/44 hits, 22,00 expected hits
                Units damaged: 3 battleships owned by the Japanese
                    4 submarines owned by the Americans, 3 destroyers owned by the Americans, 3 destroyers owned by the ANZAC, 6 carriers owned by the Japanese, 12 submarines owned by the Japanese and 5 submarines owned by the ANZAC lost in 33 Sea Zone
                    Japanese roll dice for 9 submarines in 33 Sea Zone, round 3 : 5/9 hits, 3,00 expected hits
                    Japanese roll dice for 3 battleships, 4 cruisers, 12 destroyers, 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 3 : 16/31 hits, 15,00 expected hits
                    Americans roll dice for 1 battleship, 9 carriers, 7 destroyers, 21 fighters and 2 transports in 33 Sea Zone, round 3 : 16/38 hits, 20,00 expected hits
                    1 carrier owned by the ANZAC, 4 fighters owned by the ANZAC, 1 destroyer owned by the ANZAC, 5 destroyers owned by the Americans, 7 destroyers owned by the Japanese, 8 carriers owned by the Americans, 9 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 3 battleships, 4 cruisers, 5 destroyers, 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 4 : 12/24 hits, 12,67 expected hits
                    Americans roll dice for 1 battleship, 1 destroyer, 15 fighters and 2 transports in 33 Sea Zone, round 4 : 11/17 hits, 11,00 expected hits
                    4 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 1 destroyer owned by the Americans, 3 destroyers owned by the Japanese and 11 fighters owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 3 battleships, 4 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 5 : 8/13 hits, 7,00 expected hits
                    Americans roll dice for 1 battleship, 4 fighters and 2 transports in 33 Sea Zone, round 5 : 3/5 hits, 3,33 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 4 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
                Japanese win with 3 battleships, 4 cruisers, 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 129
                Casualties for Japanese: 6 carriers, 10 destroyers, 6 fighters, 21 submarines and 5 tactical_bombers
                Casualties for ANZAC: 1 carrier, 4 destroyers, 4 fighters and 5 submarines
                Casualties for Americans: 1 battleship, 8 carriers, 9 destroyers, 17 fighters, 4 submarines and 2 transports
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 transport owned by the Americans lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Amur
                Japanese attack with 1 bomber and 2 mech_infantrys
                Americans defend with 2 fighters and 1 mech_infantry
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Amur, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 2 fighters and 1 mech_infantry in Amur, round 2 : 0/3 hits, 1,67 expected hits
                    1 mech_infantry owned by the Americans lost in Amur
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Amur, round 3 : 2/3 hits, 1,00 expected hits
                    Russians roll dice for 2 fighters in Amur, round 3 : 2/2 hits, 1,33 expected hits
                    1 mech_infantry owned by the Japanese, 1 bomber owned by the Japanese and 2 fighters owned by the Americans lost in Amur
                Japanese win, taking Amur from Russians with 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 2 fighters and 1 mech_infantry
                Casualties for Japanese: 1 bomber and 1 mech_infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 submarine and 3 transports
                1 submarine owned by the ANZAC Submerged
                    Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    3 transports owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for ANZAC: 3 transports
            Battle in Yunnan
                Japanese attack with 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 6 : 0/2 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 7 : 0/2 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 8 : 1/2 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 3 infantry
                British defend with 1 armour
                    Japanese roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 0,50 expected hits
                    UK_Pacific roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Japanese lost in Burma
                    Japanese roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0,33 expected hits
                    UK_Pacific roll dice for 1 armour in Burma, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour
            Battle in Malaya
                Japanese attack with 1 artillery and 2 infantry
                Americans defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 1/3 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya
                    Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 0/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 4 : 0/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 5 : 1/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 artillery in Malaya, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber could not land in 33 Sea Zone and was removed
            1 fighter moved from 37 Sea Zone to French Indo China
            2 aaGuns, 6 infantry and 3 mech_infantrys moved from Shan State to French Indo China
            1 fighter moved from 35 Sea Zone to French Indo China
            2 bombers moved from Manchuria to Japan
            1 infantry moved from Anhwe to Chahar
            2 aaGuns and 3 infantry moved from Kiangsu to Anhwe
            1 aaGun and 5 infantry moved from Kwangtung to Kwangsi
    
        Place Units - Japanese
            1 cruiser, 2 destroyers and 4 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
            Japanese collect 39 PUs (3 lost to blockades); end with 39 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,83
    Chinese : -0,33
    UK_Pacific : -0,67
    Russians : -1,00
    Japanese : 4,00
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Americans round 20

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 8 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Norway to Germany
            11 fighters moved from Norway to Germany
            1 bomber moved from Belarus to Germany
            2 fighters moved from Belarus to Novgorod
            5 armour moved from Belarus to Novgorod
            5 mech_infantrys moved from Belarus to Novgorod
            4 artilleries moved from Belarus to Novgorod
            1 armour moved from Finland to Novgorod
            3 mech_infantrys moved from Finland to Novgorod
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Southern France
            1 mech_infantry moved from Manchuria to Korea
                  Americans take Korea from Japanese
            1 mech_infantry moved from Manchuria to Amur
            1 infantry moved from Siberia to Amur
            1 mech_infantry moved from Soviet Far East to Amur
            2 fighters moved from Soviet Far East to Amur
            1 armour moved from Tsinghai to Suiyuyan
            1 mech_infantry moved from Shensi to Hopei
            1 mech_infantry moved from Tsinghai to Kweichow
            1 bomber moved from Tsinghai to Suiyuyan
            1 bomber moved from Tsinghai to Hopei
            1 bomber moved from Tsinghai to Kweichow
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Shan State
    
        Combat - Americans
            Air Battle in Germany
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    Intercept bombing run in Germany?

  • '21 '20 '19 '18 '17 '16

    yes pls…

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Americans round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 8 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Norway to Germany
            11 fighters moved from Norway to Germany
            1 bomber moved from Belarus to Germany
            2 fighters moved from Belarus to Novgorod
            5 armour moved from Belarus to Novgorod
            5 mech_infantrys moved from Belarus to Novgorod
            4 artilleries moved from Belarus to Novgorod
            1 armour moved from Finland to Novgorod
            3 mech_infantrys moved from Finland to Novgorod
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Southern France
            1 mech_infantry moved from Manchuria to Korea
                  Americans take Korea from Japanese
            1 mech_infantry moved from Manchuria to Amur
            1 infantry moved from Siberia to Amur
            1 mech_infantry moved from Soviet Far East to Amur
            2 fighters moved from Soviet Far East to Amur
            1 armour moved from Tsinghai to Suiyuyan
            1 mech_infantry moved from Shensi to Hopei
            1 mech_infantry moved from Tsinghai to Kweichow
            1 bomber moved from Tsinghai to Suiyuyan
            1 bomber moved from Tsinghai to Hopei
            1 bomber moved from Tsinghai to Kweichow
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Shan State
    
        Combat - Americans
            Air Battle in Germany
                Americans attacks with 15 units heading to Germany
                Germans launches 13 interceptors out of Germany
                    Attackers Fire,  : 3/15 hits, 4.33 expected hits
                    Defenders Fire,  : 3/13 hits, 4.33 expected hits
                    3 fighters owned by the Americans lost in Germany
                    3 fighters owned by the Germans lost in Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/4 hits, 0.67 expected hits
                1 bomber killed by AA
                Bombing raid in Germany rolls: 4,7,4 and causes: 15 damage to unit: factory_major
                Bombing raid in Germany causes 15 damage total. 
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Shan State
            Battle in Southern France
            Battle in Novgorod
                Americans attack with 6 armour, 4 artilleries, 2 fighters and 8 mech_infantrys
                Germans defend with 1 airfield, 1 armour, 8 artilleries, 1 factory_minor and 1 harbour
                    Americans roll dice for 6 armour, 4 artilleries, 2 fighters and 8 mech_infantrys in Novgorod, round 2 : 3/20 hits, 7.33 expected hits
                    Germans roll dice for 1 armour and 8 artilleries in Novgorod, round 2 : 2/9 hits, 3.17 expected hits
                    3 artilleries owned by the Germans and 2 mech_infantrys owned by the Americans lost in Novgorod
                    Americans roll dice for 6 armour, 4 artilleries, 2 fighters and 6 mech_infantrys in Novgorod, round 3 : 6/18 hits, 7.00 expected hits
                    Germans roll dice for 1 armour and 5 artilleries in Novgorod, round 3 : 0/6 hits, 2.17 expected hits
                    5 artilleries owned by the Germans and 1 armour owned by the Germans lost in Novgorod
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Shan State from Japanese, taking Southern France from Italians, taking Novgorod from Germans with 6 armour, 4 artilleries, 2 fighters and 6 mech_infantrys remaining. Battle score for attacker is 30
                Casualties for Americans: 2 mech_infantrys
                Casualties for Germans: 1 armour and 8 artilleries
            Battle in Kweichow
                Americans attack with 1 bomber and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Americans win, taking Kweichow from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Suiyuyan
                Americans attack with 1 armour and 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour and 1 bomber in Suiyuyan, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 bomber in Suiyuyan, round 3 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 bomber in Suiyuyan, round 4 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Suiyuyan
                Americans win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for Americans: 1 armour
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Americans attack with 1 bomber and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Hopei
                Americans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Amur
                Americans attack with 2 fighters, 1 infantry and 2 mech_infantrys
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Amur, round 2 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Amur
                Americans win, taking Amur from Japanese with 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            2 fighters moved from Amur to Manchuria
            2 fighters moved from Novgorod to Norway
            1 bomber moved from Suiyuyan to Russia
            1 mech_infantry moved from Caucasus to Sikang
            1 bomber moved from Hopei to Shensi
            1 bomber moved from Kweichow to Shensi
            2 fighters moved from Java to Philippines
            1 bomber moved from Marianas to Philippines
            1 submarine moved from 46 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 submarine moved from 39 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Caroline Islands to Philippines
            1 transport moved from 3 Sea Zone to 8 Sea Zone
            1 artillery moved from Aleutian Islands to 8 Sea Zone
            1 artillery and 1 transport moved from 8 Sea Zone to 9 Sea Zone
            2 infantry moved from Soviet Far East to Siberia
            1 submarine moved from 15 Sea Zone to 9 Sea Zone
            1 submarine moved from 26 Sea Zone to 10 Sea Zone
            1 destroyer moved from 30 Sea Zone to 12 Sea Zone
            1 submarine moved from 30 Sea Zone to 12 Sea Zone
            2 fighters moved from Western United States to Wake Island
            2 artilleries moved from Central United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Morocco
            1 carrier moved from 92 Sea Zone to 110 Sea Zone
            3 bombers moved from Germany to Norway
            6 fighters moved from Germany to Norway
            1 cruiser moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer moved from 123 Sea Zone to 110 Sea Zone
            2 mech_infantrys moved from Iraq to Eastern Persia
            2 infantry moved from Trans-Jordan to Iraq
            1 aaGun moved from Persia to Eastern Persia
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Germany to 110 Sea Zone
            2 infantry moved from Finland to Norway
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            4 infantry placed in Central United States
            2 artilleries and 1 fighter placed in Norway
            3 infantry placed in Finland
            1 infantry placed in Iraq
            Americans undo move 1.
            1 transport placed in 101 Sea Zone
            1 transport placed in 80 Sea Zone
            1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,3,3,6,3,4,3,1,1,5
            Americans collect 82 PUs (3 lost to blockades); end with 82 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 112 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 117 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 122 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 127 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.33
    Defenders Fire,  : : -1.33
    Americans : -8.00
    Attackers Fire,  : : -1.33
    Japanese : 0.00
    AA fire in Germany : : 0.33
    

    Savegame

Suggested Topics

  • 11
  • 24
  • 70
  • 37
  • 166
  • 30
  • 46
  • 78
Axis & Allies Boardgaming Custom Painted Miniatures

107

Online

17.7k

Users

40.3k

Topics

1.7m

Posts