like you said, let’s change it up!
G40L BM Giallo Allies vs Karl7 Axis
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 infantry and 5 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 armour moved from Central America to 89 Sea Zone 1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Non Combat Move - Americans 1 battleship, 2 carriers, 1 cruiser and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 88 Sea Zone to 92 Sea Zone 3 fighters moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands 1 bomber moved from Wake Island to Eastern United States 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Place Units - Americans 1 carrier and 5 transports placed in 101 Sea Zone 1 artillery and 4 infantry placed in Central United States Turn Complete - Americans Americans collect 51 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 airfield, 2 marines and 1 tactical_bomber; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French Equatorial Africa 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis 1 infantry moved from Egypt to Alexandria 1 battleship and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 2 fighters and 1 tactical_bomber moved from Egypt to Alexandria 1 artillery and 2 infantry moved from Iraq to Trans-Jordan 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 destroyer moved from 88 Sea Zone to 91 Sea Zone 1 destroyer moved from 88 Sea Zone to 91 Sea Zone 1 bomber moved from French Equatorial Africa to Gibraltar Combat - British Battle in Alexandria British attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 0/4 hits, 1,83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 3 : 2/4 hits, 1,83 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt 1 transport moved from 83 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Suriname to French Guiana 2 fighters moved from United Kingdom to Morocco 1 fighter moved from United Kingdom to Gibraltar Place Units - British 2 marines and 1 tactical_bomber placed in Egypt 1 airfield placed in Gibraltar Turn Complete - British British collect 39 PUs; end with 40 PUs Place Units - UK_Pacific 2 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 2 artilleries and 1 infantry Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to Morocco: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : -1,67 Italians : -0,67 Chinese : -0,17 Japanese : 0,67 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 2 artilleries and 3 infantry moved from Tobruk to Libya 1 armour, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 armour and 1 mech_infantry moved from Tunisia to Libya 3 infantry moved from Northern Italy to Southern Italy 1 armour and 1 mech_infantry moved from Romania to Belarus 1 bomber moved from Eastern Poland to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands Non Combat Move - ANZAC 1 fighter moved from Queensland to 54 Sea Zone 1 fighter moved from 54 Sea Zone to 53 Sea Zone 1 fighter moved from 53 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands Non Combat Move - ANZAC 1 fighter moved from Queensland to 54 Sea Zone 1 fighter moved from 54 Sea Zone to 53 Sea Zone 1 fighter moved from 53 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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Both Anzac fighters are on the Anzac carrier
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Novgorod to Archangel 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 2 fighters moved from Belarus to Russia 1 bomber moved from Eastern Poland to Russia 1 submarine moved from 110 Sea Zone to 124 Sea Zone 3 armour moved from Belarus to Smolensk 2 infantry moved from Belarus to Smolensk 1 armour moved from Belarus to Smolensk Combat - Germans Air Battle in Russia Germans attacks with 3 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Russia causes 4 damage total. Battle in Archangel Germans attack with 1 infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Smolensk Germans attack with 4 armour and 2 infantry Russians defend with 1 aaGun and 4 infantry Germans roll dice for 4 armour and 2 infantry in Smolensk, round 2 : 2/6 hits, 2.33 expected hits Russians roll dice for 1 aaGun and 4 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Smolensk 1 infantry owned by the Germans and 4 armour owned by the Germans retreated to Belarus Russians win with 3 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from Russia to Belarus 2 fighters moved from Russia to Belarus 1 artillery and 3 infantry moved from Novgorod to Belarus 2 armour, 2 artilleries, 9 infantry and 7 mech_infantrys moved from Eastern Poland to Belarus 1 artillery moved from Poland to Eastern Poland 3 infantry moved from Romania to Bessarabia 6 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from 115 Sea Zone to Novgorod 4 infantry moved from Karelia to Finland 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from 113 Sea Zone to Western Germany 3 tactical_bombers moved from Belarus to Romania Place Units - Germans 3 infantry placed in France 4 infantry placed in Western Germany 3 armour placed in Novgorod 1 armour and 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.17 Germans : -0.33 Russians : -0.33 -
Assumed no intercept.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 40 PUs; Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine 1 infantry moved from Smolensk to Archangel 1 tactical_bomber moved from Bryansk to Archangel 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - Russians Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Archangel, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Archangel, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Archangel to Russia 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Ukraine to Russia 3 infantry moved from Tambov to Russia 7 artilleries moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Tambov 2 armour and 2 mech_infantrys moved from Bryansk to Russia 21 infantry moved from Bryansk to Tambov 8 infantry moved from Bryansk to Tambov 4 infantry moved from Bryansk to Tambov 3 infantry moved from Bryansk to Tambov 1 aaGun and 6 infantry moved from Bryansk to Russia 2 infantry moved from Smolensk to Russia 1 infantry moved from Korea to Amur 2 aaGuns and 7 infantry moved from Manchuria to Amur Place Units - Russians 1 fighter and 9 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,2,2,4,5 Russians collect 30 PUs (3 lost to blockades); end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : -0,67 Russians : 0,50 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 carrier, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Shantung to Jehol 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 artillery and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 armour moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 armour moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Szechwan to Sikang 1 submarine moved from 39 Sea Zone to 78 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 2 fighters moved from 19 Sea Zone to Jehol 1 tactical_bomber moved from Shantung to Jehol 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Yunnan to Szechwan 3 artilleries moved from Szechwan to Yunnan 1 infantry moved from Kwangtung to Kwangsi 3 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State Combat - Japanese Battle in Manchuria Battle in Korea Battle in 55 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win, taking Manchuria from Chinese, taking Korea from Russians with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Jehol Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 4/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 carrier and 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 2 submarines moved from 6 Sea Zone to 35 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 42 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 55 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone 3 fighters moved from Philippines to 35 Sea Zone 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Jehol to 35 Sea Zone 1 bomber moved from French Indo China to Philippines 2 fighters moved from Jehol to 6 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in Kiangsu 3 infantry placed in French Indo China 3 infantry placed in Kwangtung Japanese undo move 4. 1 artillery and 2 infantry placed in Kwangtung 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans : -0.33 Chinese : 0.67 Japanese : 2.17 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 2 carriers, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 armour moved from Morocco to Algeria Americans take Algeria from Italians 1 armour moved from Algeria to Morocco 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Battle in 55 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking Normandy Bordeaux from Germans with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 mech_infantry moved from Central United States to Western United States 1 bomber moved from Eastern United States to Western United States 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from Central America to 89 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 aaGun, 1 artillery, 1 carrier, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 101 Sea Zone 1 armour and 2 infantry placed in Central United States 1 carrier and 1 destroyer placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans : -0,67 Japanese : -0,33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol 1 fighter moved from Suiyuyan to Jehol 1 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Chahar Place Units - Chinese 4 infantry placed in Chahar Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : -0,33 Japanese : 0,33 -
TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - British 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 infantry moved from French West Africa to French Central Africa 1 armour moved from French Equatorial Africa to Ethiopia 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Ethiopia 2 marines moved from Egypt to 98 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 98 Sea Zone to 96 Sea Zone 2 marines moved from 96 Sea Zone to Libya 1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 2 destroyers moved from 91 Sea Zone to 96 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 1 bomber moved from Gibraltar to LibyaCombat Hit Differential Summary :
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Scramble?
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - British 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 infantry moved from French West Africa to French Central Africa 1 armour moved from French Equatorial Africa to Ethiopia 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Ethiopia 2 marines moved from Egypt to 98 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 98 Sea Zone to 96 Sea Zone 2 marines moved from 96 Sea Zone to Libya 1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 2 destroyers moved from 91 Sea Zone to 96 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 1 bomber moved from Gibraltar to Libya 3 fighters moved from Gibraltar to Tunisia 3 fighters moved from Morocco to TunisiaCombat Hit Differential Summary :
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scramble?
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no
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 2 carriers, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 armour moved from Morocco to Algeria Americans take Algeria from Italians 1 armour moved from Algeria to Morocco 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Battle in 55 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking Normandy Bordeaux from Germans with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 mech_infantry moved from Central United States to Western United States 1 bomber moved from Eastern United States to Western United States 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from Central America to 89 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 aaGun, 1 artillery, 1 carrier, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 101 Sea Zone 1 armour and 2 infantry placed in Central United States 1 carrier and 1 destroyer placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol 1 fighter moved from Suiyuyan to Jehol 1 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Chahar Place Units - Chinese 4 infantry placed in Chahar Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 carrier, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 infantry moved from French West Africa to French Central Africa 1 armour moved from French Equatorial Africa to Ethiopia 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Ethiopia 2 marines moved from Egypt to 98 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 98 Sea Zone to 96 Sea Zone 2 marines moved from 96 Sea Zone to Libya 1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 2 destroyers moved from 91 Sea Zone to 96 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 1 bomber moved from Gibraltar to Libya 3 fighters moved from Gibraltar to Tunisia 3 fighters moved from Morocco to Tunisia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers Italians defend with 1 cruiser, 1 destroyer and 1 submarine British roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the Italians, 1 submarine owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone British roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Italians with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 20 Casualties for British: 1 submarine Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine Battle in Libya British attack with 2 artilleries, 1 bomber, 2 infantry and 2 marines Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry British roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 2 artilleries, 1 bomber, 2 infantry and 2 marines in Libya, round 2 : 1/7 hits, 2,67 expected hits Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Libya, round 2 : 3/7 hits, 2,50 expected hits 1 artillery owned by the British, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Libya British roll dice for 1 artillery, 1 bomber and 2 marines in Libya, round 3 : 2/4 hits, 1,67 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Libya, round 3 : 2/4 hits, 1,50 expected hits 1 mech_infantry owned by the Italians, 1 marine owned by the British, 1 artillery owned by the Italians and 1 artillery owned by the British lost in Libya British roll dice for 1 bomber and 1 marine in Libya, round 4 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 armour and 1 artillery in Libya, round 4 : 0/2 hits, 0,83 expected hits 1 artillery owned by the Italians lost in Libya British roll dice for 1 bomber and 1 marine in Libya, round 5 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 armour in Libya, round 5 : 1/1 hits, 0,50 expected hits 1 bomber owned by the British and 1 armour owned by the Italians lost in Libya British win, taking Libya from Italians with 1 marine remaining. Battle score for attacker is -4 Casualties for British: 2 artilleries, 1 bomber, 2 infantry and 1 marine Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Battle in Tunisia British attack with 6 fighters Italians defend with 2 infantry British roll dice for 6 fighters in Tunisia, round 2 : 4/6 hits, 3,00 expected hits Italians roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Italians and 1 fighter owned by the British lost in Tunisia British win with 5 fighters remaining. Battle score for attacker is -4 Casualties for British: 1 fighter Casualties for Italians: 2 infantry Non Combat Move - British 5 fighters moved from Tunisia to Morocco 1 infantry moved from Syria to Trans-Jordan 1 bomber, 2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Malta 3 aaGuns, 4 artilleries, 3 fighters, 19 infantry and 1 tactical_bomber moved from India to Burma Place Units - British 4 infantry placed in United Kingdom 1 factory_minor placed in Iraq 1 carrier placed in 106 Sea Zone Turn Complete - British British collect 40 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5 UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
British : -0,83 Italians : 1,00 Americans : -0,67 Chinese : -0,33 Japanese : 0,00 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk Italians take Bryansk from Russians 1 armour and 1 mech_infantry moved from Belarus to Bryansk 1 bomber moved from Southern Italy to Gibraltar Combat - Italians Strategic bombing raid in Gibraltar AA fire in Gibraltar : 0/1 hits, 0.17 expected hits Bombing raid in Gibraltar rolls: 5 and causes: 5 damage to unit: harbour Bombing raid in Gibraltar causes 5 damage total. Non Combat Move - Italians 1 bomber moved from Gibraltar to Southern France 2 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy Italians undo move 1. 2 artilleries and 1 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3 Italians collect 7 PUs (10 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
AA fire in Gibraltar : : -0.17 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





