No problem on the walk in.
Appreciate the gesture in Holland, but you forgot to leave my inf alive. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Bulgaria to Russia
Combat - Italians
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Non Combat Move - Italians
1 bomber moved from Russia to Ukraine
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,6,2,3,5,6,3,2
Italians collect 3 PUs (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 11 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 2 artilleries in Java, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 2 artilleries in Java, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Java, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 6 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Java, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
ANZAC : -2.00
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 fighter moved from Northwest Persia to Bryansk
Combat - French
Battle in Bryansk
French attack with 1 fighter
Germans defend with 1 artillery
French roll dice for 1 fighter in Bryansk, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 fighter owned by the French lost in Bryansk
Germans win with no units remaining. Battle score for attacker is -6
Casualties for French: 1 fighter
Casualties for Germans: 1 artillery
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Germans : 0.67
French : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 1 destroyer, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Volgograd to Vologda
Germans take Samara from Russians
2 infantry moved from Nenetsia to Vologda
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
2 mech_infantrys moved from Eastern Poland to Belarus
2 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
2 mech_infantrys moved from Volgograd to Caucasus
1 armour and 3 mech_infantrys moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 bomber moved from Ukraine to Russia
1 fighter moved from Ukraine to Belarus
1 bomber moved from Bulgaria to Tambov
3 fighters and 3 tactical_bombers moved from Volgograd to Vologda
1 armour moved from Ukraine to Smolensk
Germans take Smolensk from Russians
1 bomber moved from Bulgaria to Belarus
1 fighter and 1 tactical_bomber moved from Vologda to Archangel
1 mech_infantry moved from Volgograd to Samara
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Vologda
Germans attack with 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Vologda, round 2 : 3/8 hits, 3.33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Vologda, round 3 : 3/6 hits, 3.00 expected hits
Russians roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 artillery and 5 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 5 mech_infantrys in Caucasus, round 2 : 1/7 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Vologda to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 fighter moved from Belarus to Bryansk
3 aaGuns, 4 armour and 8 artilleries moved from Ukraine to Bryansk
1 aaGun moved from Volgograd to Caucasus
1 bomber moved from Tambov to Eastern Poland
1 bomber moved from Belarus to Eastern Poland
1 bomber moved from Russia to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Novgorod to Bryansk
1 artillery moved from Volgograd to Rostov
16 armour and 8 mech_infantrys moved from Volgograd to Bryansk
1 mech_infantry moved from Volgograd to Caucasus
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from France to Normandy Bordeaux
1 bomber moved from Eastern Poland to Poland
1 bomber moved from Eastern Poland to Slovakia Hungary
Place Units - Germans
3 armour placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
2 infantry and 1 mech_infantry placed in Novgorod
1 bomber placed in Western Germany
5 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,3,4,2,6,3,1,6
Germans collect 59 PUs (7 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Germans : -2.33
Americans : -0.33
Russians : 3.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Germans
1 infantry moved from Evenkiyskiy to Timguska
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,5,3,5,6,3,3,4,4,6,3,6
Russians collect 14 PUs (3 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 1x factory_major; Remaining resources: 60 PUs; 6 SuicideAttackTokens;
Japanese buy 1 carrier, 3 destroyers and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Szechwan to Burma
1 mech_infantry moved from Szechwan to Kazakhstan
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 bomber moved from Yunnan to Kazakhstan
1 bomber moved from Szechwan to Kazakhstan
1 tactical_bomber moved from Szechwan to Burma
2 fighters and 1 tactical_bomber moved from French Indo China to Burma
1 mech_infantry moved from Jehol to Korea
1 artillery and 8 infantry moved from Manchuria to Korea
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Korea
Japanese attack with 1 artillery, 10 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 10 infantry and 1 mech_infantry in Korea, round 2 : 4/12 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 4/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
Japanese attack with 2 bombers and 3 mech_infantrys
British defend with 1 armour
Japanese roll dice for 2 bombers and 3 mech_infantrys in Kazakhstan, round 2 : 0/5 hits, 1.83 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 bombers and 3 mech_infantrys in Kazakhstan, round 3 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour
Non Combat Move - Japanese
1 armour and 1 mech_infantry moved from Volgograd to Sikang
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
2 fighters and 2 tactical_bombers moved from Burma to French Indo China
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 aaGun moved from Manchuria to Korea
1 bomber moved from Kazakhstan to Anhwe
1 tactical_bomber moved from Volgograd to Kazakhstan
1 bomber moved from Kazakhstan to Kweichow
2 mech_infantrys moved from Kiangsu to Kweichow
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kazakhstan to Sikang
1 mech_infantry moved from Szechwan to Sikang
Place Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.67
Russians : -0.33
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
8 bombers moved from Queensland to Burma
2 bombers moved from Iraq to Kazakhstan
2 bombers moved from Northwest Persia to Kazakhstan
Combat - Americans
Battle in Kazakhstan
Americans attack with 4 bombers
Japanese defend with 2 mech_infantrys
Americans roll dice for 4 bombers in Kazakhstan, round 2 : 2/4 hits, 2.67 expected hits
Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in Kazakhstan
Americans win with 3 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 2 mech_infantrys
Battle in Burma
Americans attack with 8 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 8 bombers in Burma, round 2 : 6/8 hits, 5.33 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
Americans win with 8 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
8 bombers moved from Burma to India
3 bombers moved from Kazakhstan to Northwest Persia
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Alexandria to Egypt
2 aaGuns and 3 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Algeria to Tunisia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
1 armour and 1 mech_infantry moved from Algeria to Tunisia
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Place Units - Americans
1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 carrier and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : 0.00
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 4 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
14 armour, 3 artilleries, 3 infantry and 20 mech_infantrys moved from Northwest Persia to Caucasus
4 armour and 4 mech_infantrys moved from Iraq to Caucasus
Combat - British
Battle in Caucasus
British attack with 18 armour, 3 artilleries, 3 infantry and 24 mech_infantrys
Germans defend with 1 aaGun, 1 armour, 1 artillery and 5 mech_infantrys; Japanese defend with 2 mech_infantrys
British roll dice for 18 armour, 3 artilleries, 3 infantry and 24 mech_infantrys in Caucasus, round 2 : 18/48 hits, 15.00 expected hits
Germans roll dice for 1 aaGun, 1 armour, 1 artillery and 7 mech_infantrys in Caucasus, round 2 : 2/9 hits, 3.17 expected hits
2 mech_infantrys owned by the Japanese, 1 aaGun owned by the Germans, 1 artillery owned by the Germans, 1 armour owned by the Germans, 5 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 18 armour, 3 artilleries, 1 infantry and 24 mech_infantrys remaining. Battle score for attacker is 37
Casualties for British: 2 infantry
Casualties for Germans: 1 aaGun, 1 armour, 1 artillery and 5 mech_infantrys
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
1 infantry moved from Iraq to Northwest Persia
2 armour and 4 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
1 transport moved from 81 Sea Zone to 98 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 armour placed in Iraq
British undo move 1.
2 armour and 1 infantry placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -1.17
British : 3.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from Volgograd to Rostov
1 bomber moved from Ukraine to Southern Italy
1 armour moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,4,6,1,3,3,3,1
Italians collect 3 PUs (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 infantry moved from New South Wales to Queensland
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
ANZAC collect 15 PUs (3 lost to blockades); end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 fighter, 6 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Samara to Russia
1 armour moved from Vologda to Russia
1 armour moved from Smolensk to Russia
1 mech_infantry moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
20 armour, 8 artilleries, 3 fighters, 11 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
1 artillery moved from Tambov to Russia
3 armour moved from Ukraine to Russia
1 bomber moved from Eastern Poland to Russia
1 bomber moved from Slovakia Hungary to Russia
1 bomber moved from Poland to Russia
1 bomber moved from Western Germany to Russia
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 fighters in 110 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Russia
Germans attack with 25 armour, 9 artilleries, 4 bombers, 4 fighters, 13 mech_infantrys and 3 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 36 infantry and 2 mech_infantrys
AA fire in Russia : 2/9 hits, 1.50 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 25 armour, 9 artilleries, 4 bombers, 3 fighters, 13 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 33/56 hits, 24.67 expected hits
Russians roll dice for 3 aaGuns, 2 armour, 3 artilleries, 36 infantry and 2 mech_infantrys in Russia, round 2 : 17/43 hits, 14.67 expected hits
30 infantry owned by the Russians, 6 artilleries owned by the Germans, 3 aaGuns owned by the Russians and 11 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 25 armour, 3 artilleries, 4 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 18/39 hits, 19.67 expected hits
Russians roll dice for 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys in Russia, round 3 : 3/13 hits, 4.67 expected hits
2 mech_infantrys owned by the Russians, 6 infantry owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians and 3 artilleries owned by the Germans lost in Russia
Germans captures 14PUs while taking Russians capital
Germans win, taking Russia from Russians with 25 armour, 4 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 54
Casualties for Germans: 9 artilleries, 1 fighter, 11 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 3 aaGuns, 2 armour, 3 artilleries, 36 infantry and 2 mech_infantrys
Non Combat Move - Germans
1 aaGun moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Volgograd to Rostov
2 aaGuns moved from Bryansk to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Novgorod to Bryansk
2 infantry moved from Novgorod to Belarus
2 infantry moved from Archangel to Smolensk
1 bomber moved from Russia to Belarus
2 bombers moved from Russia to Belarus
1 bomber moved from Russia to Smolensk
3 fighters and 2 tactical_bombers moved from Russia to Novgorod
3 fighters moved from 110 Sea Zone to Western Germany
1 transport moved from 127 Sea Zone to 112 Sea Zone
5 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 armour placed in Novgorod
2 mech_infantrys placed in Germany
1 fighter and 1 tactical_bomber placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,2,4,3,1,4,4,6
Germans collect 59 PUs (7 lost to blockades); end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 5.50
AA fire in Russia : : 0.50
Americans : -0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Timguska to Yenisey
1 infantry moved from Urals to Timguska
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 10 infantry and 1 mech_infantry moved from Korea to Amur
1 bomber moved from Anhwe to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
2 fighters moved from Japan to Amur
1 bomber moved from Kweichow to Amur
2 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Amur
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 12 infantry
AA fire in Amur : 1/5 hits, 0.83 expected hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 7/16 hits, 4.83 expected hits
Russians roll dice for 2 aaGuns and 12 infantry in Amur, round 2 : 5/12 hits, 4.00 expected hits
5 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 3 : 5/11 hits, 4.00 expected hits
Russians roll dice for 7 infantry in Amur, round 3 : 1/7 hits, 2.33 expected hits
1 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 4 : 6/10 hits, 3.83 expected hits
Russians roll dice for 2 infantry in Amur, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 fighter and 6 infantry
Casualties for Russians: 2 aaGuns and 12 infantry
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 armour moved from Volgograd to Novosibirsk
1 tactical_bomber moved from Sikang to Kansu
1 mech_infantry moved from Sikang to Kansu
1 armour and 1 mech_infantry moved from Sikang to Szechwan
2 mech_infantrys moved from Kweichow to Szechwan
3 mech_infantrys moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 mech_infantry moved from Szechwan to Yunnan
1 carrier and 3 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Amur to Japan
1 bomber moved from Amur to Manchuria
1 aaGun moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Amur to Manchuria
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 mech_infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
3 mech_infantrys placed in French Indo China
1 infantry placed in Japan
3 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
AA fire in Amur : : 0.17
ANZAC : -0.17
UK_Pacific : 0.67
Russians : -1.00
Japanese : 5.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
8 fighters moved from 54 Sea Zone to 55 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
8 bombers moved from India to Szechwan
3 bombers moved from Northwest Persia to Volgograd
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Alexandria to Egypt
Combat - Americans
Battle in Volgograd
Americans attack with 3 bombers
Germans defend with 1 factory_minor and 3 infantry
Americans roll dice for 3 bombers in Volgograd, round 2 : 1/3 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 3/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 3 bombers owned by the Americans lost in Volgograd
Germans win with 2 infantry remaining. Battle score for attacker is -33
Casualties for Americans: 3 bombers
Casualties for Germans: 1 infantry
Battle in 55 Sea Zone
Americans attack with 8 fighters
Japanese defend with 1 destroyer
Americans roll dice for 8 fighters in 55 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
Americans win with 7 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Szechwan
Americans attack with 8 bombers
Japanese defend with 2 armour and 5 mech_infantrys
Americans roll dice for 8 bombers in Szechwan, round 2 : 6/8 hits, 5.33 expected hits
Japanese roll dice for 2 armour and 5 mech_infantrys in Szechwan, round 2 : 3/7 hits, 2.67 expected hits
5 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 3 bombers owned by the Americans lost in Szechwan
Americans roll dice for 5 bombers in Szechwan, round 3 : 4/5 hits, 3.33 expected hits
Japanese roll dice for 1 armour in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Szechwan
Americans win with 5 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 3 bombers
Casualties for Japanese: 2 armour and 5 mech_infantrys
Non Combat Move - Americans
5 bombers moved from Szechwan to India
2 aaGuns and 3 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Tunisia to Libya
1 artillery and 3 infantry moved from Algeria to Tunisia
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
7 fighters moved from 55 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 infantry and 2 mech_infantrys placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 2.00
Americans : 1.33
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 4 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Caucasus to Volgograd
4 fighters and 2 tactical_bombers moved from Northwest Persia to Volgograd
1 infantry moved from Northwest Persia to Caucasus
4 armour and 4 mech_infantrys moved from Iraq to Caucasus
1 armour moved from Caucasus to Samara
British take Kazakhstan from Japanese
British take Samara from Germans
1 mech_infantry moved from Caucasus to Volgograd
1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
16 armour, 2 artilleries and 22 mech_infantrys moved from Caucasus to Rostov
2 infantry moved from India to Burma
1 bomber and 1 fighter moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
British attack with 16 armour, 2 artilleries and 22 mech_infantrys
Germans defend with 1 aaGun, 2 artilleries and 2 infantry; Italians defend with 1 aaGun
British roll dice for 16 armour, 2 artilleries and 22 mech_infantrys in Rostov, round 2 : 14/40 hits, 12.67 expected hits
Germans roll dice for 2 aaGuns, 2 artilleries and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
1 aaGun owned by the Germans, 1 mech_infantry owned by the British, 1 aaGun owned by the Italians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 16 armour, 2 artilleries and 21 mech_infantrys remaining. Battle score for attacker is 20
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 aaGun
Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry
Battle in Volgograd
British attack with 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 factory_minor and 2 infantry
British roll dice for 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 2 : 6/9 hits, 4.17 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Novosibirsk
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour
British roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British lost in Novosibirsk
British roll dice for 1 armour in Novosibirsk, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Novosibirsk, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour in Novosibirsk, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Novosibirsk, round 5 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 armour owned by the British lost in Novosibirsk
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
4 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 aaGun and 1 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber and 1 fighter moved from Burma to India
Place Units - British
2 armour and 1 infantry placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 44 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5,5,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -1.00
British : 1.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Volgograd
Combat - Italians
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Volgograd to Russia
1 armour moved from Romania to Ukraine
1 infantry moved from Yugoslavia to Romania
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,3,1,4,4,6,5,3
Italians collect 3 PUs (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
AA fire in Volgograd : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Caucasus to Rostov
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :