go ahead and scramble scotland
2019 dawgoneit (Allies) vs SixUnder (Axis) BM
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Caucasus: 3 fighters EDIT: Adding units owned by ANZAC to Russia: 3 fighters EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.67
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Caucasus: 3 fighters EDIT: Adding units owned by ANZAC to Russia: 3 fighters EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.67
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 fighters, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 119 Sea Zone 1 bomber moved from Western Germany to United Kingdom 3 mech_infantrys moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 artillery and 1 infantry moved from Bryansk to Smolensk 2 fighters and 1 tactical_bomber moved from Bryansk to Smolensk 7 mech_infantrys moved from Eastern Poland to Bryansk 1 artillery moved from Novgorod to Archangel Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in United Kingdom causes 6 damage total. Battle in 119 Sea Zone Germans attack with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 cruiser and 2 destroyers Germans roll dice for 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Americans roll dice for 1 cruiser and 2 destroyers in 119 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 119 Sea Zone Germans roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 119 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 119 Sea Zone Germans win, taking 119 Sea Zone from Americans with 1 carrier, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 cruiser, 1 destroyer and 1 fighter Casualties for Americans: 1 cruiser and 2 destroyers Battle in Volgograd Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber British defend with 1 artillery; Russians defend with 1 factory_minor Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Smolensk Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 fighters moved from Smolensk to Bryansk 1 tactical_bomber moved from Smolensk to Bryansk 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk 1 bomber moved from United Kingdom to Western Germany 1 fighter moved from Western Germany to 119 Sea Zone 1 mech_infantry moved from Poland to Belarus Place Units - Germans 1 destroyer placed in 112 Sea Zone 2 fighters placed in Western Germany 1 infantry and 2 mech_infantrys placed in Novgorod 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1,1,5,4,3,6,5,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3 Germans collect 48 PUs (4 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -2.17 Americans : 1.00 Russians : 0.00 AA fire in United Kingdom : : -0.17
Territory Summary for Germans :
Gibraltar : 1 tactical_bomber Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor Western Germany : 2 aaGuns, 1 airfield, 6 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry Germany : 1 factory_major and 5 mech_infantrys Belarus : 1 flag, 1 mech_infantry Karelia : 1 flag Baltic States : 1 flag Bryansk : 3 aaGuns, 10 armour, 2 artilleries, 3 bombers, 3 fighters, 23 infantry, 34 mech_infantrys and 2 tactical_bombers Nenetsia : 1 flag, 1 infantry Archangel : 1 flag, 1 artillery Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys Smolensk : 1 flag, 1 artillery 112 Sea Zone : 1 destroyer and 5 transports 119 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber Bulgaria : 1 flag Greece : 1 flag Yugoslavia : 1 flag Finland : 1 flag
Production/PUs Summary :
Germans : 52 / 63 Russians : 17 / 25 Japanese : 65 / 75 Americans : 50 / 75 Chinese : 1 / 3 British : 37 / 41 UK_Pacific : 6 / 6 Italians : 22 / 25 ANZAC : 10 / 16 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 157 times 2 was rolled 187 times 3 was rolled 193 times 4 was rolled 190 times 5 was rolled 172 times 6 was rolled 186 times Average roll : 3.545 Median : 4.000 Variance : 0.870 Standard Deviation : 0.933 Total rolls : 1085 Null / Other 1 was rolled 8 times 2 was rolled 15 times 3 was rolled 12 times 4 was rolled 14 times 5 was rolled 8 times 6 was rolled 15 times Average roll : 3.611 Median : 4.000 Variance : 0.761 Standard Deviation : 0.872 Total rolls : 72 Germans Combat 1 was rolled 33 times 2 was rolled 37 times 3 was rolled 34 times 4 was rolled 33 times 5 was rolled 32 times 6 was rolled 39 times Average roll : 3.534 Median : 3.500 Variance : 0.180 Standard Deviation : 0.425 Total rolls : 208 British Combat 1 was rolled 18 times 2 was rolled 26 times 3 was rolled 25 times 4 was rolled 16 times 5 was rolled 20 times 6 was rolled 16 times Average roll : 3.347 Median : 3.000 Variance : 0.807 Standard Deviation : 0.898 Total rolls : 121 Italians Combat 1 was rolled 23 times 2 was rolled 16 times 3 was rolled 23 times 4 was rolled 17 times 5 was rolled 27 times 6 was rolled 16 times Average roll : 3.467 Median : 3.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 122 Americans Combat 1 was rolled 14 times 2 was rolled 23 times 3 was rolled 18 times 4 was rolled 22 times 5 was rolled 13 times 6 was rolled 16 times Average roll : 3.425 Median : 3.000 Variance : 0.813 Standard Deviation : 0.901 Total rolls : 106 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 37 times 2 was rolled 32 times 3 was rolled 43 times 4 was rolled 39 times 5 was rolled 32 times 6 was rolled 39 times Average roll : 3.514 Median : 3.000 Variance : 0.425 Standard Deviation : 0.652 Total rolls : 222 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 4.000 Median : 5.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 5 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 20 times 5 was rolled 19 times 6 was rolled 22 times Average roll : 4.021 Median : 4.000 Variance : 1.905 Standard Deviation : 1.380 Total rolls : 97 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 8 times 2 was rolled 15 times 3 was rolled 12 times 4 was rolled 14 times 5 was rolled 8 times 6 was rolled 15 times Average roll : 3.611 Median : 4.000 Variance : 0.761 Standard Deviation : 0.872 Total rolls : 72
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 24 PUs; Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 3 infantry moved from Amur to Manchuria 6 infantry moved from Siberia to Amur 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Tambov 1 infantry moved from Vologda to Urals Russians take Urals from Japanese 1 artillery moved from Vologda to Novosibirsk Russians take Novosibirsk from Japanese 2 infantry moved from Russia to Samara 1 tactical_bomber moved from Russia to Samara 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Samara Russians attack with 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk retreated to Smolensk Germans win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Tambov Russians attack with 1 fighter and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Tambov, round 4 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Smolensk to Russia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,5,1,4,1,1,4,2,1,3,6,6 Russians collect 18 PUs (3 lost to blockades); end with 18 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 1.33 Italians : -1.00 Russians : -1.83 Japanese : -0.33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 fighter, 2 mech_infantrys, 6 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Timguska to Novosibirsk 1 mech_infantry moved from Kansu to Novosibirsk 1 infantry moved from Tsinghai to Kazakhstan 1 infantry moved from Sikang to Kazakhstan 1 artillery and 1 infantry moved from Shan State to Yunnan 1 artillery and 1 infantry moved from Shan State to French Indo China 6 submarines moved from 6 Sea Zone to 2 Sea Zone 2 artilleries moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 3 armour moved from Kiangsu to Kwangsi 1 destroyer moved from 37 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 42 Sea Zone to 55 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 2 transports moved from 42 Sea Zone to 36 Sea Zone 2 fighters moved from 36 Sea Zone to Yunnan 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 mech_infantry moved from Hunan to Jehol 2 mech_infantrys moved from Hunan to Jehol 1 destroyer moved from 36 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Novosibirsk Japanese attack with 2 mech_infantrys Russians defend with 1 artillery Japanese roll dice for 2 mech_infantrys in Novosibirsk, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 mech_infantrys in Novosibirsk, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 mech_infantrys in Novosibirsk, round 4 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 artillery in Novosibirsk, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Novosibirsk Japanese roll dice for 1 mech_infantry in Novosibirsk, round 5 : 1/1 hits, 0.17 expected hits Russians roll dice for 1 artillery in Novosibirsk, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 artillery Battle in Kazakhstan Japanese attack with 2 infantry British defend with 1 mech_infantry Japanese roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 2 Sea Zone Japanese attack with 6 submarines Americans defend with 2 destroyers and 2 transports Japanese roll dice for 6 submarines in 2 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits Americans roll dice for 2 destroyers and 2 transports in 2 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 6 submarines in 2 Sea Zone, round 3 : 3/6 hits, 2.00 expected hits Americans roll dice for 2 destroyers and 2 transports in 2 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 2 Sea Zone 1 transport owned by the Americans lost in 2 Sea Zone Japanese roll dice for 5 submarines in 2 Sea Zone, round 4 : 1/5 hits, 1.67 expected hits Japanese win, taking 2 Sea Zone from Neutral with 5 submarines remaining. Battle score for attacker is 24 Casualties for Japanese: 1 submarine Casualties for Americans: 2 destroyers and 2 transports Battle in Yunnan Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 36 Sea Zone 2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Shensi to Tsinghai 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Hopei to Chahar 1 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Hunan to Hopei 1 armour moved from Kwangsi to Szechwan 2 fighters moved from Yunnan to Kweichow 1 armour moved from French Indo China to Hunan 1 infantry and 1 marine moved from Kwangsi to French Indo China 1 tactical_bomber moved from Yunnan to 36 Sea Zone Place Units - Japanese 3 transports placed in 36 Sea Zone 1 fighter and 2 mech_infantrys placed in Kiangsu 6 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -0.33 ANZAC : -0.33 Chinese : -0.33 Russians : -0.67 Japanese : -1.50
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry Iwo Jima : 1 infantry Shantung : 1 flag Kwangsi : 1 flag, 3 armour Kiangsu : 1 flag, 1 factory_minor, 2 fighters and 2 mech_infantrys Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 12 infantry and 1 tactical_bomber Jehol : 1 flag, 3 mech_infantrys Hainan : 1 harbour Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 1 artillery and 1 infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 2 fighters Hunan : 1 flag, 1 armour Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 mech_infantry Tsinghai : 1 flag, 1 mech_infantry Szechwan : 1 flag, 1 armour Chahar : 1 flag, 1 mech_infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 1 artillery Shan State : 1 flag Malaya : 1 flag, 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Evenkiyskiy : 1 flag, 1 infantry Timguska : 1 flag Kazakhstan : 1 flag, 2 infantry French Indo China : 1 flag, 2 armour, 3 artilleries, 1 factory_minor, 3 infantry and 1 marine Celebes : 1 flag Java : 1 flag Sumatra : 1 flag 42 Sea Zone : 1 flag 43 Sea Zone : 1 flag 37 Sea Zone : 1 flag 36 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 6 transports 2 Sea Zone : 1 flag, 5 submarines 6 Sea Zone : 2 destroyers and 6 submarines 55 Sea Zone : 1 destroyer Novosibirsk : 1 flag, 1 mech_infantry 80 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 63 Russians : 19 / 22 Japanese : 62 / 70 Americans : 50 / 75 Chinese : 3 / 3 British : 37 / 41 UK_Pacific : 6 / 6 Italians : 21 / 25 ANZAC : 10 / 16 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 161 times 2 was rolled 183 times 3 was rolled 196 times 4 was rolled 183 times 5 was rolled 185 times 6 was rolled 187 times Average roll : 3.556 Median : 4.000 Variance : 0.614 Standard Deviation : 0.783 Total rolls : 1095 Null / Other 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3.615 Median : 4.000 Variance : 0.293 Standard Deviation : 0.542 Total rolls : 26 Germans Combat 1 was rolled 33 times 2 was rolled 39 times 3 was rolled 34 times 4 was rolled 32 times 5 was rolled 32 times 6 was rolled 39 times Average roll : 3.517 Median : 3.000 Variance : 0.264 Standard Deviation : 0.513 Total rolls : 209 British Combat 1 was rolled 16 times 2 was rolled 26 times 3 was rolled 23 times 4 was rolled 14 times 5 was rolled 18 times 6 was rolled 14 times Average roll : 3.306 Median : 3.000 Variance : 1.123 Standard Deviation : 1.060 Total rolls : 111 Italians Combat 1 was rolled 23 times 2 was rolled 16 times 3 was rolled 25 times 4 was rolled 17 times 5 was rolled 27 times 6 was rolled 17 times Average roll : 3.480 Median : 3.000 Variance : 0.910 Standard Deviation : 0.954 Total rolls : 125 Americans Combat 1 was rolled 14 times 2 was rolled 24 times 3 was rolled 19 times 4 was rolled 22 times 5 was rolled 15 times 6 was rolled 16 times Average roll : 3.436 Median : 3.000 Variance : 0.746 Standard Deviation : 0.864 Total rolls : 110 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 43 times 2 was rolled 35 times 3 was rolled 53 times 4 was rolled 41 times 5 was rolled 41 times 6 was rolled 45 times Average roll : 3.531 Median : 3.000 Variance : 0.685 Standard Deviation : 0.828 Total rolls : 258 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.929 Median : 4.500 Variance : 0.564 Standard Deviation : 0.751 Total rolls : 14 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 5 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 21 times 5 was rolled 19 times 6 was rolled 22 times Average roll : 4.020 Median : 4.000 Variance : 1.973 Standard Deviation : 1.404 Total rolls : 98 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 11 times 2 was rolled 16 times 3 was rolled 12 times 4 was rolled 18 times 5 was rolled 14 times 6 was rolled 21 times Average roll : 3.772 Median : 4.000 Variance : 0.784 Standard Deviation : 0.885 Total rolls : 92
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 carriers, 4 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 3 artilleries and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 3 artilleries, 3 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 10 Sea Zone to 2 Sea Zone 4 fighters moved from 5 Sea Zone to 2 Sea Zone 2 fighters moved from Yenisey to Novosibirsk 2 bombers moved from Burma to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Amur to Jehol 1 bomber moved from Burma to Jehol 2 bombers moved from Scotland to Gibraltar Combat - Americans
Combat Hit Differential Summary :
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@SixUnder scramble in sz91?
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no scramble
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 carriers, 4 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 3 artilleries and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 3 artilleries, 3 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 10 Sea Zone to 2 Sea Zone 4 fighters moved from 5 Sea Zone to 2 Sea Zone 2 fighters moved from Yenisey to Novosibirsk 2 bombers moved from Burma to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Amur to Jehol 1 bomber moved from Burma to Jehol 2 bombers moved from Scotland to Gibraltar Combat - Americans Battle in 2 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 5 submarines Americans roll dice for 1 destroyer and 4 fighters in 2 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 5 submarines in 2 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits 2 submarines owned by the Japanese lost in 2 Sea Zone Americans roll dice for 1 destroyer and 4 fighters in 2 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits Japanese roll dice for 3 submarines in 2 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits 3 submarines owned by the Japanese lost in 2 Sea Zone Americans win, taking 2 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 30 Casualties for Japanese: 5 submarines Battle in Jehol Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 3 mech_infantrys Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Jehol, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 3 mech_infantrys in Jehol, round 2 : 0/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese lost in Jehol Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Jehol, round 3 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Jehol Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 3 mech_infantrys Battle in 55 Sea Zone Americans attack with 2 bombers Japanese defend with 1 destroyer Americans roll dice for 2 bombers in 55 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 55 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Japanese: 1 destroyer Battle in Novosibirsk Americans attack with 2 fighters Japanese defend with 1 mech_infantry Americans roll dice for 2 fighters in Novosibirsk, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in Novosibirsk, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Novosibirsk Americans win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 mech_infantry Battle in Gibraltar Americans attack with 1 armour, 3 artilleries, 2 bombers, 5 infantry and 1 mech_infantry Germans defend with 1 tactical_bomber; Italians defend with 1 airfield, 2 artilleries, 1 harbour and 6 infantry Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 5 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/12 hits, 4.33 expected hits Italians roll dice for 2 artilleries, 6 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/9 hits, 3.17 expected hits 4 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 7/8 hits, 3.50 expected hits Italians roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Gibraltar, round 3 : 0/6 hits, 2.17 expected hits 1 tactical_bomber owned by the Germans, 2 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 3 artilleries, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 25 Casualties for Americans: 4 infantry Casualties for Italians: 2 artilleries and 6 infantry Casualties for Germans: 1 tactical_bomber Non Combat Move - Americans 2 bombers moved from Gibraltar to French West Africa 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 bomber moved from 55 Sea Zone to Queensland 4 fighters moved from 2 Sea Zone to 3 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 3 destroyers moved from 5 Sea Zone to 3 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Jehol to Manchuria 1 bomber, 1 fighter and 1 tactical_bomber moved from Manchuria to Amur 1 fighter moved from Novosibirsk to Russia 1 armour and 1 mech_infantry moved from Western United States to Alaska 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 2 transports moved from 10 Sea Zone to 2 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Italians : -1.33 Americans : 2.50 Japanese : -1.67
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Combat - Chinese Chinese creates battle in territory Kweichow Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 2 fighters Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters in Kweichow, round 2 : 1/2 hits, 1.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 2 fighters remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -0.17 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 carriers, 4 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 3 artilleries and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 3 artilleries, 3 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 10 Sea Zone to 2 Sea Zone 4 fighters moved from 5 Sea Zone to 2 Sea Zone 2 fighters moved from Yenisey to Novosibirsk 2 bombers moved from Burma to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Amur to Jehol 1 bomber moved from Burma to Jehol 2 bombers moved from Scotland to Gibraltar Combat - Americans Battle in 2 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 5 submarines Americans roll dice for 1 destroyer and 4 fighters in 2 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 5 submarines in 2 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits 2 submarines owned by the Japanese lost in 2 Sea Zone Americans roll dice for 1 destroyer and 4 fighters in 2 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits Japanese roll dice for 3 submarines in 2 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits 3 submarines owned by the Japanese lost in 2 Sea Zone Americans win, taking 2 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 30 Casualties for Japanese: 5 submarines Battle in Jehol Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 3 mech_infantrys Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Jehol, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 3 mech_infantrys in Jehol, round 2 : 0/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese lost in Jehol Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Jehol, round 3 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Jehol Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 3 mech_infantrys Battle in 55 Sea Zone Americans attack with 2 bombers Japanese defend with 1 destroyer Americans roll dice for 2 bombers in 55 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 55 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Japanese: 1 destroyer Battle in Novosibirsk Americans attack with 2 fighters Japanese defend with 1 mech_infantry Americans roll dice for 2 fighters in Novosibirsk, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in Novosibirsk, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Novosibirsk Americans win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 mech_infantry Battle in Gibraltar Americans attack with 1 armour, 3 artilleries, 2 bombers, 5 infantry and 1 mech_infantry Germans defend with 1 tactical_bomber; Italians defend with 1 airfield, 2 artilleries, 1 harbour and 6 infantry Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 5 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/12 hits, 4.33 expected hits Italians roll dice for 2 artilleries, 6 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/9 hits, 3.17 expected hits 4 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 7/8 hits, 3.50 expected hits Italians roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Gibraltar, round 3 : 0/6 hits, 2.17 expected hits 1 tactical_bomber owned by the Germans, 2 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 3 artilleries, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 25 Casualties for Americans: 4 infantry Casualties for Italians: 2 artilleries and 6 infantry Casualties for Germans: 1 tactical_bomber Non Combat Move - Americans 2 bombers moved from Gibraltar to French West Africa 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 bomber moved from 55 Sea Zone to Queensland 4 fighters moved from 2 Sea Zone to 3 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 3 destroyers moved from 5 Sea Zone to 3 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Jehol to Manchuria 1 bomber, 1 fighter and 1 tactical_bomber moved from Manchuria to Amur 1 fighter moved from Novosibirsk to Russia 1 armour and 1 mech_infantry moved from Western United States to Alaska 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 2 transports moved from 10 Sea Zone to 2 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Combat - Chinese Chinese creates battle in territory Kweichow Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 2 fighters Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters in Kweichow, round 2 : 1/2 hits, 1.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 2 fighters remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British repair damage of 6x factory_major; Remaining resources: 35 PUs; British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour moved from Caucasus to Volgograd 1 tactical_bomber moved from Caucasus to Volgograd 3 mech_infantrys moved from Caucasus to Volgograd 3 mech_infantrys moved from Caucasus to Rostov 1 mech_infantry moved from Caucasus to Rostov 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 fighter moved from Caucasus to Rostov 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 8 artilleries and 14 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 armour and 1 mech_infantry moved from Tunisia to Morocco British take Algeria from Italians 2 infantry moved from French West Africa to 83 Sea Zone 2 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports moved from 98 Sea Zone to 81 Sea Zone Combat - British Battle in Yunnan British attack with 8 artilleries, 1 fighter, 14 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 8 artilleries, 1 fighter, 14 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/24 hits, 7.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 8 artilleries, 1 fighter, 14 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Rostov British attack with 1 fighter and 4 mech_infantrys Italians defend with 3 infantry British roll dice for 1 fighter and 4 mech_infantrys in Rostov, round 2 : 0/5 hits, 1.17 expected hits Italians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the British lost in Rostov British roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.00 expected hits Italians roll dice for 3 infantry in Rostov, round 3 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Rostov British roll dice for 1 fighter and 1 mech_infantry in Rostov, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 2 infantry in Rostov, round 4 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Rostov retreated to Rostov Italians win with 1 infantry remaining. Battle score for attacker is -10 Casualties for British: 4 mech_infantrys Casualties for Italians: 2 infantry Battle in Volgograd British attack with 2 armour, 3 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 3 mech_infantrys British roll dice for 2 armour, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Volgograd British roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 mech_infantry Casualties for Germans: 3 mech_infantrys Battle in Morocco British attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 1 armour and 1 mech_infantry British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Morocco British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Morocco, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 armour in Morocco, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Morocco, round 4 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Morocco British win, taking Morocco from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - British 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Rostov to Russia 1 mech_infantry moved from Caucasus to Northwest Persia 1 infantry moved from Northwest Persia to Caucasus 1 artillery, 1 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia 1 infantry moved from Persia to Eastern Persia 1 fighter and 1 tactical_bomber moved from Yunnan to India 12 infantry moved from Scotland to United Kingdom Place Units - British 3 infantry placed in Persia 3 infantry placed in Egypt 2 artilleries placed in United Kingdom 3 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1,2,3,3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6 British collect 35 PUs (4 lost to blockades); end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.83 British : -2.17 Americans : 2.50 Chinese : -0.17 Japanese : -2.67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Rostov to Caucasus 1 mech_infantry moved from Bryansk to Vologda Italians take Vologda from Russians 1 armour moved from Bryansk to Caucasus 1 bomber and 1 fighter moved from Bryansk to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 armour, 1 bomber, 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Caucasus, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Caucasus to Bryansk 1 artillery and 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Rostov Place Units - Italians 1 destroyer placed in 97 Sea Zone 2 artilleries and 1 infantry placed in Ukraine 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,4,5 Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0.17 Russians : -0.33
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour Northern Italy : 1 factory_major Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry Bryansk : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry Rostov : 1 flag, 1 infantry Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry Western Ukraine : 1 flag Vologda : 1 flag, 1 mech_infantry Caucasus : 1 flag, 1 armour and 1 infantry 97 Sea Zone : 1 destroyer and 6 submarines
Production/PUs Summary :
Germans : 50 / 63 Russians : 18 / 22 Japanese : 60 / 70 Americans : 50 / 75 Chinese : 4 / 3 British : 39 / 44 UK_Pacific : 7 / 7 Italians : 22 / 27 ANZAC : 10 / 16 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 198 times 2 was rolled 234 times 3 was rolled 250 times 4 was rolled 235 times 5 was rolled 236 times 6 was rolled 230 times Average roll : 3.555 Median : 4.000 Variance : 1.085 Standard Deviation : 1.042 Total rolls : 1383 Null / Other 1 was rolled 21 times 2 was rolled 30 times 3 was rolled 29 times 4 was rolled 29 times 5 was rolled 24 times 6 was rolled 23 times Average roll : 3.474 Median : 3.000 Variance : 0.465 Standard Deviation : 0.682 Total rolls : 156 Germans Combat 1 was rolled 34 times 2 was rolled 39 times 3 was rolled 36 times 4 was rolled 32 times 5 was rolled 33 times 6 was rolled 39 times Average roll : 3.507 Median : 3.000 Variance : 0.215 Standard Deviation : 0.463 Total rolls : 213 British Combat 1 was rolled 23 times 2 was rolled 35 times 3 was rolled 33 times 4 was rolled 24 times 5 was rolled 31 times 6 was rolled 21 times Average roll : 3.407 Median : 3.000 Variance : 1.041 Standard Deviation : 1.020 Total rolls : 167 Italians Combat 1 was rolled 27 times 2 was rolled 23 times 3 was rolled 27 times 4 was rolled 24 times 5 was rolled 32 times 6 was rolled 23 times Average roll : 3.513 Median : 4.000 Variance : 0.387 Standard Deviation : 0.622 Total rolls : 156 Americans Combat 1 was rolled 21 times 2 was rolled 30 times 3 was rolled 29 times 4 was rolled 29 times 5 was rolled 24 times 6 was rolled 23 times Average roll : 3.474 Median : 3.000 Variance : 0.465 Standard Deviation : 0.682 Total rolls : 156 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 45 times 2 was rolled 38 times 3 was rolled 56 times 4 was rolled 43 times 5 was rolled 45 times 6 was rolled 50 times Average roll : 3.560 Median : 3.000 Variance : 0.691 Standard Deviation : 0.832 Total rolls : 277 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.929 Median : 4.500 Variance : 0.564 Standard Deviation : 0.751 Total rolls : 14 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 5 times 2 was rolled 15 times 3 was rolled 17 times 4 was rolled 21 times 5 was rolled 19 times 6 was rolled 22 times Average roll : 4.010 Median : 4.000 Variance : 1.954 Standard Deviation : 1.398 Total rolls : 99 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 11 times 2 was rolled 16 times 3 was rolled 12 times 4 was rolled 18 times 5 was rolled 15 times 6 was rolled 21 times Average roll : 3.785 Median : 4.000 Variance : 0.755 Standard Deviation : 0.869 Total rolls : 93
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer, 2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer, 2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 2 infantry moved from Iraq to Northwest Persia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 119 Sea Zone to 104 Sea Zone 5 infantry moved from Western Germany to 112 Sea Zone 5 artilleries moved from Western Germany to 112 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone 1 cruiser moved from 119 Sea Zone to 111 Sea Zone 5 artilleries moved from 111 Sea Zone to Scotland 5 infantry moved from 111 Sea Zone to Scotland 1 bomber moved from Western Germany to United Kingdom 2 mech_infantrys moved from Bryansk to Volgograd 2 armour moved from Bryansk to Volgograd 3 fighters moved from Bryansk to Volgograd 2 tactical_bombers moved from Bryansk to Volgograd 3 bombers moved from Bryansk to Volgograd 1 mech_infantry moved from Belarus to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Novgorod to Belarus 1 artillery moved from Archangel to Smolensk 1 infantry moved from Nenetsia to Archangel 5 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in United Kingdom causes 8 damage total. Battle in Scotland Battle in Volgograd Germans attack with 2 armour, 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 2 armour and 2 mech_infantrys; Russians defend with 1 factory_minor Germans roll dice for 2 armour, 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 7/12 hits, 6.17 expected hits Russians roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 3/4 hits, 1.67 expected hits 2 mech_infantrys owned by the British, 1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Volgograd Germans win, taking Scotland from British, taking Volgograd from Russians with 1 armour, 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for British: 2 armour and 2 mech_infantrys Battle in 104 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 destroyer Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 carrier moved from 119 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to Western Germany 3 fighters moved from Volgograd to Bryansk 3 bombers moved from Volgograd to Bryansk 2 tactical_bombers moved from Volgograd to Bryansk Place Units - Germans 3 artilleries, 1 bomber and 3 infantry placed in Western Germany 3 transports placed in 112 Sea Zone 1 destroyer placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2 Germans collect 52 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 1.33 Americans : 0.67 Russians : 1.33 AA fire in United Kingdom : : -0.17
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield, 5 artilleries and 5 infantry Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 3 infantry Germany : 1 factory_major Belarus : 1 flag, 1 infantry Karelia : 1 flag Baltic States : 1 flag Bryansk : 3 aaGuns, 8 armour, 2 artilleries, 3 bombers, 3 fighters, 23 infantry, 35 mech_infantrys and 2 tactical_bombers Nenetsia : 1 flag Archangel : 1 flag, 1 infantry Eastern Poland : 5 mech_infantrys Volgograd : 1 flag, 1 armour and 1 factory_minor Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour Smolensk : 1 flag, 2 artilleries 112 Sea Zone : 3 transports 119 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag Yugoslavia : 1 flag Finland : 1 flag 110 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber 111 Sea Zone : 1 cruiser and 5 transports
Production/PUs Summary :
Germans : 54 / 73 Russians : 16 / 22 Japanese : 56 / 70 Americans : 50 / 75 Chinese : 4 / 3 British : 37 / 44 UK_Pacific : 7 / 7 Italians : 22 / 27 ANZAC : 14 / 20 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 195 times 2 was rolled 226 times 3 was rolled 242 times 4 was rolled 225 times 5 was rolled 225 times 6 was rolled 233 times Average roll : 3.563 Median : 4.000 Variance : 0.930 Standard Deviation : 0.965 Total rolls : 1346 Null / Other 1 was rolled 12 times 2 was rolled 18 times 3 was rolled 14 times 4 was rolled 18 times 5 was rolled 15 times 6 was rolled 22 times Average roll : 3.727 Median : 4.000 Variance : 0.648 Standard Deviation : 0.805 Total rolls : 99 Germans Combat 1 was rolled 39 times 2 was rolled 39 times 3 was rolled 41 times 4 was rolled 35 times 5 was rolled 33 times 6 was rolled 42 times Average roll : 3.480 Median : 3.000 Variance : 0.267 Standard Deviation : 0.517 Total rolls : 229 British Combat 1 was rolled 23 times 2 was rolled 36 times 3 was rolled 33 times 4 was rolled 24 times 5 was rolled 31 times 6 was rolled 21 times Average roll : 3.399 Median : 3.000 Variance : 1.126 Standard Deviation : 1.061 Total rolls : 168 Italians Combat 1 was rolled 27 times 2 was rolled 23 times 3 was rolled 27 times 4 was rolled 24 times 5 was rolled 32 times 6 was rolled 23 times Average roll : 3.513 Median : 4.000 Variance : 0.387 Standard Deviation : 0.622 Total rolls : 156 Americans Combat 1 was rolled 21 times 2 was rolled 31 times 3 was rolled 29 times 4 was rolled 27 times 5 was rolled 22 times 6 was rolled 23 times Average roll : 3.438 Median : 3.000 Variance : 0.549 Standard Deviation : 0.741 Total rolls : 153 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 45 times 2 was rolled 38 times 3 was rolled 56 times 4 was rolled 43 times 5 was rolled 45 times 6 was rolled 50 times Average roll : 3.560 Median : 3.000 Variance : 0.691 Standard Deviation : 0.832 Total rolls : 277 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.929 Median : 4.500 Variance : 0.564 Standard Deviation : 0.751 Total rolls : 14 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 5 times 2 was rolled 15 times 3 was rolled 17 times 4 was rolled 21 times 5 was rolled 19 times 6 was rolled 22 times Average roll : 4.010 Median : 4.000 Variance : 1.954 Standard Deviation : 1.398 Total rolls : 99 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 12 times 2 was rolled 18 times 3 was rolled 14 times 4 was rolled 18 times 5 was rolled 15 times 6 was rolled 22 times Average roll : 3.727 Median : 4.000 Variance : 0.648 Standard Deviation : 0.805 Total rolls : 99
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Japanese 1 infantry moved from Urals to Timguska Russians take Timguska from Japanese 4 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Korea to Manchuria 2 infantry moved from Russia to Vologda 2 infantry moved from Tambov to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 artillery moved from Russia to Vologda 3 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Vologda Russians attack with 1 artillery and 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Vologda Russians win, taking Vologda from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 4 infantry Germans defend with 2 artilleries Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 2 : 3/5 hits, 1.17 expected hits Germans roll dice for 2 artilleries in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 artilleries Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Smolensk to Russia Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,6,4,6,5,4,6,3,2,5,5,2 Russians collect 19 PUs (3 lost to blockades); end with 19 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -1.17 Italians : 0.67 Russians : 2.50
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Japanese 1 infantry moved from Urals to Timguska Russians take Timguska from Japanese 4 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Korea to Manchuria 2 infantry moved from Russia to Vologda 2 infantry moved from Tambov to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 artillery moved from Russia to Vologda 3 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Vologda Russians attack with 1 artillery and 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Vologda Russians win, taking Vologda from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 4 infantry Germans defend with 2 artilleries Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 2 : 3/5 hits, 1.17 expected hits Germans roll dice for 2 artilleries in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 artilleries Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Smolensk to Russia Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,6,4,6,5,4,6,3,2,5,5,2 Russians collect 19 PUs (3 lost to blockades); end with 19 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Adding units owned by Russians to Tambov: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.17 Italians : 0.67 Russians : 2.50
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 submarines moved from 6 Sea Zone to 2 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Jehol 2 mech_infantrys moved from Kiangsu to Jehol 2 fighters moved from Kiangsu to Yunnan 2 fighters moved from Kweichow to Yunnan 1 marine moved from French Indo China to 36 Sea Zone 1 battleship and 1 marine moved from 36 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 artillery moved from Anhwe to Jehol 1 infantry moved from Kazakhstan to Turkmenistan Japanese take Turkmenistan from Russians 1 armour moved from Hunan to Yunnan 1 armour moved from Szechwan to Yunnan 2 armour, 3 artilleries and 3 infantry moved from French Indo China to Yunnan 3 armour moved from Kwangsi to Yunnan 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Yunnan 1 carrier and 6 transports moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 80 Sea Zone to 75 Sea Zone 1 infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Korea Battle in Jehol Japanese attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 4 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 4 infantry in Jehol, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Jehol, round 3 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol Japanese win, taking Korea from Russians, taking Jehol from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 2 mech_infantrys Casualties for Russians: 4 infantry Battle in 2 Sea Zone Japanese attack with 3 submarines Americans defend with 1 destroyer, 2 infantry and 2 transports Japanese roll dice for 3 submarines in 2 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 2 transports in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 2 Sea Zone 2 infantry owned by the Americans and 2 transports owned by the Americans lost in 2 Sea Zone Japanese roll dice for 3 submarines in 2 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits Japanese win, taking 2 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 28 Casualties for Americans: 1 destroyer, 2 infantry and 2 transports Battle in Yunnan Japanese attack with 7 armour, 3 artilleries, 7 fighters, 3 infantry and 3 tactical_bombers British defend with 8 artilleries and 14 infantry Japanese roll dice for 7 armour, 3 artilleries, 7 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 10/23 hits, 11.00 expected hits Chinese roll dice for 8 artilleries and 14 infantry in Yunnan, round 2 : 6/22 hits, 7.33 expected hits 3 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 10 infantry owned by the British lost in Yunnan Japanese roll dice for 7 armour, 7 fighters and 3 tactical_bombers in Yunnan, round 3 : 9/17 hits, 9.00 expected hits Chinese roll dice for 8 artilleries and 4 infantry in Yunnan, round 3 : 5/12 hits, 4.00 expected hits 5 armour owned by the Japanese, 5 artilleries owned by the British and 4 infantry owned by the British lost in Yunnan Japanese roll dice for 2 armour, 7 fighters and 3 tactical_bombers in Yunnan, round 4 : 4/12 hits, 6.50 expected hits Chinese roll dice for 3 artilleries in Yunnan, round 4 : 2/3 hits, 1.00 expected hits 2 fighters owned by the Japanese and 3 artilleries owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 5 armour, 3 artilleries, 2 fighters and 3 infantry Casualties for British: 8 artilleries and 14 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone 1 mech_infantry moved from Hopei to Anhwe 1 infantry moved from Shensi to Hopei 1 infantry moved from Kansu to Shensi 1 mech_infantry moved from Tsinghai to Kansu 1 infantry moved from Kazakhstan to Tsinghai 2 fighters moved from Yunnan to French Indo China 1 tactical_bomber moved from Yunnan to Szechwan 1 tactical_bomber moved from Yunnan to Kweichow 1 tactical_bomber moved from Yunnan to Hunan 3 fighters moved from Yunnan to 36 Sea Zone Place Units - Japanese 3 armour placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 submarines EDIT: Adding units owned by Japanese to 26 Sea Zone: 3 submarines EDIT: Turning off Edit Mode 1 carrier, 2 destroyers and 2 fighters placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : 1.00 Japanese : -2.33
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry Iwo Jima : 1 infantry Shantung : 1 flag Kwangsi : 1 flag Korea : 1 marine Kiangsu : 1 flag, 1 factory_minor Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 12 infantry Jehol : 1 flag, 1 artillery Hainan : 1 harbour Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 2 armour Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 tactical_bomber Hunan : 1 flag, 1 tactical_bomber Kansu : 1 flag, 1 mech_infantry Hopei : 1 flag, 1 infantry Tsinghai : 1 flag, 1 infantry Szechwan : 1 flag, 1 tactical_bomber Chahar : 1 flag, 1 mech_infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 1 mech_infantry Malaya : 1 flag, 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Evenkiyskiy : 1 flag Kazakhstan : 1 flag French Indo China : 1 flag, 3 armour, 1 factory_minor and 2 fighters Celebes : 1 flag Sumatra : 1 flag 42 Sea Zone : 1 flag, 1 destroyer 43 Sea Zone : 1 flag 37 Sea Zone : 1 flag 36 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 3 fighters 26 Sea Zone : 3 submarines 2 Sea Zone : 1 flag, 3 submarines 6 Sea Zone : 1 battleship, 2 carriers, 4 destroyers, 3 fighters, 1 tactical_bomber and 6 transports Urals : 1 flag, 1 infantry Turkmenistan : 1 flag, 1 infantry 75 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 51 / 73 Russians : 18 / 23 Japanese : 59 / 62 Americans : 50 / 75 Chinese : 3 / 3 British : 37 / 44 UK_Pacific : 7 / 7 Italians : 21 / 27 ANZAC : 14 / 20 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 214 times 2 was rolled 229 times 3 was rolled 251 times 4 was rolled 227 times 5 was rolled 240 times 6 was rolled 235 times Average roll : 3.541 Median : 4.000 Variance : 0.566 Standard Deviation : 0.752 Total rolls : 1396 Null / Other 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3.556 Median : 4.000 Variance : 0.288 Standard Deviation : 0.537 Total rolls : 27 Germans Combat 1 was rolled 39 times 2 was rolled 39 times 3 was rolled 41 times 4 was rolled 36 times 5 was rolled 33 times 6 was rolled 43 times Average roll : 3.494 Median : 3.000 Variance : 0.276 Standard Deviation : 0.525 Total rolls : 231 British Combat 1 was rolled 23 times 2 was rolled 35 times 3 was rolled 33 times 4 was rolled 24 times 5 was rolled 31 times 6 was rolled 21 times Average roll : 3.407 Median : 3.000 Variance : 1.041 Standard Deviation : 1.020 Total rolls : 167 Italians Combat 1 was rolled 28 times 2 was rolled 23 times 3 was rolled 27 times 4 was rolled 24 times 5 was rolled 32 times 6 was rolled 23 times Average roll : 3.497 Median : 4.000 Variance : 0.403 Standard Deviation : 0.635 Total rolls : 157 Americans Combat 1 was rolled 21 times 2 was rolled 31 times 3 was rolled 29 times 4 was rolled 28 times 5 was rolled 22 times 6 was rolled 23 times Average roll : 3.442 Median : 3.000 Variance : 0.571 Standard Deviation : 0.756 Total rolls : 154 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 58 times 2 was rolled 46 times 3 was rolled 68 times 4 was rolled 53 times 5 was rolled 60 times 6 was rolled 59 times Average roll : 3.547 Median : 3.500 Variance : 0.791 Standard Deviation : 0.889 Total rolls : 344 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.929 Median : 4.500 Variance : 0.564 Standard Deviation : 0.751 Total rolls : 14 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 12 times 2 was rolled 23 times 3 was rolled 26 times 4 was rolled 24 times 5 was rolled 26 times 6 was rolled 30 times Average roll : 3.844 Median : 4.000 Variance : 1.339 Standard Deviation : 1.157 Total rolls : 141 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 17 times 2 was rolled 19 times 3 was rolled 13 times 4 was rolled 20 times 5 was rolled 17 times 6 was rolled 23 times Average roll : 3.642 Median : 4.000 Variance : 0.526 Standard Deviation : 0.725 Total rolls : 109
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one NC edit with my subs to Honolulu
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 3 bombers, 4 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 3 Sea Zone to 2 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters moved from 3 Sea Zone to 2 Sea Zone 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 2 bombers moved from French West Africa to 91 Sea Zone 3 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 2 bombers moved from 91 Sea Zone to 110 Sea Zone 1 armour, 3 artilleries, 1 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 109 Sea Zone 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland 1 bomber moved from Amur to Yunnan 1 bomber moved from 42 Sea Zone to Yunnan 2 submarines moved from 93 Sea Zone to 91 Sea Zone Combat - Americans Battle in 2 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters Japanese defend with 3 submarines Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters in 2 Sea Zone, round 2 : 3/10 hits, 4.67 expected hits Japanese roll dice for 3 submarines in 2 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 3 submarines owned by the Japanese lost in 2 Sea Zone Americans win, taking 2 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters remaining. Battle score for attacker is 18 Casualties for Japanese: 3 submarines Battle in Yunnan Americans attack with 2 bombers Japanese defend with 2 armour Americans roll dice for 2 bombers in Yunnan, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 2 armour in Yunnan, round 2 : 2/2 hits, 1.00 expected hits 2 bombers owned by the Americans lost in Yunnan Japanese win with 2 armour remaining. Battle score for attacker is -24 Casualties for Americans: 2 bombers Battle in Scotland Americans attack with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry Germans defend with 1 airfield, 5 artilleries and 5 infantry Americans roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Scotland, round 2 : 3/6 hits, 2.17 expected hits Germans roll dice for 5 artilleries and 5 infantry in Scotland, round 2 : 4/10 hits, 3.33 expected hits 3 infantry owned by the Germans, 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Scotland Americans roll dice for 1 armour and 1 artillery in Scotland, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 5 artilleries and 2 infantry in Scotland, round 3 : 3/7 hits, 2.33 expected hits 1 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Scotland Germans win with 5 artilleries and 1 infantry remaining. Battle score for attacker is -13 Casualties for Americans: 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry Casualties for Germans: 4 infantry Battle in 110 Sea Zone Americans attack with 2 bombers, 3 destroyers and 1 submarine Germans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 3 destroyers in 110 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Germans lost in 110 Sea Zone Americans roll dice for 2 bombers and 2 destroyers in 110 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 destroyer owned by the Americans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 23 Casualties for Americans: 2 destroyers and 1 submarine Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Non Combat Move - Americans 2 bombers moved from 110 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from Amur to Manchuria 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 3 destroyers placed in 10 Sea Zone 1 transport placed in 10 Sea Zone Americans undo move 1. 2 destroyers placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 3 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,1,1,1,2,5 Americans collect 49 PUs (1 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 1.33 Americans : -1.67 Japanese : 0.50