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sz93: keep dd or cruiser?
I erred when I repaired Moscow last turn. I can remember thinking it may not be smart but did it anyway.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy nothing; Remaining resources: 18 PUs;
Combat Move - Russians
1 fighter and 1 infantry moved from Russia to Smolensk
1 fighter and 1 infantry moved from Russia to Vologda
1 fighter and 1 infantry moved from Russia to Samara
1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Tambov
2 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/1 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Samara, round 4 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Samara, round 5 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 106 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67
Russians : -2.00
@simon33 said in Simon33 (Allies) vs weddingsinger (Axis) BM3:
I erred when I repaired Moscow last turn. I can remember thinking it may not be smart but did it anyway.
I’ll do you one better… this round, Germany should have spared a bomber to go kill the one Chinese guy in Yunnan, allowing Japan to bring an extra 3 mechs to defeat the UKPac in Shan State.
From Hunan? That wouldn’t have worked because it still would have been Chinese territory and you had no armour to blitz. Or are you thinking that you can use the 3 armour in FIC to grab the Hunan mechs? I’m not sure about that one.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 carriers, 3 infantry, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Shantung to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
2 fighters moved from French Indo China to Kweichow
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone
2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 carriers, 3 infantry, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Shantung to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
2 fighters moved from French Indo China to Kweichow
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone
2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand
Combat - Japanese
Battle in Johnston Island
Battle in Yunnan
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/1 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Johnston Island from Americans, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in New Zealand
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in New Zealand, round 2 : 1/1 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking New Zealand from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from Siberia to Amur
2 fighters moved from Kweichow to French Indo China
1 fighter moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
4 mech_infantrys moved from Hunan to French Indo China
3 armour moved from Kiangsu to Kwangsi
1 armour moved from Shantung to Anhwe
1 armour moved from Shantung to Hunan
3 bombers moved from Japan to Philippines
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
3 infantry placed in French Indo China
2 carriers and 4 submarines placed in 6 Sea Zone
2 tactical_bombers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Chinese : 1.33
Japanese : 0.00
@simon33 Yeah, I was thinking the 3 armor in FiC go into Yunnan with mechs. Or… same German bomber then clears way for Japan to hit all that pretty American air power in China…
@weddingsinger said in Simon33 (Allies) vs weddingsinger (Axis) BM3:
@simon33 Yeah, I was thinking the 3 armor in FiC go into Yunnan with mechs. Or… same German bomber then clears way for Japan to hit all that pretty American air power in China…
Ooh, nasty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 3 submarines and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 bomber moved from Szechwan to Hunan
1 bomber moved from India to Hunan
1 bomber moved from Szechwan to Caucasus
1 armour moved from Northwest Persia to Caucasus
Combat - Americans
Battle in Hunan
Americans attack with 2 bombers
Japanese defend with 1 armour
Americans roll dice for 2 bombers in Hunan, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Battle in Caucasus
Americans attack with 1 armour and 1 bomber
Germans defend with 1 armour
Americans roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 armour owned by the Americans lost in Caucasus
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour
Casualties for Germans: 1 armour
Non Combat Move - Americans
1 bomber moved from Caucasus to Russia
3 fighters moved from Persia to Russia
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 armour moved from Trans-Jordan to Northwest Persia
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 bomber moved from Hunan to India
1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 41 Sea Zone to 43 Sea Zone
2 fighters moved from Szechwan to Russia
Place Units - Americans
1 artillery placed in Central United States
1 fighter placed in Eastern United States
2 bombers placed in Western United States
3 submarines placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
3 infantry moved from Szechwan to Yunnan
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Hunan from Japanese with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 fighter moved from 43 Sea Zone to Malaya
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 armour, 2 fighters and 1 mech_infantry moved from Northwest Persia to Volgograd
Russians take Caucasus from Germans
1 bomber moved from Szechwan to Volgograd
1 armour, 1 artillery and 2 infantry moved from Shan State to Malaya
1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Shan State to Malaya
1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
Russians take Kazakhstan from Germans
Combat - British
Battle in Borneo
Battle in Crete
Battle in Celebes
Battle in Volgograd
British attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry
Germans defend with 3 armour and 1 factory_minor
British roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Volgograd, round 2 : 2/1 hits, 2.33 expected hits
Germans roll dice for 3 armour in Volgograd, round 2 : 2/1 hits, 1.50 expected hits
1 mech_infantry owned by the British, 2 armour owned by the Germans and 1 bomber owned by the British lost in Volgograd
British roll dice for 1 armour and 2 fighters in Volgograd, round 3 : 2/1 hits, 1.50 expected hits
Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 fighter owned by the British lost in Volgograd
British win, taking Borneo from Japanese, taking Crete from Italians, taking Celebes from Japanese, taking Volgograd from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -8
Casualties for British: 1 bomber, 1 fighter and 1 mech_infantry
Casualties for Germans: 3 armour
Battle in Malaya
British attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
British roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Malaya, round 2 : 2/0 hits, 2.00 expected hits
Japanese roll dice for 3 mech_infantrys in Malaya, round 2 : 1/0 hits, 1.00 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Malaya
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Malaya, round 3 : 2/1 hits, 1.83 expected hits
Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
British win, taking Malaya from Japanese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 3 mech_infantrys
Non Combat Move - British
1 fighter moved from Malaya to 43 Sea Zone
3 destroyers moved from 41 Sea Zone to 43 Sea Zone
1 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Algeria to Tunisia
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
3 aaGuns and 16 infantry moved from Shan State to Malaya
1 fighter moved from Volgograd to Russia
Place Units - British
3 fighters placed in Persia
3 infantry placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 fighter and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 1 fighter and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 1.50
British : 0.33
Americans : -0.50
Chinese : -1.83
Japanese : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 3 submarines and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 bomber moved from Szechwan to Hunan
1 bomber moved from India to Hunan
1 bomber moved from Szechwan to Caucasus
1 armour moved from Northwest Persia to Caucasus
Combat - Americans
Battle in Hunan
Americans attack with 2 bombers
Japanese defend with 1 armour
Americans roll dice for 2 bombers in Hunan, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Battle in Caucasus
Americans attack with 1 armour and 1 bomber
Germans defend with 1 armour
Americans roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 armour owned by the Americans lost in Caucasus
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour
Casualties for Germans: 1 armour
Non Combat Move - Americans
1 bomber moved from Caucasus to Russia
3 fighters moved from Persia to Russia
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 armour moved from Trans-Jordan to Northwest Persia
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 bomber moved from Hunan to India
1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 41 Sea Zone to 43 Sea Zone
2 fighters moved from Szechwan to Russia
Place Units - Americans
1 artillery placed in Central United States
1 fighter placed in Eastern United States
2 bombers placed in Western United States
3 submarines placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
3 infantry moved from Szechwan to Yunnan
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Hunan from Japanese with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 fighter moved from 43 Sea Zone to Malaya
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 armour, 2 fighters and 1 mech_infantry moved from Northwest Persia to Volgograd
Russians take Caucasus from Germans
1 bomber moved from Szechwan to Volgograd
1 armour, 1 artillery and 2 infantry moved from Shan State to Malaya
1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Shan State to Malaya
1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
Russians take Kazakhstan from Germans
Combat - British
Battle in Borneo
Battle in Crete
Battle in Celebes
Battle in Volgograd
British attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry
Germans defend with 3 armour and 1 factory_minor
British roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Volgograd, round 2 : 2/1 hits, 2.33 expected hits
Germans roll dice for 3 armour in Volgograd, round 2 : 2/1 hits, 1.50 expected hits
1 mech_infantry owned by the British, 2 armour owned by the Germans and 1 bomber owned by the British lost in Volgograd
British roll dice for 1 armour and 2 fighters in Volgograd, round 3 : 2/1 hits, 1.50 expected hits
Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 fighter owned by the British lost in Volgograd
British win, taking Borneo from Japanese, taking Crete from Italians, taking Celebes from Japanese, taking Volgograd from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -8
Casualties for British: 1 bomber, 1 fighter and 1 mech_infantry
Casualties for Germans: 3 armour
Battle in Malaya
British attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
British roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Malaya, round 2 : 2/0 hits, 2.00 expected hits
Japanese roll dice for 3 mech_infantrys in Malaya, round 2 : 1/0 hits, 1.00 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Malaya
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Malaya, round 3 : 2/1 hits, 1.83 expected hits
Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
British win, taking Malaya from Japanese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 3 mech_infantrys
Non Combat Move - British
1 fighter moved from Malaya to 43 Sea Zone
3 destroyers moved from 41 Sea Zone to 43 Sea Zone
1 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Algeria to Tunisia
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
3 aaGuns and 16 infantry moved from Shan State to Malaya
1 fighter moved from Volgograd to Russia
Place Units - British
3 fighters placed in Persia
3 infantry placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 fighter and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 1 fighter and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 2 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.50
British : 0.33
Americans : -0.50
Chinese : -1.83
Japanese : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Caucasus
Italians take Caucasus from Russians
1 fighter moved from Ukraine to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Ukraine
2 mech_infantrys moved from Ukraine to Bryansk
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,4,4,1,3,3,6,4
Italians collect 2 PUs (10 lost to blockades); end with 3 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Shan State to 43 Sea Zone
Non Combat Move - ANZAC
1 destroyer and 2 submarines moved from 56 Sea Zone to 62 Sea Zone
3 fighters moved from Shan State to Malaya
2 artilleries and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 10 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Sorry, thought it was your go.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Shan State to 43 Sea Zone
Non Combat Move - ANZAC
1 destroyer and 2 submarines moved from 56 Sea Zone to 62 Sea Zone
3 fighters moved from Shan State to Malaya
2 artilleries and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 10 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Malaya: 3 fighters
EDIT: Adding units owned by ANZAC to Eastern Persia: 3 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Norway to 112 Sea Zone
1 mech_infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 mech_infantry moved from 123 Sea Zone to Iceland
2 artilleries moved from Rostov to Volgograd
1 infantry moved from Bryansk to Smolensk
3 tactical_bombers moved from Novgorod to Smolensk
4 fighters moved from Bryansk to Volgograd
1 mech_infantry moved from Rostov to Kazakhstan
2 bombers moved from Bryansk to Kazakhstan
3 tactical_bombers moved from Bryansk to Volgograd
Combat - Germans
Battle in Iceland
Battle in Kazakhstan
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 1.50 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 2 bombers in Kazakhstan, round 3 : 2/1 hits, 1.33 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Kazakhstan
Germans win, taking Iceland from British with 2 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Smolensk
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Smolensk, round 2 : 2/1 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 artilleries, 4 fighters and 3 tactical_bombers
British defend with 1 armour; Russians defend with 1 factory_minor
Germans roll dice for 2 artilleries, 4 fighters and 3 tactical_bombers in Volgograd, round 2 : 5/1 hits, 4.67 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 2 artilleries, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Germans
3 tactical_bombers moved from Smolensk to Bryansk
2 bombers moved from Kazakhstan to Bryansk
3 armour moved from Ukraine to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
4 fighters and 3 tactical_bombers moved from Volgograd to Bryansk
9 mech_infantrys moved from Rostov to Bryansk
10 mech_infantrys moved from Western Ukraine to Bryansk
2 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 carrier and 1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 armour moved from Archangel to Bryansk
1 artillery and 2 infantry moved from Holland Belgium to Western Germany
Place Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
3 bombers placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,4,3,3,4,3,6,3
Germans collect 60 PUs (2 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0.83
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 infantry moved from Samara to Volgograd
4 fighters moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 4 fighters and 1 infantry
Germans defend with 2 artilleries and 1 factory_minor
Russians roll dice for 4 fighters and 1 infantry in Volgograd, round 2 : 2/1 hits, 2.17 expected hits
Germans roll dice for 2 artilleries in Volgograd, round 2 : 0/1 hits, 0.67 expected hits
2 artilleries owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Non Combat Move - Russians
4 fighters moved from Volgograd to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 mech_infantrys and 10 submarines; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Hunan
1 mech_infantry moved from French Indo China to Kweichow
Japanese take Kweichow from Chinese
3 fighters and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 armour moved from French Indo China to Hunan
3 bombers moved from Philippines to 43 Sea Zone
2 submarines moved from 33 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 mech_infantrys and 10 submarines; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Hunan
1 mech_infantry moved from French Indo China to Kweichow
Japanese take Kweichow from Chinese
3 fighters and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 armour moved from French Indo China to Hunan
3 bombers moved from Philippines to 43 Sea Zone
2 submarines moved from 33 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 3 bombers, 3 fighters, 2 submarines and 1 tactical_bomber
British defend with 3 destroyers, 1 fighter and 1 transport; Americans defend with 1 carrier, 1 cruiser and 3 destroyers; ANZAC defend with 1 fighter
Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 4/1 hits, 4.17 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 6 destroyers, 2 fighters and 1 transport in 43 Sea Zone, round 2 : 4/1 hits, 4.17 expected hits
2 fighters owned by the Japanese, 1 destroyer owned by the British, 3 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 43 Sea Zone
Japanese roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 : 3/1 hits, 3.17 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 43 Sea Zone, round 3 : 2/1 hits, 2.83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 destroyers owned by the British and 1 carrier owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 3 bombers in 43 Sea Zone, round 4 : 2/0 hits, 2.00 expected hits
Americans roll dice for 1 cruiser, 2 fighters and 1 transport in 43 Sea Zone, round 4 : 2/1 hits, 1.83 expected hits
1 cruiser owned by the Americans, 2 bombers owned by the Japanese and 1 fighter owned by the British lost in 43 Sea Zone
Japanese roll dice for 1 bomber in 43 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 fighter and 1 transport in 43 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC and 1 bomber owned by the Japanese lost in 43 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 3 bombers, 3 fighters, 2 submarines and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 cruiser and 3 destroyers
Casualties for British: 3 destroyers and 1 fighter
Casualties for ANZAC: 1 fighter
Non Combat Move - Japanese
1 armour and 11 mech_infantrys moved from French Indo China to Burma
3 armour moved from Kwangsi to Burma
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 26 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
2 submarines moved from 6 Sea Zone to 26 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Yunnan
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Amur to Buryatia
1 artillery moved from French Indo China to Shan State
2 artilleries moved from French Indo China to Yunnan
Place Units - Japanese
3 mech_infantrys placed in French Indo China
1 mech_infantry placed in Kiangsu
10 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : -0.50
Chinese : 0.33
Japanese : 0.00
Is it too late to change the USSR NCM moves? I suppose I can’t change the Vologda blitz though.
@simon33 You just wanted to blitz the tank to Archangle? That’s fine. Hasn’t affected any other play yet.