Simon33 (Allies) vs weddingsinger (Axis) BM3


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 8 armour, 2 bombers and 4 mech_infantrys; Remaining resources: 1 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
            1 mech_infantry moved from Tsagaan Olom to Kansu
                  Japanese take Kansu from Chinese
            1 mech_infantry moved from Kweichow to Szechwan
            1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
            3 mech_infantrys moved from Kiangsu to Hunan
            1 mech_infantry moved from Shantung to Kweichow
            1 mech_infantry moved from Shantung to Hunan
            1 mech_infantry moved from Shantung to Hunan
            1 fighter moved from French Indo China to Szechwan
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 5 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 mech_infantrys in Hunan, round 2 : 1/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/1 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Szechwan to French Indo China
            9 mech_infantrys moved from Yunnan to French Indo China
            3 artilleries moved from Malaya to Shan State
            1 fighter moved from Malaya to French Indo China
            1 destroyer moved from 33 Sea Zone to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 49 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            2 submarines moved from 37 Sea Zone to 54 Sea Zone
            1 cruiser and 2 destroyers moved from 6 Sea Zone to 26 Sea Zone
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
    
        Place Units - Japanese
            3 armour placed in French Indo China
            3 mech_infantrys placed in Malaya
            3 armour placed in Kiangsu
            2 armour and 1 mech_infantry placed in Shantung
            2 bombers placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Hawaiian Islands: 1 bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 69 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Japan: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 0.33
    

    Savegame


  • @simon33 said in Simon33 (Allies) vs weddingsinger (Axis) BM3:

    Hmm, I didn’t think you’d be attacking the flying tiger. That was a good move.

    Thank you.

    Did a quick edit to move Japan’s bomber off Hawaii back to Japan.

  • 19 17 16

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 fighters, 1 marine, 1 submarine and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            4 fighters moved from Persia to Sikang
            1 bomber moved from Burma to Kweichow
            1 bomber moved from Queensland to Yunnan
            1 bomber moved from Burma to 36 Sea Zone
    
        Combat - Americans
            Battle in 36 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 36 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Sikang
                Americans attack with 4 fighters
                Germans defend with 2 armour and 1 mech_infantry
                    Americans roll dice for 4 fighters in Sikang, round 2 : 2/0 hits, 2.00 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Sikang, round 2 : 1/1 hits, 1.33 expected hits
                    1 armour owned by the Germans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Sikang
                    Americans roll dice for 3 fighters in Sikang, round 3 : 2/1 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Sikang, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 fighter owned by the Americans lost in Sikang
                Americans win with 2 fighters remaining. Battle score for attacker is -4
                Casualties for Americans: 2 fighters
                Casualties for Germans: 2 armour and 1 mech_infantry
            Battle in Yunnan
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kweichow
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow
                Japanese win with no units remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from Yunnan to Szechwan
            2 fighters moved from Sikang to Szechwan
            1 infantry moved from Algeria to 92 Sea Zone
            1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 armour moved from Tunisia to 94 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
            1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 armour moved from Trans-Jordan to Northwest Persia
            1 artillery and 1 infantry moved from Alexandria to Egypt
            1 carrier, 1 cruiser and 3 destroyers moved from 80 Sea Zone to 41 Sea Zone
            1 bomber moved from Queensland to India
            1 bomber moved from 36 Sea Zone to Szechwan
    
        Place Units - Americans
            1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport placed in 10 Sea Zone
            1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Sikang
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Changing PUs for Americans from 70 to 75
            EDIT: Turning off Edit Mode
            EDIT: 3 fighters moved from Trans-Jordan to Persia
            EDIT: 1 infantry moved from Trans-Jordan to Algeria
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 artillery and 1 infantry moved from Northwest Persia to Caucasus
            1 bomber and 1 fighter moved from India to Caucasus
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 artillery and 20 infantry moved from Burma to Shan State
            1 armour moved from India to Shan State
            1 fighter moved from India to Caucasus
    
        Combat - British
            Battle in Cyprus
            Battle in Sumatra
            Battle in Shan State
                British attack with 1 armour, 1 artillery and 20 infantry
                Japanese defend with 3 artilleries
                    British roll dice for 1 armour, 1 artillery and 20 infantry in Shan State, round 2 : 5/1 hits, 4.33 expected hits
                    Japanese roll dice for 3 artilleries in Shan State, round 2 : 1/0 hits, 1.00 expected hits
                    3 artilleries owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Cyprus from Italians, taking Sumatra from Japanese, taking Shan State from Japanese with 1 armour, 1 artillery and 19 infantry remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Japanese: 3 artilleries
            Battle in Caucasus
                British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Germans defend with 1 artillery and 2 mech_infantrys
                    British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Caucasus, round 2 : 3/1 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Caucasus, round 2 : 1/0 hits, 1.00 expected hits
                    1 artillery owned by the Germans, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Germans: 1 artillery and 2 mech_infantrys
    
        Non Combat Move - British
            2 fighters moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Syria to Northwest Persia
            1 artillery and 3 mech_infantrys moved from Iraq to Northwest Persia
            1 artillery and 1 infantry moved from Persia to 80 Sea Zone
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            1 artillery and 7 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Alexandria to Trans-Jordan
            1 armour, 3 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Trans-Jordan to Iraq
            1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            3 destroyers moved from 39 Sea Zone to 41 Sea Zone
            3 aaGuns moved from Burma to Shan State
            1 bomber moved from Caucasus to Szechwan
            1 artillery moved from Morocco to Algeria
            1 fighter moved from India to 41 Sea Zone
    
        Place Units - British
            1 transport placed in 81 Sea Zone
            2 infantry placed in Egypt
            1 artillery and 2 infantry placed in Persia
            2 mech_infantrys placed in Union of South Africa
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 12 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : 1.33
    Americans : 1.17
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Ukraine to 99 Sea Zone
            1 fighter moved from Ukraine to Caucasus
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Caucasus
                Italians attack with 1 fighter
                British defend with 1 artillery
                    Italians roll dice for 1 fighter in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 fighter owned by the Italians lost in Caucasus
                Russians win with no units remaining. Battle score for attacker is -6
                Casualties for Italians: 1 fighter
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            3 mech_infantrys moved from Romania to Ukraine
            1 fighter moved from 99 Sea Zone to Ukraine
            1 infantry moved from Southern Italy to Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,2,6,5,3,3,5,1
            Italians collect 0 PUs (10 lost to blockades); end with 1 PU
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Russians : 0.67
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 10 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 2 submarines moved from 58 Sea Zone to 56 Sea Zone
    
        Non Combat Move - ANZAC
            2 fighters moved from Queensland to Shan State
            2 fighters moved from Queensland to Shan State
            4 infantry moved from New South Wales to Queensland
            3 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5,5,4
            ANZAC collect 10 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17 16

    No intercept if you bring 4 escorts to Moscow.


  • TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 armour, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Volgograd to Russia
            1 bomber moved from Novgorod to Russia
            2 fighters moved from Ukraine to Russia
            2 fighters moved from Volgograd to Russia
            1 armour moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 mech_infantry moved from Novgorod to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Eastern Poland to Archangel
            1 artillery and 1 mech_infantry moved from Volgograd to Tambov
            2 tactical_bombers moved from Volgograd to Tambov
            1 tactical_bomber moved from Ukraine to Tambov
            1 mech_infantry moved from Volgograd to Samara
                  Germans take Samara from Russians
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 armour, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Volgograd to Russia
            1 bomber moved from Novgorod to Russia
            2 fighters moved from Ukraine to Russia
            2 fighters moved from Volgograd to Russia
            1 armour moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 mech_infantry moved from Novgorod to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Eastern Poland to Archangel
            1 artillery and 1 mech_infantry moved from Volgograd to Tambov
            2 tactical_bombers moved from Volgograd to Tambov
            1 tactical_bomber moved from Ukraine to Tambov
            1 mech_infantry moved from Volgograd to Samara
                  Germans take Samara from Russians
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 6 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 5,7 and causes: 12 damage to unit: factory_major
                Bombing raid in Russia causes 12 damage total. 
            Battle in Tambov
                Germans attack with 1 artillery, 1 mech_infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 mech_infantry and 3 tactical_bombers in Tambov, round 2 : 2/1 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery and 3 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 aaGun, 7 artilleries and 19 infantry moved from Ukraine to Bryansk
            2 aaGuns and 5 artilleries moved from Belarus to Bryansk
            1 mech_infantry moved from Novgorod to Bryansk
            5 mech_infantrys moved from Eastern Poland to Bryansk
            3 tactical_bombers moved from Tambov to Bryansk
            2 bombers and 4 fighters moved from Russia to Bryansk
            1 aaGun and 12 artilleries moved from Rostov to Bryansk
            4 mech_infantrys moved from Romania to Western Ukraine
            6 mech_infantrys moved from Slovakia Hungary to Western Ukraine
            7 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Volgograd to Rostov
            3 armour moved from Ukraine to Bryansk
            14 mech_infantrys moved from Ukraine to Bryansk
            1 artillery moved from Volgograd to Rostov
            1 artillery moved from Volgograd to Rostov
            5 mech_infantrys moved from Rostov to Bryansk
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            1 carrier moved from 113 Sea Zone to 112 Sea Zone
            1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 tactical_bombers placed in Novgorod
            3 armour placed in Volgograd
            2 armour and 1 mech_infantry placed in Western Germany
            Germans undo move 4.
            2 armour and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,6,6,6,5,2,2,1
            Germans collect 65 PUs (2 lost to blockades); end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.33
    Germans : -0.17
    Russians : 0.67
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 18 PUs; 
    
        Combat Move - Russians
            1 fighter and 1 infantry moved from Russia to Smolensk
            1 fighter and 1 infantry moved from Russia to Vologda
            1 fighter and 1 infantry moved from Russia to Samara
            1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Tambov
            2 infantry moved from Evenkiyskiy to Yenisey
                  Russians take Yenisey from Japanese
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/1 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 4 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 5 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 fighter moved from Samara to Russia
            1 fighter moved from Smolensk to Russia
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
    
        Turn Complete - Russians
            Russians collect 10 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -2.00
    

    Savegame

  • 19 17 16

    I erred when I repaired Moscow last turn. I can remember thinking it may not be smart but did it anyway.

  • 19 17 16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 18 PUs; 
    
        Combat Move - Russians
            1 fighter and 1 infantry moved from Russia to Smolensk
            1 fighter and 1 infantry moved from Russia to Vologda
            1 fighter and 1 infantry moved from Russia to Samara
            1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Tambov
            2 infantry moved from Evenkiyskiy to Yenisey
                  Russians take Yenisey from Japanese
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/1 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 4 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 5 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 fighter moved from Samara to Russia
            1 fighter moved from Smolensk to Russia
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
    
        Turn Complete - Russians
            Russians collect 10 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 106 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -2.00
    

    Savegame


  • @simon33 said in Simon33 (Allies) vs weddingsinger (Axis) BM3:

    I erred when I repaired Moscow last turn. I can remember thinking it may not be smart but did it anyway.

    I’ll do you one better… this round, Germany should have spared a bomber to go kill the one Chinese guy in Yunnan, allowing Japan to bring an extra 3 mechs to defeat the UKPac in Shan State.

  • 19 17 16

    From Hunan? That wouldn’t have worked because it still would have been Chinese territory and you had no armour to blitz. Or are you thinking that you can use the 3 armour in FIC to grab the Hunan mechs? I’m not sure about that one.


  • TripleA Move Summary: Japanese round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 3 infantry, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Anhwe to Yunnan
            1 mech_infantry moved from Shantung to Kweichow
            1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
            2 fighters moved from French Indo China to Kweichow
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
            1 infantry moved from 30 Sea Zone to Johnston Island
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone
            2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 3 infantry, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Anhwe to Yunnan
            1 mech_infantry moved from Shantung to Kweichow
            1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
            2 fighters moved from French Indo China to Kweichow
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
            1 infantry moved from 30 Sea Zone to Johnston Island
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone
            2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand
    
        Combat - Japanese
            Battle in Johnston Island
            Battle in Yunnan
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/1 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Johnston Island from Americans, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 2 fighters and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 2 fighters remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in New Zealand
                Japanese attack with 2 artilleries and 2 infantry
                ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in New Zealand, round 2 : 1/1 hits, 1.33 expected hits
                    ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in New Zealand
                Japanese win, taking New Zealand from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            2 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 artillery moved from Siberia to Amur
            2 fighters moved from Kweichow to French Indo China
            1 fighter moved from Yunnan to French Indo China
            1 tactical_bomber moved from Yunnan to French Indo China
            4 mech_infantrys moved from Hunan to French Indo China
            3 armour moved from Kiangsu to Kwangsi
            1 armour moved from Shantung to Anhwe
            1 armour moved from Shantung to Hunan
            3 bombers moved from Japan to Philippines
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            2 carriers and 4 submarines placed in 6 Sea Zone
            2 tactical_bombers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Chinese : 1.33
    Japanese : 0.00
    

    Savegame


  • @simon33 Yeah, I was thinking the 3 armor in FiC go into Yunnan with mechs. Or… same German bomber then clears way for Japan to hit all that pretty American air power in China…

  • 19 17 16

    @weddingsinger said in Simon33 (Allies) vs weddingsinger (Axis) BM3:

    @simon33 Yeah, I was thinking the 3 armor in FiC go into Yunnan with mechs. Or… same German bomber then clears way for Japan to hit all that pretty American air power in China…

    Ooh, nasty.

  • 19 17 16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 3 submarines and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Szechwan to Hunan
            1 bomber moved from India to Hunan
            1 bomber moved from Szechwan to Caucasus
            1 armour moved from Northwest Persia to Caucasus
    
        Combat - Americans
            Battle in Hunan
                Americans attack with 2 bombers
                Japanese defend with 1 armour
                    Americans roll dice for 2 bombers in Hunan, round 2 : 1/1 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
                Americans win with 1 bomber remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 armour
            Battle in Caucasus
                Americans attack with 1 armour and 1 bomber
                Germans defend with 1 armour
                    Americans roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 1/1 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 armour owned by the Americans lost in Caucasus
                Americans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 armour
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            1 bomber moved from Caucasus to Russia
            3 fighters moved from Persia to Russia
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 armour moved from Trans-Jordan to Northwest Persia
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
            1 bomber moved from Hunan to India
            1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 41 Sea Zone to 43 Sea Zone
            2 fighters moved from Szechwan to Russia
    
        Place Units - Americans
            1 artillery placed in Central United States
            1 fighter placed in Eastern United States
            2 bombers placed in Western United States
            3 submarines placed in 10 Sea Zone
            1 destroyer and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            3 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Yunnan
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 8 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Hunan from Japanese with 1 mech_infantry remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            1 fighter moved from 43 Sea Zone to Malaya
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 armour, 2 fighters and 1 mech_infantry moved from Northwest Persia to Volgograd
                  Russians take Caucasus from Germans
            1 bomber moved from Szechwan to Volgograd
            1 armour, 1 artillery and 2 infantry moved from Shan State to Malaya
            1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 infantry moved from Shan State to Malaya
            1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
                  Russians take Kazakhstan from Germans
    
        Combat - British
            Battle in Borneo
            Battle in Crete
            Battle in Celebes
            Battle in Volgograd
                British attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry
                Germans defend with 3 armour and 1 factory_minor
                    British roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Volgograd, round 2 : 2/1 hits, 2.33 expected hits
                    Germans roll dice for 3 armour in Volgograd, round 2 : 2/1 hits, 1.50 expected hits
                    1 mech_infantry owned by the British, 2 armour owned by the Germans and 1 bomber owned by the British lost in Volgograd
                    British roll dice for 1 armour and 2 fighters in Volgograd, round 3 : 2/1 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 fighter owned by the British lost in Volgograd
                British win, taking Borneo from Japanese, taking Crete from Italians, taking Celebes from Japanese, taking Volgograd from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -8
                Casualties for British: 1 bomber, 1 fighter and 1 mech_infantry
                Casualties for Germans: 3 armour
            Battle in Malaya
                British attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Malaya, round 2 : 2/0 hits, 2.00 expected hits
                    Japanese roll dice for 3 mech_infantrys in Malaya, round 2 : 1/0 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Malaya
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Malaya, round 3 : 2/1 hits, 1.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
                British win, taking Malaya from Japanese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
                Casualties for Japanese: 3 mech_infantrys
    
        Non Combat Move - British
            1 fighter moved from Malaya to 43 Sea Zone
            3 destroyers moved from 41 Sea Zone to 43 Sea Zone
            1 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            1 armour moved from Trans-Jordan to Northwest Persia
            3 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            1 artillery moved from Algeria to Tunisia
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            3 aaGuns and 16 infantry moved from Shan State to Malaya
            1 fighter moved from Volgograd to Russia
    
        Place Units - British
            3 fighters placed in Persia
            3 infantry placed in Egypt
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 fighter and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 22 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
            Some Units in India change ownership: 1 fighter and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 1.50
    British : 0.33
    Americans : -0.50
    Chinese : -1.83
    Japanese : 1.83
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 3 submarines and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Szechwan to Hunan
            1 bomber moved from India to Hunan
            1 bomber moved from Szechwan to Caucasus
            1 armour moved from Northwest Persia to Caucasus
    
        Combat - Americans
            Battle in Hunan
                Americans attack with 2 bombers
                Japanese defend with 1 armour
                    Americans roll dice for 2 bombers in Hunan, round 2 : 1/1 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
                Americans win with 1 bomber remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 armour
            Battle in Caucasus
                Americans attack with 1 armour and 1 bomber
                Germans defend with 1 armour
                    Americans roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 1/1 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 armour owned by the Americans lost in Caucasus
                Americans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 armour
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            1 bomber moved from Caucasus to Russia
            3 fighters moved from Persia to Russia
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 armour moved from Trans-Jordan to Northwest Persia
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
            1 bomber moved from Hunan to India
            1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 41 Sea Zone to 43 Sea Zone
            2 fighters moved from Szechwan to Russia
    
        Place Units - Americans
            1 artillery placed in Central United States
            1 fighter placed in Eastern United States
            2 bombers placed in Western United States
            3 submarines placed in 10 Sea Zone
            1 destroyer and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            3 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Yunnan
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 8 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Hunan from Japanese with 1 mech_infantry remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            1 fighter moved from 43 Sea Zone to Malaya
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 armour, 2 fighters and 1 mech_infantry moved from Northwest Persia to Volgograd
                  Russians take Caucasus from Germans
            1 bomber moved from Szechwan to Volgograd
            1 armour, 1 artillery and 2 infantry moved from Shan State to Malaya
            1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 infantry moved from Shan State to Malaya
            1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
                  Russians take Kazakhstan from Germans
    
        Combat - British
            Battle in Borneo
            Battle in Crete
            Battle in Celebes
            Battle in Volgograd
                British attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry
                Germans defend with 3 armour and 1 factory_minor
                    British roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Volgograd, round 2 : 2/1 hits, 2.33 expected hits
                    Germans roll dice for 3 armour in Volgograd, round 2 : 2/1 hits, 1.50 expected hits
                    1 mech_infantry owned by the British, 2 armour owned by the Germans and 1 bomber owned by the British lost in Volgograd
                    British roll dice for 1 armour and 2 fighters in Volgograd, round 3 : 2/1 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 fighter owned by the British lost in Volgograd
                British win, taking Borneo from Japanese, taking Crete from Italians, taking Celebes from Japanese, taking Volgograd from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -8
                Casualties for British: 1 bomber, 1 fighter and 1 mech_infantry
                Casualties for Germans: 3 armour
            Battle in Malaya
                British attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Malaya, round 2 : 2/0 hits, 2.00 expected hits
                    Japanese roll dice for 3 mech_infantrys in Malaya, round 2 : 1/0 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Malaya
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Malaya, round 3 : 2/1 hits, 1.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
                British win, taking Malaya from Japanese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
                Casualties for Japanese: 3 mech_infantrys
    
        Non Combat Move - British
            1 fighter moved from Malaya to 43 Sea Zone
            3 destroyers moved from 41 Sea Zone to 43 Sea Zone
            1 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            1 armour moved from Trans-Jordan to Northwest Persia
            3 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            1 artillery moved from Algeria to Tunisia
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            3 aaGuns and 16 infantry moved from Shan State to Malaya
            1 fighter moved from Volgograd to Russia
    
        Place Units - British
            3 fighters placed in Persia
            3 infantry placed in Egypt
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 fighter and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 22 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
            Some Units in India change ownership: 1 fighter and 1 mech_infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Union of South Africa: 2 mech_infantrys
            EDIT: Adding units owned by British to Belgian Congo: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.50
    British : 0.33
    Americans : -0.50
    Chinese : -1.83
    Japanese : 1.83
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Caucasus
                  Italians take Caucasus from Russians
            1 fighter moved from Ukraine to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 99 Sea Zone to Ukraine
            2 mech_infantrys moved from Ukraine to Bryansk
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,4,4,1,3,3,6,4
            Italians collect 2 PUs (10 lost to blockades); end with 3 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

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