@SuperbattleshipYamato I’m not joking either we already were planning on scrambling there yesterday night. So scramble everything.
AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!
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Ok, Italy is done, back to the USA!
10:57pm, June 6th. -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Paratroopers Activate Technology - Americans Americans activating Paratroopers Purchase Units - Americans Americans buy 3 artilleries, 1 cruiser, 2 fighters and 2 submarines; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 bomber moved from United Kingdom to Germany 1 destroyer moved from 44 Sea Zone to 56 Sea Zone 1 carrier moved from 44 Sea Zone to 56 Sea Zone 1 fighter moved from 44 Sea Zone to 56 Sea Zone 1 bomber moved from Australia to Caucasus Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Non Combat Move - Americans 1 bomber moved from Germany to United Kingdom Place Units - Americans 3 artilleries placed in Western United States 1 cruiser, 2 fighters and 2 submarines placed in 56 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Americans collect 3 PUs from War Bonds; end with 42 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans rolls : : 1.00 AA fire in Germany : : -0.17
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 6x factory, 4x factory; Remaining resources: 33 PUs; 1 techTokens; Germans buy 11 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 transport moved from 15 Sea Zone to 13 Sea Zone 1 fighter moved from Morocco Algeria to France 1 fighter moved from France to Norway 1 bomber moved from France to Norway 8 infantry moved from Poland to Baltic States 4 artilleries moved from Poland to Baltic States 6 armour moved from Poland to Baltic States 3 infantry moved from Germany to Poland 1 armour moved from Germany to Baltic States 2 infantry moved from France to Germany 2 infantry moved from France to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Morocco Algeria Non Combat Move - Germans Place Units - Germans 3 infantry placed in Norway 6 infantry placed in France 2 infantry placed in Germany Turn Complete - Germans Germans collect 31 PUs; end with 31 PUs Germans collect 2 PUs from War Bonds; end with 33 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans rolls : : 0.00
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Ok, so G3 is done, and Russia looks poised to make me pay dearly for the extra IC’s on my previous turn. May have been a bad gamble, but fun to try. :)
11:43 pm, June 6th.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 3 armour and 7 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Ukraine to Bulgaria Romania 1 infantry moved from Eastern Ukraine to East Poland 1 infantry moved from Eastern Ukraine to East Poland 1 armour moved from Ukraine to Bulgaria Romania 1 bomber moved from Russia to East Poland 1 infantry moved from Ukraine to Bulgaria Romania 1 armour moved from Russia to Chinghai Combat - Russians Battle in Bulgaria Romania Russians attack with 1 armour and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 armour and 2 infantry in Bulgaria Romania, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 artillery in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bulgaria Romania Russians win, taking Bulgaria Romania from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in East Poland Russians attack with 1 bomber and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in East Poland, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from East Poland to Russia 2 infantry moved from Caucasus to Persia 4 infantry moved from Ukraine to Bulgaria Romania 4 infantry moved from Eastern Ukraine to East Poland 1 artillery moved from Russia to Archangel 6 infantry moved from Russia to Eastern Ukraine 1 armour moved from Russia to Karelia S.S.R. Place Units - Russians 1 armour and 1 infantry placed in Karelia S.S.R. 1 armour and 3 infantry placed in Caucasus 1 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 34 PUs Russians collect 2 PUs from War Bonds; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.17
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Russia is making some inroads on the Reich. This game is more interesting as I’m getting stomped a little less.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Heavy Bomber Activate Technology - Japanese Japanese activating Heavy Bomber Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 1 factory and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 fighters moved from Kiangsu to Chinghai 2 infantry moved from Sikang to Chinghai 2 infantry moved from Ningxia to Chinghai 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 1 armour moved from Philippine Islands to 50 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 50 Sea Zone to 48 Sea Zone 1 armour moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 1 artillery and 3 infantry moved from Manchuria to Buryatia S.S.R. 1 artillery moved from Japan to 62 Sea Zone 3 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 62 Sea Zone to 50 Sea Zone 1 artillery and 1 infantry moved from Egypt to 34 Sea Zone 2 infantry moved from Trans-Jordan to 34 Sea Zone 1 artillery, 1 carrier, 2 fighters, 3 infantry and 3 transports moved from 34 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to India 2 fighters moved from 35 Sea Zone to India 1 infantry moved from Burma to India Combat - Japanese Battle in Chinghai Japanese attack with 2 fighters and 4 infantry Chinese defend with 1 infantry; Russians defend with 1 armour and 2 infantry Japanese roll dice for 2 fighters and 4 infantry in Chinghai, round 2 : 2/1 hits, 1.67 expected hits Chinese roll dice for 1 armour and 3 infantry in Chinghai, round 2 : 2/1 hits, 1.50 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Chinghai Japanese roll dice for 2 fighters and 2 infantry in Chinghai, round 3 : 1/1 hits, 1.33 expected hits Chinese roll dice for 1 armour and 1 infantry in Chinghai, round 3 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chinghai Japanese roll dice for 2 fighters and 1 infantry in Chinghai, round 4 : 2/1 hits, 1.17 expected hits Chinese roll dice for 1 armour in Chinghai, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Chinghai Japanese win, taking Chinghai from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 infantry Casualties for Russians: 1 armour and 2 infantry Battle in Buryatia S.S.R. Japanese attack with 1 artillery and 3 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Buryatia S.S.R., round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in India Japanese attack with 1 artillery, 2 fighters and 4 infantry British defend with 1 aaGun, 1 artillery and 3 infantry AA fire in India : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 2 fighters and 4 infantry in India, round 2 : 2/1 hits, 2.17 expected hits British roll dice for 1 artillery and 3 infantry in India, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in India, round 3 : 2/0 hits, 2.00 expected hits British roll dice for 1 artillery and 1 infantry in India, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in India Japanese win, taking India from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 3 infantry Non Combat Move - Japanese 2 fighters moved from India to 35 Sea Zone 2 fighters moved from Chinghai to Ningxia Place Units - Japanese 2 armour placed in Egypt 1 destroyer and 2 submarines placed in 62 Sea Zone 1 factory placed in East Indies Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs Japanese collect 2 PUs from War Bonds; end with 47 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
British : 0.00 Japanese rolls : : 1.00 Chinese : 0.17 Russians : 0.67 AA fire in India : : -0.33 Japanese : 0.67
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@gribble said in AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!:
Russia is making some inroads on the Reich. This game is more interesting as I’m getting stomped a little less.
Heh heh, I’m hoping I don’t end up regretting trying the big Industrial expansion I did early on.
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - British British buy 1 cruiser, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 artillery and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 destroyer moved from 21 Sea Zone to 19 Sea Zone 1 bomber moved from Karelia S.S.R. to Norway Combat - British Strategic bombing raid in Norway Bombing raid in Norway rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Norway causes 1 damage total. Non Combat Move - British 1 bomber moved from Norway to Karelia S.S.R. Place Units - British 1 cruiser, 1 destroyer, 1 fighter and 1 submarine placed in 2 Sea Zone Turn Complete - British British collect 24 PUs; end with 25 PUs British collect 5 PUs from War Bonds; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 3 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery moved from Gibraltar to 13 Sea Zone 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 13 Sea Zone to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone 2 cruisers moved from 13 Sea Zone to 16 Sea Zone 1 battleship moved from 13 Sea Zone to 16 Sea Zone 2 armour moved from Italy to Bulgaria Romania 1 armour moved from Poland to Bulgaria Romania 1 artillery and 3 infantry moved from 16 Sea Zone to Bulgaria Romania 1 armour moved from Anglo-Egypt Sudan to French West Africa Italians take French Equatorial Africa from British Italians take French West Africa from British Combat - Italians Battle in Bulgaria Romania Italians attack with 3 armour, 1 artillery and 3 infantry Russians defend with 1 armour and 6 infantry Italians roll dice for 1 battleship and 2 cruisers in Bulgaria Romania, round 2 : 1/1 hits, 1.67 expected hits Italians roll dice for 3 armour, 1 artillery and 3 infantry in Bulgaria Romania, round 2 : 3/1 hits, 2.50 expected hits Russians roll dice for 1 armour and 6 infantry in Bulgaria Romania, round 2 : 3/1 hits, 2.50 expected hits 4 infantry owned by the Russians and 3 infantry owned by the Italians lost in Bulgaria Romania Italians roll dice for 3 armour and 1 artillery in Bulgaria Romania, round 3 : 2/1 hits, 1.83 expected hits Russians roll dice for 1 armour and 2 infantry in Bulgaria Romania, round 3 : 1/1 hits, 1.17 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bulgaria Romania Italians roll dice for 3 armour in Bulgaria Romania, round 4 : 1/1 hits, 1.50 expected hits Russians roll dice for 1 armour in Bulgaria Romania, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Italians lost in Bulgaria Romania Italians win, taking Bulgaria Romania from Russians with 2 armour remaining. Battle score for attacker is 5 Casualties for Italians: 1 armour, 1 artillery and 3 infantry Casualties for Russians: 1 armour and 6 infantry Non Combat Move - Italians Place Units - Italians 3 armour and 3 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Italians collect 3 PUs from War Bonds; end with 16 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -0.50 Russians : 0.83
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Ok, back to the US turn.
8:02 pm, June 8th. -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 armour, 1 bomber, 3 infantry and 2 transports; Remaining resources: 2 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 bomber moved from United Kingdom to Norway 1 bomber moved from Caucasus to Egypt 2 infantry moved from Western United States to 56 Sea Zone 1 artillery moved from Western United States to 56 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 56 Sea Zone to 64 Sea Zone 2 carriers moved from 56 Sea Zone to 64 Sea Zone 3 submarines moved from 56 Sea Zone to 64 Sea Zone 1 cruiser moved from 56 Sea Zone to 64 Sea Zone 2 destroyers moved from 56 Sea Zone to 64 Sea Zone 3 fighters moved from 56 Sea Zone to 64 Sea Zone Combat - Americans Strategic bombing raid in Norway Bombing raid in Norway rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Norway causes 5 damage total. Strategic bombing raid in Egypt Bombing raid in Egypt rolls: 6 and causes: 4 damage to unit: factory Bombing raid in Egypt causes 4 damage total. Non Combat Move - Americans 1 bomber moved from Egypt to Caucasus 1 bomber moved from Norway to United Kingdom Place Units - Americans 2 transports placed in 56 Sea Zone 2 armour, 1 bomber and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs Americans collect 2 PUs from War Bonds; end with 42 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 6x factory; Remaining resources: 32 PUs; 1 techTokens; Germans buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Baltic States to East Poland 3 infantry moved from Poland to East Poland 3 fighters moved from Norway to East Poland 1 bomber moved from Norway to East Poland 7 armour, 4 artilleries and 8 infantry moved from Baltic States to Karelia S.S.R. 7 infantry moved from Norway to Finland 2 infantry moved from France to 13 Sea Zone 2 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone 2 infantry moved from 18 Sea Zone to Brazil Germans take Brazil from Americans Combat - Germans Battle in East Poland Germans attack with 1 bomber, 3 fighters and 4 infantry Russians defend with 5 infantry Germans roll dice for 1 bomber, 3 fighters and 4 infantry in East Poland, round 2 : 3/1 hits, 2.83 expected hits Russians roll dice for 5 infantry in East Poland, round 2 : 2/1 hits, 1.67 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in East Poland Germans roll dice for 1 bomber, 3 fighters and 2 infantry in East Poland, round 3 : 3/1 hits, 2.50 expected hits Russians roll dice for 2 infantry in East Poland, round 3 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Russians: 5 infantry Battle in Finland Germans attack with 7 infantry Russians defend with 1 infantry Germans roll dice for 7 infantry in Finland, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia S.S.R. Germans attack with 7 armour, 4 artilleries and 8 infantry British defend with 1 bomber and 1 fighter; Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 9 infantry Germans roll dice for 7 armour, 4 artilleries and 8 infantry in Karelia S.S.R., round 2 : 7/1 hits, 7.50 expected hits Russians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 9 infantry in Karelia S.S.R., round 2 : 5/1 hits, 5.17 expected hits 7 infantry owned by the Russians and 5 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 7 armour, 4 artilleries and 3 infantry in Karelia S.S.R., round 3 : 6/1 hits, 5.83 expected hits Russians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Karelia S.S.R., round 3 : 3/1 hits, 2.83 expected hits 2 infantry owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians, 3 infantry owned by the Germans and 1 bomber owned by the British lost in Karelia S.S.R. Germans roll dice for 7 armour and 4 artilleries in Karelia S.S.R., round 4 : 5/1 hits, 4.83 expected hits Russians roll dice for 1 fighter in Karelia S.S.R., round 4 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 fighter owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 7 armour and 3 artilleries remaining. Battle score for attacker is 35 Casualties for Germans: 1 artillery and 8 infantry Casualties for Russians: 2 armour, 1 artillery and 9 infantry Casualties for British: 1 bomber and 1 fighter Non Combat Move - Germans 1 bomber and 3 fighters moved from East Poland to Poland 1 bomber moved from Poland to France 2 infantry moved from Germany to France Place Units - Germans 6 infantry placed in France 2 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Germans collect 3 PUs from War Bonds; end with 41 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.33 Germans rolls : : 0.00 Russians : 0.67
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Ok, on to turn #4 for Russia.
11:36 pm, June 8th. -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour and 8 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 1 submarine moved from 5 Sea Zone to 7 Sea Zone 1 infantry moved from Belorussia to Baltic States Russians take Baltic States from Germans 1 infantry moved from Eastern Ukraine to Ukraine 1 infantry moved from Persia to Trans-Jordan British take Trans-Jordan from Japanese 1 bomber moved from Russia to Chinghai 1 infantry moved from Caucasus to Kazakh S.S.R. 1 armour moved from Caucasus to Chinghai Combat - Russians Battle in Chinghai Russians attack with 1 armour and 1 bomber Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 bomber in Chinghai, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chinghai Russians win, taking Chinghai from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 bomber moved from Chinghai to Russia 4 infantry moved from Eastern Ukraine to Russia 1 infantry moved from Russia to Archangel 1 artillery moved from Archangel to Russia Place Units - Russians 1 armour placed in Caucasus 3 infantry placed in Caucasus 1 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 28 PUs Russians collect 6 PUs from War Bonds; end with 34 PUs
Combat Hit Differential Summary :
Russians : -0.17 Japanese : -0.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Japanese Japanese repair damage of 4x factory; Remaining resources: 58 PUs; 0 techTokens; Japanese buy 1 armour, 2 fighters and 11 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Borneo to 49 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 48 Sea Zone to 52 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 50 Sea Zone to 52 Sea Zone 3 infantry moved from 52 Sea Zone to Wake Island 1 artillery moved from 52 Sea Zone to Wake Island 4 fighters moved from 52 Sea Zone to Wake Island 1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone 1 armour moved from New Guinea to 48 Sea Zone 1 armour, 1 infantry and 1 transport moved from 48 Sea Zone to 46 Sea Zone 1 armour moved from 46 Sea Zone to Solomon Islands Japanese take Solomon Islands from British 1 infantry moved from 46 Sea Zone to Solomon Islands 2 armour moved from Egypt to Trans-Jordan 1 artillery and 2 infantry moved from India to Persia 2 fighters moved from 35 Sea Zone to Persia 2 fighters moved from Ningxia to Chinghai 1 artillery and 2 infantry moved from Buryatia S.S.R. to Soviet Far East Combat - Japanese Battle in Chinghai Japanese attack with 2 fighters Russians defend with 1 armour Japanese roll dice for 2 fighters in Chinghai, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 armour in Chinghai, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Chinghai Japanese win with 2 fighters remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Battle in Trans-Jordan Japanese attack with 2 armour Russians defend with 1 infantry Japanese roll dice for 2 armour in Trans-Jordan, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Trans-Jordan Japanese win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Persia Japanese attack with 1 artillery, 2 fighters and 2 infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Persia, round 2 : 2/1 hits, 1.83 expected hits British roll dice for 2 infantry in Persia, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Persia Japanese win, taking Persia from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Soviet Far East Japanese attack with 1 artillery and 2 infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery and 2 infantry in Soviet Far East, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 2 infantry in Soviet Far East, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 5 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in Wake Island Japanese attack with 1 artillery, 4 fighters and 3 infantry Americans defend with 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Wake Island, round 2 : 2/1 hits, 1.83 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 4 fighters moved from Wake Island to 52 Sea Zone 2 submarines moved from 62 Sea Zone to 52 Sea Zone 1 destroyer moved from 62 Sea Zone to 52 Sea Zone 2 fighters moved from Chinghai to Kiangsu 2 fighters moved from Persia to 35 Sea Zone Place Units - Japanese 1 armour and 1 infantry placed in Egypt 4 infantry placed in East Indies 2 fighters and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Japanese collect 2 PUs from War Bonds; end with 48 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
British : -1.00 Americans : 0.67 Chinese : -0.50 Russians : -0.67 Japanese : -0.50
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Back to the UK.
12:03am, June 9th. -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - British British buy 3 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 destroyer moved from 19 Sea Zone to 9 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 9 Sea Zone Non Combat Move - British Place Units - British 3 transports placed in 2 Sea Zone 3 infantry placed in United Kingdom Turn Complete - British British collect 21 PUs; end with 21 PUs British collect 4 PUs from War Bonds; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 4 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from French West Africa to Belgian Congo Italians take Belgian Congo from British 2 transports moved from 16 Sea Zone to 14 Sea Zone 2 armour moved from Italy to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 armour, 2 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone 2 armour and 2 infantry moved from 16 Sea Zone to Ukraine 2 armour moved from Bulgaria Romania to Ukraine Combat - Italians Battle in Ukraine Italians attack with 4 armour and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Ukraine, round 2 : 2/1 hits, 1.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 4 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 infantry moved from Italy to Balkans 1 armour moved from Italy to Bulgaria Romania Place Units - Italians 4 armour and 2 infantry placed in Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Italians collect 3 PUs from War Bonds; end with 19 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : -0.33
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On to the US!
12:14 am, June 9th.