@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Karl7 (Allies) vs Simon33 (Axis) BM3 Game III
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Americans 1 mech_infantry moved from Finland to Karelia Russians take Karelia from Germans 2 infantry and 2 mech_infantrys moved from Philippines to 35 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 35 Sea Zone to 36 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 bomber moved from Norway to Northern Italy Purchase Units - Americans Americans repair damage of 3x factory_minor; Remaining resources: 101 PUs; Americans buy 5 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Northern Italy causes 6 damage total. Battle in Shan State Battle in Malaya Non Combat Move - Americans 1 bomber moved from Northern Italy to Algeria 3 aaGuns, 6 infantry and 1 mech_infantry moved from Morocco to Algeria 1 carrier and 2 fighters moved from 110 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 90 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 90 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Norway to Finland 1 fighter moved from Norway to Gibraltar 2 fighters moved from Finland to Norway 1 transport moved from 110 Sea Zone to 103 Sea Zone 1 transport moved from 103 Sea Zone to 102 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 submarines moved from 35 Sea Zone to 37 Sea Zone 2 fighters moved from Philippines to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from Hawaiian Islands to Korea 1 artillery and 2 infantry moved from Korea to Manchuria Place Units - Americans 3 armour placed in Finland 2 armour and 1 fighter placed in Norway 2 submarines placed in 6 Sea Zone 1 bomber placed in Korea 3 artilleries and 3 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs Combat Move - Chinese 2 infantry moved from Suiyuyan to Kansu 1 fighter and 2 infantry moved from Hopei to Kweichow Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Hopei 2 infantry moved from Hopei to Shensi Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Combat Move - British 1 mech_infantry moved from Persia to West India UK_Pacific take West India from Japanese 2 infantry moved from Iraq to Northwest Persia 1 fighter moved from Iraq to Northwest Persia 1 fighter moved from Persia to Northwest Persia 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 armour and 1 infantry moved from Morocco to Algeria 1 bomber moved from Norway to Holland Belgium 1 fighter moved from United Kingdom to Normandy Bordeaux 1 infantry moved from Finland to Vyborg Russians take Vyborg from Germans Purchase Units - British British buy 5 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - British Battle in Normandy Bordeaux British attack with 1 fighter and 2 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux British roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 2 infantry Casualties for Germans: 1 artillery Battle in Holland Belgium British attack with 1 bomber and 2 infantry Germans defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Northwest Persia British attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry British roll dice for 2 fighters and 2 infantry in Northwest Persia, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 fighter moved from Northwest Persia to Iraq 1 fighter moved from Northwest Persia to Persia 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Holland Belgium to United Kingdom 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from Normandy Bordeaux to United Kingdom Place Units - British 3 artilleries placed in Persia 2 artilleries and 1 infantry placed in Iraq 1 mech_infantry placed in Egypt 4 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 2.67 British : 0.17 AA fire in Northern Italy : : -0.17 Chinese : 0.50 Japanese : -1.00 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Italians 1 fighter and 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium Purchase Units - Italians Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Holland Belgium Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Southern Italy 1 fighter moved from Holland Belgium to Western Germany 2 infantry moved from Western Germany to Germany 2 fighters moved from Southern Italy to Volgograd 1 armour and 1 mech_infantry moved from Caucasus to Volgograd 1 fighter moved from Ukraine to Volgograd 1 bomber moved from Southern Italy to Ukraine 2 mech_infantrys moved from Ukraine to Volgograd 1 artillery moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Northern Italy to Western Germany Place Units - Italians 1 mech_infantry placed in Northern Italy 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : -0.17 British : 0.67 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - ANZAC 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 cruiser and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat - ANZAC Battle in Java Battle in Borneo Battle in 41 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win, taking Java from Japanese, taking Borneo from Japanese, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 38 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to Philippines 2 fighters moved from Philippines to Hopei Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 22 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French 1 fighter moved from Finland to Russia Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Research Technology - Germans Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd 1 armour moved from Volgograd to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd 1 mech_infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Vyborg 1 mech_infantry moved from Novgorod to Karelia 1 fighter and 1 tactical_bomber moved from Western Germany to Karelia 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British EDIT: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya 3 bombers and 2 fighters moved from Novgorod to Russia Purchase Units - Germans Germans buy 5 armour, 2 artilleries, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Air Battle in RussiaCombat Hit Differential Summary :
-
Intercept in Moscow?
Forgot to mention, you can’t leave the mechs on the transports in SZ37. If they’re loaded in combat move, they have to attack.
Also, I trust the edit to retreat from Tunisia is ok. I wasn’t planning on allowing those units to be killed in place and I don’t think the French would have attacked.
I was confused about that USN move to SZ37 but it makes more sense now.
-
full intercept
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Research Technology - Germans Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd 1 armour moved from Volgograd to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd 1 mech_infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Vyborg 1 mech_infantry moved from Novgorod to Karelia 1 fighter and 1 tactical_bomber moved from Western Germany to Karelia 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British EDIT: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya 3 bombers and 2 fighters moved from Novgorod to Russia Purchase Units - Germans Germans buy 5 armour, 2 artilleries, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Russians launches 3 interceptors out of Russia Attackers Fire, : 1/5 hits, 1.17 expected hits Defenders Fire, : 1/3 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Russia 1 fighter owned by the French lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 8,3,3 and causes: 14 damage to unit: factory_major Bombing raid in Russia causes 14 damage total. Battle in Karelia Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 mech_infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Karelia Germans win, taking Karelia from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Vyborg Germans attack with 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Vyborg, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans retreated to Novgorod Cleaning up after air battles Non Combat Move - Germans 1 tactical_bomber moved from Vyborg to Novgorod 1 fighter and 1 tactical_bomber moved from Karelia to Novgorod 1 mech_infantry moved from Eastern Poland to Ukraine 1 mech_infantry moved from Ukraine to Volgograd 1 fighter moved from Russia to Volgograd 2 tactical_bombers moved from Novgorod to Volgograd 3 mech_infantrys moved from Poland to Novgorod 1 mech_infantry moved from Poland to Bessarabia 1 mech_infantry moved from Germany to Eastern Poland 1 aaGun and 1 infantry moved from Western Germany to France 3 bombers moved from Russia to Novgorod 5 mech_infantrys moved from Western Germany to Poland Place Units - Germans 3 armour placed in Volgograd 1 armour and 2 artilleries placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 1 fighter, 1 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : 0.00 Defenders Fire, : : 0.00 Attackers Fire, : : -0.17 Russians : -0.67 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Russians 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia Purchase Units - Russians Russians repair damage of 15x factory_major; Remaining resources: 15 PUs; Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians 2 infantry moved from Russia to Vologda 6 artilleries moved from Russia to Samara 1 tactical_bomber moved from Samara to Russia 1 infantry moved from Shantung to Jehol Place Units - Russians 1 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUsCombat Hit Differential Summary :
-
You can’t leave those mechs on the transports in SZ37. That would give you an advantage.
-
oh yeah, I guess just park them with their respective infantry
-
Are you sure you don’t want to just leave the Shan State one back on the Philippines? Or leave the inf there?
-
No, I want to block you from taking back Malaya
-
@Karl7 said in Karl7 (Allies) vs Simon33 (Axis) BM3 Game III:
No, I want to block you from taking back Malaya
You only need one unit to do that though. Are you sure you want both units there?
-
ok, hold back the mech
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 37 Sea Zone: 1 mech_infantry and 1 transport EDIT: Adding units owned by Americans to 37 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Philippines: 1 mech_infantry EDIT: Turning off Edit Mode EDIT: 1 mech_infantry moved from 37 Sea Zone to Malaya 1 armour moved from Kiangsu to Anhwe Japanese take Shantung from Chinese Japanese take Anhwe from Chinese 1 bomber, 2 fighters and 2 tactical_bombers moved from French Indo China to Malaya 1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow 1 infantry moved from Hunan to Kweichow 2 fighters and 1 tactical_bomber moved from Kiangsu to Kweichow 1 tactical_bomber moved from French Indo China to 42 Sea Zone 1 bomber and 1 infantry moved from India to West India 1 bomber moved from India to 38 Sea Zone 1 submarine moved from 39 Sea Zone to 38 Sea Zone 1 bomber moved from Japan to 43 Sea Zone 1 fighter moved from French Indo China to 41 Sea Zone 1 submarine moved from 39 Sea Zone to 41 Sea Zone 2 artilleries and 2 infantry moved from French Indo China to Shan State 1 fighter moved from French Indo China to 38 Sea Zone 1 tactical_bomber moved from French Indo China to 41 Sea Zone 1 fighter moved from Kiangsu to Kweichow Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in West India Japanese attack with 1 bomber and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 1 bomber and 1 infantry in West India, round 2 : 0/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India retreated to West India UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Kweichow Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/7 hits, 3.50 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 38 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 38 Sea Zone Japanese win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 41 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Shan State Japanese win, taking Shan State from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Malaya Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers Americans defend with 1 harbour, 1 infantry and 1 mech_infantry Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Malaya, round 2 : 2/5 hits, 3.00 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Malaya Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Japanese 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone 1 bomber and 1 fighter moved from 38 Sea Zone to India 1 bomber moved from West India to India 1 bomber moved from 43 Sea Zone to French Indo China 7 artilleries, 2 infantry and 2 mech_infantrys moved from Kiangsu to Anhwe 1 artillery moved from Yunnan to Hunan 1 infantry moved from French Indo China to Yunnan 4 fighters and 2 tactical_bombers moved from Kweichow to French Indo China 1 armour and 1 mech_infantry moved from Yunnan to Anhwe 1 bomber moved from Malaya to French Indo China 2 bombers moved from India to French Indo China 2 fighters and 2 tactical_bombers moved from Malaya to 39 Sea Zone 1 fighter moved from India to 39 Sea Zone 1 fighter moved from Japan to French Indo China 1 armour and 3 mech_infantrys moved from French Indo China to Shan State 1 armour, 1 artillery and 1 mech_infantry moved from Yunnan to Shan State 1 aaGun moved from French Indo China to Shan State Place Units - Japanese 1 fighter and 2 infantry placed in India 1 armour, 1 artillery and 1 mech_infantry placed in French Indo China 3 infantry placed in Kiangsu 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 16 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,6,5,2,4,2,1,4,2,6,3,4,3,4,6,6,2,3,5,5,2,3,5,5,5,4,1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,3,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,5,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,1,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,4,2,1,4,5 Japanese collect 23 PUs (16 lost to blockades); end with 23 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
ANZAC : 0.33 Americans : -1.00 Chinese : -0.67 UK_Pacific : 0.67 Japanese : -1.50 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Philippines: 1 mech_infantry EDIT: Turning off Edit Mode 1 mech_infantry moved from Finland to Karelia 1 mech_infantry moved from Norway to Karelia 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 bomber moved from Korea to Kiangsu 1 fighter and 1 tactical_bomber moved from Finland to Karelia Purchase Units - Americans Americans buy 2 armour, 1 bomber, 1 carrier, 3 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat - Americans Strategic bombing raid in Kiangsu AA fire in Kiangsu : 0/1 hits, 0.17 expected hits Bombing raid in Kiangsu rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Kiangsu causes 4 damage total. Battle in Karelia Americans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 mech_infantry Americans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Karelia, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Karelia Americans win, taking Karelia from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Finland to Russia 3 fighters moved from Norway to Russia 2 armour moved from Norway to Finland 1 fighter and 1 tactical_bomber moved from Karelia to Finland 3 aaGuns moved from Algeria to Tunisia 5 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 bomber moved from Algeria to Egypt 1 armour moved from Morocco to Tunisia 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 3 submarines moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Kiangsu to Korea 1 fighter moved from 37 Sea Zone to Philippines 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 3 submarines and 2 transports moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from Korea to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines 1 fighter moved from Korea to 35 Sea Zone 2 submarines moved from 36 Sea Zone to 35 Sea Zone 2 transports moved from 91 Sea Zone to 92 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 2 infantry moved from Morocco to Algeria 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 infantry placed in Finland 2 armour and 1 fighter placed in Norway 1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 bomber and 2 infantry placed in Korea Americans undo move 3. Americans undo move 2. Americans undo move 2. Americans undo move 2. Americans undo move 1. 1 submarine placed in 6 Sea Zone 1 bomber and 1 infantry placed in Korea 3 infantry placed in Finland 2 armour and 1 fighter placed in Norway Americans undo move 2. 1 bomber and 1 fighter placed in Korea 1 carrier and 1 transport placed in 101 Sea Zone 1 fighter and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs Combat Move - Chinese 2 infantry moved from Kansu to Tsinghai 2 infantry moved from Shensi to Szechwan 1 fighter and 2 infantry moved from Hopei to Kweichow Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Tsinghai Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 8 infantry moved from Hopei to Shensi 1 fighter moved from Kweichow to Shensi 2 infantry moved from Hopei to Suiyuyan 2 infantry moved from Hopei to Shensi Place Units - Chinese 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Politics - British Turning on Edit Mode EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 35 Sea Zone: 1 submarine EDIT: Removing units owned by Chinese from Shensi: 1 infantry EDIT: Adding units owned by Chinese to Hopei: 1 infantry EDIT: Turning off Edit Mode Combat Move - British 1 armour and 1 infantry moved from Algeria to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Italians 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium Purchase Units - British British buy 1 armour, 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat - British Battle in Normandy Bordeaux Battle in Cyprus British attack with 1 armour and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 infantry in Cyprus, round 2 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Cyprus British win, taking Normandy Bordeaux from Germans, taking Cyprus from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Holland Belgium British attack with 1 bomber, 2 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber and 2 fighters moved from Holland Belgium to United Kingdom 2 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from West India to Eastern Persia 2 infantry moved from Persia to Eastern Persia 1 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 2 fighters moved from Gibraltar to Tunisia 2 artilleries moved from Persia to Iraq 1 mech_infantry moved from Eastern Persia to Persia Place Units - British 1 armour, 1 artillery and 1 infantry placed in Persia 1 artillery, 1 fighter and 1 infantry placed in Iraq 3 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 armour EDIT: Adding units owned by British to Iraq: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Eastern Persia: 2 infantry EDIT: Adding units owned by British to Persia: 1 infantry EDIT: Adding units owned by British to Iraq: 1 infantry EDIT: Adding units owned by British to Persia: 1 infantry EDIT: Adding units owned by British to Iraq: 1 infantry EDIT: Removing units owned by British from Northwest Persia: 2 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0.33 British : 1.33 Italians : -0.33 Americans : -0.50 Chinese : 0.83 AA fire in Kiangsu : : -0.17 Japanese : 0.00 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Italians 1 fighter and 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tobruk Italians take Tobruk from British 1 bomber moved from Ukraine to 99 Sea Zone 2 fighters and 1 mech_infantry moved from Volgograd to Caucasus Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Holland Belgium Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Italians attack with 2 fighters and 1 mech_infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Caucasus to Volgograd 1 bomber moved from Ukraine to Volgograd 1 bomber moved from 99 Sea Zone to Southern Italy 1 mech_infantry moved from Northern Italy to Romania 1 fighter moved from Holland Belgium to Southern Italy 1 fighter moved from Holland Belgium to Western Germany 4 infantry moved from Northern Italy to Southern Italy 1 aaGun and 1 infantry moved from Northern Italy to Southern Italy 1 aaGun and 2 infantry moved from Northern Italy to Western Germany Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : -0.33 British : -0.33 Russians : -0.33 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Queensland to Philippines 2 fighters moved from Philippines to Korea 2 fighters moved from Hopei to Shensi 2 fighters moved from Shensi to Samara 2 infantry moved from New Guinea to Dutch New Guinea Place Units - ANZAC 1 carrier, 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French 2 infantry moved from Algeria to Tunisia Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Research Technology - Germans Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Novgorod to Vologda 1 mech_infantry moved from Archangel to Vologda 3 bombers and 1 mech_infantry moved from Novgorod to Karelia 1 infantry moved from Ukraine to Bryansk Germans take Bryansk from Russians 1 armour moved from Volgograd to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd 2 infantry moved from France to Normandy Bordeaux 2 fighters moved from Western Germany to Normandy Bordeaux Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 fighters and 2 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Karelia Germans attack with 3 bombers and 1 mech_infantry Americans defend with 2 mech_infantrys Germans roll dice for 3 bombers and 1 mech_infantry in Karelia, round 2 : 2/4 hits, 2.17 expected hits Russians roll dice for 2 mech_infantrys in Karelia, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Americans lost in Karelia Germans win, taking Karelia from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 2 mech_infantrys Battle in Vologda Germans attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Vologda, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 3 bombers moved from Karelia to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 mech_infantry moved from Bessarabia to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk 5 mech_infantrys moved from Poland to Novgorod 3 infantry moved from Western Germany to France 2 fighters moved from Normandy Bordeaux to Western Germany 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 1 fighter moved from Vologda to Novgorod 2 tactical_bombers moved from Vologda to Volgograd 1 mech_infantry moved from Novgorod to Bryansk 2 aaGuns, 19 artilleries and 17 infantry moved from Ukraine to Bryansk Place Units - Germans 3 artilleries placed in Ukraine 3 armour placed in Volgograd 1 infantry and 2 mech_infantrys placed in Novgorod 2 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6 Germans collect 51 PUs (1 lost to blockades); end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUsCombat Hit Differential Summary :
Germans : 0.67 British : 0.67 Russians : -1.33 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Russians 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia 1 infantry moved from Samara to Vologda 2 fighters and 1 tactical_bomber moved from Russia to Vologda Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 21 PUs; Russians buy 7 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Vologda Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Vologda to Russia 1 tactical_bomber moved from Vologda to Russia 1 aaGun, 12 artilleries and 11 infantry moved from Samara to Russia Place Units - Russians 7 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Jehol: 1 aaGun and 5 infantry EDIT: Adding units owned by Russians to Manchuria: 1 aaGun and 5 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : -0.67





