L.O.T.R. - Whack Evil - dawg Good


  • TripleA Turn Summary: Elves round 27

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 27
    
        Purchase Units - Elves
            Elves buy 1 eagles, 1 griffin, 5 hobbitss, 3 hunterss and 1 wizard; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            1 hobbits moved from Anduin West Bank to Drimrill Dale
            1 eagles, 2 hobbitss and 1 hunters moved from Lorien to Drimrill Dale
            1 hunters moved from E. Emnet to Celebran
            2 griffins moved from Wold to Celebran
            2 eagless moved from E. Emnet to Celebran
            4 eagless moved from E. Emnet to Drimrill Dale
            1 hobbits moved from E. Emnet to Anorien
            2 griffins moved from E. Emnet to Anorien
            1 griffin moved from Angren Bank to Westfold
            1 hobbits moved from E. Emnet to Westfold
            1 hunters moved from E. Emnet to Fangorn
            3 griffins moved from E. Emnet to Fangorn
            3 griffins moved from E. Emnet to Westfold
            1 hobbits moved from W. Mirkwood to Gladden
            1 hobbits moved from N. Mirkwood to W. Mirkwood
            1 hobbits moved from Carrock to Anduin West Bank
            1 hobbits moved from High Mirkwood to Carrock
            1 hobbits moved from High Mirkwood to N. Mirkwood
    
        Combat - Elves
            Battle in Fangorn
                Elves attack with 3 griffins and 1 hunters
                Saruman defend with 1 siegeTower and 1 trolls
                    Elves roll dice for 3 griffins and 1 hunters in Fangorn, round 2 : 3/4 hits, 1.83 expected hits
                    Saruman roll dice for 1 siegeTower and 1 trolls in Fangorn, round 2 : 0/2 hits, 0.67 expected hits
                    1 siegeTower owned by the Saruman and 1 trolls owned by the Saruman lost in Fangorn
                Elves win, taking Fangorn from Saruman with 3 griffins and 1 hunters remaining. Battle score for attacker is 10
                Casualties for Saruman: 1 siegeTower and 1 trolls
            Battle in Drimrill Dale
                Elves attack with 5 eagless, 3 hobbitss and 1 hunters
                Goblins defend with 1 catapult, 1 shooters, 1 stabbers and 1 trolls
                    Elves roll dice for 5 eagless, 3 hobbitss and 1 hunters in Drimrill Dale, round 2 : 0/7 hits, 2.17 expected hits
                    Goblins roll dice for 1 catapult, 1 shooters, 1 stabbers and 1 trolls in Drimrill Dale, round 2 : 2/4 hits, 1.17 expected hits
                    2 hobbitss owned by the Elves lost in Drimrill Dale
                    Elves roll dice for 5 eagless, 1 hobbits and 1 hunters in Drimrill Dale, round 3 : 3/7 hits, 2.17 expected hits
                    Goblins roll dice for 1 catapult, 1 shooters, 1 stabbers and 1 trolls in Drimrill Dale, round 3 : 0/4 hits, 1.17 expected hits
                    1 shooters owned by the Goblins, 1 stabbers owned by the Goblins and 1 catapult owned by the Goblins lost in Drimrill Dale
                    Elves roll dice for 5 eagless, 1 hobbits and 1 hunters in Drimrill Dale, round 4 : 2/7 hits, 2.17 expected hits
                    Goblins roll dice for 1 trolls in Drimrill Dale, round 4 : 1/1 hits, 0.50 expected hits
                    1 hobbits owned by the Elves and 1 trolls owned by the Goblins lost in Drimrill Dale
                Elves win, taking Drimrill Dale from Goblins with 5 eagless and 1 hunters remaining. Battle score for attacker is 8
                Casualties for Elves: 3 hobbitss
                Casualties for Goblins: 1 catapult, 1 shooters, 1 stabbers and 1 trolls
            Battle in Westfold
                Elves attack with 4 griffins and 1 hobbits
                Mordor defend with 2 orcss and 2 siegeTowers
                    Elves roll dice for 4 griffins and 1 hobbits in Westfold, round 2 : 2/4 hits, 2.00 expected hits
                    Mordor roll dice for 2 orcss and 2 siegeTowers in Westfold, round 2 : 0/4 hits, 0.67 expected hits
                    2 orcss owned by the Mordor lost in Westfold
                    Elves roll dice for 4 griffins and 1 hobbits in Westfold, round 3 : 2/4 hits, 2.00 expected hits
                    Mordor roll dice for 2 siegeTowers in Westfold, round 3 : 0/2 hits, 0.33 expected hits
                    2 siegeTowers owned by the Mordor lost in Westfold
                Elves win, taking Westfold from Mordor with 4 griffins and 1 hobbits remaining. Battle score for attacker is 14
                Casualties for Mordor: 2 orcss and 2 siegeTowers
            Battle in Anorien
                Elves attack with 2 griffins and 1 hobbits
                Khand defend with 1 warWolves
                    Elves roll dice for 2 griffins and 1 hobbits in Anorien, round 2 : 2/2 hits, 1.00 expected hits
                    Khand roll dice for 1 warWolves in Anorien, round 2 : 0/1 hits, 0.17 expected hits
                    1 warWolves owned by the Khand lost in Anorien
                Elves win, taking Anorien from Khand with 2 griffins and 1 hobbits remaining. Battle score for attacker is 3
                Casualties for Khand: 1 warWolves
            Battle in Celebran
                Elves attack with 2 eagless, 2 griffins and 1 hunters
                Goblins defend with 1 catapult, 1 shooters and 1 stabbers
                    Elves roll dice for 2 eagless, 2 griffins and 1 hunters in Celebran, round 2 : 2/5 hits, 2.00 expected hits
                    Goblins roll dice for 1 catapult, 1 shooters and 1 stabbers in Celebran, round 2 : 1/3 hits, 0.67 expected hits
                    1 eagles owned by the Elves, 1 stabbers owned by the Goblins and 1 catapult owned by the Goblins lost in Celebran
                    Elves roll dice for 1 eagles, 2 griffins and 1 hunters in Celebran, round 3 : 1/4 hits, 1.67 expected hits
                    Goblins roll dice for 1 shooters in Celebran, round 3 : 1/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins and 1 eagles owned by the Elves lost in Celebran
                Elves win, taking Celebran from Goblins with 2 griffins and 1 hunters remaining. Battle score for attacker is -4
                Casualties for Elves: 2 eagless
                Casualties for Goblins: 1 catapult, 1 shooters and 1 stabbers
    
        Non Combat Move - Elves
            2 eagless moved from Drimrill Dale to E. Emnet
            1 eagles moved from Drimrill Dale to E. Emnet
            2 eagless moved from Drimrill Dale to E. Emnet
            2 griffins moved from Celebran to E. Emnet
            3 griffins moved from Fangorn to E. Emnet
            2 griffins moved from Anorien to E. Emnet
            4 griffins moved from Westfold to E. Emnet
    
        Place Units - Elves
            2 hobbitss placed in High Mirkwood
            1 griffin, 1 hobbits, 1 hunters and 1 wizard placed in E. Emnet
            Elves undo move 2.
            2 hobbitss and 2 hunterss placed in E. Emnet
            1 eagles, 1 griffin, 1 hunters and 1 wizard placed in Lorien
            1 hobbits placed in N. Caves
    
        Turn Complete - Elves
            Elves collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Goblins : 1.17
    Saruman : -0.67
    Mordor : -1.00
    Elves : 0.00
    Khand : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 27

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 27
    
        Purchase Units - Haradrim
            Haradrim buy 6 corsairss, 2 towers and 1 trebuche; Remaining resources: 2 PUs; 
    
        Combat Move - Haradrim
            1 spearInfantry and 1 trebuche moved from Helms Deep to Westfold
            3 spearInfantrys moved from Anfalas to Andrast
    
        Combat - Haradrim
            Battle in Westfold
                Haradrim attack with 1 spearInfantry and 1 trebuche
                Elves defend with 1 hobbits
                    Haradrim roll dice for 1 spearInfantry and 1 trebuche in Westfold, round 2 : 1/2 hits, 0.83 expected hits
                    Elves roll dice for 1 hobbits in Westfold, round 2 : 0/1 hits, 0.17 expected hits
                    1 hobbits owned by the Elves lost in Westfold
                Haradrim win, taking Westfold from Elves with 1 spearInfantry and 1 trebuche remaining. Battle score for attacker is 2
                Casualties for Elves: 1 hobbits
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            2 towers placed in Andrast
            2 corsairss placed in Pinnath Gelin
            3 corsairss placed in Anfalas
            1 corsairs and 1 trebuche placed in Helms Deep
    
        Turn Complete - Haradrim
            Haradrim collect 38 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Elves : -0.17
    Haradrim : 0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 27

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 27
    
        Purchase Units - Rhun
            Rhun buy 2 spearInfantrys and 2 trebuches; Remaining resources: 0 PUs; 
    
        Combat Move - Rhun
            2 spearInfantrys and 1 trebuche moved from Rhun to Celduin
    
        Combat - Rhun
            Battle in Celduin
                Rhun attack with 2 spearInfantrys and 1 trebuche
                Dwarves defend with 1 axeInfantry, 1 berzerkers and 1 mortar
                    Rhun roll dice for 2 spearInfantrys and 1 trebuche in Celduin, round 2 : 1/3 hits, 1.00 expected hits
                    Dwarves roll dice for 1 axeInfantry, 1 berzerkers and 1 mortar in Celduin, round 2 : 1/3 hits, 1.00 expected hits
                    1 spearInfantry owned by the Rhun and 1 mortar owned by the Dwarves lost in Celduin
                    Rhun roll dice for 1 spearInfantry and 1 trebuche in Celduin, round 3 : 1/2 hits, 0.83 expected hits
                    Dwarves roll dice for 1 axeInfantry and 1 berzerkers in Celduin, round 3 : 0/2 hits, 0.83 expected hits
                    1 berzerkers owned by the Dwarves lost in Celduin
                    Rhun roll dice for 1 spearInfantry and 1 trebuche in Celduin, round 4 : 1/2 hits, 0.83 expected hits
                    Dwarves roll dice for 1 axeInfantry in Celduin, round 4 : 0/1 hits, 0.50 expected hits
                    1 axeInfantry owned by the Dwarves lost in Celduin
                Rhun win, taking Celduin from Dwarves with 1 spearInfantry and 1 trebuche remaining. Battle score for attacker is 12
                Casualties for Rhun: 1 spearInfantry
                Casualties for Dwarves: 1 axeInfantry, 1 berzerkers and 1 mortar
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            2 spearInfantrys and 2 trebuches placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Dwarves : -1.33
    Rhun : 0.33
    

    Savegame


  • TripleA Turn Summary: Dale round 27

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 27
    
        Purchase Units - Dale
            Dale buy 1 archers, 1 heavyCavalry, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            5 lightCavalrys moved from Lake Town to Celduin
            1 spearInfantry moved from N. Dale to Celduin
            1 spearInfantry moved from E. Rhovanion to Celduin
    
        Combat - Dale
            Battle in Celduin
                Dale attack with 5 lightCavalrys and 2 spearInfantrys
                Rhun defend with 1 spearInfantry and 1 trebuche
                    Dale roll dice for 5 lightCavalrys and 2 spearInfantrys in Celduin, round 2 : 2/7 hits, 2.00 expected hits
                    Rhun roll dice for 1 spearInfantry and 1 trebuche in Celduin, round 2 : 0/2 hits, 0.50 expected hits
                    1 spearInfantry owned by the Rhun and 1 trebuche owned by the Rhun lost in Celduin
                Dale win, taking Celduin from Rhun with 5 lightCavalrys and 2 spearInfantrys remaining. Battle score for attacker is 7
                Casualties for Rhun: 1 spearInfantry and 1 trebuche
    
        Non Combat Move - Dale
    
        Place Units - Dale
            1 archers, 1 heavyCavalry, 2 lightCavalrys and 1 spearInfantry placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Dale : 0.00
    Rhun : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 27

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 27
    
        Purchase Units - Khand
            Khand buy 1 raiderCavalry, 1 tower and 1 warWolves; Remaining resources: 1 PUs; 
    
        Combat Move - Khand
            2 xbowInfantrys moved from Khand to Harad Road
    
        Non Combat Move - Khand
    
        Place Units - Khand
            1 tower placed in S. Ithilien
            1 raiderCavalry and 1 warWolves placed in Khand
    
        Turn Complete - Khand
            Khand collect 12 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dwarves round 27

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 27
    
        Purchase Units - Dwarves
            Dwarves buy 1 axeInfantry, 1 berzerkers and 1 phalanx; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            1 berzerkers and 1 cannon moved from N. Dale to Celduin
            2 berzerkerss and 1 cannon moved from Lonely Mtn. to N. Dale
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            1 axeInfantry, 1 berzerkers and 1 phalanx placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 28

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 28
    
        Purchase Units - Saruman
            Saruman buy 1 raiders and 2 siegeTowers; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            1 raiders and 2 siegeTowers moved from Isengard to Fangorn
    
        Combat - Saruman
            Battle in Fangorn
                Saruman attack with 1 raiders and 2 siegeTowers
                Elves defend with 1 hunters
                    Saruman roll dice for 1 raiders and 2 siegeTowers in Fangorn, round 2 : 0/3 hits, 1.17 expected hits
                    Elves roll dice for 1 hunters in Fangorn, round 2 : 1/1 hits, 0.50 expected hits
                    1 siegeTower owned by the Saruman lost in Fangorn
                    Saruman roll dice for 1 raiders and 1 siegeTower in Fangorn, round 3 : 0/2 hits, 0.83 expected hits
                    Elves roll dice for 1 hunters in Fangorn, round 3 : 0/1 hits, 0.50 expected hits
                    Saruman roll dice for 1 raiders and 1 siegeTower in Fangorn, round 4 : 0/2 hits, 0.83 expected hits
                    Elves roll dice for 1 hunters in Fangorn, round 4 : 1/1 hits, 0.50 expected hits
                    1 raiders owned by the Saruman lost in Fangorn
                    Saruman roll dice for 1 siegeTower in Fangorn, round 5 : 1/1 hits, 0.33 expected hits
                    Elves roll dice for 1 hunters in Fangorn, round 5 : 1/1 hits, 0.50 expected hits
                    1 hunters owned by the Elves and 1 siegeTower owned by the Saruman lost in Fangorn
                Elves win with no units remaining. Battle score for attacker is -8
                Casualties for Saruman: 1 raiders and 2 siegeTowers
                Casualties for Elves: 1 hunters
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            1 raiders and 2 siegeTowers placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Saruman : -2.17
    Elves : 1.00
    

    Savegame


  • TripleA Turn Summary: Freefolk round 28

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 28
    
        Purchase Units - Freefolk
            Freefolk buy 1 archers, 6 hobbitss, 3 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            2 archerss, 1 hobbits and 4 spearInfantrys moved from Angren Bank to Druwaith Laur
            6 hobbitss moved from Enedwaith Coast to Druwaith Laur
            2 lightCavalrys moved from Lond Daer to Druwaith Laur
            6 hobbitss moved from Lond Daer to Enedwaith Coast
            1 archers and 5 hobbitss moved from Minhiriath to Lond Daer
            7 hobbitss moved from S. Downs to Minhiriath
            1 archers and 1 spearInfantry moved from Bree to S. Downs
            2 hobbitss moved from Breelands to S. Downs
            2 hobbitss moved from Fornost to Breelands
            1 hobbits moved from Hobbiton to Shire
            1 archers and 1 spearInfantry moved from Tharbad to Eregion
            2 lightCavalrys moved from Druwaith Laur to Westfold
    
        Combat - Freefolk
            Battle in Westfold
                Freefolk attack with 2 lightCavalrys
                Haradrim defend with 1 spearInfantry and 1 trebuche
                    Freefolk roll dice for 2 lightCavalrys in Westfold, round 2 : 1/2 hits, 0.67 expected hits
                    Haradrim roll dice for 1 spearInfantry and 1 trebuche in Westfold, round 2 : 0/2 hits, 0.50 expected hits
                    1 trebuche owned by the Haradrim lost in Westfold
                    Freefolk roll dice for 2 lightCavalrys in Westfold, round 3 : 0/2 hits, 0.67 expected hits
                    Haradrim roll dice for 1 spearInfantry in Westfold, round 3 : 0/1 hits, 0.33 expected hits
                    Freefolk roll dice for 2 lightCavalrys in Westfold, round 4 : 2/2 hits, 0.67 expected hits
                    Haradrim roll dice for 1 spearInfantry in Westfold, round 4 : 1/1 hits, 0.33 expected hits
                    1 lightCavalry owned by the Freefolk and 1 spearInfantry owned by the Haradrim lost in Westfold
                Freefolk win, taking Westfold from Haradrim with 1 lightCavalry remaining. Battle score for attacker is 3
                Casualties for Haradrim: 1 spearInfantry and 1 trebuche
                Casualties for Freefolk: 1 lightCavalry
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 lightCavalrys placed in Lond Daer
            1 archers and 1 spearInfantry placed in Tharbad
            2 hobbitss and 1 lightCavalry placed in Bree
            2 hobbitss placed in Fornost
            2 hobbitss placed in Hobbiton
    
        Turn Complete - Freefolk
            Freefolk collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Freefolk : 1.00
    Haradrim : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 28

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 28
    
        Purchase Units - Mordor
            Mordor buy 5 orcss, 4 siegeTowers and 3 trollss; Remaining resources: 1 PUs; 
    
        Combat Move - Mordor
            2 units repaired.
            2 orcss and 4 siegeTowers moved from Minas Morgul to N. Ithilien
            1 trolls moved from E. Osg. to N. Ithilien
            2 siegeTowers moved from E. Osg. to N. Ithilien
            7 orcss moved from Minas Tirith to Anorien
            1 trolls moved from Udun to N. Ithilien
            1 orcs moved from Dagorlad to S. Rhun
                  Rhun take S. Rhun from Dale
            2 trollss moved from W. Osg. to Anorien
            2 orcss and 1 siegeTower moved from Eastfold to Westfold
    
        Combat - Mordor
            Battle in Anorien
                Mordor attack with 7 orcss and 2 trollss
                Elves defend with 1 hobbits
                    Mordor roll dice for 7 orcss and 2 trollss in Anorien, round 2 : 1/9 hits, 2.17 expected hits
                    Elves roll dice for 1 hobbits in Anorien, round 2 : 0/1 hits, 0.17 expected hits
                    1 hobbits owned by the Elves lost in Anorien
                Mordor win, taking Anorien from Elves with 7 orcss and 2 trollss remaining. Battle score for attacker is 2
                Casualties for Elves: 1 hobbits
            Battle in Westfold
                Mordor attack with 2 orcss and 1 siegeTower
                Freefolk defend with 1 lightCavalry
                    Mordor roll dice for 2 orcss and 1 siegeTower in Westfold, round 2 : 0/3 hits, 0.83 expected hits
                    Freefolk roll dice for 1 lightCavalry in Westfold, round 2 : 0/1 hits, 0.17 expected hits
                    Mordor roll dice for 2 orcss and 1 siegeTower in Westfold, round 3 : 1/3 hits, 0.83 expected hits
                    Freefolk roll dice for 1 lightCavalry in Westfold, round 3 : 0/1 hits, 0.17 expected hits
                    1 lightCavalry owned by the Freefolk lost in Westfold
                Mordor win, taking Westfold from Freefolk with 2 orcss and 1 siegeTower remaining. Battle score for attacker is 4
                Casualties for Freefolk: 1 lightCavalry
            Battle in N. Ithilien
                Mordor attack with 2 orcss, 6 siegeTowers and 2 trollss
                Dwarves defend with 2 berzerkerss, 2 cannons and 1 phalanx
                    Mordor roll dice for 2 orcss, 6 siegeTowers and 2 trollss in N. Ithilien, round 2 : 6/10 hits, 4.00 expected hits
                    Dwarves roll dice for 2 berzerkerss, 2 cannons and 1 phalanx in N. Ithilien, round 2 : 1/5 hits, 2.00 expected hits
                    2 cannons owned by the Dwarves, 2 berzerkerss owned by the Dwarves, 1 orcs owned by the Mordor and 1 phalanx owned by the Dwarves lost in N. Ithilien
                Mordor win, taking N. Ithilien from Dwarves with 1 orcs, 6 siegeTowers and 2 trollss remaining. Battle score for attacker is 23
                Casualties for Mordor: 1 orcs
                Casualties for Dwarves: 2 berzerkerss, 2 cannons and 1 phalanx
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            4 orcss placed in Eastfold
            1 orcs, 4 siegeTowers and 3 trollss placed in Minas Tirith
    
        Turn Complete - Mordor
            Mordor collect 50 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Mordor : 0.17
    Elves : -0.17
    Dwarves : -1.00
    Freefolk : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 28

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 28
    
        Purchase Units - Goblins
            Goblins buy 2 shooterss and 1 trolls; Remaining resources: 1 PUs; 
    
        Place Units - Goblins
            2 shooterss and 1 trolls placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Elves round 28

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 28
    
        Purchase Units - Elves
            Elves buy 2 eagless, 1 griffin, 4 hobbitss, 2 hunterss and 1 wizard; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            5 eagless and 11 griffins moved from E. Emnet to Westfold
            2 hobbitss moved from E. Emnet to Westfold
            1 hobbits moved from N. Caves to Eregion
            1 hunters moved from Drimrill Dale to Lorien
            1 hobbits moved from Anduin West Bank to Drimrill Dale
            1 hobbits moved from Gladden to Anduin East Bank
            1 hobbits moved from N. Mirkwood to W. Mirkwood
            1 hobbits moved from Carrock to Gladden
            2 hobbitss moved from High Mirkwood to N. Mirkwood
    
        Combat - Elves
            Battle in Westfold
                Elves attack with 5 eagless, 11 griffins and 2 hobbitss
                Mordor defend with 2 orcss and 1 siegeTower
                    Elves roll dice for 5 eagless, 11 griffins and 2 hobbitss in Westfold, round 2 : 4/16 hits, 7.17 expected hits
                    Mordor roll dice for 2 orcss and 1 siegeTower in Westfold, round 2 : 0/3 hits, 0.50 expected hits
                    1 siegeTower owned by the Mordor and 2 orcss owned by the Mordor lost in Westfold
                Elves win, taking Westfold from Mordor with 5 eagless, 11 griffins and 2 hobbitss remaining. Battle score for attacker is 10
                Casualties for Mordor: 2 orcss and 1 siegeTower
    
        Non Combat Move - Elves
            5 eagless and 11 griffins moved from Westfold to E. Emnet
            1 eagles and 1 griffin moved from Lorien to E. Emnet
            1 hunters moved from Celebran to Fangorn
            1 wizard moved from Lorien to Fangorn
            1 hunters moved from Lorien to Celebran
    
        Place Units - Elves
            4 hobbitss placed in E. Emnet
            1 griffin, 2 hunterss and 1 wizard placed in Lorien
            2 eagless placed in S. Caves
    
        Turn Complete - Elves
            Elves collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.50
    Elves : -3.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 28

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 28
    
        Purchase Units - Haradrim
            Haradrim buy 1 corsairs, 2 fortificationss, 5 spearInfantrys, 1 tower and 3 trebuches; Remaining resources: 1 PUs; 
    
        Combat Move - Haradrim
            1 corsairs and 1 trebuche moved from Helms Deep to Westfold
            1 spearInfantry moved from Pinnath Gelin to Angren Bank
                  Haradrim take Angren Bank from Freefolk
            3 corsairss moved from Anfalas to Andrast
            2 corsairss, 3 spearInfantrys and 1 trebuche moved from Pinnath Gelin to Andrast
    
        Combat - Haradrim
            Battle in Westfold
                Haradrim attack with 1 corsairs and 1 trebuche
                Elves defend with 2 hobbitss
                    Haradrim roll dice for 1 corsairs and 1 trebuche in Westfold, round 2 : 2/2 hits, 1.17 expected hits
                    Elves roll dice for 2 hobbitss in Westfold, round 2 : 0/2 hits, 0.33 expected hits
                    2 hobbitss owned by the Elves lost in Westfold
                Haradrim win, taking Westfold from Elves with 1 corsairs and 1 trebuche remaining. Battle score for attacker is 4
                Casualties for Elves: 2 hobbitss
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 fortifications and 1 trebuche placed in Andrast
            1 fortifications and 1 spearInfantry placed in Pinnath Gelin
            2 spearInfantrys placed in Anfalas
            1 corsairs, 2 spearInfantrys, 1 tower and 2 trebuches placed in Helms Deep
    
        Turn Complete - Haradrim
            Haradrim collect 39 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Elves : -0.33
    Haradrim : 0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 28

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 28
    
        Purchase Units - Rhun
            Rhun buy 1 chariotArchers, 1 spearInfantry and 1 trebuche; Remaining resources: 0 PUs; 
    
        Place Units - Rhun
            1 chariotArchers, 1 spearInfantry and 1 trebuche placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dale round 28

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 28
    
        Purchase Units - Dale
            Dale buy 1 archers, 2 heavyCavalrys and 2 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 lightCavalry moved from Celduin to Dagorlad
                  Dale take Dagorlad from Mordor
            1 spearInfantry moved from Celduin to E. Rhovanion
            1 archers, 1 heavyCavalry, 2 lightCavalrys and 1 spearInfantry moved from Lake Town to N. Dale
            1 heavyCavalry and 2 lightCavalrys moved from N. Dale to Celduin
            1 spearInfantry moved from Celduin to Rhovanion
            2 lightCavalrys moved from Celduin to Rhovanion
            1 lightCavalry moved from Celduin to Rhovanion
            3 lightCavalrys moved from Celduin to S. Rhun
    
        Combat - Dale
            Battle in S. Rhun
                Dale attack with 3 lightCavalrys
                Mordor defend with 1 orcs
                    Dale roll dice for 3 lightCavalrys in S. Rhun, round 2 : 1/3 hits, 1.00 expected hits
                    Rhun roll dice for 1 orcs in S. Rhun, round 2 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in S. Rhun
                Dale win, taking S. Rhun from Rhun with 3 lightCavalrys remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
    
        Non Combat Move - Dale
    
        Place Units - Dale
            1 archers, 2 heavyCavalrys and 2 lightCavalrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Dale : 0.00
    Rhun : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 28

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 28
    
        Purchase Units - Khand
            Khand buy 2 raiderCavalrys and 1 warWolves; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            1 xbowInfantry moved from S. Ithilien to N. Ithilien
            2 xbowInfantrys moved from Harad Road to S. Ithilien
    
        Non Combat Move - Khand
            1 raiderCavalry and 1 warWolves moved from Khand to S. Ithilien
            1 raiderCavalry moved from S. Ithilien to N. Ithilien
    
        Place Units - Khand
            1 warWolves placed in S. Ithilien
            2 raiderCavalrys placed in Khand
    
        Turn Complete - Khand
            Khand collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dwarves round 28

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 28
    
        Purchase Units - Dwarves
            Dwarves buy 2 axeInfantrys and 1 berzerkers; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            1 berzerkers and 1 cannon moved from Celduin to Rhovanion
            2 berzerkerss and 1 cannon moved from N. Dale to Celduin
            1 axeInfantry, 1 berzerkers and 1 phalanx moved from Lonely Mtn. to N. Dale
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            2 axeInfantrys and 1 berzerkers placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 29

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 29
    
        Purchase Units - Saruman
            Saruman buy 1 raiders and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            1 raiders and 2 siegeTowers moved from Isengard to Fangorn
    
        Combat - Saruman
            Battle in Fangorn
                Saruman attack with 1 raiders and 2 siegeTowers
                Elves defend with 1 hunters and 1 wizard
                    Saruman roll dice for 1 raiders and 2 siegeTowers in Fangorn, round 2 : 0/3 hits, 1.17 expected hits
                    Elves roll dice for 1 hunters and 1 wizard in Fangorn, round 2 : 2/2 hits, 1.17 expected hits
                    1 siegeTower owned by the Saruman and 1 raiders owned by the Saruman lost in Fangorn
                    Saruman roll dice for 1 siegeTower in Fangorn, round 3 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 1 hunters and 1 wizard in Fangorn, round 3 : 2/2 hits, 1.17 expected hits
                    1 siegeTower owned by the Saruman lost in Fangorn
                Elves win with 1 hunters and 1 wizard remaining. Battle score for attacker is -12
                Casualties for Saruman: 1 raiders and 2 siegeTowers
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            1 raiders and 1 trolls placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Saruman : -1.50
    Elves : 1.67
    

    Savegame


  • TripleA Turn Summary: Freefolk round 29

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 29
    
        Purchase Units - Freefolk
            Freefolk buy 1 archers, 6 hobbitss, 3 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            3 archerss, 13 hobbitss, 2 lightCavalrys and 7 spearInfantrys moved from Druwaith Laur to Andrast
            2 lightCavalrys moved from Lond Daer to Andrast
    
        Combat - Freefolk
            Battle in Andrast
                Freefolk attack with 3 archerss, 13 hobbitss, 4 lightCavalrys and 7 spearInfantrys
                Haradrim defend with 1 castle, 5 corsairss, 1 fortifications, 9 spearInfantrys, 4 towers and 2 trebuches
                    Freefolk roll dice for 3 archerss, 13 hobbitss, 4 lightCavalrys and 7 spearInfantrys in Andrast, round 2 : 3/17 hits, 3.50 expected hits
                    Haradrim roll dice for 5 corsairss, 1 fortifications, 9 spearInfantrys, 4 towers and 2 trebuches in Andrast, round 2 : 7/21 hits, 7.00 expected hits
                    2 corsairss owned by the Haradrim, 7 hobbitss owned by the Freefolk and 1 fortifications owned by the Haradrim lost in Andrast
                    Freefolk roll dice for 3 archerss, 6 hobbitss, 4 lightCavalrys and 7 spearInfantrys in Andrast, round 3 : 6/17 hits, 3.50 expected hits
                    Haradrim roll dice for 3 corsairss, 9 spearInfantrys, 4 towers and 2 trebuches in Andrast, round 3 : 5/18 hits, 6.50 expected hits
                    3 corsairss owned by the Haradrim, 2 trebuches owned by the Haradrim, 1 spearInfantry owned by the Haradrim and 5 hobbitss owned by the Freefolk lost in Andrast
                    Freefolk roll dice for 3 archerss, 1 hobbits, 4 lightCavalrys and 7 spearInfantrys in Andrast, round 4 : 4/15 hits, 3.50 expected hits
                    Haradrim roll dice for 8 spearInfantrys and 4 towers in Andrast, round 4 : 5/12 hits, 5.33 expected hits
                    4 spearInfantrys owned by the Haradrim, 1 hobbits owned by the Freefolk and 4 spearInfantrys owned by the Freefolk lost in Andrast
                    Freefolk roll dice for 3 archerss, 4 lightCavalrys and 3 spearInfantrys in Andrast, round 5 : 3/10 hits, 2.83 expected hits
                    Haradrim roll dice for 4 spearInfantrys and 4 towers in Andrast, round 5 : 3/8 hits, 4.00 expected hits
                    3 spearInfantrys owned by the Haradrim, 2 archerss owned by the Freefolk and 1 spearInfantry owned by the Freefolk lost in Andrast
                    Freefolk roll dice for 1 archers, 4 lightCavalrys and 2 spearInfantrys in Andrast, round 6 : 1/7 hits, 2.00 expected hits
                    Haradrim roll dice for 1 spearInfantry and 4 towers in Andrast, round 6 : 1/5 hits, 3.00 expected hits
                    1 spearInfantry owned by the Haradrim and 1 spearInfantry owned by the Freefolk lost in Andrast
                    Freefolk roll dice for 1 archers, 4 lightCavalrys and 1 spearInfantry in Andrast, round 7 : 2/6 hits, 1.83 expected hits
                    Haradrim roll dice for 4 towers in Andrast, round 7 : 3/4 hits, 2.67 expected hits
                    1 lightCavalry owned by the Freefolk, 2 towers owned by the Haradrim, 1 archers owned by the Freefolk and 1 spearInfantry owned by the Freefolk lost in Andrast
                    Freefolk roll dice for 3 lightCavalrys in Andrast, round 8 : 2/3 hits, 1.00 expected hits
                    Haradrim roll dice for 2 towers in Andrast, round 8 : 2/2 hits, 1.33 expected hits
                    2 lightCavalrys owned by the Freefolk and 2 towers owned by the Haradrim lost in Andrast
                Freefolk win, taking Andrast from Haradrim with 1 lightCavalry remaining. Battle score for attacker is 9
                Casualties for Freefolk: 3 archerss, 13 hobbitss, 3 lightCavalrys and 7 spearInfantrys
                Casualties for Haradrim: 5 corsairss, 1 fortifications, 9 spearInfantrys, 4 towers and 2 trebuches
    
        Non Combat Move - Freefolk
            2 hobbitss moved from Enedwaith Coast to Enedwaith
            4 hobbitss moved from Enedwaith Coast to Druwaith Laur
            5 hobbitss moved from Lond Daer to Enedwaith Coast
            1 archers moved from Lond Daer to Enedwaith Coast
            7 hobbitss moved from Minhiriath to Lond Daer
            1 archers and 1 spearInfantry moved from Tharbad to Eregion
            1 archers, 2 hobbitss and 1 spearInfantry moved from S. Downs to Minhiriath
            1 lightCavalry moved from Bree to Lond Daer
            2 hobbitss moved from Bree to S. Downs
            1 hobbits moved from Shire to S. Downs
            2 hobbitss moved from Breelands to S. Downs
            2 hobbitss moved from Fornost to Breelands
            2 hobbitss moved from Hobbiton to Shire
    
        Place Units - Freefolk
            2 lightCavalrys placed in Lond Daer
            1 archers and 1 spearInfantry placed in Tharbad
            2 hobbitss and 1 lightCavalry placed in Bree
            2 hobbitss placed in Fornost
            2 hobbitss placed in Hobbiton
    
        Turn Complete - Freefolk
            Freefolk collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Freefolk : 2.83
    Haradrim : -3.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 29

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 29
    
        Purchase Units - Mordor
            Mordor buy 4 siegeTowers, 1 tower and 5 trollss; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            1 orcs moved from N. Ithilien to Dagorlad
            1 nazgul moved from Udun to Dagorlad
            1 orcs, 4 siegeTowers and 3 trollss moved from Minas Tirith to Anorien
            6 siegeTowers and 2 trollss moved from N. Ithilien to Anorien
            2 trollss moved from Anorien to Eastfold
            2 orcss moved from Anorien to Eastfold
    
        Combat - Mordor
            Battle in Dagorlad
                Mordor attack with 1 nazgul and 1 orcs
                Dale defend with 1 lightCavalry
                    Mordor roll dice for 1 nazgul and 1 orcs in Dagorlad, round 2 : 1/2 hits, 0.83 expected hits
                    Dale roll dice for 1 lightCavalry in Dagorlad, round 2 : 0/1 hits, 0.17 expected hits
                    1 lightCavalry owned by the Dale lost in Dagorlad
                Mordor win, taking Dagorlad from Dale with 1 nazgul and 1 orcs remaining. Battle score for attacker is 4
                Casualties for Dale: 1 lightCavalry
    
        Non Combat Move - Mordor
            1 nazgul moved from Dagorlad to Minas Tirith
    
        Place Units - Mordor
            4 siegeTowers placed in Eastfold
            1 tower placed in Udun
            2 trollss placed in W. Osg.
            3 trollss placed in Minas Tirith
    
        Turn Complete - Mordor
            Mordor collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Mordor : 0.17
    Dale : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 29

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 29
    
        Purchase Units - Goblins
            Goblins buy 1 stabbers and 1 trolls; Remaining resources: 1 PUs; 
    
        Place Units - Goblins
            1 stabbers and 1 trolls placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

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