My buddy @Theodorius and I are looking for a Play Boardgames OOB Global 1940 2nd Edition game for fun. 2v2. Please let me know if you are interested.
AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!
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USA up!
6:32pm, June 5th. -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Improved Artillery Support Activate Technology - Americans Americans activating Improved Artillery Support Purchase Units - Americans Americans buy 1 carrier, 2 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Australia 1 infantry moved from Central United States to Western United States 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from Hawaiian Islands to Philippine Islands Non Combat Move - Americans Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in 56 Sea Zone 2 infantry placed in Western United States Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 40 PUs; end with 42 PUs Americans collect 5 PUs from War Bonds; end with 47 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 52 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Americans rolls : : 1.00 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 1 armour, 2 factories and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Ukraine to 16 Sea Zone 1 infantry moved from Ukraine to 16 Sea Zone 1 armour, 1 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Egypt 1 infantry moved from Libya to Egypt 1 armour moved from Libya to Egypt 1 artillery moved from Libya to Egypt 1 fighter moved from Morocco Algeria to 18 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 bomber moved from Norway to 2 Sea Zone Combat - Germans Battle in 18 Sea Zone Germans attack with 1 fighter British defend with 1 armour and 1 transport 1 transport owned by the British and 1 armour owned by the British lost in 18 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 12 Casualties for British: 1 armour and 1 transport Battle in 2 Sea Zone Germans attack with 1 bomber and 1 fighter British defend with 1 destroyer Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 destroyer in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 2 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Egypt Germans attack with 2 armour, 1 artillery and 2 infantry British defend with 1 armour, 1 artillery, 1 factory, 1 fighter and 2 infantry Germans roll dice for 2 armour, 1 artillery and 2 infantry in Egypt, round 2 : 2/0 hits, 2.00 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 2/1 hits, 2.17 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Egypt Germans roll dice for 2 armour and 1 artillery in Egypt, round 3 : 1/1 hits, 1.33 expected hits British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 3 : 2/1 hits, 1.50 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the British lost in Egypt Germans roll dice for 1 armour in Egypt, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour and 1 fighter in Egypt, round 4 : 1/1 hits, 1.17 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Egypt British win with 1 fighter remaining. Battle score for attacker is -5 Casualties for Germans: 2 armour, 1 artillery and 2 infantry Casualties for British: 1 armour, 1 artillery and 2 infantry Non Combat Move - Germans 1 fighter moved from 18 Sea Zone to Morocco Algeria 4 infantry moved from Finland to Norway 1 fighter moved from Finland to Norway 1 fighter moved from 2 Sea Zone to Norway 1 bomber moved from 2 Sea Zone to France 6 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland 2 armour moved from Baltic States to Poland 2 armour moved from East Poland to Poland 2 armour moved from Ukraine to Poland 1 artillery moved from Ukraine to Bulgaria Romania 1 artillery moved from East Poland to Poland 1 artillery moved from Baltic States to Poland 1 infantry moved from East Poland to Poland 1 infantry moved from Baltic States to Poland Place Units - Germans 1 factory placed in Norway 1 factory placed in France 1 aaGun, 1 armour and 3 infantry placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun EDIT: Removing units owned by Germans from Germany: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Germans collect 3 PUs from War Bonds; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : 0.00 British : -0.17 -
G2 done, but I had a brain fart, and had to edit my AA gun from Germany into France. I’m sorry for that, and hope you don’t mind.
12:30am, June 6th.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 3 armour, 1 bomber and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Kazakh S.S.R. to Chinghai 5 infantry moved from Buryatia S.S.R. to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 infantry moved from Karelia S.S.R. to Finland Russians take Finland from Germans 1 infantry moved from Caucasus to Ukraine 1 armour moved from Russia to Ukraine 1 infantry moved from Caucasus to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 armour and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 infantry moved from Caucasus to Ukraine 2 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Persia 1 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Urals to Russia 1 submarine moved from 6 Sea Zone to 5 Sea Zone Place Units - Russians 2 infantry placed in Caucasus 1 bomber placed in Russia 1 armour placed in Russia 1 armour placed in Caucasus 1 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 31 PUs Russians collect 6 PUs from War Bonds; end with 37 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.17 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from Suiyuan to Manchuria 1 fighter moved from French Indo-China Thailand to Manchuria 2 fighters moved from Kiangsu to Manchuria 3 infantry moved from 62 Sea Zone to Manchuria 1 fighter moved from 62 Sea Zone to Manchuria 1 artillery moved from 62 Sea Zone to Manchuria 2 infantry moved from Fukien to 61 Sea Zone 1 armour moved from Kwangtung to 61 Sea Zone 1 infantry moved from Kwangtung to 61 Sea Zone 1 armour, 1 cruiser, 3 infantry and 2 transports moved from 61 Sea Zone to 50 Sea Zone 1 carrier moved from 60 Sea Zone to 50 Sea Zone 2 fighters moved from 60 Sea Zone to Philippine Islands 1 armour and 3 infantry moved from 50 Sea Zone to Philippine Islands 1 artillery moved from Burma to 37 Sea Zone 2 infantry moved from Burma to 37 Sea Zone 2 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Trans-Jordan 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 34 Sea Zone 1 artillery moved from 34 Sea Zone to Egypt 1 carrier moved from 37 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Egypt 1 infantry moved from 34 Sea Zone to Trans-Jordan 1 fighter moved from 37 Sea Zone to Trans-Jordan 1 fighter moved from 37 Sea Zone to Egypt 1 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Hupeh to Sikang 1 infantry moved from Hupeh to Ningxia Japanese take Ningxia from Chinese 1 infantry moved from Hupeh to Ningxia Combat - Japanese Battle in Philippine Islands Japanese attack with 1 armour, 2 fighters and 3 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippine Islands, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 armour, 2 fighters and 3 infantry in Philippine Islands, round 2 : 2/0 hits, 2.00 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippine Islands, round 2 : 2/1 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 fighter owned by the Americans and 2 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Manchuria Japanese attack with 1 artillery, 4 fighters and 5 infantry Russians defend with 5 infantry Japanese roll dice for 1 artillery, 4 fighters and 5 infantry in Manchuria, round 2 : 4/1 hits, 3.33 expected hits Chinese roll dice for 5 infantry in Manchuria, round 2 : 2/1 hits, 1.67 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria Japanese roll dice for 1 artillery, 4 fighters and 3 infantry in Manchuria, round 3 : 3/0 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Russians: 5 infantry Battle in Egypt Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 factory and 1 fighter Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 fighter in Egypt, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Egypt Japanese win, taking Egypt from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 fighter Battle in Trans-Jordan Japanese attack with 1 fighter and 3 infantry British defend with 2 infantry Japanese roll dice for 1 fighter and 3 infantry in Trans-Jordan, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Trans-Jordan Japanese roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Japanese win, taking Trans-Jordan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter moved from Egypt to 34 Sea Zone 1 fighter moved from Trans-Jordan to 34 Sea Zone 2 fighters moved from Philippine Islands to 50 Sea Zone 1 fighter moved from Manchuria to 62 Sea Zone 1 fighter moved from Manchuria to 62 Sea Zone 2 fighters moved from Manchuria to Kiangsu Place Units - Japanese 1 battleship placed in 62 Sea Zone 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Japanese collect 5 PUs from War Bonds; end with 40 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
British : -0.67 Japanese rolls : : 0.00 Americans : 0.67 Chinese : -0.00 Japanese : 0.50 -
Ok, Japan is done, on to the UK!
11:11 am, June 6th. -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - British British buy 1 armour, 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 bomber moved from Karelia S.S.R. to Norway 1 fighter moved from United Kingdom to Karelia S.S.R. 1 artillery and 1 transport moved from 43 Sea Zone to 21 Sea Zone 1 destroyer moved from 43 Sea Zone to 21 Sea Zone 1 infantry moved from Western Canada to Eastern Canada Combat - British Strategic bombing raid in Norway Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Norway causes 4 damage total. Non Combat Move - British 1 bomber moved from Norway to Karelia S.S.R. Place Units - British 1 armour and 1 infantry placed in United Kingdom 2 carriers and 1 transport placed in 2 Sea Zone 3 fighters placed in 2 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs British collect 4 PUs from War Bonds; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 2 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Libya to Anglo-Egypt Sudan Italians take Anglo-Egypt Sudan from British 1 artillery moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 2 infantry moved from Balkans to 14 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 14 Sea Zone to 13 Sea Zone 1 artillery moved from 13 Sea Zone to Gibraltar 1 infantry moved from 13 Sea Zone to Gibraltar 2 infantry moved from 13 Sea Zone to Gibraltar 3 infantry moved from Libya to Morocco Algeria 1 armour moved from Balkans to Poland Combat - Italians Battle in Gibraltar Italians attack with 1 artillery and 3 infantry Americans defend with 1 fighter Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/1 hits, 1.67 expected hits British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for Americans: 1 fighter Non Combat Move - Italians 1 fighter moved from Libya to Morocco Algeria Place Units - Italians 2 armour and 2 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Italians collect 3 PUs from War Bonds; end with 14 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : 0.33 British : 0.33 -
Ok, Italy is done, back to the USA!
10:57pm, June 6th. -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Paratroopers Activate Technology - Americans Americans activating Paratroopers Purchase Units - Americans Americans buy 3 artilleries, 1 cruiser, 2 fighters and 2 submarines; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 bomber moved from United Kingdom to Germany 1 destroyer moved from 44 Sea Zone to 56 Sea Zone 1 carrier moved from 44 Sea Zone to 56 Sea Zone 1 fighter moved from 44 Sea Zone to 56 Sea Zone 1 bomber moved from Australia to Caucasus Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Non Combat Move - Americans 1 bomber moved from Germany to United Kingdom Place Units - Americans 3 artilleries placed in Western United States 1 cruiser, 2 fighters and 2 submarines placed in 56 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Americans collect 3 PUs from War Bonds; end with 42 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Americans rolls : : 1.00 AA fire in Germany : : -0.17 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 6x factory, 4x factory; Remaining resources: 33 PUs; 1 techTokens; Germans buy 11 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 transport moved from 15 Sea Zone to 13 Sea Zone 1 fighter moved from Morocco Algeria to France 1 fighter moved from France to Norway 1 bomber moved from France to Norway 8 infantry moved from Poland to Baltic States 4 artilleries moved from Poland to Baltic States 6 armour moved from Poland to Baltic States 3 infantry moved from Germany to Poland 1 armour moved from Germany to Baltic States 2 infantry moved from France to Germany 2 infantry moved from France to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Morocco Algeria Non Combat Move - Germans Place Units - Germans 3 infantry placed in Norway 6 infantry placed in France 2 infantry placed in Germany Turn Complete - Germans Germans collect 31 PUs; end with 31 PUs Germans collect 2 PUs from War Bonds; end with 33 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans rolls : : 0.00 -
Ok, so G3 is done, and Russia looks poised to make me pay dearly for the extra IC’s on my previous turn. May have been a bad gamble, but fun to try. :)
11:43 pm, June 6th.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 3 armour and 7 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Ukraine to Bulgaria Romania 1 infantry moved from Eastern Ukraine to East Poland 1 infantry moved from Eastern Ukraine to East Poland 1 armour moved from Ukraine to Bulgaria Romania 1 bomber moved from Russia to East Poland 1 infantry moved from Ukraine to Bulgaria Romania 1 armour moved from Russia to Chinghai Combat - Russians Battle in Bulgaria Romania Russians attack with 1 armour and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 armour and 2 infantry in Bulgaria Romania, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 artillery in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bulgaria Romania Russians win, taking Bulgaria Romania from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in East Poland Russians attack with 1 bomber and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in East Poland, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from East Poland to Russia 2 infantry moved from Caucasus to Persia 4 infantry moved from Ukraine to Bulgaria Romania 4 infantry moved from Eastern Ukraine to East Poland 1 artillery moved from Russia to Archangel 6 infantry moved from Russia to Eastern Ukraine 1 armour moved from Russia to Karelia S.S.R. Place Units - Russians 1 armour and 1 infantry placed in Karelia S.S.R. 1 armour and 3 infantry placed in Caucasus 1 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 34 PUs Russians collect 2 PUs from War Bonds; end with 36 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : 0.17 -
Russia is making some inroads on the Reich. This game is more interesting as I’m getting stomped a little less.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Heavy Bomber Activate Technology - Japanese Japanese activating Heavy Bomber Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 1 factory and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 fighters moved from Kiangsu to Chinghai 2 infantry moved from Sikang to Chinghai 2 infantry moved from Ningxia to Chinghai 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 1 armour moved from Philippine Islands to 50 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 50 Sea Zone to 48 Sea Zone 1 armour moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 1 artillery and 3 infantry moved from Manchuria to Buryatia S.S.R. 1 artillery moved from Japan to 62 Sea Zone 3 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 62 Sea Zone to 50 Sea Zone 1 artillery and 1 infantry moved from Egypt to 34 Sea Zone 2 infantry moved from Trans-Jordan to 34 Sea Zone 1 artillery, 1 carrier, 2 fighters, 3 infantry and 3 transports moved from 34 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to India 2 fighters moved from 35 Sea Zone to India 1 infantry moved from Burma to India Combat - Japanese Battle in Chinghai Japanese attack with 2 fighters and 4 infantry Chinese defend with 1 infantry; Russians defend with 1 armour and 2 infantry Japanese roll dice for 2 fighters and 4 infantry in Chinghai, round 2 : 2/1 hits, 1.67 expected hits Chinese roll dice for 1 armour and 3 infantry in Chinghai, round 2 : 2/1 hits, 1.50 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Chinghai Japanese roll dice for 2 fighters and 2 infantry in Chinghai, round 3 : 1/1 hits, 1.33 expected hits Chinese roll dice for 1 armour and 1 infantry in Chinghai, round 3 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chinghai Japanese roll dice for 2 fighters and 1 infantry in Chinghai, round 4 : 2/1 hits, 1.17 expected hits Chinese roll dice for 1 armour in Chinghai, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Chinghai Japanese win, taking Chinghai from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 infantry Casualties for Russians: 1 armour and 2 infantry Battle in Buryatia S.S.R. Japanese attack with 1 artillery and 3 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Buryatia S.S.R., round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in India Japanese attack with 1 artillery, 2 fighters and 4 infantry British defend with 1 aaGun, 1 artillery and 3 infantry AA fire in India : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 2 fighters and 4 infantry in India, round 2 : 2/1 hits, 2.17 expected hits British roll dice for 1 artillery and 3 infantry in India, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in India, round 3 : 2/0 hits, 2.00 expected hits British roll dice for 1 artillery and 1 infantry in India, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in India Japanese win, taking India from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 3 infantry Non Combat Move - Japanese 2 fighters moved from India to 35 Sea Zone 2 fighters moved from Chinghai to Ningxia Place Units - Japanese 2 armour placed in Egypt 1 destroyer and 2 submarines placed in 62 Sea Zone 1 factory placed in East Indies Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs Japanese collect 2 PUs from War Bonds; end with 47 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
British : 0.00 Japanese rolls : : 1.00 Chinese : 0.17 Russians : 0.67 AA fire in India : : -0.33 Japanese : 0.67 -
@gribble said in AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!:
Russia is making some inroads on the Reich. This game is more interesting as I’m getting stomped a little less.
Heh heh, I’m hoping I don’t end up regretting trying the big Industrial expansion I did early on.
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - British British buy 1 cruiser, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 artillery and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 destroyer moved from 21 Sea Zone to 19 Sea Zone 1 bomber moved from Karelia S.S.R. to Norway Combat - British Strategic bombing raid in Norway Bombing raid in Norway rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Norway causes 1 damage total. Non Combat Move - British 1 bomber moved from Norway to Karelia S.S.R. Place Units - British 1 cruiser, 1 destroyer, 1 fighter and 1 submarine placed in 2 Sea Zone Turn Complete - British British collect 24 PUs; end with 25 PUs British collect 5 PUs from War Bonds; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 3 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery moved from Gibraltar to 13 Sea Zone 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 13 Sea Zone to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone 2 cruisers moved from 13 Sea Zone to 16 Sea Zone 1 battleship moved from 13 Sea Zone to 16 Sea Zone 2 armour moved from Italy to Bulgaria Romania 1 armour moved from Poland to Bulgaria Romania 1 artillery and 3 infantry moved from 16 Sea Zone to Bulgaria Romania 1 armour moved from Anglo-Egypt Sudan to French West Africa Italians take French Equatorial Africa from British Italians take French West Africa from British Combat - Italians Battle in Bulgaria Romania Italians attack with 3 armour, 1 artillery and 3 infantry Russians defend with 1 armour and 6 infantry Italians roll dice for 1 battleship and 2 cruisers in Bulgaria Romania, round 2 : 1/1 hits, 1.67 expected hits Italians roll dice for 3 armour, 1 artillery and 3 infantry in Bulgaria Romania, round 2 : 3/1 hits, 2.50 expected hits Russians roll dice for 1 armour and 6 infantry in Bulgaria Romania, round 2 : 3/1 hits, 2.50 expected hits 4 infantry owned by the Russians and 3 infantry owned by the Italians lost in Bulgaria Romania Italians roll dice for 3 armour and 1 artillery in Bulgaria Romania, round 3 : 2/1 hits, 1.83 expected hits Russians roll dice for 1 armour and 2 infantry in Bulgaria Romania, round 3 : 1/1 hits, 1.17 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bulgaria Romania Italians roll dice for 3 armour in Bulgaria Romania, round 4 : 1/1 hits, 1.50 expected hits Russians roll dice for 1 armour in Bulgaria Romania, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Italians lost in Bulgaria Romania Italians win, taking Bulgaria Romania from Russians with 2 armour remaining. Battle score for attacker is 5 Casualties for Italians: 1 armour, 1 artillery and 3 infantry Casualties for Russians: 1 armour and 6 infantry Non Combat Move - Italians Place Units - Italians 3 armour and 3 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Italians collect 3 PUs from War Bonds; end with 16 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians : -0.50 Russians : 0.83 -
Ok, back to the US turn.
8:02 pm, June 8th.





