the ipcs didnt come out to 30 bc i forgot to take romania - god im dumb.
fixed in this file. please proceed.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Yamamoto
3 Fighters moved from Celebes to 67 Sea Zone
2 Bombers moved from Banjarmasin to 67 Sea Zone
1 Infantry moved from Java to Sumatra
Yamamoto take Sumatra from Dutch
2 Submarines moved from 72 Sea Zone to 76 Sea Zone
1 Submarine moved from 76 Sea Zone to 86 Sea Zone
1 Transport moved from 84 Sea Zone to 75 Sea Zone
1 Infantry moved from Paramushir to 75 Sea Zone
1 Infantry moved from 75 Sea Zone to Kunashir
Yamamoto take Kunashir from Americans
Purchase Units - Yamamoto
Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 1 Carrier, 1 Submarine and 2 Transports; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 67 Sea Zone
Yamamoto attack with 2 Bombers and 3 Fighters
Anzac defend with 1 Carrier, 1 Cruiser, 1 Destroyer and 2 Transports
Yamamoto roll dice for 2 Bombers and 3 Fighters in 67 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
Anzac roll dice for 1 Carrier, 1 Cruiser, 1 Destroyer and 2 Transports in 67 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
1 Transport owned by the Anzac and 3 Fighters owned by the Yamamoto lost in 67 Sea Zone
Yamamoto roll dice for 2 Bombers in 67 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Anzac roll dice for 1 Carrier, 1 Cruiser, 1 Destroyer and 1 Transport in 67 Sea Zone, round 3 : 2/4 hits, 1.50 expected hits
1 Transport owned by the Anzac, 1 Destroyer owned by the Anzac and 2 Bombers owned by the Yamamoto lost in 67 Sea Zone
Anzac win with 1 Carrier and 1 Cruiser remaining. Battle score for attacker is -32
Casualties for Yamamoto: 2 Bombers and 3 Fighters
Casualties for Anzac: 1 Destroyer and 2 Transports
Non Combat Move - Yamamoto
Place Units - Yamamoto
1 Carrier and 1 Submarine placed in 85 Sea Zone
2 Adv.Fighters placed in 85 Sea Zone
2 Transports placed in 107 Sea Zone
2 Artillerys placed in Davao
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from 111 Sea Zone: 1 T.Boat
EDIT: Adding units owned by Yamamoto to 107 Sea Zone: 1 T.Boat
EDIT: Turning off Edit Mode
Turn Complete - Yamamoto
Yamamoto collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Yamamoto : -0.67
Anzac : 1.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Chinese
2 ArmoredCars moved from Gobi Altai to Shensi
1 Infantry moved from Ningsia to Shensi
1 Infantry moved from Ningsia to Suiyuan
2 Artillerys, 2 Elites and 2 Infantrys moved from Lanchow to Szechwan
1 Elite and 1 Infantry moved from Sikang to Yunnan
1 Fighter moved from Lanchow to Yunnan
1 Adv.Fighter moved from Hsining to Yunnan
2 ArmoredCars moved from Gobi Altai to Ningsia
1 Infantry moved from Gobi Altai to Ningsia
Purchase Units - Chinese
Chinese buy 2 ArmoredCars, 2 Artillerys, 4 Infantrys and 2 Tanks; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 Artillerys, 2 Elites and 2 Infantrys
Hisaichi defend with 2 ArmoredCars and 1 Infantry
Chinese roll dice for 2 Artillerys, 2 Elites and 2 Infantrys in Szechwan, round 2 : 2/6 hits, 2.00 expected hits
Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Szechwan, round 2 : 0/3 hits, 0.67 expected hits
2 ArmoredCars owned by the Hisaichi lost in Szechwan
Chinese roll dice for 2 Artillerys, 2 Elites and 2 Infantrys in Szechwan, round 3 : 3/6 hits, 2.00 expected hits
Hisaichi roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Szechwan
Chinese win, taking Szechwan from Hisaichi with 2 Artillerys, 2 Elites and 2 Infantrys remaining. Battle score for attacker is 10
Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry
Battle in Yunnan
Chinese attack with 1 Adv.Fighter, 1 Elite, 1 Fighter and 1 Infantry
Hisaichi defend with 1 Artillery and 3 Infantrys
Chinese roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter and 1 Infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Artillery and 3 Infantrys in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
2 Infantrys owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Hisaichi win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 Elite and 1 Infantry
Casualties for Hisaichi: 2 Infantrys
Battle in Shensi
Chinese attack with 2 ArmoredCars and 1 Infantry
Hisaichi defend with 1 Tank
Chinese roll dice for 2 ArmoredCars and 1 Infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Tank in Shensi, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 ArmoredCars in Shensi, round 3 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tank in Shensi, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Shensi
Chinese win, taking Shensi from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 3
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Tank
Non Combat Move - Chinese
1 Adv.Fighter and 1 Fighter moved from Yunnan to Sikang
2 Infantrys moved from E.Qinghai to Sikang
1 Artillery and 1 Marine moved from E.Qinghai to Lanchow
1 Tank moved from Hsining to Sikang
2 ArmoredCars moved from Urumqi to Gobi Altai
2 Infantrys moved from Urumqi to E.Sinkiang
1 Artillery and 1 Infantry moved from E.Qinghai to Sikang
2 Artillerys, 1 Elite and 1 Infantry moved from Hsining to E.Qinghai
Place Units - Chinese
2 Artillerys and 4 Infantrys placed in Hsining
2 ArmoredCars and 2 Tanks placed in Urumqi
Turn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUs
Combat Hit Differential Summary :
Hisaichi : -0.33
Chinese : 1.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Hisaichi
2 Artillerys and 2 Infantrys moved from Banjarmasin to 110 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 110 Sea Zone to 111 Sea Zone
2 Artillerys and 2 Infantrys moved from 111 Sea Zone to Soembawa
2 Infantrys moved from Flores to Soembawa
1 Adv.Fighter and 1 Fighter moved from 111 Sea Zone to Soembawa
1 Transport moved from 111 Sea Zone to 106 Sea Zone
2 Infantrys moved from S.French Indochina to 106 Sea Zone
2 Infantrys and 1 Transport moved from 106 Sea Zone to 111 Sea Zone
2 Infantrys moved from 111 Sea Zone to Soembawa
1 Artillery moved from Yunnan to Kweichow
1 ArmoredCar and 2 Tanks moved from Hupeh to Suiyuan
1 Infantry moved from Shantung to Shansi
1 Elite and 2 Tanks moved from Chahar to Suiyuan
3 Tanks moved from N.French Indochina to N.Thailand
2 Artillerys moved from S.Thailand to N.Thailand
2 Infantrys moved from S.French Indochina to N.Thailand
2 Fighters moved from S.Thailand to 67 Sea Zone
1 Adv.Fighter and 1 Fighter moved from Soembawa to 67 Sea Zone
1 ArmoredCar and 1 Artillery moved from Hong Kong to 92 Sea Zone
1 ArmoredCar, 1 Artillery and 1 Transport moved from 92 Sea Zone to 75 Sea Zone
1 Artillery moved from Peking to 84 Sea Zone
1 Artillery moved from Shantung to 84 Sea Zone
2 Infantrys moved from Changchun to 84 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 84 Sea Zone to 75 Sea Zone
1 ArmoredCar, 3 Artillerys and 2 Infantrys moved from 75 Sea Zone to S.Sakhalin
1 Battleship moved from 110 Sea Zone to 107 Sea Zone
1 Carrier moved from 111 Sea Zone to 107 Sea Zone
1 Infantry moved from Okhotsk to Zhigansk
Hisaichi take Zhigansk from Russians
1 Artillery and 4 Infantrys moved from Okhotsk to Ayan
1 Adv.Fighter moved from Peking to Ayan
Purchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 2 ArmoredCars, 4 Artillerys, 1 Elite, 16 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Suiyuan
Hisaichi attack with 1 ArmoredCar, 1 Elite and 4 Tanks
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 ArmoredCar, 1 Elite and 4 Tanks in Suiyuan, round 2 : 1/6 hits, 2.67 expected hits
Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Suiyuan
Hisaichi win, taking Suiyuan from Chinese with 1 ArmoredCar, 1 Elite and 4 Tanks remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Ayan
Hisaichi attack with 1 Adv.Fighter, 1 Artillery and 4 Infantrys
Russians defend with 1 Artillery and 2 Infantrys
Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 4 Infantrys in Ayan, round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 1/3 hits, 1.00 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Ayan, round 3 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Russians lost in Ayan
Hisaichi win, taking Ayan from Russians with 1 Adv.Fighter, 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Artillery and 2 Infantrys
Battle in S.Sakhalin
Hisaichi attack with 1 ArmoredCar, 3 Artillerys and 2 Infantrys
Americans defend with 1 Artillery and 2 Fighters
Hisaichi roll dice for 1 ArmoredCar, 3 Artillerys and 2 Infantrys in S.Sakhalin, round 2 : 0/6 hits, 2.00 expected hits
Americans roll dice for 1 Artillery and 2 Fighters in S.Sakhalin, round 2 : 1/3 hits, 1.33 expected hits
1 Infantry owned by the Hisaichi lost in S.Sakhalin
Hisaichi roll dice for 1 ArmoredCar, 3 Artillerys and 1 Infantry in S.Sakhalin, round 3 : 2/5 hits, 1.67 expected hits
Americans roll dice for 1 Artillery and 2 Fighters in S.Sakhalin, round 3 : 1/3 hits, 1.33 expected hits
1 Fighter owned by the Americans, 1 Artillery owned by the Americans and 1 Infantry owned by the Hisaichi lost in S.Sakhalin
Hisaichi roll dice for 1 ArmoredCar and 3 Artillerys in S.Sakhalin, round 4 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 Fighter in S.Sakhalin, round 4 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 ArmoredCar and 3 Artillerys in S.Sakhalin, round 5 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 Fighter in S.Sakhalin, round 5 : 1/1 hits, 0.50 expected hits
1 Fighter owned by the Americans and 1 ArmoredCar owned by the Hisaichi lost in S.Sakhalin
Hisaichi win, taking S.Sakhalin from Americans with 3 Artillerys remaining. Battle score for attacker is 12
Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
Casualties for Americans: 1 Artillery and 2 Fighters
Battle in 67 Sea Zone
Hisaichi attack with 1 Adv.Fighter and 3 Fighters
Anzac defend with 1 Carrier and 1 Cruiser
Hisaichi roll dice for 1 Adv.Fighter and 3 Fighters in 67 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
Anzac roll dice for 1 Carrier and 1 Cruiser in 67 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 Cruiser owned by the Anzac and 1 Fighter owned by the Hisaichi lost in 67 Sea Zone
Hisaichi roll dice for 1 Adv.Fighter and 2 Fighters in 67 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits
Anzac roll dice for 1 Carrier in 67 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 Fighter owned by the Hisaichi lost in 67 Sea Zone
Hisaichi roll dice for 1 Adv.Fighter and 1 Fighter in 67 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
Anzac roll dice for 1 Carrier in 67 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Adv.Fighter and 1 Fighter in 67 Sea Zone, round 5 : 1/2 hits, 0.83 expected hits
Anzac roll dice for 1 Carrier in 67 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
1 Fighter owned by the Hisaichi and 1 Carrier owned by the Anzac lost in 67 Sea Zone
Hisaichi win with 1 Adv.Fighter remaining. Battle score for attacker is 2
Casualties for Hisaichi: 3 Fighters
Casualties for Anzac: 1 Carrier and 1 Cruiser
Battle in Soembawa
Hisaichi attack with 2 Artillerys and 6 Infantrys
British defend with 1 Fighter; Dutch defend with 1 Bunker
Hisaichi roll dice for 2 Artillerys and 6 Infantrys in Soembawa, round 2 : 4/8 hits, 2.00 expected hits
Dutch roll dice for 1 Bunker and 1 Fighter in Soembawa, round 2 : 0/2 hits, 1.00 expected hits
1 Fighter owned by the British and 1 Bunker owned by the Dutch lost in Soembawa
Hisaichi win, taking Soembawa from Dutch with 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 14
Casualties for Dutch: 1 Bunker
Casualties for British: 1 Fighter
Non Combat Move - Hisaichi
1 Adv.Fighter moved from 67 Sea Zone to 107 Sea Zone
1 T.Boat moved from 110 Sea Zone to 106 Sea Zone
1 ArmoredCar, 1 Artillery and 2 Infantrys moved from Hong Kong to Kwangtung
1 ArmoredCar moved from Kwangtung to Hunan
1 Infantry moved from Shantung to Anhwei
2 Infantrys moved from Peking to Chahar
5 Infantrys moved from Heilungchiang to Chita
5 Infantrys moved from Kirin to Heilungchiang
4 Infantrys moved from Changchun to Kirin
1 Adv.Fighter moved from Ayan to Chita
Place Units - Hisaichi
1 Adv.Fighter and 2 Tanks placed in Chita
2 Artillerys, 1 Elite and 1 Infantry placed in Banjarmasin
1 ArmoredCar, 1 Artillery and 4 Infantrys placed in Hong Kong
Hisaichi undo move 3.
1 ArmoredCar, 1 Artillery and 1 Infantry placed in Peking
1 ArmoredCar, 1 Artillery and 1 Infantry placed in Shantung
6 Infantrys placed in Hong Kong
7 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Hisaichi : -4.50
Americans : -0.67
Anzac : 0.50
Chinese : -0.33
Russians : -0.33
Dutch : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - British
4 Infantrys moved from W.Iran to 58 Sea Zone
4 Tanks moved from Syria to Lower Egypt
3 ArmoredCars moved from N.Saudi Arabia to Lower Egypt
6 Infantrys moved from Cairo to Lower Egypt
4 Infantrys and 2 Transports moved from 58 Sea Zone to 57 Sea Zone
4 Infantrys moved from 57 Sea Zone to Lower Egypt
1 Infantry moved from Nubia to Lower Egypt
1 Infantry moved from N.Saudi Arabia to Iraq
1 Infantry moved from South Africa to Rhodesia
1 Infantry moved from South Africa to Angola
2 ArmoredCars moved from Mozambique to South Africa
1 Infantry moved from Mozambique to Kenya
2 ArmoredCars moved from Calcutta to Yunnan
2 ArmoredCars moved from Calcutta to Burma
1 ArmoredCar moved from Calcutta to Yunnan
5 Tanks moved from Delhi to Assam
5 Mech.Infs moved from Assam to Hupeh
5 Tanks moved from Assam to Szechwan
1 Mech.Inf moved from Madras to Assam
4 ArmoredCars moved from Madras to Calcutta
5 ArmoredCars moved from Assam to Szechwan
1 Infantry and 1 Tank moved from Colombia to 100 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 100 Sea Zone to 25 Sea Zone
1 Infantry and 1 Tank moved from 25 Sea Zone to Jamaica
1 Infantry moved from Kolyma to Okhotsk
Russians take Okhotsk from Hisaichi
1 ArmoredCar moved from Cape Town to South Africa
Purchase Units - British
British buy 4 ArmoredCars, 3 Bunkers, 1 Destroyer, 11 Infantrys, 1 Submarine and 7 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in Burma
British attack with 2 ArmoredCars
Thai defend with 1 Artillery
British roll dice for 2 ArmoredCars in Burma, round 2 : 0/2 hits, 0.67 expected hits
Thai roll dice for 1 Artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 ArmoredCars in Burma, round 3 : 2/2 hits, 0.67 expected hits
Thai roll dice for 1 Artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the British and 1 Artillery owned by the Thai lost in Burma
British win, taking Burma from Thai with 1 ArmoredCar remaining. Battle score for attacker is 0
Casualties for British: 1 ArmoredCar
Casualties for Thai: 1 Artillery
Battle in Hupeh
British attack with 5 Mech.Infs
Hisaichi defend with 1 ArmoredCar
British roll dice for 5 Mech.Infs in Hupeh, round 2 : 2/5 hits, 1.67 expected hits
Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Hupeh
British win, taking Hupeh from Hisaichi with 5 Mech.Infs remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Battle in Yunnan
British attack with 3 ArmoredCars
Hisaichi defend with 1 Infantry
British roll dice for 3 ArmoredCars in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Yunnan
British win, taking Yunnan from Hisaichi with 3 ArmoredCars remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Jamaica
British attack with 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
British roll dice for 1 Infantry and 1 Tank in Jamaica, round 2 : 2/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Jamaica, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Jamaica
British loses 0 PUs for violating Jamaicas neutrality.
British win, taking Jamaica from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Non Combat Move - British
Place Units - British
1 Bunker placed in Lower Egypt
1 Bunker, 3 Infantrys and 3 Tanks placed in Cairo
British undo move 2.
1 Bunker, 2 Infantrys and 4 Tanks placed in Cairo
1 ArmoredCar and 2 Tanks placed in W.Iran
3 ArmoredCars, 1 Infantry and 1 Tank placed in Delhi
1 Bunker placed in South Africa
5 Infantrys placed in Madras
1 Destroyer and 1 Submarine placed in 21 Sea Zone
2 Infantrys placed in Bombay
British undo move 8.
2 Infantrys placed in Cape Town
1 Infantry placed in Wales
Turn Complete - British
British collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Neutral : -0.33
British : 3.33
Hisaichi : -0.50
Thai : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Anzac
2 Cruisers moved from 66 Sea Zone to 67 Sea Zone
1 Elite and 1 Marine moved from Broome to 67 Sea Zone
2 Cruisers, 1 Elite and 1 Marine moved from 67 Sea Zone to 66 Sea Zone
1 Elite and 1 Marine moved from 66 Sea Zone to Sumatra
1 Destroyer moved from 65 Sea Zone to 66 Sea Zone
1 Battleship and 3 Cruisers moved from 66 Sea Zone to 67 Sea Zone
1 Infantry moved from Lombok to Java
Dutch take Java from Yamamoto
1 Destroyer moved from 66 Sea Zone to 67 Sea Zone
1 Elite moved from Lombok to 67 Sea Zone
1 Elite moved from 67 Sea Zone to Flores
Dutch take Flores from Hisaichi
3 Elites moved from Townsville to Northern Territory
3 Infantrys moved from Port Moresby to West Papua
Purchase Units - Anzac
Anzac buy 1 Cruiser, 1 Elite, 3 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Sumatra
Anzac attack with 1 Elite and 1 Marine
Yamamoto defend with 1 Infantry
Anzac roll dice for 2 Cruisers in Sumatra, round 2 : 0/2 hits, 1.00 expected hits
Anzac roll dice for 1 Elite and 1 Marine in Sumatra, round 2 : 0/2 hits, 0.83 expected hits
Yamamoto roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Elite and 1 Marine in Sumatra, round 3 : 0/2 hits, 0.83 expected hits
Yamamoto roll dice for 1 Infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Anzac lost in Sumatra
Anzac roll dice for 1 Marine in Sumatra, round 4 : 1/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Sumatra
Anzac win, taking Sumatra from Yamamoto with 1 Marine remaining. Battle score for attacker is -1
Casualties for Anzac: 1 Elite
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Anzac
Place Units - Anzac
1 Cruiser placed in 67 Sea Zone
2 Transports placed in 122 Sea Zone
1 Elite and 1 Marine placed in Broome
3 Infantrys placed in Townsville
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto : 0.00
Anzac : -2.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Purchase Units - Dutch
Dutch buy 2 Bunkers; Remaining resources: 5 PUs;
Place Units - Dutch
1 Bunker placed in Lombok
1 Bunker placed in Timor
Turn Complete - Dutch
Dutch collect 17 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Finns
1 Infantry moved from Oulu to N.Karelia
Finns take N.Karelia from Russians
1 Fighter and 2 Infantrys moved from Lapland to Oulu
1 Fighter and 8 Infantrys moved from Oulu to Kotka
4 Infantrys moved from Tampere to Kotka
2 Elites moved from Helsinki to 24 Sea Zone
2 Elites moved from 24 Sea Zone to Kotka
1 Elite and 3 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 3 Elites and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Non Combat Move - Finns
Place Units - Finns
3 Elites and 3 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Romanians
2 Infantrys moved from Odessa to Donetsk
1 Artillery moved from Odessa to Donetsk
2 Tanks moved from Vinnytsia to Kiev
2 Tanks moved from Brest to Minsk
1 Elite and 1 Infantry moved from E.Romania to Vinnytsia
2 Elites and 2 Tanks moved from Bucharest to E.Romania
2 Tanks moved from E.Romania to Vinnytsia
Purchase Units - Romanians
Romanians buy 1 Factory and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Kiev
Romanians attack with 2 Tanks
Russians defend with 1 ArmoredCar
Romanians roll dice for 2 Tanks in Kiev, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 ArmoredCar in Kiev, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Russians lost in Kiev
Romanians win, taking Kiev from Russians with 2 Tanks remaining. Battle score for attacker is 4
Casualties for Russians: 1 ArmoredCar
Battle in Donetsk
Romanians attack with 1 Artillery and 2 Infantrys
Russians defend with 2 Elites
Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 2 Elites in Donetsk, round 2 : 0/2 hits, 0.67 expected hits
1 Elite owned by the Russians lost in Donetsk
Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 3 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 Elite in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Russians lost in Donetsk
Romanians win, taking Donetsk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 Elites
Battle in Minsk
Romanians attack with 2 Tanks
Russians defend with 1 Infantry
Romanians roll dice for 2 Tanks in Minsk, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Minsk
Romanians win, taking Minsk from Russians with 1 Tank remaining. Battle score for attacker is -3
Casualties for Romanians: 1 Tank
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
Place Units - Romanians
1 Factory placed in E.Romania
3 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Romanians : 1.33
Russians : -0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Thai
1 Infantry moved from Malaya to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to Sumatra
2 Transports moved from 110 Sea Zone to 105 Sea Zone
2 Artillerys and 2 Infantrys moved from Bangkok to 105 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
1 Artillery and 1 Infantry moved from 110 Sea Zone to Java
1 Artillery, 1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
1 Artillery and 1 Infantry moved from 110 Sea Zone to Sumatra
1 Artillery and 1 Marine moved from S.Thailand to Burma
2 Tanks moved from S.Thailand to Yunnan
Purchase Units - Thai
Thai buy 1 Elite, 1 Factory and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in Burma
Thai attack with 1 Artillery and 1 Marine
British defend with 1 ArmoredCar
Thai roll dice for 1 Artillery and 1 Marine in Burma, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 ArmoredCar in Burma, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the British lost in Burma
Thai win, taking Burma from British with 1 Artillery and 1 Marine remaining. Battle score for attacker is 4
Casualties for British: 1 ArmoredCar
Battle in Yunnan
Thai attack with 2 Tanks
British defend with 3 ArmoredCars
Thai roll dice for 2 Tanks in Yunnan, round 2 : 2/2 hits, 1.00 expected hits
Chinese roll dice for 3 ArmoredCars in Yunnan, round 2 : 2/3 hits, 0.50 expected hits
2 ArmoredCars owned by the British and 2 Tanks owned by the Thai lost in Yunnan
Chinese win with 1 ArmoredCar remaining. Battle score for attacker is -2
Casualties for Thai: 2 Tanks
Casualties for British: 2 ArmoredCars
Battle in Java
Thai attack with 1 Artillery and 1 Infantry
Anzac defend with 1 Infantry
Thai roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Java
Thai win, taking Java from Dutch with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Thai: 1 Infantry
Casualties for Anzac: 1 Infantry
Battle in Sumatra
Thai attack with 1 Artillery and 2 Infantrys
Anzac defend with 1 Marine
Thai roll dice for 1 Artillery and 2 Infantrys in Sumatra, round 2 : 0/3 hits, 0.83 expected hits
Dutch roll dice for 1 Marine in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Artillery and 2 Infantrys in Sumatra, round 3 : 1/3 hits, 0.83 expected hits
Dutch roll dice for 1 Marine in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Anzac lost in Sumatra
Thai win, taking Sumatra from Dutch with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Anzac: 1 Marine
Non Combat Move - Thai
1 Tank moved from Bangkok to Malaya
1 Elite moved from Bangkok to Malaya
2 Artillerys moved from S.Thailand to Malaya
Place Units - Thai
1 Factory placed in Malaya
1 Elite and 2 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
British : -0.17
Chinese : 1.50
Thai : 2.67
Dutch : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Americans
1 unit repaired.
1 Adv.Fighter and 2 Fighters moved from 78 Sea Zone to 75 Sea Zone
1 Submarine moved from 95 Sea Zone to 76 Sea Zone
2 Adv.Fighters moved from 87 Sea Zone to 76 Sea Zone
5 Fighters moved from 87 Sea Zone to 75 Sea Zone
2 B.Carriers, 3 Battleships, 1 Carrier and 2 Destroyers moved from 87 Sea Zone to 86 Sea Zone
1 Artillery and 1 Elite moved from Wake to 87 Sea Zone
1 Elite moved from Wake to 87 Sea Zone
1 Artillery, 2 Elites and 2 Transports moved from 87 Sea Zone to 95 Sea Zone
1 Tank moved from Minamitori to 95 Sea Zone
1 Artillery, 2 Elites, 1 Tank and 2 Transports moved from 95 Sea Zone to 86 Sea Zone
1 Artillery, 2 Elites and 1 Tank moved from 86 Sea Zone to Iwo Jima
3 Fighters moved from Saipan to 111 Sea Zone
1 Elite moved from San Francisco to 83 Sea Zone
1 Elite and 1 S.Submarine moved from 83 Sea Zone to 88 Sea Zone
1 Elite moved from 88 Sea Zone to Wake
4 Artillerys moved from Wake to 88 Sea Zone
1 Elite and 2 Infantrys moved from Wake to 88 Sea Zone
4 Artillerys, 1 B.Transport, 1 Elite, 2 Infantrys and 2 Transports moved from 88 Sea Zone to 86 Sea Zone
4 Artillerys, 1 Elite and 2 Infantrys moved from 86 Sea Zone to Iwo Jima
1 Tank moved from Woleai to Yap
1 Infantry moved from Truk to Woleai
4 Infantrys moved from Northeast USA to 7 Sea Zone
4 Infantrys and 2 Transports moved from 7 Sea Zone to 9 Sea Zone
4 Infantrys moved from 9 Sea Zone to Iceland
Purchase Units - Americans
Americans buy 1 Adv.Fighter, 2 B.Carriers, 1 Bunker, 1 Factory, 1 S.Bomber and 2 S.Submarines; Remaining resources: 1 PUs;
Combat - Americans
Battle in 75 Sea Zone
Americans attack with 1 Adv.Fighter and 7 Fighters
Hisaichi defend with 3 Transports; Yamamoto defend with 1 Transport
Americans roll dice for 1 Adv.Fighter and 7 Fighters in 75 Sea Zone, round 2 : 4/8 hits, 2.83 expected hits
Hisaichi roll dice for 4 Transports in 75 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
1 Fighter owned by the Americans, 3 Transports owned by the Hisaichi and 1 Transport owned by the Yamamoto lost in 75 Sea Zone
Americans win with 1 Adv.Fighter and 6 Fighters remaining. Battle score for attacker is 16
Casualties for Americans: 1 Fighter
Casualties for Yamamoto: 1 Transport
Casualties for Hisaichi: 3 Transports
Battle in 111 Sea Zone
Americans attack with 3 Fighters
Hisaichi defend with 3 Transports
Americans roll dice for 3 Fighters in 111 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 3 Transports in 111 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
1 Fighter owned by the Americans and 1 Transport owned by the Hisaichi lost in 111 Sea Zone
Americans roll dice for 2 Fighters in 111 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 2 Transports in 111 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 2 Fighters in 111 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 2 Transports in 111 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
Americans roll dice for 2 Fighters in 111 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 2 Transports in 111 Sea Zone, round 5 : 0/2 hits, 0.33 expected hits
1 Transport owned by the Hisaichi lost in 111 Sea Zone
Americans roll dice for 2 Fighters in 111 Sea Zone, round 6 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Transport in 111 Sea Zone, round 6 : 1/1 hits, 0.17 expected hits
1 Fighter owned by the Americans lost in 111 Sea Zone
Americans roll dice for 1 Fighter in 111 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Transport in 111 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Fighter in 111 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Transport in 111 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Fighter in 111 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Transport in 111 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Fighter in 111 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Transport in 111 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Fighter in 111 Sea Zone, round 11 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Transport in 111 Sea Zone, round 11 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Fighter in 111 Sea Zone, round 12 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Transport in 111 Sea Zone, round 12 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Fighter in 111 Sea Zone, round 13 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Transport in 111 Sea Zone, round 13 : 1/1 hits, 0.17 expected hits
1 Fighter owned by the Americans lost in 111 Sea Zone
Hisaichi win with 1 Transport remaining. Battle score for attacker is -12
Casualties for Americans: 3 Fighters
Casualties for Hisaichi: 2 Transports
Battle in 76 Sea Zone
Americans attack with 2 Adv.Fighters and 1 Submarine
Yamamoto defend with 1 Submarine
Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 Adv.Fighters in 76 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 Submarine owned by the Yamamoto lost in 76 Sea Zone
Americans win with 2 Adv.Fighters and 1 Submarine remaining. Battle score for attacker is 7
Casualties for Yamamoto: 1 Submarine
Battle in 86 Sea Zone
Americans attack with 2 B.Carriers, 1 B.Transport, 3 Battleships, 1 Carrier, 2 Destroyers and 4 Transports
Yamamoto defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 B.Carriers, 1 B.Transport, 3 Battleships, 1 Carrier, 2 Destroyers and 4 Transports in 86 Sea Zone, round 2 : 3/8 hits, 3.17 expected hits
1 Submarine owned by the Yamamoto lost in 86 Sea Zone
Americans win with 2 B.Carriers, 1 B.Transport, 3 Battleships, 1 Carrier, 2 Destroyers and 4 Transports remaining. Battle score for attacker is 7
Casualties for Yamamoto: 1 Submarine
Battle in Iwo Jima
Americans attack with 5 Artillerys, 3 Elites, 2 Infantrys and 1 Tank
Yamamoto defend with 1 Infantry
Americans roll dice for 5 Artillerys, 3 Elites, 2 Infantrys and 1 Tank in Iwo Jima, round 2 : 3/11 hits, 4.33 expected hits
Yamamoto roll dice for 1 Infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Yamamoto with 5 Artillerys, 3 Elites, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for Americans: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Americans
5 Fighters moved from 75 Sea Zone to 86 Sea Zone
2 Adv.Fighters moved from 76 Sea Zone to 86 Sea Zone
1 B.Carrier and 1 Destroyer moved from 78 Sea Zone to 95 Sea Zone
2 Fighters moved from Kwajalein to 86 Sea Zone
3 Fighters moved from Pearl Harbor to 95 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 75 Sea Zone to Kamchatka
Place Units - Americans
1 Adv.Fighter and 2 B.Carriers placed in 86 Sea Zone
2 S.Submarines placed in 95 Sea Zone
1 Bunker placed in Saipan
1 S.Bomber placed in Pearl Harbor
1 Factory placed in Munster
Turn Complete - Americans
Americans collect 110 PUs; end with 111 PUs
Combat Hit Differential Summary :
Hisaichi : 0.50
Yamamoto : 0.00
Americans : -4.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Germans
1 ArmoredCar moved from Latvia to Kursk
1 ArmoredCar moved from Lithuania to Kursk
3 HeavyTanks, 2 Mech.Infs and 13 Tanks moved from Brest to Kursk
2 HeavyTanks and 2 Tanks moved from Vinnytsia to Kursk
2 Infantrys moved from Latvia to Novgorod
2 Elites moved from Pomerania to 23 Sea Zone
2 Adv.Fighters, 1 Carrier, 3 Destroyers, 2 Elites, 1 S.Submarine, 7 Submarines and 1 T.Boat moved from 23 Sea Zone to 22 Sea Zone
2 Elites moved from 22 Sea Zone to Oslo
1 T.Boat moved from 24 Sea Zone to 23 Sea Zone
1 ArmoredCar moved from Pomerania to 23 Sea Zone
1 ArmoredCar moved from 23 Sea Zone to Oslo
3 Transports moved from 24 Sea Zone to 23 Sea Zone
3 Infantrys moved from Hamburg to 23 Sea Zone
3 Infantrys moved from Denmark to 23 Sea Zone
6 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
7 Infantrys moved from Lapland to Oulu
1 Infantry moved from 24 Sea Zone to Oulu
4 Infantrys moved from 24 Sea Zone to Kotka
1 Infantry moved from 24 Sea Zone to Oulu
1 Infantry moved from Lithuania to Latvia
1 Infantry moved from Lithuania to Minsk
1 HeavyTank and 13 Infantrys moved from Danzig to East Prussia
4 Infantrys moved from Warsaw to Brest
2 Infantrys moved from Krakow to E.Romania
1 Infantry moved from Krakow to E.Romania
2 Infantrys moved from Krakow to Vinnytsia
3 Fighters moved from E.Romania to Kursk
14 Infantrys moved from Pomerania to Danzig
15 Infantrys moved from Brandenburg to Pomerania
5 Infantrys moved from Bohemia to Krakow
15 Infantrys moved from Berlin to Brandenburg
1 Tank moved from French Sudan to Liberia
1 Infantry moved from Kordofan to Nubia
Germans take Nubia from British
2 Infantrys moved from Brittany to Normandy
1 Infantry moved from Picardy to Normandy
1 Infantry moved from Picardy to Belgium
1 Infantry moved from Brittany to Normandy
1 Infantry moved from Normandy to Picardy
1 Infantry moved from Picardy to Belgium
5 Infantrys moved from Belgium to Netherlands
2 Artillerys and 5 Infantrys moved from Netherlands to Hamburg
1 ArmoredCar moved from Belgium to Saxony
3 Infantrys moved from Netherlands to Hamburg
3 Infantrys moved from Rhine to Hamburg
Purchase Units - Germans
Germans buy 4 HeavyTanks, 27 Infantrys, 2 Submarines, 1 T.Boat and 4 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Kursk
Germans attack with 2 ArmoredCars, 3 Fighters, 5 HeavyTanks, 2 Mech.Infs and 15 Tanks
Russians defend with 1 AAGun, 9 ArmoredCars, 1 Bomber, 1 Bunker, 14 Infantrys and 2 Tanks
AA fire in Kursk : 1/3 hits, 0.50 expected hits
1 Fighter owned by the Germans lost in Kursk
Germans roll dice for 2 ArmoredCars, 2 Fighters, 5 HeavyTanks, 2 Mech.Infs and 15 Tanks in Kursk, round 2 : 12/26 hits, 12.83 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 9 ArmoredCars, 1 Bomber, 1 Bunker, 14 Infantrys and 2 Tanks in Kursk, round 2 : 9/27 hits, 7.83 expected hits
2 Fighters owned by the Germans, 2 ArmoredCars owned by the Germans, 9 ArmoredCars owned by the Russians, 1 Infantry owned by the Russians, 2 Mech.Infs owned by the Germans, 1 Bomber owned by the Russians and 3 Tanks owned by the Germans lost in Kursk
Germans roll dice for 5 HeavyTanks and 12 Tanks in Kursk, round 3 : 12/17 hits, 9.33 expected hits
Russians roll dice for 1 Bunker, 13 Infantrys and 2 Tanks in Kursk, round 3 : 7/16 hits, 5.83 expected hits
12 Infantrys owned by the Russians and 7 Tanks owned by the Germans lost in Kursk
Germans roll dice for 5 HeavyTanks and 5 Tanks in Kursk, round 4 : 2/10 hits, 5.83 expected hits
Russians roll dice for 1 Bunker, 1 Infantry and 2 Tanks in Kursk, round 4 : 1/4 hits, 1.83 expected hits
1 Infantry owned by the Russians, 1 Tank owned by the Russians and 1 Tank owned by the Germans lost in Kursk
Germans roll dice for 5 HeavyTanks and 4 Tanks in Kursk, round 5 : 4/9 hits, 5.33 expected hits
Russians roll dice for 1 Bunker and 1 Tank in Kursk, round 5 : 1/2 hits, 1.00 expected hits
1 Bunker owned by the Russians, 1 Tank owned by the Russians and 1 Tank owned by the Germans lost in Kursk
Germans win, taking Kursk from Russians with 5 HeavyTanks and 3 Tanks remaining. Battle score for attacker is -10
Casualties for Germans: 2 ArmoredCars, 3 Fighters, 2 Mech.Infs and 12 Tanks
Casualties for Russians: 9 ArmoredCars, 1 Bomber, 1 Bunker, 14 Infantrys and 2 Tanks
Battle in Oslo
Germans attack with 1 ArmoredCar and 2 Elites
Neutral defend with 1 Infantry
Germans roll dice for 1 ArmoredCar and 2 Elites in Oslo, round 2 : 1/3 hits, 1.00 expected hits
Neutral roll dice for 1 Infantry in Oslo, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Germans and 1 Infantry owned by the Neutral lost in Oslo
Germans loses 0 PUs for violating Oslos neutrality.
Germans win, taking Oslo from Neutral with 2 Elites remaining. Battle score for attacker is -2
Casualties for Germans: 1 ArmoredCar
Casualties for Neutral: 1 Infantry
Battle in Liberia
Germans attack with 1 Tank
Neutral defend with 1 Infantry
Germans roll dice for 1 Tank in Liberia, round 2 : 0/1 hits, 0.50 expected hits
Neutral roll dice for 1 Infantry in Liberia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Tank in Liberia, round 3 : 0/1 hits, 0.50 expected hits
Neutral roll dice for 1 Infantry in Liberia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Tank in Liberia, round 4 : 1/1 hits, 0.50 expected hits
Neutral roll dice for 1 Infantry in Liberia, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Liberia
Germans loses 0 PUs for violating Liberias neutrality.
Germans win, taking Liberia from Neutral with 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Novgorod
Germans attack with 2 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 2 Infantrys in Novgorod, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Novgorod
1 Infantry retreated to Latvia
Russians win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 Infantry
Non Combat Move - Germans
1 Artillery and 1 Mech.Inf moved from Odessa to Donetsk
1 HeavyTank moved from E.Romania to Donetsk
2 Mech.Infs moved from Bulgaria to Donetsk
Place Units - Germans
2 Submarines and 1 T.Boat placed in 22 Sea Zone
4 HeavyTanks placed in Warsaw
Germans undo move 2.
4 Tanks placed in Warsaw
4 HeavyTanks placed in Vinnytsia
5 Infantrys placed in Bohemia
3 Infantrys placed in Hamburg
15 Infantrys placed in Berlin
4 Infantrys placed in Rhine
Turn Complete - Germans
Germans collect 127 PUs; end with 127 PUs
Combat Hit Differential Summary :
Germans : -4.17
Neutral : -0.33
Russians : 2.17
AA fire in Kursk : : 0.50
This is a tough one, dawg! I figured I’d throw in some more banter now and then.
I am NOT doing so hot in Europe right now. You’re within 13 production of me, yikes! I’m not sure my “Japan First” then double back strategy is going to work this time.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Russians
2 Infantrys moved from Kolyma to Zhigansk
2 Fighters moved from N.Buryat Mongolia to Zhigansk
6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
6 Infantrys moved from Evenkia to Olyokminsk
6 Infantrys moved from Sibirsky to Evenkia
2 Infantrys moved from Krasnoyarsk to Irkutsk
2 Infantrys moved from Novosibirsk to Krasnoyarsk
1 Artillery and 2 Infantrys moved from Georgia to Rostov
5 Infantrys moved from Stalingrad to Rostov
3 Infantrys moved from Murmansk to 6 Sea Zone
3 Infantrys moved from 6 Sea Zone to S.Karelia
2 Artillerys and 2 Infantrys moved from Arkhangelsk to S.Karelia
1 Artillery, 2 Elites, 5 Infantrys and 2 Mech.Rockets moved from Vyborg to Leningrad
4 Infantrys moved from Leningrad to Latvia
1 Adv.Fighter and 1 Fighter moved from Leningrad to 23 Sea Zone
Purchase Units - Russians
Russians buy 7 Bunkers and 31 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Zhigansk
Russians attack with 2 Fighters and 2 Infantrys
Hisaichi defend with 1 Infantry
Russians roll dice for 2 Fighters and 2 Infantrys in Zhigansk, round 2 : 0/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Zhigansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 Fighters and 2 Infantrys in Zhigansk, round 3 : 2/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Zhigansk, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Zhigansk
Russians win, taking Zhigansk from Hisaichi with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Latvia
Russians attack with 4 Infantrys
Germans defend with 2 Infantrys
Russians roll dice for 4 Infantrys in Latvia, round 2 : 1/4 hits, 0.67 expected hits
Germans roll dice for 2 Infantrys in Latvia, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
Russians roll dice for 3 Infantrys in Latvia, round 3 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Casualties for Germans: 2 Infantrys
Battle in 23 Sea Zone
Russians attack with 1 Adv.Fighter and 1 Fighter
Germans defend with 1 T.Boat
Russians roll dice for 1 Adv.Fighter and 1 Fighter in 23 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 T.Boat in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the Germans lost in 23 Sea Zone
Russians win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 T.Boat
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Adv.Fighter and 1 Fighter moved from 23 Sea Zone to Leningrad
EDIT: 2 Mech.Rockets moved from Leningrad to Moscow
1 AAGun moved from Rostov to Stalingrad
1 AAGun moved from Tula to Moscow
1 AAGun moved from Kuybyshev to Ufa
2 Fighters moved from Zhigansk to N.Buryat Mongolia
Place Units - Russians
1 Bunker placed in N.Buryat Mongolia
1 Bunker and 10 Infantrys placed in Moscow
1 Bunker placed in Rostov
1 Bunker and 5 Infantrys placed in Stalingrad
1 Bunker and 3 Infantrys placed in Georgia
1 Bunker and 5 Infantrys placed in Sverdlovsk
6 Infantrys placed in Sibirsky
1 Bunker and 2 Infantrys placed in Leningrad
Turn Complete - Russians
Russians collect 95 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : -0.17
Hisaichi : -0.67
Russians : 2.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Italians
2 Elites moved from New Valley to Mersa Matruh
3 Infantrys moved from New Valley to Mersa Matruh
16 Infantrys moved from Tobruk to Mersa Matruh
1 ArmoredCar, 1 HeavyTank and 1 Tank moved from Hun to Mersa Matruh
2 ArmoredCars moved from Tripoli to Kufra
4 Infantrys moved from Greece to 48 Sea Zone
4 Infantrys moved from 48 Sea Zone to Tobruk
5 Transports moved from 48 Sea Zone to 46 Sea Zone
10 Infantrys moved from Rome to 46 Sea Zone
10 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone
1 Transport moved from 48 Sea Zone to 47 Sea Zone
1 Artillery and 1 Infantry moved from Tunis to 47 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 47 Sea Zone to 48 Sea Zone
1 Artillery and 11 Infantrys moved from 48 Sea Zone to Tobruk
1 ArmoredCar moved from Tunis to Tripoli
1 Infantry moved from Tunis to S.Tunisia
1 Mech.Inf and 1 Tank moved from Equatoria to Rhodesia
1 Mech.Inf and 1 Tank moved from Belgian Congo to Rhodesia
1 HeavyTank and 5 Tanks moved from French Equatorial Africa to Rhodesia
1 Artillery, 1 Elite and 1 Infantry moved from French Equatorial Africa to Belgian Congo
4 Adv.Fighters moved from French Equatorial Africa to Mersa Matruh
Purchase Units - Italians
Italians buy 2 ArmoredCars, 1 HeavyTank, 18 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Italians
Battle in Rhodesia
Italians attack with 1 HeavyTank, 2 Mech.Infs and 7 Tanks
British defend with 1 Infantry
Italians roll dice for 1 HeavyTank, 2 Mech.Infs and 7 Tanks in Rhodesia, round 2 : 3/10 hits, 4.83 expected hits
British roll dice for 1 Infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Rhodesia
Italians win, taking Rhodesia from British with 1 HeavyTank, 2 Mech.Infs and 7 Tanks remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Non Combat Move - Italians
Place Units - Italians
1 ArmoredCar, 1 HeavyTank and 1 Tank placed in Hun
1 ArmoredCar and 2 Mech.Infs placed in French Equatorial Africa
4 Infantrys placed in Tunis
4 Infantrys placed in Greece
10 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Italians : -1.83
British : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - French
1 Infantry moved from Colombia to Amazon
1 Artillery and 1 Infantry moved from Peru to Amazon
Purchase Units - French
French buy 2 Tanks; Remaining resources: 2 PUs;
Non Combat Move - French
Place Units - French
2 Tanks placed in Syria
Turn Complete - French
French collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Yamamoto
1 Submarine moved from 85 Sea Zone to 94 Sea Zone
2 Submarines moved from 85 Sea Zone to 76 Sea Zone
2 Adv.Fighters moved from 85 Sea Zone to 76 Sea Zone
2 Fighters moved from Tokyo to 76 Sea Zone
2 Artillerys and 2 Infantrys moved from Davao to 107 Sea Zone
1 Infantry moved from Davao to 107 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 107 Sea Zone to 110 Sea Zone
2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Lombok
1 Infantry and 1 T.Boat moved from 107 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Lombok
Purchase Units - Yamamoto
Yamamoto buy 1 Adv.Fighter, 1 Carrier, 2 Elites, 1 Fighter, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Lombok
Yamamoto attack with 2 Artillerys and 3 Infantrys
Anzac defend with 1 Elite; Dutch defend with 2 Bunkers
Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Lombok, round 2 : 1/5 hits, 1.50 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 2 Bunkers and 1 Elite in Lombok, round 2 : 2/3 hits, 1.33 expected hits
2 Infantrys owned by the Yamamoto lost in Lombok
Yamamoto roll dice for 2 Artillerys and 1 Infantry in Lombok, round 3 : 2/3 hits, 1.00 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 2 Bunkers and 1 Elite in Lombok, round 3 : 3/3 hits, 1.33 expected hits
1 Elite owned by the Anzac, 2 Artillerys owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Lombok
Dutch win with 2 Bunkers remaining. Battle score for attacker is -11
Casualties for Yamamoto: 2 Artillerys and 3 Infantrys
Casualties for Anzac: 1 Elite
Battle in 76 Sea Zone
Yamamoto attack with 2 Adv.Fighters, 2 Fighters and 2 Submarines
Americans defend with 1 Submarine
Yamamoto roll dice for 2 Submarines in 76 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Adv.Fighters and 2 Fighters in 76 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
1 Submarine owned by the Americans and 1 Submarine owned by the Yamamoto lost in 76 Sea Zone
Yamamoto win with 2 Adv.Fighters, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Submarine
Casualties for Americans: 1 Submarine
Non Combat Move - Yamamoto
2 Adv.Fighters moved from 76 Sea Zone to 85 Sea Zone
2 Fighters moved from 76 Sea Zone to Tokyo
Place Units - Yamamoto
1 Adv.Fighter, 1 Carrier and 1 Fighter placed in 85 Sea Zone
2 Elites, 1 Infantry and 2 Tanks placed in Tokyo
4 Infantrys placed in Davao
Turn Complete - Yamamoto
Yamamoto collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Yamamoto : 0.17
Americans : 0.67
Dutch : 2.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Chinese
2 ArmoredCars moved from Gobi Altai to Suiyuan
2 ArmoredCars and 1 Infantry moved from Ningsia to Suiyuan
2 ArmoredCars moved from Shensi to Suiyuan
1 Adv.Fighter and 1 Fighter moved from Sikang to Suiyuan
1 Artillery, 1 Elite and 1 Infantry moved from Szechwan to Kweichow
1 Artillery, 1 Elite and 1 Infantry moved from Szechwan to Hupeh
1 Artillery and 1 Marine moved from Lanchow to Shensi
1 Tank moved from Sikang to Hupeh
1 Artillery and 3 Infantrys moved from Sikang to Szechwan
2 Artillerys, 1 Elite and 1 Infantry moved from E.Qinghai to Ningsia
2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai
2 Infantrys moved from E.Sinkiang to Gobi Altai
2 ArmoredCars and 2 Tanks moved from Urumqi to Gobi Altai
Purchase Units - Chinese
Chinese buy 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 2 Tanks; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 Artillery, 1 Elite and 1 Infantry
Hisaichi defend with 1 Artillery
Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Kweichow
Chinese win, taking Kweichow from Hisaichi with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in Suiyuan
Chinese attack with 1 Adv.Fighter, 6 ArmoredCars, 1 Fighter and 1 Infantry
Hisaichi defend with 1 ArmoredCar, 1 Elite and 4 Tanks
Chinese roll dice for 1 Adv.Fighter, 6 ArmoredCars, 1 Fighter and 1 Infantry in Suiyuan, round 2 : 3/9 hits, 3.00 expected hits
Hisaichi roll dice for 1 ArmoredCar, 1 Elite and 4 Tanks in Suiyuan, round 2 : 2/6 hits, 2.50 expected hits
1 ArmoredCar owned by the Hisaichi, 1 Elite owned by the Hisaichi, 1 Tank owned by the Hisaichi, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Chinese lost in Suiyuan
Chinese roll dice for 1 Adv.Fighter, 5 ArmoredCars and 1 Fighter in Suiyuan, round 3 : 3/7 hits, 2.50 expected hits
Hisaichi roll dice for 3 Tanks in Suiyuan, round 3 : 1/3 hits, 1.50 expected hits
3 Tanks owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Suiyuan
Chinese win, taking Suiyuan from Hisaichi with 1 Adv.Fighter, 4 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 17
Casualties for Chinese: 2 ArmoredCars and 1 Infantry
Casualties for Hisaichi: 1 ArmoredCar, 1 Elite and 4 Tanks
Non Combat Move - Chinese
1 AAGun moved from Lanchow to Szechwan
1 AAGun moved from Ningsia to Shensi
1 Adv.Fighter and 1 Fighter moved from Suiyuan to Shensi
Place Units - Chinese
2 ArmoredCars, 1 Artillery, 1 Infantry and 2 Tanks placed in Hsining
1 Artillery and 1 Infantry placed in Urumqi
Turn Complete - Chinese
Chinese collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
Hisaichi : -1.33
Chinese : 1.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Hisaichi
1 Artillery moved from Ayan to Chita
2 Infantrys moved from Ayan to Chita
5 Infantrys moved from Heilungchiang to Chita
1 Infantry moved from Kwangtung to Hunan
1 ArmoredCar moved from Hunan to Shantung
1 Infantry moved from Chahar to Shantung
1 ArmoredCar, 1 Artillery and 1 Infantry moved from Peking to Shantung
4 Infantrys moved from Kirin to Heilungchiang
7 Infantrys moved from Changchun to Kirin
2 Artillerys and 2 Infantrys moved from Soembawa to Lombok
1 Infantry moved from Soembawa to Lombok
1 Transport moved from 111 Sea Zone to 110 Sea Zone
1 Artillery moved from Banjarmasin to 110 Sea Zone
1 Elite moved from Banjarmasin to 110 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
1 Artillery and 1 Elite moved from 111 Sea Zone to Flores
2 Infantrys moved from Soembawa to Flores
1 Infantry moved from Soembawa to Flores
1 T.Boat moved from 106 Sea Zone to 110 Sea Zone
1 Infantry moved from Banjarmasin to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to Lombok
1 Adv.Fighter, 1 Battleship and 1 Carrier moved from 107 Sea Zone to 85 Sea Zone
2 Artillerys, 1 Elite, 3 Infantrys and 3 Tanks moved from N.Thailand to N.French Indochina
6 Infantrys moved from Hong Kong to Kwangtung
1 Artillery and 1 Infantry moved from Kwangtung to Kiangsi
Purchase Units - Hisaichi
Hisaichi buy 2 ArmoredCars, 2 Artillerys, 18 Infantrys, 1 Marine, 1 Mech.Inf and 3 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Lombok
Hisaichi attack with 2 Artillerys and 4 Infantrys
Dutch defend with 2 Bunkers
Hisaichi roll dice for 2 Artillerys and 4 Infantrys in Lombok, round 2 : 0/6 hits, 1.67 expected hits
Dutch roll dice for 2 Bunkers in Lombok, round 2 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the Hisaichi lost in Lombok
Hisaichi roll dice for 2 Artillerys and 3 Infantrys in Lombok, round 3 : 3/5 hits, 1.50 expected hits
Dutch roll dice for 2 Bunkers in Lombok, round 3 : 0/2 hits, 1.00 expected hits
2 Bunkers owned by the Dutch lost in Lombok
Hisaichi win, taking Lombok from Dutch with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 Infantry
Casualties for Dutch: 2 Bunkers
Battle in Flores
Hisaichi attack with 1 Artillery, 1 Elite and 3 Infantrys
Anzac defend with 1 Elite
Hisaichi roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Flores, round 2 : 1/5 hits, 1.33 expected hits
Dutch roll dice for 1 Elite in Flores, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Flores
Hisaichi win, taking Flores from Dutch with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 Infantry
Casualties for Anzac: 1 Elite
Non Combat Move - Hisaichi
Place Units - Hisaichi
2 ArmoredCars and 1 Tank placed in Peking
3 Infantrys placed in Chita
2 Artillerys and 1 Marine placed in Shantung
Hisaichi undo move 3.
1 Artillery and 2 Infantrys placed in Banjarmasin
1 Artillery, 1 Marine and 1 Tank placed in Shantung
4 Infantrys, 1 Mech.Inf and 1 Tank placed in Hong Kong
8 Infantrys placed in Changchun
1 Infantry placed in Banjarmasin
Turn Complete - Hisaichi
Hisaichi collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Hisaichi : -0.50
Dutch : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - British
1 ArmoredCar moved from Yunnan to N.French Indochina
5 Mech.Infs moved from Hupeh to N.French Indochina
5 ArmoredCars and 5 Tanks moved from Szechwan to N.French Indochina
4 ArmoredCars moved from Calcutta to Burma
3 ArmoredCars and 1 Tank moved from Delhi to Assam
1 Infantry moved from Delhi to Bihar
1 Mech.Inf and 2 Tanks moved from Assam to N.Thailand
3 Tanks moved from Assam to Burma
1 Infantry moved from Kolyma to Okhotsk
1 Infantry moved from Angola to South Africa
2 Infantrys moved from Cape Town to South Africa
1 Infantry moved from Italian East Africa to Equatoria
British take Equatoria from Italians
1 ArmoredCar and 2 Tanks moved from W.Iran to Syria
1 Tank moved from Syria to Lower Egypt
1 Infantry moved from Iraq to Palestine
2 Transports moved from 57 Sea Zone to 59 Sea Zone
5 Infantrys moved from Madras to Mysore
1 Battleship, 1 Carrier, 5 Destroyers, 2 Fighters, 6 Submarines and 1 T.Boat moved from 21 Sea Zone to 22 Sea Zone
1 Bomber and 1 Fighter moved from Manchester to 22 Sea Zone
1 Fighter moved from Dover to 22 Sea Zone
Purchase Units - British
British buy 2 Adv.Fighters, 2 Bunkers, 1 Carrier, 1 Destroyer, 11 Infantrys, 1 Submarine and 3 Tanks; Remaining resources: 1 PUs;
Combat - British
Battle in 22 Sea Zone
British attack with 1 Battleship, 1 Bomber, 1 Carrier, 5 Destroyers, 4 Fighters, 6 Submarines and 1 T.Boat
Germans defend with 2 Adv.Fighters, 1 Carrier, 3 Destroyers, 1 S.Submarine, 9 Submarines and 2 T.Boats
British roll dice for 6 Submarines in 22 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 S.Submarine and 9 Submarines in 22 Sea Zone, round 2 : 2/10 hits, 3.50 expected hits
Units damaged: 1 Battleship owned by the British
British roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 5 Destroyers, 4 Fighters and 1 T.Boat in 22 Sea Zone, round 2 : 4/13 hits, 4.83 expected hits
Germans roll dice for 2 Adv.Fighters, 1 Carrier, 3 Destroyers and 2 T.Boats in 22 Sea Zone, round 2 : 3/8 hits, 3.17 expected hits
4 Submarines owned by the Germans, 1 Carrier owned by the British, 2 Submarines owned by the British, 1 T.Boat owned by the British and 2 T.Boats owned by the Germans lost in 22 Sea Zone
British roll dice for 4 Submarines in 22 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 S.Submarine and 5 Submarines in 22 Sea Zone, round 3 : 1/6 hits, 2.17 expected hits
British roll dice for 1 Battleship, 1 Bomber, 5 Destroyers and 4 Fighters in 22 Sea Zone, round 3 : 2/11 hits, 4.33 expected hits
Germans roll dice for 2 Adv.Fighters, 1 Carrier and 3 Destroyers in 22 Sea Zone, round 3 : 1/6 hits, 2.83 expected hits
3 Submarines owned by the Germans and 2 Submarines owned by the British lost in 22 Sea Zone
British roll dice for 2 Submarines in 22 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 S.Submarine and 2 Submarines in 22 Sea Zone, round 4 : 0/3 hits, 1.17 expected hits
British roll dice for 1 Battleship, 1 Bomber, 5 Destroyers and 4 Fighters in 22 Sea Zone, round 4 : 3/11 hits, 4.33 expected hits
Germans roll dice for 2 Adv.Fighters, 1 Carrier and 3 Destroyers in 22 Sea Zone, round 4 : 2/6 hits, 2.83 expected hits
2 Submarines owned by the Germans, 2 Destroyers owned by the Germans and 2 Submarines owned by the British lost in 22 Sea Zone
Germans roll dice for 1 S.Submarine in 22 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Battleship, 1 Bomber, 5 Destroyers and 4 Fighters in 22 Sea Zone, round 5 : 4/11 hits, 4.33 expected hits
Germans roll dice for 2 Adv.Fighters, 1 Carrier and 1 Destroyer in 22 Sea Zone, round 5 : 0/4 hits, 2.17 expected hits
1 Destroyer owned by the Germans, 1 Adv.Fighter owned by the Germans, 1 S.Submarine owned by the Germans and 1 Carrier owned by the Germans lost in 22 Sea Zone
British roll dice for 1 Battleship, 1 Bomber, 5 Destroyers and 4 Fighters in 22 Sea Zone, round 6 : 3/11 hits, 4.33 expected hits
Germans roll dice for 1 Adv.Fighter in 22 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits
1 Adv.Fighter owned by the Germans lost in 22 Sea Zone
British win with 1 Battleship, 1 Bomber, 5 Destroyers and 4 Fighters remaining. Battle score for attacker is 81
Casualties for British: 1 Carrier, 6 Submarines and 1 T.Boat
Casualties for Germans: 2 Adv.Fighters, 1 Carrier, 3 Destroyers, 1 S.Submarine, 9 Submarines and 2 T.Boats
Battle in Burma
British attack with 4 ArmoredCars and 3 Tanks
Thai defend with 1 Artillery and 1 Marine
British roll dice for 4 ArmoredCars and 3 Tanks in Burma, round 2 : 2/7 hits, 2.83 expected hits
Thai roll dice for 1 Artillery and 1 Marine in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the British, 1 Artillery owned by the Thai and 1 Marine owned by the Thai lost in Burma
British win, taking Burma from Thai with 3 ArmoredCars and 3 Tanks remaining. Battle score for attacker is 4
Casualties for British: 1 ArmoredCar
Casualties for Thai: 1 Artillery and 1 Marine
Battle in N.French Indochina
British attack with 6 ArmoredCars, 5 Mech.Infs and 5 Tanks
Hisaichi defend with 1 AAGun, 2 Artillerys, 1 Elite, 3 Infantrys and 3 Tanks
British roll dice for 6 ArmoredCars, 5 Mech.Infs and 5 Tanks in N.French Indochina, round 2 : 4/16 hits, 6.17 expected hits
Hisaichi roll dice for 2 Artillerys, 1 Elite, 3 Infantrys and 3 Tanks in N.French Indochina, round 2 : 4/9 hits, 3.50 expected hits
4 ArmoredCars owned by the British, 1 Elite owned by the Hisaichi and 3 Infantrys owned by the Hisaichi lost in N.French Indochina
British roll dice for 2 ArmoredCars, 5 Mech.Infs and 5 Tanks in N.French Indochina, round 3 : 8/12 hits, 4.83 expected hits
Hisaichi roll dice for 2 Artillerys and 3 Tanks in N.French Indochina, round 3 : 5/5 hits, 2.17 expected hits
2 ArmoredCars owned by the British, 3 Tanks owned by the Hisaichi, 3 Mech.Infs owned by the British and 2 Artillerys owned by the Hisaichi lost in N.French Indochina
British win, taking N.French Indochina from Hisaichi with 2 Mech.Infs and 5 Tanks remaining. Battle score for attacker is -10
Casualties for British: 6 ArmoredCars and 3 Mech.Infs
Casualties for Hisaichi: 2 Artillerys, 1 Elite, 3 Infantrys and 3 Tanks
Battle in N.Thailand
British attack with 1 Mech.Inf and 2 Tanks
Hisaichi defend with 1 Infantry
British roll dice for 1 Mech.Inf and 2 Tanks in N.Thailand, round 2 : 1/3 hits, 1.33 expected hits
Thai roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in N.Thailand
British win, taking N.Thailand from Thai with 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - British
2 Fighters moved from 22 Sea Zone to Manchester
2 Fighters moved from 22 Sea Zone to 21 Sea Zone
1 Bomber moved from 22 Sea Zone to Manchester
Place Units - British
1 Carrier, 1 Destroyer and 1 Submarine placed in 21 Sea Zone
1 Adv.Fighter placed in Manchester
1 Bunker and 6 Infantrys placed in Cairo
1 Bunker placed in Lower Egypt
3 Tanks placed in W.Iran
2 Infantrys placed in Bombay
1 Adv.Fighter and 3 Infantrys placed in Madras
Turn Complete - British
British collect 100 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : -10.00
British : -6.33
Hisaichi : 3.33
Thai : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Anzac
4 Cruisers moved from 67 Sea Zone to 113 Sea Zone
4 Infantrys moved from West Papua to 113 Sea Zone
4 Cruisers and 4 Infantrys moved from 113 Sea Zone to 67 Sea Zone
3 Cruisers moved from 66 Sea Zone to 67 Sea Zone
1 Elite and 1 Marine moved from Broome to 67 Sea Zone
1 Elite moved from Northern Territory to 67 Sea Zone
3 Cruisers, 2 Elites and 1 Marine moved from 67 Sea Zone to 66 Sea Zone
1 Artillery and 1 Infantry moved from Wellington to 122 Sea Zone
1 Infantry moved from South New Zealand to 122 Sea Zone
1 Infantry moved from North New Zealand to 122 Sea Zone
1 Artillery, 3 Infantrys and 2 Transports moved from 122 Sea Zone to 66 Sea Zone
1 Artillery and 3 Infantrys moved from 66 Sea Zone to Sumatra
2 Elites and 1 Marine moved from 66 Sea Zone to Sumatra
4 Infantrys moved from 67 Sea Zone to Java
2 Elites moved from Northern Territory to Western Australia
3 Infantrys moved from Townsville to Northern Territory
1 Infantry moved from Canberra to New South Wales
Purchase Units - Anzac
Anzac buy 1 Destroyer, 8 Elites and 1 Marine; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Sumatra
Anzac attack with 1 Artillery, 2 Elites, 3 Infantrys and 1 Marine
Thai defend with 1 Artillery and 2 Infantrys
Anzac roll dice for 3 Cruisers in Sumatra, round 2 : 3/3 hits, 1.50 expected hits
Thai roll dice for 1 Artillery and 2 Infantrys in Sumatra, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Thai and 1 Artillery owned by the Thai lost in Sumatra
Anzac win, taking Sumatra from Thai with 1 Artillery, 2 Elites, 3 Infantrys and 1 Marine remaining. Battle score for attacker is 8
Casualties for Thai: 1 Artillery and 2 Infantrys
Battle in Java
Anzac attack with 4 Infantrys
Thai defend with 1 Artillery
Anzac roll dice for 1 Battleship and 3 Cruisers in Java, round 2 : 3/4 hits, 2.17 expected hits
Thai roll dice for 1 Artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Thai lost in Java
Anzac win, taking Java from Thai with 4 Infantrys remaining. Battle score for attacker is 4
Casualties for Thai: 1 Artillery
Non Combat Move - Anzac
Place Units - Anzac
2 Elites and 1 Marine placed in Broome
3 Elites placed in Townsville
3 Elites placed in Port Moresby
1 Destroyer placed in 122 Sea Zone
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac : 2.33
Thai : -1.33