@Ghostglider I added your proton email to the new dice server per the communication and updated to the latest version of Triple A. Can you please go to your proton email and verify per the link you received and tell me afterwards. I’ll then continue with our game.
19L G40 OOB BLAND - Toucan (X) vs Leatherneck (L)
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 airfield, 1 armour and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 unit repaired. 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 artillery moved from Tunisia to Algeria 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 1 bomber moved from Southern Italy to Anglo Egyptian Sudan 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 4 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Syria 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 battleship moved from 93 Sea Zone to 98 Sea Zone 1 infantry moved from British Somaliland to Ethiopia 1 fighter moved from Southern Italy to Algeria Combat - Italians Battle in Syria Battle in Egypt Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 2 : 3/6 hits, 1.67 expected hits British roll dice for 2 infantry in Egypt, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Egypt Italians win, taking Syria from French, taking Egypt from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for ANZAC: 2 infantry Battle in Anglo Egyptian Sudan Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 artillery and 2 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Anglo Egyptian Sudan Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/3 hits, 1.33 expected hits British roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 1 infantry Battle in Algeria Italians attack with 1 artillery, 1 fighter and 2 infantry French defend with 2 infantry Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Algeria, round 2 : 1/4 hits, 1.33 expected hits French roll dice for 2 infantry in Algeria, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the French and 2 infantry owned by the Italians lost in Algeria Italians roll dice for 1 artillery and 1 fighter in Algeria, round 3 : 0/2 hits, 0.83 expected hits French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 fighter in Algeria, round 4 : 0/2 hits, 0.83 expected hits French roll dice for 1 infantry in Algeria, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Algeria French win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 2 infantry Casualties for French: 1 infantry 1 fighter owned by the Italians retreated Battle in Trans-Jordan Italians attack with 2 infantry French defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 fighter moved from Southern Italy to Alexandria 1 bomber moved from Anglo Egyptian Sudan to Alexandria 1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 submarine moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from Algeria to Gibraltar Place Units - Italians 1 airfield placed in Gibraltar 1 armour and 1 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Yugoslavia: 2 aaGuns, 2 artilleries and 2 infantry EDIT: Adding units owned by Italians to Romania: 2 aaGuns, 2 artilleries and 2 infantry EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns EDIT: Adding units owned by Italians to Yugoslavia: 2 aaGuns EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : 1.50 British : 1.67 French : 1.67 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from 39 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by British to India: 1 fighter EDIT: Turning off Edit Mode Combat - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 57 Sea Zone to 39 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 fighter moved from Java to 39 Sea Zone 2 fighters moved from Java to India 2 infantry moved from 39 Sea Zone to India 1 cruiser moved from 56 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from 39 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by British to India: 1 fighter EDIT: Turning off Edit Mode Combat - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 57 Sea Zone to 39 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 fighter moved from Java to 39 Sea Zone 2 fighters moved from Java to India 2 infantry moved from 39 Sea Zone to India 1 cruiser moved from 56 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Turning on Edit Mode EDIT: Removing units owned by British from India: 1 fighter EDIT: Adding units owned by British to India: 1 tactical_bomber EDIT: Turning off Edit Mode 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Algeria to Tunisia French take Tunisia from Italians 1 infantry moved from French Central Africa to French Equatorial Africa Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter and 9 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 2 submarines moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 91 Sea Zone to 101 Sea Zone 2 submarines moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from Morocco to Algeria Germans take Algeria from French 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 2 infantry moved from Romania to Bessarabia 2 armour, 2 artilleries and 12 infantry moved from Romania to Eastern Poland 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour, 3 artilleries and 13 infantry moved from Poland to Eastern Poland 3 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Southern Italy to Tunisia 2 fighters and 2 tactical_bombers moved from Alexandria to Iraq 1 bomber moved from Southern Italy to Iraq 1 tactical_bomber moved from Southern Italy to Bessarabia 2 tactical_bombers moved from Southern Italy to Gibraltar 1 bomber moved from Southern Italy to Ukraine 1 bomber moved from Western Germany to Bessarabia 5 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland 1 armour and 1 mech_infantry moved from Western Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Ukraine causes 3 damage total. Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Bessarabia Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 101 Sea Zone Germans attack with 1 destroyer and 2 submarines British defend with 1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport Germans roll dice for 2 submarines in 101 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 cruiser, 1 destroyer and 1 transport in 101 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 101 Sea Zone Germans roll dice for 1 submarine in 101 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 101 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 cruiser and 1 transport in 101 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 101 Sea Zone 1 transport owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in 101 Sea Zone Germans roll dice for 1 submarine in 101 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans win, taking 101 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 30 Casualties for Germans: 1 submarine Casualties for British: 1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport Battle in Iraq Germans attack with 2 fighters and 2 tactical_bombers British defend with 1 armour, 1 factory_minor and 1 mech_infantry Germans roll dice for 2 fighters and 2 tactical_bombers in Iraq, round 2 : 3/4 hits, 2.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British, 1 fighter owned by the Germans and 1 armour owned by the British lost in Iraq Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 fighter Casualties for British: 1 armour and 1 mech_infantry Battle in Tunisia Germans attack with 1 artillery, 1 fighter and 1 infantry French defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 2/3 hits, 1.17 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Tunisia Germans win, taking Tunisia from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Battle in Eastern Poland Germans attack with 11 armour, 5 artilleries, 25 infantry and 7 mech_infantrys Russians defend with 1 infantry Germans roll dice for 11 armour, 5 artilleries, 25 infantry and 7 mech_infantrys in Eastern Poland, round 2 : 12/48 hits, 13.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 11 armour, 5 artilleries, 25 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Poland to Eastern Poland 1 aaGun moved from Germany to Poland 3 aaGuns moved from Western Germany to Germany 1 artillery moved from Southern France to 93 Sea Zone 1 artillery and 1 transport moved from 93 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt 1 fighter moved from Tunisia to Libya 1 tactical_bomber moved from Bessarabia to Romania 1 bomber moved from Ukraine to Romania 1 bomber moved from Bessarabia to Romania 1 fighter and 2 tactical_bombers moved from Iraq to Trans-Jordan 1 bomber moved from Iraq to Trans-Jordan Place Units - Germans 9 mech_infantrys placed in Germany 1 destroyer placed in 113 Sea Zone 1 fighter placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Gibraltar: 1 tactical_bomber EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 50 PUs; end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : 0.67 British : -0.17 French : 0.67 AA fire in Ukraine : : -0.17 AA fire in Iraq : : -0.17 Russians : 0.33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 2 infantry moved from Novgorod to Baltic States 2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States 1 submarine moved from 111 Sea Zone to 105 Sea Zone Combat - Russians Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 destroyer, 1 fighter and 1 tactical_bomber Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -10 Casualties for Russians: 1 cruiser and 1 submarine Casualties for Germans: 1 destroyer Battle in Baltic States Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 1 fighter moved from Baltic States to Belarus 1 fighter and 1 tactical_bomber moved from Baltic States to Belarus 2 aaGuns, 3 armour, 4 artilleries, 16 infantry and 1 mech_infantry moved from Novgorod to Belarus 1 infantry moved from Ukraine to Western Ukraine 2 mech_infantrys moved from Ukraine to Belarus 1 armour, 2 artilleries and 7 infantry moved from Bryansk to Belarus 2 armour moved from Russia to Belarus Place Units - Russians 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Soviet Far East: 2 aaGuns and 18 infantry EDIT: Removing units owned by Russians from Soviet Far East: 2 aaGuns and 18 infantry EDIT: Adding units owned by Russians to Soviet Far East: 2 aaGuns and 18 infantry EDIT: Removing units owned by Russians from Siberia: 2 aaGuns and 18 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : -0.00 Russians : -0.33 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese 1 armour moved from French Indo China to 36 Sea Zone 1 armour, 3 artilleries, 1 carrier, 2 destroyers, 4 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from 39 Sea Zone to India 3 fighters and 1 tactical_bomber moved from Siam to India 1 fighter and 1 tactical_bomber moved from Kwangsi to India 3 fighters and 3 tactical_bombers moved from Yunnan to India 1 bomber moved from Siam to 39 Sea Zone 1 bomber moved from Siam to India 1 infantry moved from French Indo China to Shan State 1 infantry moved from Siam to Shan State 1 battleship moved from 36 Sea Zone to 39 Sea Zone 1 artillery and 2 infantry moved from Kiangsi to Kwangtung 1 artillery moved from Kwangsi to Kwangtung 5 infantry moved from Chahar to Suiyuyan 4 infantry moved from Jehol to Anhwe 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour, 5 artilleries and 6 infantry moved from 39 Sea Zone to India 1 tactical_bomber moved from Yunnan to India 2 tactical_bombers moved from Yunnan to 39 Sea Zone 1 fighter moved from 39 Sea Zone to India 1 artillery moved from Yunnan to Shan State 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hopei to Shensi Combat - Japanese British scrambles 3 units out of India to defend against the attack in 39 Sea Zone Battle in Kwangtung Japanese attack with 2 artilleries and 2 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries and 2 infantry in Kwangtung, round 2 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Suiyuyan Japanese attack with 5 infantry Chinese defend with 2 infantry Japanese roll dice for 5 infantry in Suiyuyan, round 2 : 1/5 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Suiyuyan, round 5 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 3 infantry Casualties for Chinese: 2 infantry Battle in 39 Sea Zone Japanese attack with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 6 transports British defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 2 transports; French defend with 1 destroyer; ANZAC defend with 1 destroyer, 3 fighters and 1 transport Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 6 transports in 39 Sea Zone, round 2 : 4/12 hits, 6.33 expected hits Units damaged: 1 battleship owned by the British and 1 carrier owned by the British British roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese British roll dice for 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 5 fighters and 3 transports in 39 Sea Zone, round 2 : 8/14 hits, 7.00 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British, 3 carriers owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the British lost in 39 Sea Zone Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 6 transports in 39 Sea Zone, round 3 : 8/12 hits, 6.33 expected hits British roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 5 fighters and 3 transports in 39 Sea Zone, round 3 : 8/13 hits, 6.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the French, 2 destroyers owned by the British, 1 destroyer owned by the ANZAC, 2 cruisers owned by the British, 3 destroyers owned by the Japanese, 1 submarine owned by the Japanese, 1 battleship owned by the British, 1 carrier owned by the British and 2 cruisers owned by the Japanese lost in 39 Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 1 fighter, 1 tactical_bomber and 6 transports in 39 Sea Zone, round 4 : 5/5 hits, 3.17 expected hits British roll dice for 5 fighters and 3 transports in 39 Sea Zone, round 4 : 5/5 hits, 3.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the ANZAC, 1 bomber owned by the Japanese, 2 battleships owned by the Japanese and 2 fighters owned by the British lost in 39 Sea Zone British and Japanese reach a stalemate . Battle score for attacker is -46 Casualties for Japanese: 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine Casualties for ANZAC: 1 destroyer and 3 fighters Casualties for French: 1 destroyer Battle in Shan State Japanese attack with 1 artillery and 2 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Battle in India Japanese attack with 1 armour, 5 artilleries, 1 bomber, 9 fighters, 6 infantry and 6 tactical_bombers British defend with 3 aaGuns, 4 artilleries, 13 infantry and 1 tactical_bomber; ANZAC defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 4/9 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese lost in India Japanese roll dice for 1 armour, 5 artilleries, 1 bomber, 6 fighters, 6 infantry and 5 tactical_bombers in India, round 2 : 14/24 hits, 11.00 expected hits UK_Pacific roll dice for 3 aaGuns, 4 artilleries, 15 infantry and 1 tactical_bomber in India, round 2 : 8/20 hits, 6.83 expected hits 6 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 aaGuns owned by the British and 11 infantry owned by the British lost in India Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 6 fighters and 5 tactical_bombers in India, round 3 : 10/16 hits, 8.50 expected hits UK_Pacific roll dice for 4 artilleries, 4 infantry and 1 tactical_bomber in India, round 3 : 2/9 hits, 3.17 expected hits 2 artilleries owned by the Japanese, 2 infantry owned by the ANZAC, 1 tactical_bomber owned by the British, 4 artilleries owned by the British and 2 infantry owned by the British lost in India Japanese captures 17PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 1 bomber, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 4 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber Casualties for British: 3 aaGuns, 4 artilleries, 13 infantry and 1 tactical_bomber Casualties for ANZAC: 2 infantry Battle in Shensi Japanese attack with 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Shensi, round 8 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Hunan to Kweichow 2 infantry moved from Kwangsi to Yunnan 6 fighters moved from India to Yunnan 5 tactical_bombers moved from India to Yunnan 1 bomber moved from India to Yunnan 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 factory_minor placed in French Indo China 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
British : 4.83 Chinese : -1.00 UK_Pacific : 0.67 AA fire in India : : 2.50 Japanese : 3.17 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Combat - Americans Americans creates battle in territory 39 Sea Zone Americans creates battle in territory 101 Sea Zone Battle in 39 Sea Zone British loiter and taunt; Americans attack with 1 destroyer and 1 submarine; ANZAC loiter and taunt Japanese defend with 6 transports 6 transports owned by the Japanese lost in 39 Sea Zone Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 39 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 42 Casualties for Japanese: 6 transports Battle in 101 Sea Zone Americans attack with 1 cruiser, 3 destroyers, 1 submarine and 1 transport Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser, 3 destroyers and 1 transport in 101 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 101 Sea Zone Americans win, taking 101 Sea Zone from Germans with 1 cruiser, 3 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - Americans 1 artillery moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 4 Sea Zone 6 fighters moved from Western United States to Soviet Far East 1 bomber moved from Western United States to Soviet Far East 1 artillery and 2 infantry moved from 4 Sea Zone to Soviet Far East 1 armour moved from 4 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Central United States to Eastern United States Place Units - Americans 2 fighters placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone 2 destroyers and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : -0.50 Americans : 0.83 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Shensi 1 infantry moved from Szechwan to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 5 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 10 infantry moved from Szechwan to Sikang 1 fighter moved from Shensi to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : -2.17 Japanese : 0.33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Combat - Americans Americans creates battle in territory 39 Sea Zone Americans creates battle in territory 101 Sea Zone Battle in 39 Sea Zone British loiter and taunt; Americans attack with 1 destroyer and 1 submarine; ANZAC loiter and taunt Japanese defend with 6 transports 6 transports owned by the Japanese lost in 39 Sea Zone Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 39 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 42 Casualties for Japanese: 6 transports Battle in 101 Sea Zone Americans attack with 1 cruiser, 3 destroyers, 1 submarine and 1 transport Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser, 3 destroyers and 1 transport in 101 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 101 Sea Zone Americans win, taking 101 Sea Zone from Germans with 1 cruiser, 3 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - Americans 1 artillery moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 4 Sea Zone 6 fighters moved from Western United States to Soviet Far East 1 bomber moved from Western United States to Soviet Far East 1 artillery and 2 infantry moved from 4 Sea Zone to Soviet Far East 1 armour moved from 4 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Central United States to Eastern United States Place Units - Americans 2 fighters placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone 2 destroyers and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Shensi 1 infantry moved from Szechwan to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 5 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 10 infantry moved from Szechwan to Sikang 1 fighter moved from Shensi to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 25 PUs; British buy 1 artillery and 2 fighters; Remaining resources: 1 PUs; Combat Move - British 1 transport moved from 39 Sea Zone to 75 Sea Zone 1 transport moved from 39 Sea Zone to 75 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern Persia to Syria 2 infantry moved from Malaya to Shan State 2 fighters moved from United Kingdom to Scotland 5 infantry moved from United Kingdom to Scotland Combat - British Battle in Syria British attack with 1 fighter and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 1 fighter and 1 tactical_bomber in Syria, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 2 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 fighter and 1 tactical_bomber in Syria, round 3 : 2/2 hits, 1.17 expected hits Italians roll dice for 2 infantry in Syria, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Syria British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Shan State British attack with 2 infantry Japanese defend with 1 artillery British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Shan State, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Shan State, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Shan State, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Shan State, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Shan State, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British retreated to Malaya Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Syria to Iraq 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 2 infantry moved from Union of South Africa to Rhodesia 1 artillery moved from Union of South Africa to Rhodesia 1 tactical_bomber moved from Union of South Africa to French Madagascar Place Units - British 1 artillery and 2 fighters placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,3,1 British collect 22 PUs (5 lost to blockades); end with 23 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -0.50 British : -1.50 Italians : -1.33 Americans : 0.83 Chinese : -2.17 Japanese : -0.67 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 1 factory_minor; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 bomber and 1 fighter moved from Alexandria to Iraq 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 battleship and 1 cruiser moved from 98 Sea Zone to 80 Sea Zone 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Malta 1 destroyer moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 105 Sea Zone 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq Combat - Italians Battle in 105 Sea Zone Italians attack with 1 destroyer and 1 fighter Russians defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 105 Sea Zone Italians win, taking 105 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Iraq Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry British defend with 1 artillery, 1 factory_minor, 3 fighters and 1 tactical_bomber Italians roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 2 : 6/9 hits, 3.33 expected hits British roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Iraq, round 2 : 4/5 hits, 2.83 expected hits 1 tactical_bomber owned by the British, 1 artillery owned by the British, 1 artillery owned by the Italians, 3 fighters owned by the British and 3 infantry owned by the Italians lost in Iraq Italians win, taking Iraq from British with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 32 Casualties for Italians: 1 artillery and 3 infantry Casualties for British: 1 artillery, 3 fighters and 1 tactical_bomber Battle in Malta Italians attack with 1 armour and 1 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 armour and 1 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta Italians roll dice for 1 armour in Malta, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Malta, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Malta British win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 armour and 1 infantry Casualties for British: 1 aaGun Non Combat Move - Italians 1 infantry moved from Greece to Bulgaria 1 armour moved from Greece to Romania 1 bomber moved from Iraq to Egypt 1 fighter moved from Iraq to Trans-Jordan 1 fighter moved from 105 Sea Zone to France 2 aaGuns, 2 artilleries and 2 infantry moved from Romania to Bessarabia 2 aaGuns moved from Yugoslavia to Romania Place Units - Italians 1 factory_minor placed in Egypt 1 carrier placed in 95 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Italians : 2.50 British : 2.50 Russians : -0.17 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 39 Sea Zone to 57 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 39 Sea Zone to 57 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 fighter moved from United Kingdom to Scotland 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 fighter moved from Western Germany to Gibraltar 1 fighter moved from Libya to Gibraltar 1 artillery moved from Egypt to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Persia 1 fighter and 2 tactical_bombers moved from Trans-Jordan to Persia 1 bomber moved from Romania to Persia 1 bomber moved from Romania to Persia 1 bomber moved from Trans-Jordan to 75 Sea Zone 7 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Bessarabia to Ukraine 2 armour moved from Eastern Poland to Ukraine 1 artillery and 4 infantry moved from Eastern Poland to Western Ukraine 1 artillery moved from Eastern Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 infantry moved from Eastern Poland to Baltic States 1 tactical_bomber moved from Western Germany to Baltic States 5 infantry moved from Finland to Karelia 1 tactical_bomber moved from Romania to Baltic States 1 armour and 1 mech_infantry moved from Poland to Western Ukraine 9 armour moved from Eastern Poland to Ukraine 3 artilleries and 20 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Germany to Eastern Poland Combat - Germans Battle in 75 Sea Zone Germans attack with 1 bomber British defend with 2 transports 2 transports owned by the British lost in 75 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in Persia Germans attack with 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers British defend with 3 infantry Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers in Persia, round 2 : 3/6 hits, 3.33 expected hits British roll dice for 3 infantry in Persia, round 2 : 2/3 hits, 1.00 expected hits 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 3 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -12 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 3 infantry Battle in Ukraine Germans attack with 11 armour, 1 infantry and 7 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 11 armour, 1 infantry and 7 mech_infantrys in Ukraine, round 2 : 5/19 hits, 6.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 11 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 armour, 4 artilleries, 24 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 4 artilleries, 24 infantry and 1 mech_infantry in Western Ukraine, round 2 : 6/30 hits, 6.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 4 artilleries, 24 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 artillery, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Baltic States, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 3 aaGuns and 8 mech_infantrys moved from Germany to Poland 2 aaGuns moved from Eastern Poland to Western Ukraine 1 aaGun moved from Poland to Eastern Poland 2 tactical_bombers moved from Baltic States to Poland 1 infantry moved from Algeria to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 2 bombers and 1 tactical_bomber moved from Persia to Iraq 1 bomber moved from 75 Sea Zone to Kenya Place Units - Germans 1 submarine placed in 110 Sea Zone 1 bomber placed in France 1 armour and 9 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 59 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : -1.67 British : 1.00 Russians : 0.67 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour and 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Belarus to Novgorod 2 infantry moved from Belarus to Baltic States 1 fighter moved from Belarus to Baltic States 1 tactical_bomber moved from Belarus to Novgorod 2 infantry moved from Belarus to Eastern Poland 1 artillery moved from Belarus to Eastern Poland Combat - Russians Battle in Novgorod Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Russians roll dice for 1 infantry and 1 tactical_bomber in Novgorod, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Baltic States, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 6 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Baltic States, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 7 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Baltic States, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States Russians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery Battle in Eastern Poland Russians attack with 1 artillery and 2 infantry Germans defend with 1 aaGun and 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 aaGun and 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Germans lost in Eastern Poland Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 aaGun and 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Kazakhstan to Volgograd 1 mech_infantry moved from Russia to Rostov 1 tactical_bomber moved from Novgorod to Russia 1 fighter moved from Belarus to Russia 1 fighter moved from Baltic States to Russia 4 aaGuns, 7 armour, 6 artilleries, 18 infantry and 6 mech_infantrys moved from Belarus to Smolensk 1 infantry moved from Russia to Bryansk Place Units - Russians 3 armour and 7 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : -2.50 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 destroyer, 3 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 mech_infantry moved from Yunnan to Malaya 1 artillery moved from Shan State to Malaya 2 fighters and 2 tactical_bombers moved from Yunnan to Malaya 2 fighters and 1 tactical_bomber moved from Yunnan to 39 Sea Zone 1 artillery and 1 infantry moved from Korea to Manchuria 1 destroyer and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour moved from India to Eastern Persia Japanese take West India from UK_Pacific Japanese take Eastern Persia from British 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Kweichow to Shensi 1 infantry moved from Suiyuyan to Shensi 1 fighter and 1 tactical_bomber moved from Yunnan to Shensi 1 bomber moved from Yunnan to Japan Combat - Japanese Battle in 39 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Japanese roll dice for 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 39 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Philippines Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 2/2 hits, 0.67 expected hits Americans roll dice for 2 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Malaya Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 1 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Malaya, round 2 : 4/6 hits, 3.00 expected hits UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery Casualties for British: 1 infantry Casualties for ANZAC: 1 infantry Battle in Shensi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 3 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe 2 fighters and 2 tactical_bombers moved from Malaya to Yunnan 1 artillery and 4 infantry moved from Yunnan to Kweichow 1 aaGun moved from Chahar to Hopei 4 infantry moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 2 fighters and 1 tactical_bomber moved from 39 Sea Zone to India Place Units - Japanese 3 fighters and 5 infantry placed in Japan 1 destroyer and 2 transports placed in 39 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2 Japanese collect 51 PUs (2 lost to blockades); end with 51 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Americans : -0.67 Chinese : -1.00 UK_Pacific : 0.33 Japanese : 2.00 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 destroyers, 4 fighters and 3 submarines; Remaining resources: 3 PUs; Combat Move - Americans 1 submarine moved from 39 Sea Zone to 57 Sea Zone 1 fighter moved from Guam to Soviet Far East 2 transports moved from 4 Sea Zone to 1 Sea Zone 6 fighters moved from Soviet Far East to Yakut S.S.R. 1 bomber moved from Soviet Far East to Yakut S.S.R. 2 fighters moved from Western United States to Soviet Far East 1 destroyer and 1 submarine moved from 10 Sea Zone to 4 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to Central United States Non Combat Move - Americans 2 submarines moved from 4 Sea Zone to 6 Sea Zone Place Units - Americans 3 fighters placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer and 2 submarines placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai 10 infantry moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.67 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 destroyers, 4 fighters and 3 submarines; Remaining resources: 3 PUs; Combat Move - Americans 1 submarine moved from 39 Sea Zone to 57 Sea Zone 1 fighter moved from Guam to Soviet Far East 2 transports moved from 4 Sea Zone to 1 Sea Zone 6 fighters moved from Soviet Far East to Yakut S.S.R. 1 bomber moved from Soviet Far East to Yakut S.S.R. 2 fighters moved from Western United States to Soviet Far East 1 destroyer and 1 submarine moved from 10 Sea Zone to 4 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to Central United States Non Combat Move - Americans 2 submarines moved from 4 Sea Zone to 6 Sea Zone Place Units - Americans 3 fighters placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer and 2 submarines placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai 10 infantry moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery and 2 infantry; Remaining resources: 13 PUs; Combat Move - British 2 infantry moved from Rhodesia to Belgian Congo 1 artillery moved from Rhodesia to Belgian Congo 1 tactical_bomber moved from French Madagascar to Kenya 2 fighters moved from Scotland to Nenetsia 2 fighters moved from United Kingdom to Scotland Combat - British Battle in Kenya British attack with 1 tactical_bomber Germans defend with 1 bomber British roll dice for 1 tactical_bomber in Kenya, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 bomber in Kenya, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 tactical_bomber in Kenya, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 bomber in Kenya, round 3 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Germans lost in Kenya British win with 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Non Combat Move - British 1 tactical_bomber moved from Kenya to Belgian Congo Place Units - British 1 artillery and 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,6,3 British collect 18 PUs (6 lost to blockades); end with 31 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
British : 0.00 Italians : -0.33 Chinese : 0.17 Japanese : 0.67 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 harbour and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Egypt to Rostov 1 armour and 1 mech_infantry moved from Iraq to Caucasus Italians take Northwest Persia from Neutral_Allies Italians take Caucasus from Russians 1 artillery moved from Iraq to 80 Sea Zone 1 artillery and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery moved from 72 Sea Zone to French Madagascar 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from Greece to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Malta 1 carrier moved from 95 Sea Zone to 91 Sea Zone 1 destroyer moved from 105 Sea Zone to 91 Sea Zone 1 fighter moved from France to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 fighter moved from Trans-Jordan to Ukraine Combat - Italians Battle in French Madagascar Battle in Rostov Italians attack with 1 bomber Russians defend with 1 mech_infantry Italians roll dice for 1 bomber in Rostov, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Italians win, taking French Madagascar from French with 1 bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Malta Italians attack with 1 armour and 1 infantry British defend with 1 infantry Italians roll dice for 1 armour and 1 infantry in Malta, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Ukraine 2 aaGuns, 2 artilleries and 2 infantry moved from Bessarabia to Ukraine 1 armour moved from Romania to Ukraine 2 aaGuns moved from Romania to Bessarabia 1 infantry moved from Bulgaria to Romania 1 battleship and 1 cruiser moved from 80 Sea Zone to 72 Sea Zone Place Units - Italians 1 harbour and 2 mech_infantrys placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt Turn Complete - Italians Italians collect 22 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Italians : 1.67 British : -0.33 Russians : -0.33 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 6 PUs; Combat Move - ANZAC 1 transport moved from 57 Sea Zone to 61 Sea Zone 1 infantry moved from New South Wales to South Australia 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 62 Sea Zone to 34 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 artillery and 1 infantry EDIT: Changing PUs for ANZAC from 20 to 25 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.67





