@pacifiersboard I forgot about those bombers.
Wizmark (Allies) vs Dawgoneit (LAxis) BM3
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TripleA Move Summary: ANZAC round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Guam to 35 Sea Zone -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Guam to 35 Sea Zone Combat - ANZAC Battle in Java Battle in 35 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer and 2 transports ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 2 transports in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone 2 transports owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC win, taking Java from Japanese, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 22 Casualties for Japanese: 1 destroyer and 2 transports Non Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to Caroline Islands 1 fighter moved from Sumatra to Burma 1 infantry moved from Iraq to Northwest Persia 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
ANZAC : -0.17 Japanese : -0.33 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Guam to 35 Sea Zone Combat - ANZAC Battle in Java Battle in 35 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer and 2 transports ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 2 transports in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone 2 transports owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC win, taking Java from Japanese, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 22 Casualties for Japanese: 1 destroyer and 2 transports Non Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to Caroline Islands 1 fighter moved from Sumatra to Burma 1 infantry moved from Iraq to Northwest Persia 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Iraq to Northwest Persia 2 infantry moved from Algeria to Morocco Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.17 Japanese : -0.33 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 fighter, 8 mech_infantrys and 3 tactical_bombers moved from Bryansk to Volgograd 1 mech_infantry moved from Russia to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Russia to Urals Germans take Urals from Russians 1 mech_infantry moved from Russia to Novosibirsk Germans take Novosibirsk from Russians 3 mech_infantrys moved from Russia to Volgograd 2 bombers moved from Bryansk to Volgograd Combat - Germans Battle in Volgograd Germans attack with 2 bombers, 1 fighter, 11 mech_infantrys and 3 tactical_bombers British defend with 1 armour, 1 factory_minor and 2 mech_infantrys Germans roll dice for 2 bombers, 1 fighter, 11 mech_infantrys and 3 tactical_bombers in Volgograd, round 2 : 8/17 hits, 5.33 expected hits British roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 1.17 expected hits 2 mech_infantrys owned by the British, 2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Volgograd Germans win, taking Volgograd from British with 2 bombers, 1 fighter, 9 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 mech_infantrys Casualties for British: 1 armour and 2 mech_infantrys Non Combat Move - Germans 2 bombers moved from Volgograd to Novgorod 1 infantry moved from Karelia to Vyborg 3 armour, 2 fighters, 2 infantry and 2 tactical_bombers moved from Karelia to Novgorod 2 artilleries and 5 infantry moved from Eastern Poland to Belarus 1 armour moved from Poland to Novgorod 1 infantry moved from Western Germany to Denmark 2 artilleries and 3 infantry moved from Holland Belgium to France 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to France 1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod 3 tactical_bombers moved from Volgograd to Russia 16 infantry moved from Germany to Poland 3 aaGuns moved from Germany to Western Germany 1 aaGun moved from Western Germany to Denmark 1 artillery and 4 infantry moved from Poland to Baltic States 1 fighter moved from Volgograd to Russia Place Units - Germans 1 armour, 1 artillery and 1 infantry placed in Russia 2 artilleries and 1 fighter placed in Novgorod 1 artillery, 5 infantry and 1 mech_infantry placed in Germany Germans undo move 3. 1 artillery, 6 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 71 PUsCombat Hit Differential Summary :
Germans : 2.67 British : 0.83 -
TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - Russians 5 infantry moved from Kazakhstan to Caucasus -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - Russians 5 infantry moved from Kazakhstan to Caucasus Combat - Russians Battle in Caucasus Russians attack with 5 infantry Germans defend with 1 mech_infantry Russians roll dice for 5 infantry in Caucasus, round 2 : 1/5 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 5 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun moved from Kazakhstan to Caucasus Turn Complete - RussiansCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.17 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 destroyer, 9 infantry, 1 submarine and 1 transport; Remaining resources: 10 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Paulau Island to 22 Sea Zone 1 bomber moved from Kwangtung to 42 Sea Zone 1 bomber moved from Kwangtung to 43 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Shensi to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Kweichow to Shensi 1 infantry moved from Szechwan to Sikang 1 artillery moved from Sikang to Tsinghai 1 infantry moved from Tsinghai to Kansu Japanese take Kansu from Chinese 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangsi to Hunan 3 infantry moved from Malaya to Shan State 1 fighter and 3 tactical_bombers moved from Yunnan to Shan State Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shan State Japanese attack with 1 fighter, 3 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 fighter, 3 infantry and 3 tactical_bombers in Shan State, round 2 : 2/7 hits, 2.67 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 35 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 bomber moved from 43 Sea Zone to Malaya 1 bomber moved from 42 Sea Zone to Malaya 1 artillery and 3 infantry moved from French Indo China to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 artillery and 3 infantry moved from Kwangtung to Kwangsi 2 tactical_bombers moved from Shan State to Yunnan 1 fighter moved from 22 Sea Zone to 35 Sea Zone 1 fighter moved from Shan State to 35 Sea Zone 1 tactical_bomber moved from Shan State to Yunnan Place Units - Japanese 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 3 infantry placed in French Indo China 3 infantry placed in Malaya 3 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 48 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUsCombat Hit Differential Summary :
ANZAC : -0.17 UK_Pacific : 0.33 Japanese : -1.50 -
TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 2 mech_infantrys moved from Finland to Karelia 1 infantry moved from Finland to Vyborg 1 fighter moved from Norway to Vyborg 1 fighter moved from Finland to Vyborg 2 fighters moved from Finland to Karelia 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 3 bombers moved from Sumatra to Shan State -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 2 mech_infantrys moved from Finland to Karelia 1 infantry moved from Finland to Vyborg 1 fighter moved from Norway to Vyborg 1 fighter moved from Finland to Vyborg 2 fighters moved from Finland to Karelia 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 3 bombers moved from Sumatra to Shan State Combat - Americans Battle in Karelia Americans attack with 2 fighters and 2 mech_infantrys Germans defend with 1 infantry Americans roll dice for 2 fighters and 2 mech_infantrys in Karelia, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Americans win, taking Karelia from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Shan State Americans attack with 3 bombers Japanese defend with 2 infantry Americans roll dice for 3 bombers in Shan State, round 2 : 0/3 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 3 bombers in Shan State, round 3 : 3/3 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shan State Americans win with 2 bombers remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 2 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Vyborg Americans attack with 2 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 2 fighters and 1 infantry in Vyborg, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Americans win, taking Vyborg from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from Vyborg to 112 Sea Zone 2 fighters moved from Karelia to Norway 1 armour and 1 mech_infantry moved from Norway to Finland 1 infantry moved from Algeria to Morocco 2 transports moved from 107 Sea Zone to 101 Sea Zone 1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 16 Sea Zone to 26 Sea Zone 2 bombers moved from Western United States to Queensland 2 bombers moved from Queensland to India 2 bombers moved from Shan State to India Place Units - Americans 2 artilleries and 1 infantry placed in Eastern United States 1 armour, 1 fighter and 1 infantry placed in Norway 1 armour, 1 fighter and 1 infantry placed in Finland 2 submarines placed in 10 Sea Zone 1 bomber and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
Germans : -0.67 Americans : 0.67 Japanese : 0.33 -
TripleA Move Summary: Chinese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 5 infantry moved from Hopei to Chahar -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 5 infantry moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Chahar, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : 1.17 Japanese : -0.33 -
TripleA Move Summary: British round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - British 2 destroyers moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 2 mech_infantrys moved from Northwest Persia to Rostov 1 bomber moved from Northwest Persia to Volgograd 2 fighters moved from Northwest Persia to Rostov 1 fighter moved from Burma to French Indo China 2 armour and 2 mech_infantrys moved from Burma to French Indo China UK_Pacific take Shan State from Japanese -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 2 mech_infantrys moved from Finland to Karelia 1 infantry moved from Finland to Vyborg 1 fighter moved from Norway to Vyborg 1 fighter moved from Finland to Vyborg 2 fighters moved from Finland to Karelia 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 3 bombers moved from Sumatra to Shan State Combat - Americans Battle in Karelia Americans attack with 2 fighters and 2 mech_infantrys Germans defend with 1 infantry Americans roll dice for 2 fighters and 2 mech_infantrys in Karelia, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Americans win, taking Karelia from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Shan State Americans attack with 3 bombers Japanese defend with 2 infantry Americans roll dice for 3 bombers in Shan State, round 2 : 0/3 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 3 bombers in Shan State, round 3 : 3/3 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shan State Americans win with 2 bombers remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 2 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Vyborg Americans attack with 2 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 2 fighters and 1 infantry in Vyborg, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Americans win, taking Vyborg from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from Vyborg to 112 Sea Zone 2 fighters moved from Karelia to Norway 1 armour and 1 mech_infantry moved from Norway to Finland 1 infantry moved from Algeria to Morocco 2 transports moved from 107 Sea Zone to 101 Sea Zone 1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 16 Sea Zone to 26 Sea Zone 2 bombers moved from Western United States to Queensland 2 bombers moved from Queensland to India 2 bombers moved from Shan State to India Place Units - Americans 2 artilleries and 1 infantry placed in Eastern United States 1 armour, 1 fighter and 1 infantry placed in Norway 1 armour, 1 fighter and 1 infantry placed in Finland 2 submarines placed in 10 Sea Zone 1 bomber and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 5 infantry moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Chahar, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 4x factory_major; Remaining resources: 14 PUs; UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 destroyers moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 2 mech_infantrys moved from Northwest Persia to Rostov 1 bomber moved from Northwest Persia to Volgograd 2 fighters moved from Northwest Persia to Rostov 1 fighter moved from Burma to French Indo China 2 armour and 2 mech_infantrys moved from Burma to French Indo China UK_Pacific take Shan State from Japanese Combat - British Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Rostov British attack with 2 fighters and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 2 fighters and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rostov British win, taking Rostov from Italians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in French Indo China British attack with 2 armour, 1 fighter and 2 mech_infantrys Japanese defend with 1 factory_minor and 3 infantry British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in French Indo China, round 2 : 3/5 hits, 1.83 expected hits Japanese roll dice for 3 infantry in French Indo China, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Non Combat Move - British 1 fighter moved from French Indo China to Burma 4 infantry moved from India to Burma 1 cruiser and 1 destroyer moved from 39 Sea Zone to 79 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 battleship, 1 carrier, 1 cruiser, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 aaGun moved from 112 Sea Zone to Norway 1 mech_infantry moved from 112 Sea Zone to Norway 2 fighters moved from Finland to 112 Sea Zone 2 mech_infantrys moved from Libya to Alexandria 1 artillery moved from Libya to Tobruk 1 fighter and 1 tactical_bomber moved from Algeria to Egypt 1 bomber moved from Volgograd to Persia 2 fighters moved from Rostov to Northwest Persia 1 mech_infantry moved from Iraq to Northwest Persia 2 infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Persia to Northwest Persia 2 mech_infantrys moved from Egypt to Iraq Place Units - British 3 infantry placed in Persia 3 mech_infantrys placed in Iraq 2 fighters and 1 mech_infantry placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 artillery, 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : -0.67 British : 1.83 Italians : -0.33 AA fire in Volgograd : : -0.17 Americans : 0.67 Chinese : 1.17 Japanese : -1.00 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Samara to Kazakhstan Italians take Kazakhstan from Russians 1 artillery moved from Ukraine to Rostov 1 infantry moved from Tambov to Rostov 1 fighter moved from Ukraine to Rostov 1 armour moved from Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry British defend with 2 mech_infantrys Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 0/4 hits, 1.67 expected hits British roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Rostov, round 3 : 1/4 hits, 1.67 expected hits British roll dice for 2 mech_infantrys in Rostov, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 armour, 1 artillery and 1 fighter in Rostov, round 4 : 1/3 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rostov Italians win, taking Rostov from British with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 2 mech_infantrys Non Combat Move - Italians 1 fighter moved from Rostov to Volgograd 2 armour moved from Ukraine to Volgograd 1 bomber moved from Ukraine to Volgograd 1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Ukraine 1 aaGun and 1 infantry moved from Yugoslavia to Romania 1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 armour, 1 artillery and 1 infantry placed in Ukraine 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,3,1,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3 Italians collect 17 PUs (7 lost to blockades); end with 17 PUsCombat Hit Differential Summary :
Italians : -2.67 British : -0.67 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Burma to India Place Units - ANZAC 1 carrier and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Burma to India Place Units - ANZAC 1 carrier and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Northwest Persia to Caucasus 1 destroyer moved from 39 Sea Zone to 79 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 65 PUs; Germans buy 2 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Nenetsia to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 mech_infantry moved from Urals to Timguska Germans take Timguska from Russians 1 mech_infantry moved from Novosibirsk to Caucasus 9 mech_infantrys moved from Volgograd to Caucasus 1 fighter and 3 tactical_bombers moved from Russia to Caucasus 2 bombers moved from Novgorod to Caucasus 1 artillery and 4 infantry moved from Baltic States to Novgorod 2 artilleries and 5 infantry moved from Belarus to Novgorod 16 infantry moved from Poland to Baltic States 1 mech_infantry moved from Germany to Baltic States 1 artillery moved from Germany to Poland 1 infantry moved from France to Western Germany 2 infantry moved from Western Germany to Denmark Combat - Germans Battle in Caucasus Germans attack with 2 bombers, 1 fighter, 10 mech_infantrys and 3 tactical_bombers French defend with 2 infantry; Russians defend with 1 aaGun and 5 infantry AA fire in Caucasus : 0/3 hits, 0.50 expected hits Germans roll dice for 2 bombers, 1 fighter, 10 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 7/16 hits, 5.17 expected hits Russians roll dice for 1 aaGun and 7 infantry in Caucasus, round 2 : 1/7 hits, 2.33 expected hits 5 infantry owned by the Russians, 1 aaGun owned by the Russians, 1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Caucasus Germans roll dice for 2 bombers, 1 fighter, 9 mech_infantrys and 3 tactical_bombers in Caucasus, round 3 : 4/15 hits, 5.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 2 bombers, 1 fighter, 8 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 mech_infantrys Casualties for French: 2 infantry Casualties for Russians: 1 aaGun and 5 infantry Non Combat Move - Germans 1 fighter and 3 tactical_bombers moved from Caucasus to Volgograd 2 bombers moved from Caucasus to Russia 1 infantry moved from France to Western Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 aaGun moved from Western Germany to Denmark 1 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from Western Germany to Denmark 2 infantry moved from Germany to Poland Place Units - Germans 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Russia 2 armour and 1 artillery placed in Novgorod 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,4,5,3 Germans collect 52 PUs (2 lost to blockades); end with 52 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : 0.83 Russians : -0.67 AA fire in Caucasus : : -0.50 -
TripleA Move Summary: Russians round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 5 infantry moved from Amur to Manchuria -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 5 infantry moved from Amur to Manchuria Combat - Russians Battle in Manchuria Russians attack with 5 infantry Japanese defend with 4 infantry Russians roll dice for 5 infantry in Manchuria, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 4 infantry in Manchuria, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Manchuria 3 infantry owned by the Russians retreated to Amur Japanese win with 4 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Russians : -1.50 Japanese : -0.67 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Kwangsi to French Indo China 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 2 bombers moved from Malaya to French Indo China 3 tactical_bombers moved from Yunnan to French Indo China 3 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Korea Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in French Indo China Japanese attack with 1 artillery, 2 bombers, 3 infantry and 3 tactical_bombers British defend with 2 armour and 2 mech_infantrys; UK_Pacific defend with 1 factory_minor Japanese roll dice for 1 artillery, 2 bombers, 3 infantry and 3 tactical_bombers in French Indo China, round 2 : 4/9 hits, 3.83 expected hits UK_Pacific roll dice for 2 armour and 2 mech_infantrys in French Indo China, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 2 armour owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 bombers, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 2 infantry Casualties for British: 2 armour and 2 mech_infantrys Non Combat Move - Japanese 3 tactical_bombers moved from French Indo China to Yunnan 2 bombers moved from French Indo China to Malaya 1 fighter and 1 tactical_bomber moved from Philippines to Yunnan Place Units - Japanese 1 carrier placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 3 infantry placed in Malaya 1 armour, 1 artillery and 1 infantry placed in Kwangtung 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUsCombat Hit Differential Summary :
UK_Pacific : 0.33 Russians : -0.33 Japanese : 0.50





