Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Ok, Game number 4, gribble and I have decided that we wanted to experiment with the techs in the Anniversary Edition, and so have decided to play with War Bonds edited in at game start!
Test summary from TripleA, engine version: 1.9, time: 11:16:21 PM
Savegame
Test summary from TripleA, engine version: 1.9, time: 11:43:53 PM
Savegame
Test summary from TripleA, engine version: 1.9, time: 11:48:04 PM
Savegame
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding Technology War Bonds for Americans
EDIT: Adding Technology War Bonds for Italians
EDIT: Adding Technology War Bonds for British
EDIT: Adding Technology War Bonds for Japanese
EDIT: Adding Technology War Bonds for Russians
EDIT: Adding Technology War Bonds for Germans
EDIT: Turning off Edit Mode
Germans spend 5 on tech rolls
Germans rolls : 1/1 hits, 0.00 expected hits
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery Support
Activate Technology - Germans
Germans activating Improved Artillery Support
Purchase Units - Germans
Germans buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 submarine moved from 7 Sea Zone to 12 Sea Zone
1 submarine moved from 7 Sea Zone to 2 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 fighter moved from Northwestern Europe to 12 Sea Zone
1 fighter moved from Germany to 12 Sea Zone
1 bomber moved from Germany to 2 Sea Zone
1 fighter moved from Poland to 6 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 artillery moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Baltic States
1 infantry moved from France to 13 Sea Zone
1 armour moved from France to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 16 Sea Zone
1 armour and 1 infantry moved from 16 Sea Zone to Ukraine
2 armour moved from Bulgaria Romania to Ukraine
1 artillery moved from Bulgaria Romania to Ukraine
2 armour moved from Czechoslovakia Hungary to East Poland
2 armour moved from Poland to Baltic States
1 artillery moved from Poland to East Poland
1 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Poland to East Poland
1 infantry moved from Poland to East Poland
1 infantry moved from Poland to Baltic States
1 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Bulgaria Romania to East Poland
1 infantry moved from Poland to Baltic States
Combat - Germans
Battle in 12 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 12 Sea Zone
Germans roll dice for 2 fighters in 12 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 12 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser and 1 destroyer
Battle in 2 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 battleship and 1 transport
Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 2/1 hits, 1.17 expected hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 transport owned by the British and 1 battleship owned by the British lost in 2 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Battle in 6 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 6 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Ukraine
Germans attack with 3 armour, 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 3 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 3/1 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/1 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 2 armour, 1 artillery and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 armour, 1 artillery and 3 infantry in Baltic States, round 2 : 2/1 hits, 2.17 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 1/0 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Baltic States, round 3 : 2/0 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in East Poland
Germans attack with 2 armour, 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 artillery and 3 infantry in East Poland, round 2 : 2/1 hits, 2.17 expected hits
Russians roll dice for 2 infantry in East Poland, round 2 : 1/1 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Germans win, taking East Poland from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter moved from 12 Sea Zone to Morocco Algeria
1 fighter moved from 12 Sea Zone to France
1 infantry moved from Germany to France
1 infantry moved from Germany to France
1 infantry moved from Northwestern Europe to France
2 infantry moved from Norway to Finland
1 fighter moved from 2 Sea Zone to Norway
1 fighter moved from 6 Sea Zone to Finland
1 bomber moved from 2 Sea Zone to Norway
Place Units - Germans
2 artilleries and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Germans collect 5 PUs from War Bonds; end with 40 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : -1.00
Germans rolls : : 1.00
Russians : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Russians
2 infantry moved from Archangel to Karelia S.S.R.
1 submarine moved from 4 Sea Zone to 6 Sea Zone
2 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Evenki National Okrug to Urals
2 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
3 infantry moved from Russia to Eastern Ukraine
Place Units - Russians
2 infantry placed in Karelia S.S.R.
6 infantry placed in Russia
2 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Russians collect 6 PUs from War Bonds; end with 32 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
I’m liking the War Bonds!
7:22 am, June 5th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
4 fighters moved from 57 Sea Zone to 53 Sea Zone
1 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
1 destroyer moved from 51 Sea Zone to 50 Sea Zone
1 battleship moved from 61 Sea Zone to 50 Sea Zone
3 infantry moved from Manchuria to Suiyuan
3 infantry moved from Kiangsu to Hupeh
1 fighter moved from Manchuria to Hupeh
1 fighter moved from Japan to Suiyuan
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Burma
3 infantry moved from French Indo-China Thailand to Yunnan
1 carrier moved from 61 Sea Zone to 37 Sea Zone
1 fighter moved from 61 Sea Zone to Yunnan
1 fighter moved from 61 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour moved from 61 Sea Zone to Kwangtung
2 infantry moved from 61 Sea Zone to Fukien
1 infantry moved from 61 Sea Zone to Kwangtung
1 fighter moved from Formosa to Fukien
Combat - Japanese
Battle in 53 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 battleship
Japanese roll dice for 4 fighters in 53 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 battleship
Battle in 35 Sea Zone
Japanese attack with 1 fighter
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 35 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 35 Sea Zone
1 transport owned by the British lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 50 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship and 1 destroyer in 50 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 50 Sea Zone
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Kwangtung
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Suiyuan
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Suiyuan, round 2 : 1/0 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hupeh
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Hupeh, round 2 : 1/0 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/1 hits, 0.83 expected hits
Chinese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Fukien
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 1/1 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 57 Sea Zone to 62 Sea Zone
1 carrier moved from 57 Sea Zone to 60 Sea Zone
1 fighter moved from 53 Sea Zone to 60 Sea Zone
1 fighter moved from 53 Sea Zone to 60 Sea Zone
1 fighter moved from 53 Sea Zone to 62 Sea Zone
1 fighter moved from Suiyuan to Kiangsu
1 fighter moved from Hupeh to Kiangsu
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 fighter moved from Fukien to French Indo-China Thailand
Place Units - Japanese
2 transports placed in 62 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs
Japanese collect 5 PUs from War Bonds; end with 33 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
British : -0.33
Americans : 0.00
Chinese : -0.67
Japanese : 0.83
Ok, J1 done, and see you after work. :)
7:22am, June 5th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - British
British buy 1 factory; Remaining resources: 28 PUs; 0 techTokens;
Combat Move - British
1 bomber moved from United Kingdom to 5 Sea Zone
1 fighter moved from United Kingdom to 5 Sea Zone
1 destroyer moved from 9 Sea Zone to 2 Sea Zone
1 fighter moved from United Kingdom to 2 Sea Zone
Combat - British
Battle in 5 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 cruiser and 1 transport
British roll dice for 1 bomber and 1 fighter in 5 Sea Zone, round 2 : 2/1 hits, 1.17 expected hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 9
Casualties for British: 1 fighter
Casualties for Germans: 1 cruiser and 1 transport
Battle in 2 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 2 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 2 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 fighter moved from 2 Sea Zone to United Kingdom
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour and 1 transport moved from 9 Sea Zone to 18 Sea Zone
1 artillery moved from Australia to 41 Sea Zone
1 destroyer moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 bomber moved from 5 Sea Zone to Karelia S.S.R.
Place Units - British
1 factory placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 64 PUs
British collect 4 PUs from War Bonds; end with 68 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0.33
British : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Italians
1 fighter moved from Italy to Libya
1 infantry moved from Italy to 14 Sea Zone
1 armour moved from Italy to 14 Sea Zone
1 armour and 1 infantry moved from 14 Sea Zone to Libya
Place Units - Italians
1 transport placed in 14 Sea Zone
1 infantry placed in Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Italians collect 1 PU from War Bonds; end with 11 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
USA up!
6:32pm, June 5th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Improved Artillery Support
Activate Technology - Americans
Americans activating Improved Artillery Support
Purchase Units - Americans
Americans buy 1 carrier, 2 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to Australia
1 infantry moved from Central United States to Western United States
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Hawaiian Islands to Philippine Islands
Non Combat Move - Americans
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 56 Sea Zone
2 infantry placed in Western United States
Place Units - Chinese
1 infantry placed in Chinghai
Turn Complete - Americans
Americans collect 40 PUs; end with 42 PUs
Americans collect 5 PUs from War Bonds; end with 47 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans rolls : : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 armour, 2 factories and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour moved from Ukraine to 16 Sea Zone
1 infantry moved from Ukraine to 16 Sea Zone
1 armour, 1 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Egypt
1 infantry moved from Libya to Egypt
1 armour moved from Libya to Egypt
1 artillery moved from Libya to Egypt
1 fighter moved from Morocco Algeria to 18 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 bomber moved from Norway to 2 Sea Zone
Combat - Germans
Battle in 18 Sea Zone
Germans attack with 1 fighter
British defend with 1 armour and 1 transport
1 transport owned by the British and 1 armour owned by the British lost in 18 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 armour and 1 transport
Battle in 2 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
British roll dice for 1 destroyer in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 2 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Egypt
Germans attack with 2 armour, 1 artillery and 2 infantry
British defend with 1 armour, 1 artillery, 1 factory, 1 fighter and 2 infantry
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Egypt, round 2 : 2/0 hits, 2.00 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 2/1 hits, 2.17 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Egypt
Germans roll dice for 2 armour and 1 artillery in Egypt, round 3 : 1/1 hits, 1.33 expected hits
British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 3 : 2/1 hits, 1.50 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the British lost in Egypt
Germans roll dice for 1 armour in Egypt, round 4 : 1/1 hits, 0.50 expected hits
British roll dice for 1 armour and 1 fighter in Egypt, round 4 : 1/1 hits, 1.17 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Egypt
British win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 2 armour, 1 artillery and 2 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Germans
1 fighter moved from 18 Sea Zone to Morocco Algeria
4 infantry moved from Finland to Norway
1 fighter moved from Finland to Norway
1 fighter moved from 2 Sea Zone to Norway
1 bomber moved from 2 Sea Zone to France
6 infantry moved from Germany to Poland
2 artilleries moved from Germany to Poland
2 armour moved from Baltic States to Poland
2 armour moved from East Poland to Poland
2 armour moved from Ukraine to Poland
1 artillery moved from Ukraine to Bulgaria Romania
1 artillery moved from East Poland to Poland
1 artillery moved from Baltic States to Poland
1 infantry moved from East Poland to Poland
1 infantry moved from Baltic States to Poland
Place Units - Germans
1 factory placed in Norway
1 factory placed in France
1 aaGun, 1 armour and 3 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to France: 1 aaGun
EDIT: Removing units owned by Germans from Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Germans collect 3 PUs from War Bonds; end with 38 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : -0.17
G2 done, but I had a brain fart, and had to edit my AA gun from Germany into France. I’m sorry for that, and hope you don’t mind.
12:30am, June 6th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 armour, 1 bomber and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Russians
2 infantry moved from Kazakh S.S.R. to Chinghai
5 infantry moved from Buryatia S.S.R. to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
1 infantry moved from Karelia S.S.R. to Finland
Russians take Finland from Germans
1 infantry moved from Caucasus to Ukraine
1 armour moved from Russia to Ukraine
1 infantry moved from Caucasus to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 1/1 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 infantry moved from Caucasus to Ukraine
2 infantry moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Persia
1 infantry moved from Russia to Eastern Ukraine
1 infantry moved from Russia to Eastern Ukraine
1 infantry moved from Urals to Russia
1 submarine moved from 6 Sea Zone to 5 Sea Zone
Place Units - Russians
2 infantry placed in Caucasus
1 bomber placed in Russia
1 armour placed in Russia
1 armour placed in Caucasus
1 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 31 PUs
Russians collect 6 PUs from War Bonds; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 artillery, 1 battleship and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from Suiyuan to Manchuria
1 fighter moved from French Indo-China Thailand to Manchuria
2 fighters moved from Kiangsu to Manchuria
3 infantry moved from 62 Sea Zone to Manchuria
1 fighter moved from 62 Sea Zone to Manchuria
1 artillery moved from 62 Sea Zone to Manchuria
2 infantry moved from Fukien to 61 Sea Zone
1 armour moved from Kwangtung to 61 Sea Zone
1 infantry moved from Kwangtung to 61 Sea Zone
1 armour, 1 cruiser, 3 infantry and 2 transports moved from 61 Sea Zone to 50 Sea Zone
1 carrier moved from 60 Sea Zone to 50 Sea Zone
2 fighters moved from 60 Sea Zone to Philippine Islands
1 armour and 3 infantry moved from 50 Sea Zone to Philippine Islands
1 artillery moved from Burma to 37 Sea Zone
2 infantry moved from Burma to 37 Sea Zone
2 infantry moved from East Indies to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Trans-Jordan
1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Egypt
1 carrier moved from 37 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Egypt
1 infantry moved from 34 Sea Zone to Trans-Jordan
1 fighter moved from 37 Sea Zone to Trans-Jordan
1 fighter moved from 37 Sea Zone to Egypt
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hupeh to Sikang
1 infantry moved from Hupeh to Ningxia
Japanese take Ningxia from Chinese
1 infantry moved from Hupeh to Ningxia
Combat - Japanese
Battle in Philippine Islands
Japanese attack with 1 armour, 2 fighters and 3 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippine Islands, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 2 fighters and 3 infantry in Philippine Islands, round 2 : 2/0 hits, 2.00 expected hits
Americans roll dice for 1 fighter and 2 infantry in Philippine Islands, round 2 : 2/1 hits, 1.33 expected hits
2 infantry owned by the Japanese, 1 fighter owned by the Americans and 2 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 4 fighters and 5 infantry
Russians defend with 5 infantry
Japanese roll dice for 1 artillery, 4 fighters and 5 infantry in Manchuria, round 2 : 4/1 hits, 3.33 expected hits
Chinese roll dice for 5 infantry in Manchuria, round 2 : 2/1 hits, 1.67 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 artillery, 4 fighters and 3 infantry in Manchuria, round 3 : 3/0 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Russians: 5 infantry
Battle in Egypt
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 factory and 1 fighter
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 1/1 hits, 1.17 expected hits
British roll dice for 1 fighter in Egypt, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Egypt
Japanese win, taking Egypt from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in Trans-Jordan
Japanese attack with 1 fighter and 3 infantry
British defend with 2 infantry
Japanese roll dice for 1 fighter and 3 infantry in Trans-Jordan, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Trans-Jordan
Japanese roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.83 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Egypt to 34 Sea Zone
1 fighter moved from Trans-Jordan to 34 Sea Zone
2 fighters moved from Philippine Islands to 50 Sea Zone
1 fighter moved from Manchuria to 62 Sea Zone
1 fighter moved from Manchuria to 62 Sea Zone
2 fighters moved from Manchuria to Kiangsu
Place Units - Japanese
1 battleship placed in 62 Sea Zone
1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Japanese collect 5 PUs from War Bonds; end with 40 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
British : -0.67
Japanese rolls : : 0.00
Americans : 0.67
Chinese : -0.00
Japanese : 0.50
Ok, Japan is done, on to the UK!
11:11 am, June 6th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 bomber moved from Karelia S.S.R. to Norway
1 fighter moved from United Kingdom to Karelia S.S.R.
1 artillery and 1 transport moved from 43 Sea Zone to 21 Sea Zone
1 destroyer moved from 43 Sea Zone to 21 Sea Zone
1 infantry moved from Western Canada to Eastern Canada
Combat - British
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Norway causes 4 damage total.
Non Combat Move - British
1 bomber moved from Norway to Karelia S.S.R.
Place Units - British
1 armour and 1 infantry placed in United Kingdom
2 carriers and 1 transport placed in 2 Sea Zone
3 fighters placed in 2 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
British collect 4 PUs from War Bonds; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Libya to Anglo-Egypt Sudan
Italians take Anglo-Egypt Sudan from British
1 artillery moved from Italy to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
2 infantry moved from Balkans to 14 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 14 Sea Zone to 13 Sea Zone
1 artillery moved from 13 Sea Zone to Gibraltar
1 infantry moved from 13 Sea Zone to Gibraltar
2 infantry moved from 13 Sea Zone to Gibraltar
3 infantry moved from Libya to Morocco Algeria
1 armour moved from Balkans to Poland
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 fighter
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/1 hits, 1.67 expected hits
British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 fighter
Non Combat Move - Italians
1 fighter moved from Libya to Morocco Algeria
Place Units - Italians
2 armour and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Italians collect 3 PUs from War Bonds; end with 14 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : 0.33