@captainwalker said in World at War game 23:
@Elrood I heard from Matt. He’s moved in but hasn’t set his computer up yet so he wants me to do his turn. I’ll be posting something later today.
Thanks for doing that for me. All set up now.
RAF hit their targets multiple times, but 2 of 3 solo defenders hit anyway. Luckily, I had a ground troop with each battle to take the losses. At least the German that missed was in Ukraine, so either Italy takes it or Germany can’t build there next turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 2 fighters moved from Russia to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 bomber and 2 fighters
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 fighters in Rostov, round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from Rostov to Russia
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
Place Units - Italians
1 infantry placed in Western Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,5,6,1,2,3
Italians collect 3 PUs (7 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : -0.33
You guys should activate TECH on G15 to spice things up! wow you guys are battling HARD
This game is already wild, with France and Hol/Bel liberated for quite a few turns until on verge of being pushed out, and W.Ger & N. Italy changed hands several times. Now the allies have stopped being cute and U.S. and ANZ are going to the tried and true bomb them to the stone age strategy.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Malaya to French Indo China
2 fighters and 2 tactical_bombers moved from Burma to French Indo China
Combat - ANZAC
Battle in French Indo China
ANZAC attack with 1 armour, 2 fighters and 2 tactical_bombers
Japanese defend with 1 armour
ANZAC roll dice for 1 armour, 2 fighters and 2 tactical_bombers in French Indo China, round 2 : 4/5 hits, 2.83 expected hits
Japanese roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the ANZAC and 1 armour owned by the Japanese lost in French Indo China
ANZAC win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 armour
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 fighter moved from Sumatra to India
1 bomber moved from Queensland to India
1 infantry moved from New South Wales to Queensland
1 infantry moved from Volgograd to Rostov
1 fighter moved from Persia to Volgograd
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 armour placed in Queensland
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
4 infantry moved from Northwest Persia to Caucasus
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.17
Japanese : 0.50
If I must say so myself, I’ve done a magnificent job of getting military resources to southern Russia, despite only having 1 factory in the Mideast. :relaxed: ANZ played a key role in defending Cauc (blocker) and Stalingrad (fighter) this turn. That was my last ANZ infantry that re-imposed the blocker after the Italian air attack. But now I have a dozen international ground units that will reinforce Stalingrad next turn. And the British Expeditionary force just landed in Palestine.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Tambov to Rostov
1 artillery moved from Bryansk to Rostov
1 fighter moved from Russia to Rostov
Combat - Germans
Battle in Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Ukraine
Germans win, taking Ukraine from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
1 fighter moved from Rostov to Tambov
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
2 armour moved from Greece to Romania
2 destroyers and 3 transports moved from 113 Sea Zone to 114 Sea Zone
15 artilleries moved from Western Germany to France
14 mech_infantrys moved from Western Germany to France
7 infantry moved from Western Germany to France
8 mech_infantrys moved from Greece to Romania
3 mech_infantrys moved from Greater Southern Germany to Romania
7 mech_infantrys moved from Germany to Western Germany
2 infantry moved from Southern France to France
1 artillery and 1 infantry moved from Russia to Tambov
Place Units - Germans
3 armour placed in Russia
3 armour placed in Novgorod
3 mech_infantrys placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,6,1,4,4,3
Germans collect 57 PUs (7 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 1.33
British : -0.33
Russians : 0.67
Production/PUs Summary :
Germans : 64 / 72
Russians : 8 / 0
Japanese : 55 / 55
Americans : 54 / 74
Chinese : 1 / 5
British : 32 / 40
UK_Pacific : 14 / 15
Italians : 10 / 3
ANZAC : 17 / 27
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@FMErwinRommel said in Blitzkrieg Banzai !!!:
If I must say so myself, I’ve done a magnificent job of getting military resources to southern Russia, despite only having 1 factory in the Mideast. :relaxed: ANZ played a key role in defending Cauc (blocker) and Stalingrad (fighter) this turn. That was my last ANZ infantry that re-imposed the blocker after the Italian air attack. But now I have a dozen international ground units that will reinforce Stalingrad next turn. And the British Expeditionary force just landed in Palestine.
You have done a good job.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Combat Move - Russians
1 infantry moved from Caucasus to Rostov
2 fighters and 1 tactical_bomber moved from Volgograd to Rostov
1 fighter, 1 infantry and 1 tactical_bomber moved from Volgograd to Samara
1 armour and 1 mech_infantry moved from Volgograd to Sikang
Russians take Kazakhstan from Germans
Chinese take Sikang from Japanese
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Rostov to Volgograd
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.67
Russians : -0.17
The allies will be hard pressed to offset the addition of the army in Romania before the BEF can reach Stalingrad.
@FMErwinRommel said in Blitzkrieg Banzai !!!:
The allies will be hard pressed to offset the addition of the army in Romania before the BEF can reach Stalingrad.
It’s been a careful balance between allocating resources to the East and West.
Here it isJapan 16.tsvg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Hunan to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 tactical_bomber moved from Philippines to Yunnan
Combat - Japanese
Battle in Dutch New Guinea
Battle in Yunnan
Japanese attack with 1 armour, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 4/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Dutch New Guinea from ANZAC, taking Yunnan from Chinese with 1 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Yunnan to Hunan
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Hunan to Shensi
1 armour moved from Hunan to French Indo China
1 armour and 2 mech_infantrys moved from Shantung to Hunan
1 armour and 1 mech_infantry moved from Jehol to Hunan
1 armour and 1 mech_infantry moved from Korea to Jehol
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
3 mech_infantrys placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
Japanese collect 54 PUs (1 lost to blockades); end with 54 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : 2.00
Posted Japan’s turn so everyone can see the text details.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Caucasus to Szechwan
1 bomber moved from Volgograd to Shensi
1 bomber moved from Caucasus to Yunnan
5 bombers moved from India to Hunan
1 fighter moved from India to Yunnan
1 bomber moved from Burma to French Indo China
1 bomber moved from Burma to French Indo China
1 bomber moved from Burma to Yunnan
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Yunnan to Hunan
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shensi
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Shensi, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Shensi, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Shensi, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Szechwan, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 bomber and 1 fighter in Yunnan, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Yunnan
Americans roll dice for 1 bomber in Yunnan, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Yunnan
Japanese win with no units remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber and 1 fighter
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in French Indo China
Americans attack with 2 bombers
Japanese defend with 1 armour
Americans roll dice for 2 bombers in French Indo China, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in French Indo China
Americans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Hunan
Americans attack with 6 bombers
Japanese defend with 2 armour, 3 mech_infantrys and 2 tactical_bombers
Americans roll dice for 6 bombers in Hunan, round 2 : 3/6 hits, 4.00 expected hits
Japanese roll dice for 2 armour, 3 mech_infantrys and 2 tactical_bombers in Hunan, round 2 : 3/7 hits, 3.00 expected hits
3 mech_infantrys owned by the Japanese and 3 bombers owned by the Americans lost in Hunan
Americans roll dice for 3 bombers in Hunan, round 3 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 2 armour and 2 tactical_bombers in Hunan, round 3 : 2/4 hits, 2.00 expected hits
1 tactical_bomber owned by the Japanese, 2 armour owned by the Japanese and 2 bombers owned by the Americans lost in Hunan
Americans roll dice for 1 bomber in Hunan, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 tactical_bomber in Hunan, round 4 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese lost in Hunan
Americans win with 1 bomber remaining. Battle score for attacker is -14
Casualties for Americans: 5 bombers
Casualties for Japanese: 2 armour, 3 mech_infantrys and 2 tactical_bombers
Non Combat Move - Americans
Combat Hit Differential Summary :
Americans : -1.50
Japanese : -2.00
@dawgoneit sorry for not doing my non coms. i want to consult with my partner.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Caucasus to Szechwan
1 bomber moved from Volgograd to Shensi
1 bomber moved from Caucasus to Yunnan
5 bombers moved from India to Hunan
1 fighter moved from India to Yunnan
1 bomber moved from Burma to French Indo China
1 bomber moved from Burma to French Indo China
1 bomber moved from Burma to Yunnan
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Yunnan to Hunan
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shensi
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Shensi, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Shensi, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Shensi, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Szechwan, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 bomber and 1 fighter in Yunnan, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Yunnan
Americans roll dice for 1 bomber in Yunnan, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Yunnan
Japanese win with no units remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber and 1 fighter
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in French Indo China
Americans attack with 2 bombers
Japanese defend with 1 armour
Americans roll dice for 2 bombers in French Indo China, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in French Indo China
Americans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Hunan
Americans attack with 6 bombers
Japanese defend with 2 armour, 3 mech_infantrys and 2 tactical_bombers
Americans roll dice for 6 bombers in Hunan, round 2 : 3/6 hits, 4.00 expected hits
Japanese roll dice for 2 armour, 3 mech_infantrys and 2 tactical_bombers in Hunan, round 2 : 3/7 hits, 3.00 expected hits
3 mech_infantrys owned by the Japanese and 3 bombers owned by the Americans lost in Hunan
Americans roll dice for 3 bombers in Hunan, round 3 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 2 armour and 2 tactical_bombers in Hunan, round 3 : 2/4 hits, 2.00 expected hits
1 tactical_bomber owned by the Japanese, 2 armour owned by the Japanese and 2 bombers owned by the Americans lost in Hunan
Americans roll dice for 1 bomber in Hunan, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 tactical_bomber in Hunan, round 4 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese lost in Hunan
Americans win with 1 bomber remaining. Battle score for attacker is -14
Casualties for Americans: 5 bombers
Casualties for Japanese: 2 armour, 3 mech_infantrys and 2 tactical_bombers
Non Combat Move - Americans
1 bomber moved from Hunan to India
1 bomber moved from Szechwan to India
2 bombers moved from French Indo China to India
1 bomber moved from Eastern United States to United Kingdom
1 tactical_bomber moved from French West Africa to Egypt
1 fighter moved from 98 Sea Zone to Caucasus
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 119 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
3 fighters moved from Iceland to United Kingdom
2 fighters moved from Western United States to Alaska
2 bombers moved from Western United States to Queensland
1 armour and 3 infantry moved from 1 Sea Zone to Alaska
2 submarines moved from 25 Sea Zone to 9 Sea Zone
1 bomber moved from Shensi to Burma
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery, 2 bombers and 1 infantry placed in Western United States
1 submarine placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
Americans undo move 5.
1 bomber placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -1.50
Japanese : -2.00
Dawg, you forgot that the Russians captured Sikang, giving China a place to build. If you don’t take China turn, I will do it for you, since its only a build.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Americans from Caucasus: 1 fighter
EDIT: Adding units owned by Americans to Volgograd: 1 fighter
EDIT: Turning off Edit Mode
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
@FMErwinRommel sorry for the edit. i placed my fighter in the wrong spot.