@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
It’s weird that most of USA’s production is going right to the front.
But good.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Italians
1 fighter and 1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Rostov to Caucasus
1 bomber moved from Southern Italy to Caucasus
Purchase Units - Italians
Italians buy 1 bomber and 4 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
British defend with 2 mech_infantrys
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Non Combat Move - Italians
1 bomber and 1 fighter moved from Caucasus to Ukraine
2 mech_infantrys moved from Romania to Ukraine
3 infantry moved from Northern Italy to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
3 infantry moved from Southern Italy to Northern Italy
1 aaGun and 1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
4 infantry placed in Northern Italy
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.17
Russians : -0.67
Not so good for me though. USA are an out of control monster. Can they be tamed?
@simon33 said in Karl7 (Allies) vs Simon33 (Axis) BM3 Game III:
Not so good for me though. USA are an out of control monster. Can they be tamed?
NEVER!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - ANZAC
1 submarine moved from 22 Sea Zone to 20 Sea Zone
1 cruiser moved from 22 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 fighters moved from 35 Sea Zone to Philippines
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,4,4,6
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
2 infantry moved from Morocco to Algeria
1 fighter moved from Norway to Finland
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
kill? KILLLLLLLLLLLL
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Volgograd to Northwest Persia
Germans take Northwest Persia from ANZAC
3 tactical_bombers moved from Bryansk to Vologda
1 infantry moved from Smolensk to Vologda
3 bombers and 2 fighters moved from Bryansk to Russia
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 58 PUs;
Germans buy 3 armour, 3 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
Sorry about the delay, intercept in Moscow?
full intercept
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Volgograd to Northwest Persia
Germans take Northwest Persia from ANZAC
3 tactical_bombers moved from Bryansk to Vologda
1 infantry moved from Smolensk to Vologda
3 bombers and 2 fighters moved from Bryansk to Russia
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 58 PUs;
Germans buy 3 armour, 3 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Russians launches 4 interceptors out of Russia
Attackers Fire, : 2/5 hits, 1.17 expected hits
Defenders Fire, : 0/4 hits, 1.33 expected hits
2 fighters owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 8,7,7 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 0/3 hits, 1.50 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 4 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Vologda, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win with 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 tactical_bombers moved from Vologda to Novgorod
3 aaGuns, 14 artilleries and 18 infantry moved from Bryansk to Ukraine
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 infantry moved from Tambov to Volgograd
3 bombers and 2 fighters moved from Russia to Novgorod
10 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Poland to Novgorod
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Germany
4 mech_infantrys moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
Place Units - Germans
3 armour placed in Volgograd
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
4 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Germans collect 50 PUs; end with 50 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : -1.50
Defenders Fire, : : -1.33
Americans : -0.33
Attackers Fire, : : 0.83
Russians : 0.33
Your dice didn’t improve.
Forgot to attack Archangel.
yeah, kind of expect it these days
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
2 infantry moved from Jehol to Shantung
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 13 PUs;
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Shantung
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
Russians win, taking Shantung from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
6 artilleries and 15 infantry moved from Russia to Samara
2 aaGuns moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
Place Units - Russians
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Russians : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Japanese
1 fighter, 2 infantry and 1 tactical_bomber moved from Kiangsu to Shantung
1 fighter moved from Japan to Shantung
1 bomber moved from Japan to Korea
1 artillery and 1 infantry moved from Sikang to Shensi
1 bomber moved from French Indo China to Shensi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 infantry moved from Szechwan to Kweichow
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
2 bombers moved from Burma to Sumatra
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from Burma to Shensi
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Strategic bombing raid in Korea
AA fire in Korea : 0/1 hits, 0.17 expected hits
Bombing raid in Korea rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Korea causes 3 damage total.
Battle in Sumatra
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Sumatra, round 2 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shantung
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Shantung, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shantung
retreated to Shantung
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Shensi, round 3 : 2/3 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
1 artillery moved from Sikang to Szechwan
2 artilleries moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Shensi to Szechwan
1 bomber moved from Shensi to French Indo China
1 bomber moved from Korea to Japan
2 fighters and 1 tactical_bomber moved from Shantung to Kiangsu
1 fighter moved from Kweichow to Kiangsu
1 tactical_bomber moved from Kweichow to French Indo China
1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Yunnan to French Indo China
1 fighter and 1 mech_infantry moved from Shan State to French Indo China
2 bombers moved from Sumatra to India
2 armour and 2 mech_infantrys moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to French Indo China
1 artillery moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 79 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to French Indo China
1 artillery moved from West India to India
1 artillery moved from 39 Sea Zone to India
2 submarines moved from 41 Sea Zone to 39 Sea Zone
Place Units - Japanese
3 infantry placed in India
1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
1 armour and 2 artilleries placed in Kiangsu
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,4,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4,6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,1,4,6,5,6,4
Japanese collect 42 PUs (8 lost to blockades); end with 44 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
AA fire in Korea : : -0.17
ANZAC : -0.33
Chinese : 1.67
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Americans
1 mech_infantry moved from Finland to Karelia
Russians take Karelia from Germans
2 infantry and 2 mech_infantrys moved from Philippines to 35 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from Norway to Northern Italy
Purchase Units - Americans
Americans repair damage of 3x factory_minor; Remaining resources: 101 PUs;
Americans buy 5 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Battle in Shan State
Battle in Malaya
Non Combat Move - Americans
1 bomber moved from Northern Italy to Algeria
3 aaGuns, 6 infantry and 1 mech_infantry moved from Morocco to Algeria
1 carrier and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Norway to Finland
1 fighter moved from Norway to Gibraltar
2 fighters moved from Finland to Norway
1 transport moved from 110 Sea Zone to 103 Sea Zone
1 transport moved from 103 Sea Zone to 102 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 submarines moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from Philippines to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Hawaiian Islands to Korea
1 artillery and 2 infantry moved from Korea to Manchuria
Place Units - Americans
3 armour placed in Finland
2 armour and 1 fighter placed in Norway
2 submarines placed in 6 Sea Zone
1 bomber placed in Korea
3 artilleries and 3 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Move - Chinese
2 infantry moved from Suiyuyan to Kansu
1 fighter and 2 infantry moved from Hopei to Kweichow
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Hopei
2 infantry moved from Hopei to Shensi
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Combat Move - British
1 mech_infantry moved from Persia to West India
UK_Pacific take West India from Japanese
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
1 fighter moved from Persia to Northwest Persia
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from Morocco to Algeria
1 bomber moved from Norway to Holland Belgium
1 fighter moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
Purchase Units - British
British buy 5 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Normandy Bordeaux
British attack with 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Germans: 1 artillery
Battle in Holland Belgium
British attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Northwest Persia
British attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Northwest Persia, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Northwest Persia to Iraq
1 fighter moved from Northwest Persia to Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Holland Belgium to United Kingdom
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
Place Units - British
3 artilleries placed in Persia
2 artilleries and 1 infantry placed in Iraq
1 mech_infantry placed in Egypt
4 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 2.67
British : 0.17
AA fire in Northern Italy : : -0.17
Chinese : 0.50
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Italians
1 fighter and 1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
2 infantry moved from Western Germany to Germany
2 fighters moved from Southern Italy to Volgograd
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 fighter moved from Ukraine to Volgograd
1 bomber moved from Southern Italy to Ukraine
2 mech_infantrys moved from Ukraine to Volgograd
1 artillery moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0.17
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 cruiser and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat - ANZAC
Battle in Java
Battle in Borneo
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking Java from Japanese, taking Borneo from Japanese, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 38 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to Philippines
2 fighters moved from Philippines to Hopei
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Move - French
1 fighter moved from Finland to Russia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry and 1 tactical_bomber moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Western Germany to Karelia
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
EDIT: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya
3 bombers and 2 fighters moved from Novgorod to Russia
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
Intercept in Moscow?
Forgot to mention, you can’t leave the mechs on the transports in SZ37. If they’re loaded in combat move, they have to attack.
Also, I trust the edit to retreat from Tunisia is ok. I wasn’t planning on allowing those units to be killed in place and I don’t think the French would have attacked.
I was confused about that USN move to SZ37 but it makes more sense now.