@zlefin I see dice were rolled an hour ago. If you need more time to decide on your turn that is totally fine, but just messaging in case you forgot to post.
Wizmark (Allies) vs Dawgoneit (LAxis) BM3
-
TripleA Move Summary: ANZAC round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Guam to 35 Sea Zone -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Guam to 35 Sea Zone Combat - ANZAC Battle in Java Battle in 35 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer and 2 transports ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 2 transports in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone 2 transports owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC win, taking Java from Japanese, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 22 Casualties for Japanese: 1 destroyer and 2 transports Non Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to Caroline Islands 1 fighter moved from Sumatra to Burma 1 infantry moved from Iraq to Northwest Persia 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
ANZAC : -0.17 Japanese : -0.33 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Guam to 35 Sea Zone Combat - ANZAC Battle in Java Battle in 35 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer and 2 transports ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 2 transports in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone 2 transports owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC win, taking Java from Japanese, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 22 Casualties for Japanese: 1 destroyer and 2 transports Non Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to Caroline Islands 1 fighter moved from Sumatra to Burma 1 infantry moved from Iraq to Northwest Persia 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Iraq to Northwest Persia 2 infantry moved from Algeria to Morocco Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.17 Japanese : -0.33 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 fighter, 8 mech_infantrys and 3 tactical_bombers moved from Bryansk to Volgograd 1 mech_infantry moved from Russia to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Russia to Urals Germans take Urals from Russians 1 mech_infantry moved from Russia to Novosibirsk Germans take Novosibirsk from Russians 3 mech_infantrys moved from Russia to Volgograd 2 bombers moved from Bryansk to Volgograd Combat - Germans Battle in Volgograd Germans attack with 2 bombers, 1 fighter, 11 mech_infantrys and 3 tactical_bombers British defend with 1 armour, 1 factory_minor and 2 mech_infantrys Germans roll dice for 2 bombers, 1 fighter, 11 mech_infantrys and 3 tactical_bombers in Volgograd, round 2 : 8/17 hits, 5.33 expected hits British roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 1.17 expected hits 2 mech_infantrys owned by the British, 2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Volgograd Germans win, taking Volgograd from British with 2 bombers, 1 fighter, 9 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 mech_infantrys Casualties for British: 1 armour and 2 mech_infantrys Non Combat Move - Germans 2 bombers moved from Volgograd to Novgorod 1 infantry moved from Karelia to Vyborg 3 armour, 2 fighters, 2 infantry and 2 tactical_bombers moved from Karelia to Novgorod 2 artilleries and 5 infantry moved from Eastern Poland to Belarus 1 armour moved from Poland to Novgorod 1 infantry moved from Western Germany to Denmark 2 artilleries and 3 infantry moved from Holland Belgium to France 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to France 1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod 3 tactical_bombers moved from Volgograd to Russia 16 infantry moved from Germany to Poland 3 aaGuns moved from Germany to Western Germany 1 aaGun moved from Western Germany to Denmark 1 artillery and 4 infantry moved from Poland to Baltic States 1 fighter moved from Volgograd to Russia Place Units - Germans 1 armour, 1 artillery and 1 infantry placed in Russia 2 artilleries and 1 fighter placed in Novgorod 1 artillery, 5 infantry and 1 mech_infantry placed in Germany Germans undo move 3. 1 artillery, 6 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 71 PUsCombat Hit Differential Summary :
Germans : 2.67 British : 0.83 -
TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - Russians 5 infantry moved from Kazakhstan to Caucasus -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - Russians 5 infantry moved from Kazakhstan to Caucasus Combat - Russians Battle in Caucasus Russians attack with 5 infantry Germans defend with 1 mech_infantry Russians roll dice for 5 infantry in Caucasus, round 2 : 1/5 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 5 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun moved from Kazakhstan to Caucasus Turn Complete - RussiansCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.17 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 destroyer, 9 infantry, 1 submarine and 1 transport; Remaining resources: 10 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Paulau Island to 22 Sea Zone 1 bomber moved from Kwangtung to 42 Sea Zone 1 bomber moved from Kwangtung to 43 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Shensi to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Kweichow to Shensi 1 infantry moved from Szechwan to Sikang 1 artillery moved from Sikang to Tsinghai 1 infantry moved from Tsinghai to Kansu Japanese take Kansu from Chinese 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangsi to Hunan 3 infantry moved from Malaya to Shan State 1 fighter and 3 tactical_bombers moved from Yunnan to Shan State Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shan State Japanese attack with 1 fighter, 3 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 fighter, 3 infantry and 3 tactical_bombers in Shan State, round 2 : 2/7 hits, 2.67 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 35 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 bomber moved from 43 Sea Zone to Malaya 1 bomber moved from 42 Sea Zone to Malaya 1 artillery and 3 infantry moved from French Indo China to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 artillery and 3 infantry moved from Kwangtung to Kwangsi 2 tactical_bombers moved from Shan State to Yunnan 1 fighter moved from 22 Sea Zone to 35 Sea Zone 1 fighter moved from Shan State to 35 Sea Zone 1 tactical_bomber moved from Shan State to Yunnan Place Units - Japanese 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 3 infantry placed in French Indo China 3 infantry placed in Malaya 3 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 48 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUsCombat Hit Differential Summary :
ANZAC : -0.17 UK_Pacific : 0.33 Japanese : -1.50 -
TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 2 mech_infantrys moved from Finland to Karelia 1 infantry moved from Finland to Vyborg 1 fighter moved from Norway to Vyborg 1 fighter moved from Finland to Vyborg 2 fighters moved from Finland to Karelia 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 3 bombers moved from Sumatra to Shan State -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 2 mech_infantrys moved from Finland to Karelia 1 infantry moved from Finland to Vyborg 1 fighter moved from Norway to Vyborg 1 fighter moved from Finland to Vyborg 2 fighters moved from Finland to Karelia 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 3 bombers moved from Sumatra to Shan State Combat - Americans Battle in Karelia Americans attack with 2 fighters and 2 mech_infantrys Germans defend with 1 infantry Americans roll dice for 2 fighters and 2 mech_infantrys in Karelia, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Americans win, taking Karelia from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Shan State Americans attack with 3 bombers Japanese defend with 2 infantry Americans roll dice for 3 bombers in Shan State, round 2 : 0/3 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 3 bombers in Shan State, round 3 : 3/3 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shan State Americans win with 2 bombers remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 2 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Vyborg Americans attack with 2 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 2 fighters and 1 infantry in Vyborg, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Americans win, taking Vyborg from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from Vyborg to 112 Sea Zone 2 fighters moved from Karelia to Norway 1 armour and 1 mech_infantry moved from Norway to Finland 1 infantry moved from Algeria to Morocco 2 transports moved from 107 Sea Zone to 101 Sea Zone 1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 16 Sea Zone to 26 Sea Zone 2 bombers moved from Western United States to Queensland 2 bombers moved from Queensland to India 2 bombers moved from Shan State to India Place Units - Americans 2 artilleries and 1 infantry placed in Eastern United States 1 armour, 1 fighter and 1 infantry placed in Norway 1 armour, 1 fighter and 1 infantry placed in Finland 2 submarines placed in 10 Sea Zone 1 bomber and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
Germans : -0.67 Americans : 0.67 Japanese : 0.33 -
TripleA Move Summary: Chinese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 5 infantry moved from Hopei to Chahar -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 5 infantry moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Chahar, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : 1.17 Japanese : -0.33 -
TripleA Move Summary: British round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - British 2 destroyers moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 2 mech_infantrys moved from Northwest Persia to Rostov 1 bomber moved from Northwest Persia to Volgograd 2 fighters moved from Northwest Persia to Rostov 1 fighter moved from Burma to French Indo China 2 armour and 2 mech_infantrys moved from Burma to French Indo China UK_Pacific take Shan State from Japanese -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 2 mech_infantrys moved from Finland to Karelia 1 infantry moved from Finland to Vyborg 1 fighter moved from Norway to Vyborg 1 fighter moved from Finland to Vyborg 2 fighters moved from Finland to Karelia 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 3 bombers moved from Sumatra to Shan State Combat - Americans Battle in Karelia Americans attack with 2 fighters and 2 mech_infantrys Germans defend with 1 infantry Americans roll dice for 2 fighters and 2 mech_infantrys in Karelia, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Americans win, taking Karelia from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Shan State Americans attack with 3 bombers Japanese defend with 2 infantry Americans roll dice for 3 bombers in Shan State, round 2 : 0/3 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 3 bombers in Shan State, round 3 : 3/3 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shan State Americans win with 2 bombers remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 2 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Vyborg Americans attack with 2 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 2 fighters and 1 infantry in Vyborg, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Americans win, taking Vyborg from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from Vyborg to 112 Sea Zone 2 fighters moved from Karelia to Norway 1 armour and 1 mech_infantry moved from Norway to Finland 1 infantry moved from Algeria to Morocco 2 transports moved from 107 Sea Zone to 101 Sea Zone 1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 16 Sea Zone to 26 Sea Zone 2 bombers moved from Western United States to Queensland 2 bombers moved from Queensland to India 2 bombers moved from Shan State to India Place Units - Americans 2 artilleries and 1 infantry placed in Eastern United States 1 armour, 1 fighter and 1 infantry placed in Norway 1 armour, 1 fighter and 1 infantry placed in Finland 2 submarines placed in 10 Sea Zone 1 bomber and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 5 infantry moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Chahar, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 4x factory_major; Remaining resources: 14 PUs; UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 destroyers moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 2 mech_infantrys moved from Northwest Persia to Rostov 1 bomber moved from Northwest Persia to Volgograd 2 fighters moved from Northwest Persia to Rostov 1 fighter moved from Burma to French Indo China 2 armour and 2 mech_infantrys moved from Burma to French Indo China UK_Pacific take Shan State from Japanese Combat - British Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Rostov British attack with 2 fighters and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 2 fighters and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rostov British win, taking Rostov from Italians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in French Indo China British attack with 2 armour, 1 fighter and 2 mech_infantrys Japanese defend with 1 factory_minor and 3 infantry British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in French Indo China, round 2 : 3/5 hits, 1.83 expected hits Japanese roll dice for 3 infantry in French Indo China, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Non Combat Move - British 1 fighter moved from French Indo China to Burma 4 infantry moved from India to Burma 1 cruiser and 1 destroyer moved from 39 Sea Zone to 79 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 battleship, 1 carrier, 1 cruiser, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 aaGun moved from 112 Sea Zone to Norway 1 mech_infantry moved from 112 Sea Zone to Norway 2 fighters moved from Finland to 112 Sea Zone 2 mech_infantrys moved from Libya to Alexandria 1 artillery moved from Libya to Tobruk 1 fighter and 1 tactical_bomber moved from Algeria to Egypt 1 bomber moved from Volgograd to Persia 2 fighters moved from Rostov to Northwest Persia 1 mech_infantry moved from Iraq to Northwest Persia 2 infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Persia to Northwest Persia 2 mech_infantrys moved from Egypt to Iraq Place Units - British 3 infantry placed in Persia 3 mech_infantrys placed in Iraq 2 fighters and 1 mech_infantry placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 artillery, 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : -0.67 British : 1.83 Italians : -0.33 AA fire in Volgograd : : -0.17 Americans : 0.67 Chinese : 1.17 Japanese : -1.00 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Samara to Kazakhstan Italians take Kazakhstan from Russians 1 artillery moved from Ukraine to Rostov 1 infantry moved from Tambov to Rostov 1 fighter moved from Ukraine to Rostov 1 armour moved from Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry British defend with 2 mech_infantrys Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 0/4 hits, 1.67 expected hits British roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Rostov, round 3 : 1/4 hits, 1.67 expected hits British roll dice for 2 mech_infantrys in Rostov, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 armour, 1 artillery and 1 fighter in Rostov, round 4 : 1/3 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rostov Italians win, taking Rostov from British with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 2 mech_infantrys Non Combat Move - Italians 1 fighter moved from Rostov to Volgograd 2 armour moved from Ukraine to Volgograd 1 bomber moved from Ukraine to Volgograd 1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Ukraine 1 aaGun and 1 infantry moved from Yugoslavia to Romania 1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 armour, 1 artillery and 1 infantry placed in Ukraine 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,3,1,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3 Italians collect 17 PUs (7 lost to blockades); end with 17 PUsCombat Hit Differential Summary :
Italians : -2.67 British : -0.67 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Burma to India Place Units - ANZAC 1 carrier and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Burma to India Place Units - ANZAC 1 carrier and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Northwest Persia to Caucasus 1 destroyer moved from 39 Sea Zone to 79 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 65 PUs; Germans buy 2 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Nenetsia to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 mech_infantry moved from Urals to Timguska Germans take Timguska from Russians 1 mech_infantry moved from Novosibirsk to Caucasus 9 mech_infantrys moved from Volgograd to Caucasus 1 fighter and 3 tactical_bombers moved from Russia to Caucasus 2 bombers moved from Novgorod to Caucasus 1 artillery and 4 infantry moved from Baltic States to Novgorod 2 artilleries and 5 infantry moved from Belarus to Novgorod 16 infantry moved from Poland to Baltic States 1 mech_infantry moved from Germany to Baltic States 1 artillery moved from Germany to Poland 1 infantry moved from France to Western Germany 2 infantry moved from Western Germany to Denmark Combat - Germans Battle in Caucasus Germans attack with 2 bombers, 1 fighter, 10 mech_infantrys and 3 tactical_bombers French defend with 2 infantry; Russians defend with 1 aaGun and 5 infantry AA fire in Caucasus : 0/3 hits, 0.50 expected hits Germans roll dice for 2 bombers, 1 fighter, 10 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 7/16 hits, 5.17 expected hits Russians roll dice for 1 aaGun and 7 infantry in Caucasus, round 2 : 1/7 hits, 2.33 expected hits 5 infantry owned by the Russians, 1 aaGun owned by the Russians, 1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Caucasus Germans roll dice for 2 bombers, 1 fighter, 9 mech_infantrys and 3 tactical_bombers in Caucasus, round 3 : 4/15 hits, 5.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 2 bombers, 1 fighter, 8 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 mech_infantrys Casualties for French: 2 infantry Casualties for Russians: 1 aaGun and 5 infantry Non Combat Move - Germans 1 fighter and 3 tactical_bombers moved from Caucasus to Volgograd 2 bombers moved from Caucasus to Russia 1 infantry moved from France to Western Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 aaGun moved from Western Germany to Denmark 1 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from Western Germany to Denmark 2 infantry moved from Germany to Poland Place Units - Germans 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Russia 2 armour and 1 artillery placed in Novgorod 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,4,5,3 Germans collect 52 PUs (2 lost to blockades); end with 52 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : 0.83 Russians : -0.67 AA fire in Caucasus : : -0.50 -
TripleA Move Summary: Russians round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 5 infantry moved from Amur to Manchuria -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 5 infantry moved from Amur to Manchuria Combat - Russians Battle in Manchuria Russians attack with 5 infantry Japanese defend with 4 infantry Russians roll dice for 5 infantry in Manchuria, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 4 infantry in Manchuria, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Manchuria 3 infantry owned by the Russians retreated to Amur Japanese win with 4 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Russians : -1.50 Japanese : -0.67 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Kwangsi to French Indo China 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 2 bombers moved from Malaya to French Indo China 3 tactical_bombers moved from Yunnan to French Indo China 3 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Korea Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in French Indo China Japanese attack with 1 artillery, 2 bombers, 3 infantry and 3 tactical_bombers British defend with 2 armour and 2 mech_infantrys; UK_Pacific defend with 1 factory_minor Japanese roll dice for 1 artillery, 2 bombers, 3 infantry and 3 tactical_bombers in French Indo China, round 2 : 4/9 hits, 3.83 expected hits UK_Pacific roll dice for 2 armour and 2 mech_infantrys in French Indo China, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 2 armour owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 bombers, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 2 infantry Casualties for British: 2 armour and 2 mech_infantrys Non Combat Move - Japanese 3 tactical_bombers moved from French Indo China to Yunnan 2 bombers moved from French Indo China to Malaya 1 fighter and 1 tactical_bomber moved from Philippines to Yunnan Place Units - Japanese 1 carrier placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 3 infantry placed in Malaya 1 armour, 1 artillery and 1 infantry placed in Kwangtung 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUsCombat Hit Differential Summary :
UK_Pacific : 0.33 Russians : -0.33 Japanese : 0.50





