No rush, but let us know when you’ve decided how you want to split powers. I’m going to be travelling for most of the next 6 days and likely won’t be able to post until next Wednesday evening.
19L BM3 Owentoo (X) vs FMErwinRommel (A) NoBid
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I know that I can’t win this game, but I wanted to see if the Allies could take Finland and Norway while holding Moscow for a while. Germany has so much income and major factories, that it already has a 26-unit army in Baltic. More than I expected. I might have stayed and defended Volg, but the planes in Ukraine and bombers in Greece can reach, so it wasn’t worth it. So on to Norway.
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We shall see how it plays out…
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 artilleries, 2 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 20 Sea Zone to 41 Sea Zone Japanese take 37 Sea Zone from ANZAC 1 fighter moved from 20 Sea Zone to 43 Sea Zone 1 fighter moved from 20 Sea Zone to 44 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 transports moved from 20 Sea Zone to 19 Sea Zone 1 artillery moved from Shantung to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone 6 carriers moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from Kwangsi to French Indo China 1 infantry moved from Kwangsi to French Indo China 1 fighter moved from Kwangtung to French Indo China 1 armour moved from Kweichow to Hopei 1 artillery moved from Kweichow to Hopei 1 infantry moved from Suiyuyan to Hopei 1 bomber moved from Kwangtung to Hopei 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 artilleries moved from 35 Sea Zone to Philippines 4 infantry moved from 35 Sea Zone to Philippines 3 fighters and 1 tactical_bomber moved from 20 Sea Zone to Philippines 1 armour moved from Hunan to Hopei 1 fighter moved from Kwangtung to French Indo China 2 submarines moved from 20 Sea Zone to 35 Sea Zone 2 battleships moved from 20 Sea Zone to 35 Sea Zone 2 cruisers moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from Kwangtung to French Indo China Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 35 Sea Zone Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 4 submarines and 3 transports Americans defend with 1 submarine and 1 transport Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 3 transports in 35 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 4 submarines and 3 transports remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in Philippines Japanese attack with 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 marine Japanese roll dice for 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 3/10 hits, 3.83 expected hits Americans roll dice for 1 artillery and 1 marine in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 marine owned by the Americans and 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 1 artillery and 1 marine Battle in Hopei Japanese attack with 2 armour, 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery, 1 bomber and 1 infantry in Hopei, round 2 : 0/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 armour, 1 artillery, 1 bomber and 1 infantry in Hopei, round 3 : 1/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in French Indo China Japanese attack with 1 artillery, 3 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in French Indo China, round 2 : 1/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 3 fighters moved from French Indo China to 35 Sea Zone 1 bomber moved from Hopei to Kwangtung 1 aaGun moved from Kwangsi to Kwangtung 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kwangsi to French Indo China 1 infantry moved from Anhwe to Hunan 1 artillery moved from Hunan to Kweichow 1 mech_infantry moved from Kweichow to Szechwan 1 aaGun, 1 artillery and 5 infantry moved from Buryatia to Amur 1 fighter moved from Japan to 35 Sea Zone 2 destroyers moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 35 Sea Zone 2 mech_infantrys moved from Manchuria to Amur 3 fighters moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 mech_infantry moved from Anhwe to Szechwan 1 mech_infantry moved from Buyant-Uhaa to Anhwe 1 mech_infantry moved from Buyant-Uhaa to Manchuria Place Units - Japanese 1 artillery and 1 fighter placed in Kwangtung 1 artillery placed in Kwangtung 1 transport placed in 19 Sea Zone 3 mech_infantrys placed in Manchuria 2 infantry placed in Shantung 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : -0.67 Chinese : 0.33 Russians : -0.33 Japanese : -7.00
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TripleA Move Summary: Americans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 destroyer, 5 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer, 5 fighters and 3 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone 1 bomber and 4 fighters moved from United Kingdom to 113 Sea Zone 2 bombers and 2 fighters moved from Novgorod to 113 Sea Zone
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Scramble 3 fighters from W. Ger to sz113? to defend CR, 2 DD & 2 tt against 6 fighters and 3 bombers?
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No scramble, thanks!
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 destroyer, 5 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer, 5 fighters and 3 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone 1 bomber and 4 fighters moved from United Kingdom to 113 Sea Zone 2 bombers and 2 fighters moved from Novgorod to 113 Sea Zone Combat - Americans Battle in 113 Sea Zone Americans attack with 3 bombers and 6 fighters Germans defend with 1 cruiser, 2 destroyers and 2 transports Americans roll dice for 3 bombers and 6 fighters in 113 Sea Zone, round 2 : 4/9 hits, 5.00 expected hits Germans roll dice for 1 cruiser, 2 destroyers and 2 transports in 113 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 2 destroyers owned by the Germans, 2 fighters owned by the Americans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone 1 transport owned by the Germans lost in 113 Sea Zone Americans win with 3 bombers and 4 fighters remaining. Battle score for attacker is 22 Casualties for Americans: 2 fighters Casualties for Germans: 1 cruiser, 2 destroyers and 2 transports Battle in 41 Sea Zone Americans attack with 1 destroyer, 5 fighters and 3 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 41 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone Americans win, taking 41 Sea Zone from Japanese with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 5 fighters and 3 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone 3 bombers and 4 fighters moved from 113 Sea Zone to Finland 1 bomber moved from Eastern United States to French Central Africa 1 artillery, 3 infantry and 1 marine moved from Central United States to 101 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 infantry, 1 marine, 2 submarines and 2 transports moved from 101 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone 2 artilleries, 4 infantry and 1 marine moved from 123 Sea Zone to Iceland 1 bomber moved from Eastern United States to United Kingdom 3 fighters and 2 tactical_bombers moved from Eastern United States to 123 Sea Zone 1 fighter moved from 123 Sea Zone to Iceland 1 bomber moved from Java to India 1 bomber moved from Dutch New Guinea to India 2 bombers moved from Queensland to India 1 artillery moved from Queensland to New South Wales 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 63 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to New Zealand 1 transport moved from 27 Sea Zone to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 armour, 2 fighters and 1 infantry placed in Western United States 1 bomber and 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 0.83 Americans : -0.83 Japanese : -0.17
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 2 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 artillery; Japanese defend with 2 mech_infantrys Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Szechwan, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Szechwan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Szechwan 1 artillery owned by the Chinese retreated to Yunnan Germans win with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Germans : 1.00 Chinese : -1.33
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Scream I wanted to see if China would get the N.O. immediately if it took Szech this turn. So I tested it off-line and on round 1, I rolled 3 hits and Japan no hits. But when I rolled on-line, I rolled no hits and you rolled 2 hits. I rarely play test dice because of this.
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I’ve had the same thing happen to me, where the play-test was good and I should have just done it the first time for real. Then, when I did it for real, it was poor dice. Dice are fickle… you can never depend upon them
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You do use the battle calculator (ctrl-B) regularly, do you not?
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Always use battle calc. I am editing (unless you object), U.S. NCM 2 mech inf in Rhod > Belg Congo
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That’s OK
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thank you
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 destroyer, 5 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer, 5 fighters and 3 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone 1 bomber and 4 fighters moved from United Kingdom to 113 Sea Zone 2 bombers and 2 fighters moved from Novgorod to 113 Sea Zone Combat - Americans Battle in 113 Sea Zone Americans attack with 3 bombers and 6 fighters Germans defend with 1 cruiser, 2 destroyers and 2 transports Americans roll dice for 3 bombers and 6 fighters in 113 Sea Zone, round 2 : 4/9 hits, 5.00 expected hits Germans roll dice for 1 cruiser, 2 destroyers and 2 transports in 113 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 2 destroyers owned by the Germans, 2 fighters owned by the Americans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone 1 transport owned by the Germans lost in 113 Sea Zone Americans win with 3 bombers and 4 fighters remaining. Battle score for attacker is 22 Casualties for Americans: 2 fighters Casualties for Germans: 1 cruiser, 2 destroyers and 2 transports Battle in 41 Sea Zone Americans attack with 1 destroyer, 5 fighters and 3 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 41 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone Americans win, taking 41 Sea Zone from Japanese with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 5 fighters and 3 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone 3 bombers and 4 fighters moved from 113 Sea Zone to Finland 1 bomber moved from Eastern United States to French Central Africa 1 artillery, 3 infantry and 1 marine moved from Central United States to 101 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 infantry, 1 marine, 2 submarines and 2 transports moved from 101 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone 2 artilleries, 4 infantry and 1 marine moved from 123 Sea Zone to Iceland 1 bomber moved from Eastern United States to United Kingdom 3 fighters and 2 tactical_bombers moved from Eastern United States to 123 Sea Zone 1 fighter moved from 123 Sea Zone to Iceland 1 bomber moved from Java to India 1 bomber moved from Dutch New Guinea to India 2 bombers moved from Queensland to India 1 artillery moved from Queensland to New South Wales 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 63 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to New Zealand 1 transport moved from 27 Sea Zone to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 armour, 2 fighters and 1 infantry placed in Western United States 1 bomber and 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 2 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 artillery; Japanese defend with 2 mech_infantrys Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Szechwan, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Szechwan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Szechwan 1 artillery owned by the Chinese retreated to Yunnan Germans win with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 bomber and 1 submarine; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Rhodesia: 2 mech_infantrys EDIT: Adding units owned by Americans to Belgian Congo: 2 mech_infantrys EDIT: Turning off Edit Mode 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Germans 1 mech_infantry moved from Russia to Volgograd Russians take Volgograd from Germans 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Combat - British Battle in 80 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 80 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 80 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Non Combat Move - British 1 battleship and 2 cruisers moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from Karelia to Russia 1 carrier moved from 101 Sea Zone to 123 Sea Zone 2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 123 Sea Zone 2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland 3 fighters moved from United Kingdom to Finland 1 tactical_bomber moved from Karelia to Russia 1 aaGun and 1 mech_infantry moved from Rhodesia to Belgian Congo 5 armour moved from Union of South Africa to Belgian Congo 1 bomber moved from Belgian Congo to India Place Units - British 1 artillery and 1 bomber placed in Union of South Africa 1 submarine placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,5 British collect 25 PUs (2 lost to blockades); end with 28 PUs Place Units - UK_Pacific 1 armour and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 armour and 3 infantry
Combat Hit Differential Summary :
Germans : 2.50 British : -0.67 Americans : -0.83 Chinese : -1.33 Japanese : -0.17
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Italians Italians buy 1 bomber, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Romania to Belarus 1 bomber moved from Greece to Belarus 2 infantry moved from Egypt to Anglo Egyptian Sudan 2 fighters moved from Egypt to Anglo Egyptian Sudan Combat - Italians Battle in Belarus Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 mech_infantry in Belarus, round 3 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus Italians win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Anglo Egyptian Sudan Italians attack with 2 fighters and 2 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 artillery moved from Southern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt 1 submarine moved from 92 Sea Zone to 86 Sea Zone 1 submarine moved from 92 Sea Zone to 83 Sea Zone 1 fighter moved from Gibraltar to Egypt 2 fighters moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Belarus to Ukraine Place Units - Italians 1 infantry and 2 mech_infantrys placed in Egypt 1 factory_minor placed in Iraq 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : -0.33 Russians : 0.33
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I messed up my builds. Have unused income, will edit in a single infantry build in Queensland.
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 armour and 1 infantry; Remaining resources: 12 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 bomber moved from Java to French Indo China 2 fighters moved from Yunnan to French Indo China Combat - ANZAC Battle in French Indo China ANZAC attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry ANZAC roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in French Indo China, round 2 : 4/5 hits, 2.33 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in French Indo China ANZAC win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - ANZAC 1 bomber moved from French Indo China to India 2 fighters moved from French Indo China to Yunnan 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by ANZAC to Queensland: 1 infantry EDIT: Changing PUs for ANZAC from 12 to 9 EDIT: Turning off Edit Mode 2 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.67 Japanese : 1.00
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_major; Remaining resources: 86 PUs; Germans buy 5 artilleries, 1 bomber, 1 fighter, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Northwest Persia to Kazakhstan 1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Kazakhstan 1 armour moved from Northwest Persia to Kazakhstan 1 fighter moved from Ukraine to Volgograd 1 tactical_bomber moved from Ukraine to Volgograd 1 tactical_bomber moved from Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Rostov 1 fighter moved from Ukraine to Bryansk 4 fighters moved from Ukraine to Russia 4 bombers moved from Greece to Russia 6 armour and 6 mech_infantrys moved from Baltic States to Archangel Germans take Belarus from Russians 1 mech_infantry moved from Poland to Novgorod Germans take Novgorod from Russians 1 fighter moved from Egypt to Rostov Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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Intercept Bombing run in Russia?