Nein danke, ich vertraue voll auf die gute alte 3.7-inch AA gun.
Hyde_Park_Anti-aircraft_guns_H_993.jpg
Yes, you have a destroyer therefore I don’t have a surprise attack. I only have a “normal” attack and you get a normal defense+fighters since the destroyer is there. If I had hit, the only thing the sub can hit is the destroyer, but I didn’t and your defense power of 6 made the sub an auto casualty.
@surfer Oh good, because thats what I was thinking. But then after the fact, I wasnt so sure. Does a DD only negate a subs ability to dive or, I guess its both, its submergability and its ability to do a surprise attack. Thanks
Um. I only forgot the most important move of the game. Moving russian sub to British coast.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 mech_infantry moved from Russia to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
1 infantry and 2 mech_infantrys moved from Vologda to Archangel
1 armour moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Urals
Russians take Urals from Germans
4 infantry moved from Timguska to Evenkiyskiy
1 armour, 6 artilleries, 26 infantry and 4 mech_infantrys moved from Bryansk to Western Ukraine
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Ukraine
Russians attack with 4 infantry
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 4 infantry in Ukraine, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 3 infantry in Ukraine, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Western Ukraine
Russians attack with 1 armour, 6 artilleries, 26 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 6 artilleries, 26 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 9/1 hits, 8.50 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour, 6 artilleries, 25 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 5 infantry
Russians roll dice for 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/1 hits, 2.33 expected hits
Germans roll dice for 5 infantry in Archangel, round 2 : 2/1 hits, 1.67 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 2/0 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Archangel, round 3 : 1/0 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 4 : 2/1 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry and 3 mech_infantrys
Casualties for Germans: 5 infantry
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer, 1 fighter and 4 transports
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 1 fighter and 4 transports in 113 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 1 fighter and 4 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/1 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Evenkiyskiy
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Evenkiyskiy
Russians win, taking Evenkiyskiy from Germans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
4 aaGuns moved from Bryansk to Western Ukraine
1 fighter moved from Belarus to Russia
2 infantry moved from Timguska to Urals
2 aaGuns and 12 infantry moved from Buryatia to Amur
Place Units - Russians
1 armour, 4 infantry and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
Combat Hit Differential Summary :
Germans : 2.33
Russians : 0.33
no worries on the sub move. But what did you mean about loosing an important battle? Which die rolls where you referring to?
I see that I also forgot to move my units out of Belgium so they can be loaded for SeaLion. May I edit?
DD negate both.
RE Die rolls. Let me count the ways
G2: Both subs around Britain hit so that neither of my ships do not get a chance to kill a sub. Odds 1/9
R3: 2 for 2 German single infantry hit back. One of those allowed Germans to keep country. Odds 1/9
G4: Air battle misses – you did too, but I had slightly better odds. Odds 1 /3
Sub hits again so that the Russian cruiser can’t return fire. Odds 1/3
R4: Germans hit both times (and I miss) so they could to prevent me from entering Archangel. Odds hard to predict but involved me missing on a 2 and you hitting on a 2, so at least 1/9
Sub misses against bad odds, but after all the bad dice, I wanted 1 to go my way. Odds 2/3 (as said bad attack but sub would die anyway.)
Cumulative Odds = 1/9 1/9 * 1/31/3 *1/9 * 2/3 = ~ 1 / 10,000
Just sour grapes…you are killing me.
Re: units in Belgium. Sure.
@surfer You know thats the very reason I like low luck over dice. As you know, with regular dice things can get really wild.
@max334 …I’m thinking back to G2… it was nice having three subs still alive surrounding the UK at the end of G2. Sorry, I guess that did leave you a bit sour. Its funny how people (speaking of myself) usually dont see the good, but they sure do remember the bad.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor, 4 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Suiyuyan to Kweichow
1 fighter moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Malaya to Shan State
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 45 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from 41 Sea Zone to India
2 bombers moved from Siam to India
2 fighters and 1 tactical_bomber moved from Siam to Shan State
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor, 4 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Suiyuyan to Kweichow
1 fighter moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Malaya to Shan State
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 45 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from 41 Sea Zone to India
2 bombers moved from Siam to India
2 fighters and 1 tactical_bomber moved from Siam to Shan State
Combat - Japanese
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 1/1 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in Aleutian Islands
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/1 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Aleutian Islands from Americans, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/1 hits, 2.33 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Cleaning up after air battles
Non Combat Move - Japanese
2 fighters moved from India to 41 Sea Zone
1 bomber moved from India to Siam
1 artillery moved from Sumatra to 41 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 battleship and 1 cruiser moved from 43 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 fighter and 2 tactical_bombers moved from Kiangsi to Philippines
1 infantry moved from Kwangsi to French Indo China
1 fighter moved from Shan State to Siam
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 mech_infantry moved from Suiyuyan to Tsinghai
1 armour moved from Kiangsi to Hopei
1 fighter moved from Kweichow to Kwangtung
1 tactical_bomber moved from Kweichow to Anhwe
1 fighter moved from Anhwe to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
1 factory_minor placed in Malaya
4 submarines placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : 0.33
AA fire in India : : 0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 armour and 1 infantry moved from 83 Sea Zone to French West Africa
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Guam
Battle in French West Africa
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 45 Sea Zone
Americans win, taking Guam from Japanese, taking French West Africa from Neutral_Axis with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
1 carrier and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 submarine moved from 88 Sea Zone to 103 Sea Zone
1 carrier moved from 101 Sea Zone to 107 Sea Zone
1 destroyer moved from 106 Sea Zone to 107 Sea Zone
2 fighters moved from Eastern United States to 107 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to United Kingdom
1 mech_infantry moved from Central United States to Western United States
1 aaGun and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
5 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.67
Ok. before I roll for the Brits, there is a roll that will determine the battle of britain. I have a chance for a 4 to 2 kill. I roll 3 or less and you roll more than a 2. You have already hit twice this round with a 2, so you are due to miss. But quite frankly you havent yet, so I’m pretty concerned.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Combat Move - British
1 bomber moved from Gibraltar to Scotland
1 artillery and 6 infantry moved from United Kingdom to Scotland
1 fighter and 1 mech_infantry moved from United Kingdom to Scotland
1 tactical_bomber moved from Gibraltar to Scotland
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from French Equatorial Africa to Egypt
1 fighter and 1 tactical_bomber moved from Persia to Egypt
1 battleship and 1 destroyer moved from 72 Sea Zone to 81 Sea Zone
2 mech_infantrys moved from India to Shan State
1 fighter moved from India to Shan State
5 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to French Indo China
Combat - British
Battle in Scotland
British attack with 1 artillery, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 3 artilleries, 3 infantry and 1 marine
British roll dice for 1 artillery, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 2 : 3/1 hits, 3.50 expected hits
Germans roll dice for 3 artilleries, 3 infantry and 1 marine in Scotland, round 2 : 2/1 hits, 2.33 expected hits
3 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
Combat Hit Differential Summary :
Germans : -0.33
British : -0.50
Ok. first round, 3 to 2…but I made a mistake, I meant to kill my artillery + guy rather than 2 guys. It affects my attack rating for the next round. I need to strafe you, not win.
If its ok with you, I would like to continue the battle but kill the artillery. To do that, I’ll have to replay the move, but edit out the 3 German inf and British (1 art+inf), then continue the battle. No other battles have been conducted yet, so it should be ok.
I have another request. I forget that this is LL, and thus I have an option with the british to slow down the italians. I’d prefer to reposition my NCM for American atlantic units. I’d do this before any attacks were resolved.
Sorry for my delay. Yes, should be ok. Hay, family is going on vacation Saturday till June 16. So will be out for a little. There will be some downtime so I might get in a turn or so but not sure.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 armour and 1 infantry moved from 83 Sea Zone to French West Africa
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Guam
Battle in French West Africa
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 45 Sea Zone
Americans win, taking Guam from Japanese, taking French West Africa from Neutral_Axis with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
1 carrier and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 submarine moved from 88 Sea Zone to 103 Sea Zone
1 carrier moved from 101 Sea Zone to 107 Sea Zone
1 destroyer moved from 106 Sea Zone to 107 Sea Zone
2 fighters moved from Eastern United States to 107 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to United Kingdom
1 mech_infantry moved from Central United States to Western United States
1 aaGun and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
5 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Purchase Units - British
British repair damage of 10x factory_major; Remaining resources: 26 PUs;
British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Politics - British
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from Scotland: 3 infantry
EDIT: Removing units owned by Americans from 83 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 87 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 103 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 107 Sea Zone: 1 carrier, 1 destroyer and 2 fighters
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier, 1 destroyer and 1 fighter
EDIT: Adding units owned by Americans to Gibraltar: 4 fighters
EDIT: Removing units owned by Americans from Eastern United States: 2 fighters
EDIT: Turning off Edit Mode
Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from French Equatorial Africa to Egypt
1 fighter and 1 tactical_bomber moved from Persia to Egypt
2 mech_infantrys moved from India to Shan State
1 fighter moved from India to Shan State
5 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to French Indo China
1 bomber and 1 tactical_bomber moved from Gibraltar to Scotland
1 fighter, 5 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 battleship moved from 72 Sea Zone to 81 Sea Zone
Combat - British
Battle in Egypt
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 battleship in Egypt, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 2/0 hits, 2.00 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 1/1 hits, 1.17 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Egypt, round 3 : 2/1 hits, 1.83 expected hits
Italians roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the British and 1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Battle in Scotland
British attack with 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 3 artilleries and 1 marine
British roll dice for 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 2 : 3/1 hits, 2.83 expected hits
Germans roll dice for 3 artilleries and 1 marine in Scotland, round 2 : 1/1 hits, 1.33 expected hits
3 artilleries owned by the Germans and 1 infantry owned by the British lost in Scotland
1 mech_infantry owned by the British and 4 infantry owned by the British retreated to United Kingdom
Germans win with 1 marine remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Germans: 3 artilleries
Battle in Shan State
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 1 fighter and 2 mech_infantrys in Shan State, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in French Indo China
British attack with 5 infantry and 1 mech_infantry
Japanese defend with 1 fighter, 1 infantry and 1 tactical_bomber
British roll dice for 5 infantry and 1 mech_infantry in French Indo China, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/1 hits, 1.50 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British roll dice for 4 infantry and 1 mech_infantry in French Indo China, round 3 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in French Indo China, round 3 : 1/1 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British roll dice for 3 infantry and 1 mech_infantry in French Indo China, round 4 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 fighter in French Indo China, round 4 : 1/1 hits, 0.67 expected hits
1 infantry owned by the British lost in French Indo China
British roll dice for 2 infantry and 1 mech_infantry in French Indo China, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter in French Indo China, round 5 : 1/1 hits, 0.67 expected hits
1 infantry owned by the British lost in French Indo China
British roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in French Indo China, round 6 : 0/1 hits, 0.67 expected hits
British roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in French Indo China, round 7 : 1/1 hits, 0.67 expected hits
1 infantry owned by the British lost in French Indo China
1 mech_infantry owned by the British retreated to Yunnan
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 5 infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from New Brunswick Nova Scotia: 1 aaGun and 1 infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Scotland to United Kingdom
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
Place Units - British
2 artilleries and 6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,1
British collect 27 PUs (2 lost to blockades); end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : -1.83
Italians : 0.33
Americans : -0.50
Chinese : 0.17
Japanese : 1.67