@sunkhareb scramble decisions for yoi
L19 Giallo (L) vs AetV (X) Game III BM3 G40
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Malta to Southern Italy 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy 2 fighters moved from 92 Sea Zone to Southern Italy 2 fighters moved from Gibraltar to Southern Italy 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 carrier moved from 92 Sea Zone to 95 Sea Zone 1 cruiser moved from 92 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber moved from Western United States to Aleutian Islands Combat - Americans Battle in Aleutian Islands Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Southern Italy Americans attack with 3 artilleries, 2 bombers, 4 fighters and 3 infantry Germans defend with 4 bombers and 3 mech_infantrys; Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys AA fire in Southern Italy : 0/3 hits, 0,50 expected hits Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 3 artilleries, 2 bombers, 4 fighters and 3 infantry in Southern Italy, round 2 : 1/12 hits, 5,33 expected hits Italians roll dice for 1 aaGun, 4 bombers, 8 infantry and 5 mech_infantrys in Southern Italy, round 2 : 6/17 hits, 5,00 expected hits 3 infantry owned by the Americans, 3 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy Americans roll dice for 2 bombers and 4 fighters in Southern Italy, round 3 : 2/6 hits, 3,33 expected hits Italians roll dice for 1 aaGun, 4 bombers, 7 infantry and 5 mech_infantrys in Southern Italy, round 3 : 6/16 hits, 4,67 expected hits 4 fighters owned by the Americans, 2 bombers owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Italians win with 1 aaGun, 4 bombers, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is -76 Casualties for Americans: 3 artilleries, 2 bombers, 4 fighters and 3 infantry Casualties for Italians: 3 infantry Non Combat Move - Americans 2 infantry moved from Tunisia to Libya 1 bomber moved from Aleutian Islands to British Columbia 2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 7 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 cruiser, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 8 Sea Zone to 13 Sea Zone 2 destroyers moved from 92 Sea Zone to 95 Sea Zone Place Units - Americans 2 transports placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 carrier placed in 101 Sea Zone 2 fighters and 1 tactical_bomber placed in Eastern United States 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Italians : 2,33 Americans : -5,50 AA fire in Southern Italy : : -0,50 Japanese : 0,67
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Anhwe to Jehol 1 infantry moved from Kiangsu to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Battle in Jehol Chinese attack with 2 infantry Japanese defend with 1 armour Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 armour in Jehol, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 armour in Jehol, round 3 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 armour in Jehol, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win with 1 armour remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shantung 1 infantry placed in Anhwe 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : -0,67 Japanese : 0,50
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Malta to Southern Italy 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy 2 fighters moved from 92 Sea Zone to Southern Italy 2 fighters moved from Gibraltar to Southern Italy 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 carrier moved from 92 Sea Zone to 95 Sea Zone 1 cruiser moved from 92 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber moved from Western United States to Aleutian Islands Combat - Americans Battle in Aleutian Islands Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Southern Italy Americans attack with 3 artilleries, 2 bombers, 4 fighters and 3 infantry Germans defend with 4 bombers and 3 mech_infantrys; Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys AA fire in Southern Italy : 0/3 hits, 0,50 expected hits Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 3 artilleries, 2 bombers, 4 fighters and 3 infantry in Southern Italy, round 2 : 1/12 hits, 5,33 expected hits Italians roll dice for 1 aaGun, 4 bombers, 8 infantry and 5 mech_infantrys in Southern Italy, round 2 : 6/17 hits, 5,00 expected hits 3 infantry owned by the Americans, 3 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy Americans roll dice for 2 bombers and 4 fighters in Southern Italy, round 3 : 2/6 hits, 3,33 expected hits Italians roll dice for 1 aaGun, 4 bombers, 7 infantry and 5 mech_infantrys in Southern Italy, round 3 : 6/16 hits, 4,67 expected hits 4 fighters owned by the Americans, 2 bombers owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Italians win with 1 aaGun, 4 bombers, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is -76 Casualties for Americans: 3 artilleries, 2 bombers, 4 fighters and 3 infantry Casualties for Italians: 3 infantry Non Combat Move - Americans 2 infantry moved from Tunisia to Libya 1 bomber moved from Aleutian Islands to British Columbia 2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 7 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 cruiser, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 8 Sea Zone to 13 Sea Zone 2 destroyers moved from 92 Sea Zone to 95 Sea Zone Place Units - Americans 2 transports placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 carrier placed in 101 Sea Zone 2 fighters and 1 tactical_bomber placed in Eastern United States 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Anhwe to Jehol 1 infantry moved from Kiangsu to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Battle in Jehol Chinese attack with 2 infantry Japanese defend with 1 armour Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 armour in Jehol, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 armour in Jehol, round 3 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 armour in Jehol, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win with 1 armour remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shantung 1 infantry placed in Anhwe 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Purchase Units - British British buy 2 artilleries, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 bomber and 1 infantry moved from Egypt to Trans-Jordan 1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to Trans-Jordan 2 fighters moved from 98 Sea Zone to Trans-Jordan 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 carrier moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sardinia Combat - British Battle in Sardinia Battle in Trans-Jordan British attack with 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber Italians defend with 1 armour, 3 infantry, 1 marine and 2 mech_infantrys British roll dice for 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 4/9 hits, 4,00 expected hits Italians roll dice for 1 armour, 3 infantry, 1 marine and 2 mech_infantrys in Trans-Jordan, round 2 : 2/7 hits, 2,50 expected hits 1 mech_infantry owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan British roll dice for 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 4/7 hits, 3,67 expected hits Italians roll dice for 1 armour, 1 marine and 1 mech_infantry in Trans-Jordan, round 3 : 1/3 hits, 1,17 expected hits 1 mech_infantry owned by the Italians, 1 marine owned by the Italians, 1 bomber owned by the British and 1 armour owned by the Italians lost in Trans-Jordan British win, taking Sardinia from Italians, taking Trans-Jordan from Italians with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 bomber and 2 infantry Casualties for Italians: 1 armour, 3 infantry, 1 marine and 2 mech_infantrys Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from 95 Sea Zone: 1 carrier EDIT: Adding units owned by British to 98 Sea Zone: 1 carrier EDIT: Turning off Edit Mode 2 fighters moved from Trans-Jordan to Egypt 1 bomber and 1 tactical_bomber moved from Trans-Jordan to Egypt 1 fighter moved from Trans-Jordan to 98 Sea Zone 1 fighter moved from 98 Sea Zone to 95 Sea Zone 1 fighter moved from Egypt to 98 Sea Zone Place Units - British 2 artilleries and 1 infantry placed in Egypt 2 tactical_bombers placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 1,67 British : 0,33 Americans : -5,50 AA fire in Southern Italy : : -0,50 Chinese : -0,67 Japanese : 1,17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians repair damage of 4x factory_minor; Remaining resources: 13 PUs; Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Bryansk to Samara Italians take Tambov from Russians Italians take Samara from Russians 1 artillery and 1 infantry moved from Bryansk to Rostov Combat - Italians Battle in Rostov Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Western Ukraine to Bryansk Place Units - Italians 1 armour placed in Iraq 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,4,5,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5 Italians collect 18 PUs (1 lost to blockades); end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0,33 Russians : -0,33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 battleship moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 3 fighters moved from 42 Sea Zone to Java 1 fighter moved from Queensland to Java 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Java ANZAC attack with 4 fighters and 2 infantry Japanese defend with 1 armour and 1 marine ANZAC roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0,67 expected hits ANZAC roll dice for 4 fighters and 2 infantry in Java, round 2 : 2/6 hits, 2,33 expected hits Japanese roll dice for 1 armour and 1 marine in Java, round 2 : 2/2 hits, 0,83 expected hits 1 marine owned by the Japanese, 1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter and 1 infantry Casualties for Japanese: 1 armour and 1 marine Non Combat Move - ANZAC 3 fighters moved from Java to 42 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -0,00 Japanese : 1,17
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 battleship moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 3 fighters moved from 42 Sea Zone to Java 1 fighter moved from Queensland to Java 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Java ANZAC attack with 4 fighters and 2 infantry Japanese defend with 1 armour and 1 marine ANZAC roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0,67 expected hits ANZAC roll dice for 4 fighters and 2 infantry in Java, round 2 : 2/6 hits, 2,33 expected hits Japanese roll dice for 1 armour and 1 marine in Java, round 2 : 2/2 hits, 0,83 expected hits 1 marine owned by the Japanese, 1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter and 1 infantry Casualties for Japanese: 1 armour and 1 marine Non Combat Move - ANZAC 3 fighters moved from Java to 42 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,00 Japanese : 1,17
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TripleA Move Summary: Germans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 3 armour, 6 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 4 bombers moved from Southern Italy to Russia 3 bombers and 3 fighters moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Urals to Timguska Germans take Timguska from Russians 1 armour moved from Timguska to Yenisey Germans take Yenisey from Russians
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 3 armour, 6 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 4 bombers moved from Southern Italy to Russia 3 bombers and 3 fighters moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Urals to Timguska Germans take Timguska from Russians 1 armour moved from Timguska to Yenisey Germans take Yenisey from Russians Combat - Germans Air Battle in Russia Germans attacks with 10 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 2/7 hits, 1,17 expected hits 2 bombers killed by AA Bombing raid in Russia rolls: 4,8,3,3,7 and causes: 20 damage to unit: factory_major Bombing raid in Russia causes 20 damage total. Cleaning up after air battles Non Combat Move - Germans 1 infantry moved from Nenetsia to Vologda 1 infantry moved from Belarus to Smolensk 10 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Bryansk to Tambov 2 infantry moved from Ukraine to Bryansk 3 fighters moved from Russia to Bryansk 1 armour moved from Caucasus to Iraq 2 bombers moved from Russia to Iraq 3 bombers moved from Russia to Bryansk 2 fighters moved from Western Germany to Iraq 1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 112 Sea Zone to 113 Sea Zone 2 artilleries moved from Germany to 113 Sea Zone 1 artillery moved from Denmark to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone 3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod 1 submarine moved from 125 Sea Zone to 119 Sea Zone 2 mech_infantrys moved from Western Germany to Slovakia Hungary 2 artilleries and 1 infantry moved from Northern Italy to Southern Italy Place Units - Germans 1 aaGun and 2 infantry placed in France 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 1 submarine placed in 105 Sea Zone 2 infantry and 5 mech_infantrys placed in Germany 2 infantry placed in Normandy Bordeaux Germans undo move 5. 5 mech_infantrys placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,4,4,1 Germans collect 63 PUs (4 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,83
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@Giallo assumed no interceptors.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 14x factory_major; Remaining resources: 14 PUs; Russians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Samara 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov retreated to Tambov Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/3 hits, 1,33 expected hits Italians roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Samara Russians win, taking Samara from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Vologda to Russia 1 fighter moved from Tambov to Russia Place Units - Russians 2 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0,67 Italians : 0,17 Russians : 1,67
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TripleA Move Summary: Japanese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 aaGun, 1 armour, 1 bomber, 1 carrier, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 36 Sea Zone to Java 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 transports moved from 19 Sea Zone to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 armour and 1 infantry moved from Manchuria to Amur 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 battleship moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from Hunan to Kiangsi 1 fighter and 3 tactical_bombers moved from 36 Sea Zone to Kiangsi 1 armour moved from Jehol to Amur
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 aaGun, 1 armour, 1 bomber, 1 carrier, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 36 Sea Zone to Java 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 transports moved from 19 Sea Zone to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 armour and 1 infantry moved from Manchuria to Amur 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 battleship moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from Hunan to Kiangsi 1 fighter and 3 tactical_bombers moved from 36 Sea Zone to Kiangsi 1 armour moved from Jehol to Amur Combat - Japanese Battle in Kiangsu Battle in 8 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win, taking Kiangsu from Chinese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Shantung Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Kiangsi, round 2 : 3/5 hits, 2,33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 2 armour and 1 infantry Russians defend with 1 aaGun and 1 infantry Japanese roll dice for 2 armour and 1 infantry in Amur, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 aaGun and 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Russians lost in Amur Japanese roll dice for 2 armour and 1 infantry in Amur, round 3 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun and 1 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer Americans defend with 2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 4 fighters, 4 submarines and 1 tactical_bomber; ANZAC defend with 1 battleship, 3 fighters and 1 transport Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 0,67 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 3 battleships, 4 carriers, 3 cruisers, 4 destroyers, 7 fighters, 4 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in Java Japanese attack with 1 fighter ANZAC defend with 1 infantry Japanese roll dice for 1 fighter in Java, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in Java ANZAC win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter Non Combat Move - Japanese 2 armour moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to 36 Sea Zone 3 tactical_bombers moved from Kiangsi to 36 Sea Zone 1 fighter moved from Kiangsi to Yunnan 1 submarine moved from 39 Sea Zone to 36 Sea Zone 2 fighters moved from 36 Sea Zone to French Indo China 1 armour and 1 mech_infantry moved from Eastern Persia to Iraq 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone Place Units - Japanese 1 aaGun and 2 infantry placed in India 1 bomber and 1 fighter placed in French Indo China 1 carrier placed in 36 Sea Zone 1 armour and 1 mech_infantry placed in Manchuria 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : 0,33 ANZAC : 0,67 Chinese : 1,00 Russians : -0,67 Japanese : 0,83
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 aaGun, 1 armour, 1 bomber, 1 carrier, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 36 Sea Zone to Java 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 transports moved from 19 Sea Zone to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 armour and 1 infantry moved from Manchuria to Amur 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 battleship moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from Hunan to Kiangsi 1 fighter and 3 tactical_bombers moved from 36 Sea Zone to Kiangsi 1 armour moved from Jehol to Amur Combat - Japanese Battle in Kiangsu Battle in 8 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win, taking Kiangsu from Chinese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Shantung Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Kiangsi, round 2 : 3/5 hits, 2,33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 2 armour and 1 infantry Russians defend with 1 aaGun and 1 infantry Japanese roll dice for 2 armour and 1 infantry in Amur, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 aaGun and 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Russians lost in Amur Japanese roll dice for 2 armour and 1 infantry in Amur, round 3 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun and 1 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer Americans defend with 2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 4 fighters, 4 submarines and 1 tactical_bomber; ANZAC defend with 1 battleship, 3 fighters and 1 transport Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 0,67 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 3 battleships, 4 carriers, 3 cruisers, 4 destroyers, 7 fighters, 4 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in Java Japanese attack with 1 fighter ANZAC defend with 1 infantry Japanese roll dice for 1 fighter in Java, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in Java ANZAC win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter Non Combat Move - Japanese 2 armour moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to 36 Sea Zone 3 tactical_bombers moved from Kiangsi to 36 Sea Zone 1 fighter moved from Kiangsi to Yunnan 1 submarine moved from 39 Sea Zone to 36 Sea Zone 2 fighters moved from 36 Sea Zone to French Indo China 1 armour and 1 mech_infantry moved from Eastern Persia to Iraq 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone Place Units - Japanese 1 aaGun and 2 infantry placed in India 1 bomber and 1 fighter placed in French Indo China 1 carrier placed in 36 Sea Zone 1 armour and 1 mech_infantry placed in Manchuria 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : 0,33 ANZAC : 0,67 Chinese : 1,00 Russians : -0,67 Japanese : 0,83
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 3 destroyers, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 cruiser moved from 95 Sea Zone to 99 Sea Zone 1 destroyer moved from 26 Sea Zone to 8 Sea Zone 1 bomber moved from British Columbia to 8 Sea Zone 4 fighters and 1 tactical_bomber moved from 42 Sea Zone to Sumatra Combat - Americans Battle in Crete Battle in Cyprus Americans attack with 1 artillery and 2 infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 cruiser in Cyprus, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 2 infantry in Cyprus, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Cyprus Americans win, taking Crete from Italians, taking Cyprus from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Sumatra Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 marine Americans roll dice for 4 fighters and 1 tactical_bomber in Sumatra, round 2 : 2/5 hits, 2,67 expected hits Japanese roll dice for 1 marine in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Sumatra Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in 8 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 8 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 bomber and 1 destroyer in 8 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 8 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 8 Sea Zone to Hawaiian Islands 1 submarine moved from 13 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser, 4 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 4 fighters and 1 tactical_bomber moved from Sumatra to 42 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 2 carriers moved from 95 Sea Zone to 99 Sea Zone 2 destroyers moved from 95 Sea Zone to 99 Sea Zone 3 mech_infantrys moved from Tobruk to Egypt 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States 1 destroyer and 1 transport placed in 101 Sea Zone 2 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Italians : -0,67 Americans : -1,00 Japanese : -0,67
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Anhwe to Shantung Combat - Chinese Chinese creates battle in territory Hunan Battle in Shantung Chinese attack with 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -0,33 Japanese : 0,33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 3 destroyers, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 cruiser moved from 95 Sea Zone to 99 Sea Zone 1 destroyer moved from 26 Sea Zone to 8 Sea Zone 1 bomber moved from British Columbia to 8 Sea Zone 4 fighters and 1 tactical_bomber moved from 42 Sea Zone to Sumatra Combat - Americans Battle in Crete Battle in Cyprus Americans attack with 1 artillery and 2 infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 cruiser in Cyprus, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 2 infantry in Cyprus, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Cyprus Americans win, taking Crete from Italians, taking Cyprus from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Sumatra Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 marine Americans roll dice for 4 fighters and 1 tactical_bomber in Sumatra, round 2 : 2/5 hits, 2,67 expected hits Japanese roll dice for 1 marine in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Sumatra Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in 8 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 8 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 bomber and 1 destroyer in 8 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 8 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 8 Sea Zone to Hawaiian Islands 1 submarine moved from 13 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser, 4 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 4 fighters and 1 tactical_bomber moved from Sumatra to 42 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 2 carriers moved from 95 Sea Zone to 99 Sea Zone 2 destroyers moved from 95 Sea Zone to 99 Sea Zone 3 mech_infantrys moved from Tobruk to Egypt 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States 1 destroyer and 1 transport placed in 101 Sea Zone 2 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Anhwe to Shantung Combat - Chinese Chinese creates battle in territory Hunan Battle in Shantung Chinese attack with 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs Purchase Units - British British buy 4 armour, 1 artillery and 1 infantry; Remaining resources: 2 PUs; Combat Move - British 2 infantry moved from Sardinia to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 carrier, 1 destroyer and 1 fighter moved from 95 Sea Zone to 99 Sea Zone 1 fighter moved from Egypt to 99 Sea Zone 1 infantry moved from Trans-Jordan to Syria British take Syria from Italians 1 artillery moved from Egypt to Trans-Jordan 1 carrier and 1 fighter moved from 98 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from Egypt to 99 Sea Zone Combat - British Battle in Greece Battle in Sicily Non Combat Move - British 1 aaGun moved from Egypt to Trans-Jordan 2 fighters and 2 tactical_bombers moved from United Kingdom to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 bomber moved from Egypt to Trans-Jordan Place Units - British 3 armour placed in Egypt 1 armour, 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1 British collect 31 PUs (2 lost to blockades); end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0,67 Americans : -1,00 Chinese : -0,33 Japanese : -0,33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians repair damage of 2x factory_minor; Remaining resources: 19 PUs; Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 infantry moved from Rostov to Tambov 1 artillery moved from Rostov to Volgograd 1 armour and 1 mech_infantry moved from Bryansk to Volgograd 1 aaGun moved from Bryansk to Rostov Place Units - Italians 1 fighter placed in Southern Italy 3 infantry placed in Iraq Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,4,2,3 Italians collect 9 PUs (8 lost to blockades); end with 9 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 carrier moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 fighter moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from 41 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 carrier moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 fighter moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from 41 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 bomber, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Tambov to Samara 1 mech_infantry moved from Evenkiyskiy to Vologda 1 armour moved from Yenisey to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Bryansk to Smolensk 1 bomber moved from Bryansk to Smolensk 1 bomber moved from Bryansk to Samara 1 bomber moved from Bryansk to Vologda 1 fighter moved from Bryansk to Smolensk 1 fighter moved from Bryansk to Samara 1 fighter moved from Bryansk to Vologda 1 bomber moved from Iraq to 95 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone