@The_Good_Captain G10.tsvg …The truth is, I’m confused about the rules and the industrial provinces don’t require ICP for production and in the classic game the damage goes directly to your accumulated ICP, and I don’t remember anything about that, and the fighters don’t do anything either. That’s why I needed a practice game, more than anything for the rules.
1914 Bad Whack, BAD!...vs dawg
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TripleA Turn Summary: Communists round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Research Technology - Communists Communists spend 10 on tech rolls Communists roll 6,3,1,3,2,3 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover science Combat Move - Communists 4 field_guns and 1 infantry moved from Primorsky to Vladivostok Communists take Vladivostok from Russia 3 conscripts moved from Yakutsk to Sakhe 2 field_guns and 4 infantry moved from Sakhe to Khabarovsk 1 heavy_gun moved from Sakhe to Chukotka 2 conscripts moved from Sakhe to Khabarovsk 1 conscript moved from Chukotka to Koryak 1 conscript moved from Chukotka to Koryak 3 field_guns moved from Bratsk to Chita 1 conscript moved from Karelia to Archangelsk Purchase Units - Communists Communists buy 1 Factory, 1 cruiser, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Combat - Communists Non Combat Move - Communists 4 fighters and 1 infantry moved from Khabarovsk to Primorsky Place Units - Communists 1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in Sea Zone 139 Sea of Okhotsk 1 Factory placed in Primorsky Activate Technology - Communists Communists activating science Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Communists Communists collect 58 PUs; end with 59 PUs Communists collect 3 PUs from War Bonds; end with 62 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: USA round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Research Technology - USA USA spend 5 on tech rolls USA rolls : 1/1 hits, 0.00 expected hits USA removing all Technology Tokens after successful research. USA discover science Combat Move - USA 1 infantry moved from Languedoc to Marseilles 5 infantry moved from Catalonia to Languedoc 5 infantry moved from Navarre to Catalonia 4 infantry moved from Toledo to Catalonia 14 field_guns and 6 infantry moved from Madrid to Toledo 6 infantry moved from Castile to Catalonia 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 111 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 111 Pacific Ocean to Easter Island Britain take Easter Island from Germany 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 112 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 112 Pacific Ocean to Tahiti France take Tahiti from Germany 5 submarines moved from Sea Zone 153 Pacific Ocean to Sea Zone 146 Pacific Ocean 1 submarine moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel 3 submarines moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel Purchase Units - USA USA buy 1 Factory, 1 cavalry, 2 field_guns, 11 infantry, 1 late_fighter and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat - USA Non Combat Move - USA Place Units - USA 2 submarines placed in Sea Zone 27 Mid Atlantic 1 Factory placed in Madrid 1 cavalry, 3 infantry and 1 late_fighter placed in Catalonia 5 infantry placed in Navarre 2 field_guns and 3 infantry placed in Castile Activate Technology - USA USA activating science Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - USA USA collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
USA rolls : : 1.00
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TripleA Turn Summary: Germany round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13 Research Technology - Germany Germany spend 20 on tech rolls Germany roll 1,5,6,2 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover science Combat Move - Germany 1 cruiser moved from Sea Zone 11 Baltic Sea to Sea Zone 12 Baltic Sea 3 field_guns and 1 stormtruppen moved from Denmark to Sea Zone 12 Baltic Sea 2 battlecruisers, 8 battleships, 22 cruisers, 3 destroyers, 3 field_guns, 1 stormtruppen, 3 submarines and 7 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 3 field_guns and 1 stormtruppen moved from Sea Zone 13 Skagerrak to Oslo 3 infantry moved from Sweden to Oslo 22 field_guns, 2 heavy_guns and 5 infantry moved from Finland to Norway 8 heavy_guns and 1 infantry moved from Bavaria to Wurttemburg 2 fighters moved from Rhine to Alsace 3 heavy_guns moved from Wurttemburg to Rhine 1 infantry moved from Wurttemburg to Alsace 2 infantry moved from Rhine to Alsace 1 heavy_gun moved from Wurttemburg to Alsace 4 heavy_guns moved from Wurttemburg to Rhine 3 infantry and 5 stormtruppens moved from Saxony to Westphalia 3 infantry moved from Berlin to Mecklenburg 1 submarine moved from Sea Zone 19 North Atlantic to Sea Zone 27 Mid Atlantic Purchase Units - Germany Germany buy 2 Factorys, 6 cruisers, 2 stormtruppens, 3 transports and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Sea Zone 13 Skagerrak Germany attack with 2 battlecruisers, 8 battleships, 22 cruisers, 3 destroyers, 3 submarines and 7 transports France defend with 1 destroyer Germany roll dice for 3 submarines in Sea Zone 13 Skagerrak, round 2 : 1/3 hits, 1.00 expected hits France roll dice for 1 destroyer in Sea Zone 13 Skagerrak, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the France lost in Sea Zone 13 Skagerrak Germany win with 2 battlecruisers, 8 battleships, 22 cruisers, 3 destroyers, 3 submarines and 7 transports remaining. Battle score for attacker is 8 Casualties for France: 1 destroyer Battle in Sea Zone 27 Mid Atlantic Germany attack with 1 submarine USA defend with 2 submarines 2 submarines owned by the USA Submerged Germany roll dice for 1 submarine in Sea Zone 27 Mid Atlantic, round 2 : 0/1 hits, 0.33 expected hits Battle in Alsace Germany attack with 2 fighters, 1 heavy_gun and 3 infantry France defend with 3 infantry Germany roll dice for 2 fighters, 1 heavy_gun and 3 infantry in Alsace, round 2 : 3/6 hits, 2.00 expected hits France roll dice for 3 infantry in Alsace, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germany and 3 infantry owned by the France lost in Alsace Germany winGermany win with 1 submarine remaining, taking Alsace from France with 2 fighters, 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germany: 1 infantry Casualties for France: 3 infantry Battle in Oslo Germany attack with 3 field_guns, 3 infantry and 1 stormtruppen Neutral defend with 3 infantry Germany roll dice for 3 field_guns, 3 infantry and 1 stormtruppen in Oslo, round 2 : 3/7 hits, 2.33 expected hits Neutral roll dice for 3 infantry in Oslo, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germany and 3 infantry owned by the Neutral lost in Oslo Germany loses 0 PUs for violating Oslos neutrality. Germany win, taking Oslo from Neutral with 3 field_guns, 1 infantry and 1 stormtruppen remaining. Battle score for attacker is 3 Casualties for Germany: 2 infantry Casualties for Neutral: 3 infantry Non Combat Move - Germany 2 fighters moved from Alsace to Rhine Place Units - Germany 1 Factory placed in Norway 3 trenchs placed in Rhine 1 Factory and 3 trenchs placed in Wurttemburg 2 stormtruppens placed in Berlin 6 cruisers and 3 transports placed in Sea Zone 12 Baltic Sea Activate Technology - Germany Germany activating science Trigger GermanyP: Germany has 3 infantry placed in Berlin Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Germany Germany collect 156 PUs; end with 156 PUs
Combat Hit Differential Summary :
Neutral : 1.00 France : -0.33 Germany : 1.33
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TripleA Turn Summary: France round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13 Research Technology - France France spend 5 on tech rolls France roll 6,5,1 and gets 1 hit France removing all Technology Tokens after successful research. France discover lateFighter Combat Move - France 1 cavalry, 26 field_guns, 1 fighter, 3 gass, 4 heavy_guns, 32 infantry and 14 tanks moved from Champagne to Rhine 7 tanks moved from Paris to Rhine 1 field_gun moved from Belgium to Rhine 1 field_gun and 3 infantry moved from Paris to Champagne 1 field_gun and 2 infantry moved from Brittany to Burgundy 1 submarine moved from Sea Zone 16 North Sea to Sea Zone 14 Helgoland Bight 1 infantry moved from Scotland to Sea Zone 16 North Sea 1 infantry and 1 transport moved from Sea Zone 16 North Sea to Sea Zone 15 English Channel 1 infantry moved from Sea Zone 15 English Channel to Belgium 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 56 Gulf of Lyon 1 transport moved from Sea Zone 61 Ionian Sea to Sea Zone 58 Tyrrhenian Sea 2 infantry moved from Marseilles to Sea Zone 56 Gulf of Lyon 2 infantry and 1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea 2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 1 field_gun moved from Marseilles to Piedmont 1 field_gun and 1 infantry moved from Tobruk to Sea Zone 70 Eastern Mediterranean 1 battleship, 1 destroyer and 1 transport moved from Sea Zone 61 Ionian Sea to Sea Zone 70 Eastern Mediterranean 1 field_gun and 1 infantry moved from Sea Zone 70 Eastern Mediterranean to Sinai 2 infantry moved from Palau to Sea Zone 131 Pacific Ocean 1 cruiser, 2 infantry and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 122 Bismarck Sea 2 infantry moved from Sea Zone 122 Bismarck Sea to Bismarck Islands France take Bismarck Islands from Germany Purchase Units - France France buy 2 field_guns, 7 infantry and 8 tanks; Remaining resources: 0 PUs; 0 techTokens; Combat - France Battle in Rhine France attack with 1 cavalry, 27 field_guns, 1 fighter, 3 gass, 4 heavy_guns, 32 infantry and 21 tanks Germany defend with 1 cavalry, 2 field_guns, 2 fighters, 19 heavy_guns, 34 infantry and 30 trenchs France roll dice for 3 gass in Rhine, round 2 : 3/3 hits, 2.50 expected hits 2 infantry owned by the Germany and 1 cavalry owned by the Germany lost in Rhine 3 gass owned by the France lost in Rhine France roll dice for 1 cavalry, 27 field_guns, 1 fighter, 4 heavy_guns, 32 infantry and 21 tanks in Rhine, round 2 : 39/86 hits, 35.67 expected hits Units damaged: 21 trenchs owned by the Germany Germany roll dice for 2 field_guns, 2 fighters, 19 heavy_guns, 32 infantry and 30 trenchs in Rhine, round 2 : 35/85 hits, 33.17 expected hits 2 field_guns owned by the France, 9 trenchs owned by the Germany, 32 infantry owned by the France and 1 cavalry owned by the France lost in Rhine France roll dice for 25 field_guns, 1 fighter, 4 heavy_guns and 21 tanks in Rhine, round 3 : 30/51 hits, 24.00 expected hits Germany roll dice for 2 field_guns, 2 fighters, 19 heavy_guns, 32 infantry and 21 trenchs in Rhine, round 3 : 35/76 hits, 31.67 expected hits 4 heavy_guns owned by the France, 9 infantry owned by the Germany, 25 field_guns owned by the France, 21 trenchs owned by the Germany, 5 tanks owned by the France and 1 fighter owned by the France lost in Rhine France roll dice for 16 tanks in Rhine, round 4 : 13/16 hits, 10.67 expected hits Germany roll dice for 2 field_guns, 2 fighters, 19 heavy_guns and 23 infantry in Rhine, round 4 : 26/46 hits, 25.17 expected hits 13 infantry owned by the Germany and 16 tanks owned by the France lost in Rhine Germany win with 2 field_guns, 2 fighters, 19 heavy_guns and 10 infantry remaining. Battle score for attacker is -209 Casualties for Germany: 1 cavalry, 24 infantry and 30 trenchs Casualties for France: 1 cavalry, 27 field_guns, 1 fighter, 3 gass, 4 heavy_guns, 32 infantry and 21 tanks Non Combat Move - France Place Units - France 8 tanks placed in Paris 3 infantry placed in Brittany 1 field_gun and 2 infantry placed in Marseilles 1 field_gun and 1 infantry placed in Tobruk 1 infantry placed in Yanaon Activate Technology - France France activating lateFighter Trigger FranceT3: buylate_fighter added to productionFrance Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :
France : 12.17 Germany : 6.00
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TripleA Turn Summary: Serbia round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13 Non Combat Move - Serbia Turn Complete - Serbia
Combat Hit Differential Summary :
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TripleA Turn Summary: Austria round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13 Research Technology - Austria Austria spend 10 on tech rolls Austria roll 2,3,1 and gets 0 hits Combat Move - Austria 1 fighter moved from Bulgaria to Greece 3 field_guns moved from Macedonia to Albania 29 field_guns moved from Greece to Albania 1 field_gun moved from Albania to Montenegro 2 field_guns moved from Montenegro to Croatia 13 field_guns moved from Trieste to Venice 2 field_guns and 4 infantry moved from Venice to Milan Purchase Units - Austria Austria buy 1 Factory, 19 infantry and 3 trenchs; Remaining resources: 18 PUs; 3 techTokens; Combat - Austria Battle in Milan Austria attack with 2 field_guns and 4 infantry Italy defend with 1 infantry and 3 trenchs Austria roll dice for 2 field_guns and 4 infantry in Milan, round 2 : 1/6 hits, 1.67 expected hits Units damaged: 1 trench owned by the Italy Italy roll dice for 1 infantry and 3 trenchs in Milan, round 2 : 0/1 hits, 0.33 expected hits Austria roll dice for 2 field_guns and 4 infantry in Milan, round 3 : 0/6 hits, 1.67 expected hits Italy roll dice for 1 infantry and 3 trenchs in Milan, round 3 : 0/1 hits, 0.33 expected hits Austria roll dice for 2 field_guns and 4 infantry in Milan, round 4 : 1/6 hits, 1.67 expected hits Units damaged: 1 trench owned by the Italy Italy roll dice for 1 infantry and 3 trenchs in Milan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Austria lost in Milan Austria roll dice for 2 field_guns and 3 infantry in Milan, round 5 : 4/5 hits, 1.50 expected hits Italy roll dice for 1 infantry and 3 trenchs in Milan, round 5 : 0/1 hits, 0.33 expected hits 3 trenchs owned by the Italy lost in Milan Austria roll dice for 2 field_guns and 3 infantry in Milan, round 6 : 0/5 hits, 1.50 expected hits Italy roll dice for 1 infantry in Milan, round 6 : 0/1 hits, 0.33 expected hits Austria roll dice for 2 field_guns and 3 infantry in Milan, round 7 : 2/5 hits, 1.50 expected hits Italy roll dice for 1 infantry in Milan, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italy lost in Milan Austria win, taking Milan from Italy with 2 field_guns and 3 infantry remaining. Battle score for attacker is 9 Casualties for Austria: 1 infantry Casualties for Italy: 1 infantry and 3 trenchs Non Combat Move - Austria Place Units - Austria 3 infantry and 3 trenchs placed in Greece 7 infantry placed in Venice 9 infantry placed in Trieste 1 Factory placed in Tyrol Activate Technology - Austria Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 4 techTokens Turn Complete - Austria Austria collect 103 PUs; end with 121 PUs Austria collect 7 PUs from War Bonds; end with 128 PUs
Combat Hit Differential Summary :
Austria : -1.50 Italy : -1.00
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TripleA Turn Summary: Italy round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13 Research Technology - Italy Italy roll 1,4,6,3 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover industry Combat Move - Italy 1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 57 Ligurian Sea 2 infantry moved from Rome to Sea Zone 57 Ligurian Sea 2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 6 infantry moved from Latium to Tuscany 4 infantry moved from Rome to Latium 1 field_gun and 2 infantry moved from Piedmont to Milan 4 infantry moved from Tuscany to Milan 1 field_gun moved from Tuscany to Milan Purchase Units - Italy Italy buy 1 field_gun and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Italy Battle in Milan Italy attack with 2 field_guns and 6 infantry Austria defend with 2 field_guns and 3 infantry Italy roll dice for 2 field_guns and 6 infantry in Milan, round 2 : 3/8 hits, 2.00 expected hits Austria roll dice for 2 field_guns and 3 infantry in Milan, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Italy and 3 infantry owned by the Austria lost in Milan Italy roll dice for 2 field_guns and 5 infantry in Milan, round 3 : 4/7 hits, 1.83 expected hits Austria roll dice for 2 field_guns in Milan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italy and 2 field_guns owned by the Austria lost in Milan Italy win, taking Milan from Austria with 2 field_guns and 4 infantry remaining. Battle score for attacker is 11 Casualties for Italy: 2 infantry Casualties for Austria: 2 field_guns and 3 infantry Non Combat Move - Italy Place Units - Italy 1 field_gun and 2 infantry placed in Piedmont 6 infantry placed in Rome Activate Technology - Italy Italy activating industry triggerAttachmenItalyS: Italy met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Italy Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Austria : -0.33 Italy : 3.17
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TripleA Turn Summary: Arabia round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13 Turn Complete - Arabia
Combat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13 Research Technology - Turkey Turkey spend 15 on tech rolls Turkey roll 4,2,4 and gets 0 hits Combat Move - Turkey 5 cavalrys, 4 field_guns, 4 fighters, 2 heavy_guns and 3 infantry moved from Hejaz to Sinai 2 cavalrys, 3 field_guns, 4 heavy_guns and 20 infantry moved from Palestine to Sinai 2 field_guns, 1 heavy_gun and 3 infantry moved from Damascus to Palestine 2 infantry moved from Damascus to Mesopotamia 1 infantry moved from Damascus to Palestine 4 infantry moved from Mecca to Hejaz 3 field_guns moved from Mecca to Arabia 1 infantry moved from Baghdad to Fars 2 infantry moved from Smyrna to Syria 2 infantry moved from Dardanelles to Smyrna 2 infantry moved from Constantinople to Dardanelles Purchase Units - Turkey Turkey buy 4 cavalrys, 2 fighters, 4 infantry, 2 trenchs and 1 zeppelin; Remaining resources: 2 PUs; 3 techTokens; Combat - Turkey Battle in Sinai Turkey attack with 7 cavalrys, 7 field_guns, 4 fighters, 6 heavy_guns and 23 infantry Britain defend with 1 colonial, 10 field_guns, 3 heavy_guns, 11 infantry and 6 trenchs; France defend with 4 field_guns and 4 infantry Turkey roll dice for 7 cavalrys, 7 field_guns, 4 fighters, 6 heavy_guns and 23 infantry in Sinai, round 2 : 14/47 hits, 14.67 expected hits Britain roll dice for 1 colonial, 14 field_guns, 3 heavy_guns, 15 infantry and 6 trenchs in Sinai, round 2 : 12/33 hits, 12.00 expected hits 5 infantry owned by the Turkey, 2 infantry owned by the Britain, 7 cavalrys owned by the Turkey and 6 trenchs owned by the Britain lost in Sinai Turkey roll dice for 7 field_guns, 4 fighters, 6 heavy_guns and 18 infantry in Sinai, round 3 : 15/35 hits, 12.67 expected hits Britain roll dice for 1 colonial, 14 field_guns, 3 heavy_guns and 13 infantry in Sinai, round 3 : 8/31 hits, 11.33 expected hits 1 colonial owned by the Britain, 8 infantry owned by the Turkey, 9 infantry owned by the Britain, 1 field_gun owned by the Britain and 4 infantry owned by the France lost in Sinai Turkey roll dice for 7 field_guns, 4 fighters, 6 heavy_guns and 10 infantry in Sinai, round 4 : 12/27 hits, 10.17 expected hits Britain roll dice for 13 field_guns and 3 heavy_guns in Sinai, round 4 : 9/16 hits, 6.33 expected hits 3 field_guns owned by the France, 9 infantry owned by the Turkey and 9 field_guns owned by the Britain lost in Sinai Turkey roll dice for 7 field_guns, 4 fighters, 6 heavy_guns and 1 infantry in Sinai, round 5 : 5/18 hits, 7.17 expected hits Britain roll dice for 1 field_gun and 3 heavy_guns in Sinai, round 5 : 2/4 hits, 2.33 expected hits 1 field_gun owned by the France, 1 infantry owned by the Turkey, 3 heavy_guns owned by the Britain and 1 heavy_gun owned by the Turkey lost in Sinai Turkey win, taking Sinai from Britain with 7 field_guns, 4 fighters and 5 heavy_guns remaining. Battle score for attacker is 35 Casualties for Turkey: 7 cavalrys, 1 heavy_gun and 23 infantry Casualties for Britain: 1 colonial, 10 field_guns, 3 heavy_guns, 11 infantry and 6 trenchs Casualties for France: 4 field_guns and 4 infantry Non Combat Move - Turkey 2 fighters moved from Sinai to Hejaz 2 fighters moved from Sinai to Hejaz Place Units - Turkey 2 trenchs placed in Palestine 4 cavalrys, 2 fighters and 1 zeppelin placed in Mecca 4 infantry placed in Baghdad Turn Complete - Turkey Turkey collect 82 PUs; end with 84 PUs
Combat Hit Differential Summary :
Turkey : 1.33 Britain : -1.00
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TripleA Turn Summary: Britain round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13 Research Technology - Britain Britain spend 0 on tech rolls Britain roll 2,1,3,6,4 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover propaganda Combat Move - Britain 1 cavalry, 2 colonials, 9 field_guns, 2 fighters, 15 heavy_guns and 24 infantry moved from Belgium to Rhine Purchase Units - Britain Britain buy 4 cruisers, 8 heavy_guns and 3 trenchs; Remaining resources: 1 PUs; 0 techTokens; Combat - Britain Battle in Rhine Britain attack with 1 cavalry, 2 colonials, 9 field_guns, 2 fighters, 15 heavy_guns and 24 infantry Germany defend with 2 field_guns, 2 fighters, 19 heavy_guns and 10 infantry Britain roll dice for 1 cavalry, 2 colonials, 9 field_guns, 2 fighters, 15 heavy_guns and 24 infantry in Rhine, round 2 : 11/53 hits, 17.83 expected hits Germany roll dice for 2 field_guns, 2 fighters, 19 heavy_guns and 10 infantry in Rhine, round 2 : 24/33 hits, 20.83 expected hits 1 field_gun owned by the Germany, 10 infantry owned by the Germany and 24 infantry owned by the Britain lost in Rhine Britain roll dice for 1 cavalry, 2 colonials, 9 field_guns, 2 fighters and 15 heavy_guns in Rhine, round 3 : 8/29 hits, 10.00 expected hits Germany roll dice for 1 field_gun, 2 fighters and 19 heavy_guns in Rhine, round 3 : 20/22 hits, 17.17 expected hits 1 field_gun owned by the Germany, 2 fighters owned by the Germany, 2 colonials owned by the Britain, 1 cavalry owned by the Britain, 5 heavy_guns owned by the Germany, 8 heavy_guns owned by the Britain and 9 field_guns owned by the Britain lost in Rhine 7 heavy_guns owned by the Britain retreated to Belgium Germany win with 14 heavy_guns remaining. Battle score for attacker is -81 Casualties for Britain: 1 cavalry, 2 colonials, 9 field_guns, 8 heavy_guns and 24 infantry Casualties for Germany: 2 field_guns, 2 fighters, 5 heavy_guns and 10 infantry Non Combat Move - Britain 4 infantry moved from Madras to Sea Zone 73 Arabian Sea 1 battlecruiser, 4 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea 4 infantry moved from Sea Zone 75 Red Sea to Cairo-Suez 2 fighters moved from Rhine to Belgium Place Units - Britain 8 heavy_guns and 3 trenchs placed in London Britain undo move 1. 4 cruisers placed in Sea Zone 16 North Sea 4 heavy_guns and 3 trenchs placed in London 4 heavy_guns placed in Belgium Britain undo move 3. 4 heavy_guns placed in Cairo-Suez Activate Technology - Britain Britain activating propaganda Trigger BritainP: Britain has 3 infantry placed in London Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Britain Britain collect 90 PUs; end with 91 PUs
Combat Hit Differential Summary :
Britain : -8.83 Germany : 6.00
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TripleA Turn Summary: Russia round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13 Non Combat Move - Russia Turn Complete - Russia
Combat Hit Differential Summary :
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TripleA Turn Summary: Communists round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13 Research Technology - Communists Communists spend 20 on tech rolls Communists roll 2,4,2,4,6 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover lateFighter Combat Move - Communists 2 field_guns and 2 infantry moved from Khabarovsk to Sea Zone 139 Sea of Okhotsk 1 cruiser, 1 destroyer, 2 field_guns, 2 infantry, 1 submarine and 2 transports moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 137 Yellow Sea 2 field_guns and 2 infantry moved from Sea Zone 137 Yellow Sea to Shanghai 2 1 infantry moved from Primorsky to Vladivostok 2 infantry moved from Khabarovsk to Primorsky 3 field_guns moved from Chita to Amur 3 conscripts moved from Sakhe to Chukotka 1 infantry moved from Chukotka to Koryak 1 conscript moved from Koryak to Kamchatka Purchase Units - Communists Communists buy 1 battlecruiser, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Battle in Shanghai 2 Communists attack with 2 field_guns and 2 infantry France defend with 1 Factory and 2 infantry Communists roll dice for 2 field_guns and 2 infantry in Shanghai 2, round 2 : 0/4 hits, 1.33 expected hits France roll dice for 2 infantry in Shanghai 2, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Communists lost in Shanghai 2 Communists roll dice for 2 field_guns and 1 infantry in Shanghai 2, round 3 : 1/3 hits, 1.00 expected hits France roll dice for 2 infantry in Shanghai 2, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the France lost in Shanghai 2 Communists roll dice for 2 field_guns and 1 infantry in Shanghai 2, round 4 : 1/3 hits, 1.00 expected hits France roll dice for 1 infantry in Shanghai 2, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the France lost in Shanghai 2 Communists win, taking Shanghai 2 from France with 2 field_guns and 1 infantry remaining. Battle score for attacker is 3 Casualties for Communists: 1 infantry Casualties for France: 2 infantry Non Combat Move - Communists Place Units - Communists 1 battlecruiser and 2 transports placed in Sea Zone 138 Sea of Japan 4 infantry placed in Vladivostok Activate Technology - Communists Communists activating lateFighter Trigger CommunistsT3: buylate_fighter added to productionCommunists Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Communists Communists collect 60 PUs; end with 60 PUs Communists collect 7 PUs from War Bonds; end with 67 PUs
Combat Hit Differential Summary :
Communists : -1.33 France : -0.67
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TripleA Turn Summary: USA round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13 Research Technology - USA USA spend 5 on tech rolls USA roll 3,5 and gets 0 hits Combat Move - USA 4 submarines moved from Sea Zone 15 English Channel to Sea Zone 16 North Sea 5 infantry moved from Languedoc to Marseilles 2 cavalrys moved from Marseilles to Tuscany 1 late_fighter moved from Catalonia to Tuscany 1 cavalry and 18 infantry moved from Catalonia to Languedoc 1 cavalry moved from Languedoc to Rhone 5 infantry moved from Navarre to Aquitaine 2 field_guns and 3 infantry moved from Castile to Navarre 14 field_guns and 6 infantry moved from Toledo to Catalonia 5 submarines moved from Sea Zone 146 Pacific Ocean to Sea Zone 108 Pacific Ocean 1 field_gun and 1 infantry moved from Easter Island to Sea Zone 111 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 111 Pacific Ocean to Sea Zone 113 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 113 Pacific Ocean to Tonga Britain take Tonga from Germany 1 field_gun and 1 infantry moved from Tahiti to Sea Zone 112 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 115 Tasman Sea 1 field_gun and 1 infantry moved from Sea Zone 115 Tasman Sea to New Caledonia France take New Caledonia from Germany Purchase Units - USA USA buy 2 field_guns, 19 infantry, 1 late_fighter and 2 submarines; Remaining resources: 0 PUs; 2 techTokens; Combat - USA USA creates battle in territory Sea Zone 27 Mid Atlantic Battle in Sea Zone 27 Mid Atlantic USA attack with 2 submarines Germany defend with 1 submarine 1 submarine owned by the Germany Submerged USA roll dice for 2 submarines in Sea Zone 27 Mid Atlantic, round 2 : 1/2 hits, 1.00 expected hits Non Combat Move - USA Place Units - USA 5 infantry placed in Catalonia 1 field_gun and 4 infantry placed in Navarre USA undo move 2. 2 field_guns and 3 infantry placed in Navarre 5 infantry and 1 late_fighter placed in Castile 6 infantry placed in Toledo 2 submarines placed in Sea Zone 27 Mid Atlantic Activate Technology - USA Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 3 techTokens Turn Complete - USA USA collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
USA : 0.00
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TripleA Turn Summary: Germany round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Research Technology - Germany Germany spend 15 on tech rolls Germany roll 2,3,1,6 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover victoryBonds Combat Move - Germany 3 infantry and 5 stormtruppens moved from Westphalia to Rhine 8 heavy_guns and 1 infantry moved from Wurttemburg to Alsace 3 field_guns and 7 infantry moved from Georgia to Lurs 1 heavy_gun moved from Papua to German New Guinea 6 cruisers moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 4 infantry moved from Denmark to Holstein 4 infantry moved from Holstein to Hanover 1 field_gun and 6 infantry moved from Hanover to Holland 3 infantry moved from Mecklenburg to Hanover 3 infantry and 2 stormtruppens moved from Berlin to Mecklenburg 1 submarine moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel 1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea 1 heavy_gun moved from Norway to Sea Zone 17 Norwegian Sea 1 heavy_gun and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic 1 heavy_gun moved from Sea Zone 18 North Atlantic to Scotland Germany take Scotland from Britain 1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea 1 heavy_gun moved from Norway to Sea Zone 17 Norwegian Sea 1 heavy_gun and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic 1 heavy_gun moved from Sea Zone 18 North Atlantic to Ireland Germany take Ireland from Britain 1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea 2 infantry moved from Norway to Sea Zone 17 Norwegian Sea 2 infantry and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic 2 infantry moved from Sea Zone 18 North Atlantic to Northern Ireland Germany take Northern Ireland from Britain Purchase Units - Germany Germany buy 7 cruisers, 20 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Sea Zone 15 English Channel Germany attack with 1 submarine France defend with 1 transport 1 transport owned by the France lost in Sea Zone 15 English Channel Germany roll dice for 1 submarine in Sea Zone 15 English Channel, round 2 : 1/1 hits, 0.33 expected hits Germany win with 1 submarine remaining. Battle score for attacker is 6 Casualties for France: 1 transport Battle in Holland Germany attack with 1 field_gun and 6 infantry Neutral defend with 3 infantry Germany roll dice for 1 field_gun and 6 infantry in Holland, round 2 : 3/7 hits, 1.50 expected hits Neutral roll dice for 3 infantry in Holland, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germany and 3 infantry owned by the Neutral lost in Holland Germany loses 0 PUs for violating Hollands neutrality. Germany win, taking Holland from Neutral with 1 field_gun and 5 infantry remaining. Battle score for attacker is 6 Casualties for Germany: 1 infantry Casualties for Neutral: 3 infantry Battle in Lurs Germany attack with 3 field_guns and 7 infantry Neutral defend with 2 infantry Germany roll dice for 3 field_guns and 7 infantry in Lurs, round 2 : 2/10 hits, 2.67 expected hits Neutral roll dice for 2 infantry in Lurs, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germany and 2 infantry owned by the Neutral lost in Lurs Germany loses 0 PUs for violating Lurss neutrality. Germany win, taking Lurs from Neutral with 3 field_guns and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - Germany Place Units - Germany 7 cruisers placed in Sea Zone 13 Skagerrak 3 trenchs placed in Rhine 3 trenchs placed in Alsace 9 infantry placed in Wurttemburg 9 infantry placed in Bavaria 2 infantry placed in Mecklenburg Activate Technology - Germany Germany activating victoryBonds Trigger GermanyP: Germany has 3 infantry placed in Berlin Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Germany Germany collect 162 PUs; end with 162 PUs Germany collect 7 PUs from War Bonds; end with 169 PUs
Combat Hit Differential Summary :
Neutral : 0.33 Germany : 1.50
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TripleA Turn Summary: Germany round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Research Technology - Germany Germany spend 15 on tech rolls Germany roll 2,3,1,6 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover victoryBonds Combat Move - Germany 3 infantry and 5 stormtruppens moved from Westphalia to Rhine 8 heavy_guns and 1 infantry moved from Wurttemburg to Alsace 3 field_guns and 7 infantry moved from Georgia to Lurs 1 heavy_gun moved from Papua to German New Guinea 6 cruisers moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 4 infantry moved from Denmark to Holstein 4 infantry moved from Holstein to Hanover 1 field_gun and 6 infantry moved from Hanover to Holland 3 infantry moved from Mecklenburg to Hanover 3 infantry and 2 stormtruppens moved from Berlin to Mecklenburg 1 submarine moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel 1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea 1 heavy_gun moved from Norway to Sea Zone 17 Norwegian Sea 1 heavy_gun and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic 1 heavy_gun moved from Sea Zone 18 North Atlantic to Scotland Germany take Scotland from Britain 1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea 1 heavy_gun moved from Norway to Sea Zone 17 Norwegian Sea 1 heavy_gun and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic 1 heavy_gun moved from Sea Zone 18 North Atlantic to Ireland Germany take Ireland from Britain 1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea 2 infantry moved from Norway to Sea Zone 17 Norwegian Sea 2 infantry and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic 2 infantry moved from Sea Zone 18 North Atlantic to Northern Ireland Germany take Northern Ireland from Britain Purchase Units - Germany Germany buy 7 cruisers, 20 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Sea Zone 15 English Channel Germany attack with 1 submarine France defend with 1 transport 1 transport owned by the France lost in Sea Zone 15 English Channel Germany roll dice for 1 submarine in Sea Zone 15 English Channel, round 2 : 1/1 hits, 0.33 expected hits Germany win with 1 submarine remaining. Battle score for attacker is 6 Casualties for France: 1 transport Battle in Holland Germany attack with 1 field_gun and 6 infantry Neutral defend with 3 infantry Germany roll dice for 1 field_gun and 6 infantry in Holland, round 2 : 3/7 hits, 1.50 expected hits Neutral roll dice for 3 infantry in Holland, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germany and 3 infantry owned by the Neutral lost in Holland Germany loses 0 PUs for violating Hollands neutrality. Germany win, taking Holland from Neutral with 1 field_gun and 5 infantry remaining. Battle score for attacker is 6 Casualties for Germany: 1 infantry Casualties for Neutral: 3 infantry Battle in Lurs Germany attack with 3 field_guns and 7 infantry Neutral defend with 2 infantry Germany roll dice for 3 field_guns and 7 infantry in Lurs, round 2 : 2/10 hits, 2.67 expected hits Neutral roll dice for 2 infantry in Lurs, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germany and 2 infantry owned by the Neutral lost in Lurs Germany loses 0 PUs for violating Lurss neutrality. Germany win, taking Lurs from Neutral with 3 field_guns and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - Germany Place Units - Germany 7 cruisers placed in Sea Zone 13 Skagerrak 3 trenchs placed in Rhine 3 trenchs placed in Alsace 9 infantry placed in Wurttemburg 9 infantry placed in Bavaria 2 infantry placed in Mecklenburg Activate Technology - Germany Germany activating victoryBonds Trigger GermanyP: Germany has 3 infantry placed in Berlin Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Germany Germany collect 162 PUs; end with 162 PUs Germany collect 7 PUs from War Bonds; end with 169 PUs Turning on Edit Mode EDIT: Removing units owned by Germany from Gough Island: 1 infantry EDIT: Changing ownership of Cape Town from Britain to Germany EDIT: Adding units owned by Germany to Cape Town: 1 infantry EDIT: Removing units owned by Germany from Sea Zone 97 South Atlantic: 1 transport EDIT: Adding units owned by Germany to Sea Zone 94 South Atlantic: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral : 0.33 Germany : 1.50
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TripleA Turn Summary: France round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Combat Move - France 1 field_gun moved from Champagne to Paris 2 infantry moved from Champagne to Paris 2 infantry moved from Burgundy to Paris 1 field_gun moved from Burgundy to Paris 3 infantry moved from Brittany to Burgundy 1 infantry moved from Belgium to Champagne 1 infantry moved from Paris to Champagne 1 infantry moved from Yanaon to Madras 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 56 Gulf of Lyon 1 field_gun and 1 infantry moved from Marseilles to Sea Zone 56 Gulf of Lyon 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea 1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 1 infantry moved from Marseilles to Piedmont 1 field_gun and 1 infantry moved from Piedmont to Tuscany Purchase Units - France France buy 1 field_gun, 3 gass, 2 heavy_guns, 2 infantry and 8 tanks; Remaining resources: 1 PUs; 0 techTokens; Combat - France Non Combat Move - France 1 field_gun and 1 infantry moved from Tobruk to Sea Zone 70 Eastern Mediterranean 1 field_gun and 1 infantry moved from Sea Zone 70 Eastern Mediterranean to Cairo-Suez Place Units - France 8 tanks placed in Paris 3 gass placed in Brittany 1 field_gun and 2 infantry placed in Marseilles 2 heavy_guns placed in Yanaon Activate Technology - France Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 80 PUs; end with 81 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Serbia round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Non Combat Move - Serbia Turn Complete - Serbia
Combat Hit Differential Summary :
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TripleA Turn Summary: Austria round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Research Technology - Austria Austria spend 10 on tech rolls Austria roll 1,2,5,5,2,4 and gets 0 hits Combat Move - Austria 9 infantry moved from Trieste to Venice 32 field_guns moved from Albania to Montenegro 1 field_gun moved from Montenegro to Croatia 2 field_guns moved from Croatia to Trieste Purchase Units - Austria Austria buy 14 gass and 25 infantry; Remaining resources: 1 PUs; 6 techTokens; Non Combat Move - Austria Place Units - Austria 7 infantry placed in Venice 9 infantry placed in Tyrol 9 infantry placed in Trieste 14 gass placed in Vienna Activate Technology - Austria Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 7 techTokens Turn Complete - Austria Austria collect 100 PUs; end with 101 PUs Austria collect 8 PUs from War Bonds; end with 109 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italy round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Research Technology - Italy Italy spend 0 on tech rolls Italy rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italy Italy buy 1 field_gun and 8 infantry; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Italy 1 field_gun and 2 infantry moved from Piedmont to Tuscany 2 field_guns moved from Milan to Tuscany 6 infantry moved from Tuscany to Milan 4 infantry moved from Latium to Tuscany 2 infantry moved from Rome to Sea Zone 57 Ligurian Sea 2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 4 infantry moved from Rome to Latium Place Units - Italy 1 field_gun and 5 infantry placed in Piedmont 3 infantry placed in Rome Activate Technology - Italy triggerAttachmenItalyS: Italy met a national objective for an additional 1 techTokens; end with 2 techTokens Turn Complete - Italy Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italy rolls : : 0.00
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TripleA Turn Summary: Arabia round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Turn Complete - Arabia
Combat Hit Differential Summary :