Odonis (Axis) vs AldoRaine (Allies) BML19

  • 2025 '19

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            4 fighters moved from New South Wales to Western Australia
    
        Combat - ANZAC
            Battle in Western Australia
                ANZAC attack with 4 fighters
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 4 fighters in Western Australia, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Western Australia
                 retreated to Western Australia
                Japanese win with 1 artillery remaining. Battle score for attacker is -17
                Casualties for ANZAC: 2 fighters
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Western Australia to New South Wales
            1 transport moved from 81 Sea Zone to 80 Sea Zone
            3 fighters moved from West India to 80 Sea Zone
            1 transport moved from 50 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Japanese : 1.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 8x factory_major; Remaining resources: 29 PUs; 
            Germans buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            8 infantry moved from Western Germany to Holland Belgium
            5 armour moved from Amur to Buryatia
            1 armour moved from Shensi to Tsinghai
            2 infantry moved from Germany to Poland
            2 bombers moved from Germany to Poland
            2 tactical_bombers moved from Germany to Holland Belgium
    
        Combat - Germans
            Battle in Buryatia
                Germans attack with 5 armour
                Russians defend with 1 mech_infantry
                    Germans roll dice for 5 armour in Buryatia, round 2 : 2/5 hits, 2.50 expected hits
                    Russians roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Buryatia
                Germans win, taking Buryatia from Russians with 5 armour remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Holland Belgium
                Germans attack with 8 infantry and 2 tactical_bombers
                British defend with 6 infantry
                    Germans roll dice for 8 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/10 hits, 2.33 expected hits
                    British roll dice for 6 infantry in Holland Belgium, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Germans and 4 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 6 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 2/8 hits, 2.00 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
                Casualties for British: 6 infantry
            Battle in Tsinghai
                Germans attack with 1 armour
                Chinese defend with 1 infantry
                    Germans roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Germans win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Poland
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Poland, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Poland to Germany
            2 tactical_bombers moved from Holland Belgium to Germany
            2 armour moved from Yunnan to India
            1 armour moved from Yunnan to Shensi
    
        Place Units - Germans
            2 artilleries and 5 infantry placed in Germany
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.00
    British : 0.33
    Chinese : -0.33
    Russians : 0.00
    

    Savegame

  • 2025 '19

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 bomber, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Romania to Albania
                  Russians take Bulgaria from Germans
                  Russians take Albania from Italians
            1 infantry moved from Slovakia Hungary to Yugoslavia
            1 tactical_bomber moved from Caucasus to Yugoslavia
            1 fighter moved from Eastern Poland to Yugoslavia
            2 fighters moved from Eastern Poland to Poland
            2 infantry moved from Eastern Poland to Poland
            1 armour moved from Kazakhstan to Tsinghai
            1 infantry moved from Kazakhstan to Tsinghai
            2 infantry and 2 mech_infantrys moved from Novosibirsk to Tsinghai
    
        Combat - Russians
            Battle in Yugoslavia
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Tsinghai
                Russians attack with 1 armour, 3 infantry and 2 mech_infantrys
                Germans defend with 1 armour
                    Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Tsinghai, round 2 : 0/6 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Tsinghai, round 3 : 0/6 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Tsinghai, round 4 : 2/6 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Tsinghai, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tsinghai
                Russians win, taking Tsinghai from Germans with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Poland
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from Poland to Slovakia Hungary
            1 fighter and 1 tactical_bomber moved from Yugoslavia to Slovakia Hungary
            EDIT: 1 infantry moved from Slovakia Hungary to Greater Southern Germany
            2 armour, 1 infantry and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary
            1 armour and 2 mech_infantrys moved from Ukraine to Romania
            1 aaGun, 4 artilleries, 18 infantry and 2 mech_infantrys moved from Romania to Slovakia Hungary
            3 infantry moved from Western Ukraine to Eastern Poland
            2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
            2 infantry moved from Bryansk to Western Ukraine
            1 mech_infantry moved from Russia to Kazakhstan
            1 armour moved from Russia to Novosibirsk
            2 armour moved from Yakut S.S.R. to Timguska
            3 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Changing ownership of Greater Southern Germany from Germans to Russians
            EDIT: Turning off Edit Mode
            1 armour and 2 mech_infantrys placed in Ukraine
            2 armour and 1 mech_infantry placed in Novgorod
            1 bomber and 2 infantry placed in Russia
            1 factory_minor placed in Romania
            Russians undo move 4.
            1 factory_minor placed in Slovakia Hungary
    
        Turn Complete - Russians
            Russians collect 48 PUs; end with 48 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 54 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Italians : 0.67
    Russians : -2.67
    

    Savegame

  • 2025 '19

    TripleA Manual Gamesave Post: Russians round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 bomber, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Romania to Albania
                  Russians take Bulgaria from Germans
                  Russians take Albania from Italians
            1 infantry moved from Slovakia Hungary to Yugoslavia
            1 tactical_bomber moved from Caucasus to Yugoslavia
            1 fighter moved from Eastern Poland to Yugoslavia
            2 fighters moved from Eastern Poland to Poland
            2 infantry moved from Eastern Poland to Poland
            1 armour moved from Kazakhstan to Tsinghai
            1 infantry moved from Kazakhstan to Tsinghai
            2 infantry and 2 mech_infantrys moved from Novosibirsk to Tsinghai
    
        Combat - Russians
            Battle in Yugoslavia
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Tsinghai
                Russians attack with 1 armour, 3 infantry and 2 mech_infantrys
                Germans defend with 1 armour
                    Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Tsinghai, round 2 : 0/6 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Tsinghai, round 3 : 0/6 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Tsinghai, round 4 : 2/6 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Tsinghai, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tsinghai
                Russians win, taking Tsinghai from Germans with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Poland
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from Poland to Slovakia Hungary
            1 fighter and 1 tactical_bomber moved from Yugoslavia to Slovakia Hungary
            EDIT: 1 infantry moved from Slovakia Hungary to Greater Southern Germany
            2 armour, 1 infantry and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary
            1 armour and 2 mech_infantrys moved from Ukraine to Romania
            1 aaGun, 4 artilleries, 18 infantry and 2 mech_infantrys moved from Romania to Slovakia Hungary
            3 infantry moved from Western Ukraine to Eastern Poland
            2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
            2 infantry moved from Bryansk to Western Ukraine
            1 mech_infantry moved from Russia to Kazakhstan
            1 armour moved from Russia to Novosibirsk
            2 armour moved from Yakut S.S.R. to Timguska
            3 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Changing ownership of Greater Southern Germany from Germans to Russians
            EDIT: Turning off Edit Mode
            1 armour and 2 mech_infantrys placed in Ukraine
            2 armour and 1 mech_infantry placed in Novgorod
            1 bomber and 2 infantry placed in Russia
            1 factory_minor placed in Romania
            Russians undo move 4.
            1 factory_minor placed in Slovakia Hungary
    
        Turn Complete - Russians
            Russians collect 48 PUs; end with 48 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 54 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Italians : 0.67
    Russians : -2.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 infantry moved from Northern Italy to Southern France
            1 fighter moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 fighter and 3 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 0/4 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 3 infantry in Southern France, round 3 : 2/4 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern France to Southern Italy
            4 infantry moved from Southern Italy to Northern Italy
            1 mech_infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Yugoslavia to Bulgaria
            1 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,6,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,1
            Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Americans : -0.67
    

    Savegame

  • 2025 '19

    hey i think you might have downloaded an old version.

  • '20 '19 '18 '15 '13

    @AldoRaine

    Haha - you’re right - sorry!
    Just trying to re-live the good old days when Germany wasn’t going to fall the next round!

    Anyway, game’s been over for awhile - good game - I’ll post.

    Interested in a rematch?

  • 2025 '19

    @Odonis Yes I would be up for a rematch. I need to finish some other games first but then we can play again if you are free. Thanks for the game. This was fun.

  • '20 '19 '18 '15 '13

    @AldoRaine
    It was a clever move to go after the neutrals. Really put the squeeze on… And Japan couldn’t close it out quick enough.

  • 2025 '19

    @Odonis Thanks, i really like to make that move if i can hit both turkey and Spain in the same turn but you we able to push right through it. I was getting really worried about Japan, I was still at least a turn from taking India and if you could have taken ANZAC and held it you would have gotten me.

    Japan is so tough once India falls. You played a strong pacific game. Russia was just able to stay alive and that was the difference.

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