@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 2 destroyers, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
2 infantry moved from Jehol to Anhwe
3 mech_infantrys moved from Shantung to Hunan
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from 45 Sea Zone to 42 Sea Zone
3 artilleries, 4 infantry and 2 marines moved from Dutch New Guinea to 45 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 infantry, 2 marines and 4 transports moved from 45 Sea Zone to 55 Sea Zone
3 artilleries, 4 infantry and 2 marines moved from 55 Sea Zone to Northern Territory
1 fighter and 2 tactical_bombers moved from 45 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Java
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to Sikang
2 bombers moved from Kweichow to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 0/4 hits, 1,50 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 3 : 1/4 hits, 1,50 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 0/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
retreated to Sikang
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/6 hits, 2,83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 3/5 hits, 2,67 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 55 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers and 4 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 4 transports in 55 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers and 4 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Northern Territory
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Northern Territory from ANZAC with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 2 tactical_bombers in 46 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 fighter and 2 tactical_bombers moved from 46 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Japan
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 fighter moved from Kwangsi to French Indo China
2 bombers moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Shensi to French Indo China
1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
Place Units - Japanese
3 mech_infantrys placed in Shantung
1 airfield, 1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : -1,00
Americans : -0,33
Chinese : 0,33
UK_Pacific : 0,00
Japanese : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to Northern Territory
1 artillery, 1 bomber and 1 infantry moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
Combat - Americans
Battle in Southern Italy
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Southern Italy, round 2 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 aaGun and 2 armour in Southern Italy, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Southern Italy, round 3 : 3/4 hits, 1.00 expected hits
Italians roll dice for 1 aaGun and 2 armour in Southern Italy, round 3 : 2/2 hits, 1.00 expected hits
1 aaGun owned by the Italians, 2 infantry owned by the Americans and 2 armour owned by the Italians lost in Southern Italy
Americans destroys 23PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Americans: 2 infantry
Casualties for Italians: 1 aaGun and 2 armour
Battle in Northern Territory
Americans attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 3 artilleries, 4 infantry and 2 marines
Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Northern Territory, round 2 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 3 artilleries, 4 infantry and 2 marines in Northern Territory, round 2 : 2/9 hits, 3.00 expected hits
4 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Northern Territory
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Northern Territory, round 3 : 1/4 hits, 2.17 expected hits
Japanese roll dice for 3 artilleries and 2 marines in Northern Territory, round 3 : 1/5 hits, 1.67 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Northern Territory
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Northern Territory, round 4 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries and 2 marines in Northern Territory, round 4 : 3/4 hits, 1.33 expected hits
1 artillery owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Northern Territory
Japanese win with 1 artillery and 2 marines remaining. Battle score for attacker is -30
Casualties for Americans: 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Casualties for Japanese: 2 artilleries and 4 infantry
Battle in 46 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 1 submarine and 1 transport moved from 54 Sea Zone to 63 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 51 Sea Zone
1 infantry and 1 mech_infantry moved from 51 Sea Zone to Samoa
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 destroyers moved from 101 Sea Zone to 86 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 91 Sea Zone to 86 Sea Zone
2 fighters moved from Finland to Russia
2 fighters moved from Eastern United States to 86 Sea Zone
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 artillery, 2 fighters and 2 infantry placed in Eastern United States
1 bomber and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,2,6,4,5,1
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italians : 0.00
Americans : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 infantry moved from Sikang to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1.17
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to Northern Territory
1 artillery, 1 bomber and 1 infantry moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
Combat - Americans
Battle in Southern Italy
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Southern Italy, round 2 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 aaGun and 2 armour in Southern Italy, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Southern Italy, round 3 : 3/4 hits, 1.00 expected hits
Italians roll dice for 1 aaGun and 2 armour in Southern Italy, round 3 : 2/2 hits, 1.00 expected hits
1 aaGun owned by the Italians, 2 infantry owned by the Americans and 2 armour owned by the Italians lost in Southern Italy
Americans destroys 23PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Americans: 2 infantry
Casualties for Italians: 1 aaGun and 2 armour
Battle in Northern Territory
Americans attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 3 artilleries, 4 infantry and 2 marines
Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Northern Territory, round 2 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 3 artilleries, 4 infantry and 2 marines in Northern Territory, round 2 : 2/9 hits, 3.00 expected hits
4 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Northern Territory
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Northern Territory, round 3 : 1/4 hits, 2.17 expected hits
Japanese roll dice for 3 artilleries and 2 marines in Northern Territory, round 3 : 1/5 hits, 1.67 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Northern Territory
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Northern Territory, round 4 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries and 2 marines in Northern Territory, round 4 : 3/4 hits, 1.33 expected hits
1 artillery owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Northern Territory
Japanese win with 1 artillery and 2 marines remaining. Battle score for attacker is -30
Casualties for Americans: 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Casualties for Japanese: 2 artilleries and 4 infantry
Battle in 46 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 1 submarine and 1 transport moved from 54 Sea Zone to 63 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 51 Sea Zone
1 infantry and 1 mech_infantry moved from 51 Sea Zone to Samoa
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 destroyers moved from 101 Sea Zone to 86 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 91 Sea Zone to 86 Sea Zone
2 fighters moved from Finland to Russia
2 fighters moved from Eastern United States to 86 Sea Zone
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 artillery, 2 fighters and 2 infantry placed in Eastern United States
1 bomber and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,2,6,4,5,1
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 infantry moved from Sikang to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
2 fighters moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Burma to Persia
4 mech_infantrys moved from India to Eastern Persia
1 armour moved from Iraq to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 battleship moved from 81 Sea Zone to 71 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Egypt
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians : 0.00
British : 0.67
Americans : 0.67
Chinese : 1.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Southern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 95 Sea Zone
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Southern Italy
Italians attack with 1 artillery and 2 fighters
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 battleship in Southern Italy, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 artillery and 2 fighters in Southern Italy, round 2 : 0/3 hits, 1,33 expected hits
Americans roll dice for 1 artillery and 1 mech_infantry in Southern Italy, round 2 : 1/2 hits, 0,67 expected hits
1 fighter owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
Italians roll dice for 1 artillery and 1 fighter in Southern Italy, round 3 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 artillery in Southern Italy, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 fighter in Southern Italy, round 4 : 2/2 hits, 0,83 expected hits
Americans roll dice for 1 artillery in Southern Italy, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans and 1 fighter owned by the Italians lost in Southern Italy
Italians win, taking Southern Italy from Americans with 1 artillery remaining. Battle score for attacker is -12
Casualties for Italians: 2 fighters
Casualties for Americans: 1 artillery and 1 mech_infantry
Non Combat Move - Italians
3 aaGuns moved from Slovakia Hungary to Yugoslavia
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -1,00
Americans : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to Northern Territory
2 fighters moved from Queensland to Northern Territory
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 cruiser moved from 45 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Northern Territory
ANZAC attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 artillery and 2 marines
ANZAC roll dice for 1 artillery, 2 fighters and 2 infantry in Northern Territory, round 2 : 1/5 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 2 marines in Northern Territory, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Territory, round 3 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 2 marines in Northern Territory, round 3 : 1/2 hits, 0.67 expected hits
1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory
ANZAC roll dice for 1 artillery and 2 fighters in Northern Territory, round 4 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 marine in Northern Territory, round 4 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artillery and 2 marines
Non Combat Move - ANZAC
2 fighters moved from Northern Territory to New South Wales
2 aaGuns moved from Queensland to New South Wales
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
ANZAC : -0.83
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to Northern Territory
2 fighters moved from Queensland to Northern Territory
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 cruiser moved from 45 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Northern Territory
ANZAC attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 artillery and 2 marines
ANZAC roll dice for 1 artillery, 2 fighters and 2 infantry in Northern Territory, round 2 : 1/5 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 2 marines in Northern Territory, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Territory, round 3 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 2 marines in Northern Territory, round 3 : 1/2 hits, 0.67 expected hits
1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory
ANZAC roll dice for 1 artillery and 2 fighters in Northern Territory, round 4 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 marine in Northern Territory, round 4 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artillery and 2 marines
Non Combat Move - ANZAC
2 fighters moved from Northern Territory to New South Wales
2 aaGuns moved from Queensland to New South Wales
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.83
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 13 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Norway to Finland
1 armour and 4 infantry moved from United Kingdom to Scotland
2 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 7 infantry moved from Germany to Poland
4 artilleries moved from Slovakia Hungary to Poland
5 infantry moved from Slovakia Hungary to Poland
1 armour and 1 mech_infantry moved from Slovakia Hungary to Poland
1 artillery and 2 infantry moved from Slovakia Hungary to Poland
1 artillery and 2 infantry moved from Slovakia Hungary to Poland
1 armour, 5 artilleries, 10 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania
2 bombers moved from Western Germany to Finland
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 tactical_bomber moved from 125 Sea Zone to Scotland
1 fighter moved from 125 Sea Zone to Finland
1 infantry moved from Norway to Finland
1 infantry moved from United Kingdom to Scotland
Combat - Germans
Battle in Romania
Germans attack with 1 armour, 5 artilleries, 10 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 5 artilleries, 10 infantry and 1 mech_infantry in Romania, round 2 : 7/17 hits, 4,83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Finland
Germans attack with 2 bombers, 1 fighter and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Finland, round 2 : 3/5 hits, 2,17 expected hits
Russians roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Poland
Germans attack with 1 armour, 8 artilleries, 16 infantry and 1 mech_infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 armour, 8 artilleries, 16 infantry and 1 mech_infantry in Poland, round 2 : 6/26 hits, 7,33 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Poland, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 armour, 8 artilleries, 16 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Scotland
Germans attack with 1 armour, 5 infantry and 1 tactical_bomber
British defend with 1 airfield and 2 infantry
Germans roll dice for 1 armour, 5 infantry and 1 tactical_bomber in Scotland, round 2 : 0/7 hits, 2,00 expected hits
British roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Scotland
Germans roll dice for 1 armour, 4 infantry and 1 tactical_bomber in Scotland, round 3 : 0/6 hits, 1,83 expected hits
British roll dice for 2 infantry in Scotland, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 armour, 4 infantry and 1 tactical_bomber in Scotland, round 4 : 2/6 hits, 1,83 expected hits
British roll dice for 2 infantry in Scotland, round 4 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 armour, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Eastern Poland
Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 3/7 hits, 3,17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Eastern Poland to Western Germany
1 fighter and 1 tactical_bomber moved from Eastern Poland to Germany
1 aaGun moved from Slovakia Hungary to Eastern Poland
2 aaGuns moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Romania
1 fighter moved from Finland to 112 Sea Zone
1 tactical_bomber moved from Scotland to 112 Sea Zone
2 carriers, 1 cruiser and 11 transports moved from 125 Sea Zone to 112 Sea Zone
6 infantry moved from Western Germany to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Norway
2 bombers moved from Finland to Western Germany
Place Units - Germans
1 submarine placed in 112 Sea Zone
2 artilleries and 8 infantry placed in Germany
5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -2,17
British : -1,00
Russians : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 artillery moved from Western Ukraine to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
3 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
2 armour and 2 mech_infantrys moved from Novgorod to Finland
Combat - Russians
Battle in Finland
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Finland, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Finland
Russians roll dice for 2 armour and 2 mech_infantrys in Finland, round 3 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 2 infantry
AA fire in Eastern Poland : 1/3 hits, 0.50 expected hits
1 fighter owned by the Russians lost in Eastern Poland
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/6 hits, 2.50 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 fighter
Casualties for Germans: 1 aaGun and 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Belarus
6 armour, 1 artillery and 6 infantry moved from Novgorod to Belarus
1 fighter moved from Western Ukraine to Belarus
1 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Ukraine to Western Ukraine
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 aaGun and 9 infantry moved from Novosibirsk to Tsinghai
3 infantry moved from Sakha to Amur
1 aaGun moved from Urals to Vologda
1 infantry moved from Russia to Bryansk
3 mech_infantrys moved from Russia to Western Ukraine
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour and 3 mech_infantrys placed in Russia
2 armour and 1 mech_infantry placed in Volgograd
2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -1.67
AA fire in Eastern Poland : : 0.50
Russians : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
3 fighters moved from Philippines to 46 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 63 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 55 Sea Zone to 63 Sea Zone
2 bombers moved from French Indo China to 45 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Szechwan to Shensi
1 mech_infantry moved from Hunan to Burma
1 fighter moved from French Indo China to Burma
1 tactical_bomber moved from French Indo China to Burma
2 fighters and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
Combat - Japanese
Battle in New Britain
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win, taking New Britain from ANZAC with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in 45 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 destroyer
Japanese roll dice for 2 bombers and 1 destroyer in 45 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 4/4 hits, 1,83 expected hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1,33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 3 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 63 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 fighters, 1 submarine and 2 transports
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 4 fighters and 4 tactical_bombers in 63 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 3 carriers and 2 cruisers in 63 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 2 fighters in 63 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers and 2 transports in 63 Sea Zone, round 2 : 3/6 hits, 2,67 expected hits
1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 63 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 4 fighters and 4 tactical_bombers in 63 Sea Zone, round 3 : 5/12 hits, 7,00 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 fighters and 2 transports in 63 Sea Zone, round 3 : 4/7 hits, 3,67 expected hits
Units damaged: 1 carrier owned by the Japanese
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 63 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 3 fighters and 2 tactical_bombers in 63 Sea Zone, round 4 : 7/9 hits, 5,17 expected hits
Americans roll dice for 1 battleship, 1 fighter and 2 transports in 63 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Americans, 2 transports owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 63 Sea Zone
Japanese win, taking 63 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 55
Casualties for Japanese: 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 3 tactical_bombers
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 2 fighters, 1 submarine and 2 transports
Non Combat Move - Japanese
2 fighters moved from 63 Sea Zone to 46 Sea Zone
1 carrier moved from 35 Sea Zone to 46 Sea Zone
3 fighters moved from 46 Sea Zone to Dutch New Guinea
2 bombers moved from 45 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 artillery and 2 infantry moved from Malaya to Shan State
1 armour moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Shensi to French Indo China
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Shantung to Manchuria
1 fighter moved from Japan to Manchuria
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
4 transports moved from 55 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
3 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 63 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
ANZAC : 0,17
Americans : 1,33
Chinese : 0,00
UK_Pacific : 0,67
Japanese : 0,83
@lebowsky
Yeah, so… clearly a boneheaded oversight since I had the DD to be in a blocking position had I left it off Queensland. Had it been the case where I was trying to trap you with a fleet counter-attacking from SZ26, fine, but there’s nothing there…
I’m going to resign this one but a shame cause it was a long way from over …
@lebowsky
I guess with you leaving Italy wide open we had a pair of boneheaded plays in this one!
Still haven’t countered your Sea Lion - I would like one more crack at that if you’re keen?
@Odonis said in Odonis (Allies) vs Lebowsky (Axis) BM3L19:
@lebowsky
I guess with you leaving Italy wide open we had a pair of boneheaded plays in this one!Still haven’t countered your Sea Lion - I would like one more crack at that if you’re keen?
Indeed!!
That was a messy game, Im up for rematch if you want.
Same sides BM?
@lebowsky
sounds good